script=game:GetObjects("rbxassetid://4513235536")[1].Goner.ServerScript --//====================================================\\-- --|| BASIS --\\====================================================//-- local MODULE = script.Parent local PLAYER = game.Players.LocalPlayer local CHARACTER = PLAYER.Character local HUM = CHARACTER.Humanoid local ROOT = HUM.Torso local HEAD = CHARACTER.Head local TORSO = CHARACTER.Torso local RIGHTARM = CHARACTER["Right Arm"] local LEFTARM = CHARACTER["Left Arm"] local RIGHTLEG = CHARACTER["Right Leg"] local LEFTLEG = CHARACTER["Left Leg"] local ROOTJOINT = ROOT["RootJoint"] local NECK = TORSO["Neck"] local RIGHTSHOULDER = TORSO["Right Shoulder"] local LEFTSHOULDER = TORSO["Left Shoulder"] local RIGHTHIP = TORSO["Right Hip"] local LEFTHIP = TORSO["Left Hip"] local MOUSEPOS = ROOT.Position local UserInputService = game:GetService("UserInputService") IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor --//====================================================\\-- --|| FE CODE --\\====================================================//-- print("gObl00x its a SIGMA 🔥") -------------------------------------------------------------- --//====================================================\\-- --|| BACKGROUND VALUES --\\====================================================//-- local ANIM_SPEED = 3 local MOUSE = Mouse local FRAME_SPEED = 1 / 60 -- (1 / 30) OR (1 / 60) local CHANGE = 2 / ANIM_SPEED local DAMAGEMULTIPLIER = 1 local ANIM = "Idle" local KEYHOLD = false local MOUSEHOLD = false local SINE = 0 local ATTACKING = false local Debris = game:GetService("Debris") local Effects = IT("Folder",CHARACTER) Effects.Name = "FXFolder" local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) --//====================================================\\-- --|| HEARTBEAT --\\====================================================//-- ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = FRAME_SPEED tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end --//====================================================\\-- --|| CLERP --\\====================================================//-- function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end --//====================================================\\-- --|| FUNCTIONS --\\====================================================//-- function WeldParts(A,B) local WLD = IT("ManualWeld") WLD.Part0 = A WLD.Part1 = B WLD.C1 = B.CFrame:inverse() * A.CFrame WLD.Parent = A return WLD end --NewSound({ID = 0,PARENT = ROOT,VOLUME = 0.5,PITCH = 1,LOOP = false,MAXDISTANCE = 1000,EMITTERSIZE = 10,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) function NewSound(TABLE) local ID = "rbxassetid://"..(TABLE.ID or 0) local PARENT = (TABLE.PARENT or ROOT) local VOLUME = (TABLE.VOLUME or 0.5) local PITCH = (TABLE.PITCH or 1) local LOOP = (TABLE.LOOP or false) local MAXDISTANCE = (TABLE.MAXDISTANCE or 100) local EMITTERSIZE = (TABLE.EMITTERSIZE or 10) local PLAYING = (TABLE.PLAYING or true) local PLAYONREMOVE = (TABLE.PLAYONREMOVE or false) local DOESDEBRIS = (TABLE.DOESDEBRIS or true) if ID ~= "rbxassetid://0" then local SOUND = IT("Sound",PARENT) SOUND.SoundId = ID SOUND.Volume = VOLUME SOUND.Pitch = PITCH SOUND.Looped = LOOP SOUND.MaxDistance = MAXDISTANCE SOUND.EmitterSize = EMITTERSIZE SOUND.PlayOnRemove = PLAYONREMOVE if DOESDEBRIS == true and PLAYING == true and LOOP == false then Debris:AddItem(SOUND,SOUND.TimeLength+5) end if PLAYING == true then SOUND:Play() end return SOUND end end function OofOuchBlood(LOCATION,TO,AMOUNT) local P = CreatePart(3, Effects, "Granite", 0, 1, BRICKC("Pearl"), "Blood", VT(0,0,0), true) P.CFrame = CF(LOCATION,TO) local BLOOD = MODULE.Blood:Clone() BLOOD.Parent = P BLOOD:Emit(AMOUNT) Debris:AddItem(P,2) end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = ROOT.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end function Raycast(POSITION, DIRECTION, RANGE, TABLE) local TABLE = ((type(TABLE) == "table" and TABLE) or {TABLE}) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(POSITION, DIRECTION * RANGE), TABLE) end function CameraShake(AREA,RANGE,SHAKE,TIMER) for index, CHILD in pairs(workspace:GetChildren()) do if CHILD:FindFirstChildOfClass("Humanoid") then local HUMAN = CHILD:FindFirstChildOfClass("Humanoid") local ROOT = HUMAN.Torso if ROOT and game.Players:GetPlayerFromCharacter(CHILD) then if (ROOT.Position - AREA).Magnitude <= RANGE then if CHILD:FindFirstChild("CamShake") then Debris:AddItem(CHILD:FindFirstChild("CamShake"),0.05) end local CAMSHAKE = script.CamShake:Clone() CAMSHAKE.Parent = CHILD local TIMER_V = IT("NumberValue",CAMSHAKE) TIMER_V.Name = "Timer" TIMER_V.Value = TIMER local SHAKE_V = IT("NumberValue",CAMSHAKE) SHAKE_V.Name = "Shake" SHAKE_V.Value = SHAKE CAMSHAKE.Disabled = false Debris:AddItem(CAMSHAKE,15) end end end end end --Debree({Delay = 1.5,Variant = "",Location = ROOT.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1}) function Debree(Table) local KindOf = (Table.Variant or "Ring") local Position = (Table.Location or ROOT.Position) local Coloration = (Table.Color or C3(1,1,1)) local Texture = (Table.Material or "Slate") local Fling = (Table.Scatter or 1) local Number = (Table.Amount or 1) local Rocks = (Table.DebreeCount or 1) local Range = (Table.Distance or 1) local Scale = (Table.Size or 1) local Timer = (Table.Delay or 1.5) coroutine.resume(coroutine.create(function() local ScaleVector = VT(Scale,Scale,Scale) local Boulders = {} Position = CF(Position) if KindOf == "Ring" or KindOf == "Both" then for RockValue = 1, Number do local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range) local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true) BOULDER.CanCollide = true BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) BOULDER.Color = Coloration table.insert(Boulders,BOULDER) end end if KindOf == "Loose" or KindOf == "Both" then for RockValue = 1, Rocks do local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7) local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false) BOULDER.CanCollide = true BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5)) BOULDER.Color = Coloration table.insert(Boulders,BOULDER) end end if KindOf == "Random" then for RockValue = 1, Number do local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range)) local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true) BOULDER.CanCollide = true BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) BOULDER.Color = Coloration table.insert(Boulders,BOULDER) end end wait(Timer) for E = 1, 45 do Swait() for A = 1, #Boulders do Boulders[A].Transparency = Boulders[A].Transparency + 1/45 end end for A = 1, #Boulders do Boulders[A]:Destroy() end end)) end function Chatter(Text,Timer) local chat = coroutine.wrap(function() if CHARACTER:FindFirstChild("SpeechBoard")~= nil then CHARACTER:FindFirstChild("SpeechBoard"):destroy() end local naeeym2 = IT("BillboardGui",CHARACTER) naeeym2.Size = UD2(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,2,0) naeeym2.Adornee = HEAD naeeym2.Name = "SpeechBoard" naeeym2.AlwaysOnTop = true local tecks2 = IT("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Legacy" tecks2.TextSize = 15 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(1,1,1) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(Text),1 do if naeeym2.Parent ~= CHARACTER then break end NewSound({ID = 418252437,PARENT = HEAD,VOLUME = 1,PITCH = MRANDOM(8,12)/10,LOOP = false,MAXDISTANCE = 75,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) tecks2.Text = string.sub(Text,1,i) wait(Timer) end wait(1) naeeym2:Destroy() end) chat() end function SpawnPuddle(POSITION,IGNR,GOO) local HIT,POS,NOR = Raycast(POSITION, CFrame.new(POSITION,POSITION-Vector3.new(0,1,0)).lookVector, 12, {IGNR,CHARACTER}) if HIT then coroutine.resume(coroutine.create(function() local GOREPART = CreatePart(3, Effects, "Slate", 0, 1, "Pearl", "Gore", VT(3,0,3), true) local SURFACE = script.PuddleSurface:Clone() SURFACE.Parent = GOREPART if GOO == true then SURFACE.Image.ImageColor3 = C3(0,0,0) end GOREPART.CFrame = CFrame.new(POS,POS+NOR)*CFrame.Angles(math.rad(-90),math.rad(math.random(0,360)),0) for i = 1, math.random(25,65) do Swait() GOREPART.Size = GOREPART.Size + Vector3.new(0.1,0,0.1) end wait(math.random(10,25)/50) for i = 1, 25 do Swait() SURFACE.Image.ImageTransparency = SURFACE.Image.ImageTransparency + 1/25 end GOREPART:Remove() end)) end end function Dismember(MAN,DOWHAT) for index, CHILD in pairs(MAN:GetDescendants()) do if CHILD:IsA("Script") or CHILD:IsA("LocalScript") then CHILD:Destroy() end end if DOWHAT == "Ragdoll" then local HUM = MAN:FindFirstChildOfClass("Humanoid") if HUM then HUM.Health = 0 end if MAN:FindFirstChild("UpperTorso") then local SCRIPT = script.R15Ragdoll:Clone() SCRIPT.Parent = MAN SCRIPT.Disabled = false else local SCRIPT = script.R6Ragdoll:Clone() SCRIPT.Parent = MAN SCRIPT.Disabled = false end MAN:BreakJoints() else local TORSO = MAN:FindFirstChild("Torso") or MAN:FindFirstChild("UpperTorso") local HED = MAN:FindFirstChild("Head") if TORSO and HED then if DOWHAT == "Head" then if TORSO:FindFirstChild("TorsoA4") then TORSO:FindFirstChild("TorsoA4"):Remove() elseif MAN:FindFirstChild("RagdollConstraintHead") then MAN:FindFirstChild("RagdollConstraintHead"):Remove() end HED:BreakJoints() elseif DOWHAT == "RightArm" then if TORSO:FindFirstChild("TorsoA3") then TORSO:FindFirstChild("TorsoA3"):Remove() elseif MAN:FindFirstChild("RagdollConstraintRightUpperArm") then MAN:FindFirstChild("RagdollConstraintRightUpperArm"):Remove() end elseif DOWHAT == "LeftArm" then if TORSO:FindFirstChild("TorsoA2") then TORSO:FindFirstChild("TorsoA2"):Remove() elseif MAN:FindFirstChild("RagdollConstraintLeftUpperArm") then MAN:FindFirstChild("RagdollConstraintLeftUpperArm"):Remove() end elseif DOWHAT == "Legs" then if TORSO.Name == "Torso" then if TORSO:FindFirstChild("TorsoA") then TORSO:FindFirstChild("TorsoA"):Remove() end if TORSO:FindFirstChild("TorsoA1") then TORSO:FindFirstChild("TorsoA1"):Remove() end elseif MAN:FindFirstChild("RagdollConstraintUpperTorso") then MAN:FindFirstChild("RagdollConstraintUpperTorso"):Remove() end end end end end function Speak(ID) local S = NewSound({ID = ID,PARENT = HEAD,VOLUME = 6,PITCH = 1,LOOP = false,MAXDISTANCE = 300,EMITTERSIZE = 35,PLAYING = false,PLAYONREMOVE = false,DOESDEBRIS = true}) script.ChorusSoundEffect:Clone().Parent = S script.Pitch:Clone().Parent = S S:Play() Debris:AddItem(S,S.TimeLength+5) end --//====================================================\\-- --|| CHARACTER --\\====================================================//-- local ARMOR = IT("Model",CHARACTER) ARMOR.Name = "Goner" HEAD:ClearAllChildren() HEAD.Size = VT(1,1,1) NECK.Parent = TORSO local PARTS = {} for index, CHILD in pairs(CHARACTER:GetChildren()) do if CHILD:IsA("BasePart") then CHILD.Transparency = 1 local BITS = MODULE.Bits:Clone() BITS.Parent = CHILD BITS.Enabled = true if MODULE:FindFirstChild(CHILD.Name) then local P = MODULE:FindFirstChild(CHILD.Name) P.Parent = CHARACTER P:SetPrimaryPartCFrame(CHILD.CFrame) for index, PART in pairs(P:GetChildren()) do if PART ~= P.PrimaryPart then PART.Anchored = false PART.CanCollide = false PART.Massless = true WeldParts(CHILD,PART) PART.Parent = ARMOR table.insert(PARTS,PART) end end P:Destroy() end else if CHILD:IsA("Accessory") then CHILD:Destroy() end end end for _, c in pairs(CHARACTER:GetDescendants()) do if c:IsA("BasePart") then c.Locked = true end end local SWORD = MODULE.Sword SWORD.Parent = ARMOR SWORD.Anchored = false local GRIPC0 = CF(0,-0.9,0)*ANGLES(RAD(90),RAD(90),0) local HOLD = IT("ManualWeld") HOLD.Part0 = RIGHTARM HOLD.Part1 = SWORD HOLD.C0 = GRIPC0 HOLD.C1 = CF(0,-SWORD.Size.Y/3,0) HOLD.Parent = RIGHTARM HOLD.Name = "GripWeld" local TRAIL = SWORD.Trail local SOUND_SNAP = 150315649 local SUBMERGED = false table.insert(PARTS,SWORD) local GUI = MODULE.ControlsGUI GUI.Parent = PLAYER.PlayerGui GUI.ToggleButton.MouseButton1Click:Connect(function() if GUI.ToggleButton.Controls.Visible == false then GUI.ToggleButton.Controls.Visible = true elseif GUI.ToggleButton.Controls.Visible == true then GUI.ToggleButton.Controls.Visible = false end end) --//====================================================\\-- --|| ABILITIES --\\====================================================//-- function Slash() ATTACKING = true for i=0, 0.2, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 2 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)), 2 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end TRAIL.Enabled = true NewSound({ID = 211059653,PARENT = SWORD,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i=0, 0.1, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(-10)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.1, 0.5, -0.85) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.65 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)), 0.75 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-5), RAD(-10), RAD(20)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end for index, CHILD in pairs(workspace:GetChildren()) do if CHILD:FindFirstChildOfClass("Humanoid") and CHILD ~= CHARACTER then local HUMAN = CHILD:FindFirstChildOfClass("Humanoid") local ROOT2 = HUMAN.Torso if ROOT2 and HUMAN.Health > 0 then if (ROOT2.Position - ROOT.CFrame*CF(0,0,-2).p).Magnitude < 4.5 then local HEAD = CHILD:FindFirstChild("Head") if HEAD then local FACE = HEAD:FindFirstChild("face") if FACE then FACE.Texture = "http://www.roblox.com/asset/?id=145854465" FACE.Transparency = 0.5 end end Dismember(CHILD,"Ragdoll") Dismember(CHILD,"Head") NewSound({ID = 264486467,PARENT = ROOT2,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) NewSound({ID = SOUND_SNAP,PARENT = ROOT2,VOLUME = 6,PITCH = 1,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i = 1, 7 do OofOuchBlood(ROOT2.Position,CF(ROOT2.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,45) end coroutine.resume(coroutine.create(function() for i = 1, 25 do SpawnPuddle(ROOT2.Position,CHILD,false) Swait() end end)) end end end end for i=0, 0.3, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(-10)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.1, 0.5, -0.85) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.65 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)), 0.75 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(-5), RAD(-10), RAD(20)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end TRAIL.Enabled = false ATTACKING = false end function Execute(INPUT) local TARGET = nil local DIST = 6 for index, CHILD in pairs(workspace:GetChildren()) do if CHILD:FindFirstChildOfClass("Humanoid") and CHILD ~= CHARACTER then local HUMAN = CHILD:FindFirstChildOfClass("Humanoid") local ROOT2 = HUMAN.Torso if ROOT2 and HUMAN.Health > 0 then if (ROOT2.Position - ROOT.Position).Magnitude < DIST then TARGET = CHILD DIST = (ROOT2.Position - ROOT.Position).Magnitude end end end end if TARGET and (SUBMERGED == false or ((INPUT == "x" or INPUT == "z" or INPUT == "c") and SUBMERGED == true)) then local DedFace = function() local HEAD = TARGET:FindFirstChild("Head") if HEAD then local FACE = HEAD:FindFirstChild("face") if FACE then FACE.Texture = "http://www.roblox.com/asset/?id=145854465" FACE.Transparency = 0.5 end end end local TARGETSTATIC = nil if game:GetService("Players"):GetPlayerFromCharacter(TARGET) then TARGETSTATIC = script.GonerStatic:Clone() TARGETSTATIC.Parent = game:GetService("Players"):GetPlayerFromCharacter(TARGET).PlayerGui local SOUND = NewSound({ID = 2737898305,PARENT = TARGETSTATIC.Script,VOLUME = 3,PITCH = 1,LOOP = true,MAXDISTANCE = 125,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = false}) SOUND.Name = "Static" Swait() TARGETSTATIC.Script.Disabled = false end local STATIC = script.GonerStatic:Clone() STATIC.Parent = PLAYER.PlayerGui local SOUND = NewSound({ID = 2737898305,PARENT = STATIC.Script,VOLUME = 3,PITCH = 1,LOOP = true,MAXDISTANCE = 125,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = false}) SOUND.Name = "Static" Swait() STATIC.Script.Disabled = false local TARGETTORSO = TARGET:FindFirstChild("Torso") or TARGET:FindFirstChild("UpperTorso") local GRABA = IT("Attachment",LEFTARM) GRABA.Position = VT(0,-1.5,0) local GRABB = IT("Attachment",TARGETTORSO) local GRAB = IT("BallSocketConstraint",GRABA) GRAB.Attachment0 = GRABA GRAB.Attachment1 = GRABB local GYRO = IT("BodyGyro") GYRO.D = 20 GYRO.P = 5000 GYRO.MaxTorque = VT(0,4000000,0) GYRO.CFrame = CF(TARGETTORSO.Position,ROOT.Position) GYRO.Parent = TARGETTORSO ATTACKING = true ROOT.Anchored = true if INPUT == "z" then for i=0, 1, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)) * ANGLES(RAD(0),RAD(90),RAD(0)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(85), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end TRAIL.Enabled = true NewSound({ID = 211059653,PARENT = SWORD,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i=0, 0.1, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(-10)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.1, 0.5, -0.85) * ANGLES(RAD(35), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)) * ANGLES(RAD(0),RAD(90),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(85), RAD(-10), RAD(20)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end CameraShake(ROOT.Position,4.6,15,25) Dismember(TARGET,"Ragdoll") Dismember(TARGET,"Head") DedFace() GYRO:Remove() NewSound({ID = 264486467,PARENT = TARGETTORSO,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) NewSound({ID = SOUND_SNAP,PARENT = TARGETTORSO,VOLUME = 6,PITCH = 1,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i = 1, 7 do OofOuchBlood(TARGETTORSO.Position,CF(TARGETTORSO.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,45) end coroutine.resume(coroutine.create(function() for i = 1, 25 do SpawnPuddle(TARGETTORSO.Position,TARGET,false) Swait() end end)) for i=0, 0.9, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(-1)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.1, 0.5, -0.85) * ANGLES(RAD(35), RAD(0), RAD(-90)) * ANGLES(RAD(25), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)) * ANGLES(RAD(0),RAD(90),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(85), RAD(-10), RAD(20)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end TRAIL.Enabled = false elseif INPUT == "x" then for i=0, 1, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)) * ANGLES(RAD(0),RAD(90),RAD(0)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end TRAIL.Enabled = true NewSound({ID = 536642316,PARENT = SWORD,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i=0, 0.1, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(-10)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.1, 0.35, -0.85) * ANGLES(RAD(-25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)) * ANGLES(RAD(0),RAD(90),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(125), RAD(-10), RAD(20)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end CameraShake(ROOT.Position,4.6,15,25) Dismember(TARGET,"Ragdoll") Dismember(TARGET,"Legs") DedFace() GYRO:Remove() NewSound({ID = 264486467,PARENT = TARGETTORSO,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) NewSound({ID = SOUND_SNAP,PARENT = TARGETTORSO,VOLUME = 6,PITCH = 1,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i = 1, 7 do OofOuchBlood(TARGETTORSO.Position,CF(TARGETTORSO.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,45) end coroutine.resume(coroutine.create(function() for i = 1, 25 do SpawnPuddle(TARGETTORSO.Position,TARGET,false) Swait() end end)) for i=0, 0.9, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(-1)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.1, 0.35, -0.85) * ANGLES(RAD(-25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(85)) * ANGLES(RAD(0),RAD(90),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(125), RAD(-10), RAD(20)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) end TRAIL.Enabled = false elseif INPUT == "c" then if SUBMERGED == false then GRABA:Remove() GRABB:Remove() TARGETTORSO.Anchored = true local DEAD = false Dismember(TARGET,"Ragdoll") coroutine.resume(coroutine.create(function() repeat Swait() TARGETTORSO.CFrame = Clerp(TARGETTORSO.CFrame,ROOT.CFrame*CF(0,-3,-1.5) * ANGLES(RAD(-90), RAD(0), RAD(0)),0.3) until DEAD == true coroutine.resume(coroutine.create(function() for i = 1, 25 do SpawnPuddle(TARGETTORSO.Position+VT(0,1,0),TARGET,false) Swait() end end)) DedFace() end)) for i=0, 1.5, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(70)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-5)) * CF(0,-0.75,0) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1.5 / ANIM_SPEED) end for i = 1, 7 do OofOuchBlood(TARGETTORSO.Position,CF(TARGETTORSO.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,15) end CameraShake(ROOT.Position,4.6,15,25) Dismember(TARGET,"LeftArm") local ARM = TARGET:FindFirstChild("Left Arm") or TARGET:FindFirstChild("LeftUpperArm") if ARM then local BV = IT("BodyVelocity") BV.MaxForce = BV.MaxForce * 500 BV.Velocity = CF(ARM.Position,ROOT.Position+VT(0,2,0)).lookVector*65 BV.Parent = ARM Debris:AddItem(BV,0.05) end NewSound({ID = SOUND_SNAP,PARENT = TARGETTORSO,VOLUME = 6,PITCH = 1.1,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i=0, 0.3, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(70)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1.5 / ANIM_SPEED) end for i=0, 0.3, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(70)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(85)) * CF(0,-1.25,0) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1.5 / ANIM_SPEED) end for i = 1, 7 do OofOuchBlood(TARGETTORSO.Position,CF(TARGETTORSO.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,15) end CameraShake(ROOT.Position,4.6,15,25) Dismember(TARGET,"RightArm") local ARM = TARGET:FindFirstChild("Right Arm") or TARGET:FindFirstChild("RightUpperArm") if ARM then local BV = IT("BodyVelocity") BV.MaxForce = BV.MaxForce * 500 BV.Velocity = CF(ARM.Position,ROOT.Position+VT(0,2,0)).lookVector*65 BV.Parent = ARM Debris:AddItem(BV,0.05) end NewSound({ID = SOUND_SNAP,PARENT = TARGETTORSO,VOLUME = 6,PITCH = 1.1,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) DEAD = true for i=0, 0.3, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(70)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(90), RAD(0), RAD(85)) * CF(0,0.75,0) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1.5 / ANIM_SPEED) end else TARGETTORSO.Anchored = true local POS = ROOT.Position Dismember(TARGET,"Ragdoll") TARGET.Parent = Effects for i = 1, 60 do Swait() SpawnPuddle(TARGETTORSO.Position,TARGET,true) TARGETTORSO.CFrame = TARGETTORSO.CFrame*CF(0,-0.1,0) end for i = 1, 7 do OofOuchBlood(TARGETTORSO.Position,CF(TARGETTORSO.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,50,-1).p,3) end TARGET:Remove() end elseif INPUT == "v" then GRABA:Remove() GRABB:Remove() TARGETTORSO.Anchored = true local DEAD = false coroutine.resume(coroutine.create(function() repeat Swait() TARGETTORSO.CFrame = Clerp(TARGETTORSO.CFrame,ROOT.CFrame*CF(0,-3,-1.2) * ANGLES(RAD(-90), RAD(0), RAD(0)),0.3) until DEAD == true DedFace() Dismember(TARGET,"Ragdoll") coroutine.resume(coroutine.create(function() for i = 1, 25 do SpawnPuddle(TARGETTORSO.Position+VT(0,1,0),TARGET,false) Swait() end end)) end)) for i=0, 0.5, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.025) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, 0.3, -1) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(20)), 1.5 / ANIM_SPEED) end for i = 1, MRANDOM(6,12) do for i=0, 0.5, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.025) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, 0.3, -1) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(20)), 1.5 / ANIM_SPEED) end for i=0, 0.1, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.025) * ANGLES(RAD(10), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(5), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, -1) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 1.5 / ANIM_SPEED) end CameraShake(ROOT.Position,4.6,15,25) NewSound({ID = SOUND_SNAP,PARENT = TARGETTORSO,VOLUME = 1,PITCH = 1.25,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) for i = 1, 7 do OofOuchBlood(TARGETTORSO.Position,CF(TARGETTORSO.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,15) end for i=0, 0.2, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.025) * ANGLES(RAD(10), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(5), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, -1) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 1.5 / ANIM_SPEED) end end DEAD = true for i=0, 0.6, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.025) * ANGLES(RAD(10), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 1.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(5), RAD(0)) * RIGHTSHOULDERC0, 1.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 1.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 1.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, -1) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 1.5 / ANIM_SPEED) end end GYRO:Remove() if (INPUT ~= "c" or SUBMERGED == false) then Speak(2291326656) end STATIC:Remove() if TARGETSTATIC then TARGETSTATIC:Remove() end GRABA:Remove() GRABB:Remove() ROOT.Anchored = false ATTACKING = false end end function Shriek() ROOT.Anchored = true ATTACKING = true for i=0, 0.15, 0.1 / ANIM_SPEED do Swait() ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(5), RAD(0)), 2 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(25), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 2 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(-10), RAD(25)) * LEFTSHOULDERC0, 2 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -0.8, -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -0.8, -0.4) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(20)), 2 / ANIM_SPEED) end local FACE = IT("Attachment",HEAD) local SPEAK = MODULE.Voice:Clone() SPEAK.Size = NumberSequence.new(0,25) SPEAK.Parent = FACE SPEAK.Enabled = true Speak(2466752906) CameraShake(ROOT.Position,65,8,150) for i=0, 1.75, 0.1 / ANIM_SPEED do Swait() for index, CHILD in pairs(workspace:GetChildren()) do if CHILD:FindFirstChildOfClass("Humanoid") and CHILD ~= CHARACTER then local HUMAN = CHILD:FindFirstChildOfClass("Humanoid") local ROOT2 = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") if ROOT2 and HUMAN.Health > 0 and CHILD:FindFirstChild("Head") then if (ROOT2.Position - ROOT.Position).Magnitude < 45 then local HED = CHILD:FindFirstChild("Head") Dismember(CHILD,"Ragdoll") for i = 1, 7 do OofOuchBlood(HED.Position,CF(HED.Position)*ANGLES(0,RAD(MRANDOM(0,359)),0)*CF(0,1,-1).p,45) end NewSound({ID = 264486467,PARENT = ROOT2,VOLUME = 2,PITCH = 0.7,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) NewSound({ID = SOUND_SNAP,PARENT = ROOT2,VOLUME = 6,PITCH = 1,LOOP = false,MAXDISTANCE = 100,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) coroutine.resume(coroutine.create(function() for i = 1, 8 do SpawnPuddle(ROOT2.Position+VT(0,1,0),CHILD,false) Swait() end end)) HED:Remove() end end end end ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(5+MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 0.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 0.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, -0.3) * ANGLES(RAD(45+MRANDOM(-5,5)), RAD(-10+MRANDOM(-5,5)), RAD(-25+MRANDOM(-5,5))) * ANGLES(RAD(-75), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.5 / ANIM_SPEED) end SPEAK.Enabled = false Debris:AddItem(FACE,1) ATTACKING = false ROOT.Anchored = false end function Speech(INPUT) ATTACKING = true if INPUT == "t" then Speak(2316600989) elseif INPUT == "y" then Speak(2290634374) elseif INPUT == "u" then Speak(2291325961) end ATTACKING = false end --//====================================================\\-- --|| WRAP --\\====================================================//-- UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and not ATTACKING and not SUBMERGED then MOUSEHOLD = true Slash() elseif input.KeyCode == Enum.KeyCode.E then KEYHOLD = true if ROOT:FindFirstChild("BGM_MUSIC") then ROOT:FindFirstChild("BGM_MUSIC"):Remove() else local M = NewSound({ID = 2598782592,PARENT = ROOT,VOLUME = 1.5,PITCH = 0.4,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) M.Name = "BGM_MUSIC" end elseif input.KeyCode == Enum.KeyCode.Z or input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.C or input.KeyCode == Enum.KeyCode.V then Execute(input.KeyCode.Name:lower()) elseif input.KeyCode == Enum.KeyCode.G and not SUBMERGED then Shriek() elseif input.KeyCode == Enum.KeyCode.Q then if not SUBMERGED then SUBMERGED = true else ROOT.Anchored = false SUBMERGED = false ROOT.CFrame = ROOT.CFrame * CF(0, 3, 0) end elseif input.KeyCode == Enum.KeyCode.W and SUBMERGED and not ATTACKING then -- repeat loop local connection connection = game:GetService("RunService").RenderStepped:Connect(function() ROOT.CFrame = CF(ROOT.Position, VT(MOUSEPOS.X, ROOT.Position.Y, MOUSEPOS.Z)) * CF(0, 0, -0.5) if not KEYHOLD or not SUBMERGED or ATTACKING then connection:Disconnect() end end) elseif input.KeyCode == Enum.KeyCode.S and SUBMERGED and not ATTACKING then -- repeat loop local connection connection = game:GetService("RunService").RenderStepped:Connect(function() ROOT.CFrame = CF(ROOT.Position, VT(MOUSEPOS.X, ROOT.Position.Y, MOUSEPOS.Z)) * CF(0, 0, 0.25) if not KEYHOLD or not SUBMERGED or ATTACKING then connection:Disconnect() end end) elseif input.KeyCode == Enum.KeyCode.A and SUBMERGED and not ATTACKING then -- repeat loop local connection connection = game:GetService("RunService").RenderStepped:Connect(function() ROOT.CFrame = CF(ROOT.Position, VT(MOUSEPOS.X, ROOT.Position.Y, MOUSEPOS.Z)) * CF(-0.1, 0, 0) if not KEYHOLD or not SUBMERGED or ATTACKING then connection:Disconnect() end end) elseif input.KeyCode == Enum.KeyCode.D and SUBMERGED and not ATTACKING then -- repeat loop local connection connection = game:GetService("RunService").RenderStepped:Connect(function() ROOT.CFrame = CF(ROOT.Position, VT(MOUSEPOS.X, ROOT.Position.Y, MOUSEPOS.Z)) * CF(0.1, 0, 0) if not KEYHOLD or not SUBMERGED or ATTACKING then connection:Disconnect() end end) elseif input.KeyCode == Enum.KeyCode.T or input.KeyCode == Enum.KeyCode.Y or input.KeyCode == Enum.KeyCode.U then Speech(input.KeyCode.Name:lower()) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then MOUSEHOLD = false elseif input.KeyCode == Enum.KeyCode.E or input.KeyCode == Enum.KeyCode.Q or input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.D then KEYHOLD = false end end) -- local M = NewSound({ID = 2598782592,PARENT = ROOT,VOLUME = 1.5,PITCH = 0.4,LOOP = true,MAXDISTANCE = 300,EMITTERSIZE = 300,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true}) M.Name = "BGM_MUSIC" HUM.HealthChanged:Connect(function() HUM.PlatformStand = false HUM.MaxHealth = 3000 HUM.Health = 3000 HUM.Name = PLAYER.UserId end) HUM.PlatformStand = false HUM.MaxHealth = 3000 HUM.Health = 3000 HUM.Name = PLAYER.UserId script.Parent = PLAYER.Backpack local TWITCH = 0 while true do Swait() SINE = SINE + CHANGE if CHARACTER:FindFirstChild("Animate") then CHARACTER:FindFirstChild("Animate"):Destroy() end if CHARACTER:FindFirstChild("Sound") then CHARACTER:FindFirstChild("Sound"):Destroy() end for _,v in next, HUM:GetPlayingAnimationTracks() do v:Stop(); end local TORSOVELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = ROOT.Velocity.y local HITFLOOR,HITPOS = Raycast(ROOT.Position, (CF(ROOT.Position, ROOT.Position + VT(0, -1, 0))).lookVector, 4+HUM.HipHeight, CHARACTER) local WALKSPEEDVALUE = 10 local SITTING = HUM.Sit if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACKING == false and SITTING == false then ROOTJOINT.C1 = Clerp(ROOTJOINT.C1, ROOTC0 * CF(0, 0, -0.015 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (HUM.WalkSpeed / 16) / ANIM_SPEED) NECK.C1 = Clerp(NECK.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - HEAD.RotVelocity.Y / 30), 0.2 * (HUM.WalkSpeed / 16) / ANIM_SPEED) RIGHTHIP.C1 = Clerp(RIGHTHIP.C1, CF(0.5, 0.875 - 0.3 * SIN(SINE / WALKSPEEDVALUE), -0.5 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / ANIM_SPEED) LEFTHIP.C1 = Clerp(LEFTHIP.C1, CF(-0.5, 0.875 + 0.3 * SIN(SINE / WALKSPEEDVALUE), 0.5 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / ANIM_SPEED) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or ATTACKING == true or SITTING == true then ROOTJOINT.C1 = Clerp(ROOTJOINT.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED) NECK.C1 = Clerp(NECK.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED) RIGHTHIP.C1 = Clerp(RIGHTHIP.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED) LEFTHIP.C1 = Clerp(LEFTHIP.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / ANIM_SPEED) end if SITTING == false then if HITFLOOR then if SUBMERGED == false then HUM.JumpPower = 50 HUM.WalkSpeed = 8 if TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if MRANDOM(1,15) == 1 and ATTACKING == false then SpawnPuddle(HITPOS+VT(0,0.5,0),CHARACTER,true) end if ATTACKING == false then ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.5 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 0.5 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 0.5 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(-5),RAD(0),RAD(0)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 0.5 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.5 / ANIM_SPEED) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" if MRANDOM(1,5) == 1 and ATTACKING == false then SpawnPuddle(HITPOS+VT(0,0.5,0),CHARACTER,true) end if ATTACKING == false then ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.25 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.25 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5-0.015 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(25), RAD(20), RAD(5)) * RIGHTSHOULDERC0, 0.75 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.45, 0.5-0.015 * SIN(SINE / (WALKSPEEDVALUE / 2)), -0.5) * ANGLES(RAD(95), RAD(-5), RAD(-5)) * LEFTSHOULDERC0, 0.75 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(-15)), 2 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(15)), 2 / ANIM_SPEED) end end elseif SUBMERGED == true then HUM.JumpPower = 0 HUM.WalkSpeed = 0 MOUSEPOS = Mouse.Hit.Position if MRANDOM(1,2) == 1 then SpawnPuddle(HITPOS+VT(0,0.5,0),CHARACTER,true) end ANIM = "Submerged" ROOT.Anchored = true if ATTACKING == false then ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.25 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.25 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / ANIM_SPEED) end ROOT.CFrame = CF(HITPOS+VT(0,0.05,0))*ANGLES(0,RAD(ROOT.Orientation.Y),0) end else SUBMERGED = false ANIM = "Midair" if ATTACKING == false then ROOT.Anchored = false ROOTJOINT.C0 = Clerp(ROOTJOINT.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / ANIM_SPEED) HOLD.C0 = Clerp(HOLD.C0, GRIPC0 * CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.5 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / ANIM_SPEED) end end else SUBMERGED = false ANIM = "Sit" if ATTACKING == false then ROOTJOINT.C0 = Clerp(ROOTJOINT.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.25 / ANIM_SPEED) NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.25 / ANIM_SPEED) RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(50), RAD(10), RAD(-45))*CF(0,-0.25,0) * RIGHTSHOULDERC0, 1.25 / ANIM_SPEED) LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(50), RAD(-10), RAD(45))*CF(0,-0.25,0) * LEFTSHOULDERC0, 1.25 / ANIM_SPEED) RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -0.25, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1.25 / ANIM_SPEED) LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -0.25, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1.25 / ANIM_SPEED) end end if TWITCH > 0 then TWITCH = TWITCH - 1 NECK.C0 = NECK.C0 * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))) else if MRANDOM(1,25) == 1 then TWITCH = MRANDOM(2,12) end end end