--- Israel F3X Obby \ Maded by X9D x WXA local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [306] = {anchored = true}, [321] = {anchored = true}, [324] = {anchored = true}, [326] = {anchored = true}, [328] = {anchored = true}, [331] = {anchored = true}, [334] = {anchored = true}, [350] = {anchored = true}, [365] = {anchored = true}, [374] = {anchored = true}, [377] = {anchored = true}, [379] = {anchored = true}, [381] = {anchored = true}, [384] = {anchored = true}, [393] = {anchored = true}, [408] = {anchored = true}, [411] = {anchored = true}, [420] = {anchored = true}, [422] = {anchored = true}, [424] = {anchored = true}, [427] = {anchored = true}, [498] = {anchored = true}, [499] = {anchored = true}, [500] = {anchored = true}, [501] = {anchored = true}, [502] = {anchored = true}, [503] = {anchored = true}, [504] = {anchored = true}, [505] = {anchored = true}, [506] = {anchored = true}, [507] = {anchored = true}, [508] = {anchored = true}, [509] = {anchored = true}, [510] = {anchored = true}, [511] = {anchored = true}, [512] = {anchored = true}, [513] = {anchored = true}, [514] = {anchored = true}, [515] = {anchored = true}, [516] = {anchored = true}, [517] = {anchored = true}, [519] = {anchored = true}, [520] = {anchored = true}, [521] = {anchored = true}, [522] = {anchored = true}, [523] = {anchored = true}, [524] = {anchored = true}, [525] = {anchored = true}, [526] = {anchored = true}, [527] = {anchored = true}, [528] = {anchored = true}, [529] = {anchored = true}, [530] = {anchored = true}, [531] = {anchored = true}, [532] = {anchored = true}, [533] = {anchored = true}, [534] = {anchored = true}, [535] = {anchored = true}, [536] = {anchored = true}, [537] = {anchored = true}, [538] = {anchored = true}, [539] = {anchored = true}, [542] = {anchored = true}, [544] = {anchored = true}, [546] = {anchored = true}, [547] = {anchored = true}, [548] = {anchored = true}, [549] = {anchored = true}, [550] = {anchored = true}, [551] = {anchored = true}, [552] = {anchored = true}, [554] = {anchored = true}, [555] = {anchored = true}, [556] = {anchored = true}, [557] = {anchored = true}, [558] = {anchored = true}, [559] = {anchored = true}, [560] = {anchored = true}, [561] = {anchored = true}, [562] = {anchored = true}, [563] = {anchored = true}, [564] = {anchored = true}, [565] = {anchored = true}, [566] = {anchored = true}, [567] = {anchored = true}, [568] = {anchored = true}, [569] = {anchored = true}, [570] = {anchored = true}, [571] = {anchored = true}, [572] = {anchored = true}, [573] = {anchored = true}, [575] = {anchored = true}, [576] = {anchored = true}, [577] = {anchored = true}, [578] = {anchored = true}, [579] = {anchored = true}, [580] = {anchored = true}, [581] = {anchored = true}, [582] = {anchored = true}, [583] = {anchored = true}, [585] = {anchored = true}, [586] = {anchored = true}, [587] = {anchored = true}, [588] = {anchored = true}, [589] = {anchored = true}, [590] = {anchored = true}, [592] = {anchored = true}, [593] = {anchored = true}, [594] = {anchored = true}, [596] = {anchored = true}, [597] = {anchored = true}, [598] = {anchored = true}, [599] = {anchored = true}, [600] = {anchored = true}, [601] = {anchored = true}, [602] = {anchored = true}, [603] = {anchored = true}, [604] = {anchored = true}, [605] = {anchored = true}, [606] = {anchored = true}, [607] = {anchored = true}, [608] = {anchored = true}, [609] = {anchored = true}, [610] = {anchored = true}, [611] = {anchored = true}, [612] = {anchored = true}, [613] = {anchored = true}, [614] = {anchored = true}, [615] = {anchored = true}, [616] = {anchored = true}, [617] = {anchored = true}, [618] = {anchored = true}, [619] = {anchored = true}, [620] = {anchored = true}, [621] = {anchored = true}, [622] = {anchored = true}, [623] = {anchored = true}, [625] = {anchored = true}, [626] = {anchored = true}, [627] = {anchored = true}, [628] = {anchored = true}, [629] = {anchored = true}, [630] = {anchored = true}, [631] = {anchored = true}, [632] = {anchored = true}, [633] = {anchored = true}, [634] = {anchored = true}, [635] = {anchored = true}, [636] = {anchored = true}, [637] = {anchored = true}, [638] = {anchored = true}, [639] = {anchored = true}, [640] = {anchored = true}, [641] = {anchored = true}, [642] = {anchored = true}, [643] = {anchored = true}, [644] = {anchored = true}, [645] = {anchored = true}, [646] = {anchored = true}, [647] = {anchored = true}, [648] = {anchored = true}, [649] = {anchored = true}, [650] = {anchored = true}, [651] = {anchored = true}, [652] = {anchored = true}, [653] = {anchored = true}, [654] = {anchored = true}, [655] = {anchored = true}, [656] = {anchored = true}, [657] = {anchored = true}, [658] = {anchored = true}, [659] = {anchored = true}, [660] = {anchored = true}, [661] = {anchored = true}, [662] = {anchored = true}, [663] = {anchored = true}, [664] = {anchored = true}, [665] = {anchored = true}, [666] = {anchored = true}, [667] = {anchored = true}, [668] = {anchored = true}, [669] = {anchored = true}, [670] = {anchored = true}, [671] = {anchored = true}, [672] = {anchored = true}, [673] = {anchored = true}, [674] = {anchored = true}, [675] = {anchored = true}, [676] = {anchored = true}, [677] = {anchored = true}, [678] = {anchored = true}, [679] = {anchored = true}, [680] = {anchored = true}, [681] = {anchored = true}, [682] = {anchored = true}, [683] = {anchored = true}, [684] = {anchored = true}, [686] = {anchored = true}, [687] = {anchored = true}, [688] = {anchored = true}, [689] = {anchored = true}, [690] = {anchored = true}, [691] = {anchored = true}, [692] = {anchored = true}, [693] = {anchored = true}, [694] = {anchored = true}, [696] = {anchored = true}, [697] = {anchored = true}, [698] = {anchored = true}, [699] = {anchored = true}, [700] = {anchored = true}, [702] = {anchored = true}, [703] = {anchored = true}, [704] = {anchored = true}, [705] = {anchored = true}, [706] = {anchored = true}, [707] = {anchored = true}, [708] = {anchored = true}, [709] = {anchored = true}, [710] = {anchored = true}, [711] = {anchored = true}, [712] = {anchored = true}, [713] = {anchored = true}, [714] = {anchored = true}, [715] = {anchored = true}, [716] = {anchored = true}, [717] = {anchored = true}, [718] = {anchored = true}, [719] = {anchored = true}, [720] = {anchored = true}, [721] = {anchored = true}, [722] = {anchored = true}, [723] = {anchored = true}, [724] = {anchored = true}, [726] = {anchored = true}, [727] = {anchored = true}, [728] = {anchored = true}, [729] = {anchored = true}, [730] = {anchored = true}, [731] = {anchored = true}, [732] = {anchored = true}, [733] = {anchored = true}, [735] = {anchored = true}, [737] = {anchored = true}, [738] = {anchored = true}, [739] = {anchored = true}, [740] = {anchored = true}, [741] = {anchored = true}, [742] = {anchored = true}, [743] = {anchored = true}, [744] = {anchored = true}, [745] = {anchored = true}, [746] = {anchored = true}, [747] = {anchored = true}, [748] = {anchored = true}, [749] = {anchored = true}, [750] = {anchored = true}, [751] = {anchored = true}, [753] = {anchored = true}, [754] = {anchored = true}, [755] = {anchored = true}, [756] = {anchored = true}, [757] = {anchored = true}, [758] = {anchored = true}, [759] = {anchored = true}, [761] = {anchored = true}, [762] = {anchored = true}, [763] = {anchored = true}, [764] = {anchored = true}, [765] = {anchored = true}, [766] = {anchored = true}, [767] = {anchored = true}, [768] = {anchored = true}, [769] = {anchored = true}, [770] = {anchored = true}, [771] = {anchored = true}, [772] = {anchored = true}, [773] = {anchored = true}, [774] = {anchored = true}, [775] = {anchored = true}, [776] = {anchored = true}, [777] = {anchored = true}, [778] = {anchored = true}, [779] = {anchored = true}, [780] = {anchored = true}, [781] = {anchored = true}, [782] = {anchored = true}, [783] = {anchored = true}, [784] = {anchored = true}, [785] = {anchored = true}, [786] = {anchored = true}, [787] = {anchored = true}, [788] = {anchored = true}, [789] = {anchored = true}, [790] = {anchored = true}, [791] = {anchored = true}, [792] = {anchored = true}, [793] = {anchored = true}, [794] = {anchored = true}, [795] = {anchored = true}, [797] = {anchored = true}, [798] = {anchored = true}, [799] = {anchored = true}, [800] = {anchored = true}, [801] = {anchored = true}, [802] = {anchored = true}, [803] = {anchored = true}, [804] = {anchored = true}, [805] = {anchored = true}, [806] = {anchored = true}, [807] = {anchored = true}, [808] = {anchored = true}, [809] = {anchored = true}, [810] = {anchored = true}, [811] = {anchored = true}, [812] = {anchored = true}, [813] = {anchored = true}, [814] = {anchored = true}, [815] = {anchored = true}, [816] = {anchored = true}, [817] = {anchored = true}, [818] = {anchored = true}, [819] = {anchored = true}, [820] = {anchored = true}, [821] = {anchored = true}, [822] = {anchored = true}, [823] = {anchored = true}, [824] = {anchored = true}, [825] = {anchored = true}, [826] = {anchored = true}, [827] = {anchored = true}, [828] = {anchored = true}, [829] = {anchored = true}, [830] = {anchored = true}, [831] = {anchored = true}, [832] = {anchored = true}, [833] = {anchored = true}, [834] = {anchored = true}, [835] = {anchored = true}, [836] = {anchored = true}, [837] = {anchored = true}, [838] = {anchored = true}, [839] = {anchored = true}, [840] = {anchored = true}, [841] = {anchored = true}, [842] = {anchored = true}, [843] = {anchored = true}, [844] = {anchored = true}, [845] = {anchored = true}, [846] = {anchored = true}, [847] = {anchored = true}, [848] = {anchored = true}, [849] = {anchored = true}, [850] = {anchored = true}, [851] = {anchored = true}, [852] = {anchored = true}, [853] = {anchored = true}, [854] = {anchored = true}, [855] = {anchored = true}, [856] = {anchored = true}, [857] = {anchored = true}, [858] = {anchored = true}, [860] = {anchored = true}, [861] = {anchored = true}, [862] = {anchored = true}, [863] = {anchored = true}, [864] = {anchored = true}, [865] = {anchored = true}, [866] = {anchored = true}, [867] = {anchored = true}, [868] = {anchored = true}, [869] = {anchored = true}, [870] = {anchored = true}, [871] = {anchored = true}, [872] = {anchored = true}, [873] = {anchored = true}, [874] = {anchored = true}, [875] = {anchored = true}, [876] = {anchored = true}, [877] = {anchored = true}, [878] = {anchored = true}, [879] = {anchored = true}, [880] = {anchored = true}, [882] = {anchored = true}, [883] = {anchored = true}, [884] = {anchored = true}, [885] = {anchored = true}, [886] = {anchored = true}, [887] = {anchored = true}, [888] = {anchored = true}, [889] = {anchored = true}, [890] = {anchored = true}, [891] = {anchored = true}, [892] = {anchored = true}, [893] = {anchored = true}, [894] = {anchored = true}, [896] = {anchored = true}, [898] = {anchored = true}, [899] = {anchored = true}, [900] = {anchored = true}, [901] = {anchored = true}, [902] = {anchored = true}, [903] = {anchored = true}, [904] = {anchored = true}, [906] = {anchored = true}, [907] = {anchored = true}, [908] = {anchored = true}, [909] = {anchored = true}, [910] = {anchored = true}, [911] = {anchored = true}, [912] = {anchored = true}, [913] = {anchored = true}, [914] = {anchored = true}, [915] = {anchored = true}, [916] = {anchored = true}, [917] = {anchored = true}, [918] = {anchored = true}, [919] = {anchored = true}, [920] = {anchored = true}, [921] = {anchored = true}, [922] = {anchored = true}, [923] = {anchored = true}, [924] = {anchored = true}, [925] = {anchored = true}, [926] = {anchored = true}, [927] = {anchored = true}, [929] = {anchored = true}, [930] = {anchored = true}, [931] = {anchored = true}, [932] = {anchored = true}, [933] = {anchored = true}, [935] = {anchored = true}, [936] = {anchored = true}, [937] = {anchored = true}, [938] = {anchored = true}, [940] = {anchored = true}, [941] = {anchored = true}, [942] = {anchored = true}, [943] = {anchored = true}, [944] = {anchored = true}, [945] = {anchored = true}, [946] = {anchored = true}, [947] = {anchored = true}, [948] = {anchored = true}, [949] = {anchored = true}, [951] = {anchored = true}, [952] = {anchored = true}, [953] = {anchored = true}, [954] = {anchored = true}, [955] = {anchored = true}, [956] = {anchored = true}, [957] = {anchored = true}, [958] = {anchored = true}, [959] = {anchored = true}, [960] = {anchored = true}, [961] = {anchored = true}, [962] = {anchored = true}, [963] = {anchored = true}, [964] = {anchored = true}, [966] = {anchored = true}, [967] = {anchored = true}, [968] = {anchored = true}, [969] = {anchored = true}, [970] = {anchored = true}, [971] = {anchored = true}, [972] = {anchored = true}, [974] = {anchored = true}, [975] = {anchored = true}, [976] = {anchored = true}, [977] = {anchored = true}, [979] = {anchored = true}, [980] = {anchored = true}, [981] = {anchored = true}, [982] = {anchored = true}, [983] = {anchored = true}, [984] = {anchored = true}, [985] = {anchored = true}, [986] = {anchored = true}, [987] = {anchored = true}, [991] = {anchored = true}, [992] = {anchored = true}, [993] = {anchored = true}, [994] = {anchored = true}, [995] = {anchored = true}, [997] = {anchored = true}, [998] = {anchored = true}, [999] = {anchored = true}, [1000] = {anchored = true}, [1001] = {anchored = true}, [1002] = {anchored = true}, [1003] = {anchored = true}, [1005] = {anchored = true}, [1006] = {anchored = true}, [1007] = {anchored = true}, [1008] = {anchored = true}, [1009] = {anchored = true}, [1010] = {anchored = true}, [1011] = {anchored = true}, [1012] = {anchored = true}, [1013] = {anchored = true}, [1014] = {anchored = true}, [1015] = {anchored = true}, [1016] = {anchored = true}, [1017] = {anchored = true}, [1018] = {anchored = true}, [1019] = {anchored = true}, [1020] = {anchored = true}, [1021] = {anchored = true}, [1022] = {anchored = true}, [1023] = {anchored = true}, [1024] = {anchored = true}, [1025] = {anchored = true}, [1026] = {anchored = true}, [1027] = {anchored = true}, [1028] = {anchored = true}, [1029] = {anchored = true}, [1030] = {anchored = true}, [1031] = {anchored = true}, [1032] = {anchored = true}, [1033] = {anchored = true}, [1034] = {anchored = true}, [1035] = {anchored = true}, [1036] = {anchored = true}, [1037] = {anchored = true}, [1038] = {anchored = true}, [1039] = {anchored = true}, [1040] = {anchored = true}, [1041] = {anchored = true}, [1042] = {anchored = true}, [1043] = {anchored = true}, [1045] = {anchored = true}, [1046] = {anchored = true}, [1047] = {anchored = true}, [1048] = {anchored = true}, [1049] = {anchored = true}, [1050] = {anchored = true}, [1051] = {anchored = true}, [1052] = {anchored = true}, [1054] = {anchored = true}, [1055] = {anchored = true}, [1057] = {anchored = true}, [1058] = {anchored = true}, [1059] = {anchored = true}, [1060] = {anchored = true}, [1061] = {anchored = true}, [1062] = {anchored = true}, [1063] = {anchored = true}, [1064] = {anchored = true}, [1065] = {anchored = true}, [1066] = {anchored = true}, [1067] = {anchored = true}, [1068] = {anchored = true}, [1069] = {anchored = true}, [1070] = {anchored = true}, [1071] = {anchored = true}, [1072] = {anchored = true}, [1073] = {anchored = true}, [1075] = {anchored = true}, [1076] = {anchored = true}, [1077] = {anchored = true}, [1078] = {anchored = true}, [1079] = {anchored = true}, [1080] = {anchored = true}, [1081] = {anchored = true}, [1082] = {anchored = true}, [1083] = {anchored = true}, [1084] = {anchored = true}, [1087] = {anchored = true}, [1088] = {anchored = true}, [1089] = {anchored = true}, [1090] = {anchored = true}, [1091] = {anchored = true}, [1092] = {anchored = true}, [1094] = {anchored = true}, [1095] = {anchored = true}, [1096] = {anchored = true}, [1097] = {anchored = true}, [1098] = {anchored = true}, [1099] = {anchored = true}, [1100] = {anchored = true}, [1101] = {anchored = true}, [1102] = 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cframe=CFrame.new(1061.70751953125,44.79742431640625,-15.783007621765137,0.4305430054664612,-0,-0.9025700092315674,0,1,-0,0.9025700092315674,0,0.4305430054664612)}, [2411] = {shape="Normal", cframe=CFrame.new(1051.57275390625,1.897421956062317,-13.323134422302246,-0.9914485216140747,0,0.13049796223640442,0,1,0,-0.13049796223640442,0,-0.9914485216140747)}, [2116] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.89742660522461,-136.78302001953125,0.15644598007202148,-0,-0.9876865744590759,0,1,-0,0.9876865744590759,0,0.15644598007202148)}, [2375] = {shape="Normal", cframe=CFrame.new(812.7477416992188,1.5974220037460327,-13.323205947875977,-0.5446655750274658,0,0.8386534452438354,0,1,0,-0.8386534452438354,0,-0.5446655750274658)}, [2371] = {shape="Normal", cframe=CFrame.new(693.7727661132812,0.6974220275878906,94.6047592163086,-0.9025988578796387,0,-0.43048295378685,0,1,0,0.43048295378685,0,-0.9025988578796387)}, [2155] = {shape="Cylinder", cframe=CFrame.new(267.0166320800781,1.1735010147094727,86.87954711914062,0,1,0,1,0,0,0,0,-1)}, [2405] = {shape="Normal", cframe=CFrame.new(804.4725952148438,1.5974220037460327,59.57674026489258,0.2588643431663513,0,0.965913712978363,0,1,0,-0.965913712978363,0,0.2588643431663513)}, [2354] = {shape="Normal", cframe=CFrame.new(892.1166381835938,39.45232009887695,-17.161094665527344,0,0,-1,0,1,0,1,0,0)}, [2570] = {shape="Normal", cframe=CFrame.new(255.2476348876953,0.8480079770088196,85.61024475097656,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)}, [2352] = {shape="Normal", cframe=CFrame.new(937.5166625976562,9.477312088012695,-8.661093711853027,0,0,-1,1,0,0,0,-1,0)}, [2205] = {shape="Normal", cframe=CFrame.new(468.64764404296875,0.6974220275878906,85.6102523803711,0,0,1,0,1,-0,-1,0,0)}, [2561] = {shape="Normal", cframe=CFrame.new(526.3726806640625,0.6974220275878906,94.60476684570312,-0.7431478500366211,0,-0.6691272258758545,0,1,0,0.6691272258758545,0,-0.7431478500366211)}, [2222] = {shape="Normal", cframe=CFrame.new(246.97267150878906,0.8480079770088196,94.60476684570312,-0.9025988578796387,0,-0.43048295378685,0,1,0,0.43048295378685,0,-0.9025988578796387)}, [2153] = {shape="Normal", cframe=CFrame.new(812.7477416992188,1.5974220037460327,-13.323205947875977,-0.28397607803344727,0,0.9588313698768616,0,1,0,-0.9588313698768616,0,-0.28397607803344727)}, [2084] = {shape="Truss", cframe=CFrame.new(1057.1229248046875,67.07731628417969,-147.17628479003906,1,0,0,0,1,0,0,0,1)}, [2076] = {shape="Normal", cframe=CFrame.new(1052.712890625,86.99742889404297,-149.28305053710938,-1,0,0,0,1,0,0,0,-1)}, [2230] = {shape="Normal", cframe=CFrame.new(296.4726867675781,0.8480079770088196,94.60477447509766,-0.9135497808456421,0,0.40672704577445984,0,1,0,-0.40672704577445984,0,-0.9135497808456421)}, [2098] = {shape="Normal", cframe=CFrame.new(362.0726623535156,0.6974220275878906,85.61023712158203,-0.987686276435852,0,-0.1564495712518692,0,1,0,0.1564495712518692,0,-0.987686276435852)}, [2215] = {shape="Normal", cframe=CFrame.new(1052.712890625,45.697425842285156,-93.35791015625,-0.6494448184967041,0,-0.760408878326416,0,1,0,0.760408878326416,0,-0.6494448184967041)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(2,2,1)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(2,2,1)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(1,2,1)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(1,2,1)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(1,2,1)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(1,2,1)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(2,1,1)} end if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(2,2,1)} end if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(2,1,1)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(2,2,1)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(1,2,1)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(1,2,1)} end if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(1,2,1)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(1,2,1)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(2,2,1)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(2,2,1)} end if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(2,1,1)} end if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(1,2,1)} end if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(1,2,1)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(1,2,1)} end if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(1,2,1)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(9.529327392578125,43.80999755859375,9.249431610107422)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(1.933896541595459,0.3965030014514923,2.0859503746032715)} end if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[512] then resizeBatch[#resizeBatch+1] = {Part = P[512], CFrame = P[512].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(5.053939342498779,12.85167407989502,2.529989004135132)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(11.385936737060547,0.6392998695373535,17.388954162597656)} end if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(1,32,32)} end if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(2,1,1)} end if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[544] then resizeBatch[#resizeBatch+1] = {Part = P[544], CFrame = P[544].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(18.825244903564453,7.07832670211792,37.585086822509766)} end if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(19.200000762939453,1,2.4000000953674316)} end if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[556] then resizeBatch[#resizeBatch+1] = {Part = P[556], CFrame = P[556].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(2.33243989944458,0.5176199674606323,2.2978899478912354)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(0.7093426585197449,1.0111902952194214,2.9882936477661133)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(7.3822197914123535,0.22346599400043488,2.3977060317993164)} end if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3.345480442047119,1.3935319185256958,3.6372716426849365)} end if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(3.888806104660034,0.5483566522598267,2.42484450340271)} end if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(5,1,5)} end if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(15.5,1,4)} end if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(2.200000047683716,0.10000000149011612,0.1499682366847992)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(2.6250698566436768,3.5711019039154053,6.481175899505615)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(10.620014190673828,1.9720780849456787,9.427714347839355)} end if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(5,1,5)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(0.8922420144081116,1.0678789615631104,6.058413028717041)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[634] then resizeBatch[#resizeBatch+1] = {Part = P[634], CFrame = P[634].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.49999991059303284,10.800000190734863,9.300000190734863)} end if P[641] then resizeBatch[#resizeBatch+1] = {Part = P[641], CFrame = P[641].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(17.996307373046875,0.6009420156478882,0.9014115929603577)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(13.07857608795166,1.4883203506469727,1.5833070278167725)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(2,16,2)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(5,1,5)} end if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(12.799999237060547,0.5,39.29999923706055)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(4,1,4)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(1,4,4)} end if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(15.5,1,4)} end if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[708] then resizeBatch[#resizeBatch+1] = {Part = P[708], CFrame = P[708].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(14,1,4)} end if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(2.200000047683716,0.10000000149011612,0.1499682366847992)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(9,10,1)} end if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[722] then resizeBatch[#resizeBatch+1] = {Part = P[722], CFrame = P[722].CFrame, Size = Vector3.new(30,3,30)} end if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(33.95000076293945,0.9089692831039429,5.516916275024414)} end if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(4,1,4)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(1,2,1)} end if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(42.04351806640625,2.7314810752868652,10.73534107208252)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(0.12113997340202332,0.12105999886989594,0.3056201934814453)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(0.19999998807907104,2,2)} end if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(11.998452186584473,6.263347625732422,20.73191261291504)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(7,1,7)} end if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(17,7,13.5)} end if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[765] then resizeBatch[#resizeBatch+1] = {Part = P[765], CFrame = P[765].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[768] then resizeBatch[#resizeBatch+1] = {Part = P[768], CFrame = P[768].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(1.9469186067581177,2.258828639984131,3.063760280609131)} end if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(11.08787727355957,5.901125907897949,16.807891845703125)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(11.385936737060547,0.6392998695373535,15.854634284973145)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(1,4,4)} end if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(30,3,30)} end if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[806] then resizeBatch[#resizeBatch+1] = {Part = P[806], CFrame = P[806].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(3.299999713897705,1.649999737739563,3.299999475479126)} end if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(0.8922420144081116,1.0678789615631104,6.058413028717041)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(12.491469383239746,1.4136532545089722,18.84536361694336)} end if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(2.6612915992736816,0.4779258370399475,3.4762744903564453)} end if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(0.31032198667526245,0.2577570080757141,2.0226550102233887)} end if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(1.0967198610305786,0.21551799774169922,1.2144140005111694)} end if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(1,2,1)} end if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[860] then resizeBatch[#resizeBatch+1] = {Part = P[860], CFrame = P[860].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[866] then resizeBatch[#resizeBatch+1] = {Part = P[866], CFrame = P[866].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(782.2999877929688,0.5,1283.9000244140625)} end if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[875] then resizeBatch[#resizeBatch+1] = {Part = P[875], CFrame = P[875].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(7,1,7)} end if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(14,1,4)} end if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(9,10,13.5)} end if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[894] then resizeBatch[#resizeBatch+1] = {Part = P[894], CFrame = P[894].CFrame, Size = Vector3.new(7,1,7)} end if P[896] then resizeBatch[#resizeBatch+1] = {Part = P[896], CFrame = P[896].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[898] then resizeBatch[#resizeBatch+1] = {Part = P[898], CFrame = P[898].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[900] then resizeBatch[#resizeBatch+1] = {Part = P[900], CFrame = P[900].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(4,1,4)} end if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(2,16,2)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[912] then resizeBatch[#resizeBatch+1] = {Part = P[912], CFrame = P[912].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(3.883775472640991,6.44948148727417,3.078847646713257)} end if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(2.3999993801116943,0.09999999403953552,2.299999952316284)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[927] then resizeBatch[#resizeBatch+1] = {Part = P[927], CFrame = P[927].CFrame, Size = Vector3.new(7,1,7)} end if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(1,4,4)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(1.9499999284744263,0.3569217324256897,2.026054859161377)} end if P[937] then resizeBatch[#resizeBatch+1] = {Part = P[937], CFrame = P[937].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[943] then resizeBatch[#resizeBatch+1] = {Part = P[943], CFrame = P[943].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(2.3999993801116943,0.09999999403953552,2.299999952316284)} end if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[947] then resizeBatch[#resizeBatch+1] = {Part = P[947], CFrame = P[947].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[951] then resizeBatch[#resizeBatch+1] = {Part = P[951], CFrame = P[951].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(18.724626541137695,5.951426982879639,38.817630767822266)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[961] then resizeBatch[#resizeBatch+1] = {Part = P[961], CFrame = P[961].CFrame, Size = Vector3.new(2.4952752590179443,1.9620109796524048,2.4701216220855713)} end if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(4,1,4)} end if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(14,1,4)} end if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(13.294930458068848,13.294930458068848,13.294930458068848)} end if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[977] then resizeBatch[#resizeBatch+1] = {Part = P[977], CFrame = P[977].CFrame, Size = Vector3.new(5,1,5)} end if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(10.650749206542969,0.632906973361969,0.9717347025871277)} end if P[984] then resizeBatch[#resizeBatch+1] = {Part = P[984], CFrame = P[984].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(10.503710746765137,0.5689769387245178,0.9717347025871277)} end if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[998] then resizeBatch[#resizeBatch+1] = {Part = P[998], CFrame = P[998].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[999] then resizeBatch[#resizeBatch+1] = {Part = P[999], CFrame = P[999].CFrame, Size = Vector3.new(0.8200200796127319,1.177207350730896,5.413137912750244)} end if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1002] then resizeBatch[#resizeBatch+1] = {Part = P[1002], CFrame = P[1002].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(25,25,25)} end if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1014] then resizeBatch[#resizeBatch+1] = {Part = P[1014], CFrame = P[1014].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1018] then resizeBatch[#resizeBatch+1] = {Part = P[1018], CFrame = P[1018].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1020] then resizeBatch[#resizeBatch+1] = {Part = P[1020], CFrame = P[1020].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(10.848937034606934,0.8822337985038757,0.7863379120826721)} end if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(2,16,2)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1026] then resizeBatch[#resizeBatch+1] = {Part = P[1026], CFrame = P[1026].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(17.5,1,20.5)} end if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(12,1,2)} end if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1036] then resizeBatch[#resizeBatch+1] = {Part = P[1036], CFrame = P[1036].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(3.184494733810425,0.7395280003547668,3.1392109394073486)} end if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(30,3,30)} end if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1047] then resizeBatch[#resizeBatch+1] = {Part = P[1047], CFrame = P[1047].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(1,4,4)} end if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1057] then resizeBatch[#resizeBatch+1] = {Part = P[1057], CFrame = P[1057].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(3.682466506958008,0.15999984741210938,8.999963760375977)} end if P[1061] then resizeBatch[#resizeBatch+1] = {Part = P[1061], CFrame = P[1061].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1065] then resizeBatch[#resizeBatch+1] = {Part = P[1065], CFrame = P[1065].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1067] then resizeBatch[#resizeBatch+1] = {Part = P[1067], CFrame = P[1067].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1069] then resizeBatch[#resizeBatch+1] = {Part = P[1069], CFrame = P[1069].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(2,16,2)} end if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(8.988964080810547,0.2803594768047333,8.952945709228516)} end if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(1,4,4)} end if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(0.19999998807907104,2,2)} end if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1089] then resizeBatch[#resizeBatch+1] = {Part = P[1089], CFrame = P[1089].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1096] then resizeBatch[#resizeBatch+1] = {Part = P[1096], CFrame = P[1096].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1100] then resizeBatch[#resizeBatch+1] = {Part = P[1100], CFrame = P[1100].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(0.2888299822807312,0.6100469827651978,0.9097929000854492)} end if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,41.20000076293945)} end if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(1.2000000476837158,6.599999904632568,1.2000000476837158)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(4.699999809265137,4.699999809265137,4.699999809265137)} end if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1112] then resizeBatch[#resizeBatch+1] = {Part = P[1112], CFrame = P[1112].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(22.5,1,4)} end if P[1114] then resizeBatch[#resizeBatch+1] = {Part = P[1114], CFrame = P[1114].CFrame, Size = Vector3.new(22.5,1,4)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(1,2,1)} end if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1118] then resizeBatch[#resizeBatch+1] = {Part = P[1118], CFrame = P[1118].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1125] then resizeBatch[#resizeBatch+1] = {Part = P[1125], CFrame = P[1125].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(12,1,2)} end if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(30,3,30)} end if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1135] then resizeBatch[#resizeBatch+1] = {Part = P[1135], CFrame = P[1135].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1139] then resizeBatch[#resizeBatch+1] = {Part = P[1139], CFrame = P[1139].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(15.765144348144531,0.9333780407905579,0.6904428005218506)} end if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(10.503710746765137,0.6201208829879761,0.9717347025871277)} end if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(15.720002174377441,15.720002174377441,10.480001449584961)} end if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(5.327970027923584,0.6980200409889221,7.6226301193237305)} end if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1159] then resizeBatch[#resizeBatch+1] = {Part = P[1159], CFrame = P[1159].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(14.146600723266602,1.6953766345977783,7.22422456741333)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(4,1,4)} end if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(4,1,4)} end if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(22.5,1,4)} end if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(4.150407791137695,3.2901418209075928,1.147022008895874)} end if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1177] then resizeBatch[#resizeBatch+1] = {Part = P[1177], CFrame = P[1177].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1179] then resizeBatch[#resizeBatch+1] = {Part = P[1179], CFrame = P[1179].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1180] then resizeBatch[#resizeBatch+1] = {Part = P[1180], CFrame = P[1180].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(0.5250699520111084,0.5577920079231262,1.0849227905273438)} end if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1186] then resizeBatch[#resizeBatch+1] = {Part = P[1186], CFrame = P[1186].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1187] then resizeBatch[#resizeBatch+1] = {Part = P[1187], CFrame = P[1187].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1189] then resizeBatch[#resizeBatch+1] = {Part = P[1189], CFrame = P[1189].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1193] then resizeBatch[#resizeBatch+1] = {Part = P[1193], CFrame = P[1193].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(0.7542669773101807,0.0728050023317337,1.016187071800232)} end if P[1195] then resizeBatch[#resizeBatch+1] = {Part = P[1195], CFrame = P[1195].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end if P[1200] then resizeBatch[#resizeBatch+1] = {Part = P[1200], CFrame = P[1200].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(30,3,30)} end if P[1202] then resizeBatch[#resizeBatch+1] = {Part = P[1202], CFrame = P[1202].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end if P[1204] then resizeBatch[#resizeBatch+1] = {Part = P[1204], CFrame = P[1204].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1207] then resizeBatch[#resizeBatch+1] = {Part = P[1207], CFrame = P[1207].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(10.01894474029541,0.40103334188461304,2)} end if P[1209] then resizeBatch[#resizeBatch+1] = {Part = P[1209], CFrame = P[1209].CFrame, Size = Vector3.new(16.000001907348633,1,56.39998245239258)} end if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1211] then resizeBatch[#resizeBatch+1] = {Part = P[1211], CFrame = P[1211].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(0.2038320004940033,0.20519399642944336,1.4040579795837402)} end if P[1213] then resizeBatch[#resizeBatch+1] = {Part = P[1213], CFrame = P[1213].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.289639949798584)} end if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(0.7838718891143799,0.022950001060962677,0.6469380259513855)} end if P[1216] then resizeBatch[#resizeBatch+1] = {Part = P[1216], CFrame = P[1216].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1218] then resizeBatch[#resizeBatch+1] = {Part = P[1218], CFrame = P[1218].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1219] then resizeBatch[#resizeBatch+1] = {Part = P[1219], CFrame = P[1219].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1222] then resizeBatch[#resizeBatch+1] = {Part = P[1222], CFrame = P[1222].CFrame, Size = Vector3.new(5,1,5)} end if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1226] then resizeBatch[#resizeBatch+1] = {Part = P[1226], CFrame = P[1226].CFrame, Size = Vector3.new(16.324935913085938,8.009028434753418,29.349672317504883)} end if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1228] then resizeBatch[#resizeBatch+1] = {Part = P[1228], CFrame = P[1228].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1229] then resizeBatch[#resizeBatch+1] = {Part = P[1229], CFrame = P[1229].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1230] then resizeBatch[#resizeBatch+1] = {Part = P[1230], CFrame = P[1230].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1234] then resizeBatch[#resizeBatch+1] = {Part = P[1234], CFrame = P[1234].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1235] then resizeBatch[#resizeBatch+1] = {Part = P[1235], CFrame = P[1235].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1237] then resizeBatch[#resizeBatch+1] = {Part = P[1237], CFrame = P[1237].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1240] then resizeBatch[#resizeBatch+1] = {Part = P[1240], CFrame = P[1240].CFrame, Size = Vector3.new(18.895673751831055,3.2851152420043945,31.849977493286133)} end if P[1241] then resizeBatch[#resizeBatch+1] = {Part = P[1241], CFrame = P[1241].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1243] then resizeBatch[#resizeBatch+1] = {Part = P[1243], CFrame = P[1243].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(4,1,4)} end if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1248] then resizeBatch[#resizeBatch+1] = {Part = P[1248], CFrame = P[1248].CFrame, Size = Vector3.new(10.019012451171875,0.40103334188461304,2)} end if P[1249] then resizeBatch[#resizeBatch+1] = {Part = P[1249], CFrame = P[1249].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1251] then resizeBatch[#resizeBatch+1] = {Part = P[1251], CFrame = P[1251].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1253] then resizeBatch[#resizeBatch+1] = {Part = P[1253], CFrame = P[1253].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1254] then resizeBatch[#resizeBatch+1] = {Part = P[1254], CFrame = P[1254].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1256] then resizeBatch[#resizeBatch+1] = {Part = P[1256], CFrame = P[1256].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1257] then resizeBatch[#resizeBatch+1] = {Part = P[1257], CFrame = P[1257].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1260] then resizeBatch[#resizeBatch+1] = {Part = P[1260], CFrame = P[1260].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1261] then resizeBatch[#resizeBatch+1] = {Part = P[1261], CFrame = P[1261].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1263] then resizeBatch[#resizeBatch+1] = {Part = P[1263], CFrame = P[1263].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1264] then resizeBatch[#resizeBatch+1] = {Part = P[1264], CFrame = P[1264].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(2.1028733253479004,0.35718733072280884,0.709342360496521)} end if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1267] then resizeBatch[#resizeBatch+1] = {Part = P[1267], CFrame = P[1267].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1268] then resizeBatch[#resizeBatch+1] = {Part = P[1268], CFrame = P[1268].CFrame, Size = Vector3.new(1.6910400390625,5.457540035247803,4.343429088592529)} end if P[1269] then resizeBatch[#resizeBatch+1] = {Part = P[1269], CFrame = P[1269].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1270] then resizeBatch[#resizeBatch+1] = {Part = P[1270], CFrame = P[1270].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1274] then resizeBatch[#resizeBatch+1] = {Part = P[1274], CFrame = P[1274].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1276] then resizeBatch[#resizeBatch+1] = {Part = P[1276], CFrame = P[1276].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1277] then resizeBatch[#resizeBatch+1] = {Part = P[1277], CFrame = P[1277].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1278] then resizeBatch[#resizeBatch+1] = {Part = P[1278], CFrame = P[1278].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1281] then resizeBatch[#resizeBatch+1] = {Part = P[1281], CFrame = P[1281].CFrame, Size = Vector3.new(10.197426795959473,5.85584831237793,17.14999008178711)} end if P[1282] then resizeBatch[#resizeBatch+1] = {Part = P[1282], CFrame = P[1282].CFrame, Size = Vector3.new(10.022285461425781,0.4090898931026459,2)} end if P[1283] then resizeBatch[#resizeBatch+1] = {Part = P[1283], CFrame = P[1283].CFrame, Size = Vector3.new(1.933896541595459,0.3965030014514923,2.0859503746032715)} end if P[1284] then resizeBatch[#resizeBatch+1] = {Part = P[1284], CFrame = P[1284].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(10.692819595336914,4.427682876586914,17.28601837158203)} end if P[1286] then resizeBatch[#resizeBatch+1] = {Part = P[1286], CFrame = P[1286].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(10.650749206542969,0.8822337985038757,0.7479797601699829)} end if P[1288] then resizeBatch[#resizeBatch+1] = {Part = P[1288], CFrame = P[1288].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1289] then resizeBatch[#resizeBatch+1] = {Part = P[1289], CFrame = P[1289].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1290] then resizeBatch[#resizeBatch+1] = {Part = P[1290], CFrame = P[1290].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,27.522518157958984)} end if P[1291] then resizeBatch[#resizeBatch+1] = {Part = P[1291], CFrame = P[1291].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1292] then resizeBatch[#resizeBatch+1] = {Part = P[1292], CFrame = P[1292].CFrame, Size = Vector3.new(1,4,4)} end if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1297] then resizeBatch[#resizeBatch+1] = {Part = P[1297], CFrame = P[1297].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1298] then resizeBatch[#resizeBatch+1] = {Part = P[1298], CFrame = P[1298].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[1299] then resizeBatch[#resizeBatch+1] = {Part = P[1299], CFrame = P[1299].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1300] then resizeBatch[#resizeBatch+1] = {Part = P[1300], CFrame = P[1300].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(1.6202189922332764,1.7607899904251099,0.9848098754882812)} end if P[1302] then resizeBatch[#resizeBatch+1] = {Part = P[1302], CFrame = P[1302].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1303] then resizeBatch[#resizeBatch+1] = {Part = P[1303], CFrame = P[1303].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1304] then resizeBatch[#resizeBatch+1] = {Part = P[1304], CFrame = P[1304].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1307] then resizeBatch[#resizeBatch+1] = {Part = P[1307], CFrame = P[1307].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(4,1,4)} end if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(14,1,4)} end if P[1312] then resizeBatch[#resizeBatch+1] = {Part = P[1312], CFrame = P[1312].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1317] then resizeBatch[#resizeBatch+1] = {Part = P[1317], CFrame = P[1317].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1319] then resizeBatch[#resizeBatch+1] = {Part = P[1319], CFrame = P[1319].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1323] then resizeBatch[#resizeBatch+1] = {Part = P[1323], CFrame = P[1323].CFrame, Size = Vector3.new(0.8200197815895081,1.1721762418746948,5.413137912750244)} end if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1326] then resizeBatch[#resizeBatch+1] = {Part = P[1326], CFrame = P[1326].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1328] then resizeBatch[#resizeBatch+1] = {Part = P[1328], CFrame = P[1328].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(10.01894474029541,0.40103334188461304,2)} end if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1333] then resizeBatch[#resizeBatch+1] = {Part = P[1333], CFrame = P[1333].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1334] then resizeBatch[#resizeBatch+1] = {Part = P[1334], CFrame = P[1334].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1335] then resizeBatch[#resizeBatch+1] = {Part = P[1335], CFrame = P[1335].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1336] then resizeBatch[#resizeBatch+1] = {Part = P[1336], CFrame = P[1336].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1338] then resizeBatch[#resizeBatch+1] = {Part = P[1338], CFrame = P[1338].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1339] then resizeBatch[#resizeBatch+1] = {Part = P[1339], CFrame = P[1339].CFrame, Size = Vector3.new(12.083976745605469,3.1492743492126465,10.333258628845215)} end if P[1340] then resizeBatch[#resizeBatch+1] = {Part = P[1340], CFrame = P[1340].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1342] then resizeBatch[#resizeBatch+1] = {Part = P[1342], CFrame = P[1342].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1343] then resizeBatch[#resizeBatch+1] = {Part = P[1343], CFrame = P[1343].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1344] then resizeBatch[#resizeBatch+1] = {Part = P[1344], CFrame = P[1344].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1347] then resizeBatch[#resizeBatch+1] = {Part = P[1347], CFrame = P[1347].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1348] then resizeBatch[#resizeBatch+1] = {Part = P[1348], CFrame = P[1348].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1349] then resizeBatch[#resizeBatch+1] = {Part = P[1349], CFrame = P[1349].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(2,16,2)} end if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(2,16,2)} end if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1356] then resizeBatch[#resizeBatch+1] = {Part = P[1356], CFrame = P[1356].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1357] then resizeBatch[#resizeBatch+1] = {Part = P[1357], CFrame = P[1357].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1358] then resizeBatch[#resizeBatch+1] = {Part = P[1358], CFrame = P[1358].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1359] then resizeBatch[#resizeBatch+1] = {Part = P[1359], CFrame = P[1359].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1360] then resizeBatch[#resizeBatch+1] = {Part = P[1360], CFrame = P[1360].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end if P[1362] then resizeBatch[#resizeBatch+1] = {Part = P[1362], CFrame = P[1362].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1364] then resizeBatch[#resizeBatch+1] = {Part = P[1364], CFrame = P[1364].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1365] then resizeBatch[#resizeBatch+1] = {Part = P[1365], CFrame = P[1365].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1366] then resizeBatch[#resizeBatch+1] = {Part = P[1366], CFrame = P[1366].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(4.703795433044434,2.9938530921936035,24.263532638549805)} end if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1370] then resizeBatch[#resizeBatch+1] = {Part = P[1370], CFrame = P[1370].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1372] then resizeBatch[#resizeBatch+1] = {Part = P[1372], CFrame = P[1372].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1373] then resizeBatch[#resizeBatch+1] = {Part = P[1373], CFrame = P[1373].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1374] then resizeBatch[#resizeBatch+1] = {Part = P[1374], CFrame = P[1374].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1377] then resizeBatch[#resizeBatch+1] = {Part = P[1377], CFrame = P[1377].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1378] then resizeBatch[#resizeBatch+1] = {Part = P[1378], CFrame = P[1378].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1379] then resizeBatch[#resizeBatch+1] = {Part = P[1379], CFrame = P[1379].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1380] then resizeBatch[#resizeBatch+1] = {Part = P[1380], CFrame = P[1380].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(1.5170009136199951,0.11949899792671204,1.7645299434661865)} end if P[1382] then resizeBatch[#resizeBatch+1] = {Part = P[1382], CFrame = P[1382].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1385] then resizeBatch[#resizeBatch+1] = {Part = P[1385], CFrame = P[1385].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1386] then resizeBatch[#resizeBatch+1] = {Part = P[1386], CFrame = P[1386].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1387] then resizeBatch[#resizeBatch+1] = {Part = P[1387], CFrame = P[1387].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(0.8922420144081116,1.0678789615631104,6.058413028717041)} end if P[1389] then resizeBatch[#resizeBatch+1] = {Part = P[1389], CFrame = P[1389].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1390] then resizeBatch[#resizeBatch+1] = {Part = P[1390], CFrame = P[1390].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1391] then resizeBatch[#resizeBatch+1] = {Part = P[1391], CFrame = P[1391].CFrame, Size = Vector3.new(3.883775472640991,8.678397178649902,5.54086446762085)} end if P[1392] then resizeBatch[#resizeBatch+1] = {Part = P[1392], CFrame = P[1392].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1395] then resizeBatch[#resizeBatch+1] = {Part = P[1395], CFrame = P[1395].CFrame, Size = Vector3.new(1.529670000076294,2.4397997856140137,13.887510299682617)} end if P[1396] then resizeBatch[#resizeBatch+1] = {Part = P[1396], CFrame = P[1396].CFrame, Size = Vector3.new(22.5,1,4)} end if P[1397] then resizeBatch[#resizeBatch+1] = {Part = P[1397], CFrame = P[1397].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1399] then resizeBatch[#resizeBatch+1] = {Part = P[1399], CFrame = P[1399].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(4,1,4)} end if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1403] then resizeBatch[#resizeBatch+1] = {Part = P[1403], CFrame = P[1403].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1404] then resizeBatch[#resizeBatch+1] = {Part = P[1404], CFrame = P[1404].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1405] then resizeBatch[#resizeBatch+1] = {Part = P[1405], CFrame = P[1405].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1407] then resizeBatch[#resizeBatch+1] = {Part = P[1407], CFrame = P[1407].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1409] then resizeBatch[#resizeBatch+1] = {Part = P[1409], CFrame = P[1409].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1410] then resizeBatch[#resizeBatch+1] = {Part = P[1410], CFrame = P[1410].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1411] then resizeBatch[#resizeBatch+1] = {Part = P[1411], CFrame = P[1411].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1413] then resizeBatch[#resizeBatch+1] = {Part = P[1413], CFrame = P[1413].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1414] then resizeBatch[#resizeBatch+1] = {Part = P[1414], CFrame = P[1414].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1417] then resizeBatch[#resizeBatch+1] = {Part = P[1417], CFrame = P[1417].CFrame, Size = Vector3.new(5,1,5)} end if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1422] then resizeBatch[#resizeBatch+1] = {Part = P[1422], CFrame = P[1422].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1423] then resizeBatch[#resizeBatch+1] = {Part = P[1423], CFrame = P[1423].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1424] then resizeBatch[#resizeBatch+1] = {Part = P[1424], CFrame = P[1424].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1426] then resizeBatch[#resizeBatch+1] = {Part = P[1426], CFrame = P[1426].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1428] then resizeBatch[#resizeBatch+1] = {Part = P[1428], CFrame = P[1428].CFrame, Size = Vector3.new(2,16,2)} end if P[1430] then resizeBatch[#resizeBatch+1] = {Part = P[1430], CFrame = P[1430].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1431] then resizeBatch[#resizeBatch+1] = {Part = P[1431], CFrame = P[1431].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1433] then resizeBatch[#resizeBatch+1] = {Part = P[1433], CFrame = P[1433].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1434] then resizeBatch[#resizeBatch+1] = {Part = P[1434], CFrame = P[1434].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1436] then resizeBatch[#resizeBatch+1] = {Part = P[1436], CFrame = P[1436].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1438] then resizeBatch[#resizeBatch+1] = {Part = P[1438], CFrame = P[1438].CFrame, Size = Vector3.new(0.2635419964790344,0.12203598022460938,2.022459030151367)} end if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(5,1,5)} end if P[1441] then resizeBatch[#resizeBatch+1] = {Part = P[1441], CFrame = P[1441].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1442] then resizeBatch[#resizeBatch+1] = {Part = P[1442], CFrame = P[1442].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1444] then resizeBatch[#resizeBatch+1] = {Part = P[1444], CFrame = P[1444].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1445] then resizeBatch[#resizeBatch+1] = {Part = P[1445], CFrame = P[1445].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(0.3105599880218506,0.2577570080757141,2.0226798057556152)} end if P[1447] then resizeBatch[#resizeBatch+1] = {Part = P[1447], CFrame = P[1447].CFrame, Size = Vector3.new(14,1,4)} end if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end if P[1450] then resizeBatch[#resizeBatch+1] = {Part = P[1450], CFrame = P[1450].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1451] then resizeBatch[#resizeBatch+1] = {Part = P[1451], CFrame = P[1451].CFrame, Size = Vector3.new(1,32,32)} end if P[1452] then resizeBatch[#resizeBatch+1] = {Part = P[1452], CFrame = P[1452].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1453] then resizeBatch[#resizeBatch+1] = {Part = P[1453], CFrame = P[1453].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1454] then resizeBatch[#resizeBatch+1] = {Part = P[1454], CFrame = P[1454].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1456] then resizeBatch[#resizeBatch+1] = {Part = P[1456], CFrame = P[1456].CFrame, Size = Vector3.new(17,1,13.5)} end if P[1457] then resizeBatch[#resizeBatch+1] = {Part = P[1457], CFrame = P[1457].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1458] then resizeBatch[#resizeBatch+1] = {Part = P[1458], CFrame = P[1458].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1459] then resizeBatch[#resizeBatch+1] = {Part = P[1459], CFrame = P[1459].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end if P[1460] then resizeBatch[#resizeBatch+1] = {Part = P[1460], CFrame = P[1460].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1462] then resizeBatch[#resizeBatch+1] = {Part = P[1462], CFrame = P[1462].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1463] then resizeBatch[#resizeBatch+1] = {Part = P[1463], CFrame = P[1463].CFrame, Size = Vector3.new(1,1,2)} end if P[1465] then resizeBatch[#resizeBatch+1] = {Part = P[1465], CFrame = P[1465].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1466] then resizeBatch[#resizeBatch+1] = {Part = P[1466], CFrame = P[1466].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1468] then resizeBatch[#resizeBatch+1] = {Part = P[1468], CFrame = P[1468].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1469] then resizeBatch[#resizeBatch+1] = {Part = P[1469], CFrame = P[1469].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1470] then resizeBatch[#resizeBatch+1] = {Part = P[1470], CFrame = P[1470].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1471] then resizeBatch[#resizeBatch+1] = {Part = P[1471], CFrame = P[1471].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1472] then resizeBatch[#resizeBatch+1] = {Part = P[1472], CFrame = P[1472].CFrame, Size = Vector3.new(10.019012451171875,0.40908950567245483,2)} end if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(5.896095275878906,2.8574929237365723,3.104001998901367)} end if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1475] then resizeBatch[#resizeBatch+1] = {Part = P[1475], CFrame = P[1475].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1476] then resizeBatch[#resizeBatch+1] = {Part = P[1476], CFrame = P[1476].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1477] then resizeBatch[#resizeBatch+1] = {Part = P[1477], CFrame = P[1477].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1478] then resizeBatch[#resizeBatch+1] = {Part = P[1478], CFrame = P[1478].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1481] then resizeBatch[#resizeBatch+1] = {Part = P[1481], CFrame = P[1481].CFrame, Size = Vector3.new(1.4028799533843994,0.8773800134658813,2.1718802452087402)} end if P[1482] then resizeBatch[#resizeBatch+1] = {Part = P[1482], CFrame = P[1482].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1483] then resizeBatch[#resizeBatch+1] = {Part = P[1483], CFrame = P[1483].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(6.765779972076416,1.2933900356292725,4.197329998016357)} end if P[1487] then resizeBatch[#resizeBatch+1] = {Part = P[1487], CFrame = P[1487].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1489] then resizeBatch[#resizeBatch+1] = {Part = P[1489], CFrame = P[1489].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1490] then resizeBatch[#resizeBatch+1] = {Part = P[1490], CFrame = P[1490].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1491] then resizeBatch[#resizeBatch+1] = {Part = P[1491], CFrame = P[1491].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1492] then resizeBatch[#resizeBatch+1] = {Part = P[1492], CFrame = P[1492].CFrame, Size = Vector3.new(5.340378761291504,0.714805006980896,2.6438136100769043)} end if P[1493] then resizeBatch[#resizeBatch+1] = {Part = P[1493], CFrame = P[1493].CFrame, Size = Vector3.new(13.07857608795166,1.4883203506469727,1.5833070278167725)} end if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1495] then resizeBatch[#resizeBatch+1] = {Part = P[1495], CFrame = P[1495].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1496] then resizeBatch[#resizeBatch+1] = {Part = P[1496], CFrame = P[1496].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1497] then resizeBatch[#resizeBatch+1] = {Part = P[1497], CFrame = P[1497].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1498] then resizeBatch[#resizeBatch+1] = {Part = P[1498], CFrame = P[1498].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(30.19915008544922,5.28485107421875,7.549787521362305)} end if P[1500] then resizeBatch[#resizeBatch+1] = {Part = P[1500], CFrame = P[1500].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.289639949798584)} end if P[1501] then resizeBatch[#resizeBatch+1] = {Part = P[1501], CFrame = P[1501].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1502] then resizeBatch[#resizeBatch+1] = {Part = P[1502], CFrame = P[1502].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1503] then resizeBatch[#resizeBatch+1] = {Part = P[1503], CFrame = P[1503].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1504] then resizeBatch[#resizeBatch+1] = {Part = P[1504], CFrame = P[1504].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1505] then resizeBatch[#resizeBatch+1] = {Part = P[1505], CFrame = P[1505].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1506] then resizeBatch[#resizeBatch+1] = {Part = P[1506], CFrame = P[1506].CFrame, Size = Vector3.new(61,1,63)} end if P[1507] then resizeBatch[#resizeBatch+1] = {Part = P[1507], CFrame = P[1507].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1508] then resizeBatch[#resizeBatch+1] = {Part = P[1508], CFrame = P[1508].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1509] then resizeBatch[#resizeBatch+1] = {Part = P[1509], CFrame = P[1509].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1510] then resizeBatch[#resizeBatch+1] = {Part = P[1510], CFrame = P[1510].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1512] then resizeBatch[#resizeBatch+1] = {Part = P[1512], CFrame = P[1512].CFrame, Size = Vector3.new(1.9589600563049316,5.122429847717285,6.728419303894043)} end if P[1513] then resizeBatch[#resizeBatch+1] = {Part = P[1513], CFrame = P[1513].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1514] then resizeBatch[#resizeBatch+1] = {Part = P[1514], CFrame = P[1514].CFrame, Size = Vector3.new(2,16,2)} end if P[1516] then resizeBatch[#resizeBatch+1] = {Part = P[1516], CFrame = P[1516].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1517] then resizeBatch[#resizeBatch+1] = {Part = P[1517], CFrame = P[1517].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end if P[1519] then resizeBatch[#resizeBatch+1] = {Part = P[1519], CFrame = P[1519].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1520] then resizeBatch[#resizeBatch+1] = {Part = P[1520], CFrame = P[1520].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1521] then resizeBatch[#resizeBatch+1] = {Part = P[1521], CFrame = P[1521].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1522] then resizeBatch[#resizeBatch+1] = {Part = P[1522], CFrame = P[1522].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1523] then resizeBatch[#resizeBatch+1] = {Part = P[1523], CFrame = P[1523].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1524] then resizeBatch[#resizeBatch+1] = {Part = P[1524], CFrame = P[1524].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[1526] then resizeBatch[#resizeBatch+1] = {Part = P[1526], CFrame = P[1526].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1527] then resizeBatch[#resizeBatch+1] = {Part = P[1527], CFrame = P[1527].CFrame, Size = Vector3.new(4.833333492279053,14.5,4.833333492279053)} end if P[1529] then resizeBatch[#resizeBatch+1] = {Part = P[1529], CFrame = P[1529].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1530] then resizeBatch[#resizeBatch+1] = {Part = P[1530], CFrame = P[1530].CFrame, Size = Vector3.new(0.09999966621398926,1.100000023841858,2.199998378753662)} end if P[1531] then resizeBatch[#resizeBatch+1] = {Part = P[1531], CFrame = P[1531].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1532] then resizeBatch[#resizeBatch+1] = {Part = P[1532], CFrame = P[1532].CFrame, Size = Vector3.new(0.049986839294433594,0.10000000149011612,2.5999999046325684)} end if P[1533] then resizeBatch[#resizeBatch+1] = {Part = P[1533], CFrame = P[1533].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1535] then resizeBatch[#resizeBatch+1] = {Part = P[1535], CFrame = P[1535].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1536] then resizeBatch[#resizeBatch+1] = {Part = P[1536], CFrame = P[1536].CFrame, Size = Vector3.new(12.360669136047363,9.784899711608887,15.76148796081543)} end if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(33.95000076293945,0.9089692831039429,5.516916275024414)} end if P[1538] then resizeBatch[#resizeBatch+1] = {Part = P[1538], CFrame = P[1538].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1539] then resizeBatch[#resizeBatch+1] = {Part = P[1539], CFrame = P[1539].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1540] then resizeBatch[#resizeBatch+1] = {Part = P[1540], CFrame = P[1540].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1541] then resizeBatch[#resizeBatch+1] = {Part = P[1541], CFrame = P[1541].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1542] then resizeBatch[#resizeBatch+1] = {Part = P[1542], CFrame = P[1542].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1543] then resizeBatch[#resizeBatch+1] = {Part = P[1543], CFrame = P[1543].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1544] then resizeBatch[#resizeBatch+1] = {Part = P[1544], CFrame = P[1544].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1546] then resizeBatch[#resizeBatch+1] = {Part = P[1546], CFrame = P[1546].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1547] then resizeBatch[#resizeBatch+1] = {Part = P[1547], CFrame = P[1547].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1548] then resizeBatch[#resizeBatch+1] = {Part = P[1548], CFrame = P[1548].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1549] then resizeBatch[#resizeBatch+1] = {Part = P[1549], CFrame = P[1549].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1550] then resizeBatch[#resizeBatch+1] = {Part = P[1550], CFrame = P[1550].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1551] then resizeBatch[#resizeBatch+1] = {Part = P[1551], CFrame = P[1551].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1552] then resizeBatch[#resizeBatch+1] = {Part = P[1552], CFrame = P[1552].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1553] then resizeBatch[#resizeBatch+1] = {Part = P[1553], CFrame = P[1553].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1554] then resizeBatch[#resizeBatch+1] = {Part = P[1554], CFrame = P[1554].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1555] then resizeBatch[#resizeBatch+1] = {Part = P[1555], CFrame = P[1555].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1556] then resizeBatch[#resizeBatch+1] = {Part = P[1556], CFrame = P[1556].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[1557] then resizeBatch[#resizeBatch+1] = {Part = P[1557], CFrame = P[1557].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1558] then resizeBatch[#resizeBatch+1] = {Part = P[1558], CFrame = P[1558].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1560] then resizeBatch[#resizeBatch+1] = {Part = P[1560], CFrame = P[1560].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1561] then resizeBatch[#resizeBatch+1] = {Part = P[1561], CFrame = P[1561].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1562] then resizeBatch[#resizeBatch+1] = {Part = P[1562], CFrame = P[1562].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end if P[1564] then resizeBatch[#resizeBatch+1] = {Part = P[1564], CFrame = P[1564].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(33,1.649999737739563,3.299999475479126)} end if P[1566] then resizeBatch[#resizeBatch+1] = {Part = P[1566], CFrame = P[1566].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1567] then resizeBatch[#resizeBatch+1] = {Part = P[1567], CFrame = P[1567].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,27.522518157958984)} end if P[1568] then resizeBatch[#resizeBatch+1] = {Part = P[1568], CFrame = P[1568].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end if P[1569] then resizeBatch[#resizeBatch+1] = {Part = P[1569], CFrame = P[1569].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1570] then resizeBatch[#resizeBatch+1] = {Part = P[1570], CFrame = P[1570].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1571] then resizeBatch[#resizeBatch+1] = {Part = P[1571], CFrame = P[1571].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1575] then resizeBatch[#resizeBatch+1] = {Part = P[1575], CFrame = P[1575].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1576] then resizeBatch[#resizeBatch+1] = {Part = P[1576], CFrame = P[1576].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1577] then resizeBatch[#resizeBatch+1] = {Part = P[1577], CFrame = P[1577].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1578] then resizeBatch[#resizeBatch+1] = {Part = P[1578], CFrame = P[1578].CFrame, Size = Vector3.new(4,0.20000000298023224,4)} end if P[1579] then resizeBatch[#resizeBatch+1] = {Part = P[1579], CFrame = P[1579].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(0.830081582069397,0.3924027681350708,0.6942499279975891)} end if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1582] then resizeBatch[#resizeBatch+1] = {Part = P[1582], CFrame = P[1582].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1583] then resizeBatch[#resizeBatch+1] = {Part = P[1583], CFrame = P[1583].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1587] then resizeBatch[#resizeBatch+1] = {Part = P[1587], CFrame = P[1587].CFrame, Size = Vector3.new(15.610564231872559,6.907283782958984,35.14514923095703)} end if P[1588] then resizeBatch[#resizeBatch+1] = {Part = P[1588], CFrame = P[1588].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1589] then resizeBatch[#resizeBatch+1] = {Part = P[1589], CFrame = P[1589].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1591] then resizeBatch[#resizeBatch+1] = {Part = P[1591], CFrame = P[1591].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1592] then resizeBatch[#resizeBatch+1] = {Part = P[1592], CFrame = P[1592].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1593] then resizeBatch[#resizeBatch+1] = {Part = P[1593], CFrame = P[1593].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1594] then resizeBatch[#resizeBatch+1] = {Part = P[1594], CFrame = P[1594].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1595] then resizeBatch[#resizeBatch+1] = {Part = P[1595], CFrame = P[1595].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1596] then resizeBatch[#resizeBatch+1] = {Part = P[1596], CFrame = P[1596].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(1.660884976387024,0.42076998949050903,1.7645670175552368)} end if P[1598] then resizeBatch[#resizeBatch+1] = {Part = P[1598], CFrame = P[1598].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1599] then resizeBatch[#resizeBatch+1] = {Part = P[1599], CFrame = P[1599].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1601] then resizeBatch[#resizeBatch+1] = {Part = P[1601], CFrame = P[1601].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1604] then resizeBatch[#resizeBatch+1] = {Part = P[1604], CFrame = P[1604].CFrame, Size = Vector3.new(5.327970027923584,0.6980200409889221,7.6226301193237305)} end if P[1605] then resizeBatch[#resizeBatch+1] = {Part = P[1605], CFrame = P[1605].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1606] then resizeBatch[#resizeBatch+1] = {Part = P[1606], CFrame = P[1606].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1607] then resizeBatch[#resizeBatch+1] = {Part = P[1607], CFrame = P[1607].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1608] then resizeBatch[#resizeBatch+1] = {Part = P[1608], CFrame = P[1608].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1610] then resizeBatch[#resizeBatch+1] = {Part = P[1610], CFrame = P[1610].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(61,15,63)} end if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1613] then resizeBatch[#resizeBatch+1] = {Part = P[1613], CFrame = P[1613].CFrame, Size = Vector3.new(1.9267948865890503,0.8401432633399963,1.7809022665023804)} end if P[1614] then resizeBatch[#resizeBatch+1] = {Part = P[1614], CFrame = P[1614].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1615] then resizeBatch[#resizeBatch+1] = {Part = P[1615], CFrame = P[1615].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1616] then resizeBatch[#resizeBatch+1] = {Part = P[1616], CFrame = P[1616].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1617] then resizeBatch[#resizeBatch+1] = {Part = P[1617], CFrame = P[1617].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1618] then resizeBatch[#resizeBatch+1] = {Part = P[1618], CFrame = P[1618].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1619] then resizeBatch[#resizeBatch+1] = {Part = P[1619], CFrame = P[1619].CFrame, Size = Vector3.new(9.529327392578125,1,9.249431610107422)} end if P[1620] then resizeBatch[#resizeBatch+1] = {Part = P[1620], CFrame = P[1620].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1621] then resizeBatch[#resizeBatch+1] = {Part = P[1621], CFrame = P[1621].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1624] then resizeBatch[#resizeBatch+1] = {Part = P[1624], CFrame = P[1624].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1626] then resizeBatch[#resizeBatch+1] = {Part = P[1626], CFrame = P[1626].CFrame, Size = Vector3.new(9.147207260131836,0.4090898931026459,2)} end if P[1627] then resizeBatch[#resizeBatch+1] = {Part = P[1627], CFrame = P[1627].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1628] then resizeBatch[#resizeBatch+1] = {Part = P[1628], CFrame = P[1628].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(1.2526681423187256,0.36724746227264404,0.35216084122657776)} end if P[1630] then resizeBatch[#resizeBatch+1] = {Part = P[1630], CFrame = P[1630].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1632] then resizeBatch[#resizeBatch+1] = {Part = P[1632], CFrame = P[1632].CFrame, Size = Vector3.new(22.5,1,4)} end if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1634] then resizeBatch[#resizeBatch+1] = {Part = P[1634], CFrame = P[1634].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1635] then resizeBatch[#resizeBatch+1] = {Part = P[1635], CFrame = P[1635].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1636] then resizeBatch[#resizeBatch+1] = {Part = P[1636], CFrame = P[1636].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1637] then resizeBatch[#resizeBatch+1] = {Part = P[1637], CFrame = P[1637].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1638] then resizeBatch[#resizeBatch+1] = {Part = P[1638], CFrame = P[1638].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1639] then resizeBatch[#resizeBatch+1] = {Part = P[1639], CFrame = P[1639].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1640] then resizeBatch[#resizeBatch+1] = {Part = P[1640], CFrame = P[1640].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1641] then resizeBatch[#resizeBatch+1] = {Part = P[1641], CFrame = P[1641].CFrame, Size = Vector3.new(0.7838718891143799,0.022950001060962677,0.6469370722770691)} end if P[1642] then resizeBatch[#resizeBatch+1] = {Part = P[1642], CFrame = P[1642].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1643] then resizeBatch[#resizeBatch+1] = {Part = P[1643], CFrame = P[1643].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1644] then resizeBatch[#resizeBatch+1] = {Part = P[1644], CFrame = P[1644].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1646] then resizeBatch[#resizeBatch+1] = {Part = P[1646], CFrame = P[1646].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1647] then resizeBatch[#resizeBatch+1] = {Part = P[1647], CFrame = P[1647].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1648] then resizeBatch[#resizeBatch+1] = {Part = P[1648], CFrame = P[1648].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1649] then resizeBatch[#resizeBatch+1] = {Part = P[1649], CFrame = P[1649].CFrame, Size = Vector3.new(1,2,1)} end if P[1650] then resizeBatch[#resizeBatch+1] = {Part = P[1650], CFrame = P[1650].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1651] then resizeBatch[#resizeBatch+1] = {Part = P[1651], CFrame = P[1651].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1653] then resizeBatch[#resizeBatch+1] = {Part = P[1653], CFrame = P[1653].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1654] then resizeBatch[#resizeBatch+1] = {Part = P[1654], CFrame = P[1654].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1656] then resizeBatch[#resizeBatch+1] = {Part = P[1656], CFrame = P[1656].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1658] then resizeBatch[#resizeBatch+1] = {Part = P[1658], CFrame = P[1658].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1659] then resizeBatch[#resizeBatch+1] = {Part = P[1659], CFrame = P[1659].CFrame, Size = Vector3.new(14,1,4)} end if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(12,1,2)} end if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1662] then resizeBatch[#resizeBatch+1] = {Part = P[1662], CFrame = P[1662].CFrame, Size = Vector3.new(33.95000076293945,0.9089692831039429,5.516916275024414)} end if P[1663] then resizeBatch[#resizeBatch+1] = {Part = P[1663], CFrame = P[1663].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1666] then resizeBatch[#resizeBatch+1] = {Part = P[1666], CFrame = P[1666].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.7999999523162842,1,4.800000190734863)} end if P[1668] then resizeBatch[#resizeBatch+1] = {Part = P[1668], CFrame = P[1668].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1669] then resizeBatch[#resizeBatch+1] = {Part = P[1669], CFrame = P[1669].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end if P[1670] then resizeBatch[#resizeBatch+1] = {Part = P[1670], CFrame = P[1670].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1671] then resizeBatch[#resizeBatch+1] = {Part = P[1671], CFrame = P[1671].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1672] then resizeBatch[#resizeBatch+1] = {Part = P[1672], CFrame = P[1672].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1674] then resizeBatch[#resizeBatch+1] = {Part = P[1674], CFrame = P[1674].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1675] then resizeBatch[#resizeBatch+1] = {Part = P[1675], CFrame = P[1675].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[1676] then resizeBatch[#resizeBatch+1] = {Part = P[1676], CFrame = P[1676].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(18.84536361694336,6.243215084075928,36.246891021728516)} end if P[1678] then resizeBatch[#resizeBatch+1] = {Part = P[1678], CFrame = P[1678].CFrame, Size = Vector3.new(14.357895851135254,5.0861358642578125,24.062301635742188)} end if P[1679] then resizeBatch[#resizeBatch+1] = {Part = P[1679], CFrame = P[1679].CFrame, Size = Vector3.new(14,1,4)} end if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1681] then resizeBatch[#resizeBatch+1] = {Part = P[1681], CFrame = P[1681].CFrame, Size = Vector3.new(0.2635509967803955,0.12203800678253174,2.022435188293457)} end if P[1682] then resizeBatch[#resizeBatch+1] = {Part = P[1682], CFrame = P[1682].CFrame, Size = Vector3.new(13.294930458068848,13.294929504394531,13.294929504394531)} end if P[1683] then resizeBatch[#resizeBatch+1] = {Part = P[1683], CFrame = P[1683].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1685] then resizeBatch[#resizeBatch+1] = {Part = P[1685], CFrame = P[1685].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1686] then resizeBatch[#resizeBatch+1] = {Part = P[1686], CFrame = P[1686].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1687] then resizeBatch[#resizeBatch+1] = {Part = P[1687], CFrame = P[1687].CFrame, Size = Vector3.new(10.503710746765137,0.4283309578895569,0.9717347025871277)} end if P[1688] then resizeBatch[#resizeBatch+1] = {Part = P[1688], CFrame = P[1688].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1689] then resizeBatch[#resizeBatch+1] = {Part = P[1689], CFrame = P[1689].CFrame, Size = Vector3.new(10.579766273498535,2.535526990890503,6.7261762619018555)} end if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1693] then resizeBatch[#resizeBatch+1] = {Part = P[1693], CFrame = P[1693].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1695] then resizeBatch[#resizeBatch+1] = {Part = P[1695], CFrame = P[1695].CFrame, Size = Vector3.new(4.150407791137695,3.290142059326172,1.147022008895874)} end if P[1696] then resizeBatch[#resizeBatch+1] = {Part = P[1696], CFrame = P[1696].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end if P[1697] then resizeBatch[#resizeBatch+1] = {Part = P[1697], CFrame = P[1697].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1698] then resizeBatch[#resizeBatch+1] = {Part = P[1698], CFrame = P[1698].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1699] then resizeBatch[#resizeBatch+1] = {Part = P[1699], CFrame = P[1699].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1700] then resizeBatch[#resizeBatch+1] = {Part = P[1700], CFrame = P[1700].CFrame, Size = Vector3.new(0.24424999952316284,0.5155199766159058,1.0198999643325806)} end if P[1701] then resizeBatch[#resizeBatch+1] = {Part = P[1701], CFrame = P[1701].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end if P[1704] then resizeBatch[#resizeBatch+1] = {Part = P[1704], CFrame = P[1704].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1706] then resizeBatch[#resizeBatch+1] = {Part = P[1706], CFrame = P[1706].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1707] then resizeBatch[#resizeBatch+1] = {Part = P[1707], CFrame = P[1707].CFrame, Size = Vector3.new(0.8354970216751099,0.20815099775791168,1.0163060426712036)} end if P[1708] then resizeBatch[#resizeBatch+1] = {Part = P[1708], CFrame = P[1708].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1709] then resizeBatch[#resizeBatch+1] = {Part = P[1709], CFrame = P[1709].CFrame, Size = Vector3.new(10.022285461425781,0.4090898931026459,2)} end if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(2,2,1)} end if P[1711] then resizeBatch[#resizeBatch+1] = {Part = P[1711], CFrame = P[1711].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1712] then resizeBatch[#resizeBatch+1] = {Part = P[1712], CFrame = P[1712].CFrame, Size = Vector3.new(2.1264920234680176,0.3927493393421173,1.9299999475479126)} end if P[1713] then resizeBatch[#resizeBatch+1] = {Part = P[1713], CFrame = P[1713].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(14,1,4)} end if P[1715] then resizeBatch[#resizeBatch+1] = {Part = P[1715], CFrame = P[1715].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1716] then resizeBatch[#resizeBatch+1] = {Part = P[1716], CFrame = P[1716].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1718] then resizeBatch[#resizeBatch+1] = {Part = P[1718], CFrame = P[1718].CFrame, Size = Vector3.new(15.720398902893066,0.8822337985038757,0.9078047275543213)} end if P[1719] then resizeBatch[#resizeBatch+1] = {Part = P[1719], CFrame = P[1719].CFrame, Size = Vector3.new(1,1,2)} end if P[1721] then resizeBatch[#resizeBatch+1] = {Part = P[1721], CFrame = P[1721].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1722] then resizeBatch[#resizeBatch+1] = {Part = P[1722], CFrame = P[1722].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1723] then resizeBatch[#resizeBatch+1] = {Part = P[1723], CFrame = P[1723].CFrame, Size = Vector3.new(22.5,1,4)} end if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1725] then resizeBatch[#resizeBatch+1] = {Part = P[1725], CFrame = P[1725].CFrame, Size = Vector3.new(4.190654277801514,4.090038776397705,6.75132942199707)} end if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1727] then resizeBatch[#resizeBatch+1] = {Part = P[1727], CFrame = P[1727].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1728] then resizeBatch[#resizeBatch+1] = {Part = P[1728], CFrame = P[1728].CFrame, Size = Vector3.new(0.09999918937683105,0.10000000149011612,0.44996824860572815)} end if P[1729] then resizeBatch[#resizeBatch+1] = {Part = P[1729], CFrame = P[1729].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1730] then resizeBatch[#resizeBatch+1] = {Part = P[1730], CFrame = P[1730].CFrame, Size = Vector3.new(1.9499999284744263,0.3569217324256897,2.026054859161377)} end if P[1731] then resizeBatch[#resizeBatch+1] = {Part = P[1731], CFrame = P[1731].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1732] then resizeBatch[#resizeBatch+1] = {Part = P[1732], CFrame = P[1732].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1733] then resizeBatch[#resizeBatch+1] = {Part = P[1733], CFrame = P[1733].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1734] then resizeBatch[#resizeBatch+1] = {Part = P[1734], CFrame = P[1734].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1735] then resizeBatch[#resizeBatch+1] = {Part = P[1735], CFrame = P[1735].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1736] then resizeBatch[#resizeBatch+1] = {Part = P[1736], CFrame = P[1736].CFrame, Size = Vector3.new(1,2,1)} end if P[1737] then resizeBatch[#resizeBatch+1] = {Part = P[1737], CFrame = P[1737].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1738] then resizeBatch[#resizeBatch+1] = {Part = P[1738], CFrame = P[1738].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1739] then resizeBatch[#resizeBatch+1] = {Part = P[1739], CFrame = P[1739].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1741] then resizeBatch[#resizeBatch+1] = {Part = P[1741], CFrame = P[1741].CFrame, Size = Vector3.new(0.4225866198539734,0.4829569160938263,0.6288497447967529)} end if P[1742] then resizeBatch[#resizeBatch+1] = {Part = P[1742], CFrame = P[1742].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1743] then resizeBatch[#resizeBatch+1] = {Part = P[1743], CFrame = P[1743].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1744] then resizeBatch[#resizeBatch+1] = {Part = P[1744], CFrame = P[1744].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1745] then resizeBatch[#resizeBatch+1] = {Part = P[1745], CFrame = P[1745].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1746] then resizeBatch[#resizeBatch+1] = {Part = P[1746], CFrame = P[1746].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1747] then resizeBatch[#resizeBatch+1] = {Part = P[1747], CFrame = P[1747].CFrame, Size = Vector3.new(2,16,2)} end if P[1748] then resizeBatch[#resizeBatch+1] = {Part = P[1748], CFrame = P[1748].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1749] then resizeBatch[#resizeBatch+1] = {Part = P[1749], CFrame = P[1749].CFrame, Size = Vector3.new(30,3,30)} end if P[1750] then resizeBatch[#resizeBatch+1] = {Part = P[1750], CFrame = P[1750].CFrame, Size = Vector3.new(1.6000001430511475,0.800000011920929,1.6000001430511475)} end if P[1752] then resizeBatch[#resizeBatch+1] = {Part = P[1752], CFrame = P[1752].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1754] then resizeBatch[#resizeBatch+1] = {Part = P[1754], CFrame = P[1754].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1755] then resizeBatch[#resizeBatch+1] = {Part = P[1755], CFrame = P[1755].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1756] then resizeBatch[#resizeBatch+1] = {Part = P[1756], CFrame = P[1756].CFrame, Size = Vector3.new(12,1,2)} end if P[1757] then resizeBatch[#resizeBatch+1] = {Part = P[1757], CFrame = P[1757].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1758] then resizeBatch[#resizeBatch+1] = {Part = P[1758], CFrame = P[1758].CFrame, Size = Vector3.new(0.8200200796127319,1.1772063970565796,5.413137912750244)} end if P[1759] then resizeBatch[#resizeBatch+1] = {Part = P[1759], CFrame = P[1759].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1760] then resizeBatch[#resizeBatch+1] = {Part = P[1760], CFrame = P[1760].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1761] then resizeBatch[#resizeBatch+1] = {Part = P[1761], CFrame = P[1761].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1762] then resizeBatch[#resizeBatch+1] = {Part = P[1762], CFrame = P[1762].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1763] then resizeBatch[#resizeBatch+1] = {Part = P[1763], CFrame = P[1763].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1764] then resizeBatch[#resizeBatch+1] = {Part = P[1764], CFrame = P[1764].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1765] then resizeBatch[#resizeBatch+1] = {Part = P[1765], CFrame = P[1765].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1766] then resizeBatch[#resizeBatch+1] = {Part = P[1766], CFrame = P[1766].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1767] then resizeBatch[#resizeBatch+1] = {Part = P[1767], CFrame = P[1767].CFrame, Size = Vector3.new(33,1.649999737739563,3.299999475479126)} end if P[1768] then resizeBatch[#resizeBatch+1] = {Part = P[1768], CFrame = P[1768].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1769] then resizeBatch[#resizeBatch+1] = {Part = P[1769], CFrame = P[1769].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1770] then resizeBatch[#resizeBatch+1] = {Part = P[1770], CFrame = P[1770].CFrame, Size = Vector3.new(14,1,4)} end if P[1771] then resizeBatch[#resizeBatch+1] = {Part = P[1771], CFrame = P[1771].CFrame, Size = Vector3.new(2.0686864852905273,0.3399081826210022,2.016441822052002)} end if P[1772] then resizeBatch[#resizeBatch+1] = {Part = P[1772], CFrame = P[1772].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1773] then resizeBatch[#resizeBatch+1] = {Part = P[1773], CFrame = P[1773].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1774] then resizeBatch[#resizeBatch+1] = {Part = P[1774], CFrame = P[1774].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(3.707697629928589,5.90615177154541,17.195262908935547)} end if P[1776] then resizeBatch[#resizeBatch+1] = {Part = P[1776], CFrame = P[1776].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1777] then resizeBatch[#resizeBatch+1] = {Part = P[1777], CFrame = P[1777].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end if P[1778] then resizeBatch[#resizeBatch+1] = {Part = P[1778], CFrame = P[1778].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1779] then resizeBatch[#resizeBatch+1] = {Part = P[1779], CFrame = P[1779].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1780] then resizeBatch[#resizeBatch+1] = {Part = P[1780], CFrame = P[1780].CFrame, Size = Vector3.new(3.299999713897705,1.649999737739563,3.299999475479126)} end if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1782] then resizeBatch[#resizeBatch+1] = {Part = P[1782], CFrame = P[1782].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1783] then resizeBatch[#resizeBatch+1] = {Part = P[1783], CFrame = P[1783].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1784] then resizeBatch[#resizeBatch+1] = {Part = P[1784], CFrame = P[1784].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1785] then resizeBatch[#resizeBatch+1] = {Part = P[1785], CFrame = P[1785].CFrame, Size = Vector3.new(10.503710746765137,0.5689769387245178,0.9717347025871277)} end if P[1786] then resizeBatch[#resizeBatch+1] = {Part = P[1786], CFrame = P[1786].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1787] then resizeBatch[#resizeBatch+1] = {Part = P[1787], CFrame = P[1787].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1788] then resizeBatch[#resizeBatch+1] = {Part = P[1788], CFrame = P[1788].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1789] then resizeBatch[#resizeBatch+1] = {Part = P[1789], CFrame = P[1789].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1790] then resizeBatch[#resizeBatch+1] = {Part = P[1790], CFrame = P[1790].CFrame, Size = Vector3.new(0.09999999403953552,1,1)} end if P[1791] then resizeBatch[#resizeBatch+1] = {Part = P[1791], CFrame = P[1791].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1792] then resizeBatch[#resizeBatch+1] = {Part = P[1792], CFrame = P[1792].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1793] then resizeBatch[#resizeBatch+1] = {Part = P[1793], CFrame = P[1793].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1795] then resizeBatch[#resizeBatch+1] = {Part = P[1795], CFrame = P[1795].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1796] then resizeBatch[#resizeBatch+1] = {Part = P[1796], CFrame = P[1796].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1797] then resizeBatch[#resizeBatch+1] = {Part = P[1797], CFrame = P[1797].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1798] then resizeBatch[#resizeBatch+1] = {Part = P[1798], CFrame = P[1798].CFrame, Size = Vector3.new(2.3999996185302734,2.200000047683716,0.09999990463256836)} end if P[1799] then resizeBatch[#resizeBatch+1] = {Part = P[1799], CFrame = P[1799].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1800] then resizeBatch[#resizeBatch+1] = {Part = P[1800], CFrame = P[1800].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[1801] then resizeBatch[#resizeBatch+1] = {Part = P[1801], CFrame = P[1801].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1802] then resizeBatch[#resizeBatch+1] = {Part = P[1802], CFrame = P[1802].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1803] then resizeBatch[#resizeBatch+1] = {Part = P[1803], CFrame = P[1803].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1804] then resizeBatch[#resizeBatch+1] = {Part = P[1804], CFrame = P[1804].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1805] then resizeBatch[#resizeBatch+1] = {Part = P[1805], CFrame = P[1805].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1806] then resizeBatch[#resizeBatch+1] = {Part = P[1806], CFrame = P[1806].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1807] then resizeBatch[#resizeBatch+1] = {Part = P[1807], CFrame = P[1807].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1808] then resizeBatch[#resizeBatch+1] = {Part = P[1808], CFrame = P[1808].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.0859503746032715)} end if P[1810] then resizeBatch[#resizeBatch+1] = {Part = P[1810], CFrame = P[1810].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(7,1,7)} end if P[1813] then resizeBatch[#resizeBatch+1] = {Part = P[1813], CFrame = P[1813].CFrame, Size = Vector3.new(14,1,4)} end if P[1814] then resizeBatch[#resizeBatch+1] = {Part = P[1814], CFrame = P[1814].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(18.935922622680664,6.238189220428467,37.650489807128906)} end if P[1816] then resizeBatch[#resizeBatch+1] = {Part = P[1816], CFrame = P[1816].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1817] then resizeBatch[#resizeBatch+1] = {Part = P[1817], CFrame = P[1817].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1818] then resizeBatch[#resizeBatch+1] = {Part = P[1818], CFrame = P[1818].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1819] then resizeBatch[#resizeBatch+1] = {Part = P[1819], CFrame = P[1819].CFrame, Size = Vector3.new(16,1,36)} end if P[1820] then resizeBatch[#resizeBatch+1] = {Part = P[1820], CFrame = P[1820].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1822] then resizeBatch[#resizeBatch+1] = {Part = P[1822], CFrame = P[1822].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1823] then resizeBatch[#resizeBatch+1] = {Part = P[1823], CFrame = P[1823].CFrame, Size = Vector3.new(14,1,4)} end if P[1824] then resizeBatch[#resizeBatch+1] = {Part = P[1824], CFrame = P[1824].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1825] then resizeBatch[#resizeBatch+1] = {Part = P[1825], CFrame = P[1825].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1826] then resizeBatch[#resizeBatch+1] = {Part = P[1826], CFrame = P[1826].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(17.5,13.5,20.5)} end if P[1828] then resizeBatch[#resizeBatch+1] = {Part = P[1828], CFrame = P[1828].CFrame, Size = Vector3.new(4.034699440002441,5.90615177154541,17.295879364013672)} end if P[1829] then resizeBatch[#resizeBatch+1] = {Part = P[1829], CFrame = P[1829].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(3.4259727001190186,5.740144729614258,17.889516830444336)} end if P[1831] then resizeBatch[#resizeBatch+1] = {Part = P[1831], CFrame = P[1831].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1832] then resizeBatch[#resizeBatch+1] = {Part = P[1832], CFrame = P[1832].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(0.20000000298023224,2,2)} end if P[1834] then resizeBatch[#resizeBatch+1] = {Part = P[1834], CFrame = P[1834].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1835] then resizeBatch[#resizeBatch+1] = {Part = P[1835], CFrame = P[1835].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1837] then resizeBatch[#resizeBatch+1] = {Part = P[1837], CFrame = P[1837].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1838] then resizeBatch[#resizeBatch+1] = {Part = P[1838], CFrame = P[1838].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1840] then resizeBatch[#resizeBatch+1] = {Part = P[1840], CFrame = P[1840].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1841] then resizeBatch[#resizeBatch+1] = {Part = P[1841], CFrame = P[1841].CFrame, Size = Vector3.new(11.37110710144043,0.3324161171913147,12.296735763549805)} end if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1845] then resizeBatch[#resizeBatch+1] = {Part = P[1845], CFrame = P[1845].CFrame, Size = Vector3.new(1.5170049667358398,0.11980799585580826,1.7645519971847534)} end if P[1846] then resizeBatch[#resizeBatch+1] = {Part = P[1846], CFrame = P[1846].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1847] then resizeBatch[#resizeBatch+1] = {Part = P[1847], CFrame = P[1847].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1849] then resizeBatch[#resizeBatch+1] = {Part = P[1849], CFrame = P[1849].CFrame, Size = Vector3.new(13.294930458068848,13.294929504394531,13.294929504394531)} end if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1852] then resizeBatch[#resizeBatch+1] = {Part = P[1852], CFrame = P[1852].CFrame, Size = Vector3.new(24.54946517944336,24.830839157104492,9.723536491394043)} end if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(42.0457649230957,2.7300405502319336,10.736761093139648)} end if P[1855] then resizeBatch[#resizeBatch+1] = {Part = P[1855], CFrame = P[1855].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(41.920005798339844,26.20000457763672,10.480001449584961)} end if P[1857] then resizeBatch[#resizeBatch+1] = {Part = P[1857], CFrame = P[1857].CFrame, Size = Vector3.new(41.920005798339844,26.20000457763672,10.480001449584961)} end if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1859] then resizeBatch[#resizeBatch+1] = {Part = P[1859], CFrame = P[1859].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1861] then resizeBatch[#resizeBatch+1] = {Part = P[1861], CFrame = P[1861].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1862] then resizeBatch[#resizeBatch+1] = {Part = P[1862], CFrame = P[1862].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[1863] then resizeBatch[#resizeBatch+1] = {Part = P[1863], CFrame = P[1863].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1864] then resizeBatch[#resizeBatch+1] = {Part = P[1864], CFrame = P[1864].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1865] then resizeBatch[#resizeBatch+1] = {Part = P[1865], CFrame = P[1865].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[1866] then resizeBatch[#resizeBatch+1] = {Part = P[1866], CFrame = P[1866].CFrame, Size = Vector3.new(15.720002174377441,15.720002174377441,10.480001449584961)} end if P[1868] then resizeBatch[#resizeBatch+1] = {Part = P[1868], CFrame = P[1868].CFrame, Size = Vector3.new(42.04351806640625,2.7314810752868652,10.73534107208252)} end if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1875] then resizeBatch[#resizeBatch+1] = {Part = P[1875], CFrame = P[1875].CFrame, Size = Vector3.new(1.9199806451797485,0.3399081826210022,2.0859503746032715)} end if P[1876] then resizeBatch[#resizeBatch+1] = {Part = P[1876], CFrame = P[1876].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1878] then resizeBatch[#resizeBatch+1] = {Part = P[1878], CFrame = P[1878].CFrame, Size = Vector3.new(7.671966552734375,6.28347110748291,26.532424926757812)} end if P[1879] then resizeBatch[#resizeBatch+1] = {Part = P[1879], CFrame = P[1879].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1880] then resizeBatch[#resizeBatch+1] = {Part = P[1880], CFrame = P[1880].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1882] then resizeBatch[#resizeBatch+1] = {Part = P[1882], CFrame = P[1882].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1883] then resizeBatch[#resizeBatch+1] = {Part = P[1883], CFrame = P[1883].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1884] then resizeBatch[#resizeBatch+1] = {Part = P[1884], CFrame = P[1884].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1886] then resizeBatch[#resizeBatch+1] = {Part = P[1886], CFrame = P[1886].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1887] then resizeBatch[#resizeBatch+1] = {Part = P[1887], CFrame = P[1887].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1888] then resizeBatch[#resizeBatch+1] = {Part = P[1888], CFrame = P[1888].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1889] then resizeBatch[#resizeBatch+1] = {Part = P[1889], CFrame = P[1889].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1890] then resizeBatch[#resizeBatch+1] = {Part = P[1890], CFrame = P[1890].CFrame, Size = Vector3.new(10.022285461425781,0.4090898931026459,2)} end if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1892] then resizeBatch[#resizeBatch+1] = {Part = P[1892], CFrame = P[1892].CFrame, Size = Vector3.new(30.399999618530273,1,12.800000190734863)} end if P[1893] then resizeBatch[#resizeBatch+1] = {Part = P[1893], CFrame = P[1893].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1894] then resizeBatch[#resizeBatch+1] = {Part = P[1894], CFrame = P[1894].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1897] then resizeBatch[#resizeBatch+1] = {Part = P[1897], CFrame = P[1897].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1898] then resizeBatch[#resizeBatch+1] = {Part = P[1898], CFrame = P[1898].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1899] then resizeBatch[#resizeBatch+1] = {Part = P[1899], CFrame = P[1899].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end if P[1901] then resizeBatch[#resizeBatch+1] = {Part = P[1901], CFrame = P[1901].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1902] then resizeBatch[#resizeBatch+1] = {Part = P[1902], CFrame = P[1902].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1903] then resizeBatch[#resizeBatch+1] = {Part = P[1903], CFrame = P[1903].CFrame, Size = Vector3.new(1,2,1)} end if P[1904] then resizeBatch[#resizeBatch+1] = {Part = P[1904], CFrame = P[1904].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1905] then resizeBatch[#resizeBatch+1] = {Part = P[1905], CFrame = P[1905].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1906] then resizeBatch[#resizeBatch+1] = {Part = P[1906], CFrame = P[1906].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1907] then resizeBatch[#resizeBatch+1] = {Part = P[1907], CFrame = P[1907].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1908] then resizeBatch[#resizeBatch+1] = {Part = P[1908], CFrame = P[1908].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1909] then resizeBatch[#resizeBatch+1] = {Part = P[1909], CFrame = P[1909].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1910] then resizeBatch[#resizeBatch+1] = {Part = P[1910], CFrame = P[1910].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1911] then resizeBatch[#resizeBatch+1] = {Part = P[1911], CFrame = P[1911].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1912] then resizeBatch[#resizeBatch+1] = {Part = P[1912], CFrame = P[1912].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1914] then resizeBatch[#resizeBatch+1] = {Part = P[1914], CFrame = P[1914].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1915] then resizeBatch[#resizeBatch+1] = {Part = P[1915], CFrame = P[1915].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1917] then resizeBatch[#resizeBatch+1] = {Part = P[1917], CFrame = P[1917].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1918] then resizeBatch[#resizeBatch+1] = {Part = P[1918], CFrame = P[1918].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1920] then resizeBatch[#resizeBatch+1] = {Part = P[1920], CFrame = P[1920].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1923] then resizeBatch[#resizeBatch+1] = {Part = P[1923], CFrame = P[1923].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1924] then resizeBatch[#resizeBatch+1] = {Part = P[1924], CFrame = P[1924].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1925] then resizeBatch[#resizeBatch+1] = {Part = P[1925], CFrame = P[1925].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1926] then resizeBatch[#resizeBatch+1] = {Part = P[1926], CFrame = P[1926].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1927] then resizeBatch[#resizeBatch+1] = {Part = P[1927], CFrame = P[1927].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1929] then resizeBatch[#resizeBatch+1] = {Part = P[1929], CFrame = P[1929].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[1931] then resizeBatch[#resizeBatch+1] = {Part = P[1931], CFrame = P[1931].CFrame, Size = Vector3.new(4,1,4)} end if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(40.19990158081055,8.203652381896973,13.159502983093262)} end if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1935] then resizeBatch[#resizeBatch+1] = {Part = P[1935], CFrame = P[1935].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1936] then resizeBatch[#resizeBatch+1] = {Part = P[1936], CFrame = P[1936].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1937] then resizeBatch[#resizeBatch+1] = {Part = P[1937], CFrame = P[1937].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1938] then resizeBatch[#resizeBatch+1] = {Part = P[1938], CFrame = P[1938].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1941] then resizeBatch[#resizeBatch+1] = {Part = P[1941], CFrame = P[1941].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[1944] then resizeBatch[#resizeBatch+1] = {Part = P[1944], CFrame = P[1944].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1948] then resizeBatch[#resizeBatch+1] = {Part = P[1948], CFrame = P[1948].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1949] then resizeBatch[#resizeBatch+1] = {Part = P[1949], CFrame = P[1949].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1951] then resizeBatch[#resizeBatch+1] = {Part = P[1951], CFrame = P[1951].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1953] then resizeBatch[#resizeBatch+1] = {Part = P[1953], CFrame = P[1953].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[1954] then resizeBatch[#resizeBatch+1] = {Part = P[1954], CFrame = P[1954].CFrame, Size = Vector3.new(4.135314464569092,3.3404488563537598,14.191879272460938)} end if P[1955] then resizeBatch[#resizeBatch+1] = {Part = P[1955], CFrame = P[1955].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1957] then resizeBatch[#resizeBatch+1] = {Part = P[1957], CFrame = P[1957].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1959] then resizeBatch[#resizeBatch+1] = {Part = P[1959], CFrame = P[1959].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1960] then resizeBatch[#resizeBatch+1] = {Part = P[1960], CFrame = P[1960].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(10.650749206542969,0.8822337985038757,0.7543727159500122)} end if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1963] then resizeBatch[#resizeBatch+1] = {Part = P[1963], CFrame = P[1963].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1964] then resizeBatch[#resizeBatch+1] = {Part = P[1964], CFrame = P[1964].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1966] then resizeBatch[#resizeBatch+1] = {Part = P[1966], CFrame = P[1966].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1967] then resizeBatch[#resizeBatch+1] = {Part = P[1967], CFrame = P[1967].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1968] then resizeBatch[#resizeBatch+1] = {Part = P[1968], CFrame = P[1968].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[1969] then resizeBatch[#resizeBatch+1] = {Part = P[1969], CFrame = P[1969].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1971] then resizeBatch[#resizeBatch+1] = {Part = P[1971], CFrame = P[1971].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1972] then resizeBatch[#resizeBatch+1] = {Part = P[1972], CFrame = P[1972].CFrame, Size = Vector3.new(12.083976745605469,3.1492743492126465,10.333258628845215)} end if P[1973] then resizeBatch[#resizeBatch+1] = {Part = P[1973], CFrame = P[1973].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1974] then resizeBatch[#resizeBatch+1] = {Part = P[1974], CFrame = P[1974].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1975] then resizeBatch[#resizeBatch+1] = {Part = P[1975], CFrame = P[1975].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1976] then resizeBatch[#resizeBatch+1] = {Part = P[1976], CFrame = P[1976].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(4,0.40000003576278687,4)} end if P[1980] then resizeBatch[#resizeBatch+1] = {Part = P[1980], CFrame = P[1980].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[1981] then resizeBatch[#resizeBatch+1] = {Part = P[1981], CFrame = P[1981].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1982] then resizeBatch[#resizeBatch+1] = {Part = P[1982], CFrame = P[1982].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[1983] then resizeBatch[#resizeBatch+1] = {Part = P[1983], CFrame = P[1983].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1985] then resizeBatch[#resizeBatch+1] = {Part = P[1985], CFrame = P[1985].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1986] then resizeBatch[#resizeBatch+1] = {Part = P[1986], CFrame = P[1986].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1988] then resizeBatch[#resizeBatch+1] = {Part = P[1988], CFrame = P[1988].CFrame, Size = Vector3.new(15.5,1,4)} end if P[1989] then resizeBatch[#resizeBatch+1] = {Part = P[1989], CFrame = P[1989].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1991] then resizeBatch[#resizeBatch+1] = {Part = P[1991], CFrame = P[1991].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[1993] then resizeBatch[#resizeBatch+1] = {Part = P[1993], CFrame = P[1993].CFrame, Size = Vector3.new(2,16,2)} end if P[1995] then resizeBatch[#resizeBatch+1] = {Part = P[1995], CFrame = P[1995].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1996] then resizeBatch[#resizeBatch+1] = {Part = P[1996], CFrame = P[1996].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(18.629619598388672,6.546108722686768,36.367305755615234)} end if P[1998] then resizeBatch[#resizeBatch+1] = {Part = P[1998], CFrame = P[1998].CFrame, Size = Vector3.new(4.800000190734863,1,5.213088512420654)} end if P[2000] then resizeBatch[#resizeBatch+1] = {Part = P[2000], CFrame = P[2000].CFrame, Size = Vector3.new(33,1.649999737739563,3.299999475479126)} end if P[2001] then resizeBatch[#resizeBatch+1] = {Part = P[2001], CFrame = P[2001].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2002] then resizeBatch[#resizeBatch+1] = {Part = P[2002], CFrame = P[2002].CFrame, Size = Vector3.new(7.591658115386963,9.437234878540039,10.292213439941406)} end if P[2003] then resizeBatch[#resizeBatch+1] = {Part = P[2003], CFrame = P[2003].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2004] then resizeBatch[#resizeBatch+1] = {Part = P[2004], CFrame = P[2004].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2007] then resizeBatch[#resizeBatch+1] = {Part = P[2007], CFrame = P[2007].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2009] then resizeBatch[#resizeBatch+1] = {Part = P[2009], CFrame = P[2009].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2010] then resizeBatch[#resizeBatch+1] = {Part = P[2010], CFrame = P[2010].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2011] then resizeBatch[#resizeBatch+1] = {Part = P[2011], CFrame = P[2011].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2012] then resizeBatch[#resizeBatch+1] = {Part = P[2012], CFrame = P[2012].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2013] then resizeBatch[#resizeBatch+1] = {Part = P[2013], CFrame = P[2013].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2015] then resizeBatch[#resizeBatch+1] = {Part = P[2015], CFrame = P[2015].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2016] then resizeBatch[#resizeBatch+1] = {Part = P[2016], CFrame = P[2016].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2021] then resizeBatch[#resizeBatch+1] = {Part = P[2021], CFrame = P[2021].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2022] then resizeBatch[#resizeBatch+1] = {Part = P[2022], CFrame = P[2022].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2025] then resizeBatch[#resizeBatch+1] = {Part = P[2025], CFrame = P[2025].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2026] then resizeBatch[#resizeBatch+1] = {Part = P[2026], CFrame = P[2026].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2027] then resizeBatch[#resizeBatch+1] = {Part = P[2027], CFrame = P[2027].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end if P[2028] then resizeBatch[#resizeBatch+1] = {Part = P[2028], CFrame = P[2028].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2029] then resizeBatch[#resizeBatch+1] = {Part = P[2029], CFrame = P[2029].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2031] then resizeBatch[#resizeBatch+1] = {Part = P[2031], CFrame = P[2031].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2033] then resizeBatch[#resizeBatch+1] = {Part = P[2033], CFrame = P[2033].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[2034] then resizeBatch[#resizeBatch+1] = {Part = P[2034], CFrame = P[2034].CFrame, Size = Vector3.new(1,2,1)} end if P[2035] then resizeBatch[#resizeBatch+1] = {Part = P[2035], CFrame = P[2035].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2036] then resizeBatch[#resizeBatch+1] = {Part = P[2036], CFrame = P[2036].CFrame, Size = Vector3.new(10.019021987915039,0.4090898931026459,2.000001907348633)} end if P[2037] then resizeBatch[#resizeBatch+1] = {Part = P[2037], CFrame = P[2037].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2038] then resizeBatch[#resizeBatch+1] = {Part = P[2038], CFrame = P[2038].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[2039] then resizeBatch[#resizeBatch+1] = {Part = P[2039], CFrame = P[2039].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2040] then resizeBatch[#resizeBatch+1] = {Part = P[2040], CFrame = P[2040].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2042] then resizeBatch[#resizeBatch+1] = {Part = P[2042], CFrame = P[2042].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2043] then resizeBatch[#resizeBatch+1] = {Part = P[2043], CFrame = P[2043].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2044] then resizeBatch[#resizeBatch+1] = {Part = P[2044], CFrame = P[2044].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[2046] then resizeBatch[#resizeBatch+1] = {Part = P[2046], CFrame = P[2046].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[2047] then resizeBatch[#resizeBatch+1] = {Part = P[2047], CFrame = P[2047].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[2049] then resizeBatch[#resizeBatch+1] = {Part = P[2049], CFrame = P[2049].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2050] then resizeBatch[#resizeBatch+1] = {Part = P[2050], CFrame = P[2050].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2052] then resizeBatch[#resizeBatch+1] = {Part = P[2052], CFrame = P[2052].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2054] then resizeBatch[#resizeBatch+1] = {Part = P[2054], CFrame = P[2054].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2056] then resizeBatch[#resizeBatch+1] = {Part = P[2056], CFrame = P[2056].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2057] then resizeBatch[#resizeBatch+1] = {Part = P[2057], CFrame = P[2057].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2059] then resizeBatch[#resizeBatch+1] = {Part = P[2059], CFrame = P[2059].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2060] then resizeBatch[#resizeBatch+1] = {Part = P[2060], CFrame = P[2060].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end if P[2146] then resizeBatch[#resizeBatch+1] = {Part = P[2146], CFrame = P[2146].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2620] then resizeBatch[#resizeBatch+1] = {Part = P[2620], CFrame = P[2620].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2443] then resizeBatch[#resizeBatch+1] = {Part = P[2443], CFrame = P[2443].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[2229] then resizeBatch[#resizeBatch+1] = {Part = P[2229], CFrame = P[2229].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2220] then resizeBatch[#resizeBatch+1] = {Part = P[2220], CFrame = P[2220].CFrame, Size = Vector3.new(0.09999918937683105,0.19999931752681732,0.09992959350347519)} end if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(11.827751159667969,0.9856459498405457,1.9712918996810913)} end if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2224] then resizeBatch[#resizeBatch+1] = {Part = P[2224], CFrame = P[2224].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2477] then resizeBatch[#resizeBatch+1] = {Part = P[2477], CFrame = P[2477].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[2602] then resizeBatch[#resizeBatch+1] = {Part = P[2602], CFrame = P[2602].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(5.326999187469482,1.5498980283737183,2.149721145629883)} end if P[2482] then resizeBatch[#resizeBatch+1] = {Part = P[2482], CFrame = P[2482].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2401] then resizeBatch[#resizeBatch+1] = {Part = P[2401], CFrame = P[2401].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2449] then resizeBatch[#resizeBatch+1] = {Part = P[2449], CFrame = P[2449].CFrame, Size = Vector3.new(0.8167999982833862,0.46136999130249023,1.1966400146484375)} end if P[2430] then resizeBatch[#resizeBatch+1] = {Part = P[2430], CFrame = P[2430].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2217] then resizeBatch[#resizeBatch+1] = {Part = P[2217], CFrame = P[2217].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2089] then resizeBatch[#resizeBatch+1] = {Part = P[2089], CFrame = P[2089].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(4,1,4)} end if P[2364] then resizeBatch[#resizeBatch+1] = {Part = P[2364], CFrame = P[2364].CFrame, Size = Vector3.new(4.593118190765381,5.740144729614258,17.889516830444336)} end if P[2188] then resizeBatch[#resizeBatch+1] = {Part = P[2188], CFrame = P[2188].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2349] then resizeBatch[#resizeBatch+1] = {Part = P[2349], CFrame = P[2349].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2196] then resizeBatch[#resizeBatch+1] = {Part = P[2196], CFrame = P[2196].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2416] then resizeBatch[#resizeBatch+1] = {Part = P[2416], CFrame = P[2416].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2558] then resizeBatch[#resizeBatch+1] = {Part = P[2558], CFrame = P[2558].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2278] then resizeBatch[#resizeBatch+1] = {Part = P[2278], CFrame = P[2278].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2376] then resizeBatch[#resizeBatch+1] = {Part = P[2376], CFrame = P[2376].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2096] then resizeBatch[#resizeBatch+1] = {Part = P[2096], CFrame = P[2096].CFrame, Size = Vector3.new(42.0457649230957,2.7300405502319336,10.736761093139648)} end if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2166] then resizeBatch[#resizeBatch+1] = {Part = P[2166], CFrame = P[2166].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2307] then resizeBatch[#resizeBatch+1] = {Part = P[2307], CFrame = P[2307].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2321] then resizeBatch[#resizeBatch+1] = {Part = P[2321], CFrame = P[2321].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2427] then resizeBatch[#resizeBatch+1] = {Part = P[2427], CFrame = P[2427].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2614] then resizeBatch[#resizeBatch+1] = {Part = P[2614], CFrame = P[2614].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[2394] then resizeBatch[#resizeBatch+1] = {Part = P[2394], CFrame = P[2394].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2171] then resizeBatch[#resizeBatch+1] = {Part = P[2171], CFrame = P[2171].CFrame, Size = Vector3.new(30,3,30)} end if P[2225] then resizeBatch[#resizeBatch+1] = {Part = P[2225], CFrame = P[2225].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2138] then resizeBatch[#resizeBatch+1] = {Part = P[2138], CFrame = P[2138].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(1,1,2)} end if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2399] then resizeBatch[#resizeBatch+1] = {Part = P[2399], CFrame = P[2399].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2381] then resizeBatch[#resizeBatch+1] = {Part = P[2381], CFrame = P[2381].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2462] then resizeBatch[#resizeBatch+1] = {Part = P[2462], CFrame = P[2462].CFrame, Size = Vector3.new(2,16,2)} end if P[2429] then resizeBatch[#resizeBatch+1] = {Part = P[2429], CFrame = P[2429].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2414] then resizeBatch[#resizeBatch+1] = {Part = P[2414], CFrame = P[2414].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2232] then resizeBatch[#resizeBatch+1] = {Part = P[2232], CFrame = P[2232].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,26.32251739501953)} end if P[2521] then resizeBatch[#resizeBatch+1] = {Part = P[2521], CFrame = P[2521].CFrame, Size = Vector3.new(0.6820200085639954,1.2081600427627563,1.0754098892211914)} end if P[2103] then resizeBatch[#resizeBatch+1] = {Part = P[2103], CFrame = P[2103].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2235] then resizeBatch[#resizeBatch+1] = {Part = P[2235], CFrame = P[2235].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2283] then resizeBatch[#resizeBatch+1] = {Part = P[2283], CFrame = P[2283].CFrame, Size = Vector3.new(30.19915008544922,6.794808864593506,7.549787521362305)} end if P[2318] then resizeBatch[#resizeBatch+1] = {Part = P[2318], CFrame = P[2318].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2161] then resizeBatch[#resizeBatch+1] = {Part = P[2161], CFrame = P[2161].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2181] then resizeBatch[#resizeBatch+1] = {Part = P[2181], CFrame = P[2181].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2200] then resizeBatch[#resizeBatch+1] = {Part = P[2200], CFrame = P[2200].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[2243] then resizeBatch[#resizeBatch+1] = {Part = P[2243], CFrame = P[2243].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[2106] then resizeBatch[#resizeBatch+1] = {Part = P[2106], CFrame = P[2106].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2310] then resizeBatch[#resizeBatch+1] = {Part = P[2310], CFrame = P[2310].CFrame, Size = Vector3.new(0.8355080485343933,0.20815899968147278,1.0161069631576538)} end if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(2.9078009128570557,1.3029767274856567,8.351128578186035)} end if P[2228] then resizeBatch[#resizeBatch+1] = {Part = P[2228], CFrame = P[2228].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2191] then resizeBatch[#resizeBatch+1] = {Part = P[2191], CFrame = P[2191].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2599] then resizeBatch[#resizeBatch+1] = {Part = P[2599], CFrame = P[2599].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2334] then resizeBatch[#resizeBatch+1] = {Part = P[2334], CFrame = P[2334].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2379] then resizeBatch[#resizeBatch+1] = {Part = P[2379], CFrame = P[2379].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2358] then resizeBatch[#resizeBatch+1] = {Part = P[2358], CFrame = P[2358].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2090] then resizeBatch[#resizeBatch+1] = {Part = P[2090], CFrame = P[2090].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2501] then resizeBatch[#resizeBatch+1] = {Part = P[2501], CFrame = P[2501].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2092] then resizeBatch[#resizeBatch+1] = {Part = P[2092], CFrame = P[2092].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2145] then resizeBatch[#resizeBatch+1] = {Part = P[2145], CFrame = P[2145].CFrame, Size = Vector3.new(6.741267681121826,5.951426982879639,15.127602577209473)} end if P[2136] then resizeBatch[#resizeBatch+1] = {Part = P[2136], CFrame = P[2136].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2279] then resizeBatch[#resizeBatch+1] = {Part = P[2279], CFrame = P[2279].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2308] then resizeBatch[#resizeBatch+1] = {Part = P[2308], CFrame = P[2308].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2081] then resizeBatch[#resizeBatch+1] = {Part = P[2081], CFrame = P[2081].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end if P[2595] then resizeBatch[#resizeBatch+1] = {Part = P[2595], CFrame = P[2595].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2538] then resizeBatch[#resizeBatch+1] = {Part = P[2538], CFrame = P[2538].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2306] then resizeBatch[#resizeBatch+1] = {Part = P[2306], CFrame = P[2306].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2067] then resizeBatch[#resizeBatch+1] = {Part = P[2067], CFrame = P[2067].CFrame, Size = Vector3.new(15.5,1,4)} end if P[2453] then resizeBatch[#resizeBatch+1] = {Part = P[2453], CFrame = P[2453].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2473] then resizeBatch[#resizeBatch+1] = {Part = P[2473], CFrame = P[2473].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2490] then resizeBatch[#resizeBatch+1] = {Part = P[2490], CFrame = P[2490].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2508] then resizeBatch[#resizeBatch+1] = {Part = P[2508], CFrame = P[2508].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2431] then resizeBatch[#resizeBatch+1] = {Part = P[2431], CFrame = P[2431].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2292] then resizeBatch[#resizeBatch+1] = {Part = P[2292], CFrame = P[2292].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2438] then resizeBatch[#resizeBatch+1] = {Part = P[2438], CFrame = P[2438].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2208] then resizeBatch[#resizeBatch+1] = {Part = P[2208], CFrame = P[2208].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2269] then resizeBatch[#resizeBatch+1] = {Part = P[2269], CFrame = P[2269].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2241] then resizeBatch[#resizeBatch+1] = {Part = P[2241], CFrame = P[2241].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2402] then resizeBatch[#resizeBatch+1] = {Part = P[2402], CFrame = P[2402].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2095] then resizeBatch[#resizeBatch+1] = {Part = P[2095], CFrame = P[2095].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[2345] then resizeBatch[#resizeBatch+1] = {Part = P[2345], CFrame = P[2345].CFrame, Size = Vector3.new(16.12955093383789,0.8822337985038757,0.6265130043029785)} end if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2590] then resizeBatch[#resizeBatch+1] = {Part = P[2590], CFrame = P[2590].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2117] then resizeBatch[#resizeBatch+1] = {Part = P[2117], CFrame = P[2117].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2162] then resizeBatch[#resizeBatch+1] = {Part = P[2162], CFrame = P[2162].CFrame, Size = Vector3.new(1,4,4)} end if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2294] then resizeBatch[#resizeBatch+1] = {Part = P[2294], CFrame = P[2294].CFrame, Size = Vector3.new(15.5,1,4)} end if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2245] then resizeBatch[#resizeBatch+1] = {Part = P[2245], CFrame = P[2245].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2608] then resizeBatch[#resizeBatch+1] = {Part = P[2608], CFrame = P[2608].CFrame, Size = Vector3.new(17.60003662109375,8.800008773803711,1.6000099182128906)} end if P[2480] then resizeBatch[#resizeBatch+1] = {Part = P[2480], CFrame = P[2480].CFrame, Size = Vector3.new(1,1,2)} end if P[2285] then resizeBatch[#resizeBatch+1] = {Part = P[2285], CFrame = P[2285].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[2062] then resizeBatch[#resizeBatch+1] = {Part = P[2062], CFrame = P[2062].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2470] then resizeBatch[#resizeBatch+1] = {Part = P[2470], CFrame = P[2470].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2077] then resizeBatch[#resizeBatch+1] = {Part = P[2077], CFrame = P[2077].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2428] then resizeBatch[#resizeBatch+1] = {Part = P[2428], CFrame = P[2428].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(2.3999996185302734,2.200000047683716,0.09999990463256836)} end if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(0.8461800217628479,0.6096599698066711,1.9141099452972412)} end if P[2626] then resizeBatch[#resizeBatch+1] = {Part = P[2626], CFrame = P[2626].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2533] then resizeBatch[#resizeBatch+1] = {Part = P[2533], CFrame = P[2533].CFrame, Size = Vector3.new(0.8461800217628479,0.5915599465370178,1.9141099452972412)} end if P[2152] then resizeBatch[#resizeBatch+1] = {Part = P[2152], CFrame = P[2152].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2440] then resizeBatch[#resizeBatch+1] = {Part = P[2440], CFrame = P[2440].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2593] then resizeBatch[#resizeBatch+1] = {Part = P[2593], CFrame = P[2593].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2139] then resizeBatch[#resizeBatch+1] = {Part = P[2139], CFrame = P[2139].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2093] then resizeBatch[#resizeBatch+1] = {Part = P[2093], CFrame = P[2093].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2282] then resizeBatch[#resizeBatch+1] = {Part = P[2282], CFrame = P[2282].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2154] then resizeBatch[#resizeBatch+1] = {Part = P[2154], CFrame = P[2154].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2445] then resizeBatch[#resizeBatch+1] = {Part = P[2445], CFrame = P[2445].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2328] then resizeBatch[#resizeBatch+1] = {Part = P[2328], CFrame = P[2328].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end if P[2500] then resizeBatch[#resizeBatch+1] = {Part = P[2500], CFrame = P[2500].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2333] then resizeBatch[#resizeBatch+1] = {Part = P[2333], CFrame = P[2333].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2366] then resizeBatch[#resizeBatch+1] = {Part = P[2366], CFrame = P[2366].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2199] then resizeBatch[#resizeBatch+1] = {Part = P[2199], CFrame = P[2199].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2086] then resizeBatch[#resizeBatch+1] = {Part = P[2086], CFrame = P[2086].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2301] then resizeBatch[#resizeBatch+1] = {Part = P[2301], CFrame = P[2301].CFrame, Size = Vector3.new(1.3746600151062012,0.6978179812431335,1.347142219543457)} end if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2319] then resizeBatch[#resizeBatch+1] = {Part = P[2319], CFrame = P[2319].CFrame, Size = Vector3.new(12,1,2)} end if P[2423] then resizeBatch[#resizeBatch+1] = {Part = P[2423], CFrame = P[2423].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2568] then resizeBatch[#resizeBatch+1] = {Part = P[2568], CFrame = P[2568].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2083] then resizeBatch[#resizeBatch+1] = {Part = P[2083], CFrame = P[2083].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2372] then resizeBatch[#resizeBatch+1] = {Part = P[2372], CFrame = P[2372].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2326] then resizeBatch[#resizeBatch+1] = {Part = P[2326], CFrame = P[2326].CFrame, Size = Vector3.new(3.299999713897705,1.649999737739563,3.299999475479126)} end if P[2517] then resizeBatch[#resizeBatch+1] = {Part = P[2517], CFrame = P[2517].CFrame, Size = Vector3.new(17.88762664794922,0.8822337985038757,0.9717347025871277)} end if P[2317] then resizeBatch[#resizeBatch+1] = {Part = P[2317], CFrame = P[2317].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2204] then resizeBatch[#resizeBatch+1] = {Part = P[2204], CFrame = P[2204].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2227] then resizeBatch[#resizeBatch+1] = {Part = P[2227], CFrame = P[2227].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2088] then resizeBatch[#resizeBatch+1] = {Part = P[2088], CFrame = P[2088].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2464] then resizeBatch[#resizeBatch+1] = {Part = P[2464], CFrame = P[2464].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2591] then resizeBatch[#resizeBatch+1] = {Part = P[2591], CFrame = P[2591].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2179] then resizeBatch[#resizeBatch+1] = {Part = P[2179], CFrame = P[2179].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2291] then resizeBatch[#resizeBatch+1] = {Part = P[2291], CFrame = P[2291].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2247] then resizeBatch[#resizeBatch+1] = {Part = P[2247], CFrame = P[2247].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2579] then resizeBatch[#resizeBatch+1] = {Part = P[2579], CFrame = P[2579].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2065] then resizeBatch[#resizeBatch+1] = {Part = P[2065], CFrame = P[2065].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2314] then resizeBatch[#resizeBatch+1] = {Part = P[2314], CFrame = P[2314].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2254] then resizeBatch[#resizeBatch+1] = {Part = P[2254], CFrame = P[2254].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2259] then resizeBatch[#resizeBatch+1] = {Part = P[2259], CFrame = P[2259].CFrame, Size = Vector3.new(2,16,2)} end if P[2140] then resizeBatch[#resizeBatch+1] = {Part = P[2140], CFrame = P[2140].CFrame, Size = Vector3.new(7,1,7)} end if P[2551] then resizeBatch[#resizeBatch+1] = {Part = P[2551], CFrame = P[2551].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2080] then resizeBatch[#resizeBatch+1] = {Part = P[2080], CFrame = P[2080].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2491] then resizeBatch[#resizeBatch+1] = {Part = P[2491], CFrame = P[2491].CFrame, Size = Vector3.new(1.3606300354003906,1.3407199382781982,2.8261802196502686)} end if P[2324] then resizeBatch[#resizeBatch+1] = {Part = P[2324], CFrame = P[2324].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2206] then resizeBatch[#resizeBatch+1] = {Part = P[2206], CFrame = P[2206].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2063] then resizeBatch[#resizeBatch+1] = {Part = P[2063], CFrame = P[2063].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2624] then resizeBatch[#resizeBatch+1] = {Part = P[2624], CFrame = P[2624].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2457] then resizeBatch[#resizeBatch+1] = {Part = P[2457], CFrame = P[2457].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2496] then resizeBatch[#resizeBatch+1] = {Part = P[2496], CFrame = P[2496].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2525] then resizeBatch[#resizeBatch+1] = {Part = P[2525], CFrame = P[2525].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2298] then resizeBatch[#resizeBatch+1] = {Part = P[2298], CFrame = P[2298].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2072] then resizeBatch[#resizeBatch+1] = {Part = P[2072], CFrame = P[2072].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2628] then resizeBatch[#resizeBatch+1] = {Part = P[2628], CFrame = P[2628].CFrame, Size = Vector3.new(4,1,4)} end if P[2565] then resizeBatch[#resizeBatch+1] = {Part = P[2565], CFrame = P[2565].CFrame, Size = Vector3.new(1.6608240604400635,0.4205929934978485,1.7645679712295532)} end if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2418] then resizeBatch[#resizeBatch+1] = {Part = P[2418], CFrame = P[2418].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2603] then resizeBatch[#resizeBatch+1] = {Part = P[2603], CFrame = P[2603].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2284] then resizeBatch[#resizeBatch+1] = {Part = P[2284], CFrame = P[2284].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2296] then resizeBatch[#resizeBatch+1] = {Part = P[2296], CFrame = P[2296].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2441] then resizeBatch[#resizeBatch+1] = {Part = P[2441], CFrame = P[2441].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2148] then resizeBatch[#resizeBatch+1] = {Part = P[2148], CFrame = P[2148].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2524] then resizeBatch[#resizeBatch+1] = {Part = P[2524], CFrame = P[2524].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2100] then resizeBatch[#resizeBatch+1] = {Part = P[2100], CFrame = P[2100].CFrame, Size = Vector3.new(2,1,1)} end if P[2511] then resizeBatch[#resizeBatch+1] = {Part = P[2511], CFrame = P[2511].CFrame, Size = Vector3.new(10.4343843460083,0.3037649989128113,5.427252292633057)} end if P[2327] then resizeBatch[#resizeBatch+1] = {Part = P[2327], CFrame = P[2327].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2387] then resizeBatch[#resizeBatch+1] = {Part = P[2387], CFrame = P[2387].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2598] then resizeBatch[#resizeBatch+1] = {Part = P[2598], CFrame = P[2598].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2288] then resizeBatch[#resizeBatch+1] = {Part = P[2288], CFrame = P[2288].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2270] then resizeBatch[#resizeBatch+1] = {Part = P[2270], CFrame = P[2270].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2370] then resizeBatch[#resizeBatch+1] = {Part = P[2370], CFrame = P[2370].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2105] then resizeBatch[#resizeBatch+1] = {Part = P[2105], CFrame = P[2105].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(10.503710746765137,0.46668896079063416,0.9717347025871277)} end if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2274] then resizeBatch[#resizeBatch+1] = {Part = P[2274], CFrame = P[2274].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2107] then resizeBatch[#resizeBatch+1] = {Part = P[2107], CFrame = P[2107].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2468] then resizeBatch[#resizeBatch+1] = {Part = P[2468], CFrame = P[2468].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2615] then resizeBatch[#resizeBatch+1] = {Part = P[2615], CFrame = P[2615].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2075] then resizeBatch[#resizeBatch+1] = {Part = P[2075], CFrame = P[2075].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2435] then resizeBatch[#resizeBatch+1] = {Part = P[2435], CFrame = P[2435].CFrame, Size = Vector3.new(12,1,2)} end if P[2483] then resizeBatch[#resizeBatch+1] = {Part = P[2483], CFrame = P[2483].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[2316] then resizeBatch[#resizeBatch+1] = {Part = P[2316], CFrame = P[2316].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2182] then resizeBatch[#resizeBatch+1] = {Part = P[2182], CFrame = P[2182].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2201] then resizeBatch[#resizeBatch+1] = {Part = P[2201], CFrame = P[2201].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2442] then resizeBatch[#resizeBatch+1] = {Part = P[2442], CFrame = P[2442].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2178] then resizeBatch[#resizeBatch+1] = {Part = P[2178], CFrame = P[2178].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2543] then resizeBatch[#resizeBatch+1] = {Part = P[2543], CFrame = P[2543].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2246] then resizeBatch[#resizeBatch+1] = {Part = P[2246], CFrame = P[2246].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2202] then resizeBatch[#resizeBatch+1] = {Part = P[2202], CFrame = P[2202].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2320] then resizeBatch[#resizeBatch+1] = {Part = P[2320], CFrame = P[2320].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2066] then resizeBatch[#resizeBatch+1] = {Part = P[2066], CFrame = P[2066].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2272] then resizeBatch[#resizeBatch+1] = {Part = P[2272], CFrame = P[2272].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2337] then resizeBatch[#resizeBatch+1] = {Part = P[2337], CFrame = P[2337].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2071] then resizeBatch[#resizeBatch+1] = {Part = P[2071], CFrame = P[2071].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2532] then resizeBatch[#resizeBatch+1] = {Part = P[2532], CFrame = P[2532].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2172] then resizeBatch[#resizeBatch+1] = {Part = P[2172], CFrame = P[2172].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2369] then resizeBatch[#resizeBatch+1] = {Part = P[2369], CFrame = P[2369].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2348] then resizeBatch[#resizeBatch+1] = {Part = P[2348], CFrame = P[2348].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2267] then resizeBatch[#resizeBatch+1] = {Part = P[2267], CFrame = P[2267].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2151] then resizeBatch[#resizeBatch+1] = {Part = P[2151], CFrame = P[2151].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2613] then resizeBatch[#resizeBatch+1] = {Part = P[2613], CFrame = P[2613].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2567] then resizeBatch[#resizeBatch+1] = {Part = P[2567], CFrame = P[2567].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2218] then resizeBatch[#resizeBatch+1] = {Part = P[2218], CFrame = P[2218].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2147] then resizeBatch[#resizeBatch+1] = {Part = P[2147], CFrame = P[2147].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2409] then resizeBatch[#resizeBatch+1] = {Part = P[2409], CFrame = P[2409].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2400] then resizeBatch[#resizeBatch+1] = {Part = P[2400], CFrame = P[2400].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2555] then resizeBatch[#resizeBatch+1] = {Part = P[2555], CFrame = P[2555].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2287] then resizeBatch[#resizeBatch+1] = {Part = P[2287], CFrame = P[2287].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2068] then resizeBatch[#resizeBatch+1] = {Part = P[2068], CFrame = P[2068].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2507] then resizeBatch[#resizeBatch+1] = {Part = P[2507], CFrame = P[2507].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2137] then resizeBatch[#resizeBatch+1] = {Part = P[2137], CFrame = P[2137].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2211] then resizeBatch[#resizeBatch+1] = {Part = P[2211], CFrame = P[2211].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2312] then resizeBatch[#resizeBatch+1] = {Part = P[2312], CFrame = P[2312].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2169] then resizeBatch[#resizeBatch+1] = {Part = P[2169], CFrame = P[2169].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2085] then resizeBatch[#resizeBatch+1] = {Part = P[2085], CFrame = P[2085].CFrame, Size = Vector3.new(1.2000000476837158,2,1.2000000476837158)} end if P[2275] then resizeBatch[#resizeBatch+1] = {Part = P[2275], CFrame = P[2275].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2484] then resizeBatch[#resizeBatch+1] = {Part = P[2484], CFrame = P[2484].CFrame, Size = Vector3.new(15.94762897491455,0.9759753942489624,3.149279832839966)} end if P[2466] then resizeBatch[#resizeBatch+1] = {Part = P[2466], CFrame = P[2466].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2530] then resizeBatch[#resizeBatch+1] = {Part = P[2530], CFrame = P[2530].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2231] then resizeBatch[#resizeBatch+1] = {Part = P[2231], CFrame = P[2231].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2262] then resizeBatch[#resizeBatch+1] = {Part = P[2262], CFrame = P[2262].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2539] then resizeBatch[#resizeBatch+1] = {Part = P[2539], CFrame = P[2539].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2363] then resizeBatch[#resizeBatch+1] = {Part = P[2363], CFrame = P[2363].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2559] then resizeBatch[#resizeBatch+1] = {Part = P[2559], CFrame = P[2559].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2244] then resizeBatch[#resizeBatch+1] = {Part = P[2244], CFrame = P[2244].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[2520] then resizeBatch[#resizeBatch+1] = {Part = P[2520], CFrame = P[2520].CFrame, Size = Vector3.new(0.31783998012542725,0.4986099898815155,0.9468500018119812)} end if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(2.3343899250030518,0.5172199606895447,2.2978899478912354)} end if P[2131] then resizeBatch[#resizeBatch+1] = {Part = P[2131], CFrame = P[2131].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2542] then resizeBatch[#resizeBatch+1] = {Part = P[2542], CFrame = P[2542].CFrame, Size = Vector3.new(4.827169418334961,4.827169418334961,4.827169418334961)} end if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[2390] then resizeBatch[#resizeBatch+1] = {Part = P[2390], CFrame = P[2390].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2190] then resizeBatch[#resizeBatch+1] = {Part = P[2190], CFrame = P[2190].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2621] then resizeBatch[#resizeBatch+1] = {Part = P[2621], CFrame = P[2621].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2596] then resizeBatch[#resizeBatch+1] = {Part = P[2596], CFrame = P[2596].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2448] then resizeBatch[#resizeBatch+1] = {Part = P[2448], CFrame = P[2448].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2367] then resizeBatch[#resizeBatch+1] = {Part = P[2367], CFrame = P[2367].CFrame, Size = Vector3.new(0.800000011920929,3,0.800000011920929)} end if P[2360] then resizeBatch[#resizeBatch+1] = {Part = P[2360], CFrame = P[2360].CFrame, Size = Vector3.new(0.20000000298023224,2,2)} end if P[2331] then resizeBatch[#resizeBatch+1] = {Part = P[2331], CFrame = P[2331].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2221] then resizeBatch[#resizeBatch+1] = {Part = P[2221], CFrame = P[2221].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2361] then resizeBatch[#resizeBatch+1] = {Part = P[2361], CFrame = P[2361].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2413] then resizeBatch[#resizeBatch+1] = {Part = P[2413], CFrame = P[2413].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2556] then resizeBatch[#resizeBatch+1] = {Part = P[2556], CFrame = P[2556].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2547] then resizeBatch[#resizeBatch+1] = {Part = P[2547], CFrame = P[2547].CFrame, Size = Vector3.new(22.5,1,4)} end if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(16.161516189575195,0.8822337985038757,0.453902006149292)} end if P[2492] then resizeBatch[#resizeBatch+1] = {Part = P[2492], CFrame = P[2492].CFrame, Size = Vector3.new(1.100000023841858,0.9000000357627869,0.09999990463256836)} end if P[2249] then resizeBatch[#resizeBatch+1] = {Part = P[2249], CFrame = P[2249].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2127] then resizeBatch[#resizeBatch+1] = {Part = P[2127], CFrame = P[2127].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2150] then resizeBatch[#resizeBatch+1] = {Part = P[2150], CFrame = P[2150].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end if P[2180] then resizeBatch[#resizeBatch+1] = {Part = P[2180], CFrame = P[2180].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2111] then resizeBatch[#resizeBatch+1] = {Part = P[2111], CFrame = P[2111].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2295] then resizeBatch[#resizeBatch+1] = {Part = P[2295], CFrame = P[2295].CFrame, Size = Vector3.new(2.5,1.5,1.5)} end if P[2456] then resizeBatch[#resizeBatch+1] = {Part = P[2456], CFrame = P[2456].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2383] then resizeBatch[#resizeBatch+1] = {Part = P[2383], CFrame = P[2383].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,26.722518920898438)} end if P[2339] then resizeBatch[#resizeBatch+1] = {Part = P[2339], CFrame = P[2339].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2115] then resizeBatch[#resizeBatch+1] = {Part = P[2115], CFrame = P[2115].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2198] then resizeBatch[#resizeBatch+1] = {Part = P[2198], CFrame = P[2198].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[2592] then resizeBatch[#resizeBatch+1] = {Part = P[2592], CFrame = P[2592].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2097] then resizeBatch[#resizeBatch+1] = {Part = P[2097], CFrame = P[2097].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2123] then resizeBatch[#resizeBatch+1] = {Part = P[2123], CFrame = P[2123].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2355] then resizeBatch[#resizeBatch+1] = {Part = P[2355], CFrame = P[2355].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(12,1,2)} end if P[2546] then resizeBatch[#resizeBatch+1] = {Part = P[2546], CFrame = P[2546].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2351] then resizeBatch[#resizeBatch+1] = {Part = P[2351], CFrame = P[2351].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2226] then resizeBatch[#resizeBatch+1] = {Part = P[2226], CFrame = P[2226].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2104] then resizeBatch[#resizeBatch+1] = {Part = P[2104], CFrame = P[2104].CFrame, Size = Vector3.new(12.800000190734863,1,2.4000000953674316)} end if P[2515] then resizeBatch[#resizeBatch+1] = {Part = P[2515], CFrame = P[2515].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2385] then resizeBatch[#resizeBatch+1] = {Part = P[2385], CFrame = P[2385].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2303] then resizeBatch[#resizeBatch+1] = {Part = P[2303], CFrame = P[2303].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2528] then resizeBatch[#resizeBatch+1] = {Part = P[2528], CFrame = P[2528].CFrame, Size = Vector3.new(2,2,1)} end if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2325] then resizeBatch[#resizeBatch+1] = {Part = P[2325], CFrame = P[2325].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2454] then resizeBatch[#resizeBatch+1] = {Part = P[2454], CFrame = P[2454].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2158] then resizeBatch[#resizeBatch+1] = {Part = P[2158], CFrame = P[2158].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2143] then resizeBatch[#resizeBatch+1] = {Part = P[2143], CFrame = P[2143].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2519] then resizeBatch[#resizeBatch+1] = {Part = P[2519], CFrame = P[2519].CFrame, Size = Vector3.new(30.19915008544922,6.794808387756348,7.549787521362305)} end if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2432] then resizeBatch[#resizeBatch+1] = {Part = P[2432], CFrame = P[2432].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[2212] then resizeBatch[#resizeBatch+1] = {Part = P[2212], CFrame = P[2212].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2214] then resizeBatch[#resizeBatch+1] = {Part = P[2214], CFrame = P[2214].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2330] then resizeBatch[#resizeBatch+1] = {Part = P[2330], CFrame = P[2330].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2130] then resizeBatch[#resizeBatch+1] = {Part = P[2130], CFrame = P[2130].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2564] then resizeBatch[#resizeBatch+1] = {Part = P[2564], CFrame = P[2564].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2302] then resizeBatch[#resizeBatch+1] = {Part = P[2302], CFrame = P[2302].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2242] then resizeBatch[#resizeBatch+1] = {Part = P[2242], CFrame = P[2242].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2529] then resizeBatch[#resizeBatch+1] = {Part = P[2529], CFrame = P[2529].CFrame, Size = Vector3.new(24.203699111938477,24.481107711791992,9.681502342224121)} end if P[2174] then resizeBatch[#resizeBatch+1] = {Part = P[2174], CFrame = P[2174].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[2120] then resizeBatch[#resizeBatch+1] = {Part = P[2120], CFrame = P[2120].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2289] then resizeBatch[#resizeBatch+1] = {Part = P[2289], CFrame = P[2289].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2309] then resizeBatch[#resizeBatch+1] = {Part = P[2309], CFrame = P[2309].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2377] then resizeBatch[#resizeBatch+1] = {Part = P[2377], CFrame = P[2377].CFrame, Size = Vector3.new(0.09999918937683105,0.9000000357627869,0.09999990463256836)} end if P[2210] then resizeBatch[#resizeBatch+1] = {Part = P[2210], CFrame = P[2210].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2588] then resizeBatch[#resizeBatch+1] = {Part = P[2588], CFrame = P[2588].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2112] then resizeBatch[#resizeBatch+1] = {Part = P[2112], CFrame = P[2112].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2523] then resizeBatch[#resizeBatch+1] = {Part = P[2523], CFrame = P[2523].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2422] then resizeBatch[#resizeBatch+1] = {Part = P[2422], CFrame = P[2422].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2239] then resizeBatch[#resizeBatch+1] = {Part = P[2239], CFrame = P[2239].CFrame, Size = Vector3.new(30,3,30)} end if P[2569] then resizeBatch[#resizeBatch+1] = {Part = P[2569], CFrame = P[2569].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2452] then resizeBatch[#resizeBatch+1] = {Part = P[2452], CFrame = P[2452].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2184] then resizeBatch[#resizeBatch+1] = {Part = P[2184], CFrame = P[2184].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(14,1,4)} end if P[2504] then resizeBatch[#resizeBatch+1] = {Part = P[2504], CFrame = P[2504].CFrame, Size = Vector3.new(1.0969429016113281,0.21533599495887756,1.214547038078308)} end if P[2420] then resizeBatch[#resizeBatch+1] = {Part = P[2420], CFrame = P[2420].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,26.222518920898438)} end if P[2497] then resizeBatch[#resizeBatch+1] = {Part = P[2497], CFrame = P[2497].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2099] then resizeBatch[#resizeBatch+1] = {Part = P[2099], CFrame = P[2099].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2177] then resizeBatch[#resizeBatch+1] = {Part = P[2177], CFrame = P[2177].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2261] then resizeBatch[#resizeBatch+1] = {Part = P[2261], CFrame = P[2261].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2386] then resizeBatch[#resizeBatch+1] = {Part = P[2386], CFrame = P[2386].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2404] then resizeBatch[#resizeBatch+1] = {Part = P[2404], CFrame = P[2404].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2276] then resizeBatch[#resizeBatch+1] = {Part = P[2276], CFrame = P[2276].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2183] then resizeBatch[#resizeBatch+1] = {Part = P[2183], CFrame = P[2183].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2260] then resizeBatch[#resizeBatch+1] = {Part = P[2260], CFrame = P[2260].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2256] then resizeBatch[#resizeBatch+1] = {Part = P[2256], CFrame = P[2256].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(1,32,32)} end if P[2622] then resizeBatch[#resizeBatch+1] = {Part = P[2622], CFrame = P[2622].CFrame, Size = Vector3.new(4,1,4)} end if P[2619] then resizeBatch[#resizeBatch+1] = {Part = P[2619], CFrame = P[2619].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(16.000001907348633,1,56.39998245239258)} end if P[2630] then resizeBatch[#resizeBatch+1] = {Part = P[2630], CFrame = P[2630].CFrame, Size = Vector3.new(1,1,1)} end if P[2612] then resizeBatch[#resizeBatch+1] = {Part = P[2612], CFrame = P[2612].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2471] then resizeBatch[#resizeBatch+1] = {Part = P[2471], CFrame = P[2471].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2609] then resizeBatch[#resizeBatch+1] = {Part = P[2609], CFrame = P[2609].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2607] then resizeBatch[#resizeBatch+1] = {Part = P[2607], CFrame = P[2607].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2606] then resizeBatch[#resizeBatch+1] = {Part = P[2606], CFrame = P[2606].CFrame, Size = Vector3.new(7.717148780822754,0.8562490940093994,27.522518157958984)} end if P[2581] then resizeBatch[#resizeBatch+1] = {Part = P[2581], CFrame = P[2581].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2176] then resizeBatch[#resizeBatch+1] = {Part = P[2176], CFrame = P[2176].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2549] then resizeBatch[#resizeBatch+1] = {Part = P[2549], CFrame = P[2549].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2382] then resizeBatch[#resizeBatch+1] = {Part = P[2382], CFrame = P[2382].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2605] then resizeBatch[#resizeBatch+1] = {Part = P[2605], CFrame = P[2605].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2604] then resizeBatch[#resizeBatch+1] = {Part = P[2604], CFrame = P[2604].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2160] then resizeBatch[#resizeBatch+1] = {Part = P[2160], CFrame = P[2160].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2600] then resizeBatch[#resizeBatch+1] = {Part = P[2600], CFrame = P[2600].CFrame, Size = Vector3.new(6.220003128051758,0.3999999761581421,6.329999923706055)} end if P[2594] then resizeBatch[#resizeBatch+1] = {Part = P[2594], CFrame = P[2594].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2447] then resizeBatch[#resizeBatch+1] = {Part = P[2447], CFrame = P[2447].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2510] then resizeBatch[#resizeBatch+1] = {Part = P[2510], CFrame = P[2510].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2560] then resizeBatch[#resizeBatch+1] = {Part = P[2560], CFrame = P[2560].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2313] then resizeBatch[#resizeBatch+1] = {Part = P[2313], CFrame = P[2313].CFrame, Size = Vector3.new(1,4,4)} end if P[2407] then resizeBatch[#resizeBatch+1] = {Part = P[2407], CFrame = P[2407].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2526] then resizeBatch[#resizeBatch+1] = {Part = P[2526], CFrame = P[2526].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2587] then resizeBatch[#resizeBatch+1] = {Part = P[2587], CFrame = P[2587].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2585] then resizeBatch[#resizeBatch+1] = {Part = P[2585], CFrame = P[2585].CFrame, Size = Vector3.new(11.5129976272583,0.3597811758518219,7.915185928344727)} end if P[2582] then resizeBatch[#resizeBatch+1] = {Part = P[2582], CFrame = P[2582].CFrame, Size = Vector3.new(1,2,1)} end if P[2168] then resizeBatch[#resizeBatch+1] = {Part = P[2168], CFrame = P[2168].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2357] then resizeBatch[#resizeBatch+1] = {Part = P[2357], CFrame = P[2357].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2578] then resizeBatch[#resizeBatch+1] = {Part = P[2578], CFrame = P[2578].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2213] then resizeBatch[#resizeBatch+1] = {Part = P[2213], CFrame = P[2213].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2577] then resizeBatch[#resizeBatch+1] = {Part = P[2577], CFrame = P[2577].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[2576] then resizeBatch[#resizeBatch+1] = {Part = P[2576], CFrame = P[2576].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2537] then resizeBatch[#resizeBatch+1] = {Part = P[2537], CFrame = P[2537].CFrame, Size = Vector3.new(0.800000011920929,0.20000000298023224,0.800000011920929)} end if P[2575] then resizeBatch[#resizeBatch+1] = {Part = P[2575], CFrame = P[2575].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2392] then resizeBatch[#resizeBatch+1] = {Part = P[2392], CFrame = P[2392].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2583] then resizeBatch[#resizeBatch+1] = {Part = P[2583], CFrame = P[2583].CFrame, Size = Vector3.new(7,1,7)} end if P[2527] then resizeBatch[#resizeBatch+1] = {Part = P[2527], CFrame = P[2527].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2121] then resizeBatch[#resizeBatch+1] = {Part = P[2121], CFrame = P[2121].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2571] then resizeBatch[#resizeBatch+1] = {Part = P[2571], CFrame = P[2571].CFrame, Size = Vector3.new(0.7542770504951477,0.0728050023317337,1.0161069631576538)} end if P[2304] then resizeBatch[#resizeBatch+1] = {Part = P[2304], CFrame = P[2304].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2265] then resizeBatch[#resizeBatch+1] = {Part = P[2265], CFrame = P[2265].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2144] then resizeBatch[#resizeBatch+1] = {Part = P[2144], CFrame = P[2144].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2280] then resizeBatch[#resizeBatch+1] = {Part = P[2280], CFrame = P[2280].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2271] then resizeBatch[#resizeBatch+1] = {Part = P[2271], CFrame = P[2271].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2563] then resizeBatch[#resizeBatch+1] = {Part = P[2563], CFrame = P[2563].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[2562] then resizeBatch[#resizeBatch+1] = {Part = P[2562], CFrame = P[2562].CFrame, Size = Vector3.new(12.100000381469727,6.5,10.899999618530273)} end if P[2197] then resizeBatch[#resizeBatch+1] = {Part = P[2197], CFrame = P[2197].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2340] then resizeBatch[#resizeBatch+1] = {Part = P[2340], CFrame = P[2340].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2219] then resizeBatch[#resizeBatch+1] = {Part = P[2219], CFrame = P[2219].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2554] then resizeBatch[#resizeBatch+1] = {Part = P[2554], CFrame = P[2554].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2338] then resizeBatch[#resizeBatch+1] = {Part = P[2338], CFrame = P[2338].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2499] then resizeBatch[#resizeBatch+1] = {Part = P[2499], CFrame = P[2499].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2550] then resizeBatch[#resizeBatch+1] = {Part = P[2550], CFrame = P[2550].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2109] then resizeBatch[#resizeBatch+1] = {Part = P[2109], CFrame = P[2109].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2233] then resizeBatch[#resizeBatch+1] = {Part = P[2233], CFrame = P[2233].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2580] then resizeBatch[#resizeBatch+1] = {Part = P[2580], CFrame = P[2580].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2114] then resizeBatch[#resizeBatch+1] = {Part = P[2114], CFrame = P[2114].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2627] then resizeBatch[#resizeBatch+1] = {Part = P[2627], CFrame = P[2627].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(0.5,10.5,9)} end if P[2548] then resizeBatch[#resizeBatch+1] = {Part = P[2548], CFrame = P[2548].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2610] then resizeBatch[#resizeBatch+1] = {Part = P[2610], CFrame = P[2610].CFrame, Size = Vector3.new(4,1,4.400000095367432)} end if P[2389] then resizeBatch[#resizeBatch+1] = {Part = P[2389], CFrame = P[2389].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2498] then resizeBatch[#resizeBatch+1] = {Part = P[2498], CFrame = P[2498].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[2193] then resizeBatch[#resizeBatch+1] = {Part = P[2193], CFrame = P[2193].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2203] then resizeBatch[#resizeBatch+1] = {Part = P[2203], CFrame = P[2203].CFrame, Size = Vector3.new(13.07857608795166,1.4883203506469727,1.5833070278167725)} end if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2113] then resizeBatch[#resizeBatch+1] = {Part = P[2113], CFrame = P[2113].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2495] then resizeBatch[#resizeBatch+1] = {Part = P[2495], CFrame = P[2495].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2446] then resizeBatch[#resizeBatch+1] = {Part = P[2446], CFrame = P[2446].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2238] then resizeBatch[#resizeBatch+1] = {Part = P[2238], CFrame = P[2238].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(47.20000457763672,1,12.800000190734863)} end if P[2451] then resizeBatch[#resizeBatch+1] = {Part = P[2451], CFrame = P[2451].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(0.800000011920929,0.5999997854232788,0.800000011920929)} end if P[2126] then resizeBatch[#resizeBatch+1] = {Part = P[2126], CFrame = P[2126].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2332] then resizeBatch[#resizeBatch+1] = {Part = P[2332], CFrame = P[2332].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2165] then resizeBatch[#resizeBatch+1] = {Part = P[2165], CFrame = P[2165].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2415] then resizeBatch[#resizeBatch+1] = {Part = P[2415], CFrame = P[2415].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2129] then resizeBatch[#resizeBatch+1] = {Part = P[2129], CFrame = P[2129].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2518] then resizeBatch[#resizeBatch+1] = {Part = P[2518], CFrame = P[2518].CFrame, Size = Vector3.new(7.574893951416016,9.437234878540039,10.292213439941406)} end if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2195] then resizeBatch[#resizeBatch+1] = {Part = P[2195], CFrame = P[2195].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2133] then resizeBatch[#resizeBatch+1] = {Part = P[2133], CFrame = P[2133].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2087] then resizeBatch[#resizeBatch+1] = {Part = P[2087], CFrame = P[2087].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2502] then resizeBatch[#resizeBatch+1] = {Part = P[2502], CFrame = P[2502].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2135] then resizeBatch[#resizeBatch+1] = {Part = P[2135], CFrame = P[2135].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2489] then resizeBatch[#resizeBatch+1] = {Part = P[2489], CFrame = P[2489].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(0.8000001311302185,0.9999999403953552,2)} end if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2255] then resizeBatch[#resizeBatch+1] = {Part = P[2255], CFrame = P[2255].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2494] then resizeBatch[#resizeBatch+1] = {Part = P[2494], CFrame = P[2494].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2157] then resizeBatch[#resizeBatch+1] = {Part = P[2157], CFrame = P[2157].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2194] then resizeBatch[#resizeBatch+1] = {Part = P[2194], CFrame = P[2194].CFrame, Size = Vector3.new(1.9199806451797485,0.3737063705921173,2.0859503746032715)} end if P[2069] then resizeBatch[#resizeBatch+1] = {Part = P[2069], CFrame = P[2069].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2252] then resizeBatch[#resizeBatch+1] = {Part = P[2252], CFrame = P[2252].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2297] then resizeBatch[#resizeBatch+1] = {Part = P[2297], CFrame = P[2297].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2479] then resizeBatch[#resizeBatch+1] = {Part = P[2479], CFrame = P[2479].CFrame, Size = Vector3.new(9.548810958862305,0.4049564003944397,10.578962326049805)} end if P[2469] then resizeBatch[#resizeBatch+1] = {Part = P[2469], CFrame = P[2469].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2187] then resizeBatch[#resizeBatch+1] = {Part = P[2187], CFrame = P[2187].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end if P[2253] then resizeBatch[#resizeBatch+1] = {Part = P[2253], CFrame = P[2253].CFrame, Size = Vector3.new(11.277255058288574,0.5306189060211182,15.854634284973145)} end if P[2192] then resizeBatch[#resizeBatch+1] = {Part = P[2192], CFrame = P[2192].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2460] then resizeBatch[#resizeBatch+1] = {Part = P[2460], CFrame = P[2460].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2455] then resizeBatch[#resizeBatch+1] = {Part = P[2455], CFrame = P[2455].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2266] then resizeBatch[#resizeBatch+1] = {Part = P[2266], CFrame = P[2266].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2237] then resizeBatch[#resizeBatch+1] = {Part = P[2237], CFrame = P[2237].CFrame, Size = Vector3.new(8.8146390914917,0.3597811758518219,1.798905849456787)} end if P[2250] then resizeBatch[#resizeBatch+1] = {Part = P[2250], CFrame = P[2250].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2236] then resizeBatch[#resizeBatch+1] = {Part = P[2236], CFrame = P[2236].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2290] then resizeBatch[#resizeBatch+1] = {Part = P[2290], CFrame = P[2290].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2425] then resizeBatch[#resizeBatch+1] = {Part = P[2425], CFrame = P[2425].CFrame, Size = Vector3.new(1.6000001430511475,0.4000000059604645,1.6000001430511475)} end if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2434] then resizeBatch[#resizeBatch+1] = {Part = P[2434], CFrame = P[2434].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(30,0.5,30)} end if P[2465] then resizeBatch[#resizeBatch+1] = {Part = P[2465], CFrame = P[2465].CFrame, Size = Vector3.new(12.800002098083496,1,0.40000003576278687)} end if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2411] then resizeBatch[#resizeBatch+1] = {Part = P[2411], CFrame = P[2411].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2116] then resizeBatch[#resizeBatch+1] = {Part = P[2116], CFrame = P[2116].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2375] then resizeBatch[#resizeBatch+1] = {Part = P[2375], CFrame = P[2375].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2155] then resizeBatch[#resizeBatch+1] = {Part = P[2155], CFrame = P[2155].CFrame, Size = Vector3.new(0.2999999225139618,4,5.5)} end if P[2405] then resizeBatch[#resizeBatch+1] = {Part = P[2405], CFrame = P[2405].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2354] then resizeBatch[#resizeBatch+1] = {Part = P[2354], CFrame = P[2354].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2570] then resizeBatch[#resizeBatch+1] = {Part = P[2570], CFrame = P[2570].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2352] then resizeBatch[#resizeBatch+1] = {Part = P[2352], CFrame = P[2352].CFrame, Size = Vector3.new(17.000001907348633,0.8500000834465027,1.7000001668930054)} end if P[2205] then resizeBatch[#resizeBatch+1] = {Part = P[2205], CFrame = P[2205].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2561] then resizeBatch[#resizeBatch+1] = {Part = P[2561], CFrame = P[2561].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2222] then resizeBatch[#resizeBatch+1] = {Part = P[2222], CFrame = P[2222].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2153] then resizeBatch[#resizeBatch+1] = {Part = P[2153], CFrame = P[2153].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2084] then resizeBatch[#resizeBatch+1] = {Part = P[2084], CFrame = P[2084].CFrame, Size = Vector3.new(2,41.999996185302734,2)} end if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2230] then resizeBatch[#resizeBatch+1] = {Part = P[2230], CFrame = P[2230].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2098] then resizeBatch[#resizeBatch+1] = {Part = P[2098], CFrame = P[2098].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end if P[2215] then resizeBatch[#resizeBatch+1] = {Part = P[2215], CFrame = P[2215].CFrame, Size = Vector3.new(2.518468141555786,0.3597811758518219,0.3597811758518219)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.Plastic} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Plastic} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Plastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Plastic} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Plastic} end if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Plastic} end if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.Plastic} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Plastic} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Plastic} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Plastic} end if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Plastic} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Plastic} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Plastic} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.Plastic} end if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Plastic} end if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.Plastic} end if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.Plastic} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.Plastic} end if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.Plastic} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.Plastic} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Plastic} end if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.Plastic} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Plastic} end if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.Plastic} end if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.Plastic} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Plastic} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.Plastic} end if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.Plastic} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Plastic} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.Plastic} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Plastic} end if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.Plastic} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.Plastic} end if P[512] then materialBatch[#materialBatch+1] = {Part = P[512], Material = Enum.Material.Plastic} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Plastic} end if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.Plastic} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Plastic} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Plastic} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.Plastic} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Plastic} end if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.Plastic} end if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.Plastic} end if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.Plastic} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Plastic} end if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.Plastic} end if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.Plastic} end if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.Plastic} end if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.Plastic} end if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.Plastic} end if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.Plastic} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.SmoothPlastic} end if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.Plastic} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.Plastic} end if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.Plastic} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Plastic} end if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.Plastic} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Plastic} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Plastic} end if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Plastic} end if P[544] then materialBatch[#materialBatch+1] = {Part = P[544], Material = Enum.Material.Plastic} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.SmoothPlastic} end if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Plastic} end if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Plastic} end if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.Plastic} end if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.Plastic} end if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Plastic} end if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Neon} end if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.Plastic} end if P[556] then materialBatch[#materialBatch+1] = {Part = P[556], Material = Enum.Material.Plastic} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Plastic} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Plastic} end if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.Plastic} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Plastic} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Plastic} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Concrete} end if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.Plastic} end if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.Plastic} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Plastic} end if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Plastic} end if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.Plastic} end if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Plastic} end if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.Plastic} end if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Plastic} end if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Plastic} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Plastic} end if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.SmoothPlastic} end if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Plastic} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Plastic} end if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.Plastic} end if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Plastic} end if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Plastic} end if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Plastic} end if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Plastic} end if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Plastic} end if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Plastic} end if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Plastic} end if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Plastic} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Plastic} end if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Plastic} end if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.Plastic} end if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Plastic} end if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.SmoothPlastic} end if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.Plastic} end if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.Plastic} end if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.Plastic} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.Plastic} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Plastic} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.Plastic} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.Plastic} end if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Plastic} end if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Plastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.Plastic} end if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.Plastic} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.Plastic} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Plastic} end if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Plastic} end if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.Neon} end if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Plastic} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Plastic} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.Concrete} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.SmoothPlastic} end if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.Plastic} end if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Plastic} end if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Plastic} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Plastic} end if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Plastic} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Plastic} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Plastic} end if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Plastic} end if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.Plastic} end if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Plastic} end if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.Plastic} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Plastic} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.Plastic} end if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.Plastic} end if P[634] then materialBatch[#materialBatch+1] = {Part = P[634], Material = Enum.Material.Concrete} end if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Concrete} end if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.Plastic} end if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.Plastic} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.Plastic} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Plastic} end if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.Plastic} end if P[641] then materialBatch[#materialBatch+1] = {Part = P[641], Material = Enum.Material.Plastic} end if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.Plastic} end if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.Plastic} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.Plastic} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Plastic} end if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.Plastic} end if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.Plastic} end if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.Plastic} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Concrete} end if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.Plastic} end if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Plastic} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Plastic} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Plastic} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.Plastic} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Neon} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.Plastic} end if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.Plastic} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.SmoothPlastic} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.Plastic} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Plastic} end if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.Plastic} end if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.Plastic} end if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.Plastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Plastic} end if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.Plastic} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.Plastic} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Plastic} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.Plastic} end if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.SmoothPlastic} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Neon} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.SmoothPlastic} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.Plastic} end if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Plastic} end if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.Plastic} end if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.Plastic} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.Plastic} end if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.Plastic} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.Plastic} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.Plastic} end if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.Plastic} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.Plastic} end if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Plastic} end if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.Plastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Plastic} end if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.Plastic} end if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.Plastic} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.Plastic} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.SmoothPlastic} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.Plastic} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Plastic} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Plastic} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.Plastic} end if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.SmoothPlastic} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.Plastic} end if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.Plastic} end if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.Plastic} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.Plastic} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Plastic} end if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.Plastic} end if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.Plastic} end if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.Plastic} end if P[708] then materialBatch[#materialBatch+1] = {Part = P[708], Material = Enum.Material.Plastic} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.Plastic} end if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.Plastic} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.Plastic} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.Plastic} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Plastic} end if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.Plastic} end if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.Plastic} end if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.Plastic} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Plastic} end if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.SmoothPlastic} end if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Concrete} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Plastic} end if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Plastic} end if P[722] then materialBatch[#materialBatch+1] = {Part = P[722], Material = Enum.Material.Concrete} end if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Plastic} end if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.Plastic} end if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Plastic} end if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Plastic} end if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.Plastic} end if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.Plastic} end if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.Plastic} end if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Plastic} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Plastic} end if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Plastic} end if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.Plastic} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.Plastic} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Plastic} end if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Plastic} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Plastic} end if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Plastic} end if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.Plastic} end if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.Plastic} end if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.Plastic} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Plastic} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.Plastic} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.Plastic} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.Plastic} end if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.Plastic} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Plastic} end if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Plastic} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Plastic} end if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.Plastic} end if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.Plastic} end if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Plastic} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Plastic} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Plastic} end if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.SmoothPlastic} end if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Plastic} end if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.Slate} end if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Plastic} end if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.Plastic} end if P[765] then materialBatch[#materialBatch+1] = {Part = P[765], Material = Enum.Material.Plastic} end if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.Plastic} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Plastic} end if P[768] then materialBatch[#materialBatch+1] = {Part = P[768], Material = Enum.Material.Plastic} end if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Plastic} end if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Plastic} end if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.Plastic} end if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.Plastic} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.Plastic} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Plastic} end if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.Plastic} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Plastic} end if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.Plastic} end if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.Plastic} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.Plastic} end if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.Plastic} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Plastic} end if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.Plastic} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Plastic} end if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Plastic} end if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.Plastic} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Plastic} end if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.Plastic} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Plastic} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Plastic} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Plastic} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.SmoothPlastic} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Plastic} end if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Plastic} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Plastic} end if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.Concrete} end if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Plastic} end if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.Plastic} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.Plastic} end if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.Plastic} end if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.SmoothPlastic} end if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.Plastic} end if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.Plastic} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.Plastic} end if P[806] then materialBatch[#materialBatch+1] = {Part = P[806], Material = Enum.Material.Plastic} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Plastic} end if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.Plastic} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.SmoothPlastic} end if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.Plastic} end if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.Plastic} end if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.Plastic} end if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.Plastic} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Plastic} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.Plastic} end if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Plastic} end if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.Plastic} end if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.Plastic} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Plastic} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.Plastic} end if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Plastic} end if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.Plastic} end if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.Plastic} end if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Plastic} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Plastic} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Plastic} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Concrete} end if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.Plastic} end if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.SmoothPlastic} end if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.Plastic} end if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.Plastic} end if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.Plastic} end if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Plastic} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.Plastic} end if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.Plastic} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.Plastic} end if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.Plastic} end if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.Plastic} end if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.Plastic} end if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.Plastic} end if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Plastic} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Plastic} end if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.Plastic} end if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.Plastic} end if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.Plastic} end if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.Plastic} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Plastic} end if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.Plastic} end if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.Plastic} end if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.Plastic} end if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.Plastic} end if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.Plastic} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.Plastic} end if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Plastic} end if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Plastic} end if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.Plastic} end if P[860] then materialBatch[#materialBatch+1] = {Part = P[860], Material = Enum.Material.Plastic} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.Plastic} end if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.Plastic} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.Plastic} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Plastic} end if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.Plastic} end if P[866] then materialBatch[#materialBatch+1] = {Part = P[866], Material = Enum.Material.Plastic} end if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.Plastic} end if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.Plastic} end if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.SmoothPlastic} end if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.Plastic} end if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.Plastic} end if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.Plastic} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Plastic} end if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.Plastic} end if P[875] then materialBatch[#materialBatch+1] = {Part = P[875], Material = Enum.Material.Plastic} end if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.Plastic} end if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.Plastic} end if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.Plastic} end if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.Plastic} end if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.SmoothPlastic} end if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.Plastic} end if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.Plastic} end if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Concrete} end if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.Plastic} end if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Plastic} end if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.Slate} end if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.SmoothPlastic} end if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.Plastic} end if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.Plastic} end if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.Plastic} end if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.Plastic} end if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Plastic} end if P[894] then materialBatch[#materialBatch+1] = {Part = P[894], Material = Enum.Material.SmoothPlastic} end if P[896] then materialBatch[#materialBatch+1] = {Part = P[896], Material = Enum.Material.Plastic} end if P[898] then materialBatch[#materialBatch+1] = {Part = P[898], Material = Enum.Material.Plastic} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Plastic} end if P[900] then materialBatch[#materialBatch+1] = {Part = P[900], Material = Enum.Material.Plastic} end if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.Plastic} end if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.Plastic} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.SmoothPlastic} end if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.Plastic} end if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.Plastic} end if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.SmoothPlastic} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Plastic} end if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.Plastic} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Concrete} end if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.Plastic} end if P[912] then materialBatch[#materialBatch+1] = {Part = P[912], Material = Enum.Material.Plastic} end if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Plastic} end if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.Plastic} end if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.Plastic} end if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Plastic} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Plastic} end if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.Plastic} end if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.Plastic} end if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.Plastic} end if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.Plastic} end if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.Plastic} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Plastic} end if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.Plastic} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Plastic} end if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Plastic} end if P[927] then materialBatch[#materialBatch+1] = {Part = P[927], Material = Enum.Material.SmoothPlastic} end if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.Plastic} end if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.Plastic} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.Plastic} end if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.Plastic} end if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Plastic} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.Plastic} end if P[937] then materialBatch[#materialBatch+1] = {Part = P[937], Material = Enum.Material.Plastic} end if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Plastic} end if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Plastic} end if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.Plastic} end if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.Plastic} end if P[943] then materialBatch[#materialBatch+1] = {Part = P[943], Material = Enum.Material.Plastic} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.Plastic} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Plastic} end if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.Plastic} end if P[947] then materialBatch[#materialBatch+1] = {Part = P[947], Material = Enum.Material.Plastic} end if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Plastic} end if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.Plastic} end if P[951] then materialBatch[#materialBatch+1] = {Part = P[951], Material = Enum.Material.Plastic} end if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.Plastic} end if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Plastic} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Plastic} end if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Plastic} end if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.Plastic} end if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.Plastic} end if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.Plastic} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Plastic} end if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Plastic} end if P[961] then materialBatch[#materialBatch+1] = {Part = P[961], Material = Enum.Material.Plastic} end if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Plastic} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Plastic} end if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.Plastic} end if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Plastic} end if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.Plastic} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Plastic} end if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Plastic} end if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Plastic} end if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.Plastic} end if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Plastic} end if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.Plastic} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.Plastic} end if P[977] then materialBatch[#materialBatch+1] = {Part = P[977], Material = Enum.Material.Plastic} end if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Plastic} end if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Plastic} end if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.Plastic} end if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.Plastic} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.Neon} end if P[984] then materialBatch[#materialBatch+1] = {Part = P[984], Material = Enum.Material.Plastic} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.Neon} end if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.Plastic} end if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Plastic} end if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.Plastic} end if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.Plastic} end if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Plastic} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Plastic} end if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.Plastic} end if P[998] then materialBatch[#materialBatch+1] = {Part = P[998], Material = Enum.Material.Plastic} end if P[999] then materialBatch[#materialBatch+1] = {Part = P[999], Material = Enum.Material.Plastic} end if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.Plastic} end if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.Plastic} end if P[1002] then materialBatch[#materialBatch+1] = {Part = P[1002], Material = Enum.Material.Plastic} end if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.Plastic} end if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.Plastic} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Plastic} end if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.Plastic} end if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Plastic} end if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.Metal} end if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Plastic} end if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Plastic} end if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.Plastic} end if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.Plastic} end if P[1014] then materialBatch[#materialBatch+1] = {Part = P[1014], Material = Enum.Material.Plastic} end if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Plastic} end if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.Plastic} end if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.Plastic} end if P[1018] then materialBatch[#materialBatch+1] = {Part = P[1018], Material = Enum.Material.Plastic} end if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Plastic} end if P[1020] then materialBatch[#materialBatch+1] = {Part = P[1020], Material = Enum.Material.Plastic} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Neon} end if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.SmoothPlastic} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Plastic} end if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.Concrete} end if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.Plastic} end if P[1026] then materialBatch[#materialBatch+1] = {Part = P[1026], Material = Enum.Material.Plastic} end if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.Plastic} end if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.Plastic} end if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Plastic} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Grass} end if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.Plastic} end if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.Plastic} end if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Plastic} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Plastic} end if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Plastic} end if P[1036] then materialBatch[#materialBatch+1] = {Part = P[1036], Material = Enum.Material.Plastic} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Plastic} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Plastic} end if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Plastic} end if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.Plastic} end if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.Plastic} end if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.Concrete} end if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.Plastic} end if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.Plastic} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.Plastic} end if P[1047] then materialBatch[#materialBatch+1] = {Part = P[1047], Material = Enum.Material.Plastic} end if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.Plastic} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Plastic} end if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.Plastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Plastic} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Plastic} end if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.Plastic} end if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.Plastic} end if P[1057] then materialBatch[#materialBatch+1] = {Part = P[1057], Material = Enum.Material.Plastic} end if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.Plastic} end if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.Plastic} end if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.Neon} end if P[1061] then materialBatch[#materialBatch+1] = {Part = P[1061], Material = Enum.Material.Plastic} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Plastic} end if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.Plastic} end if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.Concrete} end if P[1065] then materialBatch[#materialBatch+1] = {Part = P[1065], Material = Enum.Material.Plastic} end if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.Plastic} end if P[1067] then materialBatch[#materialBatch+1] = {Part = P[1067], Material = Enum.Material.Plastic} end if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.Plastic} end if P[1069] then materialBatch[#materialBatch+1] = {Part = P[1069], Material = Enum.Material.Plastic} end if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.Plastic} end if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Plastic} end if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.Plastic} end if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.SmoothPlastic} end if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.Plastic} end if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Plastic} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Sand} end if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.Plastic} end if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.Plastic} end if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.Plastic} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Plastic} end if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.Plastic} end if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.Plastic} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Plastic} end if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.Plastic} end if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.Plastic} end if P[1089] then materialBatch[#materialBatch+1] = {Part = P[1089], Material = Enum.Material.Plastic} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.Plastic} end if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.Plastic} end if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.SmoothPlastic} end if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.Plastic} end if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.Plastic} end if P[1096] then materialBatch[#materialBatch+1] = {Part = P[1096], Material = Enum.Material.Plastic} end if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.Plastic} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Plastic} end if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.Plastic} end if P[1100] then materialBatch[#materialBatch+1] = {Part = P[1100], Material = Enum.Material.Plastic} end if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.Plastic} end if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.Plastic} end if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Plastic} end if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.Plastic} end if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Plastic} end if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.Plastic} end if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Plastic} end if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.SmoothPlastic} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Plastic} end if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.Plastic} end if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.Plastic} end if P[1112] then materialBatch[#materialBatch+1] = {Part = P[1112], Material = Enum.Material.Plastic} end if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.Plastic} end if P[1114] then materialBatch[#materialBatch+1] = {Part = P[1114], Material = Enum.Material.Plastic} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Plastic} end if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.Plastic} end if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.Plastic} end if P[1118] then materialBatch[#materialBatch+1] = {Part = P[1118], Material = Enum.Material.Plastic} end if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.Plastic} end if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Plastic} end if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.Plastic} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.Plastic} end if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.Plastic} end if P[1125] then materialBatch[#materialBatch+1] = {Part = P[1125], Material = Enum.Material.Plastic} end if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Plastic} end if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.Plastic} end if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.Plastic} end if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Plastic} end if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.Plastic} end if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.Concrete} end if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.Plastic} end if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.Plastic} end if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Plastic} end if P[1135] then materialBatch[#materialBatch+1] = {Part = P[1135], Material = Enum.Material.Plastic} end if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Plastic} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Plastic} end if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Plastic} end if P[1139] then materialBatch[#materialBatch+1] = {Part = P[1139], Material = Enum.Material.Plastic} end if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.Plastic} end if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.Neon} end if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.Plastic} end if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.Neon} end if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.Plastic} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Plastic} end if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.Plastic} end if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.Plastic} end if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Plastic} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Plastic} end if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.Plastic} end if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.Plastic} end if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Plastic} end if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.Plastic} end if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Plastic} end if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.Plastic} end if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.Plastic} end if P[1159] then materialBatch[#materialBatch+1] = {Part = P[1159], Material = Enum.Material.Plastic} end if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.Plastic} end if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.Plastic} end if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.Plastic} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Plastic} end if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.Plastic} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Plastic} end if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.Plastic} end if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.Plastic} end if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Plastic} end if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.Plastic} end if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Plastic} end if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.Plastic} end if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.Plastic} end if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Plastic} end if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.Plastic} end if P[1177] then materialBatch[#materialBatch+1] = {Part = P[1177], Material = Enum.Material.Plastic} end if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.Plastic} end if P[1179] then materialBatch[#materialBatch+1] = {Part = P[1179], Material = Enum.Material.Plastic} end if P[1180] then materialBatch[#materialBatch+1] = {Part = P[1180], Material = Enum.Material.Plastic} end if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Plastic} end if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.Plastic} end if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.Plastic} end if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.Plastic} end if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.Plastic} end if P[1186] then materialBatch[#materialBatch+1] = {Part = P[1186], Material = Enum.Material.Plastic} end if P[1187] then materialBatch[#materialBatch+1] = {Part = P[1187], Material = Enum.Material.Plastic} end if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.Plastic} end if P[1189] then materialBatch[#materialBatch+1] = {Part = P[1189], Material = Enum.Material.Plastic} end if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.Plastic} end if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.Plastic} end if P[1193] then materialBatch[#materialBatch+1] = {Part = P[1193], Material = Enum.Material.Plastic} end if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.Plastic} end if P[1195] then materialBatch[#materialBatch+1] = {Part = P[1195], Material = Enum.Material.Plastic} end if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.Plastic} end if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.SmoothPlastic} end if P[1200] then materialBatch[#materialBatch+1] = {Part = P[1200], Material = Enum.Material.Plastic} end if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Concrete} end if P[1202] then materialBatch[#materialBatch+1] = {Part = P[1202], Material = Enum.Material.Plastic} end if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.Plastic} end if P[1204] then materialBatch[#materialBatch+1] = {Part = P[1204], Material = Enum.Material.Neon} end if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Plastic} end if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Concrete} end if P[1207] then materialBatch[#materialBatch+1] = {Part = P[1207], Material = Enum.Material.Plastic} end if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Plastic} end if P[1209] then materialBatch[#materialBatch+1] = {Part = P[1209], Material = Enum.Material.Plastic} end if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Plastic} end if P[1211] then materialBatch[#materialBatch+1] = {Part = P[1211], Material = Enum.Material.Plastic} end if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.Plastic} end if P[1213] then materialBatch[#materialBatch+1] = {Part = P[1213], Material = Enum.Material.Plastic} end if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Plastic} end if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.Plastic} end if P[1216] then materialBatch[#materialBatch+1] = {Part = P[1216], Material = Enum.Material.Plastic} end if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Plastic} end if P[1218] then materialBatch[#materialBatch+1] = {Part = P[1218], Material = Enum.Material.Plastic} end if P[1219] then materialBatch[#materialBatch+1] = {Part = P[1219], Material = Enum.Material.Plastic} end if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.Plastic} end if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.Plastic} end if P[1222] then materialBatch[#materialBatch+1] = {Part = P[1222], Material = Enum.Material.Plastic} end if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.Plastic} end if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Plastic} end if P[1226] then materialBatch[#materialBatch+1] = {Part = P[1226], Material = Enum.Material.Plastic} end if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Plastic} end if P[1228] then materialBatch[#materialBatch+1] = {Part = P[1228], Material = Enum.Material.Plastic} end if P[1229] then materialBatch[#materialBatch+1] = {Part = P[1229], Material = Enum.Material.Plastic} end if P[1230] then materialBatch[#materialBatch+1] = {Part = P[1230], Material = Enum.Material.Plastic} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Plastic} end if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Plastic} end if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.Plastic} end if P[1234] then materialBatch[#materialBatch+1] = {Part = P[1234], Material = Enum.Material.Plastic} end if P[1235] then materialBatch[#materialBatch+1] = {Part = P[1235], Material = Enum.Material.Plastic} end if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.Plastic} end if P[1237] then materialBatch[#materialBatch+1] = {Part = P[1237], Material = Enum.Material.Plastic} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Plastic} end if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.Plastic} end if P[1240] then materialBatch[#materialBatch+1] = {Part = P[1240], Material = Enum.Material.Plastic} end if P[1241] then materialBatch[#materialBatch+1] = {Part = P[1241], Material = Enum.Material.Plastic} end if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Plastic} end if P[1243] then materialBatch[#materialBatch+1] = {Part = P[1243], Material = Enum.Material.Plastic} end if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.Plastic} end if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.Plastic} end if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Plastic} end if P[1248] then materialBatch[#materialBatch+1] = {Part = P[1248], Material = Enum.Material.Plastic} end if P[1249] then materialBatch[#materialBatch+1] = {Part = P[1249], Material = Enum.Material.Plastic} end if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.Plastic} end if P[1251] then materialBatch[#materialBatch+1] = {Part = P[1251], Material = Enum.Material.Plastic} end if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.Plastic} end if P[1253] then materialBatch[#materialBatch+1] = {Part = P[1253], Material = Enum.Material.Plastic} end if P[1254] then materialBatch[#materialBatch+1] = {Part = P[1254], Material = Enum.Material.Plastic} end if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.Plastic} end if P[1256] then materialBatch[#materialBatch+1] = {Part = P[1256], Material = Enum.Material.Plastic} end if P[1257] then materialBatch[#materialBatch+1] = {Part = P[1257], Material = Enum.Material.Plastic} end if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.Plastic} end if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Plastic} end if P[1260] then materialBatch[#materialBatch+1] = {Part = P[1260], Material = Enum.Material.Plastic} end if P[1261] then materialBatch[#materialBatch+1] = {Part = P[1261], Material = Enum.Material.Plastic} end if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.Plastic} end if P[1263] then materialBatch[#materialBatch+1] = {Part = P[1263], Material = Enum.Material.Plastic} end if P[1264] then materialBatch[#materialBatch+1] = {Part = P[1264], Material = Enum.Material.Plastic} end if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.Plastic} end if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.Plastic} end if P[1267] then materialBatch[#materialBatch+1] = {Part = P[1267], Material = Enum.Material.Plastic} end if P[1268] then materialBatch[#materialBatch+1] = {Part = P[1268], Material = Enum.Material.Plastic} end if P[1269] then materialBatch[#materialBatch+1] = {Part = P[1269], Material = Enum.Material.Plastic} end if P[1270] then materialBatch[#materialBatch+1] = {Part = P[1270], Material = Enum.Material.Plastic} end if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.Plastic} end if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.Plastic} end if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Plastic} end if P[1274] then materialBatch[#materialBatch+1] = {Part = P[1274], Material = Enum.Material.Plastic} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Plastic} end if P[1276] then materialBatch[#materialBatch+1] = {Part = P[1276], Material = Enum.Material.Plastic} end if P[1277] then materialBatch[#materialBatch+1] = {Part = P[1277], Material = Enum.Material.Plastic} end if P[1278] then materialBatch[#materialBatch+1] = {Part = P[1278], Material = Enum.Material.Plastic} end if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.Plastic} end if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.Plastic} end if P[1281] then materialBatch[#materialBatch+1] = {Part = P[1281], Material = Enum.Material.Plastic} end if P[1282] then materialBatch[#materialBatch+1] = {Part = P[1282], Material = Enum.Material.Plastic} end if P[1283] then materialBatch[#materialBatch+1] = {Part = P[1283], Material = Enum.Material.Plastic} end if P[1284] then materialBatch[#materialBatch+1] = {Part = P[1284], Material = Enum.Material.Plastic} end if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Glass} end if P[1286] then materialBatch[#materialBatch+1] = {Part = P[1286], Material = Enum.Material.Plastic} end if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Neon} end if P[1288] then materialBatch[#materialBatch+1] = {Part = P[1288], Material = Enum.Material.Plastic} end if P[1289] then materialBatch[#materialBatch+1] = {Part = P[1289], Material = Enum.Material.Plastic} end if P[1290] then materialBatch[#materialBatch+1] = {Part = P[1290], Material = Enum.Material.Plastic} end if P[1291] then materialBatch[#materialBatch+1] = {Part = P[1291], Material = Enum.Material.Plastic} end if P[1292] then materialBatch[#materialBatch+1] = {Part = P[1292], Material = Enum.Material.Plastic} end if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.Plastic} end if P[1297] then materialBatch[#materialBatch+1] = {Part = P[1297], Material = Enum.Material.Plastic} end if P[1298] then materialBatch[#materialBatch+1] = {Part = P[1298], Material = Enum.Material.SmoothPlastic} end if P[1299] then materialBatch[#materialBatch+1] = {Part = P[1299], Material = Enum.Material.Plastic} end if P[1300] then materialBatch[#materialBatch+1] = {Part = P[1300], Material = Enum.Material.Plastic} end if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Plastic} end if P[1302] then materialBatch[#materialBatch+1] = {Part = P[1302], Material = Enum.Material.Plastic} end if P[1303] then materialBatch[#materialBatch+1] = {Part = P[1303], Material = Enum.Material.Plastic} end if P[1304] then materialBatch[#materialBatch+1] = {Part = P[1304], Material = Enum.Material.SmoothPlastic} end if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.SmoothPlastic} end if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Plastic} end if P[1307] then materialBatch[#materialBatch+1] = {Part = P[1307], Material = Enum.Material.Plastic} end if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Plastic} end if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.Plastic} end if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.Plastic} end if P[1312] then materialBatch[#materialBatch+1] = {Part = P[1312], Material = Enum.Material.Plastic} end if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Plastic} end if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Plastic} end if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.Plastic} end if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Plastic} end if P[1317] then materialBatch[#materialBatch+1] = {Part = P[1317], Material = Enum.Material.Plastic} end if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.Plastic} end if P[1319] then materialBatch[#materialBatch+1] = {Part = P[1319], Material = Enum.Material.Plastic} end if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Plastic} end if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.Plastic} end if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.Plastic} end if P[1323] then materialBatch[#materialBatch+1] = {Part = P[1323], Material = Enum.Material.Plastic} end if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.Plastic} end if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.Plastic} end if P[1326] then materialBatch[#materialBatch+1] = {Part = P[1326], Material = Enum.Material.Plastic} end if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Plastic} end if P[1328] then materialBatch[#materialBatch+1] = {Part = P[1328], Material = Enum.Material.Plastic} end if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.Plastic} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Plastic} end if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.Plastic} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.Plastic} end if P[1333] then materialBatch[#materialBatch+1] = {Part = P[1333], Material = Enum.Material.Plastic} end if P[1334] then materialBatch[#materialBatch+1] = {Part = P[1334], Material = Enum.Material.Plastic} end if P[1335] then materialBatch[#materialBatch+1] = {Part = P[1335], Material = Enum.Material.Plastic} end if P[1336] then materialBatch[#materialBatch+1] = {Part = P[1336], Material = Enum.Material.Plastic} end if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.Plastic} end if P[1338] then materialBatch[#materialBatch+1] = {Part = P[1338], Material = Enum.Material.Plastic} end if P[1339] then materialBatch[#materialBatch+1] = {Part = P[1339], Material = Enum.Material.Plastic} end if P[1340] then materialBatch[#materialBatch+1] = {Part = P[1340], Material = Enum.Material.Plastic} end if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.Plastic} end if P[1342] then materialBatch[#materialBatch+1] = {Part = P[1342], Material = Enum.Material.Plastic} end if P[1343] then materialBatch[#materialBatch+1] = {Part = P[1343], Material = Enum.Material.Plastic} end if P[1344] then materialBatch[#materialBatch+1] = {Part = P[1344], Material = Enum.Material.Plastic} end if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.Plastic} end if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.Plastic} end if P[1347] then materialBatch[#materialBatch+1] = {Part = P[1347], Material = Enum.Material.Plastic} end if P[1348] then materialBatch[#materialBatch+1] = {Part = P[1348], Material = Enum.Material.Plastic} end if P[1349] then materialBatch[#materialBatch+1] = {Part = P[1349], Material = Enum.Material.Plastic} end if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.Plastic} end if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.Plastic} end if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.SmoothPlastic} end if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.SmoothPlastic} end if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.Plastic} end if P[1356] then materialBatch[#materialBatch+1] = {Part = P[1356], Material = Enum.Material.Plastic} end if P[1357] then materialBatch[#materialBatch+1] = {Part = P[1357], Material = Enum.Material.Plastic} end if P[1358] then materialBatch[#materialBatch+1] = {Part = P[1358], Material = Enum.Material.Plastic} end if P[1359] then materialBatch[#materialBatch+1] = {Part = P[1359], Material = Enum.Material.Plastic} end if P[1360] then materialBatch[#materialBatch+1] = {Part = P[1360], Material = Enum.Material.Plastic} end if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Plastic} end if P[1362] then materialBatch[#materialBatch+1] = {Part = P[1362], Material = Enum.Material.Plastic} end if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Plastic} end if P[1364] then materialBatch[#materialBatch+1] = {Part = P[1364], Material = Enum.Material.Plastic} end if P[1365] then materialBatch[#materialBatch+1] = {Part = P[1365], Material = Enum.Material.Plastic} end if P[1366] then materialBatch[#materialBatch+1] = {Part = P[1366], Material = Enum.Material.Plastic} end if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Plastic} end if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Plastic} end if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Plastic} end if P[1370] then materialBatch[#materialBatch+1] = {Part = P[1370], Material = Enum.Material.Plastic} end if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Plastic} end if P[1372] then materialBatch[#materialBatch+1] = {Part = P[1372], Material = Enum.Material.Plastic} end if P[1373] then materialBatch[#materialBatch+1] = {Part = P[1373], Material = Enum.Material.Plastic} end if P[1374] then materialBatch[#materialBatch+1] = {Part = P[1374], Material = Enum.Material.Plastic} end if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Plastic} end if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.Plastic} end if P[1377] then materialBatch[#materialBatch+1] = {Part = P[1377], Material = Enum.Material.Plastic} end if P[1378] then materialBatch[#materialBatch+1] = {Part = P[1378], Material = Enum.Material.Plastic} end if P[1379] then materialBatch[#materialBatch+1] = {Part = P[1379], Material = Enum.Material.Plastic} end if P[1380] then materialBatch[#materialBatch+1] = {Part = P[1380], Material = Enum.Material.Plastic} end if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Plastic} end if P[1382] then materialBatch[#materialBatch+1] = {Part = P[1382], Material = Enum.Material.Plastic} end if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.Plastic} end if P[1385] then materialBatch[#materialBatch+1] = {Part = P[1385], Material = Enum.Material.Concrete} end if P[1386] then materialBatch[#materialBatch+1] = {Part = P[1386], Material = Enum.Material.Plastic} end if P[1387] then materialBatch[#materialBatch+1] = {Part = P[1387], Material = Enum.Material.Plastic} end if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Plastic} end if P[1389] then materialBatch[#materialBatch+1] = {Part = P[1389], Material = Enum.Material.Concrete} end if P[1390] then materialBatch[#materialBatch+1] = {Part = P[1390], Material = Enum.Material.Plastic} end if P[1391] then materialBatch[#materialBatch+1] = {Part = P[1391], Material = Enum.Material.Plastic} end if P[1392] then materialBatch[#materialBatch+1] = {Part = P[1392], Material = Enum.Material.Plastic} end if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Metal} end if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Plastic} end if P[1395] then materialBatch[#materialBatch+1] = {Part = P[1395], Material = Enum.Material.Plastic} end if P[1396] then materialBatch[#materialBatch+1] = {Part = P[1396], Material = Enum.Material.Plastic} end if P[1397] then materialBatch[#materialBatch+1] = {Part = P[1397], Material = Enum.Material.Plastic} end if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.Plastic} end if P[1399] then materialBatch[#materialBatch+1] = {Part = P[1399], Material = Enum.Material.SmoothPlastic} end if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Plastic} end if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end if P[1403] then materialBatch[#materialBatch+1] = {Part = P[1403], Material = Enum.Material.Plastic} end if P[1404] then materialBatch[#materialBatch+1] = {Part = P[1404], Material = Enum.Material.Plastic} end if P[1405] then materialBatch[#materialBatch+1] = {Part = P[1405], Material = Enum.Material.Plastic} end if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.Plastic} end if P[1407] then materialBatch[#materialBatch+1] = {Part = P[1407], Material = Enum.Material.Plastic} end if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.Plastic} end if P[1409] then materialBatch[#materialBatch+1] = {Part = P[1409], Material = Enum.Material.Plastic} end if P[1410] then materialBatch[#materialBatch+1] = {Part = P[1410], Material = Enum.Material.Plastic} end if P[1411] then materialBatch[#materialBatch+1] = {Part = P[1411], Material = Enum.Material.Plastic} end if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.Plastic} end if P[1413] then materialBatch[#materialBatch+1] = {Part = P[1413], Material = Enum.Material.Plastic} end if P[1414] then materialBatch[#materialBatch+1] = {Part = P[1414], Material = Enum.Material.SmoothPlastic} end if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Plastic} end if P[1417] then materialBatch[#materialBatch+1] = {Part = P[1417], Material = Enum.Material.Plastic} end if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.Plastic} end if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.Plastic} end if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.Plastic} end if P[1422] then materialBatch[#materialBatch+1] = {Part = P[1422], Material = Enum.Material.Plastic} end if P[1423] then materialBatch[#materialBatch+1] = {Part = P[1423], Material = Enum.Material.Plastic} end if P[1424] then materialBatch[#materialBatch+1] = {Part = P[1424], Material = Enum.Material.Plastic} end if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Plastic} end if P[1426] then materialBatch[#materialBatch+1] = {Part = P[1426], Material = Enum.Material.Plastic} end if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.Plastic} end if P[1428] then materialBatch[#materialBatch+1] = {Part = P[1428], Material = Enum.Material.SmoothPlastic} end if P[1430] then materialBatch[#materialBatch+1] = {Part = P[1430], Material = Enum.Material.Plastic} end if P[1431] then materialBatch[#materialBatch+1] = {Part = P[1431], Material = Enum.Material.Plastic} end if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.Plastic} end if P[1433] then materialBatch[#materialBatch+1] = {Part = P[1433], Material = Enum.Material.Plastic} end if P[1434] then materialBatch[#materialBatch+1] = {Part = P[1434], Material = Enum.Material.Plastic} end if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.Plastic} end if P[1436] then materialBatch[#materialBatch+1] = {Part = P[1436], Material = Enum.Material.Plastic} end if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.Plastic} end if P[1438] then materialBatch[#materialBatch+1] = {Part = P[1438], Material = Enum.Material.Plastic} end if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Plastic} end if P[1441] then materialBatch[#materialBatch+1] = {Part = P[1441], Material = Enum.Material.Plastic} end if P[1442] then materialBatch[#materialBatch+1] = {Part = P[1442], Material = Enum.Material.Plastic} end if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.Plastic} end if P[1444] then materialBatch[#materialBatch+1] = {Part = P[1444], Material = Enum.Material.Plastic} end if P[1445] then materialBatch[#materialBatch+1] = {Part = P[1445], Material = Enum.Material.Plastic} end if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.Plastic} end if P[1447] then materialBatch[#materialBatch+1] = {Part = P[1447], Material = Enum.Material.Plastic} end if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.SmoothPlastic} end if P[1450] then materialBatch[#materialBatch+1] = {Part = P[1450], Material = Enum.Material.Plastic} end if P[1451] then materialBatch[#materialBatch+1] = {Part = P[1451], Material = Enum.Material.SmoothPlastic} end if P[1452] then materialBatch[#materialBatch+1] = {Part = P[1452], Material = Enum.Material.Plastic} end if P[1453] then materialBatch[#materialBatch+1] = {Part = P[1453], Material = Enum.Material.Plastic} end if P[1454] then materialBatch[#materialBatch+1] = {Part = P[1454], Material = Enum.Material.Plastic} end if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Plastic} end if P[1456] then materialBatch[#materialBatch+1] = {Part = P[1456], Material = Enum.Material.Grass} end if P[1457] then materialBatch[#materialBatch+1] = {Part = P[1457], Material = Enum.Material.Plastic} end if P[1458] then materialBatch[#materialBatch+1] = {Part = P[1458], Material = Enum.Material.Plastic} end if P[1459] then materialBatch[#materialBatch+1] = {Part = P[1459], Material = Enum.Material.Plastic} end if P[1460] then materialBatch[#materialBatch+1] = {Part = P[1460], Material = Enum.Material.Plastic} end if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.Plastic} end if P[1462] then materialBatch[#materialBatch+1] = {Part = P[1462], Material = Enum.Material.Plastic} end if P[1463] then materialBatch[#materialBatch+1] = {Part = P[1463], Material = Enum.Material.Plastic} end if P[1465] then materialBatch[#materialBatch+1] = {Part = P[1465], Material = Enum.Material.Plastic} end if P[1466] then materialBatch[#materialBatch+1] = {Part = P[1466], Material = Enum.Material.Plastic} end if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Plastic} end if P[1468] then materialBatch[#materialBatch+1] = {Part = P[1468], Material = Enum.Material.Plastic} end if P[1469] then materialBatch[#materialBatch+1] = {Part = P[1469], Material = Enum.Material.Plastic} end if P[1470] then materialBatch[#materialBatch+1] = {Part = P[1470], Material = Enum.Material.Plastic} end if P[1471] then materialBatch[#materialBatch+1] = {Part = P[1471], Material = Enum.Material.Plastic} end if P[1472] then materialBatch[#materialBatch+1] = {Part = P[1472], Material = Enum.Material.Plastic} end if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.Fabric} end if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.Plastic} end if P[1475] then materialBatch[#materialBatch+1] = {Part = P[1475], Material = Enum.Material.Plastic} end if P[1476] then materialBatch[#materialBatch+1] = {Part = P[1476], Material = Enum.Material.Plastic} end if P[1477] then materialBatch[#materialBatch+1] = {Part = P[1477], Material = Enum.Material.Plastic} end if P[1478] then materialBatch[#materialBatch+1] = {Part = P[1478], Material = Enum.Material.Plastic} end if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.Plaster} end if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Plastic} end if P[1481] then materialBatch[#materialBatch+1] = {Part = P[1481], Material = Enum.Material.Plastic} end if P[1482] then materialBatch[#materialBatch+1] = {Part = P[1482], Material = Enum.Material.Plastic} end if P[1483] then materialBatch[#materialBatch+1] = {Part = P[1483], Material = Enum.Material.Plastic} end if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.SmoothPlastic} end if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Plastic} end if P[1487] then materialBatch[#materialBatch+1] = {Part = P[1487], Material = Enum.Material.Plastic} end if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Plastic} end if P[1489] then materialBatch[#materialBatch+1] = {Part = P[1489], Material = Enum.Material.Plastic} end if P[1490] then materialBatch[#materialBatch+1] = {Part = P[1490], Material = Enum.Material.Plastic} end if P[1491] then materialBatch[#materialBatch+1] = {Part = P[1491], Material = Enum.Material.Plastic} end if P[1492] then materialBatch[#materialBatch+1] = {Part = P[1492], Material = Enum.Material.Plastic} end if P[1493] then materialBatch[#materialBatch+1] = {Part = P[1493], Material = Enum.Material.Neon} end if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Plastic} end if P[1495] then materialBatch[#materialBatch+1] = {Part = P[1495], Material = Enum.Material.Plastic} end if P[1496] then materialBatch[#materialBatch+1] = {Part = P[1496], Material = Enum.Material.Plastic} end if P[1497] then materialBatch[#materialBatch+1] = {Part = P[1497], Material = Enum.Material.Plastic} end if P[1498] then materialBatch[#materialBatch+1] = {Part = P[1498], Material = Enum.Material.Plastic} end if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.Plastic} end if P[1500] then materialBatch[#materialBatch+1] = {Part = P[1500], Material = Enum.Material.Plastic} end if P[1501] then materialBatch[#materialBatch+1] = {Part = P[1501], Material = Enum.Material.Plastic} end if P[1502] then materialBatch[#materialBatch+1] = {Part = P[1502], Material = Enum.Material.Plastic} end if P[1503] then materialBatch[#materialBatch+1] = {Part = P[1503], Material = Enum.Material.Plastic} end if P[1504] then materialBatch[#materialBatch+1] = {Part = P[1504], Material = Enum.Material.Plastic} end if P[1505] then materialBatch[#materialBatch+1] = {Part = P[1505], Material = Enum.Material.Plastic} end if P[1506] then materialBatch[#materialBatch+1] = {Part = P[1506], Material = Enum.Material.Grass} end if P[1507] then materialBatch[#materialBatch+1] = {Part = P[1507], Material = Enum.Material.Plastic} end if P[1508] then materialBatch[#materialBatch+1] = {Part = P[1508], Material = Enum.Material.Plastic} end if P[1509] then materialBatch[#materialBatch+1] = {Part = P[1509], Material = Enum.Material.Plastic} end if P[1510] then materialBatch[#materialBatch+1] = {Part = P[1510], Material = Enum.Material.Plastic} end if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.Plastic} end if P[1512] then materialBatch[#materialBatch+1] = {Part = P[1512], Material = Enum.Material.Plastic} end if P[1513] then materialBatch[#materialBatch+1] = {Part = P[1513], Material = Enum.Material.Plastic} end if P[1514] then materialBatch[#materialBatch+1] = {Part = P[1514], Material = Enum.Material.SmoothPlastic} end if P[1516] then materialBatch[#materialBatch+1] = {Part = P[1516], Material = Enum.Material.Plastic} end if P[1517] then materialBatch[#materialBatch+1] = {Part = P[1517], Material = Enum.Material.SmoothPlastic} end if P[1519] then materialBatch[#materialBatch+1] = {Part = P[1519], Material = Enum.Material.Plastic} end if P[1520] then materialBatch[#materialBatch+1] = {Part = P[1520], Material = Enum.Material.Plastic} end if P[1521] then materialBatch[#materialBatch+1] = {Part = P[1521], Material = Enum.Material.Plastic} end if P[1522] then materialBatch[#materialBatch+1] = {Part = P[1522], Material = Enum.Material.Plastic} end if P[1523] then materialBatch[#materialBatch+1] = {Part = P[1523], Material = Enum.Material.Plastic} end if P[1524] then materialBatch[#materialBatch+1] = {Part = P[1524], Material = Enum.Material.Plastic} end if P[1526] then materialBatch[#materialBatch+1] = {Part = P[1526], Material = Enum.Material.Plastic} end if P[1527] then materialBatch[#materialBatch+1] = {Part = P[1527], Material = Enum.Material.Plastic} end if P[1529] then materialBatch[#materialBatch+1] = {Part = P[1529], Material = Enum.Material.Plastic} end if P[1530] then materialBatch[#materialBatch+1] = {Part = P[1530], Material = Enum.Material.Plastic} end if P[1531] then materialBatch[#materialBatch+1] = {Part = P[1531], Material = Enum.Material.Plastic} end if P[1532] then materialBatch[#materialBatch+1] = {Part = P[1532], Material = Enum.Material.Plastic} end if P[1533] then materialBatch[#materialBatch+1] = {Part = P[1533], Material = Enum.Material.Plastic} end if P[1535] then materialBatch[#materialBatch+1] = {Part = P[1535], Material = Enum.Material.Plastic} end if P[1536] then materialBatch[#materialBatch+1] = {Part = P[1536], Material = Enum.Material.Plastic} end if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Plastic} end if P[1538] then materialBatch[#materialBatch+1] = {Part = P[1538], Material = Enum.Material.Plastic} end if P[1539] then materialBatch[#materialBatch+1] = {Part = P[1539], Material = Enum.Material.Plastic} end if P[1540] then materialBatch[#materialBatch+1] = {Part = P[1540], Material = Enum.Material.Plastic} end if P[1541] then materialBatch[#materialBatch+1] = {Part = P[1541], Material = Enum.Material.Plastic} end if P[1542] then materialBatch[#materialBatch+1] = {Part = P[1542], Material = Enum.Material.Plastic} end if P[1543] then materialBatch[#materialBatch+1] = {Part = P[1543], Material = Enum.Material.Plastic} end if P[1544] then materialBatch[#materialBatch+1] = {Part = P[1544], Material = Enum.Material.Plastic} end if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.Plastic} end if P[1546] then materialBatch[#materialBatch+1] = {Part = P[1546], Material = Enum.Material.Plastic} end if P[1547] then materialBatch[#materialBatch+1] = {Part = P[1547], Material = Enum.Material.Plastic} end if P[1548] then materialBatch[#materialBatch+1] = {Part = P[1548], Material = Enum.Material.Plastic} end if P[1549] then materialBatch[#materialBatch+1] = {Part = P[1549], Material = Enum.Material.Concrete} end if P[1550] then materialBatch[#materialBatch+1] = {Part = P[1550], Material = Enum.Material.Plastic} end if P[1551] then materialBatch[#materialBatch+1] = {Part = P[1551], Material = Enum.Material.Plastic} end if P[1552] then materialBatch[#materialBatch+1] = {Part = P[1552], Material = Enum.Material.Plastic} end if P[1553] then materialBatch[#materialBatch+1] = {Part = P[1553], Material = Enum.Material.Plastic} end if P[1554] then materialBatch[#materialBatch+1] = {Part = P[1554], Material = Enum.Material.Concrete} end if P[1555] then materialBatch[#materialBatch+1] = {Part = P[1555], Material = Enum.Material.Plastic} end if P[1556] then materialBatch[#materialBatch+1] = {Part = P[1556], Material = Enum.Material.SmoothPlastic} end if P[1557] then materialBatch[#materialBatch+1] = {Part = P[1557], Material = Enum.Material.Plastic} end if P[1558] then materialBatch[#materialBatch+1] = {Part = P[1558], Material = Enum.Material.Plastic} end if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end if P[1560] then materialBatch[#materialBatch+1] = {Part = P[1560], Material = Enum.Material.Plastic} end if P[1561] then materialBatch[#materialBatch+1] = {Part = P[1561], Material = Enum.Material.Plastic} end if P[1562] then materialBatch[#materialBatch+1] = {Part = P[1562], Material = Enum.Material.SmoothPlastic} end if P[1564] then materialBatch[#materialBatch+1] = {Part = P[1564], Material = Enum.Material.Plastic} end if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Neon} end if P[1566] then materialBatch[#materialBatch+1] = {Part = P[1566], Material = Enum.Material.Plastic} end if P[1567] then materialBatch[#materialBatch+1] = {Part = P[1567], Material = Enum.Material.Plastic} end if P[1568] then materialBatch[#materialBatch+1] = {Part = P[1568], Material = Enum.Material.Plastic} end if P[1569] then materialBatch[#materialBatch+1] = {Part = P[1569], Material = Enum.Material.Plastic} end if P[1570] then materialBatch[#materialBatch+1] = {Part = P[1570], Material = Enum.Material.Plastic} end if P[1571] then materialBatch[#materialBatch+1] = {Part = P[1571], Material = Enum.Material.Plastic} end if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.Plastic} end if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.Plastic} end if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.Plastic} end if P[1575] then materialBatch[#materialBatch+1] = {Part = P[1575], Material = Enum.Material.Plastic} end if P[1576] then materialBatch[#materialBatch+1] = {Part = P[1576], Material = Enum.Material.Plastic} end if P[1577] then materialBatch[#materialBatch+1] = {Part = P[1577], Material = Enum.Material.Plastic} end if P[1578] then materialBatch[#materialBatch+1] = {Part = P[1578], Material = Enum.Material.SmoothPlastic} end if P[1579] then materialBatch[#materialBatch+1] = {Part = P[1579], Material = Enum.Material.Plastic} end if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.Plastic} end if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Plastic} end if P[1582] then materialBatch[#materialBatch+1] = {Part = P[1582], Material = Enum.Material.Plastic} end if P[1583] then materialBatch[#materialBatch+1] = {Part = P[1583], Material = Enum.Material.Plastic} end if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.Plastic} end if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.Plastic} end if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Plastic} end if P[1587] then materialBatch[#materialBatch+1] = {Part = P[1587], Material = Enum.Material.Plastic} end if P[1588] then materialBatch[#materialBatch+1] = {Part = P[1588], Material = Enum.Material.Plastic} end if P[1589] then materialBatch[#materialBatch+1] = {Part = P[1589], Material = Enum.Material.Plastic} end if P[1591] then materialBatch[#materialBatch+1] = {Part = P[1591], Material = Enum.Material.Plastic} end if P[1592] then materialBatch[#materialBatch+1] = {Part = P[1592], Material = Enum.Material.Plastic} end if P[1593] then materialBatch[#materialBatch+1] = {Part = P[1593], Material = Enum.Material.Plastic} end if P[1594] then materialBatch[#materialBatch+1] = {Part = P[1594], Material = Enum.Material.Plastic} end if P[1595] then materialBatch[#materialBatch+1] = {Part = P[1595], Material = Enum.Material.Plastic} end if P[1596] then materialBatch[#materialBatch+1] = {Part = P[1596], Material = Enum.Material.Plastic} end if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.Plastic} end if P[1598] then materialBatch[#materialBatch+1] = {Part = P[1598], Material = Enum.Material.Plastic} end if P[1599] then materialBatch[#materialBatch+1] = {Part = P[1599], Material = Enum.Material.Plastic} end if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Plastic} end if P[1601] then materialBatch[#materialBatch+1] = {Part = P[1601], Material = Enum.Material.Plastic} end if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.Plastic} end if P[1604] then materialBatch[#materialBatch+1] = {Part = P[1604], Material = Enum.Material.Plastic} end if P[1605] then materialBatch[#materialBatch+1] = {Part = P[1605], Material = Enum.Material.Plastic} end if P[1606] then materialBatch[#materialBatch+1] = {Part = P[1606], Material = Enum.Material.Plastic} end if P[1607] then materialBatch[#materialBatch+1] = {Part = P[1607], Material = Enum.Material.Plastic} end if P[1608] then materialBatch[#materialBatch+1] = {Part = P[1608], Material = Enum.Material.SmoothPlastic} end if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.Plastic} end if P[1610] then materialBatch[#materialBatch+1] = {Part = P[1610], Material = Enum.Material.Plastic} end if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.Slate} end if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.Plastic} end if P[1613] then materialBatch[#materialBatch+1] = {Part = P[1613], Material = Enum.Material.Plastic} end if P[1614] then materialBatch[#materialBatch+1] = {Part = P[1614], Material = Enum.Material.Plastic} end if P[1615] then materialBatch[#materialBatch+1] = {Part = P[1615], Material = Enum.Material.Plastic} end if P[1616] then materialBatch[#materialBatch+1] = {Part = P[1616], Material = Enum.Material.Plastic} end if P[1617] then materialBatch[#materialBatch+1] = {Part = P[1617], Material = Enum.Material.Plastic} end if P[1618] then materialBatch[#materialBatch+1] = {Part = P[1618], Material = Enum.Material.Plastic} end if P[1619] then materialBatch[#materialBatch+1] = {Part = P[1619], Material = Enum.Material.Plastic} end if P[1620] then materialBatch[#materialBatch+1] = {Part = P[1620], Material = Enum.Material.Plastic} end if P[1621] then materialBatch[#materialBatch+1] = {Part = P[1621], Material = Enum.Material.Plastic} end if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Plastic} end if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.Plastic} end if P[1624] then materialBatch[#materialBatch+1] = {Part = P[1624], Material = Enum.Material.Plastic} end if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Plastic} end if P[1626] then materialBatch[#materialBatch+1] = {Part = P[1626], Material = Enum.Material.Plastic} end if P[1627] then materialBatch[#materialBatch+1] = {Part = P[1627], Material = Enum.Material.Plastic} end if P[1628] then materialBatch[#materialBatch+1] = {Part = P[1628], Material = Enum.Material.Plastic} end if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Plastic} end if P[1630] then materialBatch[#materialBatch+1] = {Part = P[1630], Material = Enum.Material.Plastic} end if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.Plastic} end if P[1632] then materialBatch[#materialBatch+1] = {Part = P[1632], Material = Enum.Material.Plastic} end if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.Plastic} end if P[1634] then materialBatch[#materialBatch+1] = {Part = P[1634], Material = Enum.Material.Plastic} end if P[1635] then materialBatch[#materialBatch+1] = {Part = P[1635], Material = Enum.Material.Plastic} end if P[1636] then materialBatch[#materialBatch+1] = {Part = P[1636], Material = Enum.Material.Plastic} end if P[1637] then materialBatch[#materialBatch+1] = {Part = P[1637], Material = Enum.Material.Plastic} end if P[1638] then materialBatch[#materialBatch+1] = {Part = P[1638], Material = Enum.Material.Plastic} end if P[1639] then materialBatch[#materialBatch+1] = {Part = P[1639], Material = Enum.Material.Plastic} end if P[1640] then materialBatch[#materialBatch+1] = {Part = P[1640], Material = Enum.Material.Plastic} end if P[1641] then materialBatch[#materialBatch+1] = {Part = P[1641], Material = Enum.Material.Plastic} end if P[1642] then materialBatch[#materialBatch+1] = {Part = P[1642], Material = Enum.Material.Plastic} end if P[1643] then materialBatch[#materialBatch+1] = {Part = P[1643], Material = Enum.Material.Plastic} end if P[1644] then materialBatch[#materialBatch+1] = {Part = P[1644], Material = Enum.Material.Plastic} end if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Plastic} end if P[1646] then materialBatch[#materialBatch+1] = {Part = P[1646], Material = Enum.Material.Plastic} end if P[1647] then materialBatch[#materialBatch+1] = {Part = P[1647], Material = Enum.Material.Plastic} end if P[1648] then materialBatch[#materialBatch+1] = {Part = P[1648], Material = Enum.Material.Plastic} end if P[1649] then materialBatch[#materialBatch+1] = {Part = P[1649], Material = Enum.Material.Plastic} end if P[1650] then materialBatch[#materialBatch+1] = {Part = P[1650], Material = Enum.Material.Plastic} end if P[1651] then materialBatch[#materialBatch+1] = {Part = P[1651], Material = Enum.Material.Plastic} end if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.Plastic} end if P[1653] then materialBatch[#materialBatch+1] = {Part = P[1653], Material = Enum.Material.Plastic} end if P[1654] then materialBatch[#materialBatch+1] = {Part = P[1654], Material = Enum.Material.Plastic} end if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.Plastic} end if P[1656] then materialBatch[#materialBatch+1] = {Part = P[1656], Material = Enum.Material.Plastic} end if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Plastic} end if P[1658] then materialBatch[#materialBatch+1] = {Part = P[1658], Material = Enum.Material.Plastic} end if P[1659] then materialBatch[#materialBatch+1] = {Part = P[1659], Material = Enum.Material.Plastic} end if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.Plastic} end if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.Plastic} end if P[1662] then materialBatch[#materialBatch+1] = {Part = P[1662], Material = Enum.Material.Plastic} end if P[1663] then materialBatch[#materialBatch+1] = {Part = P[1663], Material = Enum.Material.Plastic} end if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.Plastic} end if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.Plastic} end if P[1666] then materialBatch[#materialBatch+1] = {Part = P[1666], Material = Enum.Material.Plastic} end if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Plastic} end if P[1668] then materialBatch[#materialBatch+1] = {Part = P[1668], Material = Enum.Material.Plastic} end if P[1669] then materialBatch[#materialBatch+1] = {Part = P[1669], Material = Enum.Material.Plastic} end if P[1670] then materialBatch[#materialBatch+1] = {Part = P[1670], Material = Enum.Material.Plastic} end if P[1671] then materialBatch[#materialBatch+1] = {Part = P[1671], Material = Enum.Material.Plastic} end if P[1672] then materialBatch[#materialBatch+1] = {Part = P[1672], Material = Enum.Material.Plastic} end if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.Plastic} end if P[1674] then materialBatch[#materialBatch+1] = {Part = P[1674], Material = Enum.Material.Plastic} end if P[1675] then materialBatch[#materialBatch+1] = {Part = P[1675], Material = Enum.Material.SmoothPlastic} end if P[1676] then materialBatch[#materialBatch+1] = {Part = P[1676], Material = Enum.Material.Plastic} end if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end if P[1678] then materialBatch[#materialBatch+1] = {Part = P[1678], Material = Enum.Material.Plastic} end if P[1679] then materialBatch[#materialBatch+1] = {Part = P[1679], Material = Enum.Material.Plastic} end if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.Plastic} end if P[1681] then materialBatch[#materialBatch+1] = {Part = P[1681], Material = Enum.Material.Plastic} end if P[1682] then materialBatch[#materialBatch+1] = {Part = P[1682], Material = Enum.Material.Plastic} end if P[1683] then materialBatch[#materialBatch+1] = {Part = P[1683], Material = Enum.Material.Plastic} end if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.Plastic} end if P[1685] then materialBatch[#materialBatch+1] = {Part = P[1685], Material = Enum.Material.Plastic} end if P[1686] then materialBatch[#materialBatch+1] = {Part = P[1686], Material = Enum.Material.Plastic} end if P[1687] then materialBatch[#materialBatch+1] = {Part = P[1687], Material = Enum.Material.Neon} end if P[1688] then materialBatch[#materialBatch+1] = {Part = P[1688], Material = Enum.Material.Plastic} end if P[1689] then materialBatch[#materialBatch+1] = {Part = P[1689], Material = Enum.Material.Plastic} end if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.Plastic} end if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.Plastic} end if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Plastic} end if P[1693] then materialBatch[#materialBatch+1] = {Part = P[1693], Material = Enum.Material.Plastic} end if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.Plastic} end if P[1695] then materialBatch[#materialBatch+1] = {Part = P[1695], Material = Enum.Material.Plastic} end if P[1696] then materialBatch[#materialBatch+1] = {Part = P[1696], Material = Enum.Material.Plastic} end if P[1697] then materialBatch[#materialBatch+1] = {Part = P[1697], Material = Enum.Material.Plastic} end if P[1698] then materialBatch[#materialBatch+1] = {Part = P[1698], Material = Enum.Material.Plastic} end if P[1699] then materialBatch[#materialBatch+1] = {Part = P[1699], Material = Enum.Material.Plastic} end if P[1700] then materialBatch[#materialBatch+1] = {Part = P[1700], Material = Enum.Material.Plastic} end if P[1701] then materialBatch[#materialBatch+1] = {Part = P[1701], Material = Enum.Material.Plastic} end if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Plastic} end if P[1704] then materialBatch[#materialBatch+1] = {Part = P[1704], Material = Enum.Material.Plastic} end if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Plastic} end if P[1706] then materialBatch[#materialBatch+1] = {Part = P[1706], Material = Enum.Material.Plastic} end if P[1707] then materialBatch[#materialBatch+1] = {Part = P[1707], Material = Enum.Material.Plastic} end if P[1708] then materialBatch[#materialBatch+1] = {Part = P[1708], Material = Enum.Material.Plastic} end if P[1709] then materialBatch[#materialBatch+1] = {Part = P[1709], Material = Enum.Material.Plastic} end if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.Plastic} end if P[1711] then materialBatch[#materialBatch+1] = {Part = P[1711], Material = Enum.Material.Plastic} end if P[1712] then materialBatch[#materialBatch+1] = {Part = P[1712], Material = Enum.Material.Plastic} end if P[1713] then materialBatch[#materialBatch+1] = {Part = P[1713], Material = Enum.Material.Plastic} end if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Plastic} end if P[1715] then materialBatch[#materialBatch+1] = {Part = P[1715], Material = Enum.Material.Plastic} end if P[1716] then materialBatch[#materialBatch+1] = {Part = P[1716], Material = Enum.Material.Plastic} end if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Concrete} end if P[1718] then materialBatch[#materialBatch+1] = {Part = P[1718], Material = Enum.Material.Neon} end if P[1719] then materialBatch[#materialBatch+1] = {Part = P[1719], Material = Enum.Material.Plastic} end if P[1721] then materialBatch[#materialBatch+1] = {Part = P[1721], Material = Enum.Material.Plastic} end if P[1722] then materialBatch[#materialBatch+1] = {Part = P[1722], Material = Enum.Material.Plastic} end if P[1723] then materialBatch[#materialBatch+1] = {Part = P[1723], Material = Enum.Material.Plastic} end if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Plastic} end if P[1725] then materialBatch[#materialBatch+1] = {Part = P[1725], Material = Enum.Material.Plastic} end if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.Plastic} end if P[1727] then materialBatch[#materialBatch+1] = {Part = P[1727], Material = Enum.Material.Plastic} end if P[1728] then materialBatch[#materialBatch+1] = {Part = P[1728], Material = Enum.Material.Plastic} end if P[1729] then materialBatch[#materialBatch+1] = {Part = P[1729], Material = Enum.Material.Plastic} end if P[1730] then materialBatch[#materialBatch+1] = {Part = P[1730], Material = Enum.Material.Plastic} end if P[1731] then materialBatch[#materialBatch+1] = {Part = P[1731], Material = Enum.Material.Plastic} end if P[1732] then materialBatch[#materialBatch+1] = {Part = P[1732], Material = Enum.Material.Plastic} end if P[1733] then materialBatch[#materialBatch+1] = {Part = P[1733], Material = Enum.Material.Plastic} end if P[1734] then materialBatch[#materialBatch+1] = {Part = P[1734], Material = Enum.Material.Plastic} end if P[1735] then materialBatch[#materialBatch+1] = {Part = P[1735], Material = Enum.Material.Plastic} end if P[1736] then materialBatch[#materialBatch+1] = {Part = P[1736], Material = Enum.Material.Plastic} end if P[1737] then materialBatch[#materialBatch+1] = {Part = P[1737], Material = Enum.Material.Plastic} end if P[1738] then materialBatch[#materialBatch+1] = {Part = P[1738], Material = Enum.Material.Plastic} end if P[1739] then materialBatch[#materialBatch+1] = {Part = P[1739], Material = Enum.Material.Plastic} end if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.Plastic} end if P[1741] then materialBatch[#materialBatch+1] = {Part = P[1741], Material = Enum.Material.Plastic} end if P[1742] then materialBatch[#materialBatch+1] = {Part = P[1742], Material = Enum.Material.Plastic} end if P[1743] then materialBatch[#materialBatch+1] = {Part = P[1743], Material = Enum.Material.Plastic} end if P[1744] then materialBatch[#materialBatch+1] = {Part = P[1744], Material = Enum.Material.Plastic} end if P[1745] then materialBatch[#materialBatch+1] = {Part = P[1745], Material = Enum.Material.Plastic} end if P[1746] then materialBatch[#materialBatch+1] = {Part = P[1746], Material = Enum.Material.Plastic} end if P[1747] then materialBatch[#materialBatch+1] = {Part = P[1747], Material = Enum.Material.SmoothPlastic} end if P[1748] then materialBatch[#materialBatch+1] = {Part = P[1748], Material = Enum.Material.Plastic} end if P[1749] then materialBatch[#materialBatch+1] = {Part = P[1749], Material = Enum.Material.Concrete} end if P[1750] then materialBatch[#materialBatch+1] = {Part = P[1750], Material = Enum.Material.SmoothPlastic} end if P[1752] then materialBatch[#materialBatch+1] = {Part = P[1752], Material = Enum.Material.Plastic} end if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.Plastic} end if P[1754] then materialBatch[#materialBatch+1] = {Part = P[1754], Material = Enum.Material.Plastic} end if P[1755] then materialBatch[#materialBatch+1] = {Part = P[1755], Material = Enum.Material.Plastic} end if P[1756] then materialBatch[#materialBatch+1] = {Part = P[1756], Material = Enum.Material.Plastic} end if P[1757] then materialBatch[#materialBatch+1] = {Part = P[1757], Material = Enum.Material.Plastic} end if P[1758] then materialBatch[#materialBatch+1] = {Part = P[1758], Material = Enum.Material.Plastic} end if P[1759] then materialBatch[#materialBatch+1] = {Part = P[1759], Material = Enum.Material.Plastic} end if P[1760] then materialBatch[#materialBatch+1] = {Part = P[1760], Material = Enum.Material.Plastic} end if P[1761] then materialBatch[#materialBatch+1] = {Part = P[1761], Material = Enum.Material.Plastic} end if P[1762] then materialBatch[#materialBatch+1] = {Part = P[1762], Material = Enum.Material.Plastic} end if P[1763] then materialBatch[#materialBatch+1] = {Part = P[1763], Material = Enum.Material.Plastic} end if P[1764] then materialBatch[#materialBatch+1] = {Part = P[1764], Material = Enum.Material.Plastic} end if P[1765] then materialBatch[#materialBatch+1] = {Part = P[1765], Material = Enum.Material.Plastic} end if P[1766] then materialBatch[#materialBatch+1] = {Part = P[1766], Material = Enum.Material.Plastic} end if P[1767] then materialBatch[#materialBatch+1] = {Part = P[1767], Material = Enum.Material.Neon} end if P[1768] then materialBatch[#materialBatch+1] = {Part = P[1768], Material = Enum.Material.Plastic} end if P[1769] then materialBatch[#materialBatch+1] = {Part = P[1769], Material = Enum.Material.Plastic} end if P[1770] then materialBatch[#materialBatch+1] = {Part = P[1770], Material = Enum.Material.Plastic} end if P[1771] then materialBatch[#materialBatch+1] = {Part = P[1771], Material = Enum.Material.Plastic} end if P[1772] then materialBatch[#materialBatch+1] = {Part = P[1772], Material = Enum.Material.Plastic} end if P[1773] then materialBatch[#materialBatch+1] = {Part = P[1773], Material = Enum.Material.Plastic} end if P[1774] then materialBatch[#materialBatch+1] = {Part = P[1774], Material = Enum.Material.Plastic} end if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Plastic} end if P[1776] then materialBatch[#materialBatch+1] = {Part = P[1776], Material = Enum.Material.Plastic} end if P[1777] then materialBatch[#materialBatch+1] = {Part = P[1777], Material = Enum.Material.SmoothPlastic} end if P[1778] then materialBatch[#materialBatch+1] = {Part = P[1778], Material = Enum.Material.Plastic} end if P[1779] then materialBatch[#materialBatch+1] = {Part = P[1779], Material = Enum.Material.Plastic} end if P[1780] then materialBatch[#materialBatch+1] = {Part = P[1780], Material = Enum.Material.SmoothPlastic} end if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Plastic} end if P[1782] then materialBatch[#materialBatch+1] = {Part = P[1782], Material = Enum.Material.Plastic} end if P[1783] then materialBatch[#materialBatch+1] = {Part = P[1783], Material = Enum.Material.Plastic} end if P[1784] then materialBatch[#materialBatch+1] = {Part = P[1784], Material = Enum.Material.Plastic} end if P[1785] then materialBatch[#materialBatch+1] = {Part = P[1785], Material = Enum.Material.Neon} end if P[1786] then materialBatch[#materialBatch+1] = {Part = P[1786], Material = Enum.Material.Plastic} end if P[1787] then materialBatch[#materialBatch+1] = {Part = P[1787], Material = Enum.Material.Plastic} end if P[1788] then materialBatch[#materialBatch+1] = {Part = P[1788], Material = Enum.Material.Plastic} end if P[1789] then materialBatch[#materialBatch+1] = {Part = P[1789], Material = Enum.Material.Plastic} end if P[1790] then materialBatch[#materialBatch+1] = {Part = P[1790], Material = Enum.Material.Plastic} end if P[1791] then materialBatch[#materialBatch+1] = {Part = P[1791], Material = Enum.Material.Plastic} end if P[1792] then materialBatch[#materialBatch+1] = {Part = P[1792], Material = Enum.Material.Plastic} end if P[1793] then materialBatch[#materialBatch+1] = {Part = P[1793], Material = Enum.Material.Plastic} end if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Plastic} end if P[1795] then materialBatch[#materialBatch+1] = {Part = P[1795], Material = Enum.Material.Plastic} end if P[1796] then materialBatch[#materialBatch+1] = {Part = P[1796], Material = Enum.Material.Plastic} end if P[1797] then materialBatch[#materialBatch+1] = {Part = P[1797], Material = Enum.Material.Plastic} end if P[1798] then materialBatch[#materialBatch+1] = {Part = P[1798], Material = Enum.Material.Plastic} end if P[1799] then materialBatch[#materialBatch+1] = {Part = P[1799], Material = Enum.Material.Plastic} end if P[1800] then materialBatch[#materialBatch+1] = {Part = P[1800], Material = Enum.Material.SmoothPlastic} end if P[1801] then materialBatch[#materialBatch+1] = {Part = P[1801], Material = Enum.Material.Plastic} end if P[1802] then materialBatch[#materialBatch+1] = {Part = P[1802], Material = Enum.Material.Plastic} end if P[1803] then materialBatch[#materialBatch+1] = {Part = P[1803], Material = Enum.Material.Plastic} end if P[1804] then materialBatch[#materialBatch+1] = {Part = P[1804], Material = Enum.Material.Plastic} end if P[1805] then materialBatch[#materialBatch+1] = {Part = P[1805], Material = Enum.Material.Plastic} end if P[1806] then materialBatch[#materialBatch+1] = {Part = P[1806], Material = Enum.Material.Plastic} end if P[1807] then materialBatch[#materialBatch+1] = {Part = P[1807], Material = Enum.Material.Plastic} end if P[1808] then materialBatch[#materialBatch+1] = {Part = P[1808], Material = Enum.Material.Plastic} end if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Plastic} end if P[1810] then materialBatch[#materialBatch+1] = {Part = P[1810], Material = Enum.Material.Plastic} end if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.SmoothPlastic} end if P[1813] then materialBatch[#materialBatch+1] = {Part = P[1813], Material = Enum.Material.Plastic} end if P[1814] then materialBatch[#materialBatch+1] = {Part = P[1814], Material = Enum.Material.Plastic} end if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.Plastic} end if P[1816] then materialBatch[#materialBatch+1] = {Part = P[1816], Material = Enum.Material.Plastic} end if P[1817] then materialBatch[#materialBatch+1] = {Part = P[1817], Material = Enum.Material.Plastic} end if P[1818] then materialBatch[#materialBatch+1] = {Part = P[1818], Material = Enum.Material.Plastic} end if P[1819] then materialBatch[#materialBatch+1] = {Part = P[1819], Material = Enum.Material.Plastic} end if P[1820] then materialBatch[#materialBatch+1] = {Part = P[1820], Material = Enum.Material.Plastic} end if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Plastic} end if P[1822] then materialBatch[#materialBatch+1] = {Part = P[1822], Material = Enum.Material.Plastic} end if P[1823] then materialBatch[#materialBatch+1] = {Part = P[1823], Material = Enum.Material.Plastic} end if P[1824] then materialBatch[#materialBatch+1] = {Part = P[1824], Material = Enum.Material.Plastic} end if P[1825] then materialBatch[#materialBatch+1] = {Part = P[1825], Material = Enum.Material.Plastic} end if P[1826] then materialBatch[#materialBatch+1] = {Part = P[1826], Material = Enum.Material.Plastic} end if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Slate} end if P[1828] then materialBatch[#materialBatch+1] = {Part = P[1828], Material = Enum.Material.Plastic} end if P[1829] then materialBatch[#materialBatch+1] = {Part = P[1829], Material = Enum.Material.Plastic} end if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.Plastic} end if P[1831] then materialBatch[#materialBatch+1] = {Part = P[1831], Material = Enum.Material.Concrete} end if P[1832] then materialBatch[#materialBatch+1] = {Part = P[1832], Material = Enum.Material.Plastic} end if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.Plastic} end if P[1834] then materialBatch[#materialBatch+1] = {Part = P[1834], Material = Enum.Material.Plastic} end if P[1835] then materialBatch[#materialBatch+1] = {Part = P[1835], Material = Enum.Material.Plastic} end if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Plastic} end if P[1837] then materialBatch[#materialBatch+1] = {Part = P[1837], Material = Enum.Material.Plastic} end if P[1838] then materialBatch[#materialBatch+1] = {Part = P[1838], Material = Enum.Material.Plastic} end if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.Plastic} end if P[1840] then materialBatch[#materialBatch+1] = {Part = P[1840], Material = Enum.Material.Plastic} end if P[1841] then materialBatch[#materialBatch+1] = {Part = P[1841], Material = Enum.Material.Plastic} end if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Plastic} end if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.Plastic} end if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Plastic} end if P[1845] then materialBatch[#materialBatch+1] = {Part = P[1845], Material = Enum.Material.Plastic} end if P[1846] then materialBatch[#materialBatch+1] = {Part = P[1846], Material = Enum.Material.Plastic} end if P[1847] then materialBatch[#materialBatch+1] = {Part = P[1847], Material = Enum.Material.Plastic} end if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Plastic} end if P[1849] then materialBatch[#materialBatch+1] = {Part = P[1849], Material = Enum.Material.Concrete} end if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.SmoothPlastic} end if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Plastic} end if P[1852] then materialBatch[#materialBatch+1] = {Part = P[1852], Material = Enum.Material.Concrete} end if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.Plastic} end if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Plastic} end if P[1855] then materialBatch[#materialBatch+1] = {Part = P[1855], Material = Enum.Material.Plastic} end if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Plastic} end if P[1857] then materialBatch[#materialBatch+1] = {Part = P[1857], Material = Enum.Material.Plastic} end if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Plastic} end if P[1859] then materialBatch[#materialBatch+1] = {Part = P[1859], Material = Enum.Material.Plastic} end if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Plastic} end if P[1861] then materialBatch[#materialBatch+1] = {Part = P[1861], Material = Enum.Material.Plastic} end if P[1862] then materialBatch[#materialBatch+1] = {Part = P[1862], Material = Enum.Material.SmoothPlastic} end if P[1863] then materialBatch[#materialBatch+1] = {Part = P[1863], Material = Enum.Material.Plastic} end if P[1864] then materialBatch[#materialBatch+1] = {Part = P[1864], Material = Enum.Material.Plastic} end if P[1865] then materialBatch[#materialBatch+1] = {Part = P[1865], Material = Enum.Material.SmoothPlastic} end if P[1866] then materialBatch[#materialBatch+1] = {Part = P[1866], Material = Enum.Material.Plastic} end if P[1868] then materialBatch[#materialBatch+1] = {Part = P[1868], Material = Enum.Material.Plastic} end if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Plastic} end if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Plastic} end if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.Plastic} end if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Plastic} end if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Plastic} end if P[1875] then materialBatch[#materialBatch+1] = {Part = P[1875], Material = Enum.Material.Plastic} end if P[1876] then materialBatch[#materialBatch+1] = {Part = P[1876], Material = Enum.Material.Plastic} end if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Plastic} end if P[1878] then materialBatch[#materialBatch+1] = {Part = P[1878], Material = Enum.Material.Plastic} end if P[1879] then materialBatch[#materialBatch+1] = {Part = P[1879], Material = Enum.Material.Plastic} end if P[1880] then materialBatch[#materialBatch+1] = {Part = P[1880], Material = Enum.Material.Plastic} end if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.Plastic} end if P[1882] then materialBatch[#materialBatch+1] = {Part = P[1882], Material = Enum.Material.Concrete} end if P[1883] then materialBatch[#materialBatch+1] = {Part = P[1883], Material = Enum.Material.Plastic} end if P[1884] then materialBatch[#materialBatch+1] = {Part = P[1884], Material = Enum.Material.Plastic} end if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Plastic} end if P[1886] then materialBatch[#materialBatch+1] = {Part = P[1886], Material = Enum.Material.Plastic} end if P[1887] then materialBatch[#materialBatch+1] = {Part = P[1887], Material = Enum.Material.Plastic} end if P[1888] then materialBatch[#materialBatch+1] = {Part = P[1888], Material = Enum.Material.Plastic} end if P[1889] then materialBatch[#materialBatch+1] = {Part = P[1889], Material = Enum.Material.Plastic} end if P[1890] then materialBatch[#materialBatch+1] = {Part = P[1890], Material = Enum.Material.Plastic} end if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.Plastic} end if P[1892] then materialBatch[#materialBatch+1] = {Part = P[1892], Material = Enum.Material.Plastic} end if P[1893] then materialBatch[#materialBatch+1] = {Part = P[1893], Material = Enum.Material.Plastic} end if P[1894] then materialBatch[#materialBatch+1] = {Part = P[1894], Material = Enum.Material.Plastic} end if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Plastic} end if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.Plastic} end if P[1897] then materialBatch[#materialBatch+1] = {Part = P[1897], Material = Enum.Material.Plastic} end if P[1898] then materialBatch[#materialBatch+1] = {Part = P[1898], Material = Enum.Material.Plastic} end if P[1899] then materialBatch[#materialBatch+1] = {Part = P[1899], Material = Enum.Material.SmoothPlastic} end if P[1901] then materialBatch[#materialBatch+1] = {Part = P[1901], Material = Enum.Material.Plastic} end if P[1902] then materialBatch[#materialBatch+1] = {Part = P[1902], Material = Enum.Material.Plastic} end if P[1903] then materialBatch[#materialBatch+1] = {Part = P[1903], Material = Enum.Material.Plastic} end if P[1904] then materialBatch[#materialBatch+1] = {Part = P[1904], Material = Enum.Material.Plastic} end if P[1905] then materialBatch[#materialBatch+1] = {Part = P[1905], Material = Enum.Material.Plastic} end if P[1906] then materialBatch[#materialBatch+1] = {Part = P[1906], Material = Enum.Material.Plastic} end if P[1907] then materialBatch[#materialBatch+1] = {Part = P[1907], Material = Enum.Material.Plastic} end if P[1908] then materialBatch[#materialBatch+1] = {Part = P[1908], Material = Enum.Material.Plastic} end if P[1909] then materialBatch[#materialBatch+1] = {Part = P[1909], Material = Enum.Material.Plastic} end if P[1910] then materialBatch[#materialBatch+1] = {Part = P[1910], Material = Enum.Material.Plastic} end if P[1911] then materialBatch[#materialBatch+1] = {Part = P[1911], Material = Enum.Material.Plastic} end if P[1912] then materialBatch[#materialBatch+1] = {Part = P[1912], Material = Enum.Material.Plastic} end if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Plastic} end if P[1914] then materialBatch[#materialBatch+1] = {Part = P[1914], Material = Enum.Material.Plastic} end if P[1915] then materialBatch[#materialBatch+1] = {Part = P[1915], Material = Enum.Material.Plastic} end if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Plastic} end if P[1917] then materialBatch[#materialBatch+1] = {Part = P[1917], Material = Enum.Material.Plastic} end if P[1918] then materialBatch[#materialBatch+1] = {Part = P[1918], Material = Enum.Material.Plastic} end if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Plastic} end if P[1920] then materialBatch[#materialBatch+1] = {Part = P[1920], Material = Enum.Material.Plastic} end if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Plastic} end if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Plastic} end if P[1923] then materialBatch[#materialBatch+1] = {Part = P[1923], Material = Enum.Material.Plastic} end if P[1924] then materialBatch[#materialBatch+1] = {Part = P[1924], Material = Enum.Material.Plastic} end if P[1925] then materialBatch[#materialBatch+1] = {Part = P[1925], Material = Enum.Material.Plastic} end if P[1926] then materialBatch[#materialBatch+1] = {Part = P[1926], Material = Enum.Material.Plastic} end if P[1927] then materialBatch[#materialBatch+1] = {Part = P[1927], Material = Enum.Material.Plastic} end if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.Plastic} end if P[1929] then materialBatch[#materialBatch+1] = {Part = P[1929], Material = Enum.Material.Plastic} end if P[1931] then materialBatch[#materialBatch+1] = {Part = P[1931], Material = Enum.Material.Plastic} end if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Plastic} end if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Plastic} end if P[1935] then materialBatch[#materialBatch+1] = {Part = P[1935], Material = Enum.Material.Plastic} end if P[1936] then materialBatch[#materialBatch+1] = {Part = P[1936], Material = Enum.Material.Plastic} end if P[1937] then materialBatch[#materialBatch+1] = {Part = P[1937], Material = Enum.Material.Plastic} end if P[1938] then materialBatch[#materialBatch+1] = {Part = P[1938], Material = Enum.Material.Plastic} end if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Plastic} end if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Plastic} end if P[1941] then materialBatch[#materialBatch+1] = {Part = P[1941], Material = Enum.Material.Plastic} end if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Plastic} end if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.Plaster} end if P[1944] then materialBatch[#materialBatch+1] = {Part = P[1944], Material = Enum.Material.Plastic} end if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Plastic} end if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Plastic} end if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Plastic} end if P[1948] then materialBatch[#materialBatch+1] = {Part = P[1948], Material = Enum.Material.Plastic} end if P[1949] then materialBatch[#materialBatch+1] = {Part = P[1949], Material = Enum.Material.Plastic} end if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.Plastic} end if P[1951] then materialBatch[#materialBatch+1] = {Part = P[1951], Material = Enum.Material.Plastic} end if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.Plastic} end if P[1953] then materialBatch[#materialBatch+1] = {Part = P[1953], Material = Enum.Material.SmoothPlastic} end if P[1954] then materialBatch[#materialBatch+1] = {Part = P[1954], Material = Enum.Material.Plastic} end if P[1955] then materialBatch[#materialBatch+1] = {Part = P[1955], Material = Enum.Material.Plastic} end if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Plastic} end if P[1957] then materialBatch[#materialBatch+1] = {Part = P[1957], Material = Enum.Material.Plastic} end if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Plastic} end if P[1959] then materialBatch[#materialBatch+1] = {Part = P[1959], Material = Enum.Material.Plastic} end if P[1960] then materialBatch[#materialBatch+1] = {Part = P[1960], Material = Enum.Material.Plastic} end if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Neon} end if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Plastic} end if P[1963] then materialBatch[#materialBatch+1] = {Part = P[1963], Material = Enum.Material.Plastic} end if P[1964] then materialBatch[#materialBatch+1] = {Part = P[1964], Material = Enum.Material.Plastic} end if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.Plastic} end if P[1966] then materialBatch[#materialBatch+1] = {Part = P[1966], Material = Enum.Material.Plastic} end if P[1967] then materialBatch[#materialBatch+1] = {Part = P[1967], Material = Enum.Material.Plastic} end if P[1968] then materialBatch[#materialBatch+1] = {Part = P[1968], Material = Enum.Material.Plastic} end if P[1969] then materialBatch[#materialBatch+1] = {Part = P[1969], Material = Enum.Material.Plastic} end if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Plastic} end if P[1971] then materialBatch[#materialBatch+1] = {Part = P[1971], Material = Enum.Material.Plastic} end if P[1972] then materialBatch[#materialBatch+1] = {Part = P[1972], Material = Enum.Material.Plastic} end if P[1973] then materialBatch[#materialBatch+1] = {Part = P[1973], Material = Enum.Material.Plastic} end if P[1974] then materialBatch[#materialBatch+1] = {Part = P[1974], Material = Enum.Material.Plastic} end if P[1975] then materialBatch[#materialBatch+1] = {Part = P[1975], Material = Enum.Material.Plastic} end if P[1976] then materialBatch[#materialBatch+1] = {Part = P[1976], Material = Enum.Material.Plastic} end if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.Concrete} end if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.SmoothPlastic} end if P[1980] then materialBatch[#materialBatch+1] = {Part = P[1980], Material = Enum.Material.SmoothPlastic} end if P[1981] then materialBatch[#materialBatch+1] = {Part = P[1981], Material = Enum.Material.Plastic} end if P[1982] then materialBatch[#materialBatch+1] = {Part = P[1982], Material = Enum.Material.Plastic} end if P[1983] then materialBatch[#materialBatch+1] = {Part = P[1983], Material = Enum.Material.Plastic} end if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Plastic} end if P[1985] then materialBatch[#materialBatch+1] = {Part = P[1985], Material = Enum.Material.Plastic} end if P[1986] then materialBatch[#materialBatch+1] = {Part = P[1986], Material = Enum.Material.Plastic} end if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.Plastic} end if P[1988] then materialBatch[#materialBatch+1] = {Part = P[1988], Material = Enum.Material.Plastic} end if P[1989] then materialBatch[#materialBatch+1] = {Part = P[1989], Material = Enum.Material.Plastic} end if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.Plastic} end if P[1991] then materialBatch[#materialBatch+1] = {Part = P[1991], Material = Enum.Material.Plastic} end if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.Plastic} end if P[1993] then materialBatch[#materialBatch+1] = {Part = P[1993], Material = Enum.Material.SmoothPlastic} end if P[1995] then materialBatch[#materialBatch+1] = {Part = P[1995], Material = Enum.Material.Plastic} end if P[1996] then materialBatch[#materialBatch+1] = {Part = P[1996], Material = Enum.Material.Plastic} end if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.Plastic} end if P[1998] then materialBatch[#materialBatch+1] = {Part = P[1998], Material = Enum.Material.Plastic} end if P[2000] then materialBatch[#materialBatch+1] = {Part = P[2000], Material = Enum.Material.Neon} end if P[2001] then materialBatch[#materialBatch+1] = {Part = P[2001], Material = Enum.Material.Plastic} end if P[2002] then materialBatch[#materialBatch+1] = {Part = P[2002], Material = Enum.Material.Plastic} end if P[2003] then materialBatch[#materialBatch+1] = {Part = P[2003], Material = Enum.Material.Plastic} end if P[2004] then materialBatch[#materialBatch+1] = {Part = P[2004], Material = Enum.Material.Plastic} end if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.Plastic} end if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end if P[2007] then materialBatch[#materialBatch+1] = {Part = P[2007], Material = Enum.Material.Plastic} end if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.Plastic} end if P[2009] then materialBatch[#materialBatch+1] = {Part = P[2009], Material = Enum.Material.Plastic} end if P[2010] then materialBatch[#materialBatch+1] = {Part = P[2010], Material = Enum.Material.Plastic} end if P[2011] then materialBatch[#materialBatch+1] = {Part = P[2011], Material = Enum.Material.Plastic} end if P[2012] then materialBatch[#materialBatch+1] = {Part = P[2012], Material = Enum.Material.Plastic} end if P[2013] then materialBatch[#materialBatch+1] = {Part = P[2013], Material = Enum.Material.Plastic} end if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.Plastic} end if P[2015] then materialBatch[#materialBatch+1] = {Part = P[2015], Material = Enum.Material.Plastic} end if P[2016] then materialBatch[#materialBatch+1] = {Part = P[2016], Material = Enum.Material.Plastic} end if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.Plastic} end if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.Plastic} end if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.Plastic} end if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.Plastic} end if P[2021] then materialBatch[#materialBatch+1] = {Part = P[2021], Material = Enum.Material.Plastic} end if P[2022] then materialBatch[#materialBatch+1] = {Part = P[2022], Material = Enum.Material.Plastic} end if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.Plastic} end if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Plastic} end if P[2025] then materialBatch[#materialBatch+1] = {Part = P[2025], Material = Enum.Material.Plastic} end if P[2026] then materialBatch[#materialBatch+1] = {Part = P[2026], Material = Enum.Material.Plastic} end if P[2027] then materialBatch[#materialBatch+1] = {Part = P[2027], Material = Enum.Material.SmoothPlastic} end if P[2028] then materialBatch[#materialBatch+1] = {Part = P[2028], Material = Enum.Material.Plastic} end if P[2029] then materialBatch[#materialBatch+1] = {Part = P[2029], Material = Enum.Material.Plastic} end if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.Plastic} end if P[2031] then materialBatch[#materialBatch+1] = {Part = P[2031], Material = Enum.Material.Plastic} end if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end if P[2033] then materialBatch[#materialBatch+1] = {Part = P[2033], Material = Enum.Material.Plastic} end if P[2034] then materialBatch[#materialBatch+1] = {Part = P[2034], Material = Enum.Material.Plastic} end if P[2035] then materialBatch[#materialBatch+1] = {Part = P[2035], Material = Enum.Material.Plastic} end if P[2036] then materialBatch[#materialBatch+1] = {Part = P[2036], Material = Enum.Material.Plastic} end if P[2037] then materialBatch[#materialBatch+1] = {Part = P[2037], Material = Enum.Material.Plastic} end if P[2038] then materialBatch[#materialBatch+1] = {Part = P[2038], Material = Enum.Material.Neon} end if P[2039] then materialBatch[#materialBatch+1] = {Part = P[2039], Material = Enum.Material.Plastic} end if P[2040] then materialBatch[#materialBatch+1] = {Part = P[2040], Material = Enum.Material.Plastic} end if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.Plastic} end if P[2042] then materialBatch[#materialBatch+1] = {Part = P[2042], Material = Enum.Material.Plastic} end if P[2043] then materialBatch[#materialBatch+1] = {Part = P[2043], Material = Enum.Material.Plastic} end if P[2044] then materialBatch[#materialBatch+1] = {Part = P[2044], Material = Enum.Material.Plastic} end if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Neon} end if P[2046] then materialBatch[#materialBatch+1] = {Part = P[2046], Material = Enum.Material.Neon} end if P[2047] then materialBatch[#materialBatch+1] = {Part = P[2047], Material = Enum.Material.Plastic} end if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Neon} end if P[2049] then materialBatch[#materialBatch+1] = {Part = P[2049], Material = Enum.Material.Plastic} end if P[2050] then materialBatch[#materialBatch+1] = {Part = P[2050], Material = Enum.Material.Plastic} end if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.Plastic} end if P[2052] then materialBatch[#materialBatch+1] = {Part = P[2052], Material = Enum.Material.Plastic} end if P[2054] then materialBatch[#materialBatch+1] = {Part = P[2054], Material = Enum.Material.Plastic} end if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Plastic} end if P[2056] then materialBatch[#materialBatch+1] = {Part = P[2056], Material = Enum.Material.Plastic} end if P[2057] then materialBatch[#materialBatch+1] = {Part = P[2057], Material = Enum.Material.Plastic} end if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end if P[2059] then materialBatch[#materialBatch+1] = {Part = P[2059], Material = Enum.Material.Plastic} end if P[2060] then materialBatch[#materialBatch+1] = {Part = P[2060], Material = Enum.Material.Plastic} end if P[2146] then materialBatch[#materialBatch+1] = {Part = P[2146], Material = Enum.Material.Plastic} end if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.Plastic} end if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Plastic} end if P[2620] then materialBatch[#materialBatch+1] = {Part = P[2620], Material = Enum.Material.Plastic} end if P[2443] then materialBatch[#materialBatch+1] = {Part = P[2443], Material = Enum.Material.Plastic} end if P[2229] then materialBatch[#materialBatch+1] = {Part = P[2229], Material = Enum.Material.Plastic} end if P[2220] then materialBatch[#materialBatch+1] = {Part = P[2220], Material = Enum.Material.Plastic} end if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.Plastic} end if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.SmoothPlastic} end if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Plastic} end if P[2224] then materialBatch[#materialBatch+1] = {Part = P[2224], Material = Enum.Material.Plastic} end if P[2477] then materialBatch[#materialBatch+1] = {Part = P[2477], Material = Enum.Material.SmoothPlastic} end if P[2602] then materialBatch[#materialBatch+1] = {Part = P[2602], Material = Enum.Material.Plastic} end if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.Plastic} end if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.Plastic} end if P[2482] then materialBatch[#materialBatch+1] = {Part = P[2482], Material = Enum.Material.Plastic} end if P[2401] then materialBatch[#materialBatch+1] = {Part = P[2401], Material = Enum.Material.Plastic} end if P[2449] then materialBatch[#materialBatch+1] = {Part = P[2449], Material = Enum.Material.Glass} end if P[2430] then materialBatch[#materialBatch+1] = {Part = P[2430], Material = Enum.Material.Plastic} end if P[2217] then materialBatch[#materialBatch+1] = {Part = P[2217], Material = Enum.Material.Plastic} end if P[2089] then materialBatch[#materialBatch+1] = {Part = P[2089], Material = Enum.Material.Plastic} end if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.Plastic} end if P[2364] then materialBatch[#materialBatch+1] = {Part = P[2364], Material = Enum.Material.Plastic} end if P[2188] then materialBatch[#materialBatch+1] = {Part = P[2188], Material = Enum.Material.Plastic} end if P[2349] then materialBatch[#materialBatch+1] = {Part = P[2349], Material = Enum.Material.Plastic} end if P[2196] then materialBatch[#materialBatch+1] = {Part = P[2196], Material = Enum.Material.Plastic} end if P[2416] then materialBatch[#materialBatch+1] = {Part = P[2416], Material = Enum.Material.Plastic} end if P[2558] then materialBatch[#materialBatch+1] = {Part = P[2558], Material = Enum.Material.Plastic} end if P[2278] then materialBatch[#materialBatch+1] = {Part = P[2278], Material = Enum.Material.Plastic} end if P[2376] then materialBatch[#materialBatch+1] = {Part = P[2376], Material = Enum.Material.Plastic} end if P[2096] then materialBatch[#materialBatch+1] = {Part = P[2096], Material = Enum.Material.Plastic} end if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Plastic} end if P[2166] then materialBatch[#materialBatch+1] = {Part = P[2166], Material = Enum.Material.Plastic} end if P[2307] then materialBatch[#materialBatch+1] = {Part = P[2307], Material = Enum.Material.Plastic} end if P[2321] then materialBatch[#materialBatch+1] = {Part = P[2321], Material = Enum.Material.Plastic} end if P[2427] then materialBatch[#materialBatch+1] = {Part = P[2427], Material = Enum.Material.Plastic} end if P[2614] then materialBatch[#materialBatch+1] = {Part = P[2614], Material = Enum.Material.SmoothPlastic} end if P[2394] then materialBatch[#materialBatch+1] = {Part = P[2394], Material = Enum.Material.Plastic} end if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Plastic} end if P[2171] then materialBatch[#materialBatch+1] = {Part = P[2171], Material = Enum.Material.Concrete} end if P[2225] then materialBatch[#materialBatch+1] = {Part = P[2225], Material = Enum.Material.Plastic} end if P[2138] then materialBatch[#materialBatch+1] = {Part = P[2138], Material = Enum.Material.Plastic} end if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Plastic} end if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Plastic} end if P[2399] then materialBatch[#materialBatch+1] = {Part = P[2399], Material = Enum.Material.Plastic} end if P[2381] then materialBatch[#materialBatch+1] = {Part = P[2381], Material = Enum.Material.Plastic} end if P[2462] then materialBatch[#materialBatch+1] = {Part = P[2462], Material = Enum.Material.SmoothPlastic} end if P[2429] then materialBatch[#materialBatch+1] = {Part = P[2429], Material = Enum.Material.Plastic} end if P[2414] then materialBatch[#materialBatch+1] = {Part = P[2414], Material = Enum.Material.Plastic} end if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Plastic} end if P[2232] then materialBatch[#materialBatch+1] = {Part = P[2232], Material = Enum.Material.Plastic} end if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Plastic} end if P[2521] then materialBatch[#materialBatch+1] = {Part = P[2521], Material = Enum.Material.Plastic} end if P[2103] then materialBatch[#materialBatch+1] = {Part = P[2103], Material = Enum.Material.Plastic} end if P[2235] then materialBatch[#materialBatch+1] = {Part = P[2235], Material = Enum.Material.Plastic} end if P[2283] then materialBatch[#materialBatch+1] = {Part = P[2283], Material = Enum.Material.Plastic} end if P[2318] then materialBatch[#materialBatch+1] = {Part = P[2318], Material = Enum.Material.Plastic} end if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.Plastic} end if P[2161] then materialBatch[#materialBatch+1] = {Part = P[2161], Material = Enum.Material.Plastic} end if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.Plastic} end if P[2181] then materialBatch[#materialBatch+1] = {Part = P[2181], Material = Enum.Material.Plastic} end if P[2200] then materialBatch[#materialBatch+1] = {Part = P[2200], Material = Enum.Material.SmoothPlastic} end if P[2243] then materialBatch[#materialBatch+1] = {Part = P[2243], Material = Enum.Material.Plastic} end if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.SmoothPlastic} end if P[2106] then materialBatch[#materialBatch+1] = {Part = P[2106], Material = Enum.Material.Plastic} end if P[2310] then materialBatch[#materialBatch+1] = {Part = P[2310], Material = Enum.Material.Plastic} end if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Plastic} end if P[2228] then materialBatch[#materialBatch+1] = {Part = P[2228], Material = Enum.Material.Plastic} end if P[2191] then materialBatch[#materialBatch+1] = {Part = P[2191], Material = Enum.Material.Plastic} end if P[2599] then materialBatch[#materialBatch+1] = {Part = P[2599], Material = Enum.Material.Plastic} end if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Plastic} end if P[2334] then materialBatch[#materialBatch+1] = {Part = P[2334], Material = Enum.Material.Plastic} end if P[2379] then materialBatch[#materialBatch+1] = {Part = P[2379], Material = Enum.Material.Plastic} end if P[2358] then materialBatch[#materialBatch+1] = {Part = P[2358], Material = Enum.Material.Plastic} end if P[2090] then materialBatch[#materialBatch+1] = {Part = P[2090], Material = Enum.Material.Plastic} end if P[2501] then materialBatch[#materialBatch+1] = {Part = P[2501], Material = Enum.Material.Plastic} end if P[2092] then materialBatch[#materialBatch+1] = {Part = P[2092], Material = Enum.Material.Plastic} end if P[2145] then materialBatch[#materialBatch+1] = {Part = P[2145], Material = Enum.Material.Plastic} end if P[2136] then materialBatch[#materialBatch+1] = {Part = P[2136], Material = Enum.Material.Plastic} end if P[2279] then materialBatch[#materialBatch+1] = {Part = P[2279], Material = Enum.Material.Plastic} end if P[2308] then materialBatch[#materialBatch+1] = {Part = P[2308], Material = Enum.Material.Plastic} end if P[2081] then materialBatch[#materialBatch+1] = {Part = P[2081], Material = Enum.Material.Plastic} end if P[2595] then materialBatch[#materialBatch+1] = {Part = P[2595], Material = Enum.Material.Plastic} end if P[2538] then materialBatch[#materialBatch+1] = {Part = P[2538], Material = Enum.Material.Plastic} end if P[2306] then materialBatch[#materialBatch+1] = {Part = P[2306], Material = Enum.Material.Plastic} end if P[2067] then materialBatch[#materialBatch+1] = {Part = P[2067], Material = Enum.Material.Plastic} end if P[2453] then materialBatch[#materialBatch+1] = {Part = P[2453], Material = Enum.Material.Plastic} end if P[2473] then materialBatch[#materialBatch+1] = {Part = P[2473], Material = Enum.Material.Plastic} end if P[2490] then materialBatch[#materialBatch+1] = {Part = P[2490], Material = Enum.Material.Plastic} end if P[2508] then materialBatch[#materialBatch+1] = {Part = P[2508], Material = Enum.Material.Plastic} end if P[2431] then materialBatch[#materialBatch+1] = {Part = P[2431], Material = Enum.Material.Plastic} end if P[2292] then materialBatch[#materialBatch+1] = {Part = P[2292], Material = Enum.Material.Plastic} end if P[2438] then materialBatch[#materialBatch+1] = {Part = P[2438], Material = Enum.Material.Plastic} end if P[2208] then materialBatch[#materialBatch+1] = {Part = P[2208], Material = Enum.Material.Plastic} end if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Plastic} end if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Plastic} end if P[2269] then materialBatch[#materialBatch+1] = {Part = P[2269], Material = Enum.Material.Plastic} end if P[2241] then materialBatch[#materialBatch+1] = {Part = P[2241], Material = Enum.Material.Plastic} end if P[2402] then materialBatch[#materialBatch+1] = {Part = P[2402], Material = Enum.Material.Plastic} end if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.Plastic} end if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.Plastic} end if P[2095] then materialBatch[#materialBatch+1] = {Part = P[2095], Material = Enum.Material.Concrete} end if P[2345] then materialBatch[#materialBatch+1] = {Part = P[2345], Material = Enum.Material.Neon} end if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.Plastic} end if P[2590] then materialBatch[#materialBatch+1] = {Part = P[2590], Material = Enum.Material.Plastic} end if P[2117] then materialBatch[#materialBatch+1] = {Part = P[2117], Material = Enum.Material.Plastic} end if P[2162] then materialBatch[#materialBatch+1] = {Part = P[2162], Material = Enum.Material.Plastic} end if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.Plastic} end if P[2294] then materialBatch[#materialBatch+1] = {Part = P[2294], Material = Enum.Material.Plastic} end if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Plastic} end if P[2245] then materialBatch[#materialBatch+1] = {Part = P[2245], Material = Enum.Material.Plastic} end if P[2608] then materialBatch[#materialBatch+1] = {Part = P[2608], Material = Enum.Material.SmoothPlastic} end if P[2480] then materialBatch[#materialBatch+1] = {Part = P[2480], Material = Enum.Material.Plastic} end if P[2285] then materialBatch[#materialBatch+1] = {Part = P[2285], Material = Enum.Material.Plastic} end if P[2062] then materialBatch[#materialBatch+1] = {Part = P[2062], Material = Enum.Material.Plastic} end if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.Plastic} end if P[2470] then materialBatch[#materialBatch+1] = {Part = P[2470], Material = Enum.Material.Plastic} end if P[2077] then materialBatch[#materialBatch+1] = {Part = P[2077], Material = Enum.Material.Plastic} end if P[2428] then materialBatch[#materialBatch+1] = {Part = P[2428], Material = Enum.Material.Plastic} end if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Plastic} end if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Plastic} end if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Plastic} end if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Plastic} end if P[2626] then materialBatch[#materialBatch+1] = {Part = P[2626], Material = Enum.Material.Plastic} end if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Plastic} end if P[2533] then materialBatch[#materialBatch+1] = {Part = P[2533], Material = Enum.Material.Plastic} end if P[2152] then materialBatch[#materialBatch+1] = {Part = P[2152], Material = Enum.Material.Plastic} end if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.Plastic} end if P[2440] then materialBatch[#materialBatch+1] = {Part = P[2440], Material = Enum.Material.Plastic} end if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Plastic} end if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.Plastic} end if P[2593] then materialBatch[#materialBatch+1] = {Part = P[2593], Material = Enum.Material.Plastic} end if P[2139] then materialBatch[#materialBatch+1] = {Part = P[2139], Material = Enum.Material.Plastic} end if P[2093] then materialBatch[#materialBatch+1] = {Part = P[2093], Material = Enum.Material.Plastic} end if P[2282] then materialBatch[#materialBatch+1] = {Part = P[2282], Material = Enum.Material.Plastic} end if P[2154] then materialBatch[#materialBatch+1] = {Part = P[2154], Material = Enum.Material.Plastic} end if P[2445] then materialBatch[#materialBatch+1] = {Part = P[2445], Material = Enum.Material.Plastic} end if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.Plastic} end if P[2328] then materialBatch[#materialBatch+1] = {Part = P[2328], Material = Enum.Material.SmoothPlastic} end if P[2500] then materialBatch[#materialBatch+1] = {Part = P[2500], Material = Enum.Material.Plastic} end if P[2333] then materialBatch[#materialBatch+1] = {Part = P[2333], Material = Enum.Material.Plastic} end if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Plastic} end if P[2366] then materialBatch[#materialBatch+1] = {Part = P[2366], Material = Enum.Material.Plastic} end if P[2199] then materialBatch[#materialBatch+1] = {Part = P[2199], Material = Enum.Material.Plastic} end if P[2086] then materialBatch[#materialBatch+1] = {Part = P[2086], Material = Enum.Material.Plastic} end if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Plastic} end if P[2301] then materialBatch[#materialBatch+1] = {Part = P[2301], Material = Enum.Material.Plastic} end if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.Plastic} end if P[2319] then materialBatch[#materialBatch+1] = {Part = P[2319], Material = Enum.Material.Plastic} end if P[2423] then materialBatch[#materialBatch+1] = {Part = P[2423], Material = Enum.Material.Plastic} end if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.Plastic} end if P[2568] then materialBatch[#materialBatch+1] = {Part = P[2568], Material = Enum.Material.Plastic} end if P[2083] then materialBatch[#materialBatch+1] = {Part = P[2083], Material = Enum.Material.Plastic} end if P[2372] then materialBatch[#materialBatch+1] = {Part = P[2372], Material = Enum.Material.Plastic} end if P[2326] then materialBatch[#materialBatch+1] = {Part = P[2326], Material = Enum.Material.SmoothPlastic} end if P[2517] then materialBatch[#materialBatch+1] = {Part = P[2517], Material = Enum.Material.Neon} end if P[2317] then materialBatch[#materialBatch+1] = {Part = P[2317], Material = Enum.Material.Plastic} end if P[2204] then materialBatch[#materialBatch+1] = {Part = P[2204], Material = Enum.Material.Plastic} end if P[2227] then materialBatch[#materialBatch+1] = {Part = P[2227], Material = Enum.Material.Plastic} end if P[2088] then materialBatch[#materialBatch+1] = {Part = P[2088], Material = Enum.Material.Plastic} end if P[2464] then materialBatch[#materialBatch+1] = {Part = P[2464], Material = Enum.Material.Plastic} end if P[2591] then materialBatch[#materialBatch+1] = {Part = P[2591], Material = Enum.Material.Plastic} end if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Plastic} end if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.Plastic} end if P[2179] then materialBatch[#materialBatch+1] = {Part = P[2179], Material = Enum.Material.Plastic} end if P[2291] then materialBatch[#materialBatch+1] = {Part = P[2291], Material = Enum.Material.Plastic} end if P[2247] then materialBatch[#materialBatch+1] = {Part = P[2247], Material = Enum.Material.Plastic} end if P[2579] then materialBatch[#materialBatch+1] = {Part = P[2579], Material = Enum.Material.Plastic} end if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Plastic} end if P[2065] then materialBatch[#materialBatch+1] = {Part = P[2065], Material = Enum.Material.Plastic} end if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.Plastic} end if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.Plastic} end if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.Plastic} end if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.Plastic} end if P[2314] then materialBatch[#materialBatch+1] = {Part = P[2314], Material = Enum.Material.Plastic} end if P[2254] then materialBatch[#materialBatch+1] = {Part = P[2254], Material = Enum.Material.Plastic} end if P[2259] then materialBatch[#materialBatch+1] = {Part = P[2259], Material = Enum.Material.SmoothPlastic} end if P[2140] then materialBatch[#materialBatch+1] = {Part = P[2140], Material = Enum.Material.SmoothPlastic} end if P[2551] then materialBatch[#materialBatch+1] = {Part = P[2551], Material = Enum.Material.Plastic} end if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Plastic} end if P[2080] then materialBatch[#materialBatch+1] = {Part = P[2080], Material = Enum.Material.Plastic} end if P[2491] then materialBatch[#materialBatch+1] = {Part = P[2491], Material = Enum.Material.Plastic} end if P[2324] then materialBatch[#materialBatch+1] = {Part = P[2324], Material = Enum.Material.Plastic} end if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end if P[2206] then materialBatch[#materialBatch+1] = {Part = P[2206], Material = Enum.Material.Plastic} end if P[2063] then materialBatch[#materialBatch+1] = {Part = P[2063], Material = Enum.Material.Plastic} end if P[2624] then materialBatch[#materialBatch+1] = {Part = P[2624], Material = Enum.Material.Plastic} end if P[2457] then materialBatch[#materialBatch+1] = {Part = P[2457], Material = Enum.Material.Plastic} end if P[2496] then materialBatch[#materialBatch+1] = {Part = P[2496], Material = Enum.Material.Plastic} end if P[2525] then materialBatch[#materialBatch+1] = {Part = P[2525], Material = Enum.Material.Plastic} end if P[2298] then materialBatch[#materialBatch+1] = {Part = P[2298], Material = Enum.Material.Plastic} end if P[2072] then materialBatch[#materialBatch+1] = {Part = P[2072], Material = Enum.Material.Plastic} end if P[2628] then materialBatch[#materialBatch+1] = {Part = P[2628], Material = Enum.Material.Plastic} end if P[2565] then materialBatch[#materialBatch+1] = {Part = P[2565], Material = Enum.Material.Plastic} end if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.Plastic} end if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Plastic} end if P[2418] then materialBatch[#materialBatch+1] = {Part = P[2418], Material = Enum.Material.Plastic} end if P[2603] then materialBatch[#materialBatch+1] = {Part = P[2603], Material = Enum.Material.Plastic} end if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.Plastic} end if P[2284] then materialBatch[#materialBatch+1] = {Part = P[2284], Material = Enum.Material.Plastic} end if P[2296] then materialBatch[#materialBatch+1] = {Part = P[2296], Material = Enum.Material.Plastic} end if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.Plastic} end if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.Plastic} end if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.Plastic} end if P[2441] then materialBatch[#materialBatch+1] = {Part = P[2441], Material = Enum.Material.Plastic} end if P[2148] then materialBatch[#materialBatch+1] = {Part = P[2148], Material = Enum.Material.Plastic} end if P[2524] then materialBatch[#materialBatch+1] = {Part = P[2524], Material = Enum.Material.Plastic} end if P[2100] then materialBatch[#materialBatch+1] = {Part = P[2100], Material = Enum.Material.Plastic} end if P[2511] then materialBatch[#materialBatch+1] = {Part = P[2511], Material = Enum.Material.Plastic} end if P[2327] then materialBatch[#materialBatch+1] = {Part = P[2327], Material = Enum.Material.Plastic} end if P[2387] then materialBatch[#materialBatch+1] = {Part = P[2387], Material = Enum.Material.Plastic} end if P[2598] then materialBatch[#materialBatch+1] = {Part = P[2598], Material = Enum.Material.Plastic} end if P[2288] then materialBatch[#materialBatch+1] = {Part = P[2288], Material = Enum.Material.Plastic} end if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.Plastic} end if P[2270] then materialBatch[#materialBatch+1] = {Part = P[2270], Material = Enum.Material.Plastic} end if P[2370] then materialBatch[#materialBatch+1] = {Part = P[2370], Material = Enum.Material.Plastic} end if P[2105] then materialBatch[#materialBatch+1] = {Part = P[2105], Material = Enum.Material.Plastic} end if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Neon} end if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.Plastic} end if P[2274] then materialBatch[#materialBatch+1] = {Part = P[2274], Material = Enum.Material.Plastic} end if P[2107] then materialBatch[#materialBatch+1] = {Part = P[2107], Material = Enum.Material.Plastic} end if P[2468] then materialBatch[#materialBatch+1] = {Part = P[2468], Material = Enum.Material.Plastic} end if P[2615] then materialBatch[#materialBatch+1] = {Part = P[2615], Material = Enum.Material.Plastic} end if P[2075] then materialBatch[#materialBatch+1] = {Part = P[2075], Material = Enum.Material.Plastic} end if P[2435] then materialBatch[#materialBatch+1] = {Part = P[2435], Material = Enum.Material.Plastic} end if P[2483] then materialBatch[#materialBatch+1] = {Part = P[2483], Material = Enum.Material.Plastic} end if P[2316] then materialBatch[#materialBatch+1] = {Part = P[2316], Material = Enum.Material.Plastic} end if P[2182] then materialBatch[#materialBatch+1] = {Part = P[2182], Material = Enum.Material.Plastic} end if P[2201] then materialBatch[#materialBatch+1] = {Part = P[2201], Material = Enum.Material.Plastic} end if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Plastic} end if P[2442] then materialBatch[#materialBatch+1] = {Part = P[2442], Material = Enum.Material.Plastic} end if P[2178] then materialBatch[#materialBatch+1] = {Part = P[2178], Material = Enum.Material.Plastic} end if P[2543] then materialBatch[#materialBatch+1] = {Part = P[2543], Material = Enum.Material.Plastic} end if P[2246] then materialBatch[#materialBatch+1] = {Part = P[2246], Material = Enum.Material.Plastic} end if P[2202] then materialBatch[#materialBatch+1] = {Part = P[2202], Material = Enum.Material.Plastic} end if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Plastic} end if P[2320] then materialBatch[#materialBatch+1] = {Part = P[2320], Material = Enum.Material.Plastic} end if P[2066] then materialBatch[#materialBatch+1] = {Part = P[2066], Material = Enum.Material.Plastic} end if P[2272] then materialBatch[#materialBatch+1] = {Part = P[2272], Material = Enum.Material.Plastic} end if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Plastic} end if P[2337] then materialBatch[#materialBatch+1] = {Part = P[2337], Material = Enum.Material.Plastic} end if P[2071] then materialBatch[#materialBatch+1] = {Part = P[2071], Material = Enum.Material.Plastic} end if P[2532] then materialBatch[#materialBatch+1] = {Part = P[2532], Material = Enum.Material.Plastic} end if P[2172] then materialBatch[#materialBatch+1] = {Part = P[2172], Material = Enum.Material.Plastic} end if P[2369] then materialBatch[#materialBatch+1] = {Part = P[2369], Material = Enum.Material.Plastic} end if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Plastic} end if P[2348] then materialBatch[#materialBatch+1] = {Part = P[2348], Material = Enum.Material.Plastic} end if P[2267] then materialBatch[#materialBatch+1] = {Part = P[2267], Material = Enum.Material.Plastic} end if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Plastic} end if P[2151] then materialBatch[#materialBatch+1] = {Part = P[2151], Material = Enum.Material.Plastic} end if P[2613] then materialBatch[#materialBatch+1] = {Part = P[2613], Material = Enum.Material.Plastic} end if P[2567] then materialBatch[#materialBatch+1] = {Part = P[2567], Material = Enum.Material.Plastic} end if P[2218] then materialBatch[#materialBatch+1] = {Part = P[2218], Material = Enum.Material.Plastic} end if P[2147] then materialBatch[#materialBatch+1] = {Part = P[2147], Material = Enum.Material.Plastic} end if P[2409] then materialBatch[#materialBatch+1] = {Part = P[2409], Material = Enum.Material.Plastic} end if P[2400] then materialBatch[#materialBatch+1] = {Part = P[2400], Material = Enum.Material.Plastic} end if P[2555] then materialBatch[#materialBatch+1] = {Part = P[2555], Material = Enum.Material.Plastic} end if P[2287] then materialBatch[#materialBatch+1] = {Part = P[2287], Material = Enum.Material.Plastic} end if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.Plastic} end if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.Plastic} end if P[2068] then materialBatch[#materialBatch+1] = {Part = P[2068], Material = Enum.Material.Plastic} end if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Plastic} end if P[2507] then materialBatch[#materialBatch+1] = {Part = P[2507], Material = Enum.Material.Plastic} end if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Plastic} end if P[2137] then materialBatch[#materialBatch+1] = {Part = P[2137], Material = Enum.Material.Plastic} end if P[2211] then materialBatch[#materialBatch+1] = {Part = P[2211], Material = Enum.Material.Plastic} end if P[2312] then materialBatch[#materialBatch+1] = {Part = P[2312], Material = Enum.Material.Plastic} end if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.Plastic} end if P[2169] then materialBatch[#materialBatch+1] = {Part = P[2169], Material = Enum.Material.Plastic} end if P[2085] then materialBatch[#materialBatch+1] = {Part = P[2085], Material = Enum.Material.SmoothPlastic} end if P[2275] then materialBatch[#materialBatch+1] = {Part = P[2275], Material = Enum.Material.Plastic} end if P[2484] then materialBatch[#materialBatch+1] = {Part = P[2484], Material = Enum.Material.Plastic} end if P[2466] then materialBatch[#materialBatch+1] = {Part = P[2466], Material = Enum.Material.Plastic} end if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.Plastic} end if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Plastic} end if P[2530] then materialBatch[#materialBatch+1] = {Part = P[2530], Material = Enum.Material.Plastic} end if P[2231] then materialBatch[#materialBatch+1] = {Part = P[2231], Material = Enum.Material.Plastic} end if P[2262] then materialBatch[#materialBatch+1] = {Part = P[2262], Material = Enum.Material.Plastic} end if P[2539] then materialBatch[#materialBatch+1] = {Part = P[2539], Material = Enum.Material.Plastic} end if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.Plastic} end if P[2363] then materialBatch[#materialBatch+1] = {Part = P[2363], Material = Enum.Material.Plastic} end if P[2559] then materialBatch[#materialBatch+1] = {Part = P[2559], Material = Enum.Material.Plastic} end if P[2244] then materialBatch[#materialBatch+1] = {Part = P[2244], Material = Enum.Material.SmoothPlastic} end if P[2520] then materialBatch[#materialBatch+1] = {Part = P[2520], Material = Enum.Material.Plastic} end if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Plastic} end if P[2131] then materialBatch[#materialBatch+1] = {Part = P[2131], Material = Enum.Material.Plastic} end if P[2542] then materialBatch[#materialBatch+1] = {Part = P[2542], Material = Enum.Material.Plastic} end if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.SmoothPlastic} end if P[2390] then materialBatch[#materialBatch+1] = {Part = P[2390], Material = Enum.Material.Plastic} end if P[2190] then materialBatch[#materialBatch+1] = {Part = P[2190], Material = Enum.Material.Plastic} end if P[2621] then materialBatch[#materialBatch+1] = {Part = P[2621], Material = Enum.Material.Plastic} end if P[2596] then materialBatch[#materialBatch+1] = {Part = P[2596], Material = Enum.Material.Plastic} end if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Plastic} end if P[2448] then materialBatch[#materialBatch+1] = {Part = P[2448], Material = Enum.Material.Plastic} end if P[2367] then materialBatch[#materialBatch+1] = {Part = P[2367], Material = Enum.Material.SmoothPlastic} end if P[2360] then materialBatch[#materialBatch+1] = {Part = P[2360], Material = Enum.Material.Plastic} end if P[2331] then materialBatch[#materialBatch+1] = {Part = P[2331], Material = Enum.Material.Plastic} end if P[2221] then materialBatch[#materialBatch+1] = {Part = P[2221], Material = Enum.Material.Plastic} end if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Plastic} end if P[2361] then materialBatch[#materialBatch+1] = {Part = P[2361], Material = Enum.Material.Plastic} end if P[2413] then materialBatch[#materialBatch+1] = {Part = P[2413], Material = Enum.Material.Plastic} end if P[2556] then materialBatch[#materialBatch+1] = {Part = P[2556], Material = Enum.Material.Plastic} end if P[2547] then materialBatch[#materialBatch+1] = {Part = P[2547], Material = Enum.Material.Plastic} end if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.Neon} end if P[2492] then materialBatch[#materialBatch+1] = {Part = P[2492], Material = Enum.Material.Plastic} end if P[2249] then materialBatch[#materialBatch+1] = {Part = P[2249], Material = Enum.Material.Plastic} end if P[2127] then materialBatch[#materialBatch+1] = {Part = P[2127], Material = Enum.Material.Plastic} end if P[2150] then materialBatch[#materialBatch+1] = {Part = P[2150], Material = Enum.Material.Plastic} end if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.Plastic} end if P[2180] then materialBatch[#materialBatch+1] = {Part = P[2180], Material = Enum.Material.Plastic} end if P[2111] then materialBatch[#materialBatch+1] = {Part = P[2111], Material = Enum.Material.Plastic} end if P[2295] then materialBatch[#materialBatch+1] = {Part = P[2295], Material = Enum.Material.Concrete} end if P[2456] then materialBatch[#materialBatch+1] = {Part = P[2456], Material = Enum.Material.Plastic} end if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Plastic} end if P[2383] then materialBatch[#materialBatch+1] = {Part = P[2383], Material = Enum.Material.Plastic} end if P[2339] then materialBatch[#materialBatch+1] = {Part = P[2339], Material = Enum.Material.Plastic} end if P[2115] then materialBatch[#materialBatch+1] = {Part = P[2115], Material = Enum.Material.Plastic} end if P[2198] then materialBatch[#materialBatch+1] = {Part = P[2198], Material = Enum.Material.Plastic} end if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.SmoothPlastic} end if P[2592] then materialBatch[#materialBatch+1] = {Part = P[2592], Material = Enum.Material.Plastic} end if P[2097] then materialBatch[#materialBatch+1] = {Part = P[2097], Material = Enum.Material.Plastic} end if P[2123] then materialBatch[#materialBatch+1] = {Part = P[2123], Material = Enum.Material.Plastic} end if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.Plastic} end if P[2355] then materialBatch[#materialBatch+1] = {Part = P[2355], Material = Enum.Material.Plastic} end if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.Plastic} end if P[2546] then materialBatch[#materialBatch+1] = {Part = P[2546], Material = Enum.Material.Plastic} end if P[2351] then materialBatch[#materialBatch+1] = {Part = P[2351], Material = Enum.Material.Plastic} end if P[2226] then materialBatch[#materialBatch+1] = {Part = P[2226], Material = Enum.Material.Plastic} end if P[2104] then materialBatch[#materialBatch+1] = {Part = P[2104], Material = Enum.Material.Neon} end if P[2515] then materialBatch[#materialBatch+1] = {Part = P[2515], Material = Enum.Material.Plastic} end if P[2385] then materialBatch[#materialBatch+1] = {Part = P[2385], Material = Enum.Material.Plastic} end if P[2303] then materialBatch[#materialBatch+1] = {Part = P[2303], Material = Enum.Material.Plastic} end if P[2528] then materialBatch[#materialBatch+1] = {Part = P[2528], Material = Enum.Material.Plastic} end if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Plastic} end if P[2325] then materialBatch[#materialBatch+1] = {Part = P[2325], Material = Enum.Material.Plastic} end if P[2454] then materialBatch[#materialBatch+1] = {Part = P[2454], Material = Enum.Material.Plastic} end if P[2158] then materialBatch[#materialBatch+1] = {Part = P[2158], Material = Enum.Material.Plastic} end if P[2143] then materialBatch[#materialBatch+1] = {Part = P[2143], Material = Enum.Material.Plastic} end if P[2519] then materialBatch[#materialBatch+1] = {Part = P[2519], Material = Enum.Material.Plastic} end if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Plastic} end if P[2432] then materialBatch[#materialBatch+1] = {Part = P[2432], Material = Enum.Material.SmoothPlastic} end if P[2212] then materialBatch[#materialBatch+1] = {Part = P[2212], Material = Enum.Material.Plastic} end if P[2214] then materialBatch[#materialBatch+1] = {Part = P[2214], Material = Enum.Material.Plastic} end if P[2330] then materialBatch[#materialBatch+1] = {Part = P[2330], Material = Enum.Material.Plastic} end if P[2130] then materialBatch[#materialBatch+1] = {Part = P[2130], Material = Enum.Material.Plastic} end if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.Plastic} end if P[2564] then materialBatch[#materialBatch+1] = {Part = P[2564], Material = Enum.Material.Plastic} end if P[2302] then materialBatch[#materialBatch+1] = {Part = P[2302], Material = Enum.Material.Plastic} end if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.Plastic} end if P[2242] then materialBatch[#materialBatch+1] = {Part = P[2242], Material = Enum.Material.Plastic} end if P[2529] then materialBatch[#materialBatch+1] = {Part = P[2529], Material = Enum.Material.Sand} end if P[2174] then materialBatch[#materialBatch+1] = {Part = P[2174], Material = Enum.Material.Plastic} end if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.Plastic} end if P[2120] then materialBatch[#materialBatch+1] = {Part = P[2120], Material = Enum.Material.Plastic} end if P[2289] then materialBatch[#materialBatch+1] = {Part = P[2289], Material = Enum.Material.Plastic} end if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Plastic} end if P[2309] then materialBatch[#materialBatch+1] = {Part = P[2309], Material = Enum.Material.Plastic} end if P[2377] then materialBatch[#materialBatch+1] = {Part = P[2377], Material = Enum.Material.Plastic} end if P[2210] then materialBatch[#materialBatch+1] = {Part = P[2210], Material = Enum.Material.Plastic} end if P[2588] then materialBatch[#materialBatch+1] = {Part = P[2588], Material = Enum.Material.Plastic} end if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Plastic} end if P[2112] then materialBatch[#materialBatch+1] = {Part = P[2112], Material = Enum.Material.Plastic} end if P[2523] then materialBatch[#materialBatch+1] = {Part = P[2523], Material = Enum.Material.Plastic} end if P[2422] then materialBatch[#materialBatch+1] = {Part = P[2422], Material = Enum.Material.Plastic} end if P[2239] then materialBatch[#materialBatch+1] = {Part = P[2239], Material = Enum.Material.Concrete} end if P[2569] then materialBatch[#materialBatch+1] = {Part = P[2569], Material = Enum.Material.Plastic} end if P[2452] then materialBatch[#materialBatch+1] = {Part = P[2452], Material = Enum.Material.Plastic} end if P[2184] then materialBatch[#materialBatch+1] = {Part = P[2184], Material = Enum.Material.Plastic} end if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Plastic} end if P[2504] then materialBatch[#materialBatch+1] = {Part = P[2504], Material = Enum.Material.Plastic} end if P[2420] then materialBatch[#materialBatch+1] = {Part = P[2420], Material = Enum.Material.Plastic} end if P[2497] then materialBatch[#materialBatch+1] = {Part = P[2497], Material = Enum.Material.Plastic} end if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.Plastic} end if P[2099] then materialBatch[#materialBatch+1] = {Part = P[2099], Material = Enum.Material.Plastic} end if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.Plastic} end if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Plastic} end if P[2177] then materialBatch[#materialBatch+1] = {Part = P[2177], Material = Enum.Material.Plastic} end if P[2261] then materialBatch[#materialBatch+1] = {Part = P[2261], Material = Enum.Material.Plastic} end if P[2386] then materialBatch[#materialBatch+1] = {Part = P[2386], Material = Enum.Material.Plastic} end if P[2404] then materialBatch[#materialBatch+1] = {Part = P[2404], Material = Enum.Material.Plastic} end if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Plastic} end if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.Plastic} end if P[2276] then materialBatch[#materialBatch+1] = {Part = P[2276], Material = Enum.Material.Plastic} end if P[2183] then materialBatch[#materialBatch+1] = {Part = P[2183], Material = Enum.Material.Plastic} end if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.Plastic} end if P[2260] then materialBatch[#materialBatch+1] = {Part = P[2260], Material = Enum.Material.Plastic} end if P[2256] then materialBatch[#materialBatch+1] = {Part = P[2256], Material = Enum.Material.Plastic} end if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.SmoothPlastic} end if P[2622] then materialBatch[#materialBatch+1] = {Part = P[2622], Material = Enum.Material.Plastic} end if P[2619] then materialBatch[#materialBatch+1] = {Part = P[2619], Material = Enum.Material.Plastic} end if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Plastic} end if P[2630] then materialBatch[#materialBatch+1] = {Part = P[2630], Material = Enum.Material.Plastic} end if P[2612] then materialBatch[#materialBatch+1] = {Part = P[2612], Material = Enum.Material.SmoothPlastic} end if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.Plastic} end if P[2471] then materialBatch[#materialBatch+1] = {Part = P[2471], Material = Enum.Material.Plastic} end if P[2609] then materialBatch[#materialBatch+1] = {Part = P[2609], Material = Enum.Material.Plastic} end if P[2607] then materialBatch[#materialBatch+1] = {Part = P[2607], Material = Enum.Material.Plastic} end if P[2606] then materialBatch[#materialBatch+1] = {Part = P[2606], Material = Enum.Material.Plastic} end if P[2581] then materialBatch[#materialBatch+1] = {Part = P[2581], Material = Enum.Material.Plastic} end if P[2176] then materialBatch[#materialBatch+1] = {Part = P[2176], Material = Enum.Material.Plastic} end if P[2549] then materialBatch[#materialBatch+1] = {Part = P[2549], Material = Enum.Material.Plastic} end if P[2382] then materialBatch[#materialBatch+1] = {Part = P[2382], Material = Enum.Material.Plastic} end if P[2605] then materialBatch[#materialBatch+1] = {Part = P[2605], Material = Enum.Material.Plastic} end if P[2604] then materialBatch[#materialBatch+1] = {Part = P[2604], Material = Enum.Material.Plastic} end if P[2160] then materialBatch[#materialBatch+1] = {Part = P[2160], Material = Enum.Material.Plastic} end if P[2600] then materialBatch[#materialBatch+1] = {Part = P[2600], Material = Enum.Material.SmoothPlastic} end if P[2594] then materialBatch[#materialBatch+1] = {Part = P[2594], Material = Enum.Material.Plastic} end if P[2447] then materialBatch[#materialBatch+1] = {Part = P[2447], Material = Enum.Material.Plastic} end if P[2510] then materialBatch[#materialBatch+1] = {Part = P[2510], Material = Enum.Material.Plastic} end if P[2560] then materialBatch[#materialBatch+1] = {Part = P[2560], Material = Enum.Material.Plastic} end if P[2313] then materialBatch[#materialBatch+1] = {Part = P[2313], Material = Enum.Material.Plastic} end if P[2407] then materialBatch[#materialBatch+1] = {Part = P[2407], Material = Enum.Material.Plastic} end if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.Plastic} end if P[2526] then materialBatch[#materialBatch+1] = {Part = P[2526], Material = Enum.Material.Plastic} end if P[2587] then materialBatch[#materialBatch+1] = {Part = P[2587], Material = Enum.Material.Plastic} end if P[2585] then materialBatch[#materialBatch+1] = {Part = P[2585], Material = Enum.Material.Plastic} end if P[2582] then materialBatch[#materialBatch+1] = {Part = P[2582], Material = Enum.Material.Plastic} end if P[2168] then materialBatch[#materialBatch+1] = {Part = P[2168], Material = Enum.Material.Plastic} end if P[2357] then materialBatch[#materialBatch+1] = {Part = P[2357], Material = Enum.Material.Plastic} end if P[2578] then materialBatch[#materialBatch+1] = {Part = P[2578], Material = Enum.Material.Plastic} end if P[2213] then materialBatch[#materialBatch+1] = {Part = P[2213], Material = Enum.Material.Plastic} end if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.Plastic} end if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Plastic} end if P[2577] then materialBatch[#materialBatch+1] = {Part = P[2577], Material = Enum.Material.SmoothPlastic} end if P[2576] then materialBatch[#materialBatch+1] = {Part = P[2576], Material = Enum.Material.Plastic} end if P[2537] then materialBatch[#materialBatch+1] = {Part = P[2537], Material = Enum.Material.SmoothPlastic} end if P[2575] then materialBatch[#materialBatch+1] = {Part = P[2575], Material = Enum.Material.Plastic} end if P[2392] then materialBatch[#materialBatch+1] = {Part = P[2392], Material = Enum.Material.Plastic} end if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.Plastic} end if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.Plastic} end if P[2583] then materialBatch[#materialBatch+1] = {Part = P[2583], Material = Enum.Material.SmoothPlastic} end if P[2527] then materialBatch[#materialBatch+1] = {Part = P[2527], Material = Enum.Material.Plastic} end if P[2121] then materialBatch[#materialBatch+1] = {Part = P[2121], Material = Enum.Material.Plastic} end if P[2571] then materialBatch[#materialBatch+1] = {Part = P[2571], Material = Enum.Material.Plastic} end if P[2304] then materialBatch[#materialBatch+1] = {Part = P[2304], Material = Enum.Material.Plastic} end if P[2265] then materialBatch[#materialBatch+1] = {Part = P[2265], Material = Enum.Material.Plastic} end if P[2144] then materialBatch[#materialBatch+1] = {Part = P[2144], Material = Enum.Material.Plastic} end if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.Plastic} end if P[2280] then materialBatch[#materialBatch+1] = {Part = P[2280], Material = Enum.Material.Plastic} end if P[2271] then materialBatch[#materialBatch+1] = {Part = P[2271], Material = Enum.Material.Plastic} end if P[2563] then materialBatch[#materialBatch+1] = {Part = P[2563], Material = Enum.Material.Plastic} end if P[2562] then materialBatch[#materialBatch+1] = {Part = P[2562], Material = Enum.Material.Plastic} end if P[2197] then materialBatch[#materialBatch+1] = {Part = P[2197], Material = Enum.Material.Plastic} end if P[2340] then materialBatch[#materialBatch+1] = {Part = P[2340], Material = Enum.Material.Plastic} end if P[2219] then materialBatch[#materialBatch+1] = {Part = P[2219], Material = Enum.Material.Plastic} end if P[2554] then materialBatch[#materialBatch+1] = {Part = P[2554], Material = Enum.Material.Plastic} end if P[2338] then materialBatch[#materialBatch+1] = {Part = P[2338], Material = Enum.Material.Plastic} end if P[2499] then materialBatch[#materialBatch+1] = {Part = P[2499], Material = Enum.Material.Plastic} end if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.Plastic} end if P[2550] then materialBatch[#materialBatch+1] = {Part = P[2550], Material = Enum.Material.Plastic} end if P[2109] then materialBatch[#materialBatch+1] = {Part = P[2109], Material = Enum.Material.Plastic} end if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.Plastic} end if P[2233] then materialBatch[#materialBatch+1] = {Part = P[2233], Material = Enum.Material.Plastic} end if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Plastic} end if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.Plastic} end if P[2580] then materialBatch[#materialBatch+1] = {Part = P[2580], Material = Enum.Material.Plastic} end if P[2114] then materialBatch[#materialBatch+1] = {Part = P[2114], Material = Enum.Material.Plastic} end if P[2627] then materialBatch[#materialBatch+1] = {Part = P[2627], Material = Enum.Material.Plastic} end if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Plastic} end if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Neon} end if P[2548] then materialBatch[#materialBatch+1] = {Part = P[2548], Material = Enum.Material.Plastic} end if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Plastic} end if P[2610] then materialBatch[#materialBatch+1] = {Part = P[2610], Material = Enum.Material.Plastic} end if P[2389] then materialBatch[#materialBatch+1] = {Part = P[2389], Material = Enum.Material.Plastic} end if P[2498] then materialBatch[#materialBatch+1] = {Part = P[2498], Material = Enum.Material.Metal} end if P[2193] then materialBatch[#materialBatch+1] = {Part = P[2193], Material = Enum.Material.Plastic} end if P[2203] then materialBatch[#materialBatch+1] = {Part = P[2203], Material = Enum.Material.Neon} end if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Plastic} end if P[2113] then materialBatch[#materialBatch+1] = {Part = P[2113], Material = Enum.Material.Plastic} end if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Plastic} end if P[2495] then materialBatch[#materialBatch+1] = {Part = P[2495], Material = Enum.Material.Plastic} end if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Plastic} end if P[2446] then materialBatch[#materialBatch+1] = {Part = P[2446], Material = Enum.Material.Plastic} end if P[2238] then materialBatch[#materialBatch+1] = {Part = P[2238], Material = Enum.Material.Plastic} end if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.Plastic} end if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Plastic} end if P[2451] then materialBatch[#materialBatch+1] = {Part = P[2451], Material = Enum.Material.Plastic} end if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.SmoothPlastic} end if P[2126] then materialBatch[#materialBatch+1] = {Part = P[2126], Material = Enum.Material.Plastic} end if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.Plastic} end if P[2332] then materialBatch[#materialBatch+1] = {Part = P[2332], Material = Enum.Material.Plastic} end if P[2165] then materialBatch[#materialBatch+1] = {Part = P[2165], Material = Enum.Material.Plastic} end if P[2415] then materialBatch[#materialBatch+1] = {Part = P[2415], Material = Enum.Material.Plastic} end if P[2129] then materialBatch[#materialBatch+1] = {Part = P[2129], Material = Enum.Material.Plastic} end if P[2518] then materialBatch[#materialBatch+1] = {Part = P[2518], Material = Enum.Material.Plastic} end if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Plastic} end if P[2195] then materialBatch[#materialBatch+1] = {Part = P[2195], Material = Enum.Material.Plastic} end if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.Plastic} end if P[2133] then materialBatch[#materialBatch+1] = {Part = P[2133], Material = Enum.Material.Plastic} end if P[2087] then materialBatch[#materialBatch+1] = {Part = P[2087], Material = Enum.Material.Plastic} end if P[2502] then materialBatch[#materialBatch+1] = {Part = P[2502], Material = Enum.Material.Plastic} end if P[2135] then materialBatch[#materialBatch+1] = {Part = P[2135], Material = Enum.Material.Plastic} end if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.Plastic} end if P[2489] then materialBatch[#materialBatch+1] = {Part = P[2489], Material = Enum.Material.Plastic} end if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Plastic} end if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Plastic} end if P[2255] then materialBatch[#materialBatch+1] = {Part = P[2255], Material = Enum.Material.Plastic} end if P[2494] then materialBatch[#materialBatch+1] = {Part = P[2494], Material = Enum.Material.Plastic} end if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Plastic} end if P[2157] then materialBatch[#materialBatch+1] = {Part = P[2157], Material = Enum.Material.Plastic} end if P[2194] then materialBatch[#materialBatch+1] = {Part = P[2194], Material = Enum.Material.Plastic} end if P[2069] then materialBatch[#materialBatch+1] = {Part = P[2069], Material = Enum.Material.Plastic} end if P[2252] then materialBatch[#materialBatch+1] = {Part = P[2252], Material = Enum.Material.Plastic} end if P[2297] then materialBatch[#materialBatch+1] = {Part = P[2297], Material = Enum.Material.Plastic} end if P[2479] then materialBatch[#materialBatch+1] = {Part = P[2479], Material = Enum.Material.Plastic} end if P[2469] then materialBatch[#materialBatch+1] = {Part = P[2469], Material = Enum.Material.Plastic} end if P[2187] then materialBatch[#materialBatch+1] = {Part = P[2187], Material = Enum.Material.Plastic} end if P[2253] then materialBatch[#materialBatch+1] = {Part = P[2253], Material = Enum.Material.Plastic} end if P[2192] then materialBatch[#materialBatch+1] = {Part = P[2192], Material = Enum.Material.Plastic} end if P[2460] then materialBatch[#materialBatch+1] = {Part = P[2460], Material = Enum.Material.Plastic} end if P[2455] then materialBatch[#materialBatch+1] = {Part = P[2455], Material = Enum.Material.Plastic} end if P[2266] then materialBatch[#materialBatch+1] = {Part = P[2266], Material = Enum.Material.Plastic} end if P[2237] then materialBatch[#materialBatch+1] = {Part = P[2237], Material = Enum.Material.Plastic} end if P[2250] then materialBatch[#materialBatch+1] = {Part = P[2250], Material = Enum.Material.Plastic} end if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Plastic} end if P[2236] then materialBatch[#materialBatch+1] = {Part = P[2236], Material = Enum.Material.Plastic} end if P[2290] then materialBatch[#materialBatch+1] = {Part = P[2290], Material = Enum.Material.Plastic} end if P[2425] then materialBatch[#materialBatch+1] = {Part = P[2425], Material = Enum.Material.SmoothPlastic} end if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Plastic} end if P[2434] then materialBatch[#materialBatch+1] = {Part = P[2434], Material = Enum.Material.Plastic} end if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.Concrete} end if P[2465] then materialBatch[#materialBatch+1] = {Part = P[2465], Material = Enum.Material.Plastic} end if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.Plastic} end if P[2411] then materialBatch[#materialBatch+1] = {Part = P[2411], Material = Enum.Material.Plastic} end if P[2116] then materialBatch[#materialBatch+1] = {Part = P[2116], Material = Enum.Material.Plastic} end if P[2375] then materialBatch[#materialBatch+1] = {Part = P[2375], Material = Enum.Material.Plastic} end if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Plastic} end if P[2155] then materialBatch[#materialBatch+1] = {Part = P[2155], Material = Enum.Material.Plastic} end if P[2405] then materialBatch[#materialBatch+1] = {Part = P[2405], Material = Enum.Material.Plastic} end if P[2354] then materialBatch[#materialBatch+1] = {Part = P[2354], Material = Enum.Material.Plastic} end if P[2570] then materialBatch[#materialBatch+1] = {Part = P[2570], Material = Enum.Material.Plastic} end if P[2352] then materialBatch[#materialBatch+1] = {Part = P[2352], Material = Enum.Material.Plastic} end if P[2205] then materialBatch[#materialBatch+1] = {Part = P[2205], Material = Enum.Material.Plastic} end if P[2561] then materialBatch[#materialBatch+1] = {Part = P[2561], Material = Enum.Material.Plastic} end if P[2222] then materialBatch[#materialBatch+1] = {Part = P[2222], Material = Enum.Material.Plastic} end if P[2153] then materialBatch[#materialBatch+1] = {Part = P[2153], Material = Enum.Material.Plastic} end if P[2084] then materialBatch[#materialBatch+1] = {Part = P[2084], Material = Enum.Material.Plastic} end if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end if P[2230] then materialBatch[#materialBatch+1] = {Part = P[2230], Material = Enum.Material.Plastic} end if P[2098] then materialBatch[#materialBatch+1] = {Part = P[2098], Material = Enum.Material.Plastic} end if P[2215] then materialBatch[#materialBatch+1] = {Part = P[2215], Material = Enum.Material.Plastic} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[321] then transparencyBatch[#transparencyBatch+1] = {Part = P[321], Transparency = 1} end if P[374] then transparencyBatch[#transparencyBatch+1] = {Part = P[374], Transparency = 1} end if P[408] then transparencyBatch[#transparencyBatch+1] = {Part = P[408], Transparency = 1} end if P[598] then transparencyBatch[#transparencyBatch+1] = {Part = P[598], Transparency = 1} end if P[640] then transparencyBatch[#transparencyBatch+1] = {Part = P[640], Transparency = 1} end if P[665] then transparencyBatch[#transparencyBatch+1] = {Part = P[665], Transparency = 1} end if P[683] then transparencyBatch[#transparencyBatch+1] = {Part = P[683], Transparency = 1} end if P[745] then transparencyBatch[#transparencyBatch+1] = {Part = P[745], Transparency = 1} end if P[778] then transparencyBatch[#transparencyBatch+1] = {Part = P[778], Transparency = 1} end if P[798] then transparencyBatch[#transparencyBatch+1] = {Part = P[798], Transparency = 1} end if P[840] then transparencyBatch[#transparencyBatch+1] = {Part = P[840], Transparency = 1} end if P[842] then transparencyBatch[#transparencyBatch+1] = {Part = P[842], Transparency = 1} end if P[869] then transparencyBatch[#transparencyBatch+1] = {Part = P[869], Transparency = 1} end if P[870] then transparencyBatch[#transparencyBatch+1] = {Part = P[870], Transparency = 1} end if P[963] then transparencyBatch[#transparencyBatch+1] = {Part = P[963], Transparency = 1} end if P[1031] then transparencyBatch[#transparencyBatch+1] = {Part = P[1031], Transparency = 1} end if P[1060] then transparencyBatch[#transparencyBatch+1] = {Part = P[1060], Transparency = 1} end if P[1103] then transparencyBatch[#transparencyBatch+1] = {Part = P[1103], Transparency = 1} end if P[1134] then transparencyBatch[#transparencyBatch+1] = {Part = P[1134], Transparency = 1} end if P[1210] then transparencyBatch[#transparencyBatch+1] = {Part = P[1210], Transparency = 1} end if P[1285] then transparencyBatch[#transparencyBatch+1] = {Part = P[1285], Transparency = 0.44999998807907104} end if P[1302] then transparencyBatch[#transparencyBatch+1] = {Part = P[1302], Transparency = 1} end if P[1391] then transparencyBatch[#transparencyBatch+1] = {Part = P[1391], Transparency = 1} end if P[1733] then transparencyBatch[#transparencyBatch+1] = {Part = P[1733], Transparency = 1} end if P[1766] then transparencyBatch[#transparencyBatch+1] = {Part = P[1766], Transparency = 1} end if P[1885] then transparencyBatch[#transparencyBatch+1] = {Part = P[1885], Transparency = 1} end if P[1970] then transparencyBatch[#transparencyBatch+1] = {Part = P[1970], Transparency = 1} end if P[1974] then transparencyBatch[#transparencyBatch+1] = {Part = P[1974], Transparency = 1} end if P[1989] then transparencyBatch[#transparencyBatch+1] = {Part = P[1989], Transparency = 1} end if P[2033] then transparencyBatch[#transparencyBatch+1] = {Part = P[2033], Transparency = 1} end if P[2449] then transparencyBatch[#transparencyBatch+1] = {Part = P[2449], Transparency = 0.44999998807907104} end if P[2089] then transparencyBatch[#transparencyBatch+1] = {Part = P[2089], Transparency = 1} end if P[2562] then transparencyBatch[#transparencyBatch+1] = {Part = P[2562], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[552] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[552], Reflectance = 0.5} end if P[573] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[573], Reflectance = 0.5} end if P[594] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[594], Reflectance = 0.5} end if P[718] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[718], Reflectance = 0.5} end if P[792] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[792], Reflectance = 0.5} end if P[830] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[830], Reflectance = 0.5} end if P[1092] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1092], Reflectance = 0.5} end if P[1108] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1108], Reflectance = 0.5} end if P[1198] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1198], Reflectance = 0.5} end if P[1399] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1399], Reflectance = 0.5} end if P[1414] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1414], Reflectance = 0.5} end if P[1484] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1484], Reflectance = 0.5} end if P[1517] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1517], Reflectance = 0.5} end if P[1562] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1562], Reflectance = 0.5} end if P[1578] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1578], Reflectance = 0.5} end if P[1750] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1750], Reflectance = 0.5} end if P[1850] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1850], Reflectance = 0.5} end if P[1978] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1978], Reflectance = 0.5} end if P[2477] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2477], Reflectance = 0.5} end if P[2458] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2458], Reflectance = 0.5} end if P[2608] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2608], Reflectance = 0.5} end if P[2085] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2085], Reflectance = 0.5} end if P[2342] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2342], Reflectance = 0.5} end if P[2432] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2432], Reflectance = 0.5} end if P[2425] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2425], Reflectance = 0.5} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.49803921580314636,0.49803921580314636,0.49803921580314636), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[512] then colorBatch[#colorBatch+1] = {Part = P[512], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[544] then colorBatch[#colorBatch+1] = {Part = P[544], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(1,0,0), UnionColoring = false} end if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[556] then colorBatch[#colorBatch+1] = {Part = P[556], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(1,0,0), UnionColoring = false} end if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.9882352948188782,0.9803921580314636,1), UnionColoring = false} end if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(1,0,0), UnionColoring = false} end if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[634] then colorBatch[#colorBatch+1] = {Part = P[634], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0,0,1), UnionColoring = false} end if P[641] then colorBatch[#colorBatch+1] = {Part = P[641], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(1,0,0), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(1,0,0), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(1,0,0), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0,0,1), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[708] then colorBatch[#colorBatch+1] = {Part = P[708], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[722] then colorBatch[#colorBatch+1] = {Part = P[722], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.501960813999176,0.49803921580314636,0.5098039507865906), UnionColoring = false} end if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[765] then colorBatch[#colorBatch+1] = {Part = P[765], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[768] then colorBatch[#colorBatch+1] = {Part = P[768], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(1,0,0), UnionColoring = false} end if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(1,0,0), UnionColoring = false} end if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[806] then colorBatch[#colorBatch+1] = {Part = P[806], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(1,0,0), UnionColoring = false} end if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[860] then colorBatch[#colorBatch+1] = {Part = P[860], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[866] then colorBatch[#colorBatch+1] = {Part = P[866], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(1,0,0), UnionColoring = false} end if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[875] then colorBatch[#colorBatch+1] = {Part = P[875], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0,0,1), UnionColoring = false} end if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[894] then colorBatch[#colorBatch+1] = {Part = P[894], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[896] then colorBatch[#colorBatch+1] = {Part = P[896], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[898] then colorBatch[#colorBatch+1] = {Part = P[898], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[900] then colorBatch[#colorBatch+1] = {Part = P[900], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(1,0,0), UnionColoring = false} end if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[912] then colorBatch[#colorBatch+1] = {Part = P[912], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[927] then colorBatch[#colorBatch+1] = {Part = P[927], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[937] then colorBatch[#colorBatch+1] = {Part = P[937], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[943] then colorBatch[#colorBatch+1] = {Part = P[943], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[947] then colorBatch[#colorBatch+1] = {Part = P[947], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[951] then colorBatch[#colorBatch+1] = {Part = P[951], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[961] then colorBatch[#colorBatch+1] = {Part = P[961], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[977] then colorBatch[#colorBatch+1] = {Part = P[977], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(1,0,0), UnionColoring = false} end if P[984] then colorBatch[#colorBatch+1] = {Part = P[984], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(1,0,0), UnionColoring = false} end if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[998] then colorBatch[#colorBatch+1] = {Part = P[998], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[999] then colorBatch[#colorBatch+1] = {Part = P[999], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1002] then colorBatch[#colorBatch+1] = {Part = P[1002], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1014] then colorBatch[#colorBatch+1] = {Part = P[1014], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1018] then colorBatch[#colorBatch+1] = {Part = P[1018], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1020] then colorBatch[#colorBatch+1] = {Part = P[1020], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1026] then colorBatch[#colorBatch+1] = {Part = P[1026], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.5411764979362488,0.6705882549285889,0.5215686559677124), UnionColoring = false} end if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1036] then colorBatch[#colorBatch+1] = {Part = P[1036], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1047] then colorBatch[#colorBatch+1] = {Part = P[1047], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1057] then colorBatch[#colorBatch+1] = {Part = P[1057], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1061] then colorBatch[#colorBatch+1] = {Part = P[1061], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1065] then colorBatch[#colorBatch+1] = {Part = P[1065], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1067] then colorBatch[#colorBatch+1] = {Part = P[1067], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1069] then colorBatch[#colorBatch+1] = {Part = P[1069], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1089] then colorBatch[#colorBatch+1] = {Part = P[1089], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1096] then colorBatch[#colorBatch+1] = {Part = P[1096], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1100] then colorBatch[#colorBatch+1] = {Part = P[1100], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1112] then colorBatch[#colorBatch+1] = {Part = P[1112], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1114] then colorBatch[#colorBatch+1] = {Part = P[1114], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1118] then colorBatch[#colorBatch+1] = {Part = P[1118], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1125] then colorBatch[#colorBatch+1] = {Part = P[1125], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1135] then colorBatch[#colorBatch+1] = {Part = P[1135], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1139] then colorBatch[#colorBatch+1] = {Part = P[1139], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1159] then colorBatch[#colorBatch+1] = {Part = P[1159], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1177] then colorBatch[#colorBatch+1] = {Part = P[1177], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1179] then colorBatch[#colorBatch+1] = {Part = P[1179], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1180] then colorBatch[#colorBatch+1] = {Part = P[1180], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1186] then colorBatch[#colorBatch+1] = {Part = P[1186], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1187] then colorBatch[#colorBatch+1] = {Part = P[1187], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1189] then colorBatch[#colorBatch+1] = {Part = P[1189], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1193] then colorBatch[#colorBatch+1] = {Part = P[1193], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1195] then colorBatch[#colorBatch+1] = {Part = P[1195], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1200] then colorBatch[#colorBatch+1] = {Part = P[1200], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1202] then colorBatch[#colorBatch+1] = {Part = P[1202], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1204] then colorBatch[#colorBatch+1] = {Part = P[1204], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1207] then colorBatch[#colorBatch+1] = {Part = P[1207], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1209] then colorBatch[#colorBatch+1] = {Part = P[1209], Color = Color3.new(0.9882352948188782,0.9803921580314636,1), UnionColoring = false} end if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1211] then colorBatch[#colorBatch+1] = {Part = P[1211], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1213] then colorBatch[#colorBatch+1] = {Part = P[1213], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1216] then colorBatch[#colorBatch+1] = {Part = P[1216], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1218] then colorBatch[#colorBatch+1] = {Part = P[1218], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1219] then colorBatch[#colorBatch+1] = {Part = P[1219], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1222] then colorBatch[#colorBatch+1] = {Part = P[1222], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1226] then colorBatch[#colorBatch+1] = {Part = P[1226], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1228] then colorBatch[#colorBatch+1] = {Part = P[1228], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1229] then colorBatch[#colorBatch+1] = {Part = P[1229], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1230] then colorBatch[#colorBatch+1] = {Part = P[1230], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1234] then colorBatch[#colorBatch+1] = {Part = P[1234], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1235] then colorBatch[#colorBatch+1] = {Part = P[1235], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1237] then colorBatch[#colorBatch+1] = {Part = P[1237], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1240] then colorBatch[#colorBatch+1] = {Part = P[1240], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1241] then colorBatch[#colorBatch+1] = {Part = P[1241], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1243] then colorBatch[#colorBatch+1] = {Part = P[1243], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1248] then colorBatch[#colorBatch+1] = {Part = P[1248], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1249] then colorBatch[#colorBatch+1] = {Part = P[1249], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1251] then colorBatch[#colorBatch+1] = {Part = P[1251], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1253] then colorBatch[#colorBatch+1] = {Part = P[1253], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1254] then colorBatch[#colorBatch+1] = {Part = P[1254], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1256] then colorBatch[#colorBatch+1] = {Part = P[1256], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1257] then colorBatch[#colorBatch+1] = {Part = P[1257], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1260] then colorBatch[#colorBatch+1] = {Part = P[1260], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1261] then colorBatch[#colorBatch+1] = {Part = P[1261], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1263] then colorBatch[#colorBatch+1] = {Part = P[1263], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1264] then colorBatch[#colorBatch+1] = {Part = P[1264], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1267] then colorBatch[#colorBatch+1] = {Part = P[1267], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1268] then colorBatch[#colorBatch+1] = {Part = P[1268], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1269] then colorBatch[#colorBatch+1] = {Part = P[1269], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1270] then colorBatch[#colorBatch+1] = {Part = P[1270], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1274] then colorBatch[#colorBatch+1] = {Part = P[1274], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1276] then colorBatch[#colorBatch+1] = {Part = P[1276], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1277] then colorBatch[#colorBatch+1] = {Part = P[1277], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1278] then colorBatch[#colorBatch+1] = {Part = P[1278], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1281] then colorBatch[#colorBatch+1] = {Part = P[1281], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1282] then colorBatch[#colorBatch+1] = {Part = P[1282], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1283] then colorBatch[#colorBatch+1] = {Part = P[1283], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1284] then colorBatch[#colorBatch+1] = {Part = P[1284], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1286] then colorBatch[#colorBatch+1] = {Part = P[1286], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1288] then colorBatch[#colorBatch+1] = {Part = P[1288], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1289] then colorBatch[#colorBatch+1] = {Part = P[1289], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1290] then colorBatch[#colorBatch+1] = {Part = P[1290], Color = Color3.new(0.9607843160629272,1,0.2549019753932953), UnionColoring = false} end if P[1291] then colorBatch[#colorBatch+1] = {Part = P[1291], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1292] then colorBatch[#colorBatch+1] = {Part = P[1292], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1297] then colorBatch[#colorBatch+1] = {Part = P[1297], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1298] then colorBatch[#colorBatch+1] = {Part = P[1298], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1299] then colorBatch[#colorBatch+1] = {Part = P[1299], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1300] then colorBatch[#colorBatch+1] = {Part = P[1300], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1302] then colorBatch[#colorBatch+1] = {Part = P[1302], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1303] then colorBatch[#colorBatch+1] = {Part = P[1303], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1304] then colorBatch[#colorBatch+1] = {Part = P[1304], Color = Color3.new(0,0,1), UnionColoring = false} end if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(0,0,1), UnionColoring = false} end if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1307] then colorBatch[#colorBatch+1] = {Part = P[1307], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1312] then colorBatch[#colorBatch+1] = {Part = P[1312], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1317] then colorBatch[#colorBatch+1] = {Part = P[1317], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1319] then colorBatch[#colorBatch+1] = {Part = P[1319], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1323] then colorBatch[#colorBatch+1] = {Part = P[1323], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1326] then colorBatch[#colorBatch+1] = {Part = P[1326], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1328] then colorBatch[#colorBatch+1] = {Part = P[1328], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1333] then colorBatch[#colorBatch+1] = {Part = P[1333], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end if P[1334] then colorBatch[#colorBatch+1] = {Part = P[1334], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1335] then colorBatch[#colorBatch+1] = {Part = P[1335], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1336] then colorBatch[#colorBatch+1] = {Part = P[1336], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1338] then colorBatch[#colorBatch+1] = {Part = P[1338], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1339] then colorBatch[#colorBatch+1] = {Part = P[1339], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1340] then colorBatch[#colorBatch+1] = {Part = P[1340], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1342] then colorBatch[#colorBatch+1] = {Part = P[1342], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1343] then colorBatch[#colorBatch+1] = {Part = P[1343], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1344] then colorBatch[#colorBatch+1] = {Part = P[1344], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1347] then colorBatch[#colorBatch+1] = {Part = P[1347], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1348] then colorBatch[#colorBatch+1] = {Part = P[1348], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1349] then colorBatch[#colorBatch+1] = {Part = P[1349], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1356] then colorBatch[#colorBatch+1] = {Part = P[1356], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1357] then colorBatch[#colorBatch+1] = {Part = P[1357], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1358] then colorBatch[#colorBatch+1] = {Part = P[1358], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1359] then colorBatch[#colorBatch+1] = {Part = P[1359], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1360] then colorBatch[#colorBatch+1] = {Part = P[1360], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1362] then colorBatch[#colorBatch+1] = {Part = P[1362], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1364] then colorBatch[#colorBatch+1] = {Part = P[1364], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1365] then colorBatch[#colorBatch+1] = {Part = P[1365], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1366] then colorBatch[#colorBatch+1] = {Part = P[1366], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1370] then colorBatch[#colorBatch+1] = {Part = P[1370], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1372] then colorBatch[#colorBatch+1] = {Part = P[1372], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1373] then colorBatch[#colorBatch+1] = {Part = P[1373], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1374] then colorBatch[#colorBatch+1] = {Part = P[1374], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1377] then colorBatch[#colorBatch+1] = {Part = P[1377], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1378] then colorBatch[#colorBatch+1] = {Part = P[1378], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1379] then colorBatch[#colorBatch+1] = {Part = P[1379], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1380] then colorBatch[#colorBatch+1] = {Part = P[1380], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1382] then colorBatch[#colorBatch+1] = {Part = P[1382], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1385] then colorBatch[#colorBatch+1] = {Part = P[1385], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1386] then colorBatch[#colorBatch+1] = {Part = P[1386], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1387] then colorBatch[#colorBatch+1] = {Part = P[1387], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1389] then colorBatch[#colorBatch+1] = {Part = P[1389], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1390] then colorBatch[#colorBatch+1] = {Part = P[1390], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1391] then colorBatch[#colorBatch+1] = {Part = P[1391], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1392] then colorBatch[#colorBatch+1] = {Part = P[1392], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.1764705926179886,0.46666666865348816,1), UnionColoring = false} end if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1395] then colorBatch[#colorBatch+1] = {Part = P[1395], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1396] then colorBatch[#colorBatch+1] = {Part = P[1396], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1397] then colorBatch[#colorBatch+1] = {Part = P[1397], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1399] then colorBatch[#colorBatch+1] = {Part = P[1399], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1403] then colorBatch[#colorBatch+1] = {Part = P[1403], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1404] then colorBatch[#colorBatch+1] = {Part = P[1404], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1405] then colorBatch[#colorBatch+1] = {Part = P[1405], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1407] then colorBatch[#colorBatch+1] = {Part = P[1407], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1409] then colorBatch[#colorBatch+1] = {Part = P[1409], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1410] then colorBatch[#colorBatch+1] = {Part = P[1410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1411] then colorBatch[#colorBatch+1] = {Part = P[1411], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1413] then colorBatch[#colorBatch+1] = {Part = P[1413], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end if P[1414] then colorBatch[#colorBatch+1] = {Part = P[1414], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1417] then colorBatch[#colorBatch+1] = {Part = P[1417], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1422] then colorBatch[#colorBatch+1] = {Part = P[1422], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1423] then colorBatch[#colorBatch+1] = {Part = P[1423], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1424] then colorBatch[#colorBatch+1] = {Part = P[1424], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1426] then colorBatch[#colorBatch+1] = {Part = P[1426], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1428] then colorBatch[#colorBatch+1] = {Part = P[1428], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1430] then colorBatch[#colorBatch+1] = {Part = P[1430], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1431] then colorBatch[#colorBatch+1] = {Part = P[1431], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1433] then colorBatch[#colorBatch+1] = {Part = P[1433], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1434] then colorBatch[#colorBatch+1] = {Part = P[1434], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1436] then colorBatch[#colorBatch+1] = {Part = P[1436], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1438] then colorBatch[#colorBatch+1] = {Part = P[1438], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1441] then colorBatch[#colorBatch+1] = {Part = P[1441], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1442] then colorBatch[#colorBatch+1] = {Part = P[1442], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1444] then colorBatch[#colorBatch+1] = {Part = P[1444], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1445] then colorBatch[#colorBatch+1] = {Part = P[1445], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1447] then colorBatch[#colorBatch+1] = {Part = P[1447], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1450] then colorBatch[#colorBatch+1] = {Part = P[1450], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1451] then colorBatch[#colorBatch+1] = {Part = P[1451], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1452] then colorBatch[#colorBatch+1] = {Part = P[1452], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1453] then colorBatch[#colorBatch+1] = {Part = P[1453], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1454] then colorBatch[#colorBatch+1] = {Part = P[1454], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1456] then colorBatch[#colorBatch+1] = {Part = P[1456], Color = Color3.new(0.5411764979362488,0.6705882549285889,0.5215686559677124), UnionColoring = false} end if P[1457] then colorBatch[#colorBatch+1] = {Part = P[1457], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1458] then colorBatch[#colorBatch+1] = {Part = P[1458], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1459] then colorBatch[#colorBatch+1] = {Part = P[1459], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1460] then colorBatch[#colorBatch+1] = {Part = P[1460], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1462] then colorBatch[#colorBatch+1] = {Part = P[1462], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1463] then colorBatch[#colorBatch+1] = {Part = P[1463], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1465] then colorBatch[#colorBatch+1] = {Part = P[1465], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1466] then colorBatch[#colorBatch+1] = {Part = P[1466], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1468] then colorBatch[#colorBatch+1] = {Part = P[1468], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1469] then colorBatch[#colorBatch+1] = {Part = P[1469], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1470] then colorBatch[#colorBatch+1] = {Part = P[1470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1471] then colorBatch[#colorBatch+1] = {Part = P[1471], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1472] then colorBatch[#colorBatch+1] = {Part = P[1472], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.7372549176216125,0.6078431606292725,0.364705890417099), UnionColoring = false} end if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1475] then colorBatch[#colorBatch+1] = {Part = P[1475], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1476] then colorBatch[#colorBatch+1] = {Part = P[1476], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1477] then colorBatch[#colorBatch+1] = {Part = P[1477], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1478] then colorBatch[#colorBatch+1] = {Part = P[1478], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1481] then colorBatch[#colorBatch+1] = {Part = P[1481], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1482] then colorBatch[#colorBatch+1] = {Part = P[1482], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1483] then colorBatch[#colorBatch+1] = {Part = P[1483], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1487] then colorBatch[#colorBatch+1] = {Part = P[1487], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1489] then colorBatch[#colorBatch+1] = {Part = P[1489], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1490] then colorBatch[#colorBatch+1] = {Part = P[1490], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1491] then colorBatch[#colorBatch+1] = {Part = P[1491], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1492] then colorBatch[#colorBatch+1] = {Part = P[1492], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1493] then colorBatch[#colorBatch+1] = {Part = P[1493], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1495] then colorBatch[#colorBatch+1] = {Part = P[1495], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1496] then colorBatch[#colorBatch+1] = {Part = P[1496], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1497] then colorBatch[#colorBatch+1] = {Part = P[1497], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1498] then colorBatch[#colorBatch+1] = {Part = P[1498], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(0.29411765933036804,0.5921568870544434,0.29411765933036804), UnionColoring = false} end if P[1500] then colorBatch[#colorBatch+1] = {Part = P[1500], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1501] then colorBatch[#colorBatch+1] = {Part = P[1501], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1502] then colorBatch[#colorBatch+1] = {Part = P[1502], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1503] then colorBatch[#colorBatch+1] = {Part = P[1503], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1504] then colorBatch[#colorBatch+1] = {Part = P[1504], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1505] then colorBatch[#colorBatch+1] = {Part = P[1505], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1506] then colorBatch[#colorBatch+1] = {Part = P[1506], Color = Color3.new(0.5411764979362488,0.6705882549285889,0.5215686559677124), UnionColoring = false} end if P[1507] then colorBatch[#colorBatch+1] = {Part = P[1507], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1508] then colorBatch[#colorBatch+1] = {Part = P[1508], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1509] then colorBatch[#colorBatch+1] = {Part = P[1509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1510] then colorBatch[#colorBatch+1] = {Part = P[1510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1512] then colorBatch[#colorBatch+1] = {Part = P[1512], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1513] then colorBatch[#colorBatch+1] = {Part = P[1513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1514] then colorBatch[#colorBatch+1] = {Part = P[1514], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1516] then colorBatch[#colorBatch+1] = {Part = P[1516], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1517] then colorBatch[#colorBatch+1] = {Part = P[1517], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1519] then colorBatch[#colorBatch+1] = {Part = P[1519], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1520] then colorBatch[#colorBatch+1] = {Part = P[1520], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1521] then colorBatch[#colorBatch+1] = {Part = P[1521], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1522] then colorBatch[#colorBatch+1] = {Part = P[1522], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1523] then colorBatch[#colorBatch+1] = {Part = P[1523], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1524] then colorBatch[#colorBatch+1] = {Part = P[1524], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1526] then colorBatch[#colorBatch+1] = {Part = P[1526], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1527] then colorBatch[#colorBatch+1] = {Part = P[1527], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1529] then colorBatch[#colorBatch+1] = {Part = P[1529], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1530] then colorBatch[#colorBatch+1] = {Part = P[1530], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1531] then colorBatch[#colorBatch+1] = {Part = P[1531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1532] then colorBatch[#colorBatch+1] = {Part = P[1532], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1533] then colorBatch[#colorBatch+1] = {Part = P[1533], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1535] then colorBatch[#colorBatch+1] = {Part = P[1535], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1536] then colorBatch[#colorBatch+1] = {Part = P[1536], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.501960813999176,0.49803921580314636,0.5098039507865906), UnionColoring = false} end if P[1538] then colorBatch[#colorBatch+1] = {Part = P[1538], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1539] then colorBatch[#colorBatch+1] = {Part = P[1539], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1540] then colorBatch[#colorBatch+1] = {Part = P[1540], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1541] then colorBatch[#colorBatch+1] = {Part = P[1541], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1542] then colorBatch[#colorBatch+1] = {Part = P[1542], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1543] then colorBatch[#colorBatch+1] = {Part = P[1543], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1544] then colorBatch[#colorBatch+1] = {Part = P[1544], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1546] then colorBatch[#colorBatch+1] = {Part = P[1546], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1547] then colorBatch[#colorBatch+1] = {Part = P[1547], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1548] then colorBatch[#colorBatch+1] = {Part = P[1548], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1549] then colorBatch[#colorBatch+1] = {Part = P[1549], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1550] then colorBatch[#colorBatch+1] = {Part = P[1550], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1551] then colorBatch[#colorBatch+1] = {Part = P[1551], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1552] then colorBatch[#colorBatch+1] = {Part = P[1552], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1553] then colorBatch[#colorBatch+1] = {Part = P[1553], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1554] then colorBatch[#colorBatch+1] = {Part = P[1554], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1555] then colorBatch[#colorBatch+1] = {Part = P[1555], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1556] then colorBatch[#colorBatch+1] = {Part = P[1556], Color = Color3.new(0,0,1), UnionColoring = false} end if P[1557] then colorBatch[#colorBatch+1] = {Part = P[1557], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1558] then colorBatch[#colorBatch+1] = {Part = P[1558], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1560] then colorBatch[#colorBatch+1] = {Part = P[1560], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1561] then colorBatch[#colorBatch+1] = {Part = P[1561], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1562] then colorBatch[#colorBatch+1] = {Part = P[1562], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1564] then colorBatch[#colorBatch+1] = {Part = P[1564], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1566] then colorBatch[#colorBatch+1] = {Part = P[1566], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1567] then colorBatch[#colorBatch+1] = {Part = P[1567], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1568] then colorBatch[#colorBatch+1] = {Part = P[1568], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1569] then colorBatch[#colorBatch+1] = {Part = P[1569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1570] then colorBatch[#colorBatch+1] = {Part = P[1570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1571] then colorBatch[#colorBatch+1] = {Part = P[1571], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1575] then colorBatch[#colorBatch+1] = {Part = P[1575], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1576] then colorBatch[#colorBatch+1] = {Part = P[1576], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1577] then colorBatch[#colorBatch+1] = {Part = P[1577], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1578] then colorBatch[#colorBatch+1] = {Part = P[1578], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1579] then colorBatch[#colorBatch+1] = {Part = P[1579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1582] then colorBatch[#colorBatch+1] = {Part = P[1582], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1583] then colorBatch[#colorBatch+1] = {Part = P[1583], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1587] then colorBatch[#colorBatch+1] = {Part = P[1587], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1588] then colorBatch[#colorBatch+1] = {Part = P[1588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1589] then colorBatch[#colorBatch+1] = {Part = P[1589], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1591] then colorBatch[#colorBatch+1] = {Part = P[1591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1592] then colorBatch[#colorBatch+1] = {Part = P[1592], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1593] then colorBatch[#colorBatch+1] = {Part = P[1593], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1594] then colorBatch[#colorBatch+1] = {Part = P[1594], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1595] then colorBatch[#colorBatch+1] = {Part = P[1595], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1596] then colorBatch[#colorBatch+1] = {Part = P[1596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1598] then colorBatch[#colorBatch+1] = {Part = P[1598], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1599] then colorBatch[#colorBatch+1] = {Part = P[1599], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1601] then colorBatch[#colorBatch+1] = {Part = P[1601], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1604] then colorBatch[#colorBatch+1] = {Part = P[1604], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1605] then colorBatch[#colorBatch+1] = {Part = P[1605], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1606] then colorBatch[#colorBatch+1] = {Part = P[1606], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1607] then colorBatch[#colorBatch+1] = {Part = P[1607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1608] then colorBatch[#colorBatch+1] = {Part = P[1608], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1610] then colorBatch[#colorBatch+1] = {Part = P[1610], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1613] then colorBatch[#colorBatch+1] = {Part = P[1613], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1614] then colorBatch[#colorBatch+1] = {Part = P[1614], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1615] then colorBatch[#colorBatch+1] = {Part = P[1615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1616] then colorBatch[#colorBatch+1] = {Part = P[1616], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1617] then colorBatch[#colorBatch+1] = {Part = P[1617], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1618] then colorBatch[#colorBatch+1] = {Part = P[1618], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1619] then colorBatch[#colorBatch+1] = {Part = P[1619], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1620] then colorBatch[#colorBatch+1] = {Part = P[1620], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1621] then colorBatch[#colorBatch+1] = {Part = P[1621], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1624] then colorBatch[#colorBatch+1] = {Part = P[1624], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1626] then colorBatch[#colorBatch+1] = {Part = P[1626], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1627] then colorBatch[#colorBatch+1] = {Part = P[1627], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1628] then colorBatch[#colorBatch+1] = {Part = P[1628], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1630] then colorBatch[#colorBatch+1] = {Part = P[1630], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1632] then colorBatch[#colorBatch+1] = {Part = P[1632], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1634] then colorBatch[#colorBatch+1] = {Part = P[1634], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1635] then colorBatch[#colorBatch+1] = {Part = P[1635], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1636] then colorBatch[#colorBatch+1] = {Part = P[1636], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1637] then colorBatch[#colorBatch+1] = {Part = P[1637], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1638] then colorBatch[#colorBatch+1] = {Part = P[1638], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1639] then colorBatch[#colorBatch+1] = {Part = P[1639], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1640] then colorBatch[#colorBatch+1] = {Part = P[1640], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1641] then colorBatch[#colorBatch+1] = {Part = P[1641], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1642] then colorBatch[#colorBatch+1] = {Part = P[1642], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1643] then colorBatch[#colorBatch+1] = {Part = P[1643], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1644] then colorBatch[#colorBatch+1] = {Part = P[1644], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1646] then colorBatch[#colorBatch+1] = {Part = P[1646], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1647] then colorBatch[#colorBatch+1] = {Part = P[1647], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1648] then colorBatch[#colorBatch+1] = {Part = P[1648], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1649] then colorBatch[#colorBatch+1] = {Part = P[1649], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1650] then colorBatch[#colorBatch+1] = {Part = P[1650], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1651] then colorBatch[#colorBatch+1] = {Part = P[1651], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1653] then colorBatch[#colorBatch+1] = {Part = P[1653], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1654] then colorBatch[#colorBatch+1] = {Part = P[1654], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1656] then colorBatch[#colorBatch+1] = {Part = P[1656], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1658] then colorBatch[#colorBatch+1] = {Part = P[1658], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1659] then colorBatch[#colorBatch+1] = {Part = P[1659], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1662] then colorBatch[#colorBatch+1] = {Part = P[1662], Color = Color3.new(0.501960813999176,0.49803921580314636,0.5098039507865906), UnionColoring = false} end if P[1663] then colorBatch[#colorBatch+1] = {Part = P[1663], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1666] then colorBatch[#colorBatch+1] = {Part = P[1666], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1668] then colorBatch[#colorBatch+1] = {Part = P[1668], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1669] then colorBatch[#colorBatch+1] = {Part = P[1669], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1670] then colorBatch[#colorBatch+1] = {Part = P[1670], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1671] then colorBatch[#colorBatch+1] = {Part = P[1671], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1672] then colorBatch[#colorBatch+1] = {Part = P[1672], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1674] then colorBatch[#colorBatch+1] = {Part = P[1674], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1675] then colorBatch[#colorBatch+1] = {Part = P[1675], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1676] then colorBatch[#colorBatch+1] = {Part = P[1676], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1678] then colorBatch[#colorBatch+1] = {Part = P[1678], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1679] then colorBatch[#colorBatch+1] = {Part = P[1679], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1681] then colorBatch[#colorBatch+1] = {Part = P[1681], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1682] then colorBatch[#colorBatch+1] = {Part = P[1682], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1683] then colorBatch[#colorBatch+1] = {Part = P[1683], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1685] then colorBatch[#colorBatch+1] = {Part = P[1685], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1686] then colorBatch[#colorBatch+1] = {Part = P[1686], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1687] then colorBatch[#colorBatch+1] = {Part = P[1687], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1688] then colorBatch[#colorBatch+1] = {Part = P[1688], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1689] then colorBatch[#colorBatch+1] = {Part = P[1689], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1693] then colorBatch[#colorBatch+1] = {Part = P[1693], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1695] then colorBatch[#colorBatch+1] = {Part = P[1695], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1696] then colorBatch[#colorBatch+1] = {Part = P[1696], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1697] then colorBatch[#colorBatch+1] = {Part = P[1697], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1698] then colorBatch[#colorBatch+1] = {Part = P[1698], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1699] then colorBatch[#colorBatch+1] = {Part = P[1699], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1700] then colorBatch[#colorBatch+1] = {Part = P[1700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1701] then colorBatch[#colorBatch+1] = {Part = P[1701], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1704] then colorBatch[#colorBatch+1] = {Part = P[1704], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1706] then colorBatch[#colorBatch+1] = {Part = P[1706], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1707] then colorBatch[#colorBatch+1] = {Part = P[1707], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1708] then colorBatch[#colorBatch+1] = {Part = P[1708], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1709] then colorBatch[#colorBatch+1] = {Part = P[1709], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1711] then colorBatch[#colorBatch+1] = {Part = P[1711], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1712] then colorBatch[#colorBatch+1] = {Part = P[1712], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1713] then colorBatch[#colorBatch+1] = {Part = P[1713], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1715] then colorBatch[#colorBatch+1] = {Part = P[1715], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1716] then colorBatch[#colorBatch+1] = {Part = P[1716], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1718] then colorBatch[#colorBatch+1] = {Part = P[1718], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1719] then colorBatch[#colorBatch+1] = {Part = P[1719], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1721] then colorBatch[#colorBatch+1] = {Part = P[1721], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1722] then colorBatch[#colorBatch+1] = {Part = P[1722], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1723] then colorBatch[#colorBatch+1] = {Part = P[1723], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1725] then colorBatch[#colorBatch+1] = {Part = P[1725], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1727] then colorBatch[#colorBatch+1] = {Part = P[1727], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1728] then colorBatch[#colorBatch+1] = {Part = P[1728], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1729] then colorBatch[#colorBatch+1] = {Part = P[1729], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1730] then colorBatch[#colorBatch+1] = {Part = P[1730], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1731] then colorBatch[#colorBatch+1] = {Part = P[1731], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1732] then colorBatch[#colorBatch+1] = {Part = P[1732], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1733] then colorBatch[#colorBatch+1] = {Part = P[1733], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1734] then colorBatch[#colorBatch+1] = {Part = P[1734], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1735] then colorBatch[#colorBatch+1] = {Part = P[1735], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1736] then colorBatch[#colorBatch+1] = {Part = P[1736], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1737] then colorBatch[#colorBatch+1] = {Part = P[1737], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1738] then colorBatch[#colorBatch+1] = {Part = P[1738], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1739] then colorBatch[#colorBatch+1] = {Part = P[1739], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1741] then colorBatch[#colorBatch+1] = {Part = P[1741], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1742] then colorBatch[#colorBatch+1] = {Part = P[1742], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1743] then colorBatch[#colorBatch+1] = {Part = P[1743], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1744] then colorBatch[#colorBatch+1] = {Part = P[1744], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1745] then colorBatch[#colorBatch+1] = {Part = P[1745], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1746] then colorBatch[#colorBatch+1] = {Part = P[1746], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1747] then colorBatch[#colorBatch+1] = {Part = P[1747], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1748] then colorBatch[#colorBatch+1] = {Part = P[1748], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1749] then colorBatch[#colorBatch+1] = {Part = P[1749], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1750] then colorBatch[#colorBatch+1] = {Part = P[1750], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1752] then colorBatch[#colorBatch+1] = {Part = P[1752], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1754] then colorBatch[#colorBatch+1] = {Part = P[1754], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1755] then colorBatch[#colorBatch+1] = {Part = P[1755], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1756] then colorBatch[#colorBatch+1] = {Part = P[1756], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1757] then colorBatch[#colorBatch+1] = {Part = P[1757], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1758] then colorBatch[#colorBatch+1] = {Part = P[1758], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1759] then colorBatch[#colorBatch+1] = {Part = P[1759], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1760] then colorBatch[#colorBatch+1] = {Part = P[1760], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1761] then colorBatch[#colorBatch+1] = {Part = P[1761], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1762] then colorBatch[#colorBatch+1] = {Part = P[1762], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1763] then colorBatch[#colorBatch+1] = {Part = P[1763], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1764] then colorBatch[#colorBatch+1] = {Part = P[1764], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1765] then colorBatch[#colorBatch+1] = {Part = P[1765], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1766] then colorBatch[#colorBatch+1] = {Part = P[1766], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1767] then colorBatch[#colorBatch+1] = {Part = P[1767], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1768] then colorBatch[#colorBatch+1] = {Part = P[1768], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1769] then colorBatch[#colorBatch+1] = {Part = P[1769], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1770] then colorBatch[#colorBatch+1] = {Part = P[1770], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1771] then colorBatch[#colorBatch+1] = {Part = P[1771], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1772] then colorBatch[#colorBatch+1] = {Part = P[1772], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1773] then colorBatch[#colorBatch+1] = {Part = P[1773], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1774] then colorBatch[#colorBatch+1] = {Part = P[1774], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1776] then colorBatch[#colorBatch+1] = {Part = P[1776], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1777] then colorBatch[#colorBatch+1] = {Part = P[1777], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1778] then colorBatch[#colorBatch+1] = {Part = P[1778], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1779] then colorBatch[#colorBatch+1] = {Part = P[1779], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1780] then colorBatch[#colorBatch+1] = {Part = P[1780], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end if P[1782] then colorBatch[#colorBatch+1] = {Part = P[1782], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1783] then colorBatch[#colorBatch+1] = {Part = P[1783], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1784] then colorBatch[#colorBatch+1] = {Part = P[1784], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1785] then colorBatch[#colorBatch+1] = {Part = P[1785], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1786] then colorBatch[#colorBatch+1] = {Part = P[1786], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1787] then colorBatch[#colorBatch+1] = {Part = P[1787], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1788] then colorBatch[#colorBatch+1] = {Part = P[1788], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1789] then colorBatch[#colorBatch+1] = {Part = P[1789], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1790] then colorBatch[#colorBatch+1] = {Part = P[1790], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1791] then colorBatch[#colorBatch+1] = {Part = P[1791], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1792] then colorBatch[#colorBatch+1] = {Part = P[1792], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1793] then colorBatch[#colorBatch+1] = {Part = P[1793], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1795] then colorBatch[#colorBatch+1] = {Part = P[1795], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1796] then colorBatch[#colorBatch+1] = {Part = P[1796], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1797] then colorBatch[#colorBatch+1] = {Part = P[1797], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1798] then colorBatch[#colorBatch+1] = {Part = P[1798], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1799] then colorBatch[#colorBatch+1] = {Part = P[1799], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1800] then colorBatch[#colorBatch+1] = {Part = P[1800], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1801] then colorBatch[#colorBatch+1] = {Part = P[1801], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1802] then colorBatch[#colorBatch+1] = {Part = P[1802], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1803] then colorBatch[#colorBatch+1] = {Part = P[1803], Color = Color3.new(0,0,0), UnionColoring = false} end if P[1804] then colorBatch[#colorBatch+1] = {Part = P[1804], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1805] then colorBatch[#colorBatch+1] = {Part = P[1805], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1806] then colorBatch[#colorBatch+1] = {Part = P[1806], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1807] then colorBatch[#colorBatch+1] = {Part = P[1807], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1808] then colorBatch[#colorBatch+1] = {Part = P[1808], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1810] then colorBatch[#colorBatch+1] = {Part = P[1810], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1813] then colorBatch[#colorBatch+1] = {Part = P[1813], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1814] then colorBatch[#colorBatch+1] = {Part = P[1814], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1816] then colorBatch[#colorBatch+1] = {Part = P[1816], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1817] then colorBatch[#colorBatch+1] = {Part = P[1817], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1818] then colorBatch[#colorBatch+1] = {Part = P[1818], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1819] then colorBatch[#colorBatch+1] = {Part = P[1819], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1820] then colorBatch[#colorBatch+1] = {Part = P[1820], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1822] then colorBatch[#colorBatch+1] = {Part = P[1822], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1823] then colorBatch[#colorBatch+1] = {Part = P[1823], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1824] then colorBatch[#colorBatch+1] = {Part = P[1824], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1825] then colorBatch[#colorBatch+1] = {Part = P[1825], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1826] then colorBatch[#colorBatch+1] = {Part = P[1826], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(0.686274528503418,0.5803921818733215,0.5137255191802979), UnionColoring = false} end if P[1828] then colorBatch[#colorBatch+1] = {Part = P[1828], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1829] then colorBatch[#colorBatch+1] = {Part = P[1829], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1831] then colorBatch[#colorBatch+1] = {Part = P[1831], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[1832] then colorBatch[#colorBatch+1] = {Part = P[1832], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1834] then colorBatch[#colorBatch+1] = {Part = P[1834], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1835] then colorBatch[#colorBatch+1] = {Part = P[1835], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1837] then colorBatch[#colorBatch+1] = {Part = P[1837], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1838] then colorBatch[#colorBatch+1] = {Part = P[1838], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1840] then colorBatch[#colorBatch+1] = {Part = P[1840], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1841] then colorBatch[#colorBatch+1] = {Part = P[1841], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1845] then colorBatch[#colorBatch+1] = {Part = P[1845], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1846] then colorBatch[#colorBatch+1] = {Part = P[1846], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1847] then colorBatch[#colorBatch+1] = {Part = P[1847], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1849] then colorBatch[#colorBatch+1] = {Part = P[1849], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1852] then colorBatch[#colorBatch+1] = {Part = P[1852], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1855] then colorBatch[#colorBatch+1] = {Part = P[1855], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1857] then colorBatch[#colorBatch+1] = {Part = P[1857], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1859] then colorBatch[#colorBatch+1] = {Part = P[1859], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1861] then colorBatch[#colorBatch+1] = {Part = P[1861], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1862] then colorBatch[#colorBatch+1] = {Part = P[1862], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1863] then colorBatch[#colorBatch+1] = {Part = P[1863], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1864] then colorBatch[#colorBatch+1] = {Part = P[1864], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1865] then colorBatch[#colorBatch+1] = {Part = P[1865], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1866] then colorBatch[#colorBatch+1] = {Part = P[1866], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1868] then colorBatch[#colorBatch+1] = {Part = P[1868], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1875] then colorBatch[#colorBatch+1] = {Part = P[1875], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1876] then colorBatch[#colorBatch+1] = {Part = P[1876], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1878] then colorBatch[#colorBatch+1] = {Part = P[1878], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1879] then colorBatch[#colorBatch+1] = {Part = P[1879], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1880] then colorBatch[#colorBatch+1] = {Part = P[1880], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1882] then colorBatch[#colorBatch+1] = {Part = P[1882], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1883] then colorBatch[#colorBatch+1] = {Part = P[1883], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1884] then colorBatch[#colorBatch+1] = {Part = P[1884], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1886] then colorBatch[#colorBatch+1] = {Part = P[1886], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1887] then colorBatch[#colorBatch+1] = {Part = P[1887], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1888] then colorBatch[#colorBatch+1] = {Part = P[1888], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1889] then colorBatch[#colorBatch+1] = {Part = P[1889], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1890] then colorBatch[#colorBatch+1] = {Part = P[1890], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1892] then colorBatch[#colorBatch+1] = {Part = P[1892], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1893] then colorBatch[#colorBatch+1] = {Part = P[1893], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1894] then colorBatch[#colorBatch+1] = {Part = P[1894], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1897] then colorBatch[#colorBatch+1] = {Part = P[1897], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1898] then colorBatch[#colorBatch+1] = {Part = P[1898], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1899] then colorBatch[#colorBatch+1] = {Part = P[1899], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1901] then colorBatch[#colorBatch+1] = {Part = P[1901], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1902] then colorBatch[#colorBatch+1] = {Part = P[1902], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1903] then colorBatch[#colorBatch+1] = {Part = P[1903], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1904] then colorBatch[#colorBatch+1] = {Part = P[1904], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1905] then colorBatch[#colorBatch+1] = {Part = P[1905], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1906] then colorBatch[#colorBatch+1] = {Part = P[1906], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1907] then colorBatch[#colorBatch+1] = {Part = P[1907], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1908] then colorBatch[#colorBatch+1] = {Part = P[1908], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1909] then colorBatch[#colorBatch+1] = {Part = P[1909], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1910] then colorBatch[#colorBatch+1] = {Part = P[1910], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1911] then colorBatch[#colorBatch+1] = {Part = P[1911], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1912] then colorBatch[#colorBatch+1] = {Part = P[1912], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1914] then colorBatch[#colorBatch+1] = {Part = P[1914], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1915] then colorBatch[#colorBatch+1] = {Part = P[1915], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1917] then colorBatch[#colorBatch+1] = {Part = P[1917], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1918] then colorBatch[#colorBatch+1] = {Part = P[1918], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1920] then colorBatch[#colorBatch+1] = {Part = P[1920], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1923] then colorBatch[#colorBatch+1] = {Part = P[1923], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1924] then colorBatch[#colorBatch+1] = {Part = P[1924], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1925] then colorBatch[#colorBatch+1] = {Part = P[1925], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1926] then colorBatch[#colorBatch+1] = {Part = P[1926], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1927] then colorBatch[#colorBatch+1] = {Part = P[1927], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1929] then colorBatch[#colorBatch+1] = {Part = P[1929], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1931] then colorBatch[#colorBatch+1] = {Part = P[1931], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1935] then colorBatch[#colorBatch+1] = {Part = P[1935], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1936] then colorBatch[#colorBatch+1] = {Part = P[1936], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1937] then colorBatch[#colorBatch+1] = {Part = P[1937], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1938] then colorBatch[#colorBatch+1] = {Part = P[1938], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1941] then colorBatch[#colorBatch+1] = {Part = P[1941], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1944] then colorBatch[#colorBatch+1] = {Part = P[1944], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1948] then colorBatch[#colorBatch+1] = {Part = P[1948], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1949] then colorBatch[#colorBatch+1] = {Part = P[1949], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1951] then colorBatch[#colorBatch+1] = {Part = P[1951], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1953] then colorBatch[#colorBatch+1] = {Part = P[1953], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1954] then colorBatch[#colorBatch+1] = {Part = P[1954], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1955] then colorBatch[#colorBatch+1] = {Part = P[1955], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1957] then colorBatch[#colorBatch+1] = {Part = P[1957], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1959] then colorBatch[#colorBatch+1] = {Part = P[1959], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1960] then colorBatch[#colorBatch+1] = {Part = P[1960], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1963] then colorBatch[#colorBatch+1] = {Part = P[1963], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1964] then colorBatch[#colorBatch+1] = {Part = P[1964], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1966] then colorBatch[#colorBatch+1] = {Part = P[1966], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1967] then colorBatch[#colorBatch+1] = {Part = P[1967], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1968] then colorBatch[#colorBatch+1] = {Part = P[1968], Color = Color3.new(0,0,0), UnionColoring = false} end if P[1969] then colorBatch[#colorBatch+1] = {Part = P[1969], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1971] then colorBatch[#colorBatch+1] = {Part = P[1971], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1972] then colorBatch[#colorBatch+1] = {Part = P[1972], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1973] then colorBatch[#colorBatch+1] = {Part = P[1973], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1974] then colorBatch[#colorBatch+1] = {Part = P[1974], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1975] then colorBatch[#colorBatch+1] = {Part = P[1975], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1976] then colorBatch[#colorBatch+1] = {Part = P[1976], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[1980] then colorBatch[#colorBatch+1] = {Part = P[1980], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1981] then colorBatch[#colorBatch+1] = {Part = P[1981], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1982] then colorBatch[#colorBatch+1] = {Part = P[1982], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1983] then colorBatch[#colorBatch+1] = {Part = P[1983], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1985] then colorBatch[#colorBatch+1] = {Part = P[1985], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1986] then colorBatch[#colorBatch+1] = {Part = P[1986], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1988] then colorBatch[#colorBatch+1] = {Part = P[1988], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1989] then colorBatch[#colorBatch+1] = {Part = P[1989], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1991] then colorBatch[#colorBatch+1] = {Part = P[1991], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1993] then colorBatch[#colorBatch+1] = {Part = P[1993], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1995] then colorBatch[#colorBatch+1] = {Part = P[1995], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1996] then colorBatch[#colorBatch+1] = {Part = P[1996], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1998] then colorBatch[#colorBatch+1] = {Part = P[1998], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2000] then colorBatch[#colorBatch+1] = {Part = P[2000], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2001] then colorBatch[#colorBatch+1] = {Part = P[2001], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2002] then colorBatch[#colorBatch+1] = {Part = P[2002], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2003] then colorBatch[#colorBatch+1] = {Part = P[2003], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2004] then colorBatch[#colorBatch+1] = {Part = P[2004], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2007] then colorBatch[#colorBatch+1] = {Part = P[2007], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2009] then colorBatch[#colorBatch+1] = {Part = P[2009], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2010] then colorBatch[#colorBatch+1] = {Part = P[2010], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2011] then colorBatch[#colorBatch+1] = {Part = P[2011], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2012] then colorBatch[#colorBatch+1] = {Part = P[2012], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2013] then colorBatch[#colorBatch+1] = {Part = P[2013], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2015] then colorBatch[#colorBatch+1] = {Part = P[2015], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2016] then colorBatch[#colorBatch+1] = {Part = P[2016], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2021] then colorBatch[#colorBatch+1] = {Part = P[2021], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2022] then colorBatch[#colorBatch+1] = {Part = P[2022], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2025] then colorBatch[#colorBatch+1] = {Part = P[2025], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2026] then colorBatch[#colorBatch+1] = {Part = P[2026], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2027] then colorBatch[#colorBatch+1] = {Part = P[2027], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2028] then colorBatch[#colorBatch+1] = {Part = P[2028], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2029] then colorBatch[#colorBatch+1] = {Part = P[2029], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2031] then colorBatch[#colorBatch+1] = {Part = P[2031], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2033] then colorBatch[#colorBatch+1] = {Part = P[2033], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2034] then colorBatch[#colorBatch+1] = {Part = P[2034], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2035] then colorBatch[#colorBatch+1] = {Part = P[2035], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2036] then colorBatch[#colorBatch+1] = {Part = P[2036], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2037] then colorBatch[#colorBatch+1] = {Part = P[2037], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2038] then colorBatch[#colorBatch+1] = {Part = P[2038], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2039] then colorBatch[#colorBatch+1] = {Part = P[2039], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2040] then colorBatch[#colorBatch+1] = {Part = P[2040], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2042] then colorBatch[#colorBatch+1] = {Part = P[2042], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2043] then colorBatch[#colorBatch+1] = {Part = P[2043], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2044] then colorBatch[#colorBatch+1] = {Part = P[2044], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2046] then colorBatch[#colorBatch+1] = {Part = P[2046], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2047] then colorBatch[#colorBatch+1] = {Part = P[2047], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2049] then colorBatch[#colorBatch+1] = {Part = P[2049], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2050] then colorBatch[#colorBatch+1] = {Part = P[2050], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2052] then colorBatch[#colorBatch+1] = {Part = P[2052], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2054] then colorBatch[#colorBatch+1] = {Part = P[2054], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2056] then colorBatch[#colorBatch+1] = {Part = P[2056], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2057] then colorBatch[#colorBatch+1] = {Part = P[2057], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2059] then colorBatch[#colorBatch+1] = {Part = P[2059], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2060] then colorBatch[#colorBatch+1] = {Part = P[2060], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2146] then colorBatch[#colorBatch+1] = {Part = P[2146], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2620] then colorBatch[#colorBatch+1] = {Part = P[2620], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2443] then colorBatch[#colorBatch+1] = {Part = P[2443], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2229] then colorBatch[#colorBatch+1] = {Part = P[2229], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2220] then colorBatch[#colorBatch+1] = {Part = P[2220], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2224] then colorBatch[#colorBatch+1] = {Part = P[2224], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2477] then colorBatch[#colorBatch+1] = {Part = P[2477], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2602] then colorBatch[#colorBatch+1] = {Part = P[2602], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2482] then colorBatch[#colorBatch+1] = {Part = P[2482], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2401] then colorBatch[#colorBatch+1] = {Part = P[2401], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2449] then colorBatch[#colorBatch+1] = {Part = P[2449], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2430] then colorBatch[#colorBatch+1] = {Part = P[2430], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2217] then colorBatch[#colorBatch+1] = {Part = P[2217], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2089] then colorBatch[#colorBatch+1] = {Part = P[2089], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2364] then colorBatch[#colorBatch+1] = {Part = P[2364], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2188] then colorBatch[#colorBatch+1] = {Part = P[2188], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2349] then colorBatch[#colorBatch+1] = {Part = P[2349], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2196] then colorBatch[#colorBatch+1] = {Part = P[2196], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2416] then colorBatch[#colorBatch+1] = {Part = P[2416], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2558] then colorBatch[#colorBatch+1] = {Part = P[2558], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2278] then colorBatch[#colorBatch+1] = {Part = P[2278], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2376] then colorBatch[#colorBatch+1] = {Part = P[2376], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2096] then colorBatch[#colorBatch+1] = {Part = P[2096], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2166] then colorBatch[#colorBatch+1] = {Part = P[2166], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2307] then colorBatch[#colorBatch+1] = {Part = P[2307], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2321] then colorBatch[#colorBatch+1] = {Part = P[2321], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2427] then colorBatch[#colorBatch+1] = {Part = P[2427], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2614] then colorBatch[#colorBatch+1] = {Part = P[2614], Color = Color3.new(0,0,1), UnionColoring = false} end if P[2394] then colorBatch[#colorBatch+1] = {Part = P[2394], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2171] then colorBatch[#colorBatch+1] = {Part = P[2171], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[2225] then colorBatch[#colorBatch+1] = {Part = P[2225], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2138] then colorBatch[#colorBatch+1] = {Part = P[2138], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2399] then colorBatch[#colorBatch+1] = {Part = P[2399], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2381] then colorBatch[#colorBatch+1] = {Part = P[2381], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2462] then colorBatch[#colorBatch+1] = {Part = P[2462], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2429] then colorBatch[#colorBatch+1] = {Part = P[2429], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2414] then colorBatch[#colorBatch+1] = {Part = P[2414], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2232] then colorBatch[#colorBatch+1] = {Part = P[2232], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2521] then colorBatch[#colorBatch+1] = {Part = P[2521], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2103] then colorBatch[#colorBatch+1] = {Part = P[2103], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2235] then colorBatch[#colorBatch+1] = {Part = P[2235], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2283] then colorBatch[#colorBatch+1] = {Part = P[2283], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2318] then colorBatch[#colorBatch+1] = {Part = P[2318], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2161] then colorBatch[#colorBatch+1] = {Part = P[2161], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2181] then colorBatch[#colorBatch+1] = {Part = P[2181], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2200] then colorBatch[#colorBatch+1] = {Part = P[2200], Color = Color3.new(0,0,1), UnionColoring = false} end if P[2243] then colorBatch[#colorBatch+1] = {Part = P[2243], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2106] then colorBatch[#colorBatch+1] = {Part = P[2106], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2310] then colorBatch[#colorBatch+1] = {Part = P[2310], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2228] then colorBatch[#colorBatch+1] = {Part = P[2228], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2191] then colorBatch[#colorBatch+1] = {Part = P[2191], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2599] then colorBatch[#colorBatch+1] = {Part = P[2599], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2334] then colorBatch[#colorBatch+1] = {Part = P[2334], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2379] then colorBatch[#colorBatch+1] = {Part = P[2379], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2358] then colorBatch[#colorBatch+1] = {Part = P[2358], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2090] then colorBatch[#colorBatch+1] = {Part = P[2090], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2501] then colorBatch[#colorBatch+1] = {Part = P[2501], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2092] then colorBatch[#colorBatch+1] = {Part = P[2092], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2145] then colorBatch[#colorBatch+1] = {Part = P[2145], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2136] then colorBatch[#colorBatch+1] = {Part = P[2136], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2279] then colorBatch[#colorBatch+1] = {Part = P[2279], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2308] then colorBatch[#colorBatch+1] = {Part = P[2308], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2081] then colorBatch[#colorBatch+1] = {Part = P[2081], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2595] then colorBatch[#colorBatch+1] = {Part = P[2595], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2538] then colorBatch[#colorBatch+1] = {Part = P[2538], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2306] then colorBatch[#colorBatch+1] = {Part = P[2306], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2067] then colorBatch[#colorBatch+1] = {Part = P[2067], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2453] then colorBatch[#colorBatch+1] = {Part = P[2453], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2473] then colorBatch[#colorBatch+1] = {Part = P[2473], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2490] then colorBatch[#colorBatch+1] = {Part = P[2490], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2508] then colorBatch[#colorBatch+1] = {Part = P[2508], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2431] then colorBatch[#colorBatch+1] = {Part = P[2431], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2292] then colorBatch[#colorBatch+1] = {Part = P[2292], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2438] then colorBatch[#colorBatch+1] = {Part = P[2438], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2208] then colorBatch[#colorBatch+1] = {Part = P[2208], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2269] then colorBatch[#colorBatch+1] = {Part = P[2269], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2241] then colorBatch[#colorBatch+1] = {Part = P[2241], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2402] then colorBatch[#colorBatch+1] = {Part = P[2402], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2095] then colorBatch[#colorBatch+1] = {Part = P[2095], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[2345] then colorBatch[#colorBatch+1] = {Part = P[2345], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2590] then colorBatch[#colorBatch+1] = {Part = P[2590], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2117] then colorBatch[#colorBatch+1] = {Part = P[2117], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2162] then colorBatch[#colorBatch+1] = {Part = P[2162], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2294] then colorBatch[#colorBatch+1] = {Part = P[2294], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2245] then colorBatch[#colorBatch+1] = {Part = P[2245], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2608] then colorBatch[#colorBatch+1] = {Part = P[2608], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2480] then colorBatch[#colorBatch+1] = {Part = P[2480], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2285] then colorBatch[#colorBatch+1] = {Part = P[2285], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2062] then colorBatch[#colorBatch+1] = {Part = P[2062], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2470] then colorBatch[#colorBatch+1] = {Part = P[2470], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2077] then colorBatch[#colorBatch+1] = {Part = P[2077], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2428] then colorBatch[#colorBatch+1] = {Part = P[2428], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2626] then colorBatch[#colorBatch+1] = {Part = P[2626], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2533] then colorBatch[#colorBatch+1] = {Part = P[2533], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2152] then colorBatch[#colorBatch+1] = {Part = P[2152], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2440] then colorBatch[#colorBatch+1] = {Part = P[2440], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2593] then colorBatch[#colorBatch+1] = {Part = P[2593], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2139] then colorBatch[#colorBatch+1] = {Part = P[2139], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2093] then colorBatch[#colorBatch+1] = {Part = P[2093], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2282] then colorBatch[#colorBatch+1] = {Part = P[2282], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2154] then colorBatch[#colorBatch+1] = {Part = P[2154], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2445] then colorBatch[#colorBatch+1] = {Part = P[2445], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2328] then colorBatch[#colorBatch+1] = {Part = P[2328], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2500] then colorBatch[#colorBatch+1] = {Part = P[2500], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2333] then colorBatch[#colorBatch+1] = {Part = P[2333], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2366] then colorBatch[#colorBatch+1] = {Part = P[2366], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2199] then colorBatch[#colorBatch+1] = {Part = P[2199], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2086] then colorBatch[#colorBatch+1] = {Part = P[2086], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2301] then colorBatch[#colorBatch+1] = {Part = P[2301], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2319] then colorBatch[#colorBatch+1] = {Part = P[2319], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2423] then colorBatch[#colorBatch+1] = {Part = P[2423], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2568] then colorBatch[#colorBatch+1] = {Part = P[2568], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2083] then colorBatch[#colorBatch+1] = {Part = P[2083], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2372] then colorBatch[#colorBatch+1] = {Part = P[2372], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2326] then colorBatch[#colorBatch+1] = {Part = P[2326], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2517] then colorBatch[#colorBatch+1] = {Part = P[2517], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2317] then colorBatch[#colorBatch+1] = {Part = P[2317], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2204] then colorBatch[#colorBatch+1] = {Part = P[2204], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2227] then colorBatch[#colorBatch+1] = {Part = P[2227], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2088] then colorBatch[#colorBatch+1] = {Part = P[2088], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2464] then colorBatch[#colorBatch+1] = {Part = P[2464], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2591] then colorBatch[#colorBatch+1] = {Part = P[2591], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2179] then colorBatch[#colorBatch+1] = {Part = P[2179], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2291] then colorBatch[#colorBatch+1] = {Part = P[2291], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2247] then colorBatch[#colorBatch+1] = {Part = P[2247], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2579] then colorBatch[#colorBatch+1] = {Part = P[2579], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2065] then colorBatch[#colorBatch+1] = {Part = P[2065], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2314] then colorBatch[#colorBatch+1] = {Part = P[2314], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2254] then colorBatch[#colorBatch+1] = {Part = P[2254], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2259] then colorBatch[#colorBatch+1] = {Part = P[2259], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2140] then colorBatch[#colorBatch+1] = {Part = P[2140], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2551] then colorBatch[#colorBatch+1] = {Part = P[2551], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2080] then colorBatch[#colorBatch+1] = {Part = P[2080], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2491] then colorBatch[#colorBatch+1] = {Part = P[2491], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2324] then colorBatch[#colorBatch+1] = {Part = P[2324], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2206] then colorBatch[#colorBatch+1] = {Part = P[2206], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2063] then colorBatch[#colorBatch+1] = {Part = P[2063], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2624] then colorBatch[#colorBatch+1] = {Part = P[2624], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2457] then colorBatch[#colorBatch+1] = {Part = P[2457], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2496] then colorBatch[#colorBatch+1] = {Part = P[2496], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2525] then colorBatch[#colorBatch+1] = {Part = P[2525], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2298] then colorBatch[#colorBatch+1] = {Part = P[2298], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2072] then colorBatch[#colorBatch+1] = {Part = P[2072], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2628] then colorBatch[#colorBatch+1] = {Part = P[2628], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2565] then colorBatch[#colorBatch+1] = {Part = P[2565], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2418] then colorBatch[#colorBatch+1] = {Part = P[2418], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2603] then colorBatch[#colorBatch+1] = {Part = P[2603], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2284] then colorBatch[#colorBatch+1] = {Part = P[2284], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2296] then colorBatch[#colorBatch+1] = {Part = P[2296], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2441] then colorBatch[#colorBatch+1] = {Part = P[2441], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2148] then colorBatch[#colorBatch+1] = {Part = P[2148], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2524] then colorBatch[#colorBatch+1] = {Part = P[2524], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2100] then colorBatch[#colorBatch+1] = {Part = P[2100], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2511] then colorBatch[#colorBatch+1] = {Part = P[2511], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2327] then colorBatch[#colorBatch+1] = {Part = P[2327], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2387] then colorBatch[#colorBatch+1] = {Part = P[2387], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2598] then colorBatch[#colorBatch+1] = {Part = P[2598], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2288] then colorBatch[#colorBatch+1] = {Part = P[2288], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2270] then colorBatch[#colorBatch+1] = {Part = P[2270], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2370] then colorBatch[#colorBatch+1] = {Part = P[2370], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2105] then colorBatch[#colorBatch+1] = {Part = P[2105], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2274] then colorBatch[#colorBatch+1] = {Part = P[2274], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2107] then colorBatch[#colorBatch+1] = {Part = P[2107], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2468] then colorBatch[#colorBatch+1] = {Part = P[2468], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2615] then colorBatch[#colorBatch+1] = {Part = P[2615], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2075] then colorBatch[#colorBatch+1] = {Part = P[2075], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2435] then colorBatch[#colorBatch+1] = {Part = P[2435], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2483] then colorBatch[#colorBatch+1] = {Part = P[2483], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2316] then colorBatch[#colorBatch+1] = {Part = P[2316], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2182] then colorBatch[#colorBatch+1] = {Part = P[2182], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2201] then colorBatch[#colorBatch+1] = {Part = P[2201], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2442] then colorBatch[#colorBatch+1] = {Part = P[2442], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2178] then colorBatch[#colorBatch+1] = {Part = P[2178], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2543] then colorBatch[#colorBatch+1] = {Part = P[2543], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2246] then colorBatch[#colorBatch+1] = {Part = P[2246], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2202] then colorBatch[#colorBatch+1] = {Part = P[2202], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2320] then colorBatch[#colorBatch+1] = {Part = P[2320], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2066] then colorBatch[#colorBatch+1] = {Part = P[2066], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2272] then colorBatch[#colorBatch+1] = {Part = P[2272], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2337] then colorBatch[#colorBatch+1] = {Part = P[2337], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2071] then colorBatch[#colorBatch+1] = {Part = P[2071], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2532] then colorBatch[#colorBatch+1] = {Part = P[2532], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2172] then colorBatch[#colorBatch+1] = {Part = P[2172], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2369] then colorBatch[#colorBatch+1] = {Part = P[2369], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2348] then colorBatch[#colorBatch+1] = {Part = P[2348], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2267] then colorBatch[#colorBatch+1] = {Part = P[2267], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2151] then colorBatch[#colorBatch+1] = {Part = P[2151], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2613] then colorBatch[#colorBatch+1] = {Part = P[2613], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2567] then colorBatch[#colorBatch+1] = {Part = P[2567], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2218] then colorBatch[#colorBatch+1] = {Part = P[2218], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2147] then colorBatch[#colorBatch+1] = {Part = P[2147], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2409] then colorBatch[#colorBatch+1] = {Part = P[2409], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2400] then colorBatch[#colorBatch+1] = {Part = P[2400], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2555] then colorBatch[#colorBatch+1] = {Part = P[2555], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2287] then colorBatch[#colorBatch+1] = {Part = P[2287], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2068] then colorBatch[#colorBatch+1] = {Part = P[2068], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2507] then colorBatch[#colorBatch+1] = {Part = P[2507], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2137] then colorBatch[#colorBatch+1] = {Part = P[2137], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2211] then colorBatch[#colorBatch+1] = {Part = P[2211], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2312] then colorBatch[#colorBatch+1] = {Part = P[2312], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2169] then colorBatch[#colorBatch+1] = {Part = P[2169], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2085] then colorBatch[#colorBatch+1] = {Part = P[2085], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2275] then colorBatch[#colorBatch+1] = {Part = P[2275], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2484] then colorBatch[#colorBatch+1] = {Part = P[2484], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2466] then colorBatch[#colorBatch+1] = {Part = P[2466], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2530] then colorBatch[#colorBatch+1] = {Part = P[2530], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2231] then colorBatch[#colorBatch+1] = {Part = P[2231], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2262] then colorBatch[#colorBatch+1] = {Part = P[2262], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2539] then colorBatch[#colorBatch+1] = {Part = P[2539], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2363] then colorBatch[#colorBatch+1] = {Part = P[2363], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2559] then colorBatch[#colorBatch+1] = {Part = P[2559], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2244] then colorBatch[#colorBatch+1] = {Part = P[2244], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2520] then colorBatch[#colorBatch+1] = {Part = P[2520], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2131] then colorBatch[#colorBatch+1] = {Part = P[2131], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2542] then colorBatch[#colorBatch+1] = {Part = P[2542], Color = Color3.new(0.8745098114013672,0.8745098114013672,0.8705882430076599), UnionColoring = false} end if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(0,0,1), UnionColoring = false} end if P[2390] then colorBatch[#colorBatch+1] = {Part = P[2390], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2190] then colorBatch[#colorBatch+1] = {Part = P[2190], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2621] then colorBatch[#colorBatch+1] = {Part = P[2621], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2596] then colorBatch[#colorBatch+1] = {Part = P[2596], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2448] then colorBatch[#colorBatch+1] = {Part = P[2448], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2367] then colorBatch[#colorBatch+1] = {Part = P[2367], Color = Color3.new(0,0,1), UnionColoring = false} end if P[2360] then colorBatch[#colorBatch+1] = {Part = P[2360], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2331] then colorBatch[#colorBatch+1] = {Part = P[2331], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2221] then colorBatch[#colorBatch+1] = {Part = P[2221], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2361] then colorBatch[#colorBatch+1] = {Part = P[2361], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2413] then colorBatch[#colorBatch+1] = {Part = P[2413], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2556] then colorBatch[#colorBatch+1] = {Part = P[2556], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2547] then colorBatch[#colorBatch+1] = {Part = P[2547], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2492] then colorBatch[#colorBatch+1] = {Part = P[2492], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2249] then colorBatch[#colorBatch+1] = {Part = P[2249], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2127] then colorBatch[#colorBatch+1] = {Part = P[2127], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2150] then colorBatch[#colorBatch+1] = {Part = P[2150], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2180] then colorBatch[#colorBatch+1] = {Part = P[2180], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2111] then colorBatch[#colorBatch+1] = {Part = P[2111], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2295] then colorBatch[#colorBatch+1] = {Part = P[2295], Color = Color3.new(0.20000000298023224,0.3450980484485626,0.5098039507865906), UnionColoring = false} end if P[2456] then colorBatch[#colorBatch+1] = {Part = P[2456], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2383] then colorBatch[#colorBatch+1] = {Part = P[2383], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2339] then colorBatch[#colorBatch+1] = {Part = P[2339], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2115] then colorBatch[#colorBatch+1] = {Part = P[2115], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2198] then colorBatch[#colorBatch+1] = {Part = P[2198], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2592] then colorBatch[#colorBatch+1] = {Part = P[2592], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2097] then colorBatch[#colorBatch+1] = {Part = P[2097], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2123] then colorBatch[#colorBatch+1] = {Part = P[2123], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2355] then colorBatch[#colorBatch+1] = {Part = P[2355], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2546] then colorBatch[#colorBatch+1] = {Part = P[2546], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2351] then colorBatch[#colorBatch+1] = {Part = P[2351], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2226] then colorBatch[#colorBatch+1] = {Part = P[2226], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2104] then colorBatch[#colorBatch+1] = {Part = P[2104], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2515] then colorBatch[#colorBatch+1] = {Part = P[2515], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2385] then colorBatch[#colorBatch+1] = {Part = P[2385], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2303] then colorBatch[#colorBatch+1] = {Part = P[2303], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2528] then colorBatch[#colorBatch+1] = {Part = P[2528], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2325] then colorBatch[#colorBatch+1] = {Part = P[2325], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2454] then colorBatch[#colorBatch+1] = {Part = P[2454], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2158] then colorBatch[#colorBatch+1] = {Part = P[2158], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2143] then colorBatch[#colorBatch+1] = {Part = P[2143], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2519] then colorBatch[#colorBatch+1] = {Part = P[2519], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2432] then colorBatch[#colorBatch+1] = {Part = P[2432], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2212] then colorBatch[#colorBatch+1] = {Part = P[2212], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2214] then colorBatch[#colorBatch+1] = {Part = P[2214], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2330] then colorBatch[#colorBatch+1] = {Part = P[2330], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2130] then colorBatch[#colorBatch+1] = {Part = P[2130], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2564] then colorBatch[#colorBatch+1] = {Part = P[2564], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2302] then colorBatch[#colorBatch+1] = {Part = P[2302], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2242] then colorBatch[#colorBatch+1] = {Part = P[2242], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2529] then colorBatch[#colorBatch+1] = {Part = P[2529], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2174] then colorBatch[#colorBatch+1] = {Part = P[2174], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2120] then colorBatch[#colorBatch+1] = {Part = P[2120], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2289] then colorBatch[#colorBatch+1] = {Part = P[2289], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2309] then colorBatch[#colorBatch+1] = {Part = P[2309], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2377] then colorBatch[#colorBatch+1] = {Part = P[2377], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2210] then colorBatch[#colorBatch+1] = {Part = P[2210], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2588] then colorBatch[#colorBatch+1] = {Part = P[2588], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2112] then colorBatch[#colorBatch+1] = {Part = P[2112], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2523] then colorBatch[#colorBatch+1] = {Part = P[2523], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2422] then colorBatch[#colorBatch+1] = {Part = P[2422], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2239] then colorBatch[#colorBatch+1] = {Part = P[2239], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[2569] then colorBatch[#colorBatch+1] = {Part = P[2569], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2452] then colorBatch[#colorBatch+1] = {Part = P[2452], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2184] then colorBatch[#colorBatch+1] = {Part = P[2184], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2504] then colorBatch[#colorBatch+1] = {Part = P[2504], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2420] then colorBatch[#colorBatch+1] = {Part = P[2420], Color = Color3.new(0.9607843160629272,1,0.2549019753932953), UnionColoring = false} end if P[2497] then colorBatch[#colorBatch+1] = {Part = P[2497], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2099] then colorBatch[#colorBatch+1] = {Part = P[2099], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2177] then colorBatch[#colorBatch+1] = {Part = P[2177], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2261] then colorBatch[#colorBatch+1] = {Part = P[2261], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2386] then colorBatch[#colorBatch+1] = {Part = P[2386], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2404] then colorBatch[#colorBatch+1] = {Part = P[2404], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2276] then colorBatch[#colorBatch+1] = {Part = P[2276], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2183] then colorBatch[#colorBatch+1] = {Part = P[2183], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2260] then colorBatch[#colorBatch+1] = {Part = P[2260], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2256] then colorBatch[#colorBatch+1] = {Part = P[2256], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2622] then colorBatch[#colorBatch+1] = {Part = P[2622], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2619] then colorBatch[#colorBatch+1] = {Part = P[2619], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(0.9882352948188782,0.9803921580314636,1), UnionColoring = false} end if P[2630] then colorBatch[#colorBatch+1] = {Part = P[2630], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2612] then colorBatch[#colorBatch+1] = {Part = P[2612], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2471] then colorBatch[#colorBatch+1] = {Part = P[2471], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2609] then colorBatch[#colorBatch+1] = {Part = P[2609], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2607] then colorBatch[#colorBatch+1] = {Part = P[2607], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2606] then colorBatch[#colorBatch+1] = {Part = P[2606], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2581] then colorBatch[#colorBatch+1] = {Part = P[2581], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2176] then colorBatch[#colorBatch+1] = {Part = P[2176], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2549] then colorBatch[#colorBatch+1] = {Part = P[2549], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2382] then colorBatch[#colorBatch+1] = {Part = P[2382], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2605] then colorBatch[#colorBatch+1] = {Part = P[2605], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2604] then colorBatch[#colorBatch+1] = {Part = P[2604], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2160] then colorBatch[#colorBatch+1] = {Part = P[2160], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2600] then colorBatch[#colorBatch+1] = {Part = P[2600], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2594] then colorBatch[#colorBatch+1] = {Part = P[2594], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2447] then colorBatch[#colorBatch+1] = {Part = P[2447], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2510] then colorBatch[#colorBatch+1] = {Part = P[2510], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2560] then colorBatch[#colorBatch+1] = {Part = P[2560], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2313] then colorBatch[#colorBatch+1] = {Part = P[2313], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2407] then colorBatch[#colorBatch+1] = {Part = P[2407], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2526] then colorBatch[#colorBatch+1] = {Part = P[2526], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2587] then colorBatch[#colorBatch+1] = {Part = P[2587], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2585] then colorBatch[#colorBatch+1] = {Part = P[2585], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2582] then colorBatch[#colorBatch+1] = {Part = P[2582], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2168] then colorBatch[#colorBatch+1] = {Part = P[2168], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2357] then colorBatch[#colorBatch+1] = {Part = P[2357], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2578] then colorBatch[#colorBatch+1] = {Part = P[2578], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2213] then colorBatch[#colorBatch+1] = {Part = P[2213], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2577] then colorBatch[#colorBatch+1] = {Part = P[2577], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2576] then colorBatch[#colorBatch+1] = {Part = P[2576], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2537] then colorBatch[#colorBatch+1] = {Part = P[2537], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2575] then colorBatch[#colorBatch+1] = {Part = P[2575], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2392] then colorBatch[#colorBatch+1] = {Part = P[2392], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2583] then colorBatch[#colorBatch+1] = {Part = P[2583], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2527] then colorBatch[#colorBatch+1] = {Part = P[2527], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2121] then colorBatch[#colorBatch+1] = {Part = P[2121], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2571] then colorBatch[#colorBatch+1] = {Part = P[2571], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2304] then colorBatch[#colorBatch+1] = {Part = P[2304], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2265] then colorBatch[#colorBatch+1] = {Part = P[2265], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2144] then colorBatch[#colorBatch+1] = {Part = P[2144], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2280] then colorBatch[#colorBatch+1] = {Part = P[2280], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2271] then colorBatch[#colorBatch+1] = {Part = P[2271], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2563] then colorBatch[#colorBatch+1] = {Part = P[2563], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2562] then colorBatch[#colorBatch+1] = {Part = P[2562], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2197] then colorBatch[#colorBatch+1] = {Part = P[2197], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2340] then colorBatch[#colorBatch+1] = {Part = P[2340], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2219] then colorBatch[#colorBatch+1] = {Part = P[2219], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2554] then colorBatch[#colorBatch+1] = {Part = P[2554], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2338] then colorBatch[#colorBatch+1] = {Part = P[2338], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2499] then colorBatch[#colorBatch+1] = {Part = P[2499], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2550] then colorBatch[#colorBatch+1] = {Part = P[2550], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2109] then colorBatch[#colorBatch+1] = {Part = P[2109], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2233] then colorBatch[#colorBatch+1] = {Part = P[2233], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2580] then colorBatch[#colorBatch+1] = {Part = P[2580], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2114] then colorBatch[#colorBatch+1] = {Part = P[2114], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2627] then colorBatch[#colorBatch+1] = {Part = P[2627], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2548] then colorBatch[#colorBatch+1] = {Part = P[2548], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2610] then colorBatch[#colorBatch+1] = {Part = P[2610], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2389] then colorBatch[#colorBatch+1] = {Part = P[2389], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2498] then colorBatch[#colorBatch+1] = {Part = P[2498], Color = Color3.new(0.1764705926179886,0.46666666865348816,1), UnionColoring = false} end if P[2193] then colorBatch[#colorBatch+1] = {Part = P[2193], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2203] then colorBatch[#colorBatch+1] = {Part = P[2203], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2113] then colorBatch[#colorBatch+1] = {Part = P[2113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2495] then colorBatch[#colorBatch+1] = {Part = P[2495], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2446] then colorBatch[#colorBatch+1] = {Part = P[2446], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2238] then colorBatch[#colorBatch+1] = {Part = P[2238], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2451] then colorBatch[#colorBatch+1] = {Part = P[2451], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2126] then colorBatch[#colorBatch+1] = {Part = P[2126], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2332] then colorBatch[#colorBatch+1] = {Part = P[2332], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2165] then colorBatch[#colorBatch+1] = {Part = P[2165], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2415] then colorBatch[#colorBatch+1] = {Part = P[2415], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2129] then colorBatch[#colorBatch+1] = {Part = P[2129], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2518] then colorBatch[#colorBatch+1] = {Part = P[2518], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2195] then colorBatch[#colorBatch+1] = {Part = P[2195], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2133] then colorBatch[#colorBatch+1] = {Part = P[2133], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2087] then colorBatch[#colorBatch+1] = {Part = P[2087], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2502] then colorBatch[#colorBatch+1] = {Part = P[2502], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2135] then colorBatch[#colorBatch+1] = {Part = P[2135], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2489] then colorBatch[#colorBatch+1] = {Part = P[2489], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2255] then colorBatch[#colorBatch+1] = {Part = P[2255], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2494] then colorBatch[#colorBatch+1] = {Part = P[2494], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2157] then colorBatch[#colorBatch+1] = {Part = P[2157], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2194] then colorBatch[#colorBatch+1] = {Part = P[2194], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2069] then colorBatch[#colorBatch+1] = {Part = P[2069], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2252] then colorBatch[#colorBatch+1] = {Part = P[2252], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2297] then colorBatch[#colorBatch+1] = {Part = P[2297], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2479] then colorBatch[#colorBatch+1] = {Part = P[2479], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2469] then colorBatch[#colorBatch+1] = {Part = P[2469], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2187] then colorBatch[#colorBatch+1] = {Part = P[2187], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2253] then colorBatch[#colorBatch+1] = {Part = P[2253], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2192] then colorBatch[#colorBatch+1] = {Part = P[2192], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2460] then colorBatch[#colorBatch+1] = {Part = P[2460], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2455] then colorBatch[#colorBatch+1] = {Part = P[2455], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2266] then colorBatch[#colorBatch+1] = {Part = P[2266], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2237] then colorBatch[#colorBatch+1] = {Part = P[2237], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2250] then colorBatch[#colorBatch+1] = {Part = P[2250], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2236] then colorBatch[#colorBatch+1] = {Part = P[2236], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2290] then colorBatch[#colorBatch+1] = {Part = P[2290], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2425] then colorBatch[#colorBatch+1] = {Part = P[2425], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2434] then colorBatch[#colorBatch+1] = {Part = P[2434], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(0.886274516582489,0.8627451062202454,0.7372549176216125), UnionColoring = false} end if P[2465] then colorBatch[#colorBatch+1] = {Part = P[2465], Color = Color3.new(0,0.6470588445663452,0.15294118225574493), UnionColoring = false} end if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2411] then colorBatch[#colorBatch+1] = {Part = P[2411], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2116] then colorBatch[#colorBatch+1] = {Part = P[2116], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2375] then colorBatch[#colorBatch+1] = {Part = P[2375], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2155] then colorBatch[#colorBatch+1] = {Part = P[2155], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2405] then colorBatch[#colorBatch+1] = {Part = P[2405], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2354] then colorBatch[#colorBatch+1] = {Part = P[2354], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2570] then colorBatch[#colorBatch+1] = {Part = P[2570], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2352] then colorBatch[#colorBatch+1] = {Part = P[2352], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2205] then colorBatch[#colorBatch+1] = {Part = P[2205], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2561] then colorBatch[#colorBatch+1] = {Part = P[2561], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2222] then colorBatch[#colorBatch+1] = {Part = P[2222], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2153] then colorBatch[#colorBatch+1] = {Part = P[2153], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2084] then colorBatch[#colorBatch+1] = {Part = P[2084], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2230] then colorBatch[#colorBatch+1] = {Part = P[2230], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2098] then colorBatch[#colorBatch+1] = {Part = P[2098], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2215] then colorBatch[#colorBatch+1] = {Part = P[2215], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = false} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = false} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = false} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = false} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = false} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = false} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = false} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = false} end if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = false} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = false} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = false} end if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = false} end if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = false} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = false} end if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = false} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = true} end if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[512] then collisionBatch[#collisionBatch+1] = {Part = P[512], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end if P[544] then collisionBatch[#collisionBatch+1] = {Part = P[544], CanCollide = true} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end if P[556] then collisionBatch[#collisionBatch+1] = {Part = P[556], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = true} end if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = false} end if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = false} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = true} end if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end if P[634] then collisionBatch[#collisionBatch+1] = {Part = P[634], CanCollide = true} end if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = false} end if P[641] then collisionBatch[#collisionBatch+1] = {Part = P[641], CanCollide = true} end if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = false} end if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = false} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end if P[708] then collisionBatch[#collisionBatch+1] = {Part = P[708], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end if P[722] then collisionBatch[#collisionBatch+1] = {Part = P[722], CanCollide = true} end if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = false} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = true} end if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end if P[765] then collisionBatch[#collisionBatch+1] = {Part = P[765], CanCollide = true} end if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[768] then collisionBatch[#collisionBatch+1] = {Part = P[768], CanCollide = true} end if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = false} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = true} end if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = false} end if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = true} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[806] then collisionBatch[#collisionBatch+1] = {Part = P[806], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = false} end if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = false} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end if P[860] then collisionBatch[#collisionBatch+1] = {Part = P[860], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end if P[866] then collisionBatch[#collisionBatch+1] = {Part = P[866], CanCollide = true} end if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = false} end if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = false} end if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end if P[875] then collisionBatch[#collisionBatch+1] = {Part = P[875], CanCollide = true} end if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = true} end if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end if P[894] then collisionBatch[#collisionBatch+1] = {Part = P[894], CanCollide = true} end if P[896] then collisionBatch[#collisionBatch+1] = {Part = P[896], CanCollide = true} end if P[898] then collisionBatch[#collisionBatch+1] = {Part = P[898], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[900] then collisionBatch[#collisionBatch+1] = {Part = P[900], CanCollide = true} end if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end if P[912] then collisionBatch[#collisionBatch+1] = {Part = P[912], CanCollide = true} end if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end if P[927] then collisionBatch[#collisionBatch+1] = {Part = P[927], CanCollide = true} end if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end if P[937] then collisionBatch[#collisionBatch+1] = {Part = P[937], CanCollide = true} end if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end if P[943] then collisionBatch[#collisionBatch+1] = {Part = P[943], CanCollide = true} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end if P[947] then collisionBatch[#collisionBatch+1] = {Part = P[947], CanCollide = true} end if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end if P[951] then collisionBatch[#collisionBatch+1] = {Part = P[951], CanCollide = true} end if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = true} end if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end if P[961] then collisionBatch[#collisionBatch+1] = {Part = P[961], CanCollide = true} end if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = false} end if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = false} end if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end if P[977] then collisionBatch[#collisionBatch+1] = {Part = P[977], CanCollide = true} end if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end if P[984] then collisionBatch[#collisionBatch+1] = {Part = P[984], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end if P[998] then collisionBatch[#collisionBatch+1] = {Part = P[998], CanCollide = true} end if P[999] then collisionBatch[#collisionBatch+1] = {Part = P[999], CanCollide = true} end if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end if P[1002] then collisionBatch[#collisionBatch+1] = {Part = P[1002], CanCollide = true} end if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = true} end if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = true} end if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end if P[1014] then collisionBatch[#collisionBatch+1] = {Part = P[1014], CanCollide = true} end if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end if P[1018] then collisionBatch[#collisionBatch+1] = {Part = P[1018], CanCollide = true} end if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = true} end if P[1020] then collisionBatch[#collisionBatch+1] = {Part = P[1020], CanCollide = true} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = true} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end if P[1026] then collisionBatch[#collisionBatch+1] = {Part = P[1026], CanCollide = true} end if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = false} end if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = true} end if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = true} end if P[1036] then collisionBatch[#collisionBatch+1] = {Part = P[1036], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = true} end if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = true} end if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end if P[1047] then collisionBatch[#collisionBatch+1] = {Part = P[1047], CanCollide = true} end if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end if P[1057] then collisionBatch[#collisionBatch+1] = {Part = P[1057], CanCollide = true} end if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = false} end if P[1061] then collisionBatch[#collisionBatch+1] = {Part = P[1061], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end if P[1065] then collisionBatch[#collisionBatch+1] = {Part = P[1065], CanCollide = true} end if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end if P[1067] then collisionBatch[#collisionBatch+1] = {Part = P[1067], CanCollide = true} end if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end if P[1069] then collisionBatch[#collisionBatch+1] = {Part = P[1069], CanCollide = true} end if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = true} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = true} end if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end if P[1089] then collisionBatch[#collisionBatch+1] = {Part = P[1089], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end if P[1096] then collisionBatch[#collisionBatch+1] = {Part = P[1096], CanCollide = true} end if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end if P[1100] then collisionBatch[#collisionBatch+1] = {Part = P[1100], CanCollide = true} end if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = false} end if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = true} end if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end if P[1112] then collisionBatch[#collisionBatch+1] = {Part = P[1112], CanCollide = true} end if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end if P[1114] then collisionBatch[#collisionBatch+1] = {Part = P[1114], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end if P[1118] then collisionBatch[#collisionBatch+1] = {Part = P[1118], CanCollide = true} end if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end if P[1125] then collisionBatch[#collisionBatch+1] = {Part = P[1125], CanCollide = true} end if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = false} end if P[1135] then collisionBatch[#collisionBatch+1] = {Part = P[1135], CanCollide = true} end if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end if P[1139] then collisionBatch[#collisionBatch+1] = {Part = P[1139], CanCollide = true} end if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = true} end if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end if P[1159] then collisionBatch[#collisionBatch+1] = {Part = P[1159], CanCollide = true} end if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end if P[1177] then collisionBatch[#collisionBatch+1] = {Part = P[1177], CanCollide = true} end if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = false} end if P[1179] then collisionBatch[#collisionBatch+1] = {Part = P[1179], CanCollide = true} end if P[1180] then collisionBatch[#collisionBatch+1] = {Part = P[1180], CanCollide = true} end if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = true} end if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end if P[1186] then collisionBatch[#collisionBatch+1] = {Part = P[1186], CanCollide = true} end if P[1187] then collisionBatch[#collisionBatch+1] = {Part = P[1187], CanCollide = true} end if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end if P[1189] then collisionBatch[#collisionBatch+1] = {Part = P[1189], CanCollide = true} end if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = true} end if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end if P[1193] then collisionBatch[#collisionBatch+1] = {Part = P[1193], CanCollide = true} end if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end if P[1195] then collisionBatch[#collisionBatch+1] = {Part = P[1195], CanCollide = true} end if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end if P[1200] then collisionBatch[#collisionBatch+1] = {Part = P[1200], CanCollide = true} end if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end if P[1202] then collisionBatch[#collisionBatch+1] = {Part = P[1202], CanCollide = true} end if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end if P[1204] then collisionBatch[#collisionBatch+1] = {Part = P[1204], CanCollide = true} end if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end if P[1207] then collisionBatch[#collisionBatch+1] = {Part = P[1207], CanCollide = true} end if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end if P[1209] then collisionBatch[#collisionBatch+1] = {Part = P[1209], CanCollide = true} end if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = false} end if P[1211] then collisionBatch[#collisionBatch+1] = {Part = P[1211], CanCollide = true} end if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end if P[1213] then collisionBatch[#collisionBatch+1] = {Part = P[1213], CanCollide = true} end if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end if P[1216] then collisionBatch[#collisionBatch+1] = {Part = P[1216], CanCollide = true} end if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end if P[1218] then collisionBatch[#collisionBatch+1] = {Part = P[1218], CanCollide = true} end if P[1219] then collisionBatch[#collisionBatch+1] = {Part = P[1219], CanCollide = true} end if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end if P[1222] then collisionBatch[#collisionBatch+1] = {Part = P[1222], CanCollide = true} end if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end if P[1226] then collisionBatch[#collisionBatch+1] = {Part = P[1226], CanCollide = true} end if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end if P[1228] then collisionBatch[#collisionBatch+1] = {Part = P[1228], CanCollide = true} end if P[1229] then collisionBatch[#collisionBatch+1] = {Part = P[1229], CanCollide = true} end if P[1230] then collisionBatch[#collisionBatch+1] = {Part = P[1230], CanCollide = true} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end if P[1234] then collisionBatch[#collisionBatch+1] = {Part = P[1234], CanCollide = true} end if P[1235] then collisionBatch[#collisionBatch+1] = {Part = P[1235], CanCollide = true} end if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end if P[1237] then collisionBatch[#collisionBatch+1] = {Part = P[1237], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end if P[1240] then collisionBatch[#collisionBatch+1] = {Part = P[1240], CanCollide = true} end if P[1241] then collisionBatch[#collisionBatch+1] = {Part = P[1241], CanCollide = true} end if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end if P[1243] then collisionBatch[#collisionBatch+1] = {Part = P[1243], CanCollide = true} end if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end if P[1248] then collisionBatch[#collisionBatch+1] = {Part = P[1248], CanCollide = true} end if P[1249] then collisionBatch[#collisionBatch+1] = {Part = P[1249], CanCollide = true} end if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end if P[1251] then collisionBatch[#collisionBatch+1] = {Part = P[1251], CanCollide = true} end if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end if P[1253] then collisionBatch[#collisionBatch+1] = {Part = P[1253], CanCollide = true} end if P[1254] then collisionBatch[#collisionBatch+1] = {Part = P[1254], CanCollide = true} end if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end if P[1256] then collisionBatch[#collisionBatch+1] = {Part = P[1256], CanCollide = true} end if P[1257] then collisionBatch[#collisionBatch+1] = {Part = P[1257], CanCollide = true} end if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end if P[1260] then collisionBatch[#collisionBatch+1] = {Part = P[1260], CanCollide = true} end if P[1261] then collisionBatch[#collisionBatch+1] = {Part = P[1261], CanCollide = true} end if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end if P[1263] then collisionBatch[#collisionBatch+1] = {Part = P[1263], CanCollide = true} end if P[1264] then collisionBatch[#collisionBatch+1] = {Part = P[1264], CanCollide = true} end if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end if P[1267] then collisionBatch[#collisionBatch+1] = {Part = P[1267], CanCollide = true} end if P[1268] then collisionBatch[#collisionBatch+1] = {Part = P[1268], CanCollide = true} end if P[1269] then collisionBatch[#collisionBatch+1] = {Part = P[1269], CanCollide = true} end if P[1270] then collisionBatch[#collisionBatch+1] = {Part = P[1270], CanCollide = true} end if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end if P[1274] then collisionBatch[#collisionBatch+1] = {Part = P[1274], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end if P[1276] then collisionBatch[#collisionBatch+1] = {Part = P[1276], CanCollide = true} end if P[1277] then collisionBatch[#collisionBatch+1] = {Part = P[1277], CanCollide = true} end if P[1278] then collisionBatch[#collisionBatch+1] = {Part = P[1278], CanCollide = true} end if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end if P[1281] then collisionBatch[#collisionBatch+1] = {Part = P[1281], CanCollide = true} end if P[1282] then collisionBatch[#collisionBatch+1] = {Part = P[1282], CanCollide = true} end if P[1283] then collisionBatch[#collisionBatch+1] = {Part = P[1283], CanCollide = true} end if P[1284] then collisionBatch[#collisionBatch+1] = {Part = P[1284], CanCollide = true} end if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = true} end if P[1286] then collisionBatch[#collisionBatch+1] = {Part = P[1286], CanCollide = true} end if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end if P[1288] then collisionBatch[#collisionBatch+1] = {Part = P[1288], CanCollide = true} end if P[1289] then collisionBatch[#collisionBatch+1] = {Part = P[1289], CanCollide = true} end if P[1290] then collisionBatch[#collisionBatch+1] = {Part = P[1290], CanCollide = true} end if P[1291] then collisionBatch[#collisionBatch+1] = {Part = P[1291], CanCollide = true} end if P[1292] then collisionBatch[#collisionBatch+1] = {Part = P[1292], CanCollide = true} end if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = true} end if P[1297] then collisionBatch[#collisionBatch+1] = {Part = P[1297], CanCollide = true} end if P[1298] then collisionBatch[#collisionBatch+1] = {Part = P[1298], CanCollide = true} end if P[1299] then collisionBatch[#collisionBatch+1] = {Part = P[1299], CanCollide = true} end if P[1300] then collisionBatch[#collisionBatch+1] = {Part = P[1300], CanCollide = true} end if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = true} end if P[1302] then collisionBatch[#collisionBatch+1] = {Part = P[1302], CanCollide = false} end if P[1303] then collisionBatch[#collisionBatch+1] = {Part = P[1303], CanCollide = true} end if P[1304] then collisionBatch[#collisionBatch+1] = {Part = P[1304], CanCollide = true} end if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = true} end if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end if P[1307] then collisionBatch[#collisionBatch+1] = {Part = P[1307], CanCollide = true} end if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end if P[1312] then collisionBatch[#collisionBatch+1] = {Part = P[1312], CanCollide = true} end if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end if P[1317] then collisionBatch[#collisionBatch+1] = {Part = P[1317], CanCollide = true} end if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end if P[1319] then collisionBatch[#collisionBatch+1] = {Part = P[1319], CanCollide = true} end if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = true} end if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end if P[1323] then collisionBatch[#collisionBatch+1] = {Part = P[1323], CanCollide = true} end if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = true} end if P[1326] then collisionBatch[#collisionBatch+1] = {Part = P[1326], CanCollide = true} end if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = true} end if P[1328] then collisionBatch[#collisionBatch+1] = {Part = P[1328], CanCollide = true} end if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[1333] then collisionBatch[#collisionBatch+1] = {Part = P[1333], CanCollide = false} end if P[1334] then collisionBatch[#collisionBatch+1] = {Part = P[1334], CanCollide = true} end if P[1335] then collisionBatch[#collisionBatch+1] = {Part = P[1335], CanCollide = true} end if P[1336] then collisionBatch[#collisionBatch+1] = {Part = P[1336], CanCollide = true} end if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end if P[1338] then collisionBatch[#collisionBatch+1] = {Part = P[1338], CanCollide = true} end if P[1339] then collisionBatch[#collisionBatch+1] = {Part = P[1339], CanCollide = true} end if P[1340] then collisionBatch[#collisionBatch+1] = {Part = P[1340], CanCollide = true} end if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = true} end if P[1342] then collisionBatch[#collisionBatch+1] = {Part = P[1342], CanCollide = true} end if P[1343] then collisionBatch[#collisionBatch+1] = {Part = P[1343], CanCollide = true} end if P[1344] then collisionBatch[#collisionBatch+1] = {Part = P[1344], CanCollide = true} end if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end if P[1347] then collisionBatch[#collisionBatch+1] = {Part = P[1347], CanCollide = true} end if P[1348] then collisionBatch[#collisionBatch+1] = {Part = P[1348], CanCollide = true} end if P[1349] then collisionBatch[#collisionBatch+1] = {Part = P[1349], CanCollide = true} end if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = true} end if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end if P[1356] then collisionBatch[#collisionBatch+1] = {Part = P[1356], CanCollide = true} end if P[1357] then collisionBatch[#collisionBatch+1] = {Part = P[1357], CanCollide = true} end if P[1358] then collisionBatch[#collisionBatch+1] = {Part = P[1358], CanCollide = true} end if P[1359] then collisionBatch[#collisionBatch+1] = {Part = P[1359], CanCollide = true} end if P[1360] then collisionBatch[#collisionBatch+1] = {Part = P[1360], CanCollide = true} end if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end if P[1362] then collisionBatch[#collisionBatch+1] = {Part = P[1362], CanCollide = true} end if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = false} end if P[1364] then collisionBatch[#collisionBatch+1] = {Part = P[1364], CanCollide = true} end if P[1365] then collisionBatch[#collisionBatch+1] = {Part = P[1365], CanCollide = true} end if P[1366] then collisionBatch[#collisionBatch+1] = {Part = P[1366], CanCollide = true} end if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = true} end if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end if P[1370] then collisionBatch[#collisionBatch+1] = {Part = P[1370], CanCollide = true} end if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end if P[1372] then collisionBatch[#collisionBatch+1] = {Part = P[1372], CanCollide = true} end if P[1373] then collisionBatch[#collisionBatch+1] = {Part = P[1373], CanCollide = true} end if P[1374] then collisionBatch[#collisionBatch+1] = {Part = P[1374], CanCollide = true} end if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end if P[1377] then collisionBatch[#collisionBatch+1] = {Part = P[1377], CanCollide = true} end if P[1378] then collisionBatch[#collisionBatch+1] = {Part = P[1378], CanCollide = true} end if P[1379] then collisionBatch[#collisionBatch+1] = {Part = P[1379], CanCollide = true} end if P[1380] then collisionBatch[#collisionBatch+1] = {Part = P[1380], CanCollide = true} end if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end if P[1382] then collisionBatch[#collisionBatch+1] = {Part = P[1382], CanCollide = true} end if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end if P[1385] then collisionBatch[#collisionBatch+1] = {Part = P[1385], CanCollide = true} end if P[1386] then collisionBatch[#collisionBatch+1] = {Part = P[1386], CanCollide = true} end if P[1387] then collisionBatch[#collisionBatch+1] = {Part = P[1387], CanCollide = true} end if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = true} end if P[1389] then collisionBatch[#collisionBatch+1] = {Part = P[1389], CanCollide = true} end if P[1390] then collisionBatch[#collisionBatch+1] = {Part = P[1390], CanCollide = true} end if P[1391] then collisionBatch[#collisionBatch+1] = {Part = P[1391], CanCollide = true} end if P[1392] then collisionBatch[#collisionBatch+1] = {Part = P[1392], CanCollide = true} end if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end if P[1395] then collisionBatch[#collisionBatch+1] = {Part = P[1395], CanCollide = true} end if P[1396] then collisionBatch[#collisionBatch+1] = {Part = P[1396], CanCollide = true} end if P[1397] then collisionBatch[#collisionBatch+1] = {Part = P[1397], CanCollide = true} end if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end if P[1399] then collisionBatch[#collisionBatch+1] = {Part = P[1399], CanCollide = true} end if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end if P[1403] then collisionBatch[#collisionBatch+1] = {Part = P[1403], CanCollide = true} end if P[1404] then collisionBatch[#collisionBatch+1] = {Part = P[1404], CanCollide = true} end if P[1405] then collisionBatch[#collisionBatch+1] = {Part = P[1405], CanCollide = true} end if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end if P[1407] then collisionBatch[#collisionBatch+1] = {Part = P[1407], CanCollide = true} end if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end if P[1409] then collisionBatch[#collisionBatch+1] = {Part = P[1409], CanCollide = true} end if P[1410] then collisionBatch[#collisionBatch+1] = {Part = P[1410], CanCollide = true} end if P[1411] then collisionBatch[#collisionBatch+1] = {Part = P[1411], CanCollide = true} end if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end if P[1413] then collisionBatch[#collisionBatch+1] = {Part = P[1413], CanCollide = false} end if P[1414] then collisionBatch[#collisionBatch+1] = {Part = P[1414], CanCollide = true} end if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end if P[1417] then collisionBatch[#collisionBatch+1] = {Part = P[1417], CanCollide = true} end if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end if P[1422] then collisionBatch[#collisionBatch+1] = {Part = P[1422], CanCollide = true} end if P[1423] then collisionBatch[#collisionBatch+1] = {Part = P[1423], CanCollide = true} end if P[1424] then collisionBatch[#collisionBatch+1] = {Part = P[1424], CanCollide = true} end if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end if P[1426] then collisionBatch[#collisionBatch+1] = {Part = P[1426], CanCollide = true} end if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end if P[1428] then collisionBatch[#collisionBatch+1] = {Part = P[1428], CanCollide = true} end if P[1430] then collisionBatch[#collisionBatch+1] = {Part = P[1430], CanCollide = true} end if P[1431] then collisionBatch[#collisionBatch+1] = {Part = P[1431], CanCollide = true} end if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end if P[1433] then collisionBatch[#collisionBatch+1] = {Part = P[1433], CanCollide = true} end if P[1434] then collisionBatch[#collisionBatch+1] = {Part = P[1434], CanCollide = true} end if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end if P[1436] then collisionBatch[#collisionBatch+1] = {Part = P[1436], CanCollide = true} end if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end if P[1438] then collisionBatch[#collisionBatch+1] = {Part = P[1438], CanCollide = true} end if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end if P[1441] then collisionBatch[#collisionBatch+1] = {Part = P[1441], CanCollide = true} end if P[1442] then collisionBatch[#collisionBatch+1] = {Part = P[1442], CanCollide = true} end if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end if P[1444] then collisionBatch[#collisionBatch+1] = {Part = P[1444], CanCollide = true} end if P[1445] then collisionBatch[#collisionBatch+1] = {Part = P[1445], CanCollide = true} end if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end if P[1447] then collisionBatch[#collisionBatch+1] = {Part = P[1447], CanCollide = true} end if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = true} end if P[1450] then collisionBatch[#collisionBatch+1] = {Part = P[1450], CanCollide = true} end if P[1451] then collisionBatch[#collisionBatch+1] = {Part = P[1451], CanCollide = true} end if P[1452] then collisionBatch[#collisionBatch+1] = {Part = P[1452], CanCollide = true} end if P[1453] then collisionBatch[#collisionBatch+1] = {Part = P[1453], CanCollide = true} end if P[1454] then collisionBatch[#collisionBatch+1] = {Part = P[1454], CanCollide = true} end if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end if P[1456] then collisionBatch[#collisionBatch+1] = {Part = P[1456], CanCollide = true} end if P[1457] then collisionBatch[#collisionBatch+1] = {Part = P[1457], CanCollide = true} end if P[1458] then collisionBatch[#collisionBatch+1] = {Part = P[1458], CanCollide = true} end if P[1459] then collisionBatch[#collisionBatch+1] = {Part = P[1459], CanCollide = true} end if P[1460] then collisionBatch[#collisionBatch+1] = {Part = P[1460], CanCollide = true} end if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = true} end if P[1462] then collisionBatch[#collisionBatch+1] = {Part = P[1462], CanCollide = true} end if P[1463] then collisionBatch[#collisionBatch+1] = {Part = P[1463], CanCollide = false} end if P[1465] then collisionBatch[#collisionBatch+1] = {Part = P[1465], CanCollide = true} end if P[1466] then collisionBatch[#collisionBatch+1] = {Part = P[1466], CanCollide = true} end if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end if P[1468] then collisionBatch[#collisionBatch+1] = {Part = P[1468], CanCollide = true} end if P[1469] then collisionBatch[#collisionBatch+1] = {Part = P[1469], CanCollide = true} end if P[1470] then collisionBatch[#collisionBatch+1] = {Part = P[1470], CanCollide = true} end if P[1471] then collisionBatch[#collisionBatch+1] = {Part = P[1471], CanCollide = true} end if P[1472] then collisionBatch[#collisionBatch+1] = {Part = P[1472], CanCollide = true} end if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end if P[1475] then collisionBatch[#collisionBatch+1] = {Part = P[1475], CanCollide = true} end if P[1476] then collisionBatch[#collisionBatch+1] = {Part = P[1476], CanCollide = true} end if P[1477] then collisionBatch[#collisionBatch+1] = {Part = P[1477], CanCollide = true} end if P[1478] then collisionBatch[#collisionBatch+1] = {Part = P[1478], CanCollide = true} end if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end if P[1481] then collisionBatch[#collisionBatch+1] = {Part = P[1481], CanCollide = true} end if P[1482] then collisionBatch[#collisionBatch+1] = {Part = P[1482], CanCollide = true} end if P[1483] then collisionBatch[#collisionBatch+1] = {Part = P[1483], CanCollide = true} end if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end if P[1487] then collisionBatch[#collisionBatch+1] = {Part = P[1487], CanCollide = true} end if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end if P[1489] then collisionBatch[#collisionBatch+1] = {Part = P[1489], CanCollide = true} end if P[1490] then collisionBatch[#collisionBatch+1] = {Part = P[1490], CanCollide = true} end if P[1491] then collisionBatch[#collisionBatch+1] = {Part = P[1491], CanCollide = true} end if P[1492] then collisionBatch[#collisionBatch+1] = {Part = P[1492], CanCollide = true} end if P[1493] then collisionBatch[#collisionBatch+1] = {Part = P[1493], CanCollide = true} end if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end if P[1495] then collisionBatch[#collisionBatch+1] = {Part = P[1495], CanCollide = true} end if P[1496] then collisionBatch[#collisionBatch+1] = {Part = P[1496], CanCollide = true} end if P[1497] then collisionBatch[#collisionBatch+1] = {Part = P[1497], CanCollide = true} end if P[1498] then collisionBatch[#collisionBatch+1] = {Part = P[1498], CanCollide = true} end if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end if P[1500] then collisionBatch[#collisionBatch+1] = {Part = P[1500], CanCollide = true} end if P[1501] then collisionBatch[#collisionBatch+1] = {Part = P[1501], CanCollide = true} end if P[1502] then collisionBatch[#collisionBatch+1] = {Part = P[1502], CanCollide = false} end if P[1503] then collisionBatch[#collisionBatch+1] = {Part = P[1503], CanCollide = true} end if P[1504] then collisionBatch[#collisionBatch+1] = {Part = P[1504], CanCollide = true} end if P[1505] then collisionBatch[#collisionBatch+1] = {Part = P[1505], CanCollide = true} end if P[1506] then collisionBatch[#collisionBatch+1] = {Part = P[1506], CanCollide = true} end if P[1507] then collisionBatch[#collisionBatch+1] = {Part = P[1507], CanCollide = true} end if P[1508] then collisionBatch[#collisionBatch+1] = {Part = P[1508], CanCollide = true} end if P[1509] then collisionBatch[#collisionBatch+1] = {Part = P[1509], CanCollide = true} end if P[1510] then collisionBatch[#collisionBatch+1] = {Part = P[1510], CanCollide = true} end if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end if P[1512] then collisionBatch[#collisionBatch+1] = {Part = P[1512], CanCollide = true} end if P[1513] then collisionBatch[#collisionBatch+1] = {Part = P[1513], CanCollide = true} end if P[1514] then collisionBatch[#collisionBatch+1] = {Part = P[1514], CanCollide = true} end if P[1516] then collisionBatch[#collisionBatch+1] = {Part = P[1516], CanCollide = true} end if P[1517] then collisionBatch[#collisionBatch+1] = {Part = P[1517], CanCollide = true} end if P[1519] then collisionBatch[#collisionBatch+1] = {Part = P[1519], CanCollide = true} end if P[1520] then collisionBatch[#collisionBatch+1] = {Part = P[1520], CanCollide = true} end if P[1521] then collisionBatch[#collisionBatch+1] = {Part = P[1521], CanCollide = true} end if P[1522] then collisionBatch[#collisionBatch+1] = {Part = P[1522], CanCollide = true} end if P[1523] then collisionBatch[#collisionBatch+1] = {Part = P[1523], CanCollide = true} end if P[1524] then collisionBatch[#collisionBatch+1] = {Part = P[1524], CanCollide = true} end if P[1526] then collisionBatch[#collisionBatch+1] = {Part = P[1526], CanCollide = true} end if P[1527] then collisionBatch[#collisionBatch+1] = {Part = P[1527], CanCollide = true} end if P[1529] then collisionBatch[#collisionBatch+1] = {Part = P[1529], CanCollide = true} end if P[1530] then collisionBatch[#collisionBatch+1] = {Part = P[1530], CanCollide = true} end if P[1531] then collisionBatch[#collisionBatch+1] = {Part = P[1531], CanCollide = true} end if P[1532] then collisionBatch[#collisionBatch+1] = {Part = P[1532], CanCollide = true} end if P[1533] then collisionBatch[#collisionBatch+1] = {Part = P[1533], CanCollide = true} end if P[1535] then collisionBatch[#collisionBatch+1] = {Part = P[1535], CanCollide = true} end if P[1536] then collisionBatch[#collisionBatch+1] = {Part = P[1536], CanCollide = true} end if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = true} end if P[1538] then collisionBatch[#collisionBatch+1] = {Part = P[1538], CanCollide = true} end if P[1539] then collisionBatch[#collisionBatch+1] = {Part = P[1539], CanCollide = true} end if P[1540] then collisionBatch[#collisionBatch+1] = {Part = P[1540], CanCollide = true} end if P[1541] then collisionBatch[#collisionBatch+1] = {Part = P[1541], CanCollide = true} end if P[1542] then collisionBatch[#collisionBatch+1] = {Part = P[1542], CanCollide = true} end if P[1543] then collisionBatch[#collisionBatch+1] = {Part = P[1543], CanCollide = true} end if P[1544] then collisionBatch[#collisionBatch+1] = {Part = P[1544], CanCollide = true} end if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end if P[1546] then collisionBatch[#collisionBatch+1] = {Part = P[1546], CanCollide = true} end if P[1547] then collisionBatch[#collisionBatch+1] = {Part = P[1547], CanCollide = true} end if P[1548] then collisionBatch[#collisionBatch+1] = {Part = P[1548], CanCollide = true} end if P[1549] then collisionBatch[#collisionBatch+1] = {Part = P[1549], CanCollide = true} end if P[1550] then collisionBatch[#collisionBatch+1] = {Part = P[1550], CanCollide = true} end if P[1551] then collisionBatch[#collisionBatch+1] = {Part = P[1551], CanCollide = true} end if P[1552] then collisionBatch[#collisionBatch+1] = {Part = P[1552], CanCollide = true} end if P[1553] then collisionBatch[#collisionBatch+1] = {Part = P[1553], CanCollide = true} end if P[1554] then collisionBatch[#collisionBatch+1] = {Part = P[1554], CanCollide = true} end if P[1555] then collisionBatch[#collisionBatch+1] = {Part = P[1555], CanCollide = true} end if P[1556] then collisionBatch[#collisionBatch+1] = {Part = P[1556], CanCollide = true} end if P[1557] then collisionBatch[#collisionBatch+1] = {Part = P[1557], CanCollide = true} end if P[1558] then collisionBatch[#collisionBatch+1] = {Part = P[1558], CanCollide = true} end if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end if P[1560] then collisionBatch[#collisionBatch+1] = {Part = P[1560], CanCollide = true} end if P[1561] then collisionBatch[#collisionBatch+1] = {Part = P[1561], CanCollide = true} end if P[1562] then collisionBatch[#collisionBatch+1] = {Part = P[1562], CanCollide = true} end if P[1564] then collisionBatch[#collisionBatch+1] = {Part = P[1564], CanCollide = true} end if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = true} end if P[1566] then collisionBatch[#collisionBatch+1] = {Part = P[1566], CanCollide = true} end if P[1567] then collisionBatch[#collisionBatch+1] = {Part = P[1567], CanCollide = false} end if P[1568] then collisionBatch[#collisionBatch+1] = {Part = P[1568], CanCollide = true} end if P[1569] then collisionBatch[#collisionBatch+1] = {Part = P[1569], CanCollide = true} end if P[1570] then collisionBatch[#collisionBatch+1] = {Part = P[1570], CanCollide = true} end if P[1571] then collisionBatch[#collisionBatch+1] = {Part = P[1571], CanCollide = true} end if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end if P[1575] then collisionBatch[#collisionBatch+1] = {Part = P[1575], CanCollide = true} end if P[1576] then collisionBatch[#collisionBatch+1] = {Part = P[1576], CanCollide = true} end if P[1577] then collisionBatch[#collisionBatch+1] = {Part = P[1577], CanCollide = true} end if P[1578] then collisionBatch[#collisionBatch+1] = {Part = P[1578], CanCollide = true} end if P[1579] then collisionBatch[#collisionBatch+1] = {Part = P[1579], CanCollide = true} end if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end if P[1582] then collisionBatch[#collisionBatch+1] = {Part = P[1582], CanCollide = true} end if P[1583] then collisionBatch[#collisionBatch+1] = {Part = P[1583], CanCollide = true} end if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end if P[1587] then collisionBatch[#collisionBatch+1] = {Part = P[1587], CanCollide = true} end if P[1588] then collisionBatch[#collisionBatch+1] = {Part = P[1588], CanCollide = true} end if P[1589] then collisionBatch[#collisionBatch+1] = {Part = P[1589], CanCollide = true} end if P[1591] then collisionBatch[#collisionBatch+1] = {Part = P[1591], CanCollide = true} end if P[1592] then collisionBatch[#collisionBatch+1] = {Part = P[1592], CanCollide = true} end if P[1593] then collisionBatch[#collisionBatch+1] = {Part = P[1593], CanCollide = true} end if P[1594] then collisionBatch[#collisionBatch+1] = {Part = P[1594], CanCollide = true} end if P[1595] then collisionBatch[#collisionBatch+1] = {Part = P[1595], CanCollide = true} end if P[1596] then collisionBatch[#collisionBatch+1] = {Part = P[1596], CanCollide = true} end if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end if P[1598] then collisionBatch[#collisionBatch+1] = {Part = P[1598], CanCollide = true} end if P[1599] then collisionBatch[#collisionBatch+1] = {Part = P[1599], CanCollide = true} end if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end if P[1601] then collisionBatch[#collisionBatch+1] = {Part = P[1601], CanCollide = true} end if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end if P[1604] then collisionBatch[#collisionBatch+1] = {Part = P[1604], CanCollide = true} end if P[1605] then collisionBatch[#collisionBatch+1] = {Part = P[1605], CanCollide = true} end if P[1606] then collisionBatch[#collisionBatch+1] = {Part = P[1606], CanCollide = true} end if P[1607] then collisionBatch[#collisionBatch+1] = {Part = P[1607], CanCollide = true} end if P[1608] then collisionBatch[#collisionBatch+1] = {Part = P[1608], CanCollide = true} end if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end if P[1610] then collisionBatch[#collisionBatch+1] = {Part = P[1610], CanCollide = true} end if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = true} end if P[1613] then collisionBatch[#collisionBatch+1] = {Part = P[1613], CanCollide = true} end if P[1614] then collisionBatch[#collisionBatch+1] = {Part = P[1614], CanCollide = true} end if P[1615] then collisionBatch[#collisionBatch+1] = {Part = P[1615], CanCollide = true} end if P[1616] then collisionBatch[#collisionBatch+1] = {Part = P[1616], CanCollide = true} end if P[1617] then collisionBatch[#collisionBatch+1] = {Part = P[1617], CanCollide = true} end if P[1618] then collisionBatch[#collisionBatch+1] = {Part = P[1618], CanCollide = true} end if P[1619] then collisionBatch[#collisionBatch+1] = {Part = P[1619], CanCollide = true} end if P[1620] then collisionBatch[#collisionBatch+1] = {Part = P[1620], CanCollide = false} end if P[1621] then collisionBatch[#collisionBatch+1] = {Part = P[1621], CanCollide = true} end if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end if P[1624] then collisionBatch[#collisionBatch+1] = {Part = P[1624], CanCollide = true} end if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end if P[1626] then collisionBatch[#collisionBatch+1] = {Part = P[1626], CanCollide = true} end if P[1627] then collisionBatch[#collisionBatch+1] = {Part = P[1627], CanCollide = true} end if P[1628] then collisionBatch[#collisionBatch+1] = {Part = P[1628], CanCollide = true} end if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end if P[1630] then collisionBatch[#collisionBatch+1] = {Part = P[1630], CanCollide = true} end if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end if P[1632] then collisionBatch[#collisionBatch+1] = {Part = P[1632], CanCollide = true} end if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end if P[1634] then collisionBatch[#collisionBatch+1] = {Part = P[1634], CanCollide = true} end if P[1635] then collisionBatch[#collisionBatch+1] = {Part = P[1635], CanCollide = true} end if P[1636] then collisionBatch[#collisionBatch+1] = {Part = P[1636], CanCollide = true} end if P[1637] then collisionBatch[#collisionBatch+1] = {Part = P[1637], CanCollide = true} end if P[1638] then collisionBatch[#collisionBatch+1] = {Part = P[1638], CanCollide = true} end if P[1639] then collisionBatch[#collisionBatch+1] = {Part = P[1639], CanCollide = true} end if P[1640] then collisionBatch[#collisionBatch+1] = {Part = P[1640], CanCollide = true} end if P[1641] then collisionBatch[#collisionBatch+1] = {Part = P[1641], CanCollide = true} end if P[1642] then collisionBatch[#collisionBatch+1] = {Part = P[1642], CanCollide = true} end if P[1643] then collisionBatch[#collisionBatch+1] = {Part = P[1643], CanCollide = true} end if P[1644] then collisionBatch[#collisionBatch+1] = {Part = P[1644], CanCollide = true} end if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end if P[1646] then collisionBatch[#collisionBatch+1] = {Part = P[1646], CanCollide = true} end if P[1647] then collisionBatch[#collisionBatch+1] = {Part = P[1647], CanCollide = true} end if P[1648] then collisionBatch[#collisionBatch+1] = {Part = P[1648], CanCollide = true} end if P[1649] then collisionBatch[#collisionBatch+1] = {Part = P[1649], CanCollide = true} end if P[1650] then collisionBatch[#collisionBatch+1] = {Part = P[1650], CanCollide = true} end if P[1651] then collisionBatch[#collisionBatch+1] = {Part = P[1651], CanCollide = true} end if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = true} end if P[1653] then collisionBatch[#collisionBatch+1] = {Part = P[1653], CanCollide = true} end if P[1654] then collisionBatch[#collisionBatch+1] = {Part = P[1654], CanCollide = true} end if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = true} end if P[1656] then collisionBatch[#collisionBatch+1] = {Part = P[1656], CanCollide = true} end if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end if P[1658] then collisionBatch[#collisionBatch+1] = {Part = P[1658], CanCollide = true} end if P[1659] then collisionBatch[#collisionBatch+1] = {Part = P[1659], CanCollide = true} end if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = true} end if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = true} end if P[1662] then collisionBatch[#collisionBatch+1] = {Part = P[1662], CanCollide = true} end if P[1663] then collisionBatch[#collisionBatch+1] = {Part = P[1663], CanCollide = true} end if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = true} end if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = true} end if P[1666] then collisionBatch[#collisionBatch+1] = {Part = P[1666], CanCollide = true} end if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end if P[1668] then collisionBatch[#collisionBatch+1] = {Part = P[1668], CanCollide = true} end if P[1669] then collisionBatch[#collisionBatch+1] = {Part = P[1669], CanCollide = true} end if P[1670] then collisionBatch[#collisionBatch+1] = {Part = P[1670], CanCollide = true} end if P[1671] then collisionBatch[#collisionBatch+1] = {Part = P[1671], CanCollide = true} end if P[1672] then collisionBatch[#collisionBatch+1] = {Part = P[1672], CanCollide = true} end if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = true} end if P[1674] then collisionBatch[#collisionBatch+1] = {Part = P[1674], CanCollide = true} end if P[1675] then collisionBatch[#collisionBatch+1] = {Part = P[1675], CanCollide = true} end if P[1676] then collisionBatch[#collisionBatch+1] = {Part = P[1676], CanCollide = true} end if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end if P[1678] then collisionBatch[#collisionBatch+1] = {Part = P[1678], CanCollide = true} end if P[1679] then collisionBatch[#collisionBatch+1] = {Part = P[1679], CanCollide = true} end if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end if P[1681] then collisionBatch[#collisionBatch+1] = {Part = P[1681], CanCollide = true} end if P[1682] then collisionBatch[#collisionBatch+1] = {Part = P[1682], CanCollide = false} end if P[1683] then collisionBatch[#collisionBatch+1] = {Part = P[1683], CanCollide = true} end if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end if P[1685] then collisionBatch[#collisionBatch+1] = {Part = P[1685], CanCollide = true} end if P[1686] then collisionBatch[#collisionBatch+1] = {Part = P[1686], CanCollide = true} end if P[1687] then collisionBatch[#collisionBatch+1] = {Part = P[1687], CanCollide = true} end if P[1688] then collisionBatch[#collisionBatch+1] = {Part = P[1688], CanCollide = true} end if P[1689] then collisionBatch[#collisionBatch+1] = {Part = P[1689], CanCollide = true} end if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = true} end if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = true} end if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end if P[1693] then collisionBatch[#collisionBatch+1] = {Part = P[1693], CanCollide = true} end if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = true} end if P[1695] then collisionBatch[#collisionBatch+1] = {Part = P[1695], CanCollide = true} end if P[1696] then collisionBatch[#collisionBatch+1] = {Part = P[1696], CanCollide = true} end if P[1697] then collisionBatch[#collisionBatch+1] = {Part = P[1697], CanCollide = true} end if P[1698] then collisionBatch[#collisionBatch+1] = {Part = P[1698], CanCollide = true} end if P[1699] then collisionBatch[#collisionBatch+1] = {Part = P[1699], CanCollide = true} end if P[1700] then collisionBatch[#collisionBatch+1] = {Part = P[1700], CanCollide = true} end if P[1701] then collisionBatch[#collisionBatch+1] = {Part = P[1701], CanCollide = true} end if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end if P[1704] then collisionBatch[#collisionBatch+1] = {Part = P[1704], CanCollide = true} end if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end if P[1706] then collisionBatch[#collisionBatch+1] = {Part = P[1706], CanCollide = true} end if P[1707] then collisionBatch[#collisionBatch+1] = {Part = P[1707], CanCollide = true} end if P[1708] then collisionBatch[#collisionBatch+1] = {Part = P[1708], CanCollide = true} end if P[1709] then collisionBatch[#collisionBatch+1] = {Part = P[1709], CanCollide = true} end if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = true} end if P[1711] then collisionBatch[#collisionBatch+1] = {Part = P[1711], CanCollide = true} end if P[1712] then collisionBatch[#collisionBatch+1] = {Part = P[1712], CanCollide = true} end if P[1713] then collisionBatch[#collisionBatch+1] = {Part = P[1713], CanCollide = true} end if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = true} end if P[1715] then collisionBatch[#collisionBatch+1] = {Part = P[1715], CanCollide = true} end if P[1716] then collisionBatch[#collisionBatch+1] = {Part = P[1716], CanCollide = true} end if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end if P[1718] then collisionBatch[#collisionBatch+1] = {Part = P[1718], CanCollide = true} end if P[1719] then collisionBatch[#collisionBatch+1] = {Part = P[1719], CanCollide = false} end if P[1721] then collisionBatch[#collisionBatch+1] = {Part = P[1721], CanCollide = true} end if P[1722] then collisionBatch[#collisionBatch+1] = {Part = P[1722], CanCollide = true} end if P[1723] then collisionBatch[#collisionBatch+1] = {Part = P[1723], CanCollide = true} end if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = true} end if P[1725] then collisionBatch[#collisionBatch+1] = {Part = P[1725], CanCollide = true} end if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = true} end if P[1727] then collisionBatch[#collisionBatch+1] = {Part = P[1727], CanCollide = true} end if P[1728] then collisionBatch[#collisionBatch+1] = {Part = P[1728], CanCollide = true} end if P[1729] then collisionBatch[#collisionBatch+1] = {Part = P[1729], CanCollide = true} end if P[1730] then collisionBatch[#collisionBatch+1] = {Part = P[1730], CanCollide = true} end if P[1731] then collisionBatch[#collisionBatch+1] = {Part = P[1731], CanCollide = true} end if P[1732] then collisionBatch[#collisionBatch+1] = {Part = P[1732], CanCollide = true} end if P[1733] then collisionBatch[#collisionBatch+1] = {Part = P[1733], CanCollide = false} end if P[1734] then collisionBatch[#collisionBatch+1] = {Part = P[1734], CanCollide = true} end if P[1735] then collisionBatch[#collisionBatch+1] = {Part = P[1735], CanCollide = true} end if P[1736] then collisionBatch[#collisionBatch+1] = {Part = P[1736], CanCollide = true} end if P[1737] then collisionBatch[#collisionBatch+1] = {Part = P[1737], CanCollide = true} end if P[1738] then collisionBatch[#collisionBatch+1] = {Part = P[1738], CanCollide = true} end if P[1739] then collisionBatch[#collisionBatch+1] = {Part = P[1739], CanCollide = true} end if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end if P[1741] then collisionBatch[#collisionBatch+1] = {Part = P[1741], CanCollide = true} end if P[1742] then collisionBatch[#collisionBatch+1] = {Part = P[1742], CanCollide = true} end if P[1743] then collisionBatch[#collisionBatch+1] = {Part = P[1743], CanCollide = true} end if P[1744] then collisionBatch[#collisionBatch+1] = {Part = P[1744], CanCollide = true} end if P[1745] then collisionBatch[#collisionBatch+1] = {Part = P[1745], CanCollide = true} end if P[1746] then collisionBatch[#collisionBatch+1] = {Part = P[1746], CanCollide = true} end if P[1747] then collisionBatch[#collisionBatch+1] = {Part = P[1747], CanCollide = true} end if P[1748] then collisionBatch[#collisionBatch+1] = {Part = P[1748], CanCollide = true} end if P[1749] then collisionBatch[#collisionBatch+1] = {Part = P[1749], CanCollide = true} end if P[1750] then collisionBatch[#collisionBatch+1] = {Part = P[1750], CanCollide = true} end if P[1752] then collisionBatch[#collisionBatch+1] = {Part = P[1752], CanCollide = true} end if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = true} end if P[1754] then collisionBatch[#collisionBatch+1] = {Part = P[1754], CanCollide = true} end if P[1755] then collisionBatch[#collisionBatch+1] = {Part = P[1755], CanCollide = true} end if P[1756] then collisionBatch[#collisionBatch+1] = {Part = P[1756], CanCollide = true} end if P[1757] then collisionBatch[#collisionBatch+1] = {Part = P[1757], CanCollide = true} end if P[1758] then collisionBatch[#collisionBatch+1] = {Part = P[1758], CanCollide = true} end if P[1759] then collisionBatch[#collisionBatch+1] = {Part = P[1759], CanCollide = true} end if P[1760] then collisionBatch[#collisionBatch+1] = {Part = P[1760], CanCollide = true} end if P[1761] then collisionBatch[#collisionBatch+1] = {Part = P[1761], CanCollide = true} end if P[1762] then collisionBatch[#collisionBatch+1] = {Part = P[1762], CanCollide = true} end if P[1763] then collisionBatch[#collisionBatch+1] = {Part = P[1763], CanCollide = true} end if P[1764] then collisionBatch[#collisionBatch+1] = {Part = P[1764], CanCollide = true} end if P[1765] then collisionBatch[#collisionBatch+1] = {Part = P[1765], CanCollide = true} end if P[1766] then collisionBatch[#collisionBatch+1] = {Part = P[1766], CanCollide = false} end if P[1767] then collisionBatch[#collisionBatch+1] = {Part = P[1767], CanCollide = true} end if P[1768] then collisionBatch[#collisionBatch+1] = {Part = P[1768], CanCollide = true} end if P[1769] then collisionBatch[#collisionBatch+1] = {Part = P[1769], CanCollide = true} end if P[1770] then collisionBatch[#collisionBatch+1] = {Part = P[1770], CanCollide = true} end if P[1771] then collisionBatch[#collisionBatch+1] = {Part = P[1771], CanCollide = true} end if P[1772] then collisionBatch[#collisionBatch+1] = {Part = P[1772], CanCollide = true} end if P[1773] then collisionBatch[#collisionBatch+1] = {Part = P[1773], CanCollide = true} end if P[1774] then collisionBatch[#collisionBatch+1] = {Part = P[1774], CanCollide = true} end if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = true} end if P[1776] then collisionBatch[#collisionBatch+1] = {Part = P[1776], CanCollide = true} end if P[1777] then collisionBatch[#collisionBatch+1] = {Part = P[1777], CanCollide = true} end if P[1778] then collisionBatch[#collisionBatch+1] = {Part = P[1778], CanCollide = true} end if P[1779] then collisionBatch[#collisionBatch+1] = {Part = P[1779], CanCollide = true} end if P[1780] then collisionBatch[#collisionBatch+1] = {Part = P[1780], CanCollide = true} end if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = false} end if P[1782] then collisionBatch[#collisionBatch+1] = {Part = P[1782], CanCollide = true} end if P[1783] then collisionBatch[#collisionBatch+1] = {Part = P[1783], CanCollide = true} end if P[1784] then collisionBatch[#collisionBatch+1] = {Part = P[1784], CanCollide = true} end if P[1785] then collisionBatch[#collisionBatch+1] = {Part = P[1785], CanCollide = true} end if P[1786] then collisionBatch[#collisionBatch+1] = {Part = P[1786], CanCollide = true} end if P[1787] then collisionBatch[#collisionBatch+1] = {Part = P[1787], CanCollide = true} end if P[1788] then collisionBatch[#collisionBatch+1] = {Part = P[1788], CanCollide = true} end if P[1789] then collisionBatch[#collisionBatch+1] = {Part = P[1789], CanCollide = true} end if P[1790] then collisionBatch[#collisionBatch+1] = {Part = P[1790], CanCollide = true} end if P[1791] then collisionBatch[#collisionBatch+1] = {Part = P[1791], CanCollide = true} end if P[1792] then collisionBatch[#collisionBatch+1] = {Part = P[1792], CanCollide = true} end if P[1793] then collisionBatch[#collisionBatch+1] = {Part = P[1793], CanCollide = true} end if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = true} end if P[1795] then collisionBatch[#collisionBatch+1] = {Part = P[1795], CanCollide = true} end if P[1796] then collisionBatch[#collisionBatch+1] = {Part = P[1796], CanCollide = true} end if P[1797] then collisionBatch[#collisionBatch+1] = {Part = P[1797], CanCollide = true} end if P[1798] then collisionBatch[#collisionBatch+1] = {Part = P[1798], CanCollide = true} end if P[1799] then collisionBatch[#collisionBatch+1] = {Part = P[1799], CanCollide = true} end if P[1800] then collisionBatch[#collisionBatch+1] = {Part = P[1800], CanCollide = true} end if P[1801] then collisionBatch[#collisionBatch+1] = {Part = P[1801], CanCollide = true} end if P[1802] then collisionBatch[#collisionBatch+1] = {Part = P[1802], CanCollide = true} end if P[1803] then collisionBatch[#collisionBatch+1] = {Part = P[1803], CanCollide = false} end if P[1804] then collisionBatch[#collisionBatch+1] = {Part = P[1804], CanCollide = true} end if P[1805] then collisionBatch[#collisionBatch+1] = {Part = P[1805], CanCollide = true} end if P[1806] then collisionBatch[#collisionBatch+1] = {Part = P[1806], CanCollide = true} end if P[1807] then collisionBatch[#collisionBatch+1] = {Part = P[1807], CanCollide = true} end if P[1808] then collisionBatch[#collisionBatch+1] = {Part = P[1808], CanCollide = true} end if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end if P[1810] then collisionBatch[#collisionBatch+1] = {Part = P[1810], CanCollide = true} end if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end if P[1813] then collisionBatch[#collisionBatch+1] = {Part = P[1813], CanCollide = true} end if P[1814] then collisionBatch[#collisionBatch+1] = {Part = P[1814], CanCollide = true} end if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = true} end if P[1816] then collisionBatch[#collisionBatch+1] = {Part = P[1816], CanCollide = true} end if P[1817] then collisionBatch[#collisionBatch+1] = {Part = P[1817], CanCollide = true} end if P[1818] then collisionBatch[#collisionBatch+1] = {Part = P[1818], CanCollide = true} end if P[1819] then collisionBatch[#collisionBatch+1] = {Part = P[1819], CanCollide = true} end if P[1820] then collisionBatch[#collisionBatch+1] = {Part = P[1820], CanCollide = true} end if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end if P[1822] then collisionBatch[#collisionBatch+1] = {Part = P[1822], CanCollide = true} end if P[1823] then collisionBatch[#collisionBatch+1] = {Part = P[1823], CanCollide = true} end if P[1824] then collisionBatch[#collisionBatch+1] = {Part = P[1824], CanCollide = true} end if P[1825] then collisionBatch[#collisionBatch+1] = {Part = P[1825], CanCollide = true} end if P[1826] then collisionBatch[#collisionBatch+1] = {Part = P[1826], CanCollide = true} end if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end if P[1828] then collisionBatch[#collisionBatch+1] = {Part = P[1828], CanCollide = true} end if P[1829] then collisionBatch[#collisionBatch+1] = {Part = P[1829], CanCollide = true} end if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end if P[1831] then collisionBatch[#collisionBatch+1] = {Part = P[1831], CanCollide = true} end if P[1832] then collisionBatch[#collisionBatch+1] = {Part = P[1832], CanCollide = true} end if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = true} end if P[1834] then collisionBatch[#collisionBatch+1] = {Part = P[1834], CanCollide = true} end if P[1835] then collisionBatch[#collisionBatch+1] = {Part = P[1835], CanCollide = true} end if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = true} end if P[1837] then collisionBatch[#collisionBatch+1] = {Part = P[1837], CanCollide = true} end if P[1838] then collisionBatch[#collisionBatch+1] = {Part = P[1838], CanCollide = true} end if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = true} end if P[1840] then collisionBatch[#collisionBatch+1] = {Part = P[1840], CanCollide = true} end if P[1841] then collisionBatch[#collisionBatch+1] = {Part = P[1841], CanCollide = true} end if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = true} end if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end if P[1845] then collisionBatch[#collisionBatch+1] = {Part = P[1845], CanCollide = true} end if P[1846] then collisionBatch[#collisionBatch+1] = {Part = P[1846], CanCollide = true} end if P[1847] then collisionBatch[#collisionBatch+1] = {Part = P[1847], CanCollide = true} end if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = true} end if P[1849] then collisionBatch[#collisionBatch+1] = {Part = P[1849], CanCollide = false} end if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = true} end if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end if P[1852] then collisionBatch[#collisionBatch+1] = {Part = P[1852], CanCollide = true} end if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end if P[1855] then collisionBatch[#collisionBatch+1] = {Part = P[1855], CanCollide = true} end if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = true} end if P[1857] then collisionBatch[#collisionBatch+1] = {Part = P[1857], CanCollide = true} end if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = true} end if P[1859] then collisionBatch[#collisionBatch+1] = {Part = P[1859], CanCollide = true} end if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = true} end if P[1861] then collisionBatch[#collisionBatch+1] = {Part = P[1861], CanCollide = true} end if P[1862] then collisionBatch[#collisionBatch+1] = {Part = P[1862], CanCollide = true} end if P[1863] then collisionBatch[#collisionBatch+1] = {Part = P[1863], CanCollide = true} end if P[1864] then collisionBatch[#collisionBatch+1] = {Part = P[1864], CanCollide = true} end if P[1865] then collisionBatch[#collisionBatch+1] = {Part = P[1865], CanCollide = true} end if P[1866] then collisionBatch[#collisionBatch+1] = {Part = P[1866], CanCollide = true} end if P[1868] then collisionBatch[#collisionBatch+1] = {Part = P[1868], CanCollide = true} end if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = true} end if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = true} end if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end if P[1875] then collisionBatch[#collisionBatch+1] = {Part = P[1875], CanCollide = true} end if P[1876] then collisionBatch[#collisionBatch+1] = {Part = P[1876], CanCollide = true} end if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end if P[1878] then collisionBatch[#collisionBatch+1] = {Part = P[1878], CanCollide = true} end if P[1879] then collisionBatch[#collisionBatch+1] = {Part = P[1879], CanCollide = true} end if P[1880] then collisionBatch[#collisionBatch+1] = {Part = P[1880], CanCollide = true} end if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = true} end if P[1882] then collisionBatch[#collisionBatch+1] = {Part = P[1882], CanCollide = true} end if P[1883] then collisionBatch[#collisionBatch+1] = {Part = P[1883], CanCollide = true} end if P[1884] then collisionBatch[#collisionBatch+1] = {Part = P[1884], CanCollide = true} end if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = false} end if P[1886] then collisionBatch[#collisionBatch+1] = {Part = P[1886], CanCollide = true} end if P[1887] then collisionBatch[#collisionBatch+1] = {Part = P[1887], CanCollide = true} end if P[1888] then collisionBatch[#collisionBatch+1] = {Part = P[1888], CanCollide = true} end if P[1889] then collisionBatch[#collisionBatch+1] = {Part = P[1889], CanCollide = true} end if P[1890] then collisionBatch[#collisionBatch+1] = {Part = P[1890], CanCollide = true} end if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end if P[1892] then collisionBatch[#collisionBatch+1] = {Part = P[1892], CanCollide = true} end if P[1893] then collisionBatch[#collisionBatch+1] = {Part = P[1893], CanCollide = true} end if P[1894] then collisionBatch[#collisionBatch+1] = {Part = P[1894], CanCollide = true} end if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end if P[1897] then collisionBatch[#collisionBatch+1] = {Part = P[1897], CanCollide = true} end if P[1898] then collisionBatch[#collisionBatch+1] = {Part = P[1898], CanCollide = true} end if P[1899] then collisionBatch[#collisionBatch+1] = {Part = P[1899], CanCollide = true} end if P[1901] then collisionBatch[#collisionBatch+1] = {Part = P[1901], CanCollide = true} end if P[1902] then collisionBatch[#collisionBatch+1] = {Part = P[1902], CanCollide = true} end if P[1903] then collisionBatch[#collisionBatch+1] = {Part = P[1903], CanCollide = true} end if P[1904] then collisionBatch[#collisionBatch+1] = {Part = P[1904], CanCollide = true} end if P[1905] then collisionBatch[#collisionBatch+1] = {Part = P[1905], CanCollide = true} end if P[1906] then collisionBatch[#collisionBatch+1] = {Part = P[1906], CanCollide = true} end if P[1907] then collisionBatch[#collisionBatch+1] = {Part = P[1907], CanCollide = true} end if P[1908] then collisionBatch[#collisionBatch+1] = {Part = P[1908], CanCollide = true} end if P[1909] then collisionBatch[#collisionBatch+1] = {Part = P[1909], CanCollide = true} end if P[1910] then collisionBatch[#collisionBatch+1] = {Part = P[1910], CanCollide = true} end if P[1911] then collisionBatch[#collisionBatch+1] = {Part = P[1911], CanCollide = true} end if P[1912] then collisionBatch[#collisionBatch+1] = {Part = P[1912], CanCollide = true} end if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end if P[1914] then collisionBatch[#collisionBatch+1] = {Part = P[1914], CanCollide = true} end if P[1915] then collisionBatch[#collisionBatch+1] = {Part = P[1915], CanCollide = true} end if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end if P[1917] then collisionBatch[#collisionBatch+1] = {Part = P[1917], CanCollide = true} end if P[1918] then collisionBatch[#collisionBatch+1] = {Part = P[1918], CanCollide = true} end if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end if P[1920] then collisionBatch[#collisionBatch+1] = {Part = P[1920], CanCollide = true} end if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end if P[1923] then collisionBatch[#collisionBatch+1] = {Part = P[1923], CanCollide = true} end if P[1924] then collisionBatch[#collisionBatch+1] = {Part = P[1924], CanCollide = true} end if P[1925] then collisionBatch[#collisionBatch+1] = {Part = P[1925], CanCollide = true} end if P[1926] then collisionBatch[#collisionBatch+1] = {Part = P[1926], CanCollide = true} end if P[1927] then collisionBatch[#collisionBatch+1] = {Part = P[1927], CanCollide = true} end if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end if P[1929] then collisionBatch[#collisionBatch+1] = {Part = P[1929], CanCollide = true} end if P[1931] then collisionBatch[#collisionBatch+1] = {Part = P[1931], CanCollide = true} end if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end if P[1935] then collisionBatch[#collisionBatch+1] = {Part = P[1935], CanCollide = true} end if P[1936] then collisionBatch[#collisionBatch+1] = {Part = P[1936], CanCollide = true} end if P[1937] then collisionBatch[#collisionBatch+1] = {Part = P[1937], CanCollide = true} end if P[1938] then collisionBatch[#collisionBatch+1] = {Part = P[1938], CanCollide = true} end if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end if P[1941] then collisionBatch[#collisionBatch+1] = {Part = P[1941], CanCollide = true} end if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end if P[1944] then collisionBatch[#collisionBatch+1] = {Part = P[1944], CanCollide = true} end if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = true} end if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = true} end if P[1948] then collisionBatch[#collisionBatch+1] = {Part = P[1948], CanCollide = true} end if P[1949] then collisionBatch[#collisionBatch+1] = {Part = P[1949], CanCollide = true} end if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end if P[1951] then collisionBatch[#collisionBatch+1] = {Part = P[1951], CanCollide = true} end if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end if P[1953] then collisionBatch[#collisionBatch+1] = {Part = P[1953], CanCollide = true} end if P[1954] then collisionBatch[#collisionBatch+1] = {Part = P[1954], CanCollide = true} end if P[1955] then collisionBatch[#collisionBatch+1] = {Part = P[1955], CanCollide = true} end if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end if P[1957] then collisionBatch[#collisionBatch+1] = {Part = P[1957], CanCollide = true} end if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end if P[1959] then collisionBatch[#collisionBatch+1] = {Part = P[1959], CanCollide = true} end if P[1960] then collisionBatch[#collisionBatch+1] = {Part = P[1960], CanCollide = true} end if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end if P[1963] then collisionBatch[#collisionBatch+1] = {Part = P[1963], CanCollide = true} end if P[1964] then collisionBatch[#collisionBatch+1] = {Part = P[1964], CanCollide = true} end if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end if P[1966] then collisionBatch[#collisionBatch+1] = {Part = P[1966], CanCollide = true} end if P[1967] then collisionBatch[#collisionBatch+1] = {Part = P[1967], CanCollide = true} end if P[1968] then collisionBatch[#collisionBatch+1] = {Part = P[1968], CanCollide = false} end if P[1969] then collisionBatch[#collisionBatch+1] = {Part = P[1969], CanCollide = true} end if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = false} end if P[1971] then collisionBatch[#collisionBatch+1] = {Part = P[1971], CanCollide = true} end if P[1972] then collisionBatch[#collisionBatch+1] = {Part = P[1972], CanCollide = true} end if P[1973] then collisionBatch[#collisionBatch+1] = {Part = P[1973], CanCollide = true} end if P[1974] then collisionBatch[#collisionBatch+1] = {Part = P[1974], CanCollide = false} end if P[1975] then collisionBatch[#collisionBatch+1] = {Part = P[1975], CanCollide = true} end if P[1976] then collisionBatch[#collisionBatch+1] = {Part = P[1976], CanCollide = true} end if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = true} end if P[1980] then collisionBatch[#collisionBatch+1] = {Part = P[1980], CanCollide = true} end if P[1981] then collisionBatch[#collisionBatch+1] = {Part = P[1981], CanCollide = true} end if P[1982] then collisionBatch[#collisionBatch+1] = {Part = P[1982], CanCollide = true} end if P[1983] then collisionBatch[#collisionBatch+1] = {Part = P[1983], CanCollide = true} end if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end if P[1985] then collisionBatch[#collisionBatch+1] = {Part = P[1985], CanCollide = true} end if P[1986] then collisionBatch[#collisionBatch+1] = {Part = P[1986], CanCollide = true} end if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = true} end if P[1988] then collisionBatch[#collisionBatch+1] = {Part = P[1988], CanCollide = true} end if P[1989] then collisionBatch[#collisionBatch+1] = {Part = P[1989], CanCollide = false} end if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end if P[1991] then collisionBatch[#collisionBatch+1] = {Part = P[1991], CanCollide = true} end if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = true} end if P[1993] then collisionBatch[#collisionBatch+1] = {Part = P[1993], CanCollide = true} end if P[1995] then collisionBatch[#collisionBatch+1] = {Part = P[1995], CanCollide = true} end if P[1996] then collisionBatch[#collisionBatch+1] = {Part = P[1996], CanCollide = true} end if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end if P[1998] then collisionBatch[#collisionBatch+1] = {Part = P[1998], CanCollide = true} end if P[2000] then collisionBatch[#collisionBatch+1] = {Part = P[2000], CanCollide = true} end if P[2001] then collisionBatch[#collisionBatch+1] = {Part = P[2001], CanCollide = true} end if P[2002] then collisionBatch[#collisionBatch+1] = {Part = P[2002], CanCollide = true} end if P[2003] then collisionBatch[#collisionBatch+1] = {Part = P[2003], CanCollide = true} end if P[2004] then collisionBatch[#collisionBatch+1] = {Part = P[2004], CanCollide = true} end if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = true} end if P[2007] then collisionBatch[#collisionBatch+1] = {Part = P[2007], CanCollide = true} end if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end if P[2009] then collisionBatch[#collisionBatch+1] = {Part = P[2009], CanCollide = true} end if P[2010] then collisionBatch[#collisionBatch+1] = {Part = P[2010], CanCollide = true} end if P[2011] then collisionBatch[#collisionBatch+1] = {Part = P[2011], CanCollide = true} end if P[2012] then collisionBatch[#collisionBatch+1] = {Part = P[2012], CanCollide = true} end if P[2013] then collisionBatch[#collisionBatch+1] = {Part = P[2013], CanCollide = true} end if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = true} end if P[2015] then collisionBatch[#collisionBatch+1] = {Part = P[2015], CanCollide = true} end if P[2016] then collisionBatch[#collisionBatch+1] = {Part = P[2016], CanCollide = true} end if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end if P[2021] then collisionBatch[#collisionBatch+1] = {Part = P[2021], CanCollide = true} end if P[2022] then collisionBatch[#collisionBatch+1] = {Part = P[2022], CanCollide = true} end if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = true} end if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end if P[2025] then collisionBatch[#collisionBatch+1] = {Part = P[2025], CanCollide = true} end if P[2026] then collisionBatch[#collisionBatch+1] = {Part = P[2026], CanCollide = true} end if P[2027] then collisionBatch[#collisionBatch+1] = {Part = P[2027], CanCollide = true} end if P[2028] then collisionBatch[#collisionBatch+1] = {Part = P[2028], CanCollide = true} end if P[2029] then collisionBatch[#collisionBatch+1] = {Part = P[2029], CanCollide = true} end if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end if P[2031] then collisionBatch[#collisionBatch+1] = {Part = P[2031], CanCollide = true} end if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end if P[2033] then collisionBatch[#collisionBatch+1] = {Part = P[2033], CanCollide = false} end if P[2034] then collisionBatch[#collisionBatch+1] = {Part = P[2034], CanCollide = true} end if P[2035] then collisionBatch[#collisionBatch+1] = {Part = P[2035], CanCollide = true} end if P[2036] then collisionBatch[#collisionBatch+1] = {Part = P[2036], CanCollide = true} end if P[2037] then collisionBatch[#collisionBatch+1] = {Part = P[2037], CanCollide = true} end if P[2038] then collisionBatch[#collisionBatch+1] = {Part = P[2038], CanCollide = true} end if P[2039] then collisionBatch[#collisionBatch+1] = {Part = P[2039], CanCollide = true} end if P[2040] then collisionBatch[#collisionBatch+1] = {Part = P[2040], CanCollide = true} end if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = true} end if P[2042] then collisionBatch[#collisionBatch+1] = {Part = P[2042], CanCollide = true} end if P[2043] then collisionBatch[#collisionBatch+1] = {Part = P[2043], CanCollide = true} end if P[2044] then collisionBatch[#collisionBatch+1] = {Part = P[2044], CanCollide = true} end if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = true} end if P[2046] then collisionBatch[#collisionBatch+1] = {Part = P[2046], CanCollide = true} end if P[2047] then collisionBatch[#collisionBatch+1] = {Part = P[2047], CanCollide = true} end if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end if P[2049] then collisionBatch[#collisionBatch+1] = {Part = P[2049], CanCollide = true} end if P[2050] then collisionBatch[#collisionBatch+1] = {Part = P[2050], CanCollide = true} end if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = true} end if P[2052] then collisionBatch[#collisionBatch+1] = {Part = P[2052], CanCollide = true} end if P[2054] then collisionBatch[#collisionBatch+1] = {Part = P[2054], CanCollide = true} end if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end if P[2056] then collisionBatch[#collisionBatch+1] = {Part = P[2056], CanCollide = true} end if P[2057] then collisionBatch[#collisionBatch+1] = {Part = P[2057], CanCollide = true} end if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end if P[2059] then collisionBatch[#collisionBatch+1] = {Part = P[2059], CanCollide = true} end if P[2060] then collisionBatch[#collisionBatch+1] = {Part = P[2060], CanCollide = true} end if P[2146] then collisionBatch[#collisionBatch+1] = {Part = P[2146], CanCollide = true} end if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = true} end if P[2620] then collisionBatch[#collisionBatch+1] = {Part = P[2620], CanCollide = true} end if P[2443] then collisionBatch[#collisionBatch+1] = {Part = P[2443], CanCollide = true} end if P[2229] then collisionBatch[#collisionBatch+1] = {Part = P[2229], CanCollide = true} end if P[2220] then collisionBatch[#collisionBatch+1] = {Part = P[2220], CanCollide = true} end if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = true} end if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = true} end if P[2224] then collisionBatch[#collisionBatch+1] = {Part = P[2224], CanCollide = true} end if P[2477] then collisionBatch[#collisionBatch+1] = {Part = P[2477], CanCollide = true} end if P[2602] then collisionBatch[#collisionBatch+1] = {Part = P[2602], CanCollide = true} end if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = true} end if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end if P[2482] then collisionBatch[#collisionBatch+1] = {Part = P[2482], CanCollide = true} end if P[2401] then collisionBatch[#collisionBatch+1] = {Part = P[2401], CanCollide = true} end if P[2449] then collisionBatch[#collisionBatch+1] = {Part = P[2449], CanCollide = true} end if P[2430] then collisionBatch[#collisionBatch+1] = {Part = P[2430], CanCollide = true} end if P[2217] then collisionBatch[#collisionBatch+1] = {Part = P[2217], CanCollide = true} end if P[2089] then collisionBatch[#collisionBatch+1] = {Part = P[2089], CanCollide = false} end if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end if P[2364] then collisionBatch[#collisionBatch+1] = {Part = P[2364], CanCollide = true} end if P[2188] then collisionBatch[#collisionBatch+1] = {Part = P[2188], CanCollide = true} end if P[2349] then collisionBatch[#collisionBatch+1] = {Part = P[2349], CanCollide = true} end if P[2196] then collisionBatch[#collisionBatch+1] = {Part = P[2196], CanCollide = true} end if P[2416] then collisionBatch[#collisionBatch+1] = {Part = P[2416], CanCollide = true} end if P[2558] then collisionBatch[#collisionBatch+1] = {Part = P[2558], CanCollide = true} end if P[2278] then collisionBatch[#collisionBatch+1] = {Part = P[2278], CanCollide = true} end if P[2376] then collisionBatch[#collisionBatch+1] = {Part = P[2376], CanCollide = true} end if P[2096] then collisionBatch[#collisionBatch+1] = {Part = P[2096], CanCollide = true} end if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = true} end if P[2166] then collisionBatch[#collisionBatch+1] = {Part = P[2166], CanCollide = true} end if P[2307] then collisionBatch[#collisionBatch+1] = {Part = P[2307], CanCollide = true} end if P[2321] then collisionBatch[#collisionBatch+1] = {Part = P[2321], CanCollide = true} end if P[2427] then collisionBatch[#collisionBatch+1] = {Part = P[2427], CanCollide = true} end if P[2614] then collisionBatch[#collisionBatch+1] = {Part = P[2614], CanCollide = true} end if P[2394] then collisionBatch[#collisionBatch+1] = {Part = P[2394], CanCollide = true} end if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = true} end if P[2171] then collisionBatch[#collisionBatch+1] = {Part = P[2171], CanCollide = true} end if P[2225] then collisionBatch[#collisionBatch+1] = {Part = P[2225], CanCollide = true} end if P[2138] then collisionBatch[#collisionBatch+1] = {Part = P[2138], CanCollide = true} end if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = false} end if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end if P[2399] then collisionBatch[#collisionBatch+1] = {Part = P[2399], CanCollide = true} end if P[2381] then collisionBatch[#collisionBatch+1] = {Part = P[2381], CanCollide = true} end if P[2462] then collisionBatch[#collisionBatch+1] = {Part = P[2462], CanCollide = true} end if P[2429] then collisionBatch[#collisionBatch+1] = {Part = P[2429], CanCollide = true} end if P[2414] then collisionBatch[#collisionBatch+1] = {Part = P[2414], CanCollide = true} end if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end if P[2232] then collisionBatch[#collisionBatch+1] = {Part = P[2232], CanCollide = true} end if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = false} end if P[2521] then collisionBatch[#collisionBatch+1] = {Part = P[2521], CanCollide = true} end if P[2103] then collisionBatch[#collisionBatch+1] = {Part = P[2103], CanCollide = true} end if P[2235] then collisionBatch[#collisionBatch+1] = {Part = P[2235], CanCollide = true} end if P[2283] then collisionBatch[#collisionBatch+1] = {Part = P[2283], CanCollide = true} end if P[2318] then collisionBatch[#collisionBatch+1] = {Part = P[2318], CanCollide = true} end if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end if P[2161] then collisionBatch[#collisionBatch+1] = {Part = P[2161], CanCollide = true} end if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end if P[2181] then collisionBatch[#collisionBatch+1] = {Part = P[2181], CanCollide = true} end if P[2200] then collisionBatch[#collisionBatch+1] = {Part = P[2200], CanCollide = true} end if P[2243] then collisionBatch[#collisionBatch+1] = {Part = P[2243], CanCollide = true} end if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end if P[2106] then collisionBatch[#collisionBatch+1] = {Part = P[2106], CanCollide = true} end if P[2310] then collisionBatch[#collisionBatch+1] = {Part = P[2310], CanCollide = true} end if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = true} end if P[2228] then collisionBatch[#collisionBatch+1] = {Part = P[2228], CanCollide = true} end if P[2191] then collisionBatch[#collisionBatch+1] = {Part = P[2191], CanCollide = true} end if P[2599] then collisionBatch[#collisionBatch+1] = {Part = P[2599], CanCollide = true} end if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end if P[2334] then collisionBatch[#collisionBatch+1] = {Part = P[2334], CanCollide = true} end if P[2379] then collisionBatch[#collisionBatch+1] = {Part = P[2379], CanCollide = true} end if P[2358] then collisionBatch[#collisionBatch+1] = {Part = P[2358], CanCollide = true} end if P[2090] then collisionBatch[#collisionBatch+1] = {Part = P[2090], CanCollide = true} end if P[2501] then collisionBatch[#collisionBatch+1] = {Part = P[2501], CanCollide = true} end if P[2092] then collisionBatch[#collisionBatch+1] = {Part = P[2092], CanCollide = true} end if P[2145] then collisionBatch[#collisionBatch+1] = {Part = P[2145], CanCollide = true} end if P[2136] then collisionBatch[#collisionBatch+1] = {Part = P[2136], CanCollide = true} end if P[2279] then collisionBatch[#collisionBatch+1] = {Part = P[2279], CanCollide = true} end if P[2308] then collisionBatch[#collisionBatch+1] = {Part = P[2308], CanCollide = true} end if P[2081] then collisionBatch[#collisionBatch+1] = {Part = P[2081], CanCollide = true} end if P[2595] then collisionBatch[#collisionBatch+1] = {Part = P[2595], CanCollide = true} end if P[2538] then collisionBatch[#collisionBatch+1] = {Part = P[2538], CanCollide = true} end if P[2306] then collisionBatch[#collisionBatch+1] = {Part = P[2306], CanCollide = true} end if P[2067] then collisionBatch[#collisionBatch+1] = {Part = P[2067], CanCollide = true} end if P[2453] then collisionBatch[#collisionBatch+1] = {Part = P[2453], CanCollide = true} end if P[2473] then collisionBatch[#collisionBatch+1] = {Part = P[2473], CanCollide = true} end if P[2490] then collisionBatch[#collisionBatch+1] = {Part = P[2490], CanCollide = true} end if P[2508] then collisionBatch[#collisionBatch+1] = {Part = P[2508], CanCollide = true} end if P[2431] then collisionBatch[#collisionBatch+1] = {Part = P[2431], CanCollide = true} end if P[2292] then collisionBatch[#collisionBatch+1] = {Part = P[2292], CanCollide = true} end if P[2438] then collisionBatch[#collisionBatch+1] = {Part = P[2438], CanCollide = true} end if P[2208] then collisionBatch[#collisionBatch+1] = {Part = P[2208], CanCollide = true} end if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = true} end if P[2269] then collisionBatch[#collisionBatch+1] = {Part = P[2269], CanCollide = true} end if P[2241] then collisionBatch[#collisionBatch+1] = {Part = P[2241], CanCollide = true} end if P[2402] then collisionBatch[#collisionBatch+1] = {Part = P[2402], CanCollide = true} end if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = true} end if P[2095] then collisionBatch[#collisionBatch+1] = {Part = P[2095], CanCollide = true} end if P[2345] then collisionBatch[#collisionBatch+1] = {Part = P[2345], CanCollide = true} end if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = true} end if P[2590] then collisionBatch[#collisionBatch+1] = {Part = P[2590], CanCollide = true} end if P[2117] then collisionBatch[#collisionBatch+1] = {Part = P[2117], CanCollide = true} end if P[2162] then collisionBatch[#collisionBatch+1] = {Part = P[2162], CanCollide = true} end if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end if P[2294] then collisionBatch[#collisionBatch+1] = {Part = P[2294], CanCollide = true} end if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end if P[2245] then collisionBatch[#collisionBatch+1] = {Part = P[2245], CanCollide = true} end if P[2608] then collisionBatch[#collisionBatch+1] = {Part = P[2608], CanCollide = true} end if P[2480] then collisionBatch[#collisionBatch+1] = {Part = P[2480], CanCollide = false} end if P[2285] then collisionBatch[#collisionBatch+1] = {Part = P[2285], CanCollide = true} end if P[2062] then collisionBatch[#collisionBatch+1] = {Part = P[2062], CanCollide = true} end if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end if P[2470] then collisionBatch[#collisionBatch+1] = {Part = P[2470], CanCollide = true} end if P[2077] then collisionBatch[#collisionBatch+1] = {Part = P[2077], CanCollide = true} end if P[2428] then collisionBatch[#collisionBatch+1] = {Part = P[2428], CanCollide = true} end if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = true} end if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end if P[2626] then collisionBatch[#collisionBatch+1] = {Part = P[2626], CanCollide = true} end if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = true} end if P[2533] then collisionBatch[#collisionBatch+1] = {Part = P[2533], CanCollide = true} end if P[2152] then collisionBatch[#collisionBatch+1] = {Part = P[2152], CanCollide = true} end if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end if P[2440] then collisionBatch[#collisionBatch+1] = {Part = P[2440], CanCollide = true} end if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = true} end if P[2593] then collisionBatch[#collisionBatch+1] = {Part = P[2593], CanCollide = true} end if P[2139] then collisionBatch[#collisionBatch+1] = {Part = P[2139], CanCollide = true} end if P[2093] then collisionBatch[#collisionBatch+1] = {Part = P[2093], CanCollide = true} end if P[2282] then collisionBatch[#collisionBatch+1] = {Part = P[2282], CanCollide = true} end if P[2154] then collisionBatch[#collisionBatch+1] = {Part = P[2154], CanCollide = true} end if P[2445] then collisionBatch[#collisionBatch+1] = {Part = P[2445], CanCollide = true} end if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end if P[2328] then collisionBatch[#collisionBatch+1] = {Part = P[2328], CanCollide = true} end if P[2500] then collisionBatch[#collisionBatch+1] = {Part = P[2500], CanCollide = true} end if P[2333] then collisionBatch[#collisionBatch+1] = {Part = P[2333], CanCollide = true} end if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end if P[2366] then collisionBatch[#collisionBatch+1] = {Part = P[2366], CanCollide = true} end if P[2199] then collisionBatch[#collisionBatch+1] = {Part = P[2199], CanCollide = true} end if P[2086] then collisionBatch[#collisionBatch+1] = {Part = P[2086], CanCollide = true} end if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end if P[2301] then collisionBatch[#collisionBatch+1] = {Part = P[2301], CanCollide = true} end if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end if P[2319] then collisionBatch[#collisionBatch+1] = {Part = P[2319], CanCollide = true} end if P[2423] then collisionBatch[#collisionBatch+1] = {Part = P[2423], CanCollide = true} end if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end if P[2568] then collisionBatch[#collisionBatch+1] = {Part = P[2568], CanCollide = true} end if P[2083] then collisionBatch[#collisionBatch+1] = {Part = P[2083], CanCollide = true} end if P[2372] then collisionBatch[#collisionBatch+1] = {Part = P[2372], CanCollide = true} end if P[2326] then collisionBatch[#collisionBatch+1] = {Part = P[2326], CanCollide = true} end if P[2517] then collisionBatch[#collisionBatch+1] = {Part = P[2517], CanCollide = true} end if P[2317] then collisionBatch[#collisionBatch+1] = {Part = P[2317], CanCollide = true} end if P[2204] then collisionBatch[#collisionBatch+1] = {Part = P[2204], CanCollide = true} end if P[2227] then collisionBatch[#collisionBatch+1] = {Part = P[2227], CanCollide = true} end if P[2088] then collisionBatch[#collisionBatch+1] = {Part = P[2088], CanCollide = true} end if P[2464] then collisionBatch[#collisionBatch+1] = {Part = P[2464], CanCollide = true} end if P[2591] then collisionBatch[#collisionBatch+1] = {Part = P[2591], CanCollide = true} end if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = true} end if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = true} end if P[2179] then collisionBatch[#collisionBatch+1] = {Part = P[2179], CanCollide = true} end if P[2291] then collisionBatch[#collisionBatch+1] = {Part = P[2291], CanCollide = true} end if P[2247] then collisionBatch[#collisionBatch+1] = {Part = P[2247], CanCollide = true} end if P[2579] then collisionBatch[#collisionBatch+1] = {Part = P[2579], CanCollide = true} end if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end if P[2065] then collisionBatch[#collisionBatch+1] = {Part = P[2065], CanCollide = true} end if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end if P[2314] then collisionBatch[#collisionBatch+1] = {Part = P[2314], CanCollide = true} end if P[2254] then collisionBatch[#collisionBatch+1] = {Part = P[2254], CanCollide = true} end if P[2259] then collisionBatch[#collisionBatch+1] = {Part = P[2259], CanCollide = true} end if P[2140] then collisionBatch[#collisionBatch+1] = {Part = P[2140], CanCollide = true} end if P[2551] then collisionBatch[#collisionBatch+1] = {Part = P[2551], CanCollide = true} end if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end if P[2080] then collisionBatch[#collisionBatch+1] = {Part = P[2080], CanCollide = true} end if P[2491] then collisionBatch[#collisionBatch+1] = {Part = P[2491], CanCollide = true} end if P[2324] then collisionBatch[#collisionBatch+1] = {Part = P[2324], CanCollide = true} end if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end if P[2206] then collisionBatch[#collisionBatch+1] = {Part = P[2206], CanCollide = true} end if P[2063] then collisionBatch[#collisionBatch+1] = {Part = P[2063], CanCollide = true} end if P[2624] then collisionBatch[#collisionBatch+1] = {Part = P[2624], CanCollide = true} end if P[2457] then collisionBatch[#collisionBatch+1] = {Part = P[2457], CanCollide = true} end if P[2496] then collisionBatch[#collisionBatch+1] = {Part = P[2496], CanCollide = true} end if P[2525] then collisionBatch[#collisionBatch+1] = {Part = P[2525], CanCollide = true} end if P[2298] then collisionBatch[#collisionBatch+1] = {Part = P[2298], CanCollide = true} end if P[2072] then collisionBatch[#collisionBatch+1] = {Part = P[2072], CanCollide = true} end if P[2628] then collisionBatch[#collisionBatch+1] = {Part = P[2628], CanCollide = true} end if P[2565] then collisionBatch[#collisionBatch+1] = {Part = P[2565], CanCollide = true} end if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end if P[2418] then collisionBatch[#collisionBatch+1] = {Part = P[2418], CanCollide = true} end if P[2603] then collisionBatch[#collisionBatch+1] = {Part = P[2603], CanCollide = true} end if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end if P[2284] then collisionBatch[#collisionBatch+1] = {Part = P[2284], CanCollide = true} end if P[2296] then collisionBatch[#collisionBatch+1] = {Part = P[2296], CanCollide = true} end if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end if P[2441] then collisionBatch[#collisionBatch+1] = {Part = P[2441], CanCollide = true} end if P[2148] then collisionBatch[#collisionBatch+1] = {Part = P[2148], CanCollide = true} end if P[2524] then collisionBatch[#collisionBatch+1] = {Part = P[2524], CanCollide = true} end if P[2100] then collisionBatch[#collisionBatch+1] = {Part = P[2100], CanCollide = true} end if P[2511] then collisionBatch[#collisionBatch+1] = {Part = P[2511], CanCollide = true} end if P[2327] then collisionBatch[#collisionBatch+1] = {Part = P[2327], CanCollide = true} end if P[2387] then collisionBatch[#collisionBatch+1] = {Part = P[2387], CanCollide = true} end if P[2598] then collisionBatch[#collisionBatch+1] = {Part = P[2598], CanCollide = true} end if P[2288] then collisionBatch[#collisionBatch+1] = {Part = P[2288], CanCollide = true} end if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = true} end if P[2270] then collisionBatch[#collisionBatch+1] = {Part = P[2270], CanCollide = true} end if P[2370] then collisionBatch[#collisionBatch+1] = {Part = P[2370], CanCollide = true} end if P[2105] then collisionBatch[#collisionBatch+1] = {Part = P[2105], CanCollide = true} end if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = true} end if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end if P[2274] then collisionBatch[#collisionBatch+1] = {Part = P[2274], CanCollide = true} end if P[2107] then collisionBatch[#collisionBatch+1] = {Part = P[2107], CanCollide = true} end if P[2468] then collisionBatch[#collisionBatch+1] = {Part = P[2468], CanCollide = true} end if P[2615] then collisionBatch[#collisionBatch+1] = {Part = P[2615], CanCollide = true} end if P[2075] then collisionBatch[#collisionBatch+1] = {Part = P[2075], CanCollide = true} end if P[2435] then collisionBatch[#collisionBatch+1] = {Part = P[2435], CanCollide = true} end if P[2483] then collisionBatch[#collisionBatch+1] = {Part = P[2483], CanCollide = true} end if P[2316] then collisionBatch[#collisionBatch+1] = {Part = P[2316], CanCollide = true} end if P[2182] then collisionBatch[#collisionBatch+1] = {Part = P[2182], CanCollide = true} end if P[2201] then collisionBatch[#collisionBatch+1] = {Part = P[2201], CanCollide = true} end if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end if P[2442] then collisionBatch[#collisionBatch+1] = {Part = P[2442], CanCollide = true} end if P[2178] then collisionBatch[#collisionBatch+1] = {Part = P[2178], CanCollide = true} end if P[2543] then collisionBatch[#collisionBatch+1] = {Part = P[2543], CanCollide = true} end if P[2246] then collisionBatch[#collisionBatch+1] = {Part = P[2246], CanCollide = true} end if P[2202] then collisionBatch[#collisionBatch+1] = {Part = P[2202], CanCollide = true} end if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end if P[2320] then collisionBatch[#collisionBatch+1] = {Part = P[2320], CanCollide = true} end if P[2066] then collisionBatch[#collisionBatch+1] = {Part = P[2066], CanCollide = true} end if P[2272] then collisionBatch[#collisionBatch+1] = {Part = P[2272], CanCollide = true} end if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end if P[2337] then collisionBatch[#collisionBatch+1] = {Part = P[2337], CanCollide = true} end if P[2071] then collisionBatch[#collisionBatch+1] = {Part = P[2071], CanCollide = true} end if P[2532] then collisionBatch[#collisionBatch+1] = {Part = P[2532], CanCollide = true} end if P[2172] then collisionBatch[#collisionBatch+1] = {Part = P[2172], CanCollide = true} end if P[2369] then collisionBatch[#collisionBatch+1] = {Part = P[2369], CanCollide = true} end if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end if P[2348] then collisionBatch[#collisionBatch+1] = {Part = P[2348], CanCollide = true} end if P[2267] then collisionBatch[#collisionBatch+1] = {Part = P[2267], CanCollide = true} end if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end if P[2151] then collisionBatch[#collisionBatch+1] = {Part = P[2151], CanCollide = true} end if P[2613] then collisionBatch[#collisionBatch+1] = {Part = P[2613], CanCollide = true} end if P[2567] then collisionBatch[#collisionBatch+1] = {Part = P[2567], CanCollide = true} end if P[2218] then collisionBatch[#collisionBatch+1] = {Part = P[2218], CanCollide = true} end if P[2147] then collisionBatch[#collisionBatch+1] = {Part = P[2147], CanCollide = true} end if P[2409] then collisionBatch[#collisionBatch+1] = {Part = P[2409], CanCollide = true} end if P[2400] then collisionBatch[#collisionBatch+1] = {Part = P[2400], CanCollide = true} end if P[2555] then collisionBatch[#collisionBatch+1] = {Part = P[2555], CanCollide = true} end if P[2287] then collisionBatch[#collisionBatch+1] = {Part = P[2287], CanCollide = true} end if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = false} end if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end if P[2068] then collisionBatch[#collisionBatch+1] = {Part = P[2068], CanCollide = true} end if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end if P[2507] then collisionBatch[#collisionBatch+1] = {Part = P[2507], CanCollide = true} end if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end if P[2137] then collisionBatch[#collisionBatch+1] = {Part = P[2137], CanCollide = true} end if P[2211] then collisionBatch[#collisionBatch+1] = {Part = P[2211], CanCollide = true} end if P[2312] then collisionBatch[#collisionBatch+1] = {Part = P[2312], CanCollide = true} end if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end if P[2169] then collisionBatch[#collisionBatch+1] = {Part = P[2169], CanCollide = true} end if P[2085] then collisionBatch[#collisionBatch+1] = {Part = P[2085], CanCollide = true} end if P[2275] then collisionBatch[#collisionBatch+1] = {Part = P[2275], CanCollide = true} end if P[2484] then collisionBatch[#collisionBatch+1] = {Part = P[2484], CanCollide = true} end if P[2466] then collisionBatch[#collisionBatch+1] = {Part = P[2466], CanCollide = true} end if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = true} end if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end if P[2530] then collisionBatch[#collisionBatch+1] = {Part = P[2530], CanCollide = true} end if P[2231] then collisionBatch[#collisionBatch+1] = {Part = P[2231], CanCollide = true} end if P[2262] then collisionBatch[#collisionBatch+1] = {Part = P[2262], CanCollide = true} end if P[2539] then collisionBatch[#collisionBatch+1] = {Part = P[2539], CanCollide = true} end if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end if P[2363] then collisionBatch[#collisionBatch+1] = {Part = P[2363], CanCollide = true} end if P[2559] then collisionBatch[#collisionBatch+1] = {Part = P[2559], CanCollide = true} end if P[2244] then collisionBatch[#collisionBatch+1] = {Part = P[2244], CanCollide = true} end if P[2520] then collisionBatch[#collisionBatch+1] = {Part = P[2520], CanCollide = true} end if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = true} end if P[2131] then collisionBatch[#collisionBatch+1] = {Part = P[2131], CanCollide = true} end if P[2542] then collisionBatch[#collisionBatch+1] = {Part = P[2542], CanCollide = true} end if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end if P[2390] then collisionBatch[#collisionBatch+1] = {Part = P[2390], CanCollide = true} end if P[2190] then collisionBatch[#collisionBatch+1] = {Part = P[2190], CanCollide = true} end if P[2621] then collisionBatch[#collisionBatch+1] = {Part = P[2621], CanCollide = true} end if P[2596] then collisionBatch[#collisionBatch+1] = {Part = P[2596], CanCollide = true} end if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end if P[2448] then collisionBatch[#collisionBatch+1] = {Part = P[2448], CanCollide = true} end if P[2367] then collisionBatch[#collisionBatch+1] = {Part = P[2367], CanCollide = true} end if P[2360] then collisionBatch[#collisionBatch+1] = {Part = P[2360], CanCollide = true} end if P[2331] then collisionBatch[#collisionBatch+1] = {Part = P[2331], CanCollide = true} end if P[2221] then collisionBatch[#collisionBatch+1] = {Part = P[2221], CanCollide = true} end if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = true} end if P[2361] then collisionBatch[#collisionBatch+1] = {Part = P[2361], CanCollide = true} end if P[2413] then collisionBatch[#collisionBatch+1] = {Part = P[2413], CanCollide = true} end if P[2556] then collisionBatch[#collisionBatch+1] = {Part = P[2556], CanCollide = true} end if P[2547] then collisionBatch[#collisionBatch+1] = {Part = P[2547], CanCollide = true} end if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = true} end if P[2492] then collisionBatch[#collisionBatch+1] = {Part = P[2492], CanCollide = true} end if P[2249] then collisionBatch[#collisionBatch+1] = {Part = P[2249], CanCollide = true} end if P[2127] then collisionBatch[#collisionBatch+1] = {Part = P[2127], CanCollide = true} end if P[2150] then collisionBatch[#collisionBatch+1] = {Part = P[2150], CanCollide = true} end if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end if P[2180] then collisionBatch[#collisionBatch+1] = {Part = P[2180], CanCollide = true} end if P[2111] then collisionBatch[#collisionBatch+1] = {Part = P[2111], CanCollide = true} end if P[2295] then collisionBatch[#collisionBatch+1] = {Part = P[2295], CanCollide = true} end if P[2456] then collisionBatch[#collisionBatch+1] = {Part = P[2456], CanCollide = true} end if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = true} end if P[2383] then collisionBatch[#collisionBatch+1] = {Part = P[2383], CanCollide = false} end if P[2339] then collisionBatch[#collisionBatch+1] = {Part = P[2339], CanCollide = true} end if P[2115] then collisionBatch[#collisionBatch+1] = {Part = P[2115], CanCollide = true} end if P[2198] then collisionBatch[#collisionBatch+1] = {Part = P[2198], CanCollide = true} end if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end if P[2592] then collisionBatch[#collisionBatch+1] = {Part = P[2592], CanCollide = true} end if P[2097] then collisionBatch[#collisionBatch+1] = {Part = P[2097], CanCollide = true} end if P[2123] then collisionBatch[#collisionBatch+1] = {Part = P[2123], CanCollide = true} end if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end if P[2355] then collisionBatch[#collisionBatch+1] = {Part = P[2355], CanCollide = true} end if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end if P[2546] then collisionBatch[#collisionBatch+1] = {Part = P[2546], CanCollide = true} end if P[2351] then collisionBatch[#collisionBatch+1] = {Part = P[2351], CanCollide = true} end if P[2226] then collisionBatch[#collisionBatch+1] = {Part = P[2226], CanCollide = true} end if P[2104] then collisionBatch[#collisionBatch+1] = {Part = P[2104], CanCollide = true} end if P[2515] then collisionBatch[#collisionBatch+1] = {Part = P[2515], CanCollide = true} end if P[2385] then collisionBatch[#collisionBatch+1] = {Part = P[2385], CanCollide = true} end if P[2303] then collisionBatch[#collisionBatch+1] = {Part = P[2303], CanCollide = true} end if P[2528] then collisionBatch[#collisionBatch+1] = {Part = P[2528], CanCollide = true} end if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end if P[2325] then collisionBatch[#collisionBatch+1] = {Part = P[2325], CanCollide = true} end if P[2454] then collisionBatch[#collisionBatch+1] = {Part = P[2454], CanCollide = true} end if P[2158] then collisionBatch[#collisionBatch+1] = {Part = P[2158], CanCollide = true} end if P[2143] then collisionBatch[#collisionBatch+1] = {Part = P[2143], CanCollide = true} end if P[2519] then collisionBatch[#collisionBatch+1] = {Part = P[2519], CanCollide = true} end if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end if P[2432] then collisionBatch[#collisionBatch+1] = {Part = P[2432], CanCollide = true} end if P[2212] then collisionBatch[#collisionBatch+1] = {Part = P[2212], CanCollide = true} end if P[2214] then collisionBatch[#collisionBatch+1] = {Part = P[2214], CanCollide = true} end if P[2330] then collisionBatch[#collisionBatch+1] = {Part = P[2330], CanCollide = true} end if P[2130] then collisionBatch[#collisionBatch+1] = {Part = P[2130], CanCollide = true} end if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end if P[2564] then collisionBatch[#collisionBatch+1] = {Part = P[2564], CanCollide = true} end if P[2302] then collisionBatch[#collisionBatch+1] = {Part = P[2302], CanCollide = true} end if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end if P[2242] then collisionBatch[#collisionBatch+1] = {Part = P[2242], CanCollide = true} end if P[2529] then collisionBatch[#collisionBatch+1] = {Part = P[2529], CanCollide = true} end if P[2174] then collisionBatch[#collisionBatch+1] = {Part = P[2174], CanCollide = true} end if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end if P[2120] then collisionBatch[#collisionBatch+1] = {Part = P[2120], CanCollide = true} end if P[2289] then collisionBatch[#collisionBatch+1] = {Part = P[2289], CanCollide = true} end if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = true} end if P[2309] then collisionBatch[#collisionBatch+1] = {Part = P[2309], CanCollide = true} end if P[2377] then collisionBatch[#collisionBatch+1] = {Part = P[2377], CanCollide = true} end if P[2210] then collisionBatch[#collisionBatch+1] = {Part = P[2210], CanCollide = true} end if P[2588] then collisionBatch[#collisionBatch+1] = {Part = P[2588], CanCollide = true} end if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end if P[2112] then collisionBatch[#collisionBatch+1] = {Part = P[2112], CanCollide = true} end if P[2523] then collisionBatch[#collisionBatch+1] = {Part = P[2523], CanCollide = true} end if P[2422] then collisionBatch[#collisionBatch+1] = {Part = P[2422], CanCollide = true} end if P[2239] then collisionBatch[#collisionBatch+1] = {Part = P[2239], CanCollide = true} end if P[2569] then collisionBatch[#collisionBatch+1] = {Part = P[2569], CanCollide = true} end if P[2452] then collisionBatch[#collisionBatch+1] = {Part = P[2452], CanCollide = true} end if P[2184] then collisionBatch[#collisionBatch+1] = {Part = P[2184], CanCollide = true} end if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end if P[2504] then collisionBatch[#collisionBatch+1] = {Part = P[2504], CanCollide = true} end if P[2420] then collisionBatch[#collisionBatch+1] = {Part = P[2420], CanCollide = true} end if P[2497] then collisionBatch[#collisionBatch+1] = {Part = P[2497], CanCollide = true} end if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end if P[2099] then collisionBatch[#collisionBatch+1] = {Part = P[2099], CanCollide = true} end if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = true} end if P[2177] then collisionBatch[#collisionBatch+1] = {Part = P[2177], CanCollide = true} end if P[2261] then collisionBatch[#collisionBatch+1] = {Part = P[2261], CanCollide = true} end if P[2386] then collisionBatch[#collisionBatch+1] = {Part = P[2386], CanCollide = true} end if P[2404] then collisionBatch[#collisionBatch+1] = {Part = P[2404], CanCollide = true} end if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = true} end if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end if P[2276] then collisionBatch[#collisionBatch+1] = {Part = P[2276], CanCollide = true} end if P[2183] then collisionBatch[#collisionBatch+1] = {Part = P[2183], CanCollide = true} end if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end if P[2260] then collisionBatch[#collisionBatch+1] = {Part = P[2260], CanCollide = true} end if P[2256] then collisionBatch[#collisionBatch+1] = {Part = P[2256], CanCollide = true} end if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end if P[2622] then collisionBatch[#collisionBatch+1] = {Part = P[2622], CanCollide = true} end if P[2619] then collisionBatch[#collisionBatch+1] = {Part = P[2619], CanCollide = true} end if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end if P[2630] then collisionBatch[#collisionBatch+1] = {Part = P[2630], CanCollide = false} end if P[2612] then collisionBatch[#collisionBatch+1] = {Part = P[2612], CanCollide = true} end if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end if P[2471] then collisionBatch[#collisionBatch+1] = {Part = P[2471], CanCollide = true} end if P[2609] then collisionBatch[#collisionBatch+1] = {Part = P[2609], CanCollide = true} end if P[2607] then collisionBatch[#collisionBatch+1] = {Part = P[2607], CanCollide = true} end if P[2606] then collisionBatch[#collisionBatch+1] = {Part = P[2606], CanCollide = false} end if P[2581] then collisionBatch[#collisionBatch+1] = {Part = P[2581], CanCollide = true} end if P[2176] then collisionBatch[#collisionBatch+1] = {Part = P[2176], CanCollide = true} end if P[2549] then collisionBatch[#collisionBatch+1] = {Part = P[2549], CanCollide = true} end if P[2382] then collisionBatch[#collisionBatch+1] = {Part = P[2382], CanCollide = true} end if P[2605] then collisionBatch[#collisionBatch+1] = {Part = P[2605], CanCollide = true} end if P[2604] then collisionBatch[#collisionBatch+1] = {Part = P[2604], CanCollide = true} end if P[2160] then collisionBatch[#collisionBatch+1] = {Part = P[2160], CanCollide = true} end if P[2600] then collisionBatch[#collisionBatch+1] = {Part = P[2600], CanCollide = true} end if P[2594] then collisionBatch[#collisionBatch+1] = {Part = P[2594], CanCollide = true} end if P[2447] then collisionBatch[#collisionBatch+1] = {Part = P[2447], CanCollide = true} end if P[2510] then collisionBatch[#collisionBatch+1] = {Part = P[2510], CanCollide = true} end if P[2560] then collisionBatch[#collisionBatch+1] = {Part = P[2560], CanCollide = true} end if P[2313] then collisionBatch[#collisionBatch+1] = {Part = P[2313], CanCollide = true} end if P[2407] then collisionBatch[#collisionBatch+1] = {Part = P[2407], CanCollide = true} end if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = true} end if P[2526] then collisionBatch[#collisionBatch+1] = {Part = P[2526], CanCollide = true} end if P[2587] then collisionBatch[#collisionBatch+1] = {Part = P[2587], CanCollide = true} end if P[2585] then collisionBatch[#collisionBatch+1] = {Part = P[2585], CanCollide = true} end if P[2582] then collisionBatch[#collisionBatch+1] = {Part = P[2582], CanCollide = true} end if P[2168] then collisionBatch[#collisionBatch+1] = {Part = P[2168], CanCollide = true} end if P[2357] then collisionBatch[#collisionBatch+1] = {Part = P[2357], CanCollide = true} end if P[2578] then collisionBatch[#collisionBatch+1] = {Part = P[2578], CanCollide = true} end if P[2213] then collisionBatch[#collisionBatch+1] = {Part = P[2213], CanCollide = true} end if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end if P[2577] then collisionBatch[#collisionBatch+1] = {Part = P[2577], CanCollide = true} end if P[2576] then collisionBatch[#collisionBatch+1] = {Part = P[2576], CanCollide = true} end if P[2537] then collisionBatch[#collisionBatch+1] = {Part = P[2537], CanCollide = true} end if P[2575] then collisionBatch[#collisionBatch+1] = {Part = P[2575], CanCollide = true} end if P[2392] then collisionBatch[#collisionBatch+1] = {Part = P[2392], CanCollide = true} end if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end if P[2583] then collisionBatch[#collisionBatch+1] = {Part = P[2583], CanCollide = true} end if P[2527] then collisionBatch[#collisionBatch+1] = {Part = P[2527], CanCollide = true} end if P[2121] then collisionBatch[#collisionBatch+1] = {Part = P[2121], CanCollide = true} end if P[2571] then collisionBatch[#collisionBatch+1] = {Part = P[2571], CanCollide = true} end if P[2304] then collisionBatch[#collisionBatch+1] = {Part = P[2304], CanCollide = true} end if P[2265] then collisionBatch[#collisionBatch+1] = {Part = P[2265], CanCollide = true} end if P[2144] then collisionBatch[#collisionBatch+1] = {Part = P[2144], CanCollide = true} end if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = true} end if P[2280] then collisionBatch[#collisionBatch+1] = {Part = P[2280], CanCollide = true} end if P[2271] then collisionBatch[#collisionBatch+1] = {Part = P[2271], CanCollide = true} end if P[2563] then collisionBatch[#collisionBatch+1] = {Part = P[2563], CanCollide = true} end if P[2562] then collisionBatch[#collisionBatch+1] = {Part = P[2562], CanCollide = false} end if P[2197] then collisionBatch[#collisionBatch+1] = {Part = P[2197], CanCollide = true} end if P[2340] then collisionBatch[#collisionBatch+1] = {Part = P[2340], CanCollide = true} end if P[2219] then collisionBatch[#collisionBatch+1] = {Part = P[2219], CanCollide = true} end if P[2554] then collisionBatch[#collisionBatch+1] = {Part = P[2554], CanCollide = true} end if P[2338] then collisionBatch[#collisionBatch+1] = {Part = P[2338], CanCollide = true} end if P[2499] then collisionBatch[#collisionBatch+1] = {Part = P[2499], CanCollide = true} end if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = true} end if P[2550] then collisionBatch[#collisionBatch+1] = {Part = P[2550], CanCollide = true} end if P[2109] then collisionBatch[#collisionBatch+1] = {Part = P[2109], CanCollide = true} end if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end if P[2233] then collisionBatch[#collisionBatch+1] = {Part = P[2233], CanCollide = true} end if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = true} end if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end if P[2580] then collisionBatch[#collisionBatch+1] = {Part = P[2580], CanCollide = true} end if P[2114] then collisionBatch[#collisionBatch+1] = {Part = P[2114], CanCollide = true} end if P[2627] then collisionBatch[#collisionBatch+1] = {Part = P[2627], CanCollide = true} end if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = true} end if P[2548] then collisionBatch[#collisionBatch+1] = {Part = P[2548], CanCollide = true} end if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = true} end if P[2610] then collisionBatch[#collisionBatch+1] = {Part = P[2610], CanCollide = true} end if P[2389] then collisionBatch[#collisionBatch+1] = {Part = P[2389], CanCollide = true} end if P[2498] then collisionBatch[#collisionBatch+1] = {Part = P[2498], CanCollide = true} end if P[2193] then collisionBatch[#collisionBatch+1] = {Part = P[2193], CanCollide = true} end if P[2203] then collisionBatch[#collisionBatch+1] = {Part = P[2203], CanCollide = true} end if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = true} end if P[2113] then collisionBatch[#collisionBatch+1] = {Part = P[2113], CanCollide = true} end if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end if P[2495] then collisionBatch[#collisionBatch+1] = {Part = P[2495], CanCollide = true} end if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = true} end if P[2446] then collisionBatch[#collisionBatch+1] = {Part = P[2446], CanCollide = true} end if P[2238] then collisionBatch[#collisionBatch+1] = {Part = P[2238], CanCollide = true} end if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end if P[2451] then collisionBatch[#collisionBatch+1] = {Part = P[2451], CanCollide = true} end if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = true} end if P[2126] then collisionBatch[#collisionBatch+1] = {Part = P[2126], CanCollide = true} end if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end if P[2332] then collisionBatch[#collisionBatch+1] = {Part = P[2332], CanCollide = true} end if P[2165] then collisionBatch[#collisionBatch+1] = {Part = P[2165], CanCollide = true} end if P[2415] then collisionBatch[#collisionBatch+1] = {Part = P[2415], CanCollide = true} end if P[2129] then collisionBatch[#collisionBatch+1] = {Part = P[2129], CanCollide = true} end if P[2518] then collisionBatch[#collisionBatch+1] = {Part = P[2518], CanCollide = true} end if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end if P[2195] then collisionBatch[#collisionBatch+1] = {Part = P[2195], CanCollide = true} end if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end if P[2133] then collisionBatch[#collisionBatch+1] = {Part = P[2133], CanCollide = true} end if P[2087] then collisionBatch[#collisionBatch+1] = {Part = P[2087], CanCollide = true} end if P[2502] then collisionBatch[#collisionBatch+1] = {Part = P[2502], CanCollide = true} end if P[2135] then collisionBatch[#collisionBatch+1] = {Part = P[2135], CanCollide = true} end if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end if P[2489] then collisionBatch[#collisionBatch+1] = {Part = P[2489], CanCollide = true} end if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end if P[2255] then collisionBatch[#collisionBatch+1] = {Part = P[2255], CanCollide = true} end if P[2494] then collisionBatch[#collisionBatch+1] = {Part = P[2494], CanCollide = true} end if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end if P[2157] then collisionBatch[#collisionBatch+1] = {Part = P[2157], CanCollide = true} end if P[2194] then collisionBatch[#collisionBatch+1] = {Part = P[2194], CanCollide = true} end if P[2069] then collisionBatch[#collisionBatch+1] = {Part = P[2069], CanCollide = true} end if P[2252] then collisionBatch[#collisionBatch+1] = {Part = P[2252], CanCollide = true} end if P[2297] then collisionBatch[#collisionBatch+1] = {Part = P[2297], CanCollide = true} end if P[2479] then collisionBatch[#collisionBatch+1] = {Part = P[2479], CanCollide = true} end if P[2469] then collisionBatch[#collisionBatch+1] = {Part = P[2469], CanCollide = true} end if P[2187] then collisionBatch[#collisionBatch+1] = {Part = P[2187], CanCollide = true} end if P[2253] then collisionBatch[#collisionBatch+1] = {Part = P[2253], CanCollide = true} end if P[2192] then collisionBatch[#collisionBatch+1] = {Part = P[2192], CanCollide = true} end if P[2460] then collisionBatch[#collisionBatch+1] = {Part = P[2460], CanCollide = true} end if P[2455] then collisionBatch[#collisionBatch+1] = {Part = P[2455], CanCollide = true} end if P[2266] then collisionBatch[#collisionBatch+1] = {Part = P[2266], CanCollide = true} end if P[2237] then collisionBatch[#collisionBatch+1] = {Part = P[2237], CanCollide = true} end if P[2250] then collisionBatch[#collisionBatch+1] = {Part = P[2250], CanCollide = true} end if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end if P[2236] then collisionBatch[#collisionBatch+1] = {Part = P[2236], CanCollide = true} end if P[2290] then collisionBatch[#collisionBatch+1] = {Part = P[2290], CanCollide = true} end if P[2425] then collisionBatch[#collisionBatch+1] = {Part = P[2425], CanCollide = true} end if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end if P[2434] then collisionBatch[#collisionBatch+1] = {Part = P[2434], CanCollide = true} end if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end if P[2465] then collisionBatch[#collisionBatch+1] = {Part = P[2465], CanCollide = false} end if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end if P[2411] then collisionBatch[#collisionBatch+1] = {Part = P[2411], CanCollide = true} end if P[2116] then collisionBatch[#collisionBatch+1] = {Part = P[2116], CanCollide = true} end if P[2375] then collisionBatch[#collisionBatch+1] = {Part = P[2375], CanCollide = true} end if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end if P[2155] then collisionBatch[#collisionBatch+1] = {Part = P[2155], CanCollide = true} end if P[2405] then collisionBatch[#collisionBatch+1] = {Part = P[2405], CanCollide = true} end if P[2354] then collisionBatch[#collisionBatch+1] = {Part = P[2354], CanCollide = true} end if P[2570] then collisionBatch[#collisionBatch+1] = {Part = P[2570], CanCollide = true} end if P[2352] then collisionBatch[#collisionBatch+1] = {Part = P[2352], CanCollide = true} end if P[2205] then collisionBatch[#collisionBatch+1] = {Part = P[2205], CanCollide = true} end if P[2561] then collisionBatch[#collisionBatch+1] = {Part = P[2561], CanCollide = true} end if P[2222] then collisionBatch[#collisionBatch+1] = {Part = P[2222], CanCollide = true} end if P[2153] then collisionBatch[#collisionBatch+1] = {Part = P[2153], CanCollide = true} end if P[2084] then collisionBatch[#collisionBatch+1] = {Part = P[2084], CanCollide = true} end if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end if P[2230] then collisionBatch[#collisionBatch+1] = {Part = P[2230], CanCollide = true} end if P[2098] then collisionBatch[#collisionBatch+1] = {Part = P[2098], CanCollide = true} end if P[2215] then collisionBatch[#collisionBatch+1] = {Part = P[2215], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[306], "Torso") end) end if P[321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[321], "HumanoidRootPart") end) end if P[324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[324], "Left Leg") end) end if P[326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[326], "Right Leg") end) end if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "Right Arm") end) end if P[331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[331], "Left Arm") end) end if P[334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[334], "Head") end) end if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "Torso") end) end if P[365] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[365], "Head") end) end if P[374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[374], "HumanoidRootPart") end) end if P[377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[377], "Right Leg") end) end if P[379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[379], "Left Leg") end) end if P[381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[381], "Right Arm") end) end if P[384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[384], "Left Arm") end) end if P[393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[393], "Torso") end) end if P[408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[408], "HumanoidRootPart") end) end if P[411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[411], "Head") end) end if P[420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[420], "Right Leg") end) end if P[422] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[422], "Left Leg") end) end if P[424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[424], "Left Arm") end) end if P[427] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[427], "Right Arm") end) end if P[515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[515], "Antennas") end) end if P[539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[539], "Head") end) end if P[550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[550], "Details 3") end) end if P[559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[559], "MeshPart") end) end if P[564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[564], "Mount") end) end if P[565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[565], "MeshPart") end) end if P[567] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[567], "Commander Hatch") end) end if P[568] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[568], "Driver Hatch") end) end if P[598] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[598], "2") end) end if P[606] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[606], "Mantlet") end) end if P[608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[608], "b") end) end if P[619] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[619], "Body Part") end) end if P[630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[630], "MeshPart") end) end if P[636] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[636], "Truss") end) end if P[640] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[640], "Teleporter") end) end if P[656] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[656], "Lava Stick") end) end if P[665] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[665], "7") end) end if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "Kill brick") end) end if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "Purple") end) end if P[683] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[683], "3") end) end if P[692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[692], "Kill brick") end) end if P[703] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[703], "b") end) end if P[718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[718], "Star of David") end) end if P[738] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[738], "Left Arm") end) end if P[742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[742], "b") end) end if P[745] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[745], "6") end) end if P[749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[749], "MeshPart") end) end if P[756] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[756], "Details") end) end if P[759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[759], "Light Blue") end) end if P[769] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[769], "Base") end) end if P[773] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[773], "Details 3") end) end if P[778] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[778], "4") end) end if P[782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[782], "b") end) end if P[790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[790], "b") end) end if P[798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[798], "14") end) end if P[802] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[802], "Kill brick") end) end if P[810] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[810], "b") end) end if P[819] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[819], "MeshPart") end) end if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "Cables") end) end if P[835] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[835], "Loader Hatch") end) end if P[839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[839], "MeshPart") end) end if P[840] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[840], "23") end) end if P[842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[842], "19") end) end if P[850] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[850], "MeshPart") end) end if P[855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[855], "Left Arm") end) end if P[869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[869], "Kill brick") end) end if P[870] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[870], "5") end) end if P[880] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[880], "Orange") end) end if P[894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[894], "Dark Blue") end) end if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "Kill brick") end) end if P[907] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[907], "Orange") end) end if P[913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[913], "Rear Doors") end) end if P[927] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[927], "Red") end) end if P[941] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[941], "b") end) end if P[958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[958], "Details 5") end) end if P[961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[961], "Base") end) end if P[963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[963], "8") end) end if P[967] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[967], "b") end) end if P[982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[982], "b") end) end if P[983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[983], "Lava Stick") end) end if P[986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[986], "Lava Stick") end) end if P[999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[999], "MG") end) end if P[1017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1017], "b") end) end if P[1021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1021], "Lava Stick") end) end if P[1022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1022], "Green") end) end if P[1031] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1031], "13") end) end if P[1032] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1032], "Green") end) end if P[1040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1040], "Storage Hatch") end) end if P[1046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1046], "b") end) end if P[1060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1060], "TeleportPart1") end) end if P[1073] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1073], "Red") end) end if P[1077] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1077], "Union") end) end if P[1101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1101], "MeshPart") end) end if P[1103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1103], "18") end) end if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "Right Leg") end) end if P[1129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1129], "Purple") end) end if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "21") end) end if P[1141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1141], "Lava Stick") end) end if P[1143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1143], "Lava Stick") end) end if P[1153] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1153], "MeshPart") end) end if P[1164] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1164], "Spare Tracks") end) end if P[1175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1175], "Rear Hatch Right") end) end if P[1184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1184], "MeshPart") end) end if P[1194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1194], "MeshPart") end) end if P[1209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1209], "W Floor") end) end if P[1210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1210], "22") end) end if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "MeshPart") end) end if P[1215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1215], "MeshPart") end) end if P[1226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1226], "Details 4") end) end if P[1240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1240], "Side Armor") end) end if P[1265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1265], "Bullets") end) end if P[1268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1268], "MeshPart") end) end if P[1281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1281], "Details 1") end) end if P[1285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1285], "MeshPart") end) end if P[1287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1287], "Lava Stick") end) end if P[1301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1301], "MeshPart") end) end if P[1302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1302], "17") end) end if P[1306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1306], "b") end) end if P[1323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1323], "Negev NG-7") end) end if P[1339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1339], "Body Rear") end) end if P[1352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1352], "Orange") end) end if P[1354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1354], "Yellow") end) end if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Cannon") end) end if P[1373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1373], "b") end) end if P[1381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1381], "MeshPart") end) end if P[1388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1388], "MeshPart") end) end if P[1391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1391], "Rear Doors (Open)") end) end if P[1395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1395], "MeshPart") end) end if P[1419] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1419], "Truss") end) end if P[1428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1428], "Purple") end) end if P[1438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1438], "MeshPart") end) end if P[1446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1446], "MeshPart") end) end if P[1452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1452], "b") end) end if P[1463] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1463], true) end) end if P[1463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1463], "Handle") end) end if P[1465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1465], "b") end) end if P[1473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1473], "Items Bags") end) end if P[1481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1481], "MeshPart") end) end if P[1486] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1486], "MeshPart") end) end if P[1492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1492], "MeshPart") end) end if P[1493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1493], "Kill brick") end) end if P[1512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1512], "MeshPart") end) end if P[1514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1514], "Yellow") end) end if P[1527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1527], "Menorah") end) end if P[1536] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1536], "Body 2") end) end if P[1566] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1566], "b") end) end if P[1580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1580], "Bullets") end) end if P[1587] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1587], "Body 2") end) end if P[1597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1597], "MeshPart") end) end if P[1604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1604], "MeshPart") end) end if P[1613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1613], "Base") end) end if P[1629] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1629], "Bullets") end) end if P[1641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1641], "MeshPart") end) end if P[1649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1649], "Right Leg") end) end if P[1660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1660], "Dark Blue") end) end if P[1677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1677], "Details 6") end) end if P[1678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1678], "Body") end) end if P[1681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1681], "MeshPart") end) end if P[1687] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1687], "Lava Stick") end) end if P[1689] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1689], "Items") end) end if P[1695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1695], "Rear Hatch Left") end) end if P[1700] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1700], "MeshPart") end) end if P[1707] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1707], "MeshPart") end) end if P[1710] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1710], "Torso") end) end if P[1718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1718], "Lava Stick") end) end if P[1719] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1719], true) end) end if P[1719] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1719], "Handle") end) end if P[1725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1725], "Interior") end) end if P[1732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1732], "b") end) end if P[1733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1733], "20") end) end if P[1736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1736], "Left Leg") end) end if P[1741] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1741], "Base 2") end) end if P[1747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1747], "Cyan") end) end if P[1756] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1756], "Light Blue") end) end if P[1758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1758], "MG") end) end if P[1760] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1760], "b") end) end if P[1766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1766], "9") end) end if P[1775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1775], "Wheels Right 1") end) end if P[1777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1777], "Kill brick") end) end if P[1784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1784], "b") end) end if P[1785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1785], "Lava Stick") end) end if P[1797] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1797], "b") end) end if P[1811] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1811], "Green") end) end if P[1815] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1815], "Body") end) end if P[1828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1828], "Wheels Left 1") end) end if P[1830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1830], "Wheels Left 2") end) end if P[1845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1845], "MeshPart") end) end if P[1852] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1852], "Torus") end) end if P[1864] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1864], "b") end) end if P[1872] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1872], "b") end) end if P[1878] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1878], "Suspencion Left") end) end if P[1885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1885], "15") end) end if P[1903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1903], "Right Arm") end) end if P[1933] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1933], "default") end) end if P[1954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1954], "Details 2") end) end if P[1961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1961], "Lava Stick") end) end if P[1970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1970], "10") end) end if P[1972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1972], "Body Rear Floor") end) end if P[1974] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1974], "12") end) end if P[1989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1989], "24") end) end if P[1993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1993], "Cyan") end) end if P[1997] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1997], "Tracks") end) end if P[2002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2002], "Wedge") end) end if P[2027] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2027], "Kill brick") end) end if P[2033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2033], "1") end) end if P[2034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2034], "Left Leg") end) end if P[2443] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2443], "b") end) end if P[2132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2132], "Kill brick") end) end if P[2258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2258], "MeshPart") end) end if P[2449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2449], "MeshPart") end) end if P[2089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2089], "11") end) end if P[2364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2364], "Wheels Right 2") end) end if P[2299] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2299], true) end) end if P[2299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2299], "Handle") end) end if P[2462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2462], "Green") end) end if P[2521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2521], "MeshPart") end) end if P[2310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2310], "MeshPart") end) end if P[2341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2341], "MG") end) end if P[2145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2145], "Details 2") end) end if P[2081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2081], "Truss") end) end if P[2345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2345], "Lava Stick") end) end if P[2608] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2608], "Union") end) end if P[2480] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2480], true) end) end if P[2480] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2480], "Handle") end) end if P[2285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2285], "b") end) end if P[2305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2305], "MeshPart") end) end if P[2533] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2533], "MeshPart") end) end if P[2301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2301], "MeshPart") end) end if P[2319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2319], "Orange") end) end if P[2517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2517], "Lava Stick") end) end if P[2259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2259], "Red") end) end if P[2140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2140], "Purple") end) end if P[2491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2491], "MeshPart") end) end if P[2628] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2628], "SpawnLocation") end) end if P[2565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2565], "MeshPart") end) end if P[2100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2100], "Head") end) end if P[2511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2511], "MeshPart") end) end if P[2516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2516], "Lava Stick") end) end if P[2435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2435], "Yellow") end) end if P[2483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2483], "b") end) end if P[2484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2484], "Lights") end) end if P[2520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2520], "MeshPart") end) end if P[2522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2522], "MeshPart") end) end if P[2514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2514], "Lava Stick") end) end if P[2403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2403], "Red") end) end if P[2528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2528], "Torso") end) end if P[2529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2529], "Torus") end) end if P[2475] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2475], "b") end) end if P[2504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2504], "MeshPart") end) end if P[2618] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2618], "W Floor") end) end if P[2630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2630], "Handle") end) end if P[2582] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2582], "Right Arm") end) end if P[2583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2583], "Yellow") end) end if P[2571] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2571], "MeshPart") end) end if P[2563] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2563], "b") end) end if P[2562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2562], "16") end) end if P[2610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2610], "b") end) end if P[2203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2203], "Kill brick") end) end if P[2518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2518], "Wedge") end) end if P[2187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2187], "Truss") end) end if P[2084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2084], "Truss") end) end task.wait(0.2) if P[334] then task.spawn(function() createMesh(endpoint, P[334]) syncMeshType(endpoint, P[334], Enum.MeshType.Head) syncMeshScale(endpoint, P[334], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[334], Vector3.new(0,0,0)) end) end if P[365] then task.spawn(function() createMesh(endpoint, P[365]) syncMeshType(endpoint, P[365], Enum.MeshType.Head) syncMeshScale(endpoint, P[365], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[365], Vector3.new(0,0,0)) end) end if P[411] then task.spawn(function() createMesh(endpoint, P[411]) syncMeshType(endpoint, P[411], Enum.MeshType.Head) syncMeshScale(endpoint, P[411], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[411], Vector3.new(0,0,0)) end) end if P[539] then task.spawn(function() createMesh(endpoint, P[539]) syncMeshType(endpoint, P[539], Enum.MeshType.Head) syncMeshScale(endpoint, P[539], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[539], Vector3.new(0,0,0)) end) end if P[552] then task.spawn(function() createMesh(endpoint, P[552]) syncMeshType(endpoint, P[552], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[552], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[552], Vector3.new(0,0,0)) end) end if P[573] then task.spawn(function() createMesh(endpoint, P[573]) syncMeshType(endpoint, P[573], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[573], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[573], Vector3.new(0,0,0)) end) end if P[594] then task.spawn(function() createMesh(endpoint, P[594]) syncMeshType(endpoint, P[594], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[594], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[594], Vector3.new(0,0,0)) end) end if P[972] then task.spawn(function() createMesh(endpoint, P[972]) syncMeshType(endpoint, P[972], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[972], Vector3.new(0.4617999196052551,0.467092901468277,0.4618009030818939)) syncMeshOffset(endpoint, P[972], Vector3.new(0,0,0)) end) end if P[1092] then task.spawn(function() createMesh(endpoint, P[1092]) syncMeshType(endpoint, P[1092], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1092], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1092], Vector3.new(0,0,0)) end) end if P[1198] then task.spawn(function() createMesh(endpoint, P[1198]) syncMeshType(endpoint, P[1198], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1198], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1198], Vector3.new(0,0,0)) end) end if P[1414] then task.spawn(function() createMesh(endpoint, P[1414]) syncMeshType(endpoint, P[1414], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1414], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1414], Vector3.new(0,0,0)) end) end if P[1463] then task.spawn(function() createMesh(endpoint, P[1463]) syncMeshType(endpoint, P[1463], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1463], Vector3.new(1,1,1.0299999713897705)) syncMeshOffset(endpoint, P[1463], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1463], "http://www.roblox.com/asset/?id=26400959") syncMeshTexture(endpoint, P[1463], "http://www.roblox.com/asset/?id=26400954") end) end if P[1484] then task.spawn(function() createMesh(endpoint, P[1484]) syncMeshType(endpoint, P[1484], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1484], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1484], Vector3.new(0,0,0)) end) end if P[1517] then task.spawn(function() createMesh(endpoint, P[1517]) syncMeshType(endpoint, P[1517], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1517], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1517], Vector3.new(0,0,0)) end) end if P[1527] then task.spawn(function() createMesh(endpoint, P[1527]) syncMeshType(endpoint, P[1527], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1527], Vector3.new(4.833333492279053,4.833333492279053,4.833333492279053)) syncMeshOffset(endpoint, P[1527], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1527], "http://www.roblox.com/asset/?id=19027654") syncMeshTexture(endpoint, P[1527], "http://www.roblox.com/asset/?id=19027639") end) end if P[1562] then task.spawn(function() createMesh(endpoint, P[1562]) syncMeshType(endpoint, P[1562], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1562], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1562], Vector3.new(0,0,0)) end) end if P[1719] then task.spawn(function() createMesh(endpoint, P[1719]) syncMeshType(endpoint, P[1719], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1719], Vector3.new(1,1,1.0299999713897705)) syncMeshOffset(endpoint, P[1719], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1719], "http://www.roblox.com/asset/?id=26400959") syncMeshTexture(endpoint, P[1719], "http://www.roblox.com/asset/?id=26400954") end) end if P[1750] then task.spawn(function() createMesh(endpoint, P[1750]) syncMeshType(endpoint, P[1750], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1750], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1750], Vector3.new(0,0,0)) end) end if P[1978] then task.spawn(function() createMesh(endpoint, P[1978]) syncMeshType(endpoint, P[1978], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[1978], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1978], Vector3.new(0,0,0)) end) end if P[2100] then task.spawn(function() createMesh(endpoint, P[2100]) syncMeshType(endpoint, P[2100], Enum.MeshType.Head) syncMeshScale(endpoint, P[2100], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[2100], Vector3.new(0,0,0)) end) end if P[2299] then task.spawn(function() createMesh(endpoint, P[2299]) syncMeshType(endpoint, P[2299], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2299], Vector3.new(1,1,1.0299999713897705)) syncMeshOffset(endpoint, P[2299], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2299], "http://www.roblox.com/asset/?id=26400959") syncMeshTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=26400954") end) end if P[2342] then task.spawn(function() createMesh(endpoint, P[2342]) syncMeshType(endpoint, P[2342], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2342], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2342], Vector3.new(0,0,0)) end) end if P[2425] then task.spawn(function() createMesh(endpoint, P[2425]) syncMeshType(endpoint, P[2425], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2425], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2425], Vector3.new(0,0,0)) end) end if P[2432] then task.spawn(function() createMesh(endpoint, P[2432]) syncMeshType(endpoint, P[2432], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2432], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2432], Vector3.new(0,0,0)) end) end if P[2458] then task.spawn(function() createMesh(endpoint, P[2458]) syncMeshType(endpoint, P[2458], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2458], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2458], Vector3.new(0,0,0)) end) end if P[2477] then task.spawn(function() createMesh(endpoint, P[2477]) syncMeshType(endpoint, P[2477], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[2477], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2477], Vector3.new(0,0,0)) end) end if P[2480] then task.spawn(function() createMesh(endpoint, P[2480]) syncMeshType(endpoint, P[2480], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2480], Vector3.new(1,1,1.0299999713897705)) syncMeshOffset(endpoint, P[2480], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2480], "http://www.roblox.com/asset/?id=26400959") syncMeshTexture(endpoint, P[2480], "http://www.roblox.com/asset/?id=26400954") end) end if P[2630] then task.spawn(function() createMesh(endpoint, P[2630]) syncMeshType(endpoint, P[2630], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2630], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2630], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2630], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[2630], "rbxassetid://18856356322") end) end task.wait(0.3) if P[306] then task.spawn(function() createDecal(endpoint, P[306], Enum.NormalId.Front) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Front) setDecalTexture(endpoint, P[334], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[350] then task.spawn(function() createDecal(endpoint, P[350], Enum.NormalId.Front) end) end if P[365] then task.spawn(function() createDecal(endpoint, P[365], Enum.NormalId.Front) setDecalTexture(endpoint, P[365], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Front) end) end if P[411] then task.spawn(function() createDecal(endpoint, P[411], Enum.NormalId.Front) setDecalTexture(endpoint, P[411], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[517] then task.spawn(function() createDecal(endpoint, P[517], Enum.NormalId.Top) setDecalTexture(endpoint, P[517], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Front) setDecalTexture(endpoint, P[539], "rbxassetid://30265036", Enum.NormalId.Front) end) end if P[542] then task.spawn(function() createDecal(endpoint, P[542], Enum.NormalId.Top) setDecalTexture(endpoint, P[542], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[544] then task.spawn(function() createDecal(endpoint, P[544], Enum.NormalId.Top) setDecalTexture(endpoint, P[544], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[583] then task.spawn(function() createDecal(endpoint, P[583], Enum.NormalId.Top) setDecalTexture(endpoint, P[583], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Top) end) end if P[590] then task.spawn(function() createDecal(endpoint, P[590], Enum.NormalId.Top) setDecalTexture(endpoint, P[590], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[623] then task.spawn(function() createDecal(endpoint, P[623], Enum.NormalId.Top) setDecalTexture(endpoint, P[623], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[684] then task.spawn(function() createDecal(endpoint, P[684], Enum.NormalId.Top) setDecalTexture(endpoint, P[684], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[694] then task.spawn(function() createDecal(endpoint, P[694], Enum.NormalId.Top) setDecalTexture(endpoint, P[694], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Top) end) end if P[700] then task.spawn(function() createDecal(endpoint, P[700], Enum.NormalId.Right) setDecalTexture(endpoint, P[700], "http://www.roblox.com/asset/?id=108879869324515", Enum.NormalId.Right) end) end if P[724] then task.spawn(function() createDecal(endpoint, P[724], Enum.NormalId.Top) setDecalTexture(endpoint, P[724], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[733] then task.spawn(function() createDecal(endpoint, P[733], Enum.NormalId.Right) setDecalTexture(endpoint, P[733], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right) end) end if P[735] then task.spawn(function() createDecal(endpoint, P[735], Enum.NormalId.Top) setDecalTexture(endpoint, P[735], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[751] then task.spawn(function() createDecal(endpoint, P[751], Enum.NormalId.Right) setDecalTexture(endpoint, P[751], "http://www.roblox.com/asset/?id=7940780144", Enum.NormalId.Right) end) end if P[759] then task.spawn(function() createDecal(endpoint, P[759], Enum.NormalId.Top) setDecalTexture(endpoint, P[759], "http://www.roblox.com/asset/?id=108879869324515", Enum.NormalId.Top) end) end if P[795] then task.spawn(function() createDecal(endpoint, P[795], Enum.NormalId.Right) setDecalTexture(endpoint, P[795], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right) end) end if P[858] then task.spawn(function() createDecal(endpoint, P[858], Enum.NormalId.Right) setDecalTexture(endpoint, P[858], "http://www.roblox.com/asset/?id=16910550228", Enum.NormalId.Right) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Top) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=117908301079133", Enum.NormalId.Top) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Top) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=17844710192", Enum.NormalId.Top) end) end if P[896] then task.spawn(function() createDecal(endpoint, P[896], Enum.NormalId.Top) setDecalTexture(endpoint, P[896], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[904] then task.spawn(function() createDecal(endpoint, P[904], Enum.NormalId.Top) setDecalTexture(endpoint, P[904], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[927] then task.spawn(function() createDecal(endpoint, P[927], Enum.NormalId.Top) setDecalTexture(endpoint, P[927], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[933] then task.spawn(function() createDecal(endpoint, P[933], Enum.NormalId.Right) setDecalTexture(endpoint, P[933], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Top) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Top) end) end if P[949] then task.spawn(function() createDecal(endpoint, P[949], Enum.NormalId.Right) setDecalTexture(endpoint, P[949], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right) end) end if P[964] then task.spawn(function() createDecal(endpoint, P[964], Enum.NormalId.Top) setDecalTexture(endpoint, P[964], "http://www.roblox.com/asset/?id=122602282574171", Enum.NormalId.Top) end) end if P[977] then task.spawn(function() createDecal(endpoint, P[977], Enum.NormalId.Top) setDecalTexture(endpoint, P[977], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Top) end) end if P[987] then task.spawn(function() createDecal(endpoint, P[987], Enum.NormalId.Top) setDecalTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[987] then task.spawn(function() createDecal(endpoint, P[987], Enum.NormalId.Top) setDecalTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[987] then task.spawn(function() createDecal(endpoint, P[987], Enum.NormalId.Top) setDecalTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Right) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=964998527", Enum.NormalId.Right) end) end if P[1003] then task.spawn(function() createDecal(endpoint, P[1003], Enum.NormalId.Top) setDecalTexture(endpoint, P[1003], "http://www.roblox.com/asset/?id=116758803583558", Enum.NormalId.Top) end) end if P[1043] then task.spawn(function() createDecal(endpoint, P[1043], Enum.NormalId.Top) setDecalTexture(endpoint, P[1043], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Right) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Right) end) end if P[1055] then task.spawn(function() createDecal(endpoint, P[1055], Enum.NormalId.Top) setDecalTexture(endpoint, P[1055], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Right) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Right) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Front) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=8249285091", Enum.NormalId.Front) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Right) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=2966139003", Enum.NormalId.Right) end) end if P[1167] then task.spawn(function() createDecal(endpoint, P[1167], Enum.NormalId.Top) setDecalTexture(endpoint, P[1167], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[1169] then task.spawn(function() createDecal(endpoint, P[1169], Enum.NormalId.Top) setDecalTexture(endpoint, P[1169], "http://www.roblox.com/asset/?id=165748293", Enum.NormalId.Top) end) end if P[1195] then task.spawn(function() createDecal(endpoint, P[1195], Enum.NormalId.Top) setDecalTexture(endpoint, P[1195], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1222] then task.spawn(function() createDecal(endpoint, P[1222], Enum.NormalId.Top) setDecalTexture(endpoint, P[1222], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Top) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Top) end) end if P[1292] then task.spawn(function() createDecal(endpoint, P[1292], Enum.NormalId.Right) setDecalTexture(endpoint, P[1292], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right) end) end if P[1292] then task.spawn(function() createDecal(endpoint, P[1292], Enum.NormalId.Right) setDecalTexture(endpoint, P[1292], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right) end) end if P[1295] then task.spawn(function() createDecal(endpoint, P[1295], Enum.NormalId.Top) setDecalTexture(endpoint, P[1295], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1309] then task.spawn(function() createDecal(endpoint, P[1309], Enum.NormalId.Top) setDecalTexture(endpoint, P[1309], "http://www.roblox.com/asset/?id=3126486229", Enum.NormalId.Top) end) end if P[1382] then task.spawn(function() createDecal(endpoint, P[1382], Enum.NormalId.Front) setDecalTexture(endpoint, P[1382], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front) end) end if P[1400] then task.spawn(function() createDecal(endpoint, P[1400], Enum.NormalId.Top) setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[1417] then task.spawn(function() createDecal(endpoint, P[1417], Enum.NormalId.Top) setDecalTexture(endpoint, P[1417], "http://www.roblox.com/asset/?id=84482471873377", Enum.NormalId.Top) end) end if P[1439] then task.spawn(function() createDecal(endpoint, P[1439], Enum.NormalId.Top) setDecalTexture(endpoint, P[1439], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[1448] then task.spawn(function() createDecal(endpoint, P[1448], Enum.NormalId.Top) setDecalTexture(endpoint, P[1448], "http://www.roblox.com/asset/?id=84482471873377", Enum.NormalId.Top) end) end if P[1524] then task.spawn(function() createDecal(endpoint, P[1524], Enum.NormalId.Right) setDecalTexture(endpoint, P[1524], "http://www.roblox.com/asset/?id=10012831703", Enum.NormalId.Right) end) end if P[1533] then task.spawn(function() createDecal(endpoint, P[1533], Enum.NormalId.Top) setDecalTexture(endpoint, P[1533], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1589] then task.spawn(function() createDecal(endpoint, P[1589], Enum.NormalId.Top) setDecalTexture(endpoint, P[1589], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1601] then task.spawn(function() createDecal(endpoint, P[1601], Enum.NormalId.Right) setDecalTexture(endpoint, P[1601], "http://www.roblox.com/asset/?id=16910550228", Enum.NormalId.Right) end) end if P[1702] then task.spawn(function() createDecal(endpoint, P[1702], Enum.NormalId.Front) setDecalTexture(endpoint, P[1702], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front) end) end if P[1811] then task.spawn(function() createDecal(endpoint, P[1811], Enum.NormalId.Top) setDecalTexture(endpoint, P[1811], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[1866] then task.spawn(function() createDecal(endpoint, P[1866], Enum.NormalId.Front) setDecalTexture(endpoint, P[1866], "http://www.roblox.com/asset/?id=8249285091", Enum.NormalId.Front) end) end if P[1873] then task.spawn(function() createDecal(endpoint, P[1873], Enum.NormalId.Top) setDecalTexture(endpoint, P[1873], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1899] then task.spawn(function() createDecal(endpoint, P[1899], Enum.NormalId.Top) setDecalTexture(endpoint, P[1899], "http://www.roblox.com/asset/?id=130182882403617", Enum.NormalId.Top) end) end if P[1929] then task.spawn(function() createDecal(endpoint, P[1929], Enum.NormalId.Top) setDecalTexture(endpoint, P[1929], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[1931] then task.spawn(function() createDecal(endpoint, P[1931], Enum.NormalId.Top) setDecalTexture(endpoint, P[1931], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[1998] then task.spawn(function() createDecal(endpoint, P[1998], Enum.NormalId.Top) setDecalTexture(endpoint, P[1998], "http://www.roblox.com/asset/?id=84482471873377", Enum.NormalId.Top) end) end if P[2052] then task.spawn(function() createDecal(endpoint, P[2052], Enum.NormalId.Top) setDecalTexture(endpoint, P[2052], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2060] then task.spawn(function() createDecal(endpoint, P[2060], Enum.NormalId.Front) setDecalTexture(endpoint, P[2060], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front) end) end if P[2100] then task.spawn(function() createDecal(endpoint, P[2100], Enum.NormalId.Front) setDecalTexture(endpoint, P[2100], "rbxassetid://30265036", Enum.NormalId.Front) end) end if P[2123] then task.spawn(function() createDecal(endpoint, P[2123], Enum.NormalId.Top) setDecalTexture(endpoint, P[2123], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2140] then task.spawn(function() createDecal(endpoint, P[2140], Enum.NormalId.Top) setDecalTexture(endpoint, P[2140], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[2155] then task.spawn(function() createDecal(endpoint, P[2155], Enum.NormalId.Right) setDecalTexture(endpoint, P[2155], "http://www.roblox.com/asset/?id=94862889318122", Enum.NormalId.Right) end) end if P[2162] then task.spawn(function() createDecal(endpoint, P[2162], Enum.NormalId.Right) setDecalTexture(endpoint, P[2162], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Right) end) end if P[2166] then task.spawn(function() createDecal(endpoint, P[2166], Enum.NormalId.Top) setDecalTexture(endpoint, P[2166], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2184] then task.spawn(function() createDecal(endpoint, P[2184], Enum.NormalId.Top) setDecalTexture(endpoint, P[2184], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2208] then task.spawn(function() createDecal(endpoint, P[2208], Enum.NormalId.Top) setDecalTexture(endpoint, P[2208], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2328] then task.spawn(function() createDecal(endpoint, P[2328], Enum.NormalId.Top) setDecalTexture(endpoint, P[2328], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[2387] then task.spawn(function() createDecal(endpoint, P[2387], Enum.NormalId.Top) setDecalTexture(endpoint, P[2387], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2436] then task.spawn(function() createDecal(endpoint, P[2436], Enum.NormalId.Top) setDecalTexture(endpoint, P[2436], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2492] then task.spawn(function() createDecal(endpoint, P[2492], Enum.NormalId.Front) setDecalTexture(endpoint, P[2492], "http://www.roblox.com/asset/?id=17582945577", Enum.NormalId.Front) end) end if P[2535] then task.spawn(function() createDecal(endpoint, P[2535], Enum.NormalId.Top) setDecalTexture(endpoint, P[2535], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[2583] then task.spawn(function() createDecal(endpoint, P[2583], Enum.NormalId.Top) setDecalTexture(endpoint, P[2583], "http://www.roblox.com/asset/?id=17834149764", Enum.NormalId.Top) end) end if P[2585] then task.spawn(function() createDecal(endpoint, P[2585], Enum.NormalId.Top) setDecalTexture(endpoint, P[2585], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2600] then task.spawn(function() createDecal(endpoint, P[2600], Enum.NormalId.Top) setDecalTexture(endpoint, P[2600], "http://www.roblox.com/asset/?id=113082677234501", Enum.NormalId.Top) end) end if P[2615] then task.spawn(function() createDecal(endpoint, P[2615], Enum.NormalId.Top) setDecalTexture(endpoint, P[2615], "http://www.roblox.com/asset/?id=6421296789", Enum.NormalId.Top) end) end if P[2622] then task.spawn(function() createDecal(endpoint, P[2622], Enum.NormalId.Top) setDecalTexture(endpoint, P[2622], "http://www.roblox.com/asset/?id=165748293", Enum.NormalId.Top) end) end task.wait(0.3) local G = {} task.spawn(function() G[343] = createGroup(endpoint, "Model", workspace, {350,365,374,377,379,381,384}) setName(endpoint, G[343], "Dummy1") end) task.spawn(function() G[387] = createGroup(endpoint, "Model", workspace, {393,408,411,420,422,424,427}) setName(endpoint, G[387], "Dummy2") end) task.spawn(function() G[299] = createGroup(endpoint, "Model", workspace, {306,321,324,326,328,331,334}) setName(endpoint, G[299], "Dummy3") end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")