-- GUI Fofa para Ink Game (Delta Executor - Celular) sem chave local player = game.Players.LocalPlayer -- Criar GUI local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) gui.Name = "FofinhaGui" gui.ResetOnSpawn = false -- Frame principal local main = Instance.new("Frame", gui) main.Size = UDim2.new(0, 250, 0, 600) main.Position = UDim2.new(0, 20, 0.5, -300) main.BackgroundColor3 = Color3.fromRGB(255, 200, 240) main.Active = true Instance.new("UICorner", main).CornerRadius = UDim.new(0, 16) -- Sistema de arrastar para celular local UIS = game:GetService("UserInputService") local dragging, dragInput, dragStart, startPos main.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = main.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) main.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) -- Layout local uilist = Instance.new("UIListLayout", main) uilist.Padding = UDim.new(0, 5) uilist.FillDirection = Enum.FillDirection.Vertical uilist.SortOrder = Enum.SortOrder.LayoutOrder uilist.HorizontalAlignment = Enum.HorizontalAlignment.Center local ordem = 0 -- Função de criar botões local function criarBotao(texto, cor, callback) local btn = Instance.new("TextButton", main) btn.Size = UDim2.new(1, -20, 0, 40) btn.BackgroundColor3 = cor or Color3.fromRGB(255, 100, 150) btn.Text = texto btn.Font = Enum.Font.GothamBold btn.TextColor3 = Color3.new(1, 1, 1) btn.TextScaled = true Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 10) ordem += 1 btn.LayoutOrder = ordem btn.MouseButton1Click:Connect(callback) end -- Botões com funções do jogo criarBotao("🛏 Teleportar Dormitório", nil, function() local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(-310, 20, -41) end end) criarBotao("🚦 Final Red Light", nil, function() local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(-367, 3, -245) end end) criarBotao("🍪 Final Dalgona", nil, function() for _, v in pairs(getgc(true)) do if typeof(v) == "function" and debug.getinfo(v).name == "FinishMiniGame" then pcall(function() v() end) end end end) criarBotao("🪢 Final Pula Corda", nil, function() local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(-138, 40, -240) end end) criarBotao("🪟 Final Ponte de Vidro", nil, function() local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(-431, 3, -246) end end