-- Create a ScreenGui to hold the GUI elements local gui = Instance.new("ScreenGui") gui.Name = "TribeGui" gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Create a frame local frame = Instance.new("Frame") frame.Size = UDim2.new(0.2, 0, 0.3, 0) frame.Position = UDim2.new(0.4, 0, 0.3, 0) frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) frame.BorderSizePixel = 5 frame.Parent = gui -- Create Hitbox button local hitboxButton = Instance.new("TextButton") hitboxButton.Size = UDim2.new(0.8, 0, 0.2, 0) hitboxButton.Position = UDim2.new(0.1, 0, 0.2, 0) hitboxButton.BackgroundColor3 = Color3.fromRGB(100, 200, 255) hitboxButton.Text = "Hitbox" hitboxButton.Parent = frame hitboxButton.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Hitbox-13000"))() end) -- Create FPS Boost button local fpsBoostButton = Instance.new("TextButton") fpsBoostButton.Size = UDim2.new(0.8, 0, 0.2, 0) fpsBoostButton.Position = UDim2.new(0.1, 0, 0.5, 0) fpsBoostButton.BackgroundColor3 = Color3.fromRGB(100, 200, 255) fpsBoostButton.Text = "FPS Boost" fpsBoostButton.Parent = frame fpsBoostButton.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FPS-BOOST-2022-3864"))() end) -- Create Discord button local discordButton = Instance.new("TextButton") discordButton.Size = UDim2.new(0.8, 0, 0.2, 0) discordButton.Position = UDim2.new(0.1, 0, 0.8, 0) discordButton.BackgroundColor3 = Color3.fromRGB(100, 200, 255) discordButton.Text = "Discord" discordButton.Parent = frame discordButton.MouseButton1Click:Connect(function() local message = "Hi" game:GetService("GuiService"):CopyToClipboard(message) end) -- Create close button local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0.1, 0, 0.1, 0) closeButton.Position = UDim2.new(0.9, 0, 0, 0) closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) closeButton.Text = "X" closeButton.Parent = frame closeButton.MouseButton1Click:Connect(function() gui:Destroy() end)