local plr = game:GetService("Players").LocalPlayer local deb = false while not plr.Character do wait() end wait(1) local tstab = {} local tsstab = {} local ignlist = {} local stab = {} function plrIgnore(char) for i,v in pairs(char:GetChildren()) do if #v:GetChildren() >= 1 then plrIgnore(v) end table.insert(ignlist,v) end end function timeStop(target) for i,v in pairs(target:GetChildren()) do if #v:GetChildren() >= 1 then timeStop(v) end local isinign = false for i,b in pairs(ignlist) do if b == v then isinign = true end end if isinign == false then if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then if v.Anchored == false then table.insert(tstab,v) v.Anchored = true end end if v:IsA("Sound") then local isintab = false for i,b in pairs(stab) do if v == b[1] then isintab = true end end if isintab == false then table.insert(stab,{v,v.Pitch}) end end --[[if v:IsA("Script") or v:IsA("LocalScript") then if v.Disabled == false then table.insert(tsstab,v) v.Disabled = true end end]] end end local isinign = false for i,b in pairs(ignlist) do if b == target then isinign = true end end if isinign == false then if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then if target.Anchored == false then table.insert(tstab,target) target.Anchored = true end end if target:IsA("Sound") then table.insert(stab,{target,target.Pitch}) end end end plr:GetMouse().KeyDown:connect(function(key) if key == "r" then if deb == true then deb = false else print("R!") deb = true s = Instance.new("Sound",game:GetService("Workspace")) s.SoundId = "rbxassetid://274698941" s.Volume = 5 s:Play() wait(2) print("ZA WARUDO!") local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting")) spawn(function() plr.Character.Humanoid.WalkSpeed = 0 plr.Character.Humanoid.JumpPower = 0 local p = Instance.new("Part",plr.Character) p.Transparency = 0.5 p.BrickColor = BrickColor.new("Institutional white") p.Size = Vector3.new(0.2,0.2,0.2) p.Anchored = true p.CanCollide = false p.CFrame = plr.Character.Torso.CFrame local m = Instance.new("SpecialMesh",p) m.MeshType = Enum.MeshType.Sphere local r = 255 local g = 255 local b = 255 local contrast = 0 for i=1,50 do m.Scale = m.Scale + Vector3.new(50,50,50) p.Transparency = p.Transparency + 0.5/50 r = r - ((255-42)/50) g = g - ((255-0)/50) b = b - ((255-255)/50) contrast = contrast - 2/50 --cc.TintColor = Color3.fromRGB(r,g,b) cc.Contrast = contrast for i,v in pairs(stab) do v[1].Pitch = v[1].Pitch - (v[2]/50) end wait() end p:Destroy() plr.Character.Humanoid.WalkSpeed = 16 plr.Character.Humanoid.JumpPower = 50 end) local sHp = plr.Character.Humanoid.Health local hplock = plr.Character.Humanoid.HealthChanged:connect(function() plr.Character.Humanoid.Health = sHp end) local aNew = game:GetService("Workspace").ChildAdded:connect(function(c) timeStop(c) end) for i,v in pairs(ignlist) do table.remove(ignlist,1) end plrIgnore(plr.Character) timeStop(game:GetService("Workspace")) while deb ~= false do wait() end --spawn(function() local r = 42 local g = 0 local b = 255 local contrast = -2 for i=1,50 do r = r + ((255-42)/50) g = g + ((255-0)/50) b = b + ((255-255)/50) contrast = contrast + 2/50 --cc.TintColor = Color3.fromRGB(r,g,b) cc.Contrast = contrast for i,v in pairs(stab) do v[1].Pitch = v[1].Pitch + (v[2]/50) end wait() end cc:Destroy() --end) for i,v in pairs(tstab) do v.Anchored = false end for i,v in pairs(tstab) do table.remove(tstab,1) end --table.foreach(stab,print) for i,v in pairs(stab) do table.remove(stab,1) end --print("---------") --table.foreach(stab,print) --[[for i,v in pairs(tsstab) do v.Disabled = false end for i,v in pairs(tsstab) do table.remove(tsstab,1) end]] hplock:Disconnect() aNew:Disconnect() deb = false end end end) local player = game:GetService('Players').LocalPlayer local rightclone = Instance.new('Motor6D') rightclone.Name = "Right Shoulder" rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local leftclone = Instance.new('Motor6D') leftclone.Name = "Left Shoulder" leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local leftlegclone = Instance.new('Motor6D') leftlegclone.Name = "Left Hip" leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local rightlegclone = Instance.new('Motor6D') rightlegclone.Name = "Right Hip" rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local torsoclone = Instance.new('Motor6D') torsoclone.Name = "RootJoint" torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local mouse = player:GetMouse() local rag1 = false local rag2 = false local firsttime = true local firsttime2 = true local firsttime3 = true local firsttime4 = true local firsttime5 = true local childlock = true local math1 = math.random(1,5) math1 = math1+(math.random(0,9)/10) local math2 = math.random(1,15) math2 = math2+(math.random(0,9)/10) local math3 = math.random(1,10) math3 = math3+(math.random(0,9)/10) local math4 = math.random(5,100) math4 = math4+(math.random(0,9)/10) local answer = (math4+(math1*math3))/(math1*math2) answer = math.floor((answer*10)+0.5) answer = answer/10 print([[asd lol get rekt asd asd ecks dee lol no anwser.]]) local rekt = {} do local filteredMessages = { ['___'] = '___' }; local onPropertyChanged = function (obj) if (obj:isDescendantOf (workspace)) then local objText = obj.Text; if (objText ~= '___' and objText:find '(%S)') then if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then obj.Text = filteredMessages [objText]; elseif (not filteredMessages [objText]) then obj.Text = '___'; local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); filteredMessages [objText] = filtered; filteredMessages [filtered] = filtered; obj.Text = filtered; end; end; end; end; local newInstance = Instance.new; Instance = { new = function (class, parent) local obj = newInstance (class, parent); if (pcall (function()return obj.Text;end)) then obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); end; return obj; end; }; end; plr = game.Players.LocalPlayer base = Instance.new("ScreenGui",plr.PlayerGui) bbg = Instance.new("BillboardGui",plr.Character.Head) bbg.Size = UDim2.new(0,200,0,50) bbg.StudsOffset = Vector3.new(0,3,0) bbgTl = Instance.new("TextLabel",bbg) bbgTl.BackgroundTransparency = 1 bbgTl.Size = UDim2.new(10,0,1,0) bbgTl.Position = UDim2.new(-4.5,0,0,0) bbgTl.Font = "Arial" bbgTl.Text = " " bbgTl.TextSize = 24 bbgTl.TextStrokeColor3 = Color3.new(1,1,1) bbgTl.TextColor3 = Color3.new(0,0,0) bbgTl.TextStrokeTransparency = 0 bbgTl.TextWrapped = true plr.Chatted:connect(function(msg) bbgTl.Text = msg wait(5) if bbgTl.Text == msg then bbgTl.Text = " " end end) ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) ff.Visible = false p = game:GetService('Players').LocalPlayer if p.Character then if p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.MaxHealth = math.huge end end -- Objects local MainGUI = Instance.new("ScreenGui") local Customize = Instance.new("TextButton") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local ImageLabel = Instance.new("ImageLabel") local R = Instance.new("TextBox") local G = Instance.new("TextBox") local B = Instance.new("TextBox") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local Slider = Instance.new("Frame") local Slidee = Instance.new("ImageButton") local ChildLock = Instance.new("Frame") local TextLabel_5 = Instance.new("TextLabel") local mathz = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local Black = Instance.new('Frame') local fps = Instance.new('TextLabel') -- Properties MainGUI.Name = "MainGUI" MainGUI.ResetOnSpawn = true pcall(function() MainGUI.Parent = player.PlayerGui end) pcall(function() MainGUI.Parent = game.CoreGui game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5) game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0) end) Customize.Name = "Customize" Customize.Parent = MainGUI Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353) Customize.BorderSizePixel = 0 Customize.Position = UDim2.new(0.15, 0, 0.9, 0) Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0) Customize.Font = Enum.Font.SourceSans Customize.FontSize = Enum.FontSize.Size14 Customize.Text = "Customize V4" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 14 Customize.TextWrapped = true Frame.Parent = Customize Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 0, 1, 0) Frame.Size = UDim2.new(1, 0, 6.5, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0) TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0) TextLabel.Font = Enum.Font.SourceSansLight TextLabel.FontSize = Enum.FontSize.Size14 TextLabel.Text = "Blood Color: [255, 255, 255]" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true TextLabel.TextXAlignment = Enum.TextXAlignment.Right Frame_2.Parent = TextLabel Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0) Frame_2.Size = UDim2.new(1, 0, 1, 0) Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.new(1, 1, 1) Frame_3.BackgroundTransparency = 1 Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0) Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0) Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY ImageLabel.Parent = Frame_3 ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://328298876" R.Name = "R" R.Parent = Frame_3 R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) R.BorderSizePixel = 0 R.Position = UDim2.new(1.39999998, 0, 0, 0) R.Size = UDim2.new(0.75, 0, 0.300000012, 0) R.Font = Enum.Font.SourceSans R.FontSize = Enum.FontSize.Size14 R.Text = "Input" R.TextColor3 = Color3.new(1, 1, 1) R.TextScaled = true R.TextSize = 14 R.TextWrapped = true R.TextXAlignment = Enum.TextXAlignment.Left G.Name = "G" G.Parent = Frame_3 G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) G.BorderSizePixel = 0 G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0) G.Size = UDim2.new(0.75, 0, 0.300000012, 0) G.Font = Enum.Font.SourceSans G.FontSize = Enum.FontSize.Size14 G.Text = "Input" G.TextColor3 = Color3.new(1, 1, 1) G.TextScaled = true G.TextSize = 14 G.TextWrapped = true G.TextXAlignment = Enum.TextXAlignment.Left B.Name = "B" B.Parent = Frame_3 B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) B.BorderSizePixel = 0 B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0) B.Size = UDim2.new(0.75, 0, 0.300000012, 0) B.Font = Enum.Font.SourceSans B.FontSize = Enum.FontSize.Size14 B.Text = "Input" B.TextColor3 = Color3.new(1, 1, 1) B.TextScaled = true B.TextSize = 14 B.TextWrapped = true B.TextXAlignment = Enum.TextXAlignment.Left TextLabel_2.Parent = Frame_3 TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0) TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_2.Font = Enum.Font.SourceSansLight TextLabel_2.FontSize = Enum.FontSize.Size14 TextLabel_2.Text = "R" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Frame_3 TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0) TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_3.Font = Enum.Font.SourceSansLight TextLabel_3.FontSize = Enum.FontSize.Size14 TextLabel_3.Text = "G" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Frame_3 TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0) TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) TextLabel_4.Font = Enum.Font.SourceSansLight TextLabel_4.FontSize = Enum.FontSize.Size14 TextLabel_4.Text = "B" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14 TextLabel_4.TextWrapped = true Slider.Name = "Slider" Slider.Parent = Frame Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569) Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0) Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0) Slidee.Name = "Slidee" Slidee.Parent = Slider Slidee.AnchorPoint = Vector2.new(0.5, 0.5) Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177) Slidee.BorderSizePixel = 0 Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0) Slidee.ImageTransparency = 1 ChildLock.Name = "ChildLock" ChildLock.Parent = Frame ChildLock.Active = true ChildLock.BackgroundColor3 = Color3.new(0, 0, 0) ChildLock.BackgroundTransparency = 0.60000002384186 ChildLock.BorderSizePixel = 0 ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0) ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0) ChildLock.ZIndex = 2 TextLabel_5.Parent = ChildLock TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0) TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0) TextLabel_5.ZIndex = 3 TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.FontSize = Enum.FontSize.Size14 TextLabel_5.Text = "do this math to disable child lock" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14 TextLabel_5.TextWrapped = true mathz.Name = "mathz" mathz.Parent = ChildLock mathz.BackgroundColor3 = Color3.new(1, 1, 1) mathz.BackgroundTransparency = 1 mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0) mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0) mathz.ZIndex = 3 mathz.Font = Enum.Font.SourceSans mathz.FontSize = Enum.FontSize.Size14 mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4 mathz.TextColor3 = Color3.new(1, 1, 1) mathz.TextScaled = true mathz.TextSize = 14 mathz.TextWrapped = true fps.Name = "fps" fps.Parent = Frame fps.BackgroundColor3 = Color3.new(1, 1, 1) fps.BackgroundTransparency = 1 fps.Size = UDim2.new(0.75, 0, 0.05, 0) fps.ZIndex = 3 fps.Font = Enum.Font.SourceSansLight fps.FontSize = Enum.FontSize.Size14 fps.Text = "FPS: N/A" fps.TextColor3 = Color3.new(1, 1, 1) fps.TextScaled = true fps.TextSize = 14 fps.TextWrapped = true fps.TextXAlignment = Enum.TextXAlignment.Left TextBox.Parent = ChildLock TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TextBox.BorderSizePixel = 0 TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0) TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextBox.ZIndex = 3 TextBox.Font = Enum.Font.SourceSans TextBox.FontSize = Enum.FontSize.Size14 TextBox.Text = "Answer (rounded to nearest tenth)" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextScaled = true TextBox.TextSize = 14 TextBox.TextWrapped = true TextBox.TextXAlignment = Enum.TextXAlignment.Left Black.Size = UDim2.new(1,0,1,0) Black.BackgroundTransparency = 1 Black.BorderSizePixel = 0 Black.BackgroundColor3 = Color3.new(0,0,0) Black.Parent = Frame_3 TextBox.FocusLost:connect(function() if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then ChildLock:Destroy() childlock = false notify("NOOOOOOOOOOOOOOOOOOOOOOOOO.",true) end end) local mousedown = false mouse.Button1Down:connect(function() mousedown = true end) mouse.Button1Up:connect(function() mousedown = false slidee = false end) Slidee.MouseButton1Down:connect(function() slidee = true end) Slidee.MouseButton1Up:connect(function() slidee = false end) mouse.Move:connect(function() if mousedown then if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X) local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y) local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" end end if slidee then local ree = mouse.X if ree < Slider.AbsolutePosition.X then ree = Slider.AbsolutePosition.X elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X end Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0) Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X) end end) R.FocusLost:connect(function() if R.Text ~= "Input" then if tonumber(R.Text) then if tonumber(R.Text) > 255 then R.Text = "255" end local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" R.Text = "Input" end end end) G.FocusLost:connect(function() if G.Text ~= "Input" then if tonumber(G.Text) then if tonumber(G.Text) > 255 then G.Text = "255" end local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" G.Text = "Input" end end end) B.FocusLost:connect(function() if B.Text ~= "Input" then if tonumber(B.Text) then if tonumber(B.Text) > 255 then B.Text = "255" end local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255)) Frame_2.BackgroundColor3 = newcolor TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]" B.Text = "Input" end end end) local open = false local opening = false Customize.MouseButton1Click:connect(function() if opening == false then if open == false then open = true opening = true Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1) wait(1) opening = false else open = false opening = true Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1) wait(1) opening = false end end end) Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0) function removewelds(part) for i,v in pairs(part:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end function notify(msg,remove) local coru= coroutine.wrap(function() for i,v in pairs(MainGUI:GetChildren()) do if v:IsA('TextLabel') then v:Destroy() end end if msg then local TextLabel = Instance.new("TextLabel") local Frame = Instance.new("Frame") -- Properties TextLabel.Parent = MainGUI TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10) TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.FontSize = Enum.FontSize.Size60 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 50 TextLabel.Transparency = 1 TextLabel.TextScaled = true TextLabel.TextYAlignment = Enum.TextYAlignment.Top TextLabel.Text = "" TextLabel.TextXAlignment = Enum.TextXAlignment.Left Frame.Parent = TextLabel Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157) Frame.BorderSizePixel = 0 Frame.Transparency = 1 Frame.Position = UDim2.new(0, 0, 1,0) Frame.Size = UDim2.new(1, 0, 0, 5) for i=1,10 do TextLabel.Transparency = TextLabel.Transparency-0.1 TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1) Frame.Transparency = Frame.Transparency-0.1 wait() end for i=1,#msg do TextLabel.Text = string.sub(msg,1,i) wait() end wait(1) if remove ~= true then for i=1,10 do TextLabel.Transparency = TextLabel.Transparency+0.1 TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1) Frame.Transparency = Frame.Transparency+0.1 wait() end TextLabel:Destroy() end end end) coru() end if workspace.FilteringEnabled == false then if workspace:PGSIsEnabled() then notify('Press Z to equip. Created by mustardfoot and Tollonis. Not By paladinzzz, ok?',true) else notify('(this game is really old or something and has terrible physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true) end else notify('LOL this game has filtering enabled so it literally wont work here') end local handProperties = { {"LimitsEnabled", true}; {"UpperAngle",0}; {"LowerAngle",0}; } local shinProperties = { {"LimitsEnabled", true}; {"UpperAngle", 0}; {"LowerAngle", -75}; } local footProperties = { {"LimitsEnabled", true}; {"UpperAngle", 15}; {"LowerAngle", -45}; } function bleed(frick,OwO) while frick.Parent ~= nil and frick.Parent.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3) thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false thing:BreakJoints() local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) if OwO ~= true then ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)}) else ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) end ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) local Point1 = pos-Vector3.new(0.01,0.01,0.01) local Point2 = pos+Vector3.new(0.01,0.01,0.01) local Region = Region3.new(Point1,Point2) for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do if Part.Name == "BloodPuddle" then tou = Part end end thing:Destroy() if tou.Name == "BloodPuddle" then if tou.Size.X < 1 then pcall(function() tou.Sound:Play() end) end local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 5 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end elseif tou.CanCollide == true then local bloodlol = Instance.new('Part',workspace) local sound = Instance.new('Sound',bloodlol) sound.SoundId = 'rbxassetid://685857471' sound.Volume = 0.025 sound:Play() bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic if OwO ~= true then bloodlol.Color = Frame_2.BackgroundColor3 else bloodlol.Color = Color3.new(1,1,1) end local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function stun(char) local found = false pcall(function() char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics) end) for i,v in pairs(rekt) do if v == char then found = true end end if found == false then table.insert(rekt,char) end end function unstun(char) for i,v in pairs(rekt) do if v == char then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running) v:FindFirstChildOfClass('Humanoid').PlatformStand = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').Jump = true v:FindFirstChildOfClass('Humanoid').JumpPower = 50 v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16 v:FindFirstChildOfClass('Humanoid').Name = "Humanoid" end table.remove(rekt,i) end end end function recurse(root,callback,i) i= i or 0 for _,v in pairs(root:GetChildren()) do i = i + 1 callback(i,v) if #v:GetChildren() > 0 then i = recurse(v,callback,i) end end return i end function ragdollJoint(character, part0, part1, attachmentName, className, properties) if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then if character:FindFirstChild('HumanoidRootPart')then character.HumanoidRootPart.CanCollide = false end for i,v in pairs(character:GetChildren()) do if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then v.Size = Vector3.new(1,1,1) end end recurse(character, function(_,v) if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then v.Axis = Vector3.new(0, 1, 0) v.SecondaryAxis = Vector3.new(0, 0, 1) v.Rotation = Vector3.new(0, 0, 0) end end) if part1:FindFirstChildOfClass('Motor6D') then part1:FindFirstChildOfClass('Motor6D'):Destroy() end if attachmentName ~= "NeckAttachment" then attachmentName = attachmentName.."RigAttachment" end local constraint = Instance.new(className.."Constraint") constraint.Attachment0 = part0:FindFirstChild(attachmentName) constraint.Attachment1 = part1:FindFirstChild(attachmentName) constraint.Name = "RagdollConstraint"..part1.Name if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/2 if string.find(string.lower(part1.Name),"upper") then if string.find(string.lower(part1.Name),"leg") then collidepart.Size = part1.Size/3 else collidepart.Size = part1.Size/2.5 end end collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end if string.find(string.lower(part1.Name),"upper") then if string.find(string.lower(part1.Name),"leg") then attachment0.Position = Vector3.new(0,0.01,0) else attachment0.Position = Vector3.new(0,0.25,0) end else attachment0.Position = Vector3.new(0,-0.1,0) end end for _,propertyData in next,properties or {} do constraint[propertyData[1]] = propertyData[2] end constraint.Parent = character end end function R6ragdollJoint(character,limbname,attached,heded) pcall(function() if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(1.45,0.768,-0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "RightArmRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Right Shoulder') then character.Torso:FindFirstChild('Right Shoulder'):Destroy() end elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(-1.45,0.768,-0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "LeftArmRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Left Shoulder') then character.Torso:FindFirstChild('Left Shoulder'):Destroy() end elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then stun(character) local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(0.45, -1.242, -0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "RightLegRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Right Hip') then character.Torso:FindFirstChild('Right Hip'):Destroy() end elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then stun(character) local torsoatt = Instance.new('Attachment',character.Torso) torsoatt.Name = limbname.."RagdollConstraint" torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009) torsoatt.Axis = Vector3.new(1,0,0) torsoatt.SecondaryAxis = Vector3.new(0,1,0) local limbatt = Instance.new("Attachment",character[limbname]) limbatt.Position = Vector3.new(-0.086, 0.755, -0.007) limbatt.Name = limbname.."RagdollConstraint" limbatt.Axis = Vector3.new(1,0,0) limbatt.SecondaryAxis = Vector3.new(0,1,0) local ballc = Instance.new('BallSocketConstraint',character) ballc.Name = "LeftLegRagdollRig" ballc.Attachment0 = torsoatt ballc.Attachment1 = limbatt local part1 = character[limbname] if character:FindFirstChildOfClass('Humanoid').Health > 0 then local collidepart = Instance.new('Part',part1) collidepart.Size = part1.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = part1.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',part1) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character.Torso:FindFirstChild('Left Hip') then character.Torso:FindFirstChild('Left Hip'):Destroy() end elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then if character:FindFirstChildOfClass('Humanoid') then character:FindFirstChildOfClass('Humanoid').Health = 0 end while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end game:GetService('Debris'):AddItem(character,10) for _,child in next,character:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then for _,c in pairs(part:GetChildren()) do if c:IsA('Weld') then c:Destroy() end end local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(character,attachment1.Name) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end end end end for i,v in pairs(character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('BasePart') then for _,c in pairs(v:GetChildren()) do if c.Name == "Collision" then c:Destroy() end end end end if character.Torso:FindFirstChild('Neck') then character.Torso.Neck:Destroy() end if character:FindFirstChild('Torso') then local collidepart = Instance.new('Part',character.Torso) collidepart.Size = character.Torso.Size/1.5 collidepart.CanCollide = true collidepart.Name = "Collision" collidepart.Anchored = false collidepart.Transparency = 1 collidepart.CFrame = character.Torso.CFrame collidepart:BreakJoints() local attachment0 = Instance.new('Attachment',character.Torso) local attachment1 = Instance.new('Attachment',collidepart) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then if character.Torso:FindFirstChild('NeckAttachment') == nil then local neck = Instance.new('Attachment',character.Torso) neck.Name = "NeckAttachment" neck.Position = Vector3.new(0, 1, 0) end ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", { {"LimitsEnabled",true}; {"UpperAngle",50}; {"LowerAngle",-50}; }) end if attached ~= false then ragdollpart(character, "Right Leg") ragdollpart(character, "Left Leg") else pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.Torso.CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0, 0, -180) local attachment0 = Instance.new('Attachment',character.Torso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end ragdollpart(character, "Right Arm") ragdollpart(character, "Left Arm") end end) end function getAttachment0(character,attachmentName) for _,child in next,character:GetChildren() do local attachment = child:FindFirstChild(attachmentName) if attachment then return attachment end end end function ragdollpart(character,partname,attached,heded) if heded ~= false then local neck = Instance.new('Attachment',character.Head) neck.Name = "NeckAttachment" neck.Position = Vector3.new(0,-0.5,0) else local force = Instance.new('BodyForce',character.Head) force.Force = Vector3.new(0,500,0) game:GetService('Debris'):AddItem(force,0.25) pcall(function() local asdf = Instance.new('Attachment',character.Head) asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0) local last = asdf for i=1,14 do local bONE = Instance.new('Part',character) bONE.BrickColor = BrickColor.new('Institutional white') bONE.Size = Vector3.new(0.1,0.1,0.1) bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10)) local lole = Instance.new('Attachment',bONE) local hangurself = Instance.new('RopeConstraint',bONE) hangurself.Attachment0 = lole hangurself.Attachment1 = last hangurself.Visible = true hangurself.Thickness = 0.05 hangurself.Color = BrickColor.new('Bright red') hangurself.Length = 0.2 last = lole end local bleedee = Instance.new('Part',character.Head) bleedee.Size = Vector3.new(0.75,0.25,0.75) bleedee.CanCollide = false bleedee.Color = Frame_2.BackgroundColor3 bleedee.CFrame = character.Head.CFrame local mehs = Instance.new('CylinderMesh',bleedee) bleedee:BreakJoints() local attachment1 = Instance.new('Attachment',bleedee) attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character.Head) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end spawn(function() bleed(bleedee) end) end) local thing = "Torso" if character:FindFirstChild(thing) == nil then thing = "UpperTorso" end pcall(function() local bleedee = Instance.new('Part',character[thing]) bleedee.Size = Vector3.new(0.75,0,0.75) bleedee.CanCollide = false bleedee.Color = Frame_2.BackgroundColor3 bleedee.CFrame = character[thing].CFrame local mehs = Instance.new('CylinderMesh',bleedee) bleedee:BreakJoints() local attachment1 = Instance.new('Attachment',bleedee) attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character[thing]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end spawn(function() bleed(bleedee) end) end) end pcall(function() if workspace.PGSPhysicsSolverEnabled == false then workspace.PGSPhysicsSolverEnabled = true end end) if partname == "HumanoidRootPart" then if character:FindFirstChild('Torso') then partname = "Torso" else partname = "UpperTorso" end end if attached == false then if character:FindFirstChild('UpperTorso') then pcall(function() character.UpperTorso.WaistRigAttachment:Destroy() end) pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.UpperTorso.CFrame ayybleed:BreakJoints() ayybleed.Name = "ayybleed" local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,180) local attachment0 = Instance.new('Attachment',character.UpperTorso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) pcall(function() local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1) ayybleed.Transparency = 1 ayybleed.CanCollide = false ayybleed.CFrame = character.LowerTorso.CFrame ayybleed:BreakJoints() ayybleed.Name = "ayybleed" local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character.LowerTorso) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end local bleedBLEED= coroutine.wrap(function() bleed(ayybleed) end) bleedBLEED() end) end pcall(function() local thang = "Torso" if character:FindFirstChild('UpperTorso') then thang = "UpperTorso" end local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character.LowerTorso local thang = "LowerTorso" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character["Right Leg"] local thang = "Right Leg" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) pcall(function() local ree = character["Left Leg"] local thang = "Left Leg" local ayybleed = Instance.new('Part',character) ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1) ayybleed.Color = Frame_2.BackgroundColor3 ayybleed.Material = Enum.Material.SmoothPlastic ayybleed.Name = "ayybleed" ayybleed.CanCollide = false ayybleed.Transparency = 0 ayybleed.CFrame = character[thang].CFrame ayybleed:BreakJoints() local attachment1 = Instance.new('Attachment',ayybleed) attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0) attachment1.Orientation = Vector3.new(0,0,0) local attachment0 = Instance.new('Attachment',character[thang]) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end) partname="Head" end if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket") end if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") end elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket") end if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") end elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then stun(character) if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) end if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") end elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then stun(character) if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) end if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") end elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then if character:FindFirstChildOfClass('Humanoid') then character:FindFirstChildOfClass('Humanoid').Health = 0 end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end game:GetService('Debris'):AddItem(character,10) for _,child in next,character:GetChildren() do if child:IsA("Accoutrement") then for _,part in next,child:GetChildren() do if part:IsA("BasePart") then for _,c in pairs(part:GetChildren()) do if c:IsA('Weld') then c:Destroy() end end local attachment1 = part:FindFirstChildOfClass("Attachment") local attachment0 = getAttachment0(character,attachment1.Name) if attachment0 and attachment1 then local constraint = Instance.new("HingeConstraint") constraint.Attachment0 = attachment0 constraint.Attachment1 = attachment1 constraint.LimitsEnabled = true constraint.UpperAngle = 0 constraint.LowerAngle = 0 constraint.Parent = character end end end end end for i,v in pairs(character:GetChildren()) do if v:IsA('MeshPart') or v:IsA('BasePart') then for _,c in pairs(v:GetChildren()) do if c.Name == "Collision" then c:Destroy() end end end end if heded == false then pcall(function() local asdf = Instance.new('Attachment',character.Head) asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0) local last = asdf character.Head.Neck:Destroy() character.Head.NeckRigAttachment:Destroy() character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy() end) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { {"LimitsEnabled",true}; {"UpperAngle",5}; {"Radius",5}; }) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", { {"LimitsEnabled",true}; {"UpperAngle",50}; {"LowerAngle",-50}; }) end local handProperties = { {"LimitsEnabled", true}; {"UpperAngle",0}; {"LowerAngle",0}; } if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) end if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) end local shinProperties = { {"LimitsEnabled", true}; {"UpperAngle", 0}; {"LowerAngle", -75}; } if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) end if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) end local footProperties = { {"LimitsEnabled", true}; {"UpperAngle", 15}; {"LowerAngle", -45}; } if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) end if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") end if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") end if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") end if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") end if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") end if character:FindFirstChild('HumanoidRootPart') then character.HumanoidRootPart:Destroy() end else R6ragdollJoint(character,partname,attached,heded) end else R6ragdollJoint(character,partname,attached,heded) end end function grow(weld,part,endsize,endpos,amntime) local start = weld.C1 local parent = weld.Parent local startsize = part.Size local particl = Instance.new("ParticleEmitter") particl.LightEmission = 3 particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))}) particl.LightInfluence = 0.75 particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) particl.Lifetime = NumberRange.new(0.1, 1) particl.Rate = 50 particl.RotSpeed = NumberRange.new(300, 300) particl.Speed = NumberRange.new(0, 1) particl.SpreadAngle = Vector2.new(90, 90) particl.Parent = part for i=1,amntime*100 do weld.C1 = start:lerp(endpos,i/(amntime*100)) part.Size = startsize:lerp(endsize,i/(amntime*100)) weld.Parent = parent wait(0.01) end particl.Enabled = false end function lerp(weld,startpos,endpos,amntime,longatend) local waited = 0 for i=1,amntime*100 do if longatend == true then startpos = weld.C0 end weld.C0 = startpos:lerp(endpos,i/(amntime*100)) wait(0.01) waited=waited+0.01 end end function spawned() local usable = true local working = false local mode = "kill" local equipped = false local char = player.Character local blademode = "handle" local swinging = false local gettingeem = false local MOAN = false local sounding = false local SLESH = false local goteem = nil local grabbing = false local grabbed = nil local grabweld = nil local aidsificating = nil player.CharacterAdded:connect(function() if usable then usable = false end end) if char == nil then return end while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end local badass = Instance.new('Sound',char.Head) badass.Name = 'Badass' badass.EmitterSize = player.CameraMaxZoomDistance+1 badass.MaxDistance = player.CameraMaxZoomDistance+1 badass.Volume = 5 badass.Looped=true badass.SoundId = 'rbxassetid://156714215' local handle = Instance.new("Part", char) handle.BrickColor = BrickColor.new("Institutional white") handle.Material = "Metal" handle.CanCollide = false handle.Anchored = false handle.Shape = "Cyl