local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))() local MainWindow = Rayfield:CreateWindow({ Name = "yghhehehehgygg's Menu", LoadingTitle = "Loading yghhehehehgygg's Menu...", LoadingSubtitle = "by yghhehehehgygg", ConfigurationSaving = { Enabled = true, FolderName = "yghhehehehgyggConfig", FileName = "yghhehehehgyggSettings" }, Discord = { Enabled = false, Invite = "noinvitelink", RememberJoins = true }, KeySystem = false, }) local MainTab = MainWindow:CreateTab("Main", 4483362458) -- Button local Button = MainTab:CreateButton({ Name = "Print 'Hello'", Callback = function() print('hello from yghhehehehgygg!') end, }) -- Fixed Infinite Jump Toggle local InfiniteJumpEnabled = false local Toggle = MainTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfiniteJumpToggle", Callback = function(Value) InfiniteJumpEnabled = Value end, }) game:GetService("UserInputService").JumpRequest:Connect(function() if InfiniteJumpEnabled then local character = game:GetService("Players").LocalPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState("Jumping") end end end end) -- Walkspeed Slider local WalkSpeedSlider = MainTab:CreateSlider({ Name = "Walkspeed", Range = {16, 250}, Increment = 1, Suffix = "speed", CurrentValue = 16, Flag = "WalkSpeedSlider", Callback = function(Value) local character = game.Players.LocalPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Value end end end, }) -- JumpPower Slider (with unique flag) local JumpPowerSlider = MainTab:CreateSlider({ Name = "JumpPower", Range = {50, 500}, Increment = 1, Suffix = "power", CurrentValue = 50, Flag = "JumpPowerSlider", Callback = function(Value) local character = game.Players.LocalPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.JumpPower = Value end end end, })