-- Infinite Jump local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local localPlayer = Players.LocalPlayer UserInputService.JumpRequest:Connect(function() local character = localPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) -- Speed local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local localPlayer = Players.LocalPlayer -- Set initial speed localPlayer.CharacterAdded:Connect(function(char) char:WaitForChild("Humanoid").WalkSpeed = 500 end) UserInputService.JumpRequest:Connect(function() local character = localPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = 500 -- Ensures speed stays at 500 humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end)