-- HUB POBREZA! local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") -- Jogador local e câmera local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera -- Variáveis de controle local espEnabled = false local aimbotEnabled = false local teamCheck = false local wallCheck = false local glowEnabled = false -- Novo: controle para o efeito glow local targetPart = "Head" local fovRadius = 150 local showFov = false local fovRainbow = false local espObjects = {} local glowObjects = {} -- Novo: objetos para o efeito glow local hue = 0 local smoothingFactor = 0.5 -- Novo: suavização do aimbot (0-1) -- Cores e estilos local COLORS = { PRIMARY = Color3.fromRGB(25, 25, 25), SECONDARY = Color3.fromRGB(35, 35, 35), ACCENT = Color3.fromRGB(255, 200, 0), ENABLED = Color3.fromRGB(0, 200, 0), DISABLED = Color3.fromRGB(200, 0, 0), TEXT = Color3.fromRGB(255, 255, 255) } -- UI local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "ESP_UI" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling -- Proteção contra detecção pcall(function() if syn then syn.protect_gui(ScreenGui) ScreenGui.Parent = game.CoreGui else ScreenGui.Parent = game.CoreGui end end) -- Frame principal com sombra e arredondamento local MainFrame = Instance.new("Frame", ScreenGui) MainFrame.Size = UDim2.new(0, 250, 0, 430) MainFrame.Position = UDim2.new(0, 20, 0, 100) MainFrame.BackgroundColor3 = COLORS.PRIMARY MainFrame.BorderSizePixel = 0 MainFrame.BackgroundTransparency = 0.1 MainFrame.Active = true MainFrame.Draggable = true -- Efeito de sombra local Shadow = Instance.new("ImageLabel", MainFrame) Shadow.Size = UDim2.new(1, 30, 1, 30) Shadow.Position = UDim2.new(0, -15, 0, -15) Shadow.BackgroundTransparency = 1 Shadow.Image = "rbxassetid://5028857084" Shadow.ImageColor3 = Color3.new(0, 0, 0) Shadow.ScaleType = Enum.ScaleType.Slice Shadow.SliceCenter = Rect.new(24, 24, 276, 276) Shadow.ImageTransparency = 0.5 Shadow.ZIndex = 0 -- Barra de título local TitleBar = Instance.new("Frame", MainFrame) TitleBar.Size = UDim2.new(1, 0, 0, 40) TitleBar.BackgroundColor3 = COLORS.ACCENT TitleBar.BorderSizePixel = 0 -- Título local Title = Instance.new("TextLabel", TitleBar) Title.Text = "💸 HUB POBREZA! 💸" Title.Size = UDim2.new(1, -10, 1, 0) Title.Position = UDim2.new(0, 5, 0, 0) Title.BackgroundTransparency = 1 Title.TextColor3 = Color3.new(0, 0, 0) Title.Font = Enum.Font.GothamBold Title.TextSize = 18 Title.TextXAlignment = Enum.TextXAlignment.Left -- Área de conteúdo local ContentFrame = Instance.new("Frame", MainFrame) ContentFrame.Size = UDim2.new(1, -20, 1, -50) ContentFrame.Position = UDim2.new(0, 10, 0, 45) ContentFrame.BackgroundTransparency = 1 ContentFrame.BorderSizePixel = 0 local UIListLayout = Instance.new("UIListLayout", ContentFrame) UIListLayout.Padding = UDim.new(0, 8) UIListLayout.FillDirection = Enum.FillDirection.Vertical UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top -- Função para criar seções local function createSection(name) local section = Instance.new("Frame", ContentFrame) section.Size = UDim2.new(1, 0, 0, 25) section.BackgroundTransparency = 1 local label = Instance.new("TextLabel", section) label.Text = name label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.TextColor3 = COLORS.ACCENT label.Font = Enum.Font.GothamSemibold label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left return section end -- Função botão com estado e efeito hover local function createToggleButton(name, getState, onToggle) local button = Instance.new("Frame", ContentFrame) button.Size = UDim2.new(1, 0, 0, 35) button.BackgroundColor3 = COLORS.SECONDARY button.BorderSizePixel = 0 local UICorner = Instance.new("UICorner", button) UICorner.CornerRadius = UDim.new(0, 6) local statusIndicator = Instance.new("Frame", button) statusIndicator.Size = UDim2.new(0, 16, 0, 16) statusIndicator.Position = UDim2.new(0, 10, 0.5, -8) statusIndicator.BorderSizePixel = 0 local statusCorner = Instance.new("UICorner", statusIndicator) statusCorner.CornerRadius = UDim.new(0, 8) local label = Instance.new("TextLabel", button) label.Text = name label.Size = UDim2.new(1, -40, 1, 0) label.Position = UDim2.new(0, 35, 0, 0) label.BackgroundTransparency = 1 label.TextColor3 = COLORS.TEXT label.Font = Enum.Font.Gotham label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left local hitBox = Instance.new("TextButton", button) hitBox.Size = UDim2.new(1, 0, 1, 0) hitBox.BackgroundTransparency = 1 hitBox.Text = "" local function updateColor() local enabled = getState() statusIndicator.BackgroundColor3 = enabled and COLORS.ENABLED or COLORS.DISABLED end hitBox.MouseButton1Click:Connect(function() onToggle() updateColor() end) -- Efeitos hover hitBox.MouseEnter:Connect(function() button.BackgroundColor3 = Color3.fromRGB(45, 45, 45) end) hitBox.MouseLeave:Connect(function() button.BackgroundColor3 = COLORS.SECONDARY end) updateColor() return button end -- Função para slider local function createSlider(name, min, max, default, onChanged) local sliderContainer = Instance.new("Frame", ContentFrame) sliderContainer.Size = UDim2.new(1, 0, 0, 50) sliderContainer.BackgroundColor3 = COLORS.SECONDARY sliderContainer.BorderSizePixel = 0 local UICorner = Instance.new("UICorner", sliderContainer) UICorner.CornerRadius = UDim.new(0, 6) local label = Instance.new("TextLabel", sliderContainer) label.Text = name .. ": " .. default label.Size = UDim2.new(1, -20, 0, 20) label.Position = UDim2.new(0, 10, 0, 5) label.BackgroundTransparency = 1 label.TextColor3 = COLORS.TEXT label.Font = Enum.Font.Gotham label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left local sliderBg = Instance.new("Frame", sliderContainer) sliderBg.Size = UDim2.new(1, -20, 0, 6) sliderBg.Position = UDim2.new(0, 10, 0, 30) sliderBg.BackgroundColor3 = Color3.fromRGB(60, 60, 60) sliderBg.BorderSizePixel = 0 local sliderBgCorner = Instance.new("UICorner", sliderBg) sliderBgCorner.CornerRadius = UDim.new(0, 3) local sliderFill = Instance.new("Frame", sliderBg) sliderFill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) sliderFill.BackgroundColor3 = COLORS.ACCENT sliderFill.BorderSizePixel = 0 local sliderFillCorner = Instance.new("UICorner", sliderFill) sliderFillCorner.CornerRadius = UDim.new(0, 3) local sliderButton = Instance.new("TextButton", sliderBg) sliderButton.Size = UDim2.new(1, 0, 1, 0) sliderButton.BackgroundTransparency = 1 sliderButton.Text = "" local currentValue = default local function updateSlider(input) local pos = math.clamp((input.Position.X - sliderBg.AbsolutePosition.X) / sliderBg.AbsoluteSize.X, 0, 1) local value = math.floor(min + (max - min) * pos) currentValue = value sliderFill.Size = UDim2.new(pos, 0, 1, 0) label.Text = name .. ": " .. value onChanged(value) end sliderButton.MouseButton1Down:Connect(function() local input = UserInputService.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then updateSlider(input) end end) UserInputService.InputEnded:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then input:Disconnect() end end) end) return sliderContainer, function() return currentValue end end -- Função seletor local function createSelector(name, options, default, onChanged) local selector = Instance.new("Frame", ContentFrame) selector.Size = UDim2.new(1, 0, 0, 35) selector.BackgroundColor3 = COLORS.SECONDARY selector.BorderSizePixel = 0 local UICorner = Instance.new("UICorner", selector) UICorner.CornerRadius = UDim.new(0, 6) local label = Instance.new("TextLabel", selector) label.Text = name .. ": " .. options[default] label.Size = UDim2.new(1, -80, 1, 0) label.Position = UDim2.new(0, 10, 0, 0) label.BackgroundTransparency = 1 label.TextColor3 = COLORS.TEXT label.Font = Enum.Font.Gotham label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left local nextButton = Instance.new("TextButton", selector) nextButton.Size = UDim2.new(0, 60, 0, 25) nextButton.Position = UDim2.new(1, -70, 0.5, -12.5) nextButton.BackgroundColor3 = COLORS.ACCENT nextButton.BorderSizePixel = 0 nextButton.Text = "Mudar" nextButton.TextColor3 = Color3.new(0, 0, 0) nextButton.Font = Enum.Font.GothamSemibold nextButton.TextSize = 14 local nextButtonCorner = Instance.new("UICorner", nextButton) nextButtonCorner.CornerRadius = UDim.new(0, 4) local currentIndex = default nextButton.MouseButton1Click:Connect(function() currentIndex = currentIndex % #options + 1 label.Text = name .. ": " .. options[currentIndex] onChanged(options[currentIndex]) end) -- Efeitos hover nextButton.MouseEnter:Connect(function() nextButton.BackgroundColor3 = Color3.fromRGB(255, 220, 50) end) nextButton.MouseLeave:Connect(function() nextButton.BackgroundColor3 = COLORS.ACCENT end) return selector end -- Seções da UI createSection("VISUALIZAÇÃO") -- Botões de ESP createToggleButton("ESP", function() return espEnabled end, function() espEnabled = not espEnabled end) createToggleButton("ESP Glow", function() return glowEnabled end, function() glowEnabled = not glowEnabled end) createToggleButton("Verificar Time", function() return teamCheck end, function() teamCheck = not teamCheck end) createToggleButton("Verificar Parede", function() return wallCheck end, function() wallCheck = not wallCheck end) createSection("AIMBOT") -- Botões de Aimbot createToggleButton("Aimbot", function() return aimbotEnabled end, function() aimbotEnabled = not aimbotEnabled end) createToggleButton("Exibir FOV", function() return showFov end, function() showFov = not showFov end) createToggleButton("FOV RGB", function() return fovRainbow end, function() fovRainbow = not fovRainbow end) -- Slider para FOV local fovSlider, getFov = createSlider("FOV", 50, 500, fovRadius, function(value) fovRadius = value if fovCircle then fovCircle.Radius = value end end) -- Slider para suavização do aimbot local smoothSlider = createSlider("Suavização Aimbot", 0, 10, smoothingFactor * 10, function(value) smoothingFactor = value / 10 end) -- Seletor de partes do corpo createSelector("Parte Alvo", {"Head", "HumanoidRootPart", "Torso"}, 1, function(value) targetPart = value end) -- Efeito Glow local function updateGlowForPlayer(player) if not glowEnabled or not espEnabled then if glowObjects[player] then for _, highlighter in pairs(glowObjects[player]) do highlighter:Destroy() end glowObjects[player] = nil end return end if player == LocalPlayer then return end if teamCheck and player.Team == LocalPlayer.Team then return end local character = player.Character if not character then return end if not glowObjects[player] then glowObjects[player] = {} end -- Limpa highlighters antigos for _, highlighter in pairs(glowObjects[player]) do highlighter:Destroy() end glowObjects[player] = {} -- Adiciona novos highlighters for _, part in pairs(character:GetChildren()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then -- Determina a cor do glow baseado no time local glowColor = player.Team == LocalPlayer.Team and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0) -- Cria o highlighter local highlighter = Instance.new("Highlight") highlighter.Name = "ESPHighlight" highlighter.FillColor = glowColor highlighter.OutlineColor = glowColor highlighter.FillTransparency = 0.7 highlighter.OutlineTransparency = 0 highlighter.Adornee = part highlighter.Parent = game.CoreGui table.insert(glowObjects[player], highlighter) end end end -- FOV Círculo local fovCircle = Drawing.new("Circle") fovCircle.Visible = showFov fovCircle.Thickness = 2 fovCircle.Radius = fovRadius fovCircle.Transparency = 1 fovCircle.Color = Color3.new(1, 1, 1) fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) -- ESP local function createESP(player) if player == LocalPlayer or espObjects[player] then return end -- Box do ESP local box = Drawing.new("Square") box.Visible = false box.Color = Color3.new(1, 1, 1) box.Thickness = 1 box.Transparency = 1 box.Filled = false -- Nome do jogador local nameTag = Drawing.new("Text") nameTag.Visible = false nameTag.Center = true nameTag.Outline = true nameTag.Font = 2 nameTag.Size = 14 nameTag.Color = Color3.new(1, 1, 1) -- Distância local distanceText = Drawing.new("Text") distanceText.Visible = false distanceText.Center = true distanceText.Outline = true distanceText.Font = 2 distanceText.Size = 12 distanceText.Color = Color3.new(1, 1, 1) espObjects[player] = { box = box, nameTag = nameTag, distanceText = distanceText } end local function removeESP(player) if espObjects[player] then for _, drawing in pairs(espObjects[player]) do drawing:Remove() end espObjects[player] = nil end if glowObjects[player] then for _, highlighter in pairs(glowObjects[player]) do highlighter:Destroy() end glowObjects[player] = nil end end -- Setup inicial for _, player in ipairs(Players:GetPlayers()) do createESP(player) end Players.PlayerAdded:Connect(createESP) Players.PlayerRemoving:Connect(removeESP) -- Verificação de parede local function isVisible(part) if not wallCheck then return true end local origin = Camera.CFrame.Position local direction = (part.Position - origin) local ray = Ray.new(origin, direction.Unit * math.min(direction.Magnitude, 1000)) local hitPart, hitPosition = Workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character}, false, true) if hitPart then return hitPart:IsDescendantOf(part.Parent) end return false end -- Aimbot alvo local function getClosestPart() local closestPart = nil local shortestDist = fovRadius for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(targetPart) then if teamCheck and player.Team == LocalPlayer.Team then continue end local part = player.Character[targetPart] local pos, onScreen = Camera:WorldToViewportPoint(part.Position) local dist = (Vector2.new(pos.X, pos.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)).Magnitude if onScreen and dist < shortestDist and isVisible(part) then shortestDist = dist closestPart = part end end end return closestPart end -- Suavização do Aimbot local function smoothLookAt(target) local startCFrame = Camera.CFrame local endCFrame = CFrame.new(Camera.CFrame.Position, target.Position) local newCFrame = startCFrame:Lerp(endCFrame, 1 - smoothingFactor) Camera.CFrame = newCFrame end -- Loop principal RunService.RenderStepped:Connect(function() -- Atualiza FOV fovCircle.Visible = showFov and aimbotEnabled fovCircle.Radius = fovRadius fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) -- Efeito de arco-íris para o FOV if fovRainbow then hue = (hue + 0.005) % 1 fovCircle.Color = Color3.fromHSV(hue, 1, 1) else fovCircle.Color = COLORS.ACCENT end -- Atualiza ESP e Glow for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then -- Update ESP local esp = espObjects[player] if not esp then createESP(player) esp = espObjects[player] end local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") and espEnabled then if teamCheck and player.Team == LocalPlayer.Team then esp.nameTag.Visible = false esp.box.Visible = false esp.distanceText.Visible = false else local humanoid = char:FindFirstChildOfClass("Humanoid") local hrp = char.HumanoidRootPart local head = char:FindFirstChild("Head") if hrp and head and humanoid then -- Cálculo da caixa do ESP local rootPos, onScreen = Camera:WorldToViewportPoint(hrp.Position) if onScreen and isVisible(hrp) then -- Cálculo de distância local distance = (Camera.CFrame.Position - hrp.Position).Magnitude local displayDistance = math.floor(distance) -- Atualizando nome esp.nameTag.Position = Vector2.new(rootPos.X, rootPos.Y - 40) esp.nameTag.Text = player.Name esp.nameTag.Visible = true -- Atualizando distância esp.distanceText.Position = Vector2.new(rootPos.X, rootPos.Y + 20) esp.distanceText.Text = displayDistance .. "m" esp.distanceText.Visible = true -- Determina cor baseada na saúde local healthPercent = humanoid.Health / humanoid.MaxHealth local healthColor = Color3.fromRGB( 255 * (1 - healthPercent), 255 * healthPercent, 0 ) esp.nameTag.Color = healthColor esp.box.Color = healthColor -- Atualizando box local size = Vector3.new(4, 6, 0) * (1 / (rootPos.Z * 0.001 + 1)) esp.box.Size = Vector2.new(size.X, size.Y) esp.box.Position = Vector2.new(rootPos.X - size.X/2, rootPos.Y - size.Y/2) esp.box.Visible = true else esp.nameTag.Visible = false esp.box.Visible = false esp.distanceText.Visible = false end else esp.nameTag.Visible = false esp.box.Visible = false esp.distanceText.Visible = false end end else esp.nameTag.Visible = false esp.box.Visible = false esp.distanceText.Visible = false end -- Update Glow updateGlowForPlayer(player) end end -- Aimbot if aimbotEnabled and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then local target = getClosestPart() if target then smoothLookAt(target) end end end) -- Notificação de inicialização local function createNotification(text, duration) local notif = Instance.new("Frame", ScreenGui) notif.Size = UDim2.new(0, 250, 0, 60) notif.Position = UDim2.new(1, -260, 0, 20) notif.BackgroundColor3 = COLORS.PRIMARY notif.BorderSizePixel = 0 notif.BackgroundTransparency = 0.1 local UICorner = Instance.new("UICorner", notif) UICorner.CornerRadius = UDim.new(0, 8) local notifBar = Instance.new("Frame", notif) notifBar.Size = UDim2.new(0.02, 0, 1, 0) notifBar.BackgroundColor3 = COLORS.ACCENT notifBar.BorderSizePixel = 0 local barCorner = Instance.new("UICorner", notifBar) barCorner.CornerRadius = UDim.new(0, 8) local textLabel = Instance.new("TextLabel", notif) textLabel.Size = UDim2.new(0.98, -10, 1, 0) textLabel.Position = UDim2.new(0.02, 5, 0, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = text textLabel.TextColor3 = COLORS.TEXT textLabel.Font = Enum.Font.GothamSemibold textLabel.TextSize = 14 textLabel.TextWrapped = true textLabel.TextXAlignment = Enum.TextXAlignment.Left -- Animação notif.Position = UDim2.new(1, 50, 0, 20) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tween = TweenService:Create(notif, tweenInfo, {Position = UDim2.new(1, -260, 0, 20)}) tween:Play() task.delay(duration, function() local fadeOut = TweenService:Create(notif, TweenInfo.new(0.5), {Position = UDim2.new(1, 50, 0, 20)}) fadeOut:Play() fadeOut.Completed:Connect(function() notif:Destroy() end) end) end createNotification("💸 HUB POBREZA! carregado com sucesso! 💸", 3)