local ScreenGui = Instance.new("ScreenGui", game.CoreGui) ScreenGui.Name = "HubPobrezaUI" local Frame = Instance.new("Frame", ScreenGui) Frame.Size = UDim2.new(0, 260, 0, 110) Frame.Position = UDim2.new(0, 30, 0, 100) Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) Frame.BorderSizePixel = 0 Frame.Active = true Frame.Draggable = true Instance.new("UICorner", Frame).CornerRadius = UDim.new(0, 10) local Header = Instance.new("Frame", Frame) Header.Size = UDim2.new(1, 0, 0, 30) Header.BackgroundColor3 = Color3.fromRGB(255, 205, 0) Header.BorderSizePixel = 0 Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 10) local Title = Instance.new("TextLabel", Header) Title.Size = UDim2.new(1, 0, 1, 0) Title.Text = "💸 HUB POBREZA! 💸" Title.TextColor3 = Color3.fromRGB(0, 0, 0) Title.Font = Enum.Font.GothamBold Title.TextSize = 14 Title.BackgroundTransparency = 1 local Body = Instance.new("Frame", Frame) Body.Position = UDim2.new(0, 0, 0, 30) Body.Size = UDim2.new(1, 0, 1, -30) Body.BackgroundTransparency = 1 local function makeButton(parent, text, posY) local btn = Instance.new("TextButton", parent) btn.Size = UDim2.new(0, 230, 0, 30) btn.Position = UDim2.new(0, 15, 0, posY) btn.Text = text btn.BackgroundColor3 = Color3.fromRGB(255, 205, 0) btn.TextColor3 = Color3.fromRGB(0, 0, 0) btn.Font = Enum.Font.GothamBold btn.TextSize = 13 Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 5) return btn end local ToggleBodyBtn = makeButton(Body, "🧬 Hitbox Corpo", 5) local ToggleHeadBtn = makeButton(Body, "🧬 Hitbox Cabeça", 45) local monitoringBody = false local monitoringHead = false local modified = {} local function expandBody(npc) if not npc:FindFirstChild("HumanoidRootPart") then return end if game.Players:GetPlayerFromCharacter(npc) then return end if modified[npc] and modified[npc].Body then return end local root = npc.HumanoidRootPart root.Size = Vector3.new(15, 15, 15) root.Transparency = 0.92 root.Material = Enum.Material.ForceField root.Color = Color3.fromRGB(255, 0, 0) root.CanCollide = false modified[npc] = modified[npc] or {} modified[npc].Body = true end local function expandHead(npc) if not npc:FindFirstChild("Head") then return end if game.Players:GetPlayerFromCharacter(npc) then return end if modified[npc] and modified[npc].Head then return end local head = npc.Head head.Size = Vector3.new(5, 5, 5) head.Transparency = 0.9 head.Material = Enum.Material.ForceField head.Color = Color3.fromRGB(255, 255, 0) head.CanCollide = false for _, part in ipairs(npc:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false part.Anchored = false end end modified[npc] = modified[npc] or {} modified[npc].Head = true end local function monitorBody() while monitoringBody do for _, model in ipairs(workspace:GetDescendants()) do if model:IsA("Model") then expandBody(model) end end wait(1) end end local function monitorHead() while monitoringHead do for _, model in ipairs(workspace:GetDescendants()) do if model:IsA("Model") then expandHead(model) end end wait(1) end end ToggleBodyBtn.MouseButton1Click:Connect(function() monitoringBody = not monitoringBody ToggleBodyBtn.Text = monitoringBody and "❌ Parar Corpo" or "🧬 Hitbox Corpo" if monitoringBody then coroutine.wrap(monitorBody)() end end) ToggleHeadBtn.MouseButton1Click:Connect(function() monitoringHead = not monitoringHead ToggleHeadBtn.Text = monitoringHead and "❌ Parar Cabeça" or "🧬 Hitbox Cabeça" if monitoringHead then coroutine.wrap(monitorHead)() end end)