-- SERVICES local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer -- ANIMATION IDS local IDLE_ANIM = "rbxassetid://106005604050931" local INJURED_IDLE = "rbxassetid://73905365652295" local WALK_ANIM = "rbxassetid://93828075851290" local RUN_ANIM = "rbxassetid://70636286183373" local BUTTON1_ANIM = "rbxassetid://105310177683245" local BUTTON2_ANIM = "rbxassetid://110979677723900" -- BUTTON IMAGES local BUTTON1_IMAGE = "rbxassetid://137576632569674" local BUTTON2_IMAGE = "rbxassetid://86535502112498" local BUTTON3_IMAGE = "rbxassetid://132640025048316" -- SPEED SETTINGS local DEFAULT_WALKSPEED = 7 local SPRINT_WALKSPEED = 25 -- STAMINA SETTINGS local MAX_STAMINA = 100 local STAMINA_DRAIN = 20 local STAMINA_REGEN = 15 -- INTERNAL STATE local stamina = MAX_STAMINA local sprinting = false -- LOAD ANIMATION local function LoadAnimation(humanoid, id, looped) local anim = Instance.new("Animation") anim.AnimationId = id local track = humanoid:LoadAnimation(anim) track.Looped = looped return track end -- MAIN SETUP local function SetupCharacter(char) local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local animate = char:FindFirstChild("Animate") if animate then animate.Disabled = true end humanoid.WalkSpeed = DEFAULT_WALKSPEED humanoid:SetAttribute("UsingMove", false) -- LOAD TRACKS local idleTrack = LoadAnimation(humanoid, IDLE_ANIM, true) local injuredIdleTrack = LoadAnimation(humanoid, INJURED_IDLE, true) local walkTrack = LoadAnimation(humanoid, WALK_ANIM, true) local runTrack = LoadAnimation(humanoid, RUN_ANIM, true) local move1Track = LoadAnimation(humanoid, BUTTON1_ANIM, false) local move2Track = LoadAnimation(humanoid, BUTTON2_ANIM, false) idleTrack:Play() local function StopDefault() idleTrack:Stop() injuredIdleTrack:Stop() walkTrack:Stop() runTrack:Stop() end -- IDLE / WALK / RUN humanoid.Running:Connect(function(speed) if humanoid:GetAttribute("UsingMove") then return end StopDefault() if humanoid.Health < 50 then injuredIdleTrack:Play() elseif speed >= 16 then runTrack:Play() elseif speed > 0 then walkTrack:Play() else idleTrack:Play() end end) -- BUTTON 1 local function PlayMove1() if humanoid:GetAttribute("UsingMove") then return end humanoid:SetAttribute("UsingMove", true) StopDefault() move1Track:Play() move1Track.Stopped:Once(function() humanoid:SetAttribute("UsingMove", false) end) end -- BUTTON 2 (FORCED 4.5x SPEED + FAST DASH) local function PlayMove2() if humanoid:GetAttribute("UsingMove") then return end humanoid:SetAttribute("UsingMove", true) StopDefault() move2Track.TimePosition = 0 move2Track:Play() move2Track:AdjustSpeed(0) local SPEED_MULT = 4.5 local animLength = move2Track.Length local startTime = tick() local startCF = root.CFrame local distance = 10 local conn conn = RunService.RenderStepped:Connect(function() local elapsed = (tick() - startTime) * SPEED_MULT local alpha = elapsed / animLength if alpha >= 1 then conn:Disconnect() move2Track:Stop() humanoid:SetAttribute("UsingMove", false) return end move2Track.TimePosition = animLength * alpha root.CFrame = startCF + startCF.LookVector * (distance * alpha) end) end -- BUTTON 3 (SPRINT TOGGLE) local function ToggleSprint() if sprinting then sprinting = false humanoid.WalkSpeed = DEFAULT_WALKSPEED elseif stamina > 0 then sprinting = true humanoid.WalkSpeed = SPRINT_WALKSPEED end end -- STAMINA SYSTEM RunService.RenderStepped:Connect(function(dt) if sprinting then stamina = math.max(stamina - STAMINA_DRAIN * dt, 0) if stamina <= 0 then sprinting = false humanoid.WalkSpeed = DEFAULT_WALKSPEED end else stamina = math.min(stamina + STAMINA_REGEN * dt, MAX_STAMINA) end end) -- GUI local gui = Instance.new("ScreenGui") gui.Name = "MoveGui" gui.ResetOnSpawn = false gui.Parent = player.PlayerGui local function CreateButton(img, pos, callback) local b = Instance.new("ImageButton") b.Size = UDim2.fromOffset(100, 100) b.Position = pos b.Image = img b.BackgroundTransparency = 1 b.BorderSizePixel = 0 b.Parent = gui b.MouseButton1Click:Connect(callback) end CreateButton(BUTTON1_IMAGE, UDim2.new(0.05,0,0.75,0), PlayMove1) CreateButton(BUTTON2_IMAGE, UDim2.new(0.20,0,0.75,0), PlayMove2) CreateButton(BUTTON3_IMAGE, UDim2.new(0.35,0,0.75,0), ToggleSprint) end player.CharacterAdded:Connect(SetupCharacter) if player.Character then SetupCharacter(player.Character) end local Title = "Roblox:sniper06386" local Text = "Script made by noli-i6l" local ButtonText = "Ur sigma" local Button2Text = "Ur Sigma" local IconId = "1234567890" -- [ [ Toggle/Enable ] ] local HaveIcon = true local HaveButton1 = true local HaveButton2 = true local Duration = 5 --[ [ Functions ] ] local function Button1Code() -- code here end local function Button2Code() -- code here end -- loadstring(game:HttpGet("https://pastebin.com/raw/FUPBRUuY"))()(Title, Text, ButtonText, Button2Text, IconId, HaveIcon, HaveButton1, HaveButton2, Duration, Button1Code, Button2Code)