local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function changeToGrass() local head = Instance.new("Part") head.Name = "Head" head.Size = Vector3.new(2, 1, 1) head.BrickColor = BrickColor.new("Bright green") head.Material = Enum.Material.Grass head.Parent = character local torso = Instance.new("Part") torso.Name = "Torso" torso.Size = Vector3.new(2, 2, 1) torso.BrickColor = BrickColor.new("Bright green") torso.Material = Enum.Material.Grass torso.Parent = character local leftArm = Instance.new("Part") leftArm.Name = "Left Arm" leftArm.Size = Vector3.new(1, 2, 1) leftArm.BrickColor = BrickColor.new("Bright green") leftArm.Material = Enum.Material.Grass leftArm.Parent = character local rightArm = Instance.new("Part") rightArm.Name = "Right Arm" rightArm.Size = Vector3.new(1, 2, 1) rightArm.BrickColor = BrickColor.new("Bright green") rightArm.Material = Enum.Material.Grass rightArm.Parent = character local leftLeg = Instance.new("Part") leftLeg.Name = "Left Leg" leftLeg.Size = Vector3.new(1, 2, 1) leftLeg.BrickColor = BrickColor.new("Bright green") leftLeg.Material = Enum.Material.Grass leftLeg.Parent = character local rightLeg = Instance.new("Part") rightLeg.Name = "Right Leg" rightLeg.Size = Vector3.new(1, 2, 1) rightLeg.BrickColor = BrickColor.new("Bright green") rightLeg.Material = Enum.Material.Grass rightLeg.Parent = character for _, part in pairs(character:GetChildren()) do if part:IsA("Part") or part:IsA("MeshPart") then part:Destroy() end end head.Parent = character torso.Parent = character leftArm.Parent = character rightArm.Parent = character leftLeg.Parent = character rightLeg.Parent = character end changeToGrass()