loadstring([[ -- INF JUMP MENU local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local Player = Players.LocalPlayer local Char, Hum local function refresh() Char = Player.Character or Player.CharacterAdded:Wait() Hum = Char:WaitForChild("Humanoid") end refresh() Player.CharacterAdded:Connect(refresh) -- STATE local infJump = false -- GUI local gui = Instance.new("ScreenGui", game.CoreGui) gui.Name = "INF_JUMP_MENU" local frame = Instance.new("Frame", gui) frame.Size = UDim2.fromOffset(220, 150) frame.Position = UDim2.fromScale(0.1, 0.3) frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true local stroke = Instance.new("UIStroke", frame) stroke.Color = Color3.fromRGB(255,140,0) stroke.Thickness = 2 local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1,0,0,35) title.Text = "INF JUMP MENU" title.Font = Enum.Font.GothamBold title.TextSize = 18 title.TextColor3 = Color3.fromRGB(255,140,0) title.BackgroundTransparency = 1 local toggle = Instance.new("TextButton", frame) toggle.Size = UDim2.new(1,-20,0,40) toggle.Position = UDim2.new(0,10,0,50) toggle.Text = "Infinite Jump : OFF" toggle.Font = Enum.Font.Gotham toggle.TextSize = 14 toggle.BackgroundColor3 = Color3.fromRGB(40,20,0) toggle.TextColor3 = Color3.new(1,1,1) toggle.MouseButton1Click:Connect(function() infJump = not infJump toggle.Text = infJump and "Infinite Jump : ON" or "Infinite Jump : OFF" end) -- INFINITE JUMP LOGIC UIS.JumpRequest:Connect(function() if infJump and Hum then Hum:ChangeState(Enum.HumanoidStateType.Jumping) end end) -- CLOSE local close = Instance.new("TextButton", frame) close.Size = UDim2.new(1,-20,0,30) close.Position = UDim2.new(0,10,0,100) close.Text = "Close (+ to open)" close.Font = Enum.Font.Gotham close.TextSize = 13 close.BackgroundColor3 = Color3.fromRGB(60,30,0) close.TextColor3 = Color3.new(1,1,1) close.MouseButton1Click:Connect(function() frame.Visible = false end) -- + TO TOGGLE MENU UIS.InputBegan:Connect(function(input, gpe) if not gpe and input.KeyCode == Enum.KeyCode.Equals then frame.Visible = not frame.Visible end end) print("INF JUMP MENU LOADED") ]])()