--//Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local lighting = game:GetService("Lighting") local soundService = game:GetService("SoundService") local workspace = game:GetService("Workspace") --//Variables local plr = Players.LocalPlayer local character = plr.Character or plr.CharacterAdded:Wait() local camera = workspace.CurrentCamera plr.CameraMode = Enum.CameraMode.LockFirstPerson if character:FindFirstChildOfClass("Humanoid") then     character.Humanoid.CameraOffset = Vector3.new(0, 0, -1) end RunService.RenderStepped:Connect(function()     for i,v in pairs(character:GetChildren()) do         if (v:IsA("BasePart")) and v.Name ~= "Head" then             v.LocalTransparencyModifier = 0         end     end end) -- Function to set walk speed local function setWalkSpeed(character)     local humanoid = character:FindFirstChildOfClass("Humanoid")     if humanoid then         humanoid.WalkSpeed = 10     end end -- Function to attach orange light to the player local function attachOrangeLight(character)     local rootPart = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head")     if rootPart then         -- Remove existing light if any         local existingLight = rootPart:FindFirstChild("PlayerOrangeLight")         if existingLight then             existingLight:Destroy()         end         -- Create new light         local light = Instance.new("PointLight")         light.Name = "PlayerOrangeLight"         light.Color = Color3.fromRGB(255, 165, 0) -- orange         light.Brightness = 2         light.Range = 10         light.Parent = rootPart     end end local function setupPlayer(character)     setWalkSpeed(character)     attachOrangeLight(character) end -- When the character spawns or respawns local function onCharacterAdded(character)     -- Wait for parts to load     wait(1)     setupPlayer(character) end -- Initial setup if character exists if plr.Character then     onCharacterAdded(plr.Character) end -- Setup for future respawns plr.CharacterAdded:Connect(function(character)     onCharacterAdded(character) end) -- Add flashlight (SpotLight attached to the camera) - **NOT included as per request** --[[ local function addFlashlight()     local flashlight = Instance.new("SpotLight")     flashlight.Name = "PlayerFlashlight"     flashlight.Brightness = 10     flashlight.Angle = 60 -- wider angle for a flashlight beam     flashlight.Range = 50     flashlight.FaceCamera = true -- makes it face the camera direction     flashlight.Shadows = true     flashlight.Parent = camera -- parent to camera so it moves with it     return flashlight end local flashlight = addFlashlight() ]] local function addVHSEffect()     local effectsFolder = Instance.new("Folder")     effectsFolder.Name = "VHSEffects"     effectsFolder.Parent = lighting     -- Color correction for VHS-like distortion     local colorCorrection = Instance.new("ColorCorrectionEffect")     colorCorrection.Brightness = 0     colorCorrection.Contrast = 0.2     colorCorrection.Saturation = 0.2     colorCorrection.TintColor = Color3.new(1, 1, 1)     colorCorrection.Parent = lighting     -- Bloom for glow     local bloom = Instance.new("BloomEffect")     bloom.Intensity = 0.3     bloom.Threshold = 1     bloom.Size = 24     bloom.Parent = lighting     -- Flickering effect via script     spawn(function()         while true do             local flicker = math.random(950, 1050) / 1000 -- flicker strength             colorCorrection.Brightness = flicker - 1             wait(math.random(5, 15) / 100)         end     end)     -- Create a ScreenGui overlay with noise (fully transparent)     local screenGui = Instance.new("ScreenGui")     screenGui.Name = "VHSOverlay"     screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")     local overlay = Instance.new("Frame")     overlay.Size = UDim2.new(1, 0, 1, 0)     overlay.BackgroundColor3 = Color3.new(0, 0, 0)     overlay.BackgroundTransparency = 1 -- fully transparent     overlay.ZIndex = 10     overlay.Parent = screenGui end local function setupEnvironment()     -- Lock camera to first person     local player = game.Players.LocalPlayer     local character = player.Character or player.CharacterAdded:Wait()     local workspace = game:GetService("Workspace")     local lighting = game:GetService("Lighting")     local soundService = game:GetService("SoundService")     local runService = game:GetService("RunService")     player.CameraMode = Enum.CameraMode.LockFirstPerson     if character:FindFirstChildOfClass("Humanoid") then         character.Humanoid.CameraOffset = Vector3.new(0, 0, -1)     end     -- Remove existing Sky     local sky = lighting:FindFirstChildOfClass("Sky")     if sky then         sky:Destroy()     end     -- Set environment to dark and less fog     lighting.Ambient = Color3.new(0, 0, 0)     lighting.OutdoorAmbient = Color3.new(0, 0, 0)     lighting.TimeOfDay = "00:00:00"     lighting.FogColor = Color3.new(0, 0, 0)     -- Make fog less thick by increasing FogEnd     lighting.FogStart = 10     lighting.FogEnd = 300 -- increased for less fog density     -- Stop all existing sounds     for _, sound in pairs(soundService:GetChildren()) do         if sound:IsA("Sound") then             sound:Stop()         end     end     -- Play background music     local music = Instance.new("Sound")     music.SoundId = "rbxassetid://133838630142849" -- your music asset ID     music.Volume = 0.5     music.Looped = true     music.Parent = soundService     music:Play()     -- Create ScreenGui for VHS with spinning VHS image     local screenGui = Instance.new("ScreenGui")     screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")     local imageLabel = Instance.new("ImageLabel")     imageLabel.Size = UDim2.new(2, 0, 4, 0)     imageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)     imageLabel.AnchorPoint = Vector2.new(0.5, 0.5)     imageLabel.BackgroundTransparency = 1     imageLabel.Image = "rbxassetid://2510585515" -- your VHS image asset ID     imageLabel.ImageTransparency = 0.9     imageLabel.ZIndex = 1     imageLabel.Parent = screenGui     -- Spin the VHS image continuously     local angle = 0     local spinSpeed = 90 -- degrees per second     runService.RenderStepped:Connect(function()         angle = (angle + spinSpeed * runService.Heartbeat:Wait()) % 360         imageLabel.Rotation = angle     end)     -- Add VHS visual effects     addVHSEffect()     -- Create inward panels with doubled size     local baseWidthPercent = 0.15 -- original width     local expandedWidthPercent = baseWidthPercent * 2 -- doubled width     local expandedHeightFactor = 2 -- doubled height     -- Left panel inward     local leftPanel = Instance.new("Frame")     leftPanel.Size = UDim2.new(expandedWidthPercent, 0, expandedHeightFactor, 0)     leftPanel.AnchorPoint = Vector2.new(0.5, 0.5)     leftPanel.Position = UDim2.new(0, 0, 0.5, 0)     leftPanel.BackgroundColor3 = Color3.new(0, 0, 0)     leftPanel.BackgroundTransparency = 0     leftPanel.ZIndex = 10     leftPanel.Parent = screenGui     -- Right panel inward     local rightPanel = Instance.new("Frame")     rightPanel.Size = UDim2.new(expandedWidthPercent, 0, expandedHeightFactor, 0)     rightPanel.AnchorPoint = Vector2.new(0.5, 0.5)     rightPanel.Position = UDim2.new(1, 0, 0.5, 0)     rightPanel.BackgroundColor3 = Color3.new(0, 0, 0)     rightPanel.BackgroundTransparency = 0     rightPanel.ZIndex = 10     rightPanel.Parent = screenGui end -- Run setup initially setupEnvironment() -- Re-setup on respawn game.Players.LocalPlayer.CharacterAdded:Connect(function()     wait(1)     setupEnvironment() end)