local Players = game:GetService("Players") local player = Players.LocalPlayer local humanoid = player.Character:WaitForChild("Humanoid") local speedIncrement = 10 -- Adjust this value to control the speed increase rate while true do humanoid.WalkSpeed = humanoid.WalkSpeed + speedIncrement wait(1) -- Check if the player has died if humanoid.Health <= 0 then -- Respawn the player player.Character:Destroy() player.CharacterAdded:Wait() humanoid = player.Character:WaitForChild("Humanoid") humanoid.WalkSpeed = 0 end end