local Players = game:GetService("Players") local RunService = game:GetService("RunService") local StarterGui = game:GetService("StarterGui") local LocalPlayer = Players.LocalPlayer local function enableUltimateGodMode() local char = LocalPlayer.Character if not char then return end local hum = char:FindFirstChildOfClass("Humanoid") local root = char:FindFirstChild("HumanoidRootPart") local cam = workspace.CurrentCamera if hum and root then local lastPos = root.CFrame local camCFrame = cam.CFrame local clone = hum:Clone() LocalPlayer.Character = nil clone.Parent = char hum:Destroy() LocalPlayer.Character = char cam.CameraSubject = clone cam.CFrame = camCFrame clone:SetStateEnabled(Enum.HumanoidStateType.Dead, false) clone:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) clone:SetStateEnabled(Enum.HumanoidStateType.Physics, false) clone.BreakJointsOnDeath = false task.spawn(function() for i = 1, 15 do if root then root.CFrame = lastPos end task.wait(0.05) end end) local connection connection = RunService.Heartbeat:Connect(function() if clone and clone.Parent then clone.Health = clone.MaxHealth else connection:Disconnect() end end) local anim = char:FindFirstChild("Animate") if anim then anim.Disabled = true task.wait(0.1) anim.Disabled = false end StarterGui:SetCore("SendNotification", { Title = "Status", Text = "God Mode", Duration = 3 }) end end if LocalPlayer.Character then enableUltimateGodMode() else LocalPlayer.CharacterAdded:Wait() enableUltimateGodMode() end