--March 18th math.randomseed(tick()) plr=game:service'Players'.LocalPlayer ch,char=plr.Character,plr.Character hum=ch.Humanoid tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint m,mouse=plr:GetMouse(),plr:GetMouse() cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new head=ch.Head cam=workspace.CurrentCamera rj.C0=cfn() rj.C1=cfn() lib={} lib.cone='1033714' lib.ring="3270017" lib.yato='579392805' lib.diamond='9756362' lib.crown='20329976' rbx='rbxassetid://' --tb and anti sc v3 = Vector3.new cn = CFrame.new ca2 = CFrame.Angles mf = math.floor mran = math.random rn=mran mrad = math.rad rd=mrad mdeg = math.deg dg=mdeg ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end ud=UDim2.new bn = BrickColor.new c3 = Color3.new --tb and anti sc getSound=function(id) game:service'ContentProvider':Preload('rbxassetid'..tostring(id)) local s=int("Sound",ch.Head) s.SoundId='rbxassetid://' .. tostring(id-1) s.Volume=1 return s end --declarations --strings local combostring=[[]] local attackstring=[[]] --sounds, some by qaeo blocksound=getSound(260433722) blocksound.Pitch=1 startsound=getSound(588738950) --260433747 startsound.Pitch=1 endsound=getSound(588736246) --260433769 endsound.Pitch=1 endsound.Volume=2 swsound=getSound(588736970) --swsound.Pitch=0.8 swexp=getSound(365002939) swexp.Pitch=1 spexp=getSound(365002939) spexp.Pitch=1.2 startsound2=getSound(260433769)--260433769 startsound2.Pitch=0.8 startsound3=getSound(260433769) startsound3.Pitch=0.89 chargesound=getSound(181004944) chargesound.Pitch=1 basicsound=getSound(588736246)--260433747 basicsound.Pitch=1.2 dodgesound=getSound(177162407) dodgesound.Pitch=1.4 landsound=getSound(315775190) rushsound=getSound(134012323)--134012323 swoosh=getSound(231917988) --swoosh.Pitch=1.2 swoosh.Volume=2 aerialcharge=getSound(265109959) aerialcharge.Pitch=1.1 curse=getSound(231917971) glass=getSound(130779172) magictone1=getSound(588738950) chargedupbeam=getSound(588735946) chargedupbeam.Volume=2.5 diamondproj=getSound(231917751) diamondproj.PlaybackSpeed=5 diamondbreak=getSound(130779172) diamondbreak.Pitch=2 magicriff=getSound(588735156) bigmagic=getSound(231917773) walksound=getSound(142665236) --tables tweenTable={} altTweenTable={} local alljoints={} textTable={} local fx={} moves={} connectlist={} cooldowns={} movers={} local linetable={} moveDescriptions={ ['John Missle']={move='John Missile',key='Left Mouse Button',desc=[[A basic, dark blast that is cheap on mana and easy to use. Deals low damage.]]}, ['Doe Block']={move='Doe Block',desc=[[Blocks projectile attacks where you aim.]]}, ['March 18th Beam']={move='March 18th Beam',desc=[[A beam of energy that deals heavy damage and knocks down foes.]]}, ['Dark Hacks']={move='Dark Hacks',desc=[[A series of dark stakes that explode to push enemies back and deal medium damage.]]}, ['John Slam']={move='John Slam',key=[[Space, Space, Q]],desc=[[An aerial attack that slams the character against the ground to create a shockwave that knocks down and deals low damage to enemies.]]}, ['Doe Sword']={move='Doe Sword',key=[[Space, Space, Hold R]],desc=[[An aerial attack with huge power; creates a sphere of dark energy that flings spectral swords which explode and deal damage.]]}, ['Hack Curse']={move='Hack Curse',desc=[[An attack that inflicts the Cursed debuff (5% maxhealth damage every second) and lifesteals half of damage dealt.]]}, ['Jane Slash']={move='Jane Slash',desc=[[Summons a spectral sword that slashes to deal huge critical damage. Very high crit chance.]]}, ['John Storm']={move='John Storm',desc=[[Charge up dark energy to release a flurry of diamonds that explode to deal damage with high crit chance. Heals twice damage dealt. High mana cost.]]}, } --bool global local run=false idle=false local animPlaying=false local runLeg=false canRunLeg=false local deb=false local basicswitch=false local canExecuteMoves=true local bg=false local sprinting=false ascension=false local aright=false local aleft=false local aforward=false local aback=false local mult=2 --num maxmana=900 mana=900 chain=0 regws=16 bigws=14 hum.MaxHealth=200 spawn(function() wait() hum.Health=200 end) -- gui local managui=int('ScreenGui',plr.PlayerGui) managui.Name='John Doe Gui' local frame=int('Frame',managui) frame.Size=UDim2.new(0.15,0,0.02,0) frame.Position=UDim2.new(1-0.17,0,0.7,0) frame.BackgroundColor3=BrickColor.new('Black').Color frame.BorderColor3=BrickColor.new('Really black').Color frame.BorderSizePixel=6 local manabartext=int('TextLabel',frame) manabartext.ZIndex=2 manabartext.Size=UDim2.new(1,0,1,0) manabartext.TextColor3=BrickColor.new('White').Color manabartext.TextStrokeTransparency=1 manabartext.Font='SourceSansLight' manabartext.Text=tostring(mana)..'/'..tostring(maxmana) manabartext.FontSize='Size18' manabartext.BackgroundTransparency=1 local manabar=int('Frame',frame) manabar.Size=UDim2.new(1,0,1,0) manabar.BorderSizePixel=0 manabar.BackgroundColor3=BrickColor.new('Bright blue').Color manabar.Size=UDim2.new(mana/maxmana,0,1,0) local chainframe=int('Frame',managui) chainframe.Size=frame.Size chainframe.BackgroundTransparency=1 chainframe.Position=frame.Position+UDim2.new(0.07,0,-0.05,0) local chaintext=int('TextLabel',chainframe) chaintext.BackgroundTransparency=1 chaintext.TextStrokeColor3=BrickColor.new('White').Color chaintext.TextStrokeTransparency=0 chaintext.Size=UDim2.new(1,0,1,0) chaintext.Font='Antique' chaintext.FontSize='Size48' chaintext.Text='0x' local cooldownframe=int('Frame',managui) cooldownframe.Size=UDim2.new(0.3,0,0.2,0) cooldownframe.BorderSizePixel=0 cooldownframe.Transparency=1 cooldownframe.Position=UDim2.new(0.7,0,0.8,0) local movebutton=int('TextButton',managui) movebutton.Position=UDim2.new(0.93,0,0.73,0) movebutton.Text='Moves' movebutton.Font='Antique' movebutton.BackgroundColor3=BrickColor.new('Really black').Color movebutton.BorderSizePixel=0 movebutton.TextColor3=BrickColor.new('White').Color movebutton.FontSize='Size24' movebutton.Size=UDim2.new(0.05,0,0.025,0) movesframe=int('Frame',managui) movesframe.Size=UDim2.new(0.3,0,0.5,0) movesframe.BackgroundColor3=BrickColor.new('Really black').Color movesframe.BorderSizePixel=6 movesframe.Position=UDim2.new(0.35,0,0.25,0) movesframe.BorderColor3=BrickColor.new('Black').Color movesframe.Visible=false local scrollframe=int('ScrollingFrame',movesframe) scrollframe.Size=UDim2.new(0.35,0,1,0) scrollframe.BackgroundColor3=BrickColor.new('Really black').Color scrollframe.ZIndex=2 scrollframe.BorderColor3=BrickColor.new('Black').Color scrollframe.BorderSizePixel=5 local descbox=int('Frame',movesframe) descbox.Size=UDim2.new(1-0.35,0,1,0) descbox.Position=UDim2.new(0.35,0,0,0) descbox.ZIndex=3 descbox.BackgroundTransparency=1 descbox.BorderSizePixel=0 local nam=int('TextLabel',descbox) nam.Size=UDim2.new(1,0,0.05,0) nam.Position=UDim2.new(0,0,0.1,0) nam.ZIndex=4 nam.Font='Antique' nam.FontSize='Size24' nam.BackgroundTransparency=1 nam.TextColor3=BrickColor.new('White').Color nam.Text='Select a move!' local desc=int('TextLabel',descbox) desc.BackgroundTransparency=1 desc.TextWrapped=true desc.Font='Antique' desc.FontSize='Size36' desc.Text='' desc.TextColor3=BrickColor.new('White').Color desc.TextXAlignment='Center' desc.TextYAlignment='Top' desc.Size=UDim2.new(1,0,0.6,0) desc.Position=UDim2.new(0,0,0.2,0) desc.ZIndex=4 local manacostg=int('TextLabel',desc) manacostg.Size=UDim2.new(1,0,0.1,0) manacostg.Text='' manacostg.Font='Antique' manacostg.FontSize='Size28' manacostg.TextColor3=BrickColor.new('White').Color manacostg.Position=UDim2.new(0,0,0.85,0) manacostg.BackgroundTransparency=1 local cmb=int('TextLabel',desc) cmb.Size=UDim2.new(1,0,0.1,0) cmb.Text='' cmb.Font='Antique' cmb.FontSize='Size28' cmb.TextColor3=BrickColor.new('White').Color cmb.Position=UDim2.new(0,0,0.7,0) cmb.BackgroundTransparency=1 local buttony=0.002 for _,v in pairs(moveDescriptions) do local button=int('TextButton',scrollframe) button.Size=UDim2.new(0.85,0,0.05,0) button.BorderSizePixel=0 button.BackgroundColor3=BrickColor.new('Black').Color button.Font='Antique' button.FontSize='Size24' button.TextColor3=BrickColor.new('White').Color button.TextWrapped=true button.Text=v.move button.ZIndex=3 button.Position=UDim2.new(0.03,0,buttony,0) buttony=buttony+0.052 button.MouseButton1Down:connect(function() desc.Text=v.desc nam.Text=v.move if v.key then cmb.Text='Keys: ' .. v.key else cmb.Text='Keys: ' .. string.upper(moves[v.move].key) end manacostg.Text='Mana Cost: ' .. tostring(moves[v.move].manacost) end) end movebutton.MouseButton1Down:connect(function() if movesframe.Visible==false then movesframe.Visible=true else movesframe.Visible=false end end) local cx=0 local cy=0 addCoolDownGui=function(v) local thing=int('TextLabel',cooldownframe) thing.TextWrapped=true thing.Size=UDim2.new(0.2,0,0.5,0) thing.Position=UDim2.new(cx,0,cy,0) thing.BackgroundColor3=BrickColor.new('Really black').Color thing.Font='Antique' thing.FontSize='Size24' thing.TextColor3=BrickColor.new('White').Color thing.BorderSizePixel=0 thing.Text=v.move .. ' ' .. tostring(v.timeleft) spawn(function() repeat wait(0.1) thing.Text=v.move .. ' ' .. tostring(v.timeleft) until v.timeleft<0.1 thing:Destroy() if cy<1 and cx>0 then cx=cx-0.2 end if cy>1 and cx>0 then cx=cx-0.2 end end) if cx<1-0.2 then cx=cx+0.2 else cy=0.5 cx=0 end end ypcall(function() ch.Animate:Destroy() ch.Humanoid.Animator:Destroy() end) if ch:findFirstChild("Riven") then ch['Riven']:Destroy() end local tube=int("Model",ch) tube.Name='Riven' script.Parent=tube --functions Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers. p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p1 w.Part1 = p0 w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) w.MaxVelocity = .1 return w end function clerp(c1,c2,sp) local R1,R2,R3 = c1:toEulerAnglesXYZ() local R21,R22,R23 = c2:toEulerAnglesXYZ() return CFrame.new( c1.X + (c2.X-c1.X)*sp, c1.Y + (c2.Y-c1.Y)*sp, c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles( R1 + (R21-R1)*sp, R2 + (R22-R2)*sp, R3 + (R23-R3)*sp ) end Tween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() if not Step then Step=0.1 end table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) end if a then coroutine.wrap(func)() else func() end end) end altTween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() if not Step then Step=0.1 end table.insert(altTweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) end if a then coroutine.wrap(func)() else func() end end) end weld=function(p0,p1,c0) local w=Instance.new("Weld",p0) w.Part0=p0 w.Part1=p1 w.C0=c0 return w end cp=function(parent,color,size,anchored,cancollide) local newp=Instance.new("Part",parent) newp.TopSurface='SmoothNoOutlines' newp.BottomSurface='SmoothNoOutlines' newp.FrontSurface='SmoothNoOutlines' newp.BackSurface='SmoothNoOutlines' newp.RightSurface='SmoothNoOutlines' newp.LeftSurface='SmoothNoOutlines' newp.FormFactor="Custom" newp.BrickColor=bc(color) local rn=math.random(3) if rn==1 then -- newp.BrickColor=BrickColor.new('Bright red') end newp.Size=size newp.Anchored=anchored newp.CanCollide=cancollide newp:BreakJoints() return newp end if ch:findFirstChild('Body Colors') then ch['Body Colors'].HeadColor=BrickColor.new('Cool yellow') ch['Body Colors'].TorsoColor=BrickColor.new('Bright yellow') ch['Body Colors'].LeftLegColor=BrickColor.new('Pastel Blue') ch['Body Colors'].RightLegColor=BrickColor.new('Pastel Blue') ch['Body Colors'].RightArmColor=BrickColor.new('Cool yellow') ch['Body Colors'].LeftArmColor=BrickColor.new('Cool yellow') end for _,v in pairs(ch:GetChildren()) do if v.className=='Accessory' then v:Destroy() elseif v.className=='Part' then v.BrickColor=BrickColor.new('Really black') end if v.Name=='Right Leg' then v.BrickColor=BrickColor.new('Bright red') end end if ch:findFirstChild('Pants') then ch.Pants:Destroy() end if ch:findFirstChild('Shirt') then ch.Shirt:Destroy() end destroyJoints=function() for i=1,5 do for _,v in pairs(alljoints) do ypcall(function() v:Destroy() table.remove(alljoints,_) end) end end end initializeJoints=function() destroyJoints() rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' labr.Position = torso.Position lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw' ww = Instance.new("Weld",tube) ww.Part0,ww.Part1 = ch['Left Arm'],labr ww.C1 = CFrame.new(0,-.5,0) rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker' rlabr.Position = torso.Position rlw = Weld(rlabr,torso,0.5,-1.5,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw' wl = Instance.new("Weld",tube) wl.Part0,wl.Part1 = ch['Right Leg'],rlabr wl.C1 = CFrame.new(0,-.5,0) llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker' llabr.Position = torso.Position llw = Weld(llabr,torso,-0.5,-1.5,0,0,0,0) llw.Parent = tube llw.Name = 'llw' wwl = Instance.new("Weld",tube) wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr wwl.C1 = CFrame.new(0,-.5,0) nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker' nk.Position = torso.Position neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck' www = Instance.new("Weld",tube) www.Part0,www.Part1 = ch['Head'],nk www.C1 = CFrame.new(0,-.5,0) table.insert(alljoints,rabr) table.insert(alljoints,labr) table.insert(alljoints,rw) table.insert(alljoints,lw) table.insert(alljoints,w) table.insert(alljoints,ww) table.insert(alljoints,rlabr) table.insert(alljoints,llabr) table.insert(alljoints,rlw) table.insert(alljoints,llw) table.insert(alljoints,wl) table.insert(alljoints,wwl) table.insert(alljoints,nk) table.insert(alljoints,neck) table.insert(alljoints,www) end cyl=function(prt) local c=int("CylinderMesh",prt) return c end blo=function(prt) local c=int("BlockMesh",prt) c.Name='bmsh' return c end sphere=function(prt) local c=int('SpecialMesh',prt) c.MeshType='Sphere' return c end newSpm=function(prt) local nspm=int('SpecialMesh',prt) nspm.MeshType='FileMesh' return nspm end --cool hat local hat=cp(tube,'Cool yellow',Vector3.new(1,1,1)) local hatmesh=int('SpecialMesh',hat) hatmesh.MeshId=rbx..'0' weld(ch.Head,hat,cfn(0,0,0)) local rarmdiamond=cp(tube,'Pastel Blue',Vector3.new(1,1,1)) local dia=newSpm(rarmdiamond) dia.MeshId=rbx..lib.diamond dia.Scale=Vector3.new(0.4,0.8,0.4) weld(ch['Right Arm'],rarmdiamond,cfn(0.4,0,0)) local testshoulder=cp(tube,'Cool yellow',Vector3.new(1.1,0.6,1.1)) testshoulder.Material='SmoothPlastic' weld(ch['Right Arm'],testshoulder,cfn(0,0.8,0)) --local testtorso=cp(tube,'Bright yellow',Vector3.new(2.8,0.4,1.1)) --blo(testtorso).Scale=Vector3.new(0.95,1,0.95) --weld(tor,testtorso,cfn(0,0,0)*ang(0,0,mr(45))) local testhalf=cp(tube,'Bright yellow',Vector3.new(1,2,1)) testhalf.Material='SmoothPlastic' blo(testhalf).Scale=Vector3.new(1.003,1.003,1.005) weld(tor,testhalf,cfn(0.5,0,0)) local cooldiamond=cp(tube,'Bright yellow',Vector3.new(0.5,0.5,0.5)) local dia=newSpm(cooldiamond) dia.Scale=Vector3.new(0.4,0.8,0.45) dia.MeshId=rbx..lib.diamond weld(testhalf,cooldiamond,cfn(0,0.3,-0.3)) local cooldiamond2=cp(tube,'Bright yellow',Vector3.new(0.5,0.5,0.5)) local dia=newSpm(cooldiamond2) dia.Scale=Vector3.new(0.4,0.8,0.45) dia.MeshId=rbx..lib.diamond weld(testhalf,cooldiamond2,cfn(0.2,-0.15,-0.3)) local cooldiamond3=cp(tube,'Bright yellow',Vector3.new(0.5,0.5,0.5)) local dia=newSpm(cooldiamond3) dia.Scale=Vector3.new(0.4,0.8,0.45) dia.MeshId=rbx..lib.diamond weld(testhalf,cooldiamond3,cfn(-0.2,-0.15,-0.3)) --blo(ch['Right Leg']) --ch['Right Leg'].Material='SmoothPlastic' --[[ local testp=cp(tube,'Bright red',Vector3.new(2.1,1.3,1.2)) local tpb=blo(tstp) tpb.Scale=Vector3.new(1.01,1.01,1) weld(tor,testp,cfn(0,0.4,0)) ]] initializeJoints() reset=function() if run == false and animPlaying == false then altTweenTable={} Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(5))) Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(-5))) Tween(rw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5)))) Tween(lw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5)))) Tween(neck,cfn()) Tween(rj,cfn(0,0.08*math.sin(tick()*1.5),0),0.3) end end bigreset=function() if run == false and animPlaying == false then altTweenTable={} Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(5))) Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-5))) Tween(rw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5)))) Tween(lw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5)))) Tween(neck,cfn()) Tween(rj,cfn(0,0.08*math.sin(tick()*1.5*mult),0),0.3) end end resetLegs=function() altTweenTable={} Tween(llw,cfn()) Tween(rlw,cfn()) end walkCycle=function() if run==true and animPlaying==false then tweenTable={} Tween(neck,cfn()) Tween(rj,cfn()) Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6) Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6) Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07) Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07) end end walkCycleBig=function() if run==true and animPlaying==false then tweenTable={} Tween(neck,cfn()) Tween(rj,cfn()) Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6) Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6) Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07) Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07) end end sprintCycle=function() if run==true and animPlaying==false then tweenTable={} Tween(rj,cfn()*ang(mr(10),0,0)) Tween(llw,cfn(0,0,-0.2*math.sin(tick()*11))*ang(mr(20)+mr(60*math.sin(tick()*11)),0,0),0.25) Tween(rlw,cfn(0,0,0.2*math.sin(tick()*11))*ang(mr(20)+mr(-60*math.sin(tick()*11)),0,0),0.25) Tween(rw,cfn()*ang(mr(-20)+mr(60*math.sin(tick()*11)),0,mr(-10)),0.25) Tween(lw,cfn()*ang(mr(-20)+mr(-60*math.sin(tick()*11)),0,mr(10)),0.25) end end local jumping=false jump=function() if animPlaying==false then jumping=true run=false resetLegs() tweenTable={} altTweenTable={} -- animPlaying=true -- Tween(rj,cfn()*ang(mr(-15),0,0),0.2) Tween(neck,cfn(0,0,-0.2)*ang(mr(-20),0,0),0.1) Tween(rw,cfn()*ang(mr(15),0,mr(-25)),0.1) Tween(lw,cfn()*ang(mr(15),0,mr(25)),0.1) Tween(rlw,cfn()*ang(mr(15),0,0),0.1) Tween(llw,cfn()*ang(mr(15),0,0),0.1) wait(0.2) reset() wait(0.1) -- animPlaying=false jumping=false end end walkLegs=function() if runLeg==true then altTweenTable={} altTween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(20)+mr(50*math.sin(tick()*8)),0,0),0.6) altTween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(20)+mr(-50*math.sin(tick()*8)),0,0),0.6) end end dealDamage=function(man,damage,crit,multi,lifesteal) if man and man:findFirstChild'Humanoid' and man:findFirstChild'Head' then local dm=damage local cr=false local hm=man.Humanoid if crit then if crit>0 then local c=math.random(crit) if c==1 then cr=true end end end if cr==true then if not multi then dm=dm*1.5 else dm=dm*multi end end hm:TakeDamage(dm) if lifesteal then --print'lifesteal' local plife=lifesteal*dm if hum.Health=99999 then hm.Parent:BreakJoints() end local bbg=int('BillboardGui',tube) bbg.Size=UDim2.new(1,0,1,0) bbg.StudsOffset=Vector3.new(0,2,0) bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10)) bbg.Adornee=man.Head bbg.AlwaysOnTop=true local tlabl=int('TextLabel',bbg) tlabl.Size=UDim2.new(1,0,1,0) tlabl.Text=tostring(dm) tlabl.BackgroundTransparency=1 tlabl.TextColor3=BrickColor.new('Really black').Color tlabl.TextStrokeColor3=BrickColor.new('White').Color if cr==true then tlabl.TextColor3=BrickColor.new('Really red').Color tlabl.TextStrokeColor3=BrickColor.new('Really black').Color end tlabl.TextStrokeTransparency=0 tlabl.Font='Antique' tlabl.FontSize='Size60' table.insert(textTable,bbg) return dm end end displayText=function(thing,text,color) local bbg=int('BillboardGui',tube) bbg.Size=UDim2.new(1,0,1,0) bbg.StudsOffset=Vector3.new(0,3,0) bbg.Adornee=thing bbg.AlwaysOnTop=true local tlabl=int('TextLabel',bbg) tlabl.Size=UDim2.new(1,0,1,0) tlabl.Text=text tlabl.BackgroundTransparency=1 tlabl.TextColor3=BrickColor.new('Really black').Color tlabl.TextStrokeColor3=BrickColor.new('White').Color tlabl.TextStrokeTransparency=0 tlabl.Font='Antique' tlabl.FontSize='Size60' table.insert(textTable,bbg) end local tp=cp(tube,'White',Vector3.new(1,1,1)) tp.Transparency=1 weld(ch['Right Arm'],tp,cfn(0,-1,0)) addFx=function(item,int,final,func) table.insert(fx,{item=item,int=int,func=func,final=final,stepval=0}) end addMove=function(name,key,cooldown,func,manacost) moves[name]={key=key,cooldown=cooldown,func=func,manacost=manacost} end drawLine=function(point_a,point_b,bc_code,angle,mag,width) local dist=(point_a-point_b).magnitude; local num=1 if mag then num=mag end if dist>num then local rad=dist/2; local line=Instance.new('Part',tube) line.Anchored=true; line.FormFactor='Custom'; line.BrickColor=BrickColor.new(bc_code); line.TopSurface='SmoothNoOutlines' line.BottomSurface='SmoothNoOutlines' line.LeftSurface='SmoothNoOutlines' line.RightSurface='SmoothNoOutlines' line.FrontSurface='SmoothNoOutlines' line.BackSurface='SmoothNoOutlines' line.Material='Neon' line.CanCollide=false; line.Size=Vector3.new(0.7,dist,0.7); if width then line.Size=Vector3.new(width,dist,width); end cyl(line).Name='blok' -- Instance.new("BlockMesh",line).Name='blok' line.CFrame=CFrame.new(point_a,point_b)*CFrame.new(0,0,-rad)*ang(mr(90),0,0)--*angle; return line; end end; depleteMana=function(amount) if mana>0 then if mana-amount>0 then mana=mana-amount return true else return false end end end executeMove=function(name) if canExecuteMoves==true then if ch and hum and hum.Health>0 then local can=true for _,v in pairs(cooldowns) do if v.move==name then can=false break end end if can==true then local can2=true if moves[name].manacost then local a=depleteMana(moves[name].manacost) if not a then can2=false end end if can2 then moves[name].func() end end end end end addToCList=function(what,key) local a={what,key=key,up=false} table.insert(connectlist,a) return a end waitForUp=function(what) repeat wait() until what.up==true end addMover=function(what,step,func) table.insert(movers,{mover=what,step=step,lastpoint=what.CFrame,func=func}) end local function CreateRegion3FromLocAndSize(Position, Size) local SizeOffset = Size/2 local Point1 = Position - SizeOffset local Point2 = Position + SizeOffset return Region3.new(Point1, Point2) end local righthandle=cp(tube,"White",Vector3.new(1,1,1)) weld(ch['Right Arm'],righthandle,cfn(0,-1,0)) righthandle.Transparency=1 local lefthandle=cp(tube,"White",Vector3.new(1,1,1)) weld(ch['Left Arm'],lefthandle,cfn(0,-1,0)) lefthandle.Transparency=1 --[[ Current Moves: Normal Block Dark Missile (High Crit (20% chance)) Rive Beam (10% Crit chance) Dark Slash (Very High Crit (50% chance)) Down Slam Aerial Sword (Very High Crit (50% chance)) Dark Spikes (Very High Crit (50% chance)) Curse (Damage Over Time and Lifesteal) ]] addCoolDown=function(move) local a={timeleft=moves[move].cooldown,move=move} addCoolDownGui(a) table.insert(cooldowns,a) end addMove('Normal Block','f',0.5,function() deb=true idle=false local ws=hum.WalkSpeed tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) hum.WalkSpeed=0 tweenTable={} animPlaying=true local pcf=tor.CFrame Tween(rj,cfn()*ang(0,mr(-45),0),0.2) Tween(rw,cfn()*ang(mr(-86),mr(-15),0),0.2) Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2) blocksound:Play() local block=cp(workspace,'Really black',Vector3.new(8,6,1),true,true) block.CFrame=pcf*CFrame.new(0,0,-5) block.Material='Neon' local bm=blo(block) bm.Scale=Vector3.new(0,0,0.9) addFx(block,0.05,nil,function() bm.Scale=bm.Scale+Vector3.new(0.05,0.05,0) end) local a=addToCList('block_connect','f') waitForUp(a) addCoolDown('Normal Block') hum.WalkSpeed=ws deb=false addFx(block,0.05,"destroy",function() block.Transparency=block.Transparency+0.05 block.bmsh.Scale=block.bmsh.Scale+Vector3.new(0.07,0.07,0) end) idle=true reset() animPlaying=false end,15) addMove('Diamond Storm','v',10,function() animPlaying=true deb=true canExecuteMoves=false hum.WalkSpeed=0 tweenTable={} altTweenTable={} Tween(rw,cfn(0,1,0)*ang(mr(-70),mr(-45),0)) Tween(lw,cfn()*ang(mr(-70),mr(45),0)) magicriff:Play() game.Debris:AddItem(bgmc,1) spawn(function() for i=1,20 do wait() local fx=cp(tube,'Really black',Vector3.new(1.2,1.2,1.2),true) fx.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) local bl=blo(fx) addFx(fx,0.07,'destroy',function() bl.Scale=bl.Scale+Vector3.new(.1,.1,.1) fx.Transparency=fx.Transparency+0.07 end) end end) wait(1) bg=true local a=addToCList('diamond_connect','v') Tween(rj,cfn()*ang(0,mr(-90),0),0.2) Tween(rw,cfn()*ang(0,0,mr(-90)),0.2) Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2) repeat wait(0.1) local d=depleteMana(10) if d then local bgmc=bigmagic:clone() bgmc.Parent=ch.Head bgmc.Volume=1 bgmc:Play() local crn=cp(tube,'Really black',Vector3.new(1,1,1),true) crn.CFrame=tor.CFrame*cfn(0,-2.5,0) local ms=newSpm(crn) ms.TextureId=rbx..'132155326' ms.MeshId=rbx..lib.crown ms.VertexColor=Vector3.new(0,0,0) ms.Scale=Vector3.new(1.5,1,1.5) addFx(crn,0.07,'destroy',function() crn.Transparency=crn.Transparency+0.07 ms.Scale=ms.Scale+Vector3.new(0.3,0,0.3) end) diamondproj:Play() local dia=cp(tube,'Really black',Vector3.new(1,1,1)) local ran=math.random(2) if ran==1 then dia.BrickColor=BrickColor.new('Bright red') end local dmm=newSpm(dia) dmm.Scale=Vector3.new(0.5,1,0.5) dmm.MeshId=rbx..lib.diamond dia.CFrame=righthandle.CFrame local sw=dia local vel=int('BodyVelocity',dia) sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))*ang(mr(math.random(-math.random(5),math.random(5))),mr(math.random(-math.random(5),math.random(5))),mr(math.random(-math.random(5),math.random(5))))--*ang(mr(90),0,0) vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge) vel.Velocity=sw.CFrame.lookVector*152 sw.CFrame=sw.CFrame*ang(mr(90),0,0) game.Debris:AddItem(sw,2) local dmgdealt=false local nct=sw.Touched:connect(function(part) if part.Parent and part.Parent:findFirstChild('Humanoid') and not part:IsDescendantOf(ch) and not dmgdealt then dealDamage(part.Parent,4.5,5,2,2) dmgdealt=true end if part:IsDescendantOf(ch)==false then local snd=diamondbreak:clone() snd.Parent=sw snd:Play() vel:Destroy() sw.Anchored=true addFx(sw,0.07,'destroy',function() dmm.Scale=dmm.Scale+Vector3.new(0.1,0.1,0.1) dia.Transparency=dia.Transparency+0.07 end) end end) else a.up=true end until a.up==true animPlaying=false deb=false bg=false canExecuteMoves=true hum.WalkSpeed=regws reset() end,100) addMove('Curse','g',25,function() deb=true idle=false animPlaying=true canRunLeg=true tweenTable={} altTweenTable={} Tween(rj,cfn()*ang(0,mr(-90),0),0.2) Tween(rw,cfn()*ang(0,0,mr(-90)),0.2) Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2) tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) wait(0.15) curse:Play() addCoolDown('Curse') local bullet=cp(tube,'Really black',Vector3.new(1,1,1)) bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z)) bullet.Transparency=1 local bulletfx=bullet:clone() bulletfx.Transparency=1 bulletfx.Parent=bullet bulletfx.Anchored=true sphere(bulletfx) local angle=0 local lastpoint=bullet.CFrame spawn(function() repeat wait(0.06) local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true) cfx.Transparency=1 local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true) rfx.Material='Neon' local ran=math.random(2) if ran==1 then rfx.BrickColor=BrickColor.new('Bright red') end local bm=int('SpecialMesh',rfx)--blo(rfx) bm.MeshType='FileMesh' bm.MeshId=rbx..'9756362' bm.Scale=Vector3.new(0.3,0.7,0.3) local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end) cfx.CFrame=bullet.CFrame*CFrame.new(math.random(-math.random(25/10),math.random(25)/10),0,math.random(-math.random(25)/10,math.random(25)/10)) rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0) game.Debris:AddItem(cfx,1.1) game.Debris:AddItem(rfx,1.1) until bullet.Parent==nil end) addMover(bullet,0.8,function() angle=angle+1 local angles=CFrame.Angles(0,0,mr(angle)) bulletfx.CFrame=bullet.CFrame--*angles --bullet.CFrame=bullet.CFrame*angles local fxp=cp(tube,'Really black',Vector3.new(1,1,1),true) fxp.CFrame=bulletfx.CFrame--*ang(mr(-90),0,0) local bmesh=int('SpecialMesh',fxp) bmesh.MeshType='FileMesh' bmesh.MeshId=rbx..lib.ring bmesh.Scale=Vector3.new(2,2,2) addFx(fxp,0.07,'destroy',function() bulletfx.CFrame=bullet.CFrame bmesh.Scale=bmesh.Scale-Vector3.new(0.1,0.1,0) fxp.Transparency=fxp.Transparency+0.07 end) end) bullet.Touched:connect(function(p) if not p:isDescendantOf(ch) then local thing local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2) for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do if v.Parent and v.Parent:findFirstChild'Humanoid' then thing=v break end end if thing and thing.Parent then if thing.Parent:findFirstChild('Head') then displayText(thing.Parent.Head,'Cursed','Really black') else displayText(thing,'Cursed','Really black') end end local mgp=cp(tube,'White',Vector3.new(1,1,1),true) mgp.Transparency=1 mgp.CFrame=bullet.CFrame game.Debris:AddItem(mgp,3) local tsound=glass:clone() tsound.Volume=2 tsound.Parent=mgp tsound:Play() --local explosound=getSound(142070128) --explosound.Volume=0.8 --explosound.Pitch=1.2 -- explosound.Parent=p --explosound:Play() local position=bullet.CFrame if thing and thing.Parent then dealDamage(thing.Parent,5,5) local humin=thing.Parent.Humanoid spawn(function() for i=1,10 do wait(1) if thing.Parent then dealDamage(thing.Parent,0.05*humin.MaxHealth,10,1.5,0.5) end end end) end local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false) blast.Material='Neon' local spm2=blo(blast) spm2.Name='mesh' blast.CFrame=CFrame.new(position.X,position.Y,position.Z)*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) if p.Name=='Torso' or p.Parent and p.Parent:findFirstChild'Torso' then blast.CFrame=p.Parent.Torso.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) end for i=1,5 do local fx=blast:clone() fx.Parent=tube fx.CFrame=blast.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) addFx(fx,0.05,"destroy",function() fx.mesh.Scale=fx.mesh.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.05 end) end addFx(blast,0.05,"destroy",function() spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1) blast.Transparency=blast.Transparency+0.05 end) bullet:Destroy() bulletfx:Destroy() end end) game.Debris:AddItem(bullet,3) local bv=int('BodyVelocity',bullet) bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bv.Velocity=bullet.CFrame.lookVector*150 wait(0.5) reset() deb=false canRunLeg=false animPlaying=false end,100) addMove('Rive Beam','e',5,function() tweenTable={} animPlaying=true idle=false deb=true local pcf=tor.CFrame canRunLeg=true startsound:Play() chargesound.Looped=true chargesound:Play() Tween(rj,cfn()*ang(0,mr(-90),0),0.2) Tween(rw,cfn()*ang(0,0,mr(-90)),0.2) Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2) bg=true local a=addToCList('beam_connect','e') local charge=cp(tube,"Really black",Vector3.new(1,1,1)) charge.Material='Neon' local spm=int('SpecialMesh',charge) spm.MeshType='Sphere' spm.Name='sphere' weld(ch['Right Arm'],charge,cfn(0,-2,0)) local up=false local multiplier=1 local cn=chargesound.DidLoop:connect(function() local fx=charge:clone() fx.Parent=tube fx.CFrame=charge.CFrame fx.BrickColor=BrickColor.new('Bright red') weld(charge,fx,cfn()) addFx(fx,0.07,'destroy',function() if fx and fx:findFirstChild'sphere' then fx.sphere.Scale=fx.sphere.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end end) end) spawn(function() repeat wait() if spm.Scale.X<2 then spm.Scale=spm.Scale+Vector3.new(0.05,0.05,0.05) multiplier=multiplier+0.1 end until up==true end) waitForUp(a) cn:Disconnect() up=true addCoolDown('Rive Beam') chargesound:Stop() if multiplier<3.1 then endsound:Play() else chargedupbeam:Play() end local ringFx=cp(tube,"Really black",Vector3.new(2,2,2),true,false) ringFx.CFrame=charge.CFrame*ang(mr(-90),0,0) ringFx.Material='Neon' local spm=int('SpecialMesh',ringFx) spm.MeshId=rbx..lib.ring spm.Scale=Vector3.new(2,2,2) addFx(ringFx,0.08,"destroy",function() spm.Scale=spm.Scale+Vector3.new(0.2,0.2,0) ringFx.Transparency=ringFx.Transparency+0.08 end) print(multiplier) local beam=cp(tube,"Really black",Vector3.new(1,1,1),true,false) if multiplier>=3.1 then beam.BrickColor=BrickColor.new('Bright red') end local ray = Ray.new(charge.CFrame.p, (mouse.Hit.p - charge.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, ch, false, true) local distance = (charge.CFrame.p - position).magnitude beam.Size = Vector3.new(1, 1, distance) beam.Material='Neon' beam.CFrame = CFrame.new(charge.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) local blast=cp(tube,"Really black",Vector3.new(2.6*multiplier,2.6*multiplier,2.6*multiplier),true,false) blast.Material='Neon' blast.CFrame=CFrame.new(position.X,position.Y,position.Z) if multiplier>=3.1 then local blast2=blast:clone() --blast2.Size=blast.Size-Vector3.new(1,1,1) blast2.CFrame=blast.CFrame blast2.Parent=blast blast2.BrickColor=BrickColor.new('Bright red') local spml=sphere(blast2) spml.Scale=Vector3.new(0.8,0.8,0.8) addFx(blast2,0.008,'destroy',function() spml.Scale=spml.Scale+Vector3.new(0.05,0.05,0.05) blast2.Transparency=blast2.Transparency+0.008 end ) end local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2) local people={} for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then local can=false if not v.Parent:findFirstChild('HitDeb') then can=true end if can==true then local db=Instance.new('StringValue',v.Parent) db.Name='HitDeb' game.Debris:AddItem(db,0.5) local humin=v.Parent.Humanoid if humin then local php=humin.Health dealDamage(humin.Parent,20*multiplier,10,1,0.05) humin.Sit=true humin.PlatformStand=true if humin.Health>=php and humin.MaxHealth~=math.huge then print('equal') humin:TakeDamage(20*multiplier) end end end end end local blastsound=getSound(262562443) blastsound.Parent=blast blastsound.Volume=5 blastsound:Play() blastsound:Stop() blastsound:Play() canRunLeg=false runLeg=false animPlaying=false tweenTable={} local spm2=int('SpecialMesh',blast) spm2.MeshType='Sphere' addFx(blast,0.008,"destroy",function() spm2.Scale=spm2.Scale+Vector3.new(0.05,0.05,0.05) blast.Transparency=blast.Transparency+0.008 end) addFx(beam,0.1,"destroy",function() beam.Transparency=beam.Transparency+0.1 end) addFx(charge,0.1,"destroy",function() charge.Transparency=charge.Transparency+0.1 end) bg=false run=false idle=true reset() deb=false end,60) addMove('Down Slam','q',4,function() currentkey=key deb=true animPlaying=true altTweenTable={} tweenTable={} local rv=tor.CFrame.upVector local bv=int('BodyVelocity',tor) bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bv.Velocity=rv*-150 rushsound:Play() Tween(rj,cfn()*ang(mr(180),0,0)) Tween(rw,cfn()*ang(mr(-180),0,0)) Tween(lw,cfn()*ang(mr(-180),0,0)) addCoolDown('Down Slam',4) spawn(function() repeat wait() local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false) local ran=math.random(2) if ran==1 then cfx.BrickColor=BrickColor.new('Bright red') cfx.Material='Neon' end cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0) local b=blo(cfx) addFx(cfx,0.05,'destroy',function() cfx.Transparency=cfx.Transparency+0.05 b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1) end) until Vector3.new(0,tor.Velocity.Y,0).magnitude<2 end) wait() bv:Destroy() multiplier=1 repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2 local bhit,pos=FindGround(cn(tor.CFrame.p),ch) local blast=cp(tube,"Really black",Vector3.new(10,10,10),true,false) blast.CFrame=pos local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*3) local people={} for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then local can=false if not v.Parent:findFirstChild('HitDeb') then can=true end if can==true then local db=Instance.new('StringValue',v.Parent) db.Name='HitDeb' game.Debris:AddItem(db,0.5) local humin=v.Parent.Humanoid if humin then local php=humin.Health dealDamage(humin.Parent,20*multiplier,10) humin.Sit=true humin.PlatformStand=true if humin.Health>=php and humin.MaxHealth~=math.huge then print('equal') humin:TakeDamage(20*multiplier) end end end end end local sp=sphere(blast) blast.Material='Neon' landsound:Play() addFx(blast,0.02,'destroy', function() sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1) blast.Transparency=blast.Transparency+0.02 end) animPlaying=false deb=false end,40) addMove('Aerial Sword','r',2,function() deb=true animPlaying=true tweenTable={} altTweenTable={} canExecuteMoves=false idle=false run=false aerialcharge:Play() Tween(rw,cfn()*ang(mr(-90),0,0)) local bp local bgg local a=addToCList('Aerial Sword','r') local still=true bp=int('BodyPosition',tor) bp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bp.Position=tor.Position local sphr=cp(tube,'Really black',Vector3.new(8,8,8),true) sphr.Transparency=1 sphr.Material='Neon' local spho=sphere(sphr) spho.Name='spho' spho.Scale=Vector3.new(0,0,0) sphr.CFrame=tor.CFrame addFx(sphr,0.07,nil,function() spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) sphr.Transparency=sphr.Transparency-0.07 end) Delay(6,function() if not a.up then a.up=true end end) repeat wait(0.3) local b=depleteMana(35) if b then swsound:Play() local fx=sphr:clone() fx.Parent=tube fx.CFrame=sphr.CFrame fx.BrickColor=BrickColor.new('Bright red') addFx(fx,0.07,'destroy',function() fx.spho.Scale=fx.spho.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end) local sw=int('Part') game.Debris:AddItem(sw,6) sw.CanCollide=false sw.Anchored=false sw.BrickColor=BrickColor.new('Really black') sw.Material='Neon' sw.Size=Vector3.new(1,1,2) sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))--*ang(mr(90),0,0) sw.Parent=tube sw.Transparency=1 addFx(sw,0.1,nil,function() sw.Transparency=sw.Transparency-.1 end) local spm=int("SpecialMesh",sw) spm.MeshType='FileMesh' spm.MeshId=rbx..lib.yato spm.Scale=Vector3.new(0.05,0.05,0.05) local vel=int('BodyVelocity',sw) vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge) vel.Velocity=sw.CFrame.lookVector*152 sw.CFrame=sw.CFrame*ang(0,mr(180),0) sw.Touched:connect(function(p) if p:IsDescendantOf(ch)==false then sw.Anchored=true local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false) mgp.CFrame=sw.CFrame mgp.Transparency=1 game.Debris:AddItem(mgp,2) ssp=swexp:clone() ssp.Parent=mgp ssp.Volume=2 ssp:Play() local blast=cp(tube,'Bright red',Vector3.new(8,8,8),true) blast.Material='Neon' blast.CFrame=sw.CFrame local sp=sphere(blast) addFx(sw,0.05,'destroy',function() sw.Transparency=sw.Transparency+0.05 spm.Scale=spm.Scale+Vector3.new(0.01,0.01,0.01) end) addFx(blast,0.07,'destroy',function() blast.Transparency=blast.Transparency+0.07 sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1) end) local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2) local people={} for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then local can=false if not v.Parent:findFirstChild('HitDeb') then can=true end if can==true then local db=Instance.new('StringValue',v.Parent) db.Name='HitDeb' game.Debris:AddItem(db,0.2) local humin=v.Parent.Humanoid if humin then local php=humin.Health dealDamage(humin.Parent,20+math.random(5),5) humin.Sit=true --humin.PlatformStand=true if humin.Health>=php and humin.MaxHealth~=math.huge then print('equal') humin:TakeDamage(20) end end end end end end end) else a.up=true end until a.up==true addCoolDown('Aerial Sword') addFx(sphr,0.07,'destroy',function() sphr.Transparency=sphr.Transparency+0.07 spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) end) still=false spawn(function() wait(0.3) canExecuteMoves=true end) bp:Destroy() tor.Anchored=false deb=false animPlaying=false reset() end,200) addMove('Dark Missile','mb1',0.1,function() tweenTable={} animPlaying=true deb=true canRunLeg=true tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) bg=true idle=false basicsound:Play() if basicswitch==false then Tween(rw,cfn()*ang(mr(-100),mr(45),0),0.2) Tween(rj,cfn()*ang(0,mr(-45),0),0.2) else Tween(lw,cfn()*ang(mr(-100),mr(-45),0),0.2) Tween(rj,cfn()*ang(0,mr(45),0),0.2) end wait(0.06) local bullet=cp(tube,"Really black",Vector3.new(1,1,1),false,false) bullet.Transparency=1 if basicswitch==false then bullet.CFrame=righthandle.CFrame bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z)) basicswitch=true else bullet.CFrame=lefthandle.CFrame bullet.CFrame=CFrame.new(lefthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z)) basicswitch=false end local bv=int('BodyVelocity',bullet) bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bv.Velocity=bullet.CFrame.lookVector*150 local bulletfx=cp(tube,"Bright red",Vector3.new(1,1,1),true,false) if basicswitch==false then bulletfx.BrickColor=BrickColor.new('Really black') end bulletfx.CFrame=bullet.CFrame bulletfx.Material='Neon' sphere(bulletfx) local angle=0 local bfsd=basicswitch local lastpoint=bulletfx.CFrame addCoolDown('Dark Missile') addMover(bullet,0.8,function() angle=angle+1 local angles=CFrame.Angles(math.rad(angle),mr(angle),0) bulletfx.CFrame=bullet.CFrame bulletfx.CFrame=bulletfx.CFrame*angles if (lastpoint.p-bulletfx.CFrame.p).magnitude>1 then local line=drawLine(lastpoint.p,bulletfx.CFrame.p,'Really black',angles) --local ran=math.random(2) if bfsd==true then line.BrickColor=BrickColor.new('Bright red') end addFx(line,0.05,'destroy',function() line.blok.Scale=line.blok.Scale+Vector3.new(0.05,0,0.05) line.Transparency=line.Transparency+0.05 end) lastpoint=bulletfx.CFrame end end) bullet.Touched:connect(function(p) if not p:isDescendantOf(ch) then local thing local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2) for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do if v.Parent and v.Parent:findFirstChild'Humanoid' then thing=v break end end local explosound=getSound(142070128) explosound.Volume=0.8 explosound.Pitch=1.2 explosound.Parent=p explosound:Play() local position=bullet.CFrame if thing and thing.Parent then dealDamage(thing.Parent,20,5) end local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false) if bfsd==false then blast.BrickColor=BrickColor.new('Bright red') end blast.Material='Neon' local spm2=sphere(blast) blast.CFrame=CFrame.new(position.X,position.Y,position.Z) addFx(blast,0.05,"destroy",function() spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1) blast.Transparency=blast.Transparency+0.05 end) bullet:Destroy() bulletfx:Destroy() end end) game.Debris:AddItem(bullet,2.5) game.Debris:AddItem(bulletfx,2.5) wait(0.1) idle=true reset() deb=false animPlaying=false bg=false end,20) local mult=2 initializeBigJoints=function() destroyJoints() rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker' rabr.Position = torso.Position rw = Weld(rabr,torso,1.5*mult,.5*mult,0,0,0,0) rw.Parent = tube rw.Name = 'rw' w = Instance.new("Weld",tube) w.Part0,w.Part1 = ch['Right Arm'],rabr w.C1 = CFrame.new(0,-.5,0) labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker' labr.Position = torso.Position lw = Weld(labr,torso,-1.5*mult,.5*mult,0,0,0,0) lw.Parent = tube lw.Name = 'lw' ww = Instance.new("Weld",tube) ww.Part0,ww.Part1 = ch['Left Arm'],labr ww.C1 = CFrame.new(0,-.5,0) rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker' rlabr.Position = torso.Position rlw = Weld(rlabr,torso,0.5*mult,-1.7*mult,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw' wl = Instance.new("Weld",tube) wl.Part0,wl.Part1 = ch['Right Leg'],rlabr wl.C1 = CFrame.new(0,-.5,0) llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker' llabr.Position = torso.Position llw = Weld(llabr,torso,-0.5*mult,-1.7*mult,0,0,0,0) llw.Parent = tube llw.Name = 'llw' wwl = Instance.new("Weld",tube) wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr wwl.C1 = CFrame.new(0,-.5,0) nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker' nk.Position = torso.Position neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck' www = Instance.new("Weld",tube) www.Part0,www.Part1 = ch['Head'],nk www.C1 = CFrame.new(0,-.5,0) table.insert(alljoints,rabr) table.insert(alljoints,labr) table.insert(alljoints,rw) table.insert(alljoints,lw) table.insert(alljoints,w) table.insert(alljoints,ww) table.insert(alljoints,rlabr) table.insert(alljoints,llabr) table.insert(alljoints,rlw) table.insert(alljoints,llw) table.insert(alljoints,wl) table.insert(alljoints,wwl) table.insert(alljoints,nk) table.insert(alljoints,neck) table.insert(alljoints,www) end addMove('Ascend','l',1,function() if not ascension then ascension=true ch['Right Arm'].Size=ch['Right Arm'].Size*mult ch['Left Arm'].Size=ch['Left Arm'].Size*mult tor.Size=tor.Size*mult ch.HumanoidRootPart.Size=ch.HumanoidRootPart.Size*mult ch['Right Leg'].Size=ch['Right Leg'].Size*mult ch['Left Leg'].Size=ch['Left Leg'].Size*mult ch['Head'].Size=ch['Head'].Size*mult ch['Right Leg'].BrickColor=BrickColor.new('Really black') ch['Body Colors'].RightLegColor=BrickColor.new('Really black') hat:Destroy() testhalf:Destroy() rarmdiamond:Destroy() cooldiamond:Destroy() cooldiamond2:Destroy() cooldiamond3:Destroy() -- hum.HipHeight=hum.HipHeight*mult initializeBigJoints() rj:Destroy() rj=weld(ch.HumanoidRootPart,tor,cfn()) --parts --[[ local rsold=cp(tube,'Really red',Vector3.new(1,0.4,1)*mult) rsold.Material='Granite' local rsb=blo(rsold) rsb.Scale=Vector3.new(1.05,1.05,1.05) weld(ch['Right Arm'],rsold,cfn(0,0.8*mult,0)) local lsold=cp(tube,'Really red',Vector3.new(1,0.4,1)*mult) lsold.Material='Granite' local lsb=blo(lsold) lsb.Scale=Vector3.new(1.05,1.05,1.05) weld(ch['Left Arm'],lsold,cfn(0,0.8*mult,0)) local rhand=cp(tube,'Really red',Vector3.new(1,1,1)*mult) rhand.Material='Granite' local rhb=blo(rhand) rhb.Scale=Vector3.new(1.1,1.1,1.1) weld(ch['Right Arm'],rhand,cfn(0,-1,0)) local lhand=cp(tube,'Really red',Vector3.new(1,1,1)*mult) lhand.Material='Granite' local rhb=blo(lhand) rhb.Scale=Vector3.new(1.1,1.1,1.1) weld(ch['Left Arm'],lhand,cfn(0,-1,0)) local lhand1=cp(tube,'Really black',Vector3.new(0.2,0.7,0.2)*mult) weld(lhand,lhand1,cfn(-1,0,0)) lhand1.Material='Granite' local lstripe1=cp(tube,'Really red',Vector3.new(1,0.8,0.3)*mult) lstripe1.Material='Granite' blo(lstripe1).Scale=Vector3.new(1.02,1.1,1.02) weld(ch['Left Arm'],lstripe1,cfn(0,0.3,0)) local rstripe1=cp(tube,'Really red',Vector3.new(1,0.8,0.3)*mult) rstripe1.Material='Granite' blo(rstripe1).Scale=Vector3.new(1.02,1.1,1.02) weld(ch['Right Arm'],rstripe1,cfn(0,0.3,0)) local testdiag=cp(tube,'Really red',Vector3.new(0.3,2.4,1)*mult) testdiag.Material='Granite' blo(testdiag).Scale=Vector3.new(1.1,1.1,1.05) weld(tor,testdiag,(cfn(0,0,0))*ang(0,0,mr(45))) ]] local that=cp(tube,'Bright red',Vector3.new(1,1,1)*mult) local spm=newSpm(that) spm.MeshId=rbx..lib.cone spm.Scale=Vector3.new(3,1.5,3) weld(ch.Head,that,cfn(0,1,0)) --[[ local belt=cp(tube,'Really red',Vector3.new(2,0.3,1)*mult) belt.Material='Granite' blo(belt).Scale=Vector3.new(1.03,1.1,1.1) weld(tor,belt,cfn(0,-2,0)) ]] New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end chest = New("Model",tube,"chest",{}) redwedgehalf = New("WedgePart",chest,"redwedgehalf",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2.09999919, 4.00000048, 4.05000019),CFrame = CFrame.new(14.0277252, 5.99809361, 24.9995251, -2.61053401e-011, -1.77635684e-015, -0.999506414, 2.22681209e-019, 0.999753237, -3.55271368e-015, 0.999753237, -2.00206143e-020, -1.76481052e-011),Color = Color3.new(0.768628, 0.156863, 0.109804),}) chestdiamond = New("Part",chest,"chestdiamond",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.Slate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1.64999986, 0.200000003),CFrame = CFrame.new(15.0479803, 7.07389736, 26.0992107, 0.999506414, -2.97996383e-008, -2.97928651e-008, 2.98069978e-008, 0.999753237, -1.60258799e-019, 2.97917584e-008, -8.87859141e-016, 0.999753237),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),}) Mesh = New("SpecialMesh",chestdiamond,"Mesh",{Scale = Vector3.new(1, 1, 0.300000012),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",chestdiamond,"mot",{Part0 = chestdiamond,Part1 = redwedgehalf,C0 = CFrame.new(0, 0, 0, 1, 2.98143554e-008, 2.98075769e-008, -2.98143554e-008, 1, -8.88533432e-016, -2.98075769e-008, -1.60245396e-019, 1),C1 = CFrame.new(1.09995651, 1.07606936, -1.02075863, -2.61182326e-011, 2.22736242e-019, 1, -1.77723415e-015, 1, -2.22736294e-019, -1, -1.77723437e-015, -2.61182343e-011),}) blackwedgehalf = New("WedgePart",chest,"blackwedgehalf",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2.24999905, 1.00000048, 4.05000019),CFrame = CFrame.new(14.0216274, 4.49221802, 24.9745178, -8.40483239e-011, 1.0658141e-014, -0.999506414, 1.6280148e-018, 0.999753177, 7.10542736e-015, 0.999753177, -1.42536268e-018, -7.56052998e-011),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",blackwedgehalf,"mot",{Part0 = blackwedgehalf,Part1 = redwedgehalf,C0 = CFrame.new(0, 0, 0, -8.40898323e-011, 1.62841702e-018, 1, 1.06634045e-014, 1, -1.62841608e-018, -1, 1.06634045e-014, -8.40898323e-011),C1 = CFrame.new(-0.0250015259, -1.50550413, 0.00609493256, -2.61182326e-011, 2.22736242e-019, 1, -1.77723415e-015, 1, -2.22736294e-019, -1, -1.77723437e-015, -2.61182343e-011),}) -- blo(tor) weld(tor,redwedgehalf,cfn()*ang(0,mr(90),0)) ch['Right Arm'].BrickColor=BrickColor.new('Bright red') ch['Left Leg'].BrickColor=BrickColor.new('Bright red') ch['Right Leg'].BrickColor=BrickColor.new('Bright red') ch['Body Colors'].RightArmColor=BrickColor.new('Bright red') ch['Body Colors'].LeftLegColor=BrickColor.new('Bright red') ch['Body Colors'].RightLegColor=BrickColor.new('Bright red') pantl = New("Part",tube,"pantl",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.04999995, 3.25, 2.0999999),CFrame = CFrame.new(12.9745045, 2.42501593, 25.0000038, 1, -2.98099572e-008, -2.98055873e-008, 2.98099572e-008, 1, -1.05248658e-019, 2.98055838e-008, -8.88397907e-016, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) weld(ch['Left Leg'],pantl,cfn(0,0.4,0)) pantl = New("Part",tube,"pantl",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.04999995, 3.25, 2.0999999),CFrame = CFrame.new(12.9745045, 2.42501593, 25.0000038, 1, -2.98099572e-008, -2.98055873e-008, 2.98099572e-008, 1, -1.05248658e-019, 2.98055838e-008, -8.88397907e-016, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) weld(ch['Right Leg'],pantl,cfn(0,0.4,0)) blo(ch['Right Arm']) --local rab=cp(tube,'Bright red',ch['Right Arm'].Size) --blo(rab) --weld(ch['Right Arm'],rab,cfn()) --ch['Left Leg'].Transparency=1 --ch['Right Leg'].Transparency=1 --[[ local lpant=cp(tube,'Really red',Vector3.new(1,1,1)*mult) blo(lpant).Scale=Vector3.new(1.02,1.23,1.02) lpant.Material='Granite' weld(ch['Left Leg'],lpant,cfn(0,0.8,0)) local rpant=cp(tube,'Really red',Vector3.new(1,1,1)*mult) blo(rpant).Scale=Vector3.new(1.02,1.23,1.02) rpant.Material='Granite' weld(ch['Right Leg'],rpant,cfn(0,0.8,0)) ]] --head --[[ local hb1=cp(tube,'Bright red',Vector3.new(0.3,1,1)*mult) hb1.Material='Granite' blo(hb1).Scale=Vector3.new(0.95,1.25,1.2) weld(ch.Head,hb1,cfn(0,0.05,0)) local chin=cp(tube,'Bright red',Vector3.new(0.3,1,0.3)*mult) chin.Material='Granite' weld(hb1,chin,cfn(0,-0.75,-1)*ang(mr(45),0,0)) local backchin=cp(tube,'Bright red',Vector3.new(0.3,1,0.3)*mult) backchin.Material='Granite' weld(hb1,backchin,cfn(0,-0.75,1)*ang(mr(-45),0,0)) local cp1=cp(tube,'Bright red',Vector3.new(0.3,1.7,0.2)*mult) cp1.Material='Granite' weld(hb1,cp1,cfn(0,0,1.8)) blo(cp1).Scale=Vector3.new(1.05,1,1.05) local cp2=cp(tube,'Bright red',Vector3.new(0.3,1.7,0.2)*mult) cp2.Material='Granite' weld(hb1,cp2,cfn(0,0,-1.8)) blo(cp2).Scale=Vector3.new(1.05,1,1.05) local top=cp(tube,'Bright red',Vector3.new(0.3,0.2,2)*mult) top.Material='Granite' weld(hb1,top,cfn(0,1.8,0)) ]] end end,1) local dumbbox=nil local dhand=nil local darknum=1 addMove('Dark Slash','r',2,function() local oldspeed=hum.WalkSpeed hum.WalkSpeed=0 local meshd='http://www.roblox.com/asset/?id=12171188' tweenTable={} altTweenTable={} deb=true animPlaying=true canRunLeg=true startsound2:Play() local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false) sp.CFrame=tor.CFrame sp.Transparency=0.5 local sph=sphere(sp) addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end) spawn(function() for i=1,10 do wait() local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true) local rnd=math.random(2) if rnd==1 then cool1.BrickColor=BrickColor.new('Bright red') cool1.Material='Neon' end local ms1=blo(cool1) cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end) end end) addCoolDown('Dark Slash') local allahsword=cp(tube,'White',Vector3.new(1,1,1)) local critmultiplier=2.4 local spm=int('SpecialMesh',allahsword) spm.MeshType='FileMesh' spm.MeshId=meshd allahsword.Transparency=1 tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector local col=BrickColor.new("Really black").Color spm.TextureId=rbx..'132155326' spm.Name='mesh' spm.VertexColor=Vector3.new(0,0,0) spm.Scale=Vector3.new(1,1,1) addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05 end) weld(ch['Right Arm'],allahsword,cfn(0,-4,-0.5)*ang(mr(110),0,mr(180))) Tween(rj,cfn()*ang(0,mr(-90),0)) Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-55),mr(-35),0)) Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-55),mr(35),0)) Delay(0.08,function() local tstvel=int('BodyVelocity',tor) tstvel.MaxForce=Vector3.new(math.huge,0,math.huge) tstvel.Velocity=tv*35 game.Debris:AddItem(tstvel,0.24) end) wait(0.22) local hitbox=cp(tube,'White',Vector3.new(2,12,2)) hitbox.Transparency=1 hitbox.CFrame=allahsword.CFrame dumbbox=hitbox dumbhand=allahsword swoosh:Play() spawn(function() for i=1,10 do wait() local trl=allahsword:clone() trl.Parent=tube trl.CFrame=allahsword.CFrame if trl:findFirstChild('mesh') then -- trl.mesh.VertexColor=Vector3.new(BrickColor.new('Bright red').Color.r,BrickColor.new('Bright red').Color.g,BrickColor.new('Bright red').Color.b) end addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07 end) end end) addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) --[[hitbox.CFrame=allahsword.CFrame*ang(mr(-90),0,0)]] end) hitbox.Touched:connect(function(v) if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then --print'touched' local can=false if not v.Parent:findFirstChild('HitDeb') then can=true end if can==true then local sls=getSound(220834020) sls.Pitch=1+(math.random(3)/10) sls.Parent=v sls:Play() local db=Instance.new('StringValue',v.Parent) db.Name='HitDeb' game.Debris:AddItem(db,0.5) dealDamage(v.Parent,20+math.random(20),2,critmultiplier) end end end) Tween(rj,cfn(0,0,0)*ang(mr(0),mr(90),0)) Tween(rw,cfn(0.5,0.8,0)*ang(mr(-80),mr(-35),0)) Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-90),mr(35),0)) wait(0.2) hitbox:Destroy() hum.WalkSpeed=oldspeed reset() animPlaying=false canRunLeg=false deb=false end,80) --[[ addMove('Dark Slash2','r',2,function() --http://www.roblox.com/asset/?id=12171188 local oldspeed=hum.WalkSpeed if oldspeed==0 then oldspeed=16 end hum.WalkSpeed=0 local meshd='http://www.roblox.com/asset/?id=12171188' tweenTable={} altTweenTable={} deb=true idle=false animPlaying=true canRunLeg=true tweenTable={} altTweenTable={} startsound3:Play() Tween(rj,cfn(),1) tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false) sp.CFrame=tor.CFrame sp.Transparency=0.5 local sph=sphere(sp) addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end) spawn(function() for i=1,10 do wait() local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true) local ms1=blo(cool1) cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end) end end) --addCoolDown('Dark Slash2') local allahsword=cp(tube,'White',Vector3.new(1,1,1)) local spm=int('SpecialMesh',allahsword) spm.MeshType='FileMesh' spm.MeshId=meshd allahsword.Transparency=1 tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector local col=BrickColor.new("Really black").Color spm.TextureId=rbx..'132155326' spm.Name='mesh' spm.VertexColor=Vector3.new(0,0,0) spm.Scale=Vector3.new(1,1,1) addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05 end) weld(ch['Right Arm'],allahsword,cfn(0,-4,-2)*ang(-180,0,mr(-25)))--(-25) local hitbox=cp(tube,'White',Vector3.new(2,12,2)) hitbox.Transparency=1 hitbox.CFrame=allahsword.CFrame dumbbox=hitbox dumbhand=allahsword Tween(rj,cfn()*ang(0,mr(90),0)) Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-90),mr(-35),0)) Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-90),mr(35),0)) Delay(0.08,function() local tstvel=int('BodyVelocity',tor) tstvel.MaxForce=Vector3.new(math.huge,0,math.huge) tstvel.Velocity=tv*35 game.Debris:AddItem(tstvel,0.24) end) wait(0.22) swoosh:Play() spawn(function() for i=1,10 do wait() local trl=allahsword:clone() trl.Parent=tube trl.CFrame=allahsword.CFrame addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07 end) end end) addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) end) hitbox.Touched:connect(function(v) if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then --print'touched' local can=false if not v.Parent:findFirstChild('HitDeb') then can=true end if can==true then local sls=getSound(220834020) sls.Pitch=1+(math.random(3)/10) sls.Parent=v sls:Play() local db=Instance.new('StringValue',v.Parent) db.Name='HitDeb' game.Debris:AddItem(db,0.5) dealDamage(v.Parent,20+math.random(20),10) end end end) Tween(rj,cfn(0,0,0)*ang(mr(0),mr(-90),0)) Tween(rw,cfn(0.5,0.8,0)*ang(mr(-20),mr(-35),0)) --(-10) Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-20),mr(35),0)) wait(0.2) hitbox:Destroy() hum.WalkSpeed=oldspeed reset() deb=false animPlaying=false canRunLeg=false end) ]] addMove('Dark Spikes','t',0.4,function() tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) local lv=tor.CFrame tweenTable={} animPlaying=true deb=true canRunLeg=true magictone1:Play() Tween(rj,cfn()*ang(0,mr(25),0),0.2) Tween(rw,cfn()*ang(mr(25),mr(-20),0),0.2) wait(0.2) Tween(rj,cfn()*ang(0,mr(-55),0),0.15) Tween(rw,cfn()*ang(mr(-115),mr(45),0),0.15) Tween(neck,cfn()*ang(0,mr(55),0)) local spot=4 addCoolDown('Dark Spikes') for i=1,10 do wait(0.1) local v=lv.lookVector*spot --print(v) spot=spot+14 local spike=cp(tube,'Really black',Vector3.new(10,1,10),true,false) spike.CFrame=lv*CFrame.new(0,0,-spot) local dam=cp(tube,'Really black',Vector3.new(7,14,7),true,false) local dml=cyl(dam) local angls=CFrame.Angles(spike.CFrame:toEulerAnglesXYZ()) local bhit,pos=FindGround(cn(spike.CFrame.p),ch) if bhit then spike.CFrame=pos*CFrame.new(0,0,0) local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false) mgp.Transparency=1 mgp.CFrame=spike.CFrame game.Debris:AddItem(mgp,2) local sn=spexp:clone() sn.Parent=mgp sn.Volume=2 sn:Play() dam.CFrame=spike.CFrame*CFrame.new(0,7,0) local blast=dam local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2) local people={} for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then local can=false if not v.Parent:findFirstChild('HitDeb') then can=true end if can==true then local db=Instance.new('StringValue',v.Parent) db.Name='HitDeb' game.Debris:AddItem(db,0.2) local humin=v.Parent.Humanoid if humin then local php=humin.Health dealDamage(humin.Parent,10+math.random(3),2) local testvel=int('BodyVelocity',v) testvel.MaxForce=Vector3.new(math.huge,math.huge,math.huge) testvel.Velocity=lv.lookVector*100 game.Debris:addItem(testvel,1) humin.Sit=true if humin.Health>=php and humin.MaxHealth~=math.huge then print('equal') humin:TakeDamage(20) end end end end end local cl=cyl(spike) addFx(spike,0.05,'destroy',function() cl.Scale=cl.Scale-Vector3.new(0.05,0,0.05) spike.Transparency=spike.Transparency+0.05 end) addFx(dml,0.05,'destroy',function() dml.Scale=dml.Scale-Vector3.new(0.05,-0.05,0.05) dam.Transparency=dam.Transparency+0.05 end) else spike:Destroy() end end wait(0.7) deb=false canRunLeg=false animPlaying=false reset() end,30) mouse.Button1Down:connect(function() executeMove('Dark Missile') --print('movers:' .. #movers) --print('fx:' .. #fx) end) local vt local dodgecool=false iPart=function(tab) --tigrebloodd local v=Instance.new(tab.type or 'Part') if tab.type~='CornerWedgePart' then v.formFactor='Custom' end v.CanCollide=false v.TopSurface=0 v.BottomSurface=0 v.Size=v3(tab[2],tab[3],tab[4]) if tab.co then v.BrickColor=bn(tab.co) end if tab.tr then v.Transparency=tab.tr end if tab.rf then v.Reflectance=tab.rf end if tab.cf then v.CFrame=tab.cf end if tab.an then v.Anchored=tab.an end v.Parent=tab[1] LastMade=v return v end iNew=function(tab) --tigrebloodd local v=Instance.new(tab[1]) for Ind,Val in pairs(tab) do if Ind~=1 and Ind~=2 then v[Ind] = Val end end v.Parent=tab[2]==0 and LastMade or tab[2] LastMade=v return v end -- Antiboomz0r's functions ----------------------------------------------------------------- local ppart = iPart{nil,0.2,0.2,0.2} ppart.Material = "SmoothPlastic" ppart.TopSurface = "SmoothNoOutlines" ppart.BottomSurface = "SmoothNoOutlines" ppart.RightSurface = "SmoothNoOutlines" ppart.LeftSurface = "SmoothNoOutlines" ppart.Transparency=0 ppart.Anchored=true --ppart.Parent=tube local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else print("unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = iNew{ "WedgePart", Pack, FormFactor="Custom", BrickColor=ppart.BrickColor, Transparency=ppart.Transparency, Reflectance=ppart.Reflectance, Material=ppart.Material, CanCollide=ppart.CanCollide } w1.Parent=tube local sz = v3(0.2, width, len1) w1.Size = sz local sp = iNew{"SpecialMesh",w1,MeshType="Wedge",Scale=v3(0,1,1)*sz/w1.Size} w1:BreakJoints() w1.Anchored = true w1.Transparency = 0.7 Spawn(function() for i=0,1,0.1 do wait() w1.Transparency=w1.Transparency+0.03 end end) w1.CFrame = maincf*ca2(math.pi,0,math.pi/2)*cn(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = iNew{ "WedgePart", Pack, FormFactor="Custom", BrickColor=ppart.BrickColor, Transparency=ppart.Transparency, Reflectance=ppart.Reflectance, Material=ppart.Material, CanCollide=ppart.CanCollide } local sz = v3(0.2, width, len2) w2.Size = sz local sp = iNew{"SpecialMesh",w2,MeshType="Wedge",Scale=v3(0,1,1)*sz/w2.Size} w2:BreakJoints() w2.Anchored = true w2.Transparency = 0.7 Spawn(function() for i=0,1,0.1 do wait() w2.Transparency=w2.Transparency+0.03 end end) w2.CFrame = maincf*ca2(math.pi,math.pi,-math.pi/2)*cn(0,width/2,-len1 - len2/2) w2.Parent=tube table.insert(list,w2) end return unpack(list) end bclf=ch['Right Arm'].CFrame scfr=bclf --[[ while wait() do--test local h=3.8 local a,b=Triangle(scfr*CFrame.new(0,h/2,0).p,scfr*CFrame.new(0,-h/2,0).p,scfr*CFrame.new(0,h/2,0).p) scfr=bclf bclf=ch['Right Arm'].CFrame local a,b=Triangle(bclf*CFrame.new(0,h/2,0).p,bclf*CFrame.new(0,-h/2,0).p,bclf*CFrame.new(0,h/2,0).p) print(a.Parent) print(a.CFrame) end ]] -- Antiboomz0r's functions ----------------------------------------------------------------- -------------------tigrebloodd functions------------------------------ ca=CFrame.Angles cn=CFrame.new v3=Vector3.new function Raycast(Pos,Dir,Ign) return workspace:FindPartOnRay(Ray.new(Pos,Dir.unit*300),Ign) end function FindGround(cf,ig) local ax,ay,az = cf:toEulerAnglesXYZ() local bhit,bpos=Raycast(cf.p,cf.p-(cf.p+v3(0,200,0)),ig) if bhit and bpos then return bhit,cn(bpos)*ca(ax,ay,az) end end -------------------tigrebloodd functions---------------------------- currentkey='' mouse.KeyDown:connect(function(key) if key=='q' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then executeMove('Down Slam') elseif key=='r' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then executeMove('Aerial Sword') end if string.byte(key)==32 and canExecuteMoves==true then combostring=combostring..'.' spawn(function() jump() end) --jump() if combostring:match('..') and dodgecool==false then currentkey=tostring(string.byte(key)) animPlaying=true altTween(rj,cfn()*ang(mr(-15),0,0)) altTween(rw,cfn()*ang(mr(10),0,mr(-15))) altTween(lw,cfn()*ang(mr(10),0,mr(15))) dodgecool=true combostring=[[]] local rv=tor.CFrame.upVector local bv=int('BodyVelocity',tor) dodgesound:Play() bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bv.Velocity=rv*150 spawn(function() for i=1,14 do wait() local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false) --cfx.Material='Neon' local ran=math.random(2) if ran==1 then cfx.BrickColor=BrickColor.new('Bright red') cfx.Material='Neon' end cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0) local b=blo(cfx) addFx(cfx,0.05,'destroy',function() cfx.Transparency=cfx.Transparency+0.05 b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1) end) end end) wait() bv:Destroy() wait(0.4) reset() dodgecool=false wait(0.4) if currentkey=='32' then currentkey='' end if not deb then animPlaying=false end --repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2 --currentkey end elseif string.byte(key)==48 and canExecuteMoves==true then sprinting=true hum.WalkSpeed=24 end if key=='d' and canExecuteMoves==true then combostring=combostring..'d' if combostring:match('dd') and dodgecool==false then --animPlaying=true dodgecool=true combostring=[[]] local rv=cam.CFrame.rightVector local bv=int('BodyVelocity',tor) dodgesound:Play() bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bv.Velocity=rv*150 --Tween(rj,cfn()*ang(mr(90),0,0)) spawn(function() for i=1,16 do wait() local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false) local ran=math.random(2) if ran==1 then cfx.BrickColor=BrickColor.new('Bright red') cfx.Material='Neon' end --cfx.Material='Neon' cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0) local b=blo(cfx) addFx(cfx,0.05,'destroy',function() cfx.Transparency=cfx.Transparency+0.05 b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1) end) end end) wait() bv:Destroy() wait(0.4) dodgecool=false end elseif key=='w' and canExecuteMoves==true then combostring=combostring..'w' if combostring:match('ww') and dodgecool==false then dodgecool=true combostring="" local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,-1)) --tor.CFrame=CFrame.new(tor.Position,Vector3.new(rv.X,tor.Position.Y,rv.Z)) local bv=int('BodyVelocity',tor) dodgesound:Play() bv.MaxForce=Vector3.new(math.huge,0,math.huge) bv.Velocity=rv*150 spawn(function() for i=1,16 do wait() local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false) --cfx.Material='Neon' local ran=math.random(2) if ran==1 then cfx.BrickColor=BrickColor.new('Bright red') cfx.Material='Neon' end cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0) local b=blo(cfx) addFx(cfx,0.05,'destroy',function() cfx.Transparency=cfx.Transparency+0.05 b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1) end) end end) wait() bv:Destroy() wait(0.4) dodgecool=false end elseif key=='s' and canExecuteMoves==true then combostring=combostring..'s' if combostring:match('ss') and dodgecool==false then dodgecool=true combostring="" local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,1)) local bv=int('BodyVelocity',tor) dodgesound:Play() bv.MaxForce=Vector3.new(math.huge,0,math.huge) bv.Velocity=rv*150 spawn(function() for i=1,16 do wait() local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false) --cfx.Material='Neon' local ran=math.random(2) if ran==1 then cfx.BrickColor=BrickColor.new('Bright red') cfx.Material='Neon' end cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0) local b=blo(cfx) addFx(cfx,0.05,'destroy',function() cfx.Transparency=cfx.Transparency+0.05 b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1) end) end end) wait() bv:Destroy() wait(.4) dodgecool=false end elseif key=='a' and canExecuteMoves==true then combostring=combostring..'a' if combostring:match('aa') and dodgecool==false then dodgecool=true combostring=[[]] local rv=cam.CFrame.rightVector local bv=int('BodyVelocity',tor) dodgesound:Play() bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bv.Velocity=rv*-150 spawn(function() for i=1,16 do wait() local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false) --cfx.Material='Neon' local ran=math.random(2) if ran==1 then cfx.BrickColor=BrickColor.new('Bright red') cfx.Material='Neon' end cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0) local b=blo(cfx) addFx(cfx,0.05,'destroy',function() cfx.Transparency=cfx.Transparency+0.05 b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1) end) end end) wait() bv:Destroy() wait(.4) dodgecool=false end end if key=='f' then if deb==false then executeMove('Normal Block') end elseif key=='e' then if deb==false then executeMove('Rive Beam') end elseif key=='v' then if deb==false then executeMove('Diamond Storm') end elseif key=='t' then if deb==false and not sprinting then executeMove('Dark Spikes') end elseif key=='g' then if deb==false then executeMove('Curse') end elseif key=='l' then if deb==false then executeMove('Ascend') end elseif key=='r' then if deb==false and Vector3.new(0,tor.Velocity.Y,0).magnitude<2 and currentkey~='32' then -- if darknum==1 then executeMove('Dark Slash') --darknum=darknum+1 -- else -- executeMove('Dark Slash2') -- darknum=1 -- end end end end) mouse.KeyUp:connect(function(key) for _,v in pairs(connectlist) do if v.up==false and v.key==key then v.up=true table.remove(connectlist,_) end end if string.byte(key)==48 and canExecuteMoves==true then sprinting=false hum.WalkSpeed=regws end end) mouse.Button1Up:connect(function() for _,v in pairs(connectlist) do if v.up==false then v.up=true table.remove(connectlist,_) end end end) local oldsize=mana/maxmana local oldchain=0 spawn(function() while wait(1) do if deb==false then if chain==oldchain then chain=0 end oldchain=chain end end end) --tor.Anchored=true --cam.CameraType='Track' --[[ local segments={} local head=cp(tube,'Really black',Vector3.new(1,1,1)) weld(tor,head,cfn()) local oldsg=head --local linez=drawLine(oldsg.CFrame.p,ch.Head.CFrame.p,'White') --linez.Parent=tube for _,v in pairs(ch:GetChildren()) do if v.className=='Part' or v.className=='BasePart' then v.Transparency=1 v.CanCollide=false end end ch.Head.face:Destroy() ch['Right Arm']:Destroy() ch['Left Arm']:Destroy() ch['Right Leg']:Destroy() ch['Left Leg']:Destroy() tor.CanCollide=false ch.HumanoidRootPart.CanCollide=false for _,v in pairs(tube:GetChildren()) do if v.className=='Part' or v.className=='BasePart' then v.Transparency=1 v.CanCollide=false end end ]] game:service'RunService'.Heartbeat:connect(function() --oldsg=head --[[ if ascension==true and aright==true then abv.Velocity=cam.CFrame.rightVector * 100 elseif ascension==true and aforward==true then abv.Velocity=cam.CFrame.lookVector*150 end local line=drawLine(oldsg.CFrame.p,ch.Head.CFrame.p,'Really black',nil,1,7) if line then line.Parent=tube table.insert(segments,line) oldsg=line end if #segments>=40 then --segments[1]:Destroy() local thing=segments[1] for i=1,10 do wait() if thing and thing:findFirstChild'blok' then thing.blok.Scale=thing.blok.Scale-Vector3.new(0.1,0.1,0.1) thing.Transparency=thing.Transparency+0.1 end end thing:Destroy() table.remove(segments,1) end ]] --tor.CFrame=cam.CFrame --cam.CameraSubject=nil chaintext.Text=tostring(chain) .. 'x' manabartext.Text=tostring(mana)..'/'..tostring(maxmana) if mana/maxmana~=oldsize then manabar:TweenSize(UDim2.new(mana/maxmana,0,1,0),'Out','Sine',1,true) oldsize=mana/maxmana end if dumbbox then dumbbox.CFrame=dumbhand.CFrame*cfn(0,0,4)*ang(mr(-90),0,0) end for _,v in pairs(textTable) do if v.TextLabel.TextTransparency<1 then v.TextLabel.TextTransparency=v.TextLabel.TextTransparency+0.02 v.TextLabel.TextStrokeTransparency=v.TextLabel.TextStrokeTransparency+0.02 v.StudsOffset=v.StudsOffset+Vector3.new(0,0.02,0) else v:Destroy() table.remove(textTable,_) end end if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and jumping==false then run=true elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and jumping==false then run=false idle=true end --shift=48 if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and canRunLeg==true then runLeg=true elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and canRunLeg==true then runLeg=false resetLegs() end for _,v in pairs(movers) do if v.mover and v.mover:IsDescendantOf(tube) then v.func() else table.remove(movers,_) end end if bg then if hum.Health > 0 then tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)) end end for _,v in pairs(fx) do if v.stepval<1 then v.func() v.stepval=v.stepval+v.int else if v.final then if v.final=='destroy' then v.item:Destroy() table.remove(fx,_) -- print(#fx) end else table.remove(fx,_) end end end for _,v in pairs(tweenTable) do if v.Weld.C1==v.Stop then table.remove(tweenTable,_) else if v.th<1-v.Step then v.th=v.th+v.Step i=v.th v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i), (v.Z1 * (1 - i)) + (v.Z2 * i) ),1) else v.Weld.C1 = v.Stop end end end for _,v in pairs(altTweenTable) do if v.Weld.C1==v.Stop then table.remove(tweenTable,_) else if v.th<1-v.Step then v.th=v.th+v.Step i=v.th v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i), (v.Z1 * (1 - i)) + (v.Z2 * i) ),1) else v.Weld.C1 = v.Stop end end end end) local oldcombo local thingz=false spawn(function() while wait(0.1) do for _,v in pairs(cooldowns) do if v.timeleft<0.1 then table.remove(cooldowns,_) else v.timeleft=v.timeleft-0.1 end end if thingz==false then oldcombo=combostring thingz=true else if string.len(oldcombo)==string.len(combostring) then combostring=[[]] oldcombo=[[]] end thingz=false end end end) spawn(function() while wait(0.3) do if run==false then local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true) cfx.Transparency=1 local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true) rfx.Material='Neon' local ran=math.random(2) if ran==1 then rfx.BrickColor=BrickColor.new('Bright red') end local bm=int('SpecialMesh',rfx)--blo(rfx) bm.MeshType='FileMesh' bm.MeshId=rbx..'9756362' bm.Scale=Vector3.new(0.3,0.7,0.3) local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90))) addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0.1,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end) cfx.CFrame=tor.CFrame*CFrame.new(0,-2,0)*CFrame.new(math.random(-math.random(45/10),math.random(45)/10),0,math.random(-math.random(45)/10,math.random(45)/10)) rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0) game.Debris:AddItem(cfx,1.1) game.Debris:AddItem(rfx,1.1) end end end) while wait() do if mana