local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Rayfield Example Window", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Rayfield Interface Suite", LoadingSubtitle = "by Sirius", ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode) DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Big Hub" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local Tab = Window:CreateTab("Troll", nil) -- Title, Image local Section = Tab:CreateSection("sdhs") local Button = Tab:CreateButton({ Name = "kick people", Callback = function() local ch = instance.new("Part") ch.Size = Vector3.new(100, 100, 100) ch.Position = Vector3.new(0, 0, 0) ch.Anchored = false ch.Name = "Ittiah" ch.Parent = game.Workspace local sc = Instance.new("Script") -- Create a new Script sc.Source = [[ script.Parent.Touched:Connect(function(otherPart) local Player = game.Players:GetPlayerFromCharacter(otherPart.Parent) if Player then local Character = Player.Character Character.Head.Transperency = 1 Character.Torso.Transperency = 1 Character.LeftArm.Transperency = 1 Character.RightArm.Transperency = 1 Character.LeftLeg.Transperency = 1 Character.RightLeg.Transperency = 1 ]] sc.Name = "WAZZAAA" sc.Parent = game.Workspace.Ittiah -- Set the parent so it runs end, }) local Slider = Tab:CreateSlider({ Name = "Pos of part", Range = {0, 10000}, Increment = 10, Suffix = "Bananas", CurrentValue = 0, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Workspace.Ittiah.Position = {Value} -- The variable (Value) is a number which correlates to the value the slider is currently at end, })