getgenv().status = (getgenv().status == "on" and "off") or "on" getgenv().size = getgenv().size or 25 -- you should be able to change ts getgenv().teamcheck = (getgenv().teamcheck == true and false) or true -- change local Players = game:GetService("Players") local Me = Players.LocalPlayer local function apply(p) if p ~= Me and p.Character and (not getgenv().teamcheck or p.Team ~= Me.Team) then local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then if getgenv().status == "on" then hrp.Size = Vector3.new(getgenv().size, getgenv().size, getgenv().size) hrp.Transparency = 0.7 hrp.CanCollide = false else hrp.Size = Vector3.new(2, 2, 1) hrp.Transparency = 1 end end end end for _, p in ipairs(Players:GetPlayers()) do apply(p) p.CharacterAdded:Connect(function() task.wait(0.1) apply(p) end) end Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function() task.wait(0.1) apply(p) end) end)