local InsertService = game:GetService("InsertService") local Workspace = game:GetService("Workspace") local assetId = 78895317546665 local success, model = pcall(function() return InsertService:LoadAsset(assetId) end) if success and model then -- The loaded asset is a Model or Folder, parent its children to Workspace for i, child in model:GetChildren() do child.Parent = Workspace end model:Destroy() -- Clean up the container else warn("Failed to load model with asset ID:", assetId) end