-- Ultra Powerful Advanced GUI Script for Roblox Game (Client-Side) -- This script is designed for use in your own Roblox game as a developer tool or admin panel. -- It provides a customizable GUI with various features like player controls, teleportation, -- speed/jump modifiers, ESP, and more. All features are client-side only and meant for -- responsible use in testing or gameplay enhancement within your own game. -- Compatible with PC and Mobile (uses ScreenGui with appropriate scaling). -- Place this as a LocalScript in StarterPlayerScripts or StarterGui. local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- If you have remotes, but keeping client-side local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local Camera = workspace.CurrentCamera -- GUI Setup local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "UltraPowerGUI" ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false ScreenGui.IgnoreGuiInset = true -- For full screen on mobile/PC local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0.3, 0, 0.6, 0) MainFrame.Position = UDim2.new(0.35, 0, 0.2, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true -- Draggable on PC, touch-drag on mobile MainFrame.Parent = ScreenGui local UIGradient = Instance.new("UIGradient") UIGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(50, 50, 50)), ColorSequenceKeypoint.new(1, Color3.fromRGB(20, 20, 20)) } UIGradient.Parent = MainFrame local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, 0, 0.1, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "Ultra Power GUI v1.0" TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 18 TitleLabel.Parent = MainFrame local ScrollingFrame = Instance.new("ScrollingFrame") ScrollingFrame.Size = UDim2.new(1, 0, 0.9, 0) ScrollingFrame.Position = UDim2.new(0, 0, 0.1, 0) ScrollingFrame.BackgroundTransparency = 1 ScrollingFrame.ScrollBarThickness = 5 ScrollingFrame.Parent = MainFrame local UIListLayout = Instance.new("UIListLayout") UIListLayout.Padding = UDim.new(0, 5) UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Parent = ScrollingFrame -- Function to create toggle buttons local function CreateToggleButton(name, callbackOn, callbackOff) local Button = Instance.new("TextButton") Button.Size = UDim2.new(1, 0, 0, 40) Button.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Button.Text = name .. ": OFF" Button.TextColor3 = Color3.fromRGB(255, 255, 255) Button.Font = Enum.Font.Gotham Button.TextSize = 14 Button.Parent = ScrollingFrame local Corner = Instance.new("UICorner") Corner.CornerRadius = UDim.new(0, 5) Corner.Parent = Button local toggled = false Button.MouseButton1Click:Connect(function() toggled = not toggled Button.Text = name .. ": " .. (toggled and "ON" or "OFF") Button.BackgroundColor3 = toggled and Color3.fromRGB(0, 170, 0) or Color3.fromRGB(40, 40, 40) if toggled then callbackOn() else callbackOff() end end) return Button end -- Feature: Infinite Jump local infiniteJumpEnabled = false local function EnableInfiniteJump() infiniteJumpEnabled = true UserInputService.JumpRequest:Connect(function() if infiniteJumpEnabled then Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) end local function DisableInfiniteJump() infiniteJumpEnabled = false end CreateToggleButton("Infinite Jump", EnableInfiniteJump, DisableInfiniteJump) -- Feature: Super Speed local originalWalkSpeed = Humanoid.WalkSpeed local superSpeedEnabled = false local function EnableSuperSpeed() superSpeedEnabled = true Humanoid.WalkSpeed = 100 -- Adjustable end local function DisableSuperSpeed() superSpeedEnabled = false Humanoid.WalkSpeed = originalWalkSpeed end CreateToggleButton("Super Speed", EnableSuperSpeed, DisableSuperSpeed) -- Feature: High Jump local originalJumpPower = Humanoid.JumpPower local highJumpEnabled = false local function EnableHighJump() highJumpEnabled = true Humanoid.JumpPower = 100 -- Adjustable end local function DisableHighJump() highJumpEnabled = false Humanoid.JumpPower = originalJumpPower end CreateToggleButton("High Jump", EnableHighJump, DisableHighJump) -- Feature: Noclip (Client-side, may clip through some objects) local noclipEnabled = false local function EnableNoclip() noclipEnabled = true RunService.Stepped:Connect(function() if noclipEnabled then for _, part in ipairs(Character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) end local function DisableNoclip() noclipEnabled = false for _, part in ipairs(Character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = true end end end CreateToggleButton("Noclip", EnableNoclip, DisableNoclip) -- Feature: Fly (Client-side flying) local flyEnabled = false local flySpeed = 50 local bodyGyro, bodyVelocity local function EnableFly() flyEnabled = true bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) bodyGyro.P = 9e4 bodyGyro.Parent = Character:WaitForChild("HumanoidRootPart") bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = Character:WaitForChild("HumanoidRootPart") spawn(function() while flyEnabled do if UserInputService:IsKeyDown(Enum.KeyCode.W) then bodyVelocity.Velocity = Camera.CFrame.LookVector * flySpeed end if UserInputService:IsKeyDown(Enum.KeyCode.S) then bodyVelocity.Velocity = -Camera.CFrame.LookVector * flySpeed end if UserInputService:IsKeyDown(Enum.KeyCode.A) then bodyVelocity.Velocity = -Camera.CFrame.RightVector * flySpeed end if UserInputService:IsKeyDown(Enum.KeyCode.D) then bodyVelocity.Velocity = Camera.CFrame.RightVector * flySpeed end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then bodyVelocity.Velocity = Vector3.new(0, flySpeed, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then bodyVelocity.Velocity = Vector3.new(0, -flySpeed, 0) end bodyGyro.CFrame = Camera.CFrame wait() end end) end local function DisableFly() flyEnabled = false if bodyGyro then bodyGyro:Destroy() end if bodyVelocity then bodyVelocity:Destroy() end end CreateToggleButton("Fly", EnableFly, DisableFly) -- Feature: ESP (Highlight players) local espEnabled = false local highlights = {} local function EnableESP() espEnabled = true for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.Parent = player.Character highlights[player] = highlight end end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) if espEnabled then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.Parent = char highlights[player] = highlight end end) end) end local function DisableESP() espEnabled = false for player, highlight in pairs(highlights) do if highlight then highlight:Destroy() end end highlights = {} end CreateToggleButton("ESP", EnableESP, DisableESP) -- Feature: Teleport to Mouse (Click to TP) local tpEnabled = false local function EnableTP() tpEnabled = true UserInputService.InputBegan:Connect(function(input) if tpEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 then local mouse = LocalPlayer:GetMouse() local ray = Camera:ScreenPointToRay(mouse.X, mouse.Y) local params = RaycastParams.new() params.FilterDescendantsInstances = {Character} params.FilterType = Enum.RaycastFilterType.Exclude local result = workspace:Raycast(ray.Origin, ray.Direction * 500, params) if result then Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(result.Position + Vector3.new(0, 5, 0)) end end end) end local function DisableTP() tpEnabled = false end CreateToggleButton("Teleport to Mouse", EnableTP, DisableTP) -- Feature: God Mode (Infinite Health, client-side visual) local godModeEnabled = false local originalHealth = Humanoid.Health local function EnableGodMode() godModeEnabled = true Humanoid.HealthChanged:Connect(function(health) if godModeEnabled and health < originalHealth then Humanoid.Health = originalHealth -- Client-side only, server may override end end) end local function DisableGodMode() godModeEnabled = false end CreateToggleButton("God Mode", EnableGodMode, DisableGodMode) -- Feature: Night Vision local nightVisionEnabled = false local function EnableNightVision() nightVisionEnabled = true local colorCorrection = Instance.new("ColorCorrectionEffect") colorCorrection.Brightness = 0.2 colorCorrection.Contrast = 0.1 colorCorrection.Saturation = -0.5 colorCorrection.TintColor = Color3.fromRGB(100, 255, 100) colorCorrection.Parent = Lighting end local function DisableNightVision() nightVisionEnabled = false for _, effect in ipairs(Lighting:GetChildren()) do if effect:IsA("ColorCorrectionEffect") then effect:Destroy() end end end CreateToggleButton("Night Vision", EnableNightVision, DisableNightVision) -- Auto-resize scrolling frame ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y + 10) -- Toggle GUI Visibility (Hotkey: Right Ctrl) local guiVisible = true UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.RightControl then guiVisible = not guiVisible MainFrame.Visible = guiVisible end end) -- Handle Character Respawn LocalPlayer.CharacterAdded:Connect(function(newChar) Character = newChar Humanoid = Character:WaitForChild("Humanoid") originalWalkSpeed = Humanoid.WalkSpeed originalJumpPower = Humanoid.JumpPower originalHealth = Humanoid.Health -- Re-enable active features if toggled if superSpeedEnabled then EnableSuperSpeed() end if highJumpEnabled then EnableHighJump() end if noclipEnabled then EnableNoclip() end if flyEnabled then EnableFly() end if espEnabled then EnableESP() end if godModeEnabled then EnableGodMode() end end) print("Ultra Power GUI Loaded - Press Right Ctrl to toggle visibility")