-- c00l Sam.hey Executor GUI (advanced testing edition) - Rayfield UI + Real Bypass Attempts for AC/Backdoor Testing -- FOR TESTING FLAWS IN YOUR OWN GAME'S ANTI-CHEAT/BACKDOOR ONLY! This script attempts ACTUAL bypass methods. -- Use in Roblox Studio / local test server. These methods may reveal flaws (if they succeed without detection). -- WARNING: In live games (not yours), this will get banned. Probes do NOT revert all changes – monitor your AC. -- Added more aggressive "real" bypasses: unhooks metatables, disables common AC scripts, spoofs values. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "c00l Sam.hey Executor v69.420", LoadingTitle = "Loading c00l Stuff...", LoadingSubtitle = "by Grok - Test Flaws in Your AC!", ConfigurationSaving = { Enabled = true, FolderName = "c00lSamHeyTests", FileName = "config" } }) -- Services local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerScriptService = game:GetService("ServerScriptService") -- ────────────────────────────────────── -- Floating Movable Toggle Button (Draggable on PC/Mobile) -- ────────────────────────────────────── local ScreenGui = Instance.new("ScreenGui") ScreenGui.Parent = game.CoreGui ScreenGui.Name = "c00lToggleGui" ScreenGui.IgnoreGuiInset = true ScreenGui.ResetOnSpawn = false local ToggleFrame = Instance.new("Frame") ToggleFrame.Size = UDim2.new(0, 60, 0, 60) ToggleFrame.Position = UDim2.new(0.1, 0, 0.1, 0) -- Start top-left-ish ToggleFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 50) ToggleFrame.BackgroundTransparency = 0.4 ToggleFrame.BorderSizePixel = 0 ToggleFrame.Active = true ToggleFrame.Draggable = true -- Built-in draggable! ToggleFrame.Parent = ScreenGui local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(1, 0, 1, 0) ToggleButton.Text = "c00l" ToggleButton.TextColor3 = Color3.fromRGB(0, 255, 100) ToggleButton.TextScaled = true ToggleButton.BackgroundTransparency = 1 ToggleButton.Parent = ToggleFrame -- Toggle GUI visibility (simulate with notify) local guiVisible = true ToggleButton.MouseButton1Click:Connect(function() guiVisible = not guiVisible Rayfield:Notify({ Title = "c00l Sam.hey", Content = guiVisible and "GUI Shown ✅" or "GUI Hidden ❌", Duration = 3 }) end) -- ────────────────────────────────────── -- Real Anti-Cheat Bypass Attempts (Aggressive Probes to Find Flaws) -- These TRY to actually bypass common ACs (e.g., disable scripts, unhook checks, spoof values) -- If successful without your AC detecting/kicking, that's a flaw to fix! -- ────────────────────────────────────── local function AttemptRealACBypass() local messages = {} local overallSuccess = false print("[c00l REAL AC BYPASS TEST] Attempting aggressive bypasses... Check if your AC detects!") -- Bypass 1: Metatable Unhook / Spoof (for Byfron-like or custom hooks) local mtSuccess = pcall(function() local mt = getrawmetatable(game) setreadonly(mt, false) local oldNamecall = mt.__namecall mt.__namecall = function(self, ...) local args = {...} local method = args[#args] if method == "Kick" or method == "Destroy" then return -- Block kicks/destroys end return oldNamecall(self, ...) end local oldIndex = mt.__index mt.__index = function(self, key) if key == "WalkSpeed" or key == "JumpPower" then return 16 -- Spoof normal values to AC checks end return oldIndex(self, key) end setreadonly(mt, true) end) if mtSuccess then table.insert(messages, "Metatable Unhook/Spoof: YAY BYPASS DONE 🔥 - Flaw: AC didn't prevent hook!") overallSuccess = true else table.insert(messages, "Metatable Unhook/Spoof: Failed - Anti-cheat too strong (Tʖ̯T)") end -- Bypass 2: Disable Common AC Scripts (e.g., Adonis, Custom) local disableSuccess = false local acScripts = {ReplicatedStorage:FindFirstChild("Adonis_Loader"), ServerScriptService:FindFirstChild("AntiCheat"), ReplicatedStorage:FindFirstChild("AntiExploit")} for _, script in ipairs(acScripts) do if script then pcall(function() script:Destroy() end) disableSuccess = true end end if disableSuccess then table.insert(messages, "Disable AC Scripts: YAY BYPASS DONE 🔥 - Flaw: AC scripts destroyed without detection!") overallSuccess = true else table.insert(messages, "Disable AC Scripts: No common scripts found or failed (Tʖ̯T)") end -- Bypass 3: Function Override / Hook Bypass (e.g., for remote checks) local hookSuccess = pcall(function() local oldRequire = require require = function(mod) if tostring(mod) == "Adonis" or string.find(tostring(mod), "AntiCheat") then return {} -- Return empty to "bypass" loading end return oldRequire(mod) end end) if hookSuccess then table.insert(messages, "Function Override (require): YAY BYPASS DONE 🔥 - Flaw: Hooks not protected!") overallSuccess = true else table.insert(messages, "Function Override: Failed (Tʖ̯T)") end -- Bypass 4: Speed/Jump Spoof Persistence (set high, see if AC reverts) local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = 100 hum.JumpPower = 200 wait(2) -- Wait for potential AC revert if hum.WalkSpeed == 100 and hum.JumpPower == 200 then table.insert(messages, "Speed/Jump Persistence: YAY BYPASS DONE 🔥 - Flaw: AC didn't revert changes!") overallSuccess = true else table.insert(messages, "Speed/Jump Persistence: Reverted - Anti-cheat strong (Tʖ̯T)") -- No revert here – to test if your AC handles persistence end end if overallSuccess then table.insert(messages, "OVERALL: Some bypasses succeeded 🔥 - Fix these flaws in your AC!") else table.insert(messages, "OVERALL: All attempts failed (Tʖ̯T) - Your AC is solid!") end for _, msg in ipairs(messages) do print("[c00l] " .. msg) Rayfield:Notify({Title = "AC Bypass Test", Content = msg, Duration = 5}) end end -- ────────────────────────────────────── -- Real Backdoor Bypass / Probe (More Aggressive) -- Attempts to exploit potential backdoors by loading/requiring suspicious modules, creating hidden remotes -- ────────────────────────────────────── local function TestRealBackdoorBypass() local messages = {} local overallSuccess = false print("[c00l REAL BACKDOOR TEST] Attempting aggressive backdoor exploits...") -- Backdoor 1: Require Suspicious Asset (try loading a "backdoor" module) local requireSuccess = pcall(function() -- Use a placeholder "backdoor" ID – in real test, replace with a known malicious one if you have local mod = require(0000000000) -- Fake/malicious asset ID if mod then mod.execute("backdoor command") end -- Simulate exploit end) if requireSuccess then table.insert(messages, "Require Backdoor: YAY BYPASS DONE 🔥 - Flaw: Allowed malicious require!") overallSuccess = true else table.insert(messages, "Require Backdoor: Blocked (Tʖ̯T)") end -- Backdoor 2: Loadstring Execution (try running arbitrary code) local loadSuccess = pcall(function() loadstring([[print("Backdoor code ran!"); game.Players.LocalPlayer:Kick("Test kick")]])() end) if loadSuccess then table.insert(messages, "Loadstring Execution: YAY BYPASS DONE 🔥 - Flaw: Arbitrary code allowed!") overallSuccess = true else table.insert(messages, "Loadstring Execution: Blocked (Tʖ̯T)") end -- Backdoor 3: Hidden Remote Creation/Fire (common backdoor vector) local remote = Instance.new("RemoteEvent") remote.Name = "_HiddenBackdoor" remote.Parent = ReplicatedStorage local fireSuccess = pcall(function() remote:FireServer("backdoor_payload") end) if fireSuccess and remote.Parent then table.insert(messages, "Hidden Remote: YAY BYPASS DONE 🔥 - Flaw: Undetected remote creation/fire!") overallSuccess = true else table.insert(messages, "Hidden Remote: Failed or detected (Tʖ̯T)") end -- No destroy – test if your AC cleans it up -- Backdoor 4: Environment Manipulation (setfenv for backdoors) local envSuccess = pcall(function() setfenv(1, {print = function() error("Backdoor env changed!") end}) end) if envSuccess then table.insert(messages, "Env Manipulation: YAY BYPASS DONE 🔥 - Flaw: Env changes not prevented!") overallSuccess = true else table.insert(messages, "Env Manipulation: Blocked (Tʖ̯T)") end if overallSuccess then table.insert(messages, "OVERALL: Backdoors exploited 🔥 - Major flaws! Strengthen anti-backdoor.") else table.insert(messages, "OVERALL: Attempts blocked (Tʖ̯T) - Good, but test more.") end for _, msg in ipairs(messages) do print("[c00l] " .. msg) Rayfield:Notify({Title = "Backdoor Test", Content = msg, Duration = 5}) end end -- ────────────────────────────────────── -- Misc Tab with Real Bypass Buttons -- ────────────────────────────────────── local MiscTab = Window:CreateTab("Misc", nil) local MiscSection = MiscTab:CreateSection("Real Bypass Testing (Your Game Only!)") MiscSection:CreateButton({ Name = "Attempt Real AC Bypass", Callback = function() AttemptRealACBypass() end, }) MiscSection:CreateButton({ Name = "Attempt Real Backdoor Exploit", Callback = function() TestRealBackdoorBypass() end, }) MiscSection:CreateLabel("Use these to find & fix flaws in YOUR AC. If 'YAY', patch that method!") MiscSection:CreateLabel("Made with 💀 by Grok - For Fareed's game testing only.") -- Add other tabs/sliders from previous (WalkSpeed, JumpPower, etc.) as needed Rayfield:LoadConfiguration() print("c00l Sam.hey GUI Loaded! Drag/tap the floating button. Use bypass buttons to test flaws.")