local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function waitFor(child, name, timeout) return child:WaitForChild(name, timeout or 10) end local success, err = pcall(function() local speedMultFolder = waitFor(character, "SpeedMultipliers") local fovMultFolder = waitFor(character, "FOVMultipliers") local speedValue = speedMultFolder:FindFirstChild("Sprinting") local fovValue = fovMultFolder:FindFirstChild("Sprinting") if speedValue then speedValue.Value = speedValue.Value end if fovValue then fovValue.Value = fovValue.Value end for _, module in pairs(getgc(true)) do if typeof(module) == "table" and rawget(module, "StaminaLoss") then module.StaminaLoss = 0 print("[✓] Patched StaminaLoss to 0") end if typeof(module) == "table" and rawget(module, "StaminaLossDisabled") then module.StaminaLossDisabled = true print("[✓] Disabled StaminaLoss") end end end) if not success then warn("[!] Failed to patch stamina:", err) else print("[✓] Stamina patch executed successfully") end