local Player = game:GetService("Players").LocalPlayer local RunService = game:GetService("RunService") local Players = game:GetService("Players") -- Clean up any old UI first local oldUI = Player.PlayerGui:FindFirstChild("DeltaUltimate") if oldUI then oldUI:Destroy() end -- UI Container local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "DeltaUltimate" ScreenGui.Parent = Player:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false -- Main Frame (The Pod) - Taller size to ensure all 3 buttons are visible local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 80, 0, 220) MainFrame.Position = UDim2.new(0.1, 0, 0.4, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local UICornerMain = Instance.new("UICorner") UICornerMain.CornerRadius = UDim.new(0, 15) UICornerMain.Parent = MainFrame local UIList = Instance.new("UIListLayout") UIList.Parent = MainFrame UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center UIList.VerticalAlignment = Enum.VerticalAlignment.Center UIList.Padding = UDim.new(0, 10) -- Button Helper local function CreateButton(text, color) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 60, 0, 55) btn.BackgroundColor3 = color btn.Text = text btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.Font = Enum.Font.GothamBold btn.TextSize = 10 btn.Parent = MainFrame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 10) corner.Parent = btn return btn end local WobbleBtn = CreateButton("WOBBLE", Color3.fromRGB(255, 60, 60)) local FlyBtn = CreateButton("FLY", Color3.fromRGB(60, 160, 255)) local AntiFlingBtn = CreateButton("ANTI\nPLAYER", Color3.fromRGB(160, 60, 255)) ----------------------------------------------------------- -- 0.1S OVERDRIVE WOBBLE ----------------------------------------------------------- local isWobbling = false WobbleBtn.MouseButton1Click:Connect(function() if isWobbling then return end isWobbling = true local char = Player.Character local root = char and char:FindFirstChild("HumanoidRootPart") if root then local startTime = tick() while tick() - startTime < 3 do local original = root.CFrame root.CFrame = original * CFrame.new(-2.5, 0, 0) for i = 0, 1, 0.5 do root.CFrame = root.CFrame:Lerp(original, i) RunService.RenderStepped:Wait() end root.CFrame = original * CFrame.new(2.5, 0, 0) for i = 0, 1, 0.5 do root.CFrame = root.CFrame:Lerp(original, i) RunService.RenderStepped:Wait() end end end isWobbling = false end) ----------------------------------------------------------- -- SUPERHERO FLY (90 DEGREE TILT) ----------------------------------------------------------- local flying = false local flySpeed = 70 local bv, bg FlyBtn.MouseButton1Click:Connect(function() flying = not flying local char = Player.Character local root = char and char:FindFirstChild("HumanoidRootPart") local hum = char and char:FindFirstChildOfClass("Humanoid") if flying and root and hum then FlyBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 120) bg = Instance.new("BodyGyro", root) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bv = Instance.new("BodyVelocity", root) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) hum.PlatformStand = true task.spawn(function() while flying do RunService.RenderStepped:Wait() local camCF = workspace.CurrentCamera.CFrame bv.velocity = camCF.LookVector * flySpeed -- This tilts your head toward your movement direction bg.cframe = camCF * CFrame.Angles(-math.pi/2, 0, 0) end end) else FlyBtn.BackgroundColor3 = Color3.fromRGB(60, 160, 255) if bv then bv:Destroy() end if bg then bg:Destroy() end if hum then hum.PlatformStand = false end end end) ----------------------------------------------------------- -- ANTI-PLAYER FLING (NO PLAYER COLLISION) ----------------------------------------------------------- local antiActive = false AntiFlingBtn.MouseButton1Click:Connect(function() antiActive = not antiActive AntiFlingBtn.BackgroundColor3 = antiActive and Color3.fromRGB(0, 255, 120) or Color3.fromRGB(160, 60, 255) task.spawn(function() while antiActive do for _, otherPlayer in pairs(Players:GetPlayers()) do if otherPlayer ~= Player and otherPlayer.Character then for _, part in pairs(otherPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false part.Velocity = Vector3.new(0,0,0) end end end end RunService.Stepped:Wait() end end) end)