local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") -- Toggle variable _G.HurricaneActive = true task.spawn(function() while _G.HurricaneActive do -- Scan for parts in the map for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part.Parent:FindFirstChild("Humanoid") then -- Only grab parts within a certain distance to reduce lag local distance = (part.Position - hrp.Position).Magnitude if distance < 100 then -- Apply force to bring part toward you local bp = part:FindFirstChild("HurricaneForce") or Instance.new("BodyPosition", part) bp.Name = "HurricaneForce" bp.MaxForce = Vector3.new(10000, 10000, 10000) bp.D = 500 bp.P = 3000 -- Offset position so they orbit/fly near you rather than hitting you bp.Position = hrp.Position + Vector3.new(math.random(-15, 15), math.random(5, 20), math.random(-15, 15)) end end end task.wait(0.1) end end) print("SkibX: Part Hurricane Enabled! Parts will now fly near you.")