-- CONFIGURAÇÕES local HITBOX_SIZE = Vector3.new(10, 10, 10) -- tamanho da hitbox local SPHERE_COLOR = Color3.fromRGB(255, 0, 0) -- vermelho local SPHERE_TRANSPARENCY = 0.6 -- FUNÇÃO PRINCIPAL local function applyHitbox(character) local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Aumenta a hitbox humanoidRootPart.Size = HITBOX_SIZE humanoidRootPart.CanCollide = false humanoidRootPart.Transparency = 1 -- invisível -- Remove esfera antiga se existir if humanoidRootPart:FindFirstChild("HitboxSphere") then humanoidRootPart.HitboxSphere:Destroy() end -- Cria a esfera visual local sphere = Instance.new("SphereHandleAdornment") sphere.Name = "HitboxSphere" sphere.Adornee = humanoidRootPart sphere.Radius = HITBOX_SIZE.X / 2 sphere.Color3 = SPHERE_COLOR sphere.Transparency = SPHERE_TRANSPARENCY sphere.AlwaysOnTop = true sphere.ZIndex = 5 sphere.Parent = humanoidRootPart end -- APLICA EM TODOS OS PLAYERS game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) task.wait(0.5) applyHitbox(character) end) end)