-- // Infinite Jump -- made by: user_45374756745438 // Client-Sided (does not affect all Players) -- this is current local Configuration = JumpConfiguration() print("setting configuration..") local gameVerify = "gameVerified" print(gameVerify) task.wait(2) local UIS = game:GetService("UserInputService") local player = game.Players.LocalPlayer local function onJumpRequest() local character = player.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end humanoid:ChangeState(Enum.HumanoidStateType.Jumping) -- checks if player is Jumping end UIS.JumpRequest:Connect(onJumpRequest) -- // made in Xeno -- //Edited By LuaScripter -- // 2/11/26