local player = game.Players.LocalPlayer local character1 = player.Character local mouse = player:GetMouse() local fakebody = Instance.new("Part", character1) fakebody.Transparency = 1 fakebody.Anchored = true fakebody.CanCollide = false fakebody.Position = character1.Head.Position fakebody.Name = "FPart" wait() _G.ReanimationType = "PDeath" --PDeath, Fling, Simple _G.Velocity = Vector3.new(36,0,0) _G.FlingBlock = true _G.FlingBlockTransparency = 1 _G.HighlightFlingBlock = true _G.FlingBlockPosition = "FPart" _G.HighlightFlingBlockColor = Color3.fromRGB(255,0,0) loadstring(game:HttpGet("https://raw.githubusercontent.com/GelatekWasTaken/Reanimation.lua/main/Main/Main.lua"))() function GetPlayer(name) for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.DisplayName:lower():sub(1, #name) == name:lower() or v.Name:lower():sub(1, #name) == name:lower() then return v end end end local plrs = game:GetService("Players") local plr = plrs.LocalPlayer local char = plr.Character local killing = false local victim = nil plr.Chatted:Connect(function(msg) if string.sub(msg, 1, 6) == "/kill " then if plrs:FindFirstChild(string.sub(msg, 7)) then victim = plrs:FindFirstChild(string.sub(msg, 7)) killing = true wait(2) killing = false else if GetPlayer(string.sub(msg, 7)) then victim = GetPlayer(string.sub(msg, 7)) killing = true wait(2) killing = false else print("Player not found!") end end end end) plrs.PlayerRemoving:Connect(function(player) if player == victim then killing = false end end) spawn(function() while game:GetService("RunService").Heartbeat:Wait() do if killing == false then else if victim.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then character1.Reanimate.FPart.Position = victim.Character.Torso.Position else character1.Reanimate.FPart.Position = victim.Character.UpperTorso.Position end end end end) wait(1) local plr = game.Players.LocalPlayer local char = plr.Character local gumn = char["WDW_FoamFinger"].Handle plr.SimulationRadius = 9283829373828273 larm = char["Left Arm"] torso = char["Torso"] larm.Attachment:Destroy() t = Instance.new("Attachment", larm) t.Position = Vector3.new(1.5, 0.5, 0.5) t.Orientation = Vector3.new(-90, 0, 0) to = Instance.new("Attachment", torso) local lp = Instance.new("AlignPosition", larm) lp.Attachment0 = t lp.Attachment1 = to lp.RigidityEnabled = true local lo = Instance.new("AlignOrientation", larm) lo.Attachment0 = t lo.Attachment1 = to lo.RigidityEnabled = true gumn.AccessoryWeld:Destroy() mouse.Button1Down:Connect(function() local sfx = Instance.new("Sound", char) sfx.SoundId = "rbxassetid://8029032073" sfx.Playing = true larm.Attachment.Orientation = Vector3.new(-120, 0, 0) gumn.Attachment.Position = Vector3.new(0, -2, 2) gumn.Attachment.Orientation = Vector3.new(-90, -2, 90) wait(0.1) gumn.Attachment.Position = Vector3.new(-0.5, -2.5, 1.5) char.Reanimate.FPart.Position = mouse.Hit.p larm.Attachment.Orientation = Vector3.new(-90, 0, 0) wait(0.5) sfx:Destroy() end)