-- Goku Ultra Instinct Omen / Mastered Ultra Instinct script -- If you showcase it, give the remake credits of me! -- Remake by someone / Mika_515 -- USE THE REQUIRED THINGS OR THE SCRIPT WILL NOT WORK!! -> you need to be wearing any shirt, pants and hair! -- Original owner of the script: Unknown -- note: this is clientsided so other people see you like a normal character -- this script was a dead require script, so i revived the script by converting it. -- keybinds: E, G, J, L, T <- MUI, now MUI keybinds -> F, H. local p = game.Players.LocalPlayer local plr = p local player = p local char = p.Character local Mouse = p:GetMouse() local cam = game.Workspace.CurrentCamera Camera = cam local CamInterrupt = false local TwoD = false local TargetInfo = {nil, nil} cam.CameraType = "Custom" local larm = char:WaitForChild("Left Arm") local rarm = char:WaitForChild("Right Arm") local lleg = char:WaitForChild("Left Leg") local rleg = char:WaitForChild("Right Leg") local hed = char:WaitForChild("Head") local torso = char:WaitForChild("Torso") local root = char:WaitForChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") local debris = game:GetService("Debris") local run = game:GetService("RunService") local rs = run.RenderStepped local cam = workspace.CurrentCamera local movement = 4 local change = 0.4 local Character = char local DebrisModel = Instance.new("Model",char) local Humanoid = Character:WaitForChild("Humanoid") local root = Character:WaitForChild("HumanoidRootPart") local Head = Character:WaitForChild("Head") local Torso = Character:WaitForChild("Torso") local HRP = Character:WaitForChild("HumanoidRootPart") local RArm = Character:WaitForChild("Right Arm") local LArm = Character:WaitForChild("Left Arm") game.StarterGui:SetCore("SendNotification", { Title = "Credits", Text = "Creator: Unknown, Remake: Mika_515" }) game.StarterGui:SetCore("SendNotification", { Title = "HEY!", Text = "Make sure you are wearing a shirt, pants and a hair!", Icon = "rbxassetid://101494752", Duration = 4 }) function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end local block = false local RLeg = Character:WaitForChild("Right Leg") local LLeg = Character:WaitForChild("Left Leg") local stealth = false local debounce = false hum.MaxHealth = math.huge hum.Health = math.huge themeid = 0 themepitch = 1 local Melee = false hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://" hum.DisplayDistanceType = "None" lleg.Transparency = 1 hed.Transparency = 1 rleg.Transparency = 1 rarm.Transparency = 1 larm.Transparency = 1 torso.Transparency = 1 hum.WalkSpeed = 0 punchsound1 = Instance.new("Sound",torso) punchsound1.Volume = 1.2 punchsound1.Name = "punchsound1" punchsound1.Looped = false punchsound1.SoundId = "rbxassetid://137579113" StrongPunch = Instance.new("Sound",torso) StrongPunch.Volume = 1.6 StrongPunch.Name = "StrongPunch" StrongPunch.Looped = false StrongPunch.SoundId = "rbxassetid://441202925" StrongPunch = Instance.new("Sound",torso) StrongPunch.Volume = 1.6 StrongPunch.Name = "StrongPunch" StrongPunch.Looped = false StrongPunch.SoundId = "rbxassetid://441202925" StrongPunch1 = Instance.new("Sound",torso) StrongPunch1.Volume = 1.6 StrongPunch1.Name = "StrongPunch" StrongPunch1.Looped = false StrongPunch1.SoundId = "rbxassetid://441202925" StrongPunch2 = Instance.new("Sound",torso) StrongPunch2.Volume = 1.6 StrongPunch2.Name = "StrongPunch" StrongPunch.Looped = false StrongPunch2.SoundId = "rbxassetid://441202925" Zano = Instance.new("Sound",torso) Zano.Volume = 6 Zano.Name = "Zano" Zano.Looped = false Zano.SoundId = "rbxassetid://744770874" GroundImpact = Instance.new("Sound",torso) GroundImpact.Volume = 8 GroundImpact.Name = "GroundImpact" GroundImpact.Looped = false GroundImpact.SoundId = "rbxassetid://165970126" Break = Instance.new("Sound",torso) Break.Volume = 5 Break.Name = "Bonebreak" Break.Looped = false Break.SoundId = "rbxassetid://314390675" local UltimateBattle = Instance.new("Sound",hed) UltimateBattle.SoundId = "rbxassetid://80901869365753" UltimateBattle.Pitch = 1 UltimateBattle.Looped = true UltimateBattle.Volume = 10 local UIScream = Instance.new("Sound", player.PlayerGui) UIScream.SoundId = "rbxassetid://71226471890876" UIScream.Pitch = 1 UIScream.Looped = false UIScream.Volume = 100 local UltraInstinct = Instance.new("Sound",hed) UltraInstinct.SoundId = "rbxassetid://86405091779285" UltraInstinct.Pitch = 1 UltraInstinct.Looped = true UltraInstinct.Volume = 10 local Theme = Instance.new("Sound",hed) Theme.SoundId = "rbxassetid://1579337956" Theme.Pitch = 1 Theme.Looped = false Theme.Volume = 4 local Wind = Instance.new("Sound",hed) Wind.SoundId = "rbxassetid://2670099458" Wind.Pitch = 1 Wind.Looped = true Wind.Volume = 10 SFX = Instance.new("Sound",hed) SFX.SoundId = "rbxassetid://1216343787" SFX.Pitch = 1 SFX.Looped = false SFX.Volume = 10 local AuraSFX = Instance.new("Sound",torso) AuraSFX.SoundId = "rbxassetid://1786830077" AuraSFX.Pitch = 0.92 AuraSFX.Looped = true AuraSFX.Volume = 10 local AuraSFX2 = Instance.new("Sound",torso) AuraSFX2.SoundId = "rbxassetid://1677094219" AuraSFX2.Pitch = 1 AuraSFX2.Looped = true AuraSFX2.Volume = 10 Vec3 = Vector3.new Inst = Instance.new cFrame = CFrame.new Euler = CFrame.fromEulerAnglesXYZ vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new radian = math.rad random = math.random function CameraEnshaking(Length,Intensity) coroutine.resume(coroutine.create(function() local intensity = 1*Intensity local rotM = 0.01*Intensity for i = 0, Length, 0.1 do swait() intensity = intensity - 0.05*Intensity/Length rotM = rotM - 0.0005*Intensity/Length hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) end Humanoid.CameraOffset = Vec3(0, 0, 0) end)) end CamShake=function(Part,Distan,Power,Times) local de=Part.Position for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _,c in pairs(v:children()) do if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then local Noob=v.Humanoid if Noob~=nil then coroutine.resume(coroutine.create(function() FV = Instance.new("BoolValue", Noob) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) CameraShake(Times, Power, Noob) end end end end end end main = {r = 0;g = 100;b = 255;v = 1} main_color = Color3.fromRGB(main.r,main.g,main.b) explosionid = {165970126,165970390} punch = {548348185} --919941001 Prefix = "/" for i,v in pairs (char:GetChildren()) do if v:IsA("CharacterMesh") then v:Destroy() end end p.Chatted:connect(function(msg) if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then local v = tonumber(msg:sub(#Prefix+#'color r '+1)) main.r = v elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then local v = tonumber(msg:sub(#Prefix+#'color g '+1)) main.g = v elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then local v = tonumber(msg:sub(#Prefix+#'color b '+1)) main.b = v elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then local v = tonumber(msg:sub(#Prefix+#'color v '+1)) if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then local v = tonumber(msg:sub(#Prefix+#'theme '+1)) themeid = v music(themeid,themepitch) elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then local v = tonumber(msg:sub(#Prefix+#'pitch '+1)) themepitch = v music(themeid,themepitch) elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then local v = msg:sub(#Prefix+#'prefix '+1) Prefix = v elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then main.r = 0 main.g = 100 main.b = 255 main.v = 1 themeid = 556122490 themepitch = 1 music(themeid,themepitch) end end) ---------------------------------------------------------------------------- no_anim = false attack = false attacking = false canjump = true aiming_anim = false animid = math.random(0,1) timer = 0 bg = Instance.new("BodyGyro",root) bg.P = 100000 bg.D = 100 ---------------------------------------------------------------------------- function rswait(value) if value ~= nil and value ~= 0 then for i=1,value do rs:wait() end else rs:wait() end end ---------------------------------------------------------------------------- local instinct = false hum.BreakJointsOnDeath = false root.Touched:connect(function(hit)--dodge local h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil then if hum.Health > 0 and instinct == true then hum.MaxHealth = math.huge wait(0.01) hum.Health = math.huge torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(7, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso local ay = math.random(1,2) if ay == 1 then hum.MaxHealth = math.huge wait(0.01) hum.Health = math.huge torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-3, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso end end end end) torso.Touched:connect(function(hit)--dodge local h = hit.Parent:FindFirstChildOfClass("Part") if h ~= nil then if hum.Health > 0 and instinct == true then hum.MaxHealth = math.huge wait(0.01) hum.Health = math.huge torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-8, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso root.Anchored = false local ay = math.random(1,2) if ay == 1 then torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(8, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso end end end end) torso.Touched:connect(function(hit)--dodge local h = hit.Parent:FindFirstChildOfClass("Part") if h ~= nil then if hum.Health > 0 and instinct == true then hum.MaxHealth = math.huge wait(0.01) hum.Health = math.huge torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, -25) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso end end end) Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid --- Instance.new("ForceField",char).Visible = false hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) --- for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs(char:children()) do if v:IsA("Accessory") then v:Destroy() end end for i,v in pairs(char:children()) do if v:IsA("Hair") then v:Destroy() end end --- wait(3) SFX:Play() Wind:Play() wait(0.5) UltraInstinct:Play() lleg.Transparency = 0 hed.Transparency = 0 rleg.Transparency = 0 rarm.Transparency = 0 larm.Transparency = 0 torso.Transparency = 0 local AURU = Instance.new('ParticleEmitter') AURU.Name = "Aura" AURU.Texture = "rbxassetid://1200947142" AURU.Parent = root AURU.LightEmission = 0.9 AURU.Transparency = NumberSequence.new(0.1,1) AURU.Color = ColorSequence.new(BrickColor.new("Cyan").Color) AURU.Size = NumberSequence.new(10,20) AURU.LockedToPart = true AURU.Lifetime = NumberRange.new(1) AURU.Rate = 530 AURU.Speed = NumberRange.new(40) AURU.Rotation = NumberRange.new(-360,360) AURU.EmissionDirection = "Top" AURU.ZOffset = -1 wait(0.1) AURU.Rate = 1200 AURU.VelocitySpread = 100 local Aura = Instance.new("ParticleEmitter",rarm) Aura.Texture = "rbxassetid://1207853932" Aura.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255)) Aura.EmissionDirection = "Top" Aura.Speed = NumberRange.new(1) Aura.Size = NumberSequence.new(1.2) Aura.Transparency = NumberSequence.new(0,1) Aura.Drag = 0.4 Aura.LightInfluence = 0 Aura.LockedToPart = true Aura.Lifetime = NumberRange.new(1.2) Aura.Rate = 48 Aura.LightEmission = 1 Aura.Rotation = NumberRange.new(-360,360) Aura.VelocitySpread = 0 Aura.Acceleration = Vector3.new(0,0,0) Aura.ZOffset = 0.2 local Aura2 = Instance.new("ParticleEmitter",larm) Aura2.Texture = "rbxassetid://1207853932" Aura2.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255)) Aura2.EmissionDirection = "Top" Aura2.Speed = NumberRange.new(1) Aura2.Size = NumberSequence.new(1.2) Aura2.Transparency = NumberSequence.new(0,1) Aura2.Drag = 0.4 Aura2.LightInfluence = 0 Aura2.LockedToPart = true Aura2.Lifetime = NumberRange.new(1.2) Aura2.Rate = 48 Aura2.LightEmission = 1 Aura2.Rotation = NumberRange.new(-360,360) Aura2.VelocitySpread = 0 Aura2.Acceleration = Vector3.new(0,0,0) Aura2.ZOffset = 0.2 local Aura3 = Instance.new("ParticleEmitter",torso) Aura3.Texture = "rbxassetid://1207853932" Aura3.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255)) Aura3.EmissionDirection = "Top" Aura3.Speed = NumberRange.new(1) Aura3.Size = NumberSequence.new(1.2) Aura3.Transparency = NumberSequence.new(0,1) Aura3.Drag = 0.4 Aura3.LightInfluence = 0 Aura3.LockedToPart = true Aura3.Lifetime = NumberRange.new(1.2) Aura3.Rate = 48 Aura3.LightEmission = 1 Aura3.Rotation = NumberRange.new(-360,360) Aura3.VelocitySpread = 0 Aura3.Acceleration = Vector3.new(0,0,0) Aura3.ZOffset = 0.2 local Aura4 = Instance.new("ParticleEmitter",hed) Aura4.Texture = "rbxassetid://1207853932" Aura4.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255)) Aura4.EmissionDirection = "Top" Aura4.Speed = NumberRange.new(1) Aura4.Size = NumberSequence.new(1.2) Aura4.Transparency = NumberSequence.new(0,1) Aura4.Drag = 0.4 Aura4.LightInfluence = 0 Aura4.LockedToPart = true Aura4.Lifetime = NumberRange.new(1.2) Aura4.Rate = 48 Aura4.LightEmission = 1 Aura4.Rotation = NumberRange.new(-360,360) Aura4.VelocitySpread = 0 Aura4.Acceleration = Vector3.new(0,0,0) Aura4.ZOffset = 0.2 local Aura5 = Instance.new("ParticleEmitter",torso) Aura5.Texture = "rbxassetid://242255193" Aura5.Color = ColorSequence.new(Color3.fromRGB(85, 170, 255)) Aura5.EmissionDirection = "Top" Aura5.Speed = NumberRange.new(1) Aura5.Size = NumberSequence.new(3) Aura5.Transparency = NumberSequence.new(0.9,1) Aura5.Drag = 0.4 Aura5.LightInfluence = 0 Aura5.LockedToPart = true Aura5.Lifetime = NumberRange.new(4) Aura5.Rate = 28 Aura5.LightEmission = 1 Aura5.Rotation = NumberRange.new(-360,360) Aura5.VelocitySpread = 1 Aura5.Acceleration = Vector3.new(0,0,0) Aura5.ZOffset = 2 local Aura6 = Instance.new("ParticleEmitter",lleg) Aura6.Texture = "rbxassetid://1207853932" Aura6.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255)) Aura6.EmissionDirection = "Top" Aura6.Speed = NumberRange.new(1) Aura6.Size = NumberSequence.new(1.2) Aura6.Transparency = NumberSequence.new(0,1) Aura6.Drag = 0.4 Aura6.LightInfluence = 0 Aura6.LockedToPart = true Aura6.Lifetime = NumberRange.new(1.2) Aura6.Rate = 48 Aura6.LightEmission = 1 Aura6.Rotation = NumberRange.new(-360,360) Aura6.VelocitySpread = 0 Aura6.Acceleration = Vector3.new(0,0,0) Aura6.ZOffset = 0.2 local Aura7 = Instance.new("ParticleEmitter",rleg) Aura7.Texture = "rbxassetid://1207853932" Aura7.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255)) Aura7.EmissionDirection = "Top" Aura7.Speed = NumberRange.new(1) Aura7.Size = NumberSequence.new(1.2) Aura7.Transparency = NumberSequence.new(0,1) Aura7.Drag = 0.4 Aura7.LightInfluence = 0 Aura7.LockedToPart = true Aura7.Lifetime = NumberRange.new(1.2) Aura7.Rate = 48 Aura7.LightEmission = 1 Aura7.Rotation = NumberRange.new(-360,360) Aura7.VelocitySpread = 0 Aura7.Acceleration = Vector3.new(0,0,0) Aura7.ZOffset = 0.2 local Sparkles = Instance.new("ParticleEmitter",torso) Sparkles.Texture = "rbxassetid://1084976679" Sparkles.Color = ColorSequence.new(BrickColor.new("White").Color) Sparkles.EmissionDirection = "Top" Sparkles.Speed = NumberRange.new(0) Sparkles.Size = NumberSequence.new(2.5) Sparkles.Transparency = NumberSequence.new(0,1) Sparkles.Drag = 0.4 Sparkles.LightInfluence = 0 Sparkles.LockedToPart = true Sparkles.Lifetime = NumberRange.new(0.8) Sparkles.Rate = 60 Sparkles.LightEmission = 1 Sparkles.Rotation = NumberRange.new(-360,360) Sparkles.VelocitySpread = 0 Sparkles.Acceleration = Vector3.new(0,10,0) Sparkles.ZOffset = 1 local HairAura = Instance.new('ParticleEmitter') HairAura.Name = "Aura" HairAura.Texture = "rbxassetid://1200947142" HairAura.Parent = hed HairAura.LightEmission = 1 HairAura.Enabled = true HairAura.Color = ColorSequence.new(BrickColor.new("Cyan").Color) HairAura.Size = NumberSequence.new(1.1) HairAura.LockedToPart = true HairAura.Lifetime = NumberRange.new(2) HairAura.Rate = 30 HairAura.Speed = NumberRange.new(0.1) HairAura.Rotation = NumberRange.new(-360,360) HairAura.EmissionDirection = "Top" HairAura.ZOffset = -1 char.Shirt.ShirtTemplate = "rbxassetid://11384275740" char.Pants.PantsTemplate = "rbxassetid://11384277389" local Hat = Instance.new("Part",char) Hat.Size = Vector3.new(1,1,1) Hat.Material = "SmoothPlastic" Hat.BrickColor = BrickColor.new("Really black") Hat.CanCollide = false Hat.Material = "Neon" local Hat2 = Instance.new("SpecialMesh",Hat) Hat2.MeshId = "rbxassetid://1493485805" Hat2.Scale = Vector3.new(0.07,0.07,0.07) Hat2.Offset = Vector3.new(0,0,0.15) local Hat3 = Instance.new("Weld",Hat) Hat3.Part0 = hed Hat3.Part1 = Hat local function removeAccessories(character) for _, child in character:GetChildren() do if child:IsA("Accessory") then child:Destroy() end end end local function onCharacterAdded(character) removeAccessories(character) end if player.Character then removeAccessories(player.Character) end player.CharacterAdded:Connect(onCharacterAdded) --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Sound2 = Instance.new("Sound") Part3 = Instance.new("Part") SpecialMesh4 = Instance.new("SpecialMesh") BodyPosition5 = Instance.new("BodyPosition") BodyAngularVelocity6 = Instance.new("BodyAngularVelocity") Model0.Name = "Storm" Model0.Parent = mas Model0.PrimaryPart = Part3 Part3.Name = "Smooth Block Model" Part3.Parent = Model0 Part3.CFrame = CFrame.new(-23.0167236, 2.00001311, -91.5402985, 0, 0, -1, 0, 1, -0, 1, 0, -0) Part3.Orientation = Vector3.new(0, -90, 0) Part3.Position = Vector3.new(-23.0167236, 2.00001311, -91.5402985) Part3.Rotation = Vector3.new(0, -90, 0) Part3.Color = Color3.new(0.388235, 0.372549, 0.384314) Part3.Size = Vector3.new(2, 2, 2) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.BrickColor = BrickColor.new("Dark stone grey") Part3.CanCollide = false Part3.TopSurface = Enum.SurfaceType.Smooth Part3.brickColor = BrickColor.new("Dark stone grey") SpecialMesh4.Parent = Part3 SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=1527559" SpecialMesh4.Scale = Vector3.new(-3500, -3500, -3500) SpecialMesh4.TextureId = "http://www.roblox.com/asset/?id=149397702" SpecialMesh4.MeshType = Enum.MeshType.FileMesh BodyPosition5.Parent = Part3 BodyPosition5.Position = Vector3.new(0, 0, 0) BodyPosition5.MaxForce = Vector3.new(4e+09, 4e+09, 4e+09) BodyPosition5.maxForce = Vector3.new(4e+09, 4e+09, 4e+09) BodyPosition5.position = Vector3.new(0, 0, 0) BodyAngularVelocity6.Parent = Part3 BodyAngularVelocity6.MaxTorque = Vector3.new(4e+09, 4e+09, 4e+09) BodyAngularVelocity6.maxTorque = Vector3.new(4e+09, 4e+09, 4e+09) for i,v in pairs(mas:GetChildren()) do v.Parent = char pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end Hat3.C0 = CFrame.new(-0.05,0.85,-0.1)*CFrame.Angles(math.rad(88.93),math.rad(180),math.rad(0)) local Shirtpart = Instance.new("Part",char) Shirtpart.Size = Vector3.new(1,1,1) Shirtpart.Material = "Plastic" Shirtpart.BrickColor = BrickColor.new("Rust") Shirtpart.CanCollide = false local Shirtpart2 = Instance.new("SpecialMesh",Shirtpart) Shirtpart2.MeshId = "rbxassetid://1567960271" Shirtpart2.Scale = Vector3.new(0.060,0.036,0.052) local Shirtpart3 = Instance.new("Weld",Shirtpart) Shirtpart3.Part0 = torso Shirtpart3.Part1 = Shirtpart Shirtpart3.C0 = CFrame.new(0.01,-0.7,-0.1)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) local ShirtpartB = Instance.new("Part",char) ShirtpartB.Size = Vector3.new(1,1,1) ShirtpartB.Material = "Plastic" ShirtpartB.BrickColor = BrickColor.new("Navy blue") ShirtpartB.CanCollide = false ShirtpartB.Transparency = 1 local ShirtpartB2 = Instance.new("SpecialMesh",ShirtpartB) ShirtpartB2.MeshId = "rbxassetid://1567960271" ShirtpartB2.Scale = Vector3.new(0.060,0.036,0.052) local ShirtpartB3 = Instance.new("Weld",ShirtpartB) ShirtpartB3.Part0 = torso ShirtpartB3.Part1 = ShirtpartB ShirtpartB3.C0 = CFrame.new(0.01,-0.6,-0.1)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) local RightAura = Instance.new('ParticleEmitter') RightAura.Name = "Aura" RightAura.Texture = "rbxassetid://1200947142" RightAura.Parent = rleg RightAura.LightEmission = 1 RightAura.Enabled = true RightAura.Color = ColorSequence.new(BrickColor.new("Cyan").Color) RightAura.Size = NumberSequence.new(1.1) RightAura.LockedToPart = true RightAura.Lifetime = NumberRange.new(2) RightAura.Rate = 30 RightAura.Speed = NumberRange.new(0.1) RightAura.Rotation = NumberRange.new(-360,360) RightAura.EmissionDirection = "Top" RightAura.ZOffset = -1 local RightLow = Instance.new('ParticleEmitter') RightLow.Name = "Aura" RightLow.Texture = "rbxassetid://1200947142" RightLow.Parent = lleg RightLow.LightEmission = 1 RightLow.Enabled = true RightLow.Color = ColorSequence.new(BrickColor.new("Cyan").Color) RightLow.Size = NumberSequence.new(1.1) RightLow.LockedToPart = true RightLow.Lifetime = NumberRange.new(2) RightLow.Rate = 30 RightLow.Speed = NumberRange.new(0.1) RightLow.Rotation = NumberRange.new(-360,360) RightLow.EmissionDirection = "Top" RightLow.ZOffset = -1 local LeftLow = Instance.new('ParticleEmitter') LeftLow.Name = "Aura" LeftLow.Texture = "rbxassetid://1200947142" LeftLow.Parent = larm LeftLow.LightEmission = 1 LeftLow.Enabled = true LeftLow.Color = ColorSequence.new(BrickColor.new("Cyan").Color) LeftLow.Size = NumberSequence.new(1.1) LeftLow.LockedToPart = true LeftLow.Lifetime = NumberRange.new(2) LeftLow.Rate = 30 LeftLow.Speed = NumberRange.new(0.1) LeftLow.Rotation = NumberRange.new(-360,360) LeftLow.EmissionDirection = "Top" LeftLow.ZOffset = -1 local LeftLeg = Instance.new('ParticleEmitter') LeftLeg.Name = "Aura" LeftLeg.Texture = "rbxassetid://1200947142" LeftLeg.Parent = rarm LeftLeg.LightEmission = 1 LeftLeg.Enabled = true LeftLeg.Color = ColorSequence.new(BrickColor.new("Cyan").Color) LeftLeg.Size = NumberSequence.new(1.1) LeftLeg.LockedToPart = true LeftLeg.Lifetime = NumberRange.new(2) LeftLeg.Rate = 30 LeftLeg.Speed = NumberRange.new(0.1) LeftLeg.Rotation = NumberRange.new(-360,360) LeftLeg.EmissionDirection = "Top" LeftLeg.ZOffset = -1 --other aura local Small = Instance.new('ParticleEmitter') Small.Name = "Aura" Small.Texture = "rbxassetid://242102147" Small.Parent = torso Small.LightEmission = 1 Small.Enabled = true Small.Color = ColorSequence.new(BrickColor.new("Electric blue").Color) Small.Size = NumberSequence.new(0.5) Small.LockedToPart = true Small.Lifetime = NumberRange.new(0.5) Small.Rate = 150 Small.Speed = NumberRange.new(4) Small.Rotation = NumberRange.new(-50,50) Small.EmissionDirection = "Top" Small.ZOffset = 2 local Small2 = Instance.new('ParticleEmitter') Small2.Name = "Aura" Small2.Texture = "rbxassetid://242102147" Small2.Parent = rarm Small2.LightEmission = 1 Small2.Enabled = true Small2.Color = ColorSequence.new(BrickColor.new("Electric blue").Color) Small2.Size = NumberSequence.new(0.5) Small2.LockedToPart = true Small2.Lifetime = NumberRange.new(0.5) Small2.Rate = 150 Small2.Speed = NumberRange.new(4) Small2.Rotation = NumberRange.new(-50,50) Small2.EmissionDirection = "Top" Small2.ZOffset = 2 local Small3 = Instance.new('ParticleEmitter') Small3.Name = "Aura" Small3.Texture = "rbxassetid://242102147" Small3.Parent = larm Small3.LightEmission = 1 Small3.Enabled = true Small3.Color = ColorSequence.new(BrickColor.new("Electric blue").Color) Small3.Size = NumberSequence.new(0.5) Small3.LockedToPart = true Small3.Lifetime = NumberRange.new(0.5) Small3.Rate = 150 Small3.Speed = NumberRange.new(4) Small3.Rotation = NumberRange.new(-50,50) Small3.EmissionDirection = "Top" Small3.ZOffset = 2 local Small4 = Instance.new('ParticleEmitter') Small4.Name = "Aura" Small4.Texture = "rbxassetid://242102147" Small4.Parent = rleg Small4.LightEmission = 1 Small4.Enabled = true Small4.Color = ColorSequence.new(BrickColor.new("Electric blue").Color) Small4.Size = NumberSequence.new(0.5) Small4.LockedToPart = true Small4.Lifetime = NumberRange.new(0.5) Small4.Rate = 150 Small4.Speed = NumberRange.new(4) Small4.Rotation = NumberRange.new(-50,50) Small4.EmissionDirection = "Top" Small4.ZOffset = 2 local Small5 = Instance.new('ParticleEmitter') Small5.Name = "Aura" Small5.Texture = "rbxassetid://242102147" Small5.Parent = lleg Small5.LightEmission = 1 Small5.Enabled = true Small5.Color = ColorSequence.new(BrickColor.new("Electric blue").Color) Small5.Size = NumberSequence.new(0.5) Small5.LockedToPart = true Small5.Lifetime = NumberRange.new(0.5) Small5.Rate = 150 Small5.Speed = NumberRange.new(4) Small5.Rotation = NumberRange.new(-50,50) Small5.EmissionDirection = "Top" Small5.ZOffset = 2 local Small6 = Instance.new('ParticleEmitter') Small6.Name = "Aura" Small6.Texture = "rbxassetid://242102147" Small6.Parent = hed Small6.LightEmission = 1 Small6.Enabled = true Small6.Color = ColorSequence.new(BrickColor.new("Electric blue").Color) Small6.Size = NumberSequence.new(0.5) Small6.LockedToPart = true Small6.Lifetime = NumberRange.new(0.5) Small6.Rate = 150 Small6.Speed = NumberRange.new(4) Small6.Rotation = NumberRange.new(-50,50) Small6.EmissionDirection = "Top" Small6.ZOffset = 2 local MUI = false wait(1) Humanoid.HipHeight = 470 newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end newWeld(Torso, LArm, -1.5, 0.5, 0) LArm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(Torso, RArm, 1.5, 0.5, 0) RArm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(Torso, Head, 0, 1.5, 0) newWeld(Torso, LLeg, -0.5, -1, 0) LLeg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(Torso, RLeg, 0.5, -1, 0) RLeg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, Torso, 0, -1, 0) Torso.Weld.C1 = CFrame.new(0, -1, 0) for i = 1, 30, 1 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(40),math.rad(-20),math.rad(10)), 0.1)--arm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(40),math.rad(20),math.rad(-10)), 0.1)--arm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)--leg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)--leg wait(0.01) end local Grab = Instance.new("Part",hed) Grab.Size = Vector3.new(3.9,5,3.9) Grab.CanCollide = false Grab.BrickColor = BrickColor.new("Deep orange") Grab.Transparency = 1 local Grabo = Instance.new("Weld",Grab) Grabo.Part0 = hed Grabo.Part1 = Grab Grabo.C0 = CFrame.new(0,-1.5,0) local AuraB = Instance.new("Part",hed) AuraB.Size = Vector3.new(2,1,2) AuraB.CanCollide = false AuraB.BrickColor = BrickColor.new("Deep orange") AuraB.Transparency = 1 local AuraBo = Instance.new("Weld",AuraB) AuraBo.Part0 = hed AuraBo.Part1 = AuraB AuraBo.C0 = CFrame.new(0,-3.6,0) local FZcharge3 = Instance.new("ParticleEmitter",Grab) FZcharge3.Texture = "rbxassetid://1468162128" FZcharge3.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) FZcharge3.EmissionDirection = "Top" FZcharge3.Speed = NumberRange.new(2) FZcharge3.Size = NumberSequence.new(0.6,0) FZcharge3.Enabled = true FZcharge3.Drag = 1.2 FZcharge3.LockedToPart = true FZcharge3.Lifetime = NumberRange.new(1) FZcharge3.Rate = 55 FZcharge3.LightEmission = 0.3 FZcharge3.Rotation = NumberRange.new(-5,5) FZcharge3.VelocitySpread = 0.2 FZcharge3.ZOffset = 2.5 UILight = Instance.new("PointLight",torso) UILight.Enabled = true UILight.Name = "UltraInstinctLight" UILight.Color = Color3.new(0,0,255) UILight.Range = 10 UILight.Brightness = 4 hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://986775808" AuraSFX:Play() instinct = true wait(2) Sound0 = Instance.new("Sound") Sound0.Name = "Ultra instinct Goku scream" Sound0.Parent = Head Sound0.EmitterSize = 1.0000000272564e+16 Sound0.MinDistance = 1.0000000272564e+16 Sound0.SoundId = "rbxassetid://1306739862" Sound0.Volume = 10 local AuraBry2 = Instance.new("ParticleEmitter",torso) AuraBry2.Texture = "rbxassetid://434298892" AuraBry2.Color = ColorSequence.new(Color3.fromRGB(33, 84, 185)) AuraBry2.EmissionDirection = "Top" AuraBry2.Speed = NumberRange.new(180) AuraBry2.Size = NumberSequence.new(30) AuraBry2.Transparency = NumberSequence.new(0.85) AuraBry2.Drag = 0.4 AuraBry2.LightInfluence = 0 AuraBry2.LockedToPart = true AuraBry2.Lifetime = NumberRange.new(5) AuraBry2.Rate = 778 AuraBry2.LightEmission = 1 AuraBry2.Rotation = NumberRange.new(-5,5) AuraBry2.VelocitySpread = 0 AuraBry2.Acceleration = Vector3.new(0,0,0) AuraBry2.ZOffset = 2.5 local AuraBry2Low = Instance.new("ParticleEmitter",torso) AuraBry2Low.Texture = "rbxassetid://434298892" AuraBry2Low.Color = ColorSequence.new(Color3.fromRGB(33, 84, 185)) AuraBry2Low.EmissionDirection = "Bottom" AuraBry2Low.Speed = NumberRange.new(180) AuraBry2Low.Size = NumberSequence.new(30) AuraBry2Low.Transparency = NumberSequence.new(0.85) AuraBry2Low.Drag = 0.4 AuraBry2Low.LightInfluence = 0 AuraBry2Low.LockedToPart = true AuraBry2Low.Lifetime = NumberRange.new(5) AuraBry2Low.Rate = 778 AuraBry2Low.LightEmission = 1 AuraBry2Low.Rotation = NumberRange.new(-5,5) AuraBry2Low.VelocitySpread = 0 AuraBry2Low.Acceleration = Vector3.new(0,0,0) AuraBry2Low.ZOffset = 2.5 wait(5) wait(0.5) Sound0:Play() AURU.Rate = 50030 AURU.Size = NumberSequence.new(40,80) wait(3) AuraBry2.Rate =0 AuraBry2Low.Rate = 0 AURU.Rate = 0 hum.HipHeight = 0 Sound0:Destroy() Model0:Destroy() LArm.Weld:Destroy() RArm.Weld:Destroy() LLeg.Weld:Destroy() RLeg.Weld:Destroy() Head.Weld:Destroy() Torso.Weld:Destroy() max = 0 function music(id,pitch) max = 0 if id == "Stop" then if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) end soundz:Stop() else if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) end soundz.MaxDistance = 150*5 soundz.EmitterSize = 150/5 soundz.Volume = 10 soundz.Name = "MusicRuin" soundz.Looped = true soundz.PlaybackSpeed = pitch soundz.SoundId = "rbxassetid://"..id soundz:Stop() soundz:Play() end end ---------------------------------------------------------------------------- function lerp(a, b, t) return a + (b - a)*t end ---------------------------------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function slerp(a, b, t) dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end ---------------------------------------------------------------------------- function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function findAllNearestTorso(pos,dist) local list = game.Workspace:children() local torso = {} local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= char) then local nayem = "Torso" if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end temp = temp2:findFirstChild(nayem) human = temp2:findFirstChildOfClass("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then table.insert(torso,temp) dist = (temp.Position - pos).magnitude end end end end return torso end ---------------------------------------------------------------------------- local isAPlayer function checkIfNotPlayer(model) coroutine.resume(coroutine.create(function() if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then isAPlayer = true else isAPlayer = false end end)) return isAPlayer end ---------------------------------------------------------------------------- function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end ---------------------------------------------------------------------------- function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) return wld end ---------------------------------------------------------------------------- function weld(model) local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(model) for _,v in pairs(parts) do v.Anchored = false v.Locked = true end end ---------------------------------------------------------------------------- function sound(id,position,vol,pitch,dist,start,finish) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",DebrisModel) part.Anchored = true part.Position = position part.Size = Vector3.new(0,0,0) part.CanCollide = false part.Transparency = 1 soundasd = Instance.new("Sound",part) soundasd.SoundId = "rbxassetid://"..id if vol ~= nil then soundasd.Volume = vol end if pitch ~= nil then soundasd.PlaybackSpeed = pitch end if dist ~= nil then soundasd.MaxDistance = dist*5 soundasd.EmitterSize = dist/5 end delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end) soundasd:Play() end)) return soundasd end function createsound(id,parent) local soundz = Instance.new("Sound",parent) soundz.SoundId = "rbxassetid://"..id return soundz end function playsound(sond,vol,pitch,start) if vol ~= nil then sond.Volume = vol end if pitch ~= nil then sond.PlaybackSpeed = pitch end if start ~= nil then sond.TimePosition = start end sond:Play() end ---------------------------------------------------------------------------- eColors={"Really red","Really black"} function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", DebrisModel) li.TopSurface =0 li.Material = Enum.Material.Neon li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local lim = Instance.new("BlockMesh",li) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p li.Name = "LIGHTNING" end end ---------------------------------------------------------------------------- local HBill = Instance.new("BillboardGui",hed) local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") local HName = Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.StudsOffset = Vector3.new(3.675,1.2,0) HBill.AlwaysOnTop = true HBill.Enabled = true HMain.BackgroundColor3 = Color3.new(0, 0, 0) HMain.BackgroundTransparency = 1 HMain.Size = UDim2.new(.5,0,.2,0) HName.Parent = HMain HName.BackgroundTransparency = 1 HName.BackgroundColor3 = Color3.new(255,255,255) HName.BorderColor3 = Color3.new(0,0,0) HName.BorderSizePixel = 2 HName.TextTransparency = 1 HName.Size = UDim2.new(1,0,.75,0) HName.Font = "Code" HName.Text = [[ok]] HName.TextScaled = true HName.TextColor3 = Color3.new(0.5,0.5,0.5) HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1) HName.TextStrokeTransparency = 1 HName.TextYAlignment = "Bottom" local HBill = Instance.new("BillboardGui",hed) local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") local HName = Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.StudsOffset = Vector3.new(3.675,2,0) HBill.AlwaysOnTop = true HBill.Enabled = true HMain.BackgroundColor3 = Color3.new(0, 0, 0) HMain.BackgroundTransparency = 1 HMain.Size = UDim2.new(.5,0,.5,0) HName.Parent = HMain HName.BackgroundTransparency = 1 HName.BackgroundColor3 = Color3.new(255,255,255) HName.BorderColor3 = Color3.new(0,0,0) HName.BorderSizePixel = 2 HName.Size = UDim2.new(1,0,.75,0) HName.Font = "Code" HName.TextTransparency = 1 HName.Text = [[hi]] HName.TextScaled = true HName.TextColor3 = Color3.new(0,0,0) HName.TextStrokeColor3 = Color3.new(255,255,255) HName.TextStrokeTransparency = 1 HName.TextYAlignment = "Bottom" function bigboomrektxd() coroutine.resume(coroutine.create(function() local magnitude = nil local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end --sound(743499393,Position,10,math.random(6,8)/10) sound(1050751126,Position,10,math.random(10,12)/10,50) local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,Mouse.Hit.p) Part1.Name = "EXPLOSION2" local Part0 = Instance.new("Part",DebrisModel) local PointLight2 = Instance.new("PointLight") Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("New Yeller") Part0.Anchored = false Part0.Size = Vector3.new(5, 5, 5) local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere local bforce = Instance.new("BodyForce",Part0) bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) Part0.CanCollide = false PointLight2.Parent = Part0 PointLight2.Color = Part0.Color local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local pos = Position + (direction * 2) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) Part0.Velocity = direction * 60 local asd = nil local loop = nil delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) loop = rs:connect(function() local asdf = math.random(500,1000)/1000 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Gold") Part1.Parent = DebrisModel Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)) Part1.Name = "SMOKE" end) asd = Part0.Touched:connect(function(ht) local hit=ht.Parent if checkIfNotPlayer(ht) == true and ht.CanCollide == true then asd:disconnect() loop:disconnect() Part0:Destroy() sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80) for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then v:Destroy() else v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)) end local Position = Part0.Position local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end for z=1,math.random(2,3) do local asdf = math.random(-5,5)*10-(i/20)*8 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Gold") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = i*0.5 Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)) Part1.Name = "EXPLOSION" end end end end) end)) end function WhiteBall() coroutine.resume(coroutine.create(function() local magnitude = nil local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end --sound(743499393,Position,10,math.random(6,8)/10) sound(1050751126,Position,10,math.random(4,5)/10,100) local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,Mouse.Hit.p) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) local PointLight2 = Instance.new("PointLight") Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("White") Part0.Anchored = false Part0.Size = Vector3.new(5, 5, 5) local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere mesh.Scale = Vector3.new(3,3,3) local bforce = Instance.new("BodyForce",Part0) bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) Part0.CanCollide = false PointLight2.Parent = Part0 PointLight2.Color = Part0.Color local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local pos = Position + (direction * 2) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) Part0.Velocity = direction * 150 local asd = nil local loop = nil delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) loop = rs:connect(function() local asdf = math.random(500,1000)/1000 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)) Part1.Name = "SMOKE" end) asd = Part0.Touched:connect(function(ht) local hit=ht.Parent if checkIfNotPlayer(ht) == true and ht.CanCollide == true then asd:disconnect() loop:disconnect() Part0:Destroy() sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500) for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then v:Destroy() else v.Parent:BreakJoints() end local Position = Part0.Position local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end for z=1,math.random(2,3) do local asdf = math.random(-5,5)*10-(i/20)*12 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = i*5 Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)) Part1.Name = "EXPLOSION4" end end end end) end)) end function AirPunch() coroutine.resume(coroutine.create(function() local magnitude = nil local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end --sound(743499393,Position,10,math.random(6,8)/10) sound(1050751126,Position,10,math.random(4,5)/10,100) local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,Mouse.Hit.p) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) local PointLight2 = Instance.new("PointLight") Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("White") Part0.Anchored = false Part0.Size = Vector3.new(1,1,1) Part0.Transparency = 0.5 local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshId = "rbxassetid://437347603" mesh.Scale = Vector3.new(1.3,1.3,4.4) local bforce = Instance.new("BodyForce",Part0) bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) Part0.CanCollide = false PointLight2.Parent = Part0 PointLight2.Color = Part0.Color local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local pos = Position + (direction * 2) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55) Part0.Velocity = direction * 550 local asd = nil local loop = nil delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) loop = rs:connect(function() local asdf = math.random(500,1000)/1000 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)) Part1.Name = "SMOKE" end) asd = Part0.Touched:connect(function(ht) local hit=ht.Parent if checkIfNotPlayer(ht) == true and ht.CanCollide == true then asd:disconnect() loop:disconnect() Part0:Destroy() sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50) for i,v in pairs(findAllNearestTorso(Part0.Position,30)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then v:Destroy() else v.Parent.Humanoid:TakeDamage(100000) local Fl = Instance.new("BodyVelocity",v.Parent.Head) Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) Fl.velocity = Part0.CFrame.lookVector*395 wait(0.05) Fl:remove() end local Position = Part0.Position local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end for z=1,math.random(2,3) do local asdf = math.random(-5,5)*2-(i/2)*10 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = i*0.7 Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) Part1.Name = "EXPLOSION4" end end end end) end)) end function AirPunchStrong() coroutine.resume(coroutine.create(function() local magnitude = nil local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end --sound(743499393,Position,10,math.random(6,8)/10) sound(1050751126,Position,10,math.random(4,5)/10,100) local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,Mouse.Hit.p) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) local PointLight2 = Instance.new("PointLight") Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("White") Part0.Anchored = false Part0.Size = Vector3.new(1,1,1) Part0.Transparency = 0.5 local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshId = "rbxassetid://437347603" mesh.Scale = Vector3.new(1.3,1.3,4.4) local bforce = Instance.new("BodyForce",Part0) bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) Part0.CanCollide = false PointLight2.Parent = Part0 PointLight2.Color = Part0.Color local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local pos = Position + (direction * 2) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55) Part0.Velocity = direction * 750 local asd = nil local loop = nil delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) loop = rs:connect(function() local asdf = math.random(500,1000)/1000 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)) Part1.Name = "SMOKE" end) asd = Part0.Touched:connect(function(ht) local hit=ht.Parent if checkIfNotPlayer(ht) == true and ht.CanCollide == true then asd:disconnect() loop:disconnect() Part0:Destroy() sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50) for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then v:Destroy() else v.Parent:BreakJoints() local Fl = Instance.new("BodyVelocity",v.Parent.Head) Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) Fl.velocity = Part0.CFrame.lookVector*395 wait(0.05) Fl:remove() end local Position = Part0.Position local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end for z=1,math.random(2,3) do local asdf = math.random(-5,5)*2-(i/2)*10 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = i*0.7 Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) Part1.Name = "EXPLOSION4" end end end end) end)) end tp = true Mouse.KeyDown:connect(function(k) if k == "l" then if tp == true then tp = true Zano:Play() wait(0.0001) wait(0) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = Vector3.new(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = Vector3.new(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" tp = true end end end) Mouse.KeyDown:connect(function(k) if k == "h" and MUI == true then instinct = false no_anim = true local HQ = Instance.new("Part",char) HQ.Size = Vector3.new(0.1,0.1,0.1) HQ.BrickColor = BrickColor.new("White") HQ.Material = "Neon" HQ.Anchored = true HQ.CanCollide = false HQ.CFrame = hed.CFrame*CFrame.new(0,32,0)*CFrame.Angles(0,0,0) local HQ2 = Instance.new("SpecialMesh",HQ) HQ2.MeshType = 3 HQ2.Scale = Vector3.new(0.5,0.5,0.5) coroutine.resume(coroutine.create(function() for i = 1,20 do HQ2.Scale = HQ2.Scale + Vector3.new(10,10,10) HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0) wait(0.00000000001) end end)) for i = 1, 20 do wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.3)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg end wait(2) HQ:Destroy() for i = 1, 20 do wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg end WhiteBall() wait(0.5) no_anim = false instinct = true end end) local v3 = Vector3.new local num = 0 local bc = BrickColor.new local new = Instance.new local cn = CFrame.new local Torso = torso local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = torso["Right Hip"] LH = torso["Left Hip"] RSH = torso["Right Shoulder"] LSH = torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = torso RW.C0 = cn(1.5, 0.5, 0) RW.C1 = cn(0, 0.5, 0) RW.Part1 = rarm RW.Parent = torso LW.Name = "LW" LW.Part0 = torso LW.C0 = cn(-1.5, 0.5, 0) LW.C1 = cn(0, 0.5, 0) LW.Part1 = larm LW.Parent = torso local angles = CFrame.Angles local RootJoint = root.RootJoint local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local hit1 = false local hit2 = false local hit3 = false local hit4 = false function Combo3() getplayer = new("Part",char) getplayer.Position = Vector3.new(999,999,999) getplayer.Transparency = 1 getplayer.Size = v3(3,3,3) getplayer.CanCollide = false getplayer.CFrame = root.CFrame + root.CFrame.lookVector*3 getplayer.Name = "GetPlayer" game.Debris:AddItem(getplayer,0.5) getplayer.Touched:connect(function(hit) if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then getplayer:Destroy() to = hit.Parent:findFirstChild("HumanoidRootPart") to.CFrame = CFrame.new(root.CFrame.p+v3(0,0.5,0)) + root.CFrame.lookVector*2 to.Anchored = true root.Anchored = true no_anim = true punchsound1:Play() hit1 = true for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) root.CFrame = CFrame.new(root.CFrame.p + v3(0,5,74)) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 10 v.PlatformStand = true end end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 3 v.PlatformStand = true end end to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) root.CFrame = CFrame.new(root.CFrame.p + v3(60,5,0)) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 3 v.PlatformStand = true end end to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) root.CFrame = CFrame.new(root.CFrame.p + v3(90,20,0)) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 20 v.PlatformStand = true end end StrongPunch:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 3 v.PlatformStand = true end end to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) root.CFrame = CFrame.new(root.CFrame.p + v3(0,200,0)) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) root.CFrame = CFrame.new(root.CFrame.p + v3(60,140,0)) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" StrongPunch:Play() Break:Play() local Aura4 = Instance.new('ParticleEmitter') Aura4.Name = "Aura" Aura4.Texture = "rbxassetid://1046299182" Aura4.Parent = Torso Aura4.LightEmission = 1 Aura4.Transparency = NumberSequence.new(0.7,1) Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) Aura4.Size = NumberSequence.new(1,30) Aura4.Rotation = NumberRange.new(-360,360) Aura4.LockedToPart = true Aura4.Lifetime = NumberRange.new(0.2) Aura4.Rate = 100 Aura4.Speed = NumberRange.new(0) Aura4.EmissionDirection = "Top" for i = 0, 6, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end Aura4:Destroy() wait(0.1) local Aura4 = Instance.new('ParticleEmitter') Aura4.Name = "Aura" Aura4.Texture = "rbxassetid://1046299182" Aura4.Parent = Torso Aura4.LightEmission = 1 Aura4.Transparency = NumberSequence.new(0.7,1) Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) Aura4.Size = NumberSequence.new(1,30) Aura4.Rotation = NumberRange.new(-360,360) Aura4.LockedToPart = true Aura4.Lifetime = NumberRange.new(0.2) Aura4.Rate = 100 Aura4.Speed = NumberRange.new(0) Aura4.EmissionDirection = "Top" StrongPunch1:Play() Break:Play() for i = 0, 6, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end Aura4:Destroy() StrongPunch2:Play() Break:Play() local Aura4 = Instance.new('ParticleEmitter') Aura4.Name = "Aura" Aura4.Texture = "rbxassetid://1046299182" Aura4.Parent = Torso Aura4.LightEmission = 1 Aura4.Transparency = NumberSequence.new(0.7,1) Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) Aura4.Size = NumberSequence.new(1,30) Aura4.Rotation = NumberRange.new(-360,360) Aura4.LockedToPart = true Aura4.Lifetime = NumberRange.new(0.2) Aura4.Rate = 100 Aura4.Speed = NumberRange.new(0) Aura4.EmissionDirection = "Top" for i = 0, 7, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) end to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) root.CFrame = CFrame.new(root.CFrame.p + v3(-100,600,0)) Aura4:Destroy() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) end for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 0.5, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 0.5, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) root.CFrame = CFrame.new(root.CFrame.p + v3(0,-800,0)) Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 Zano:Play() wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(10,0,15,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" root.CFrame = to.CFrame - to.CFrame.lookVector * 3 wait() Zanzoken = Instance.new("Part",char) Zanzoken.Anchored = true Zanzoken.Position = v3(999,999,999) Zanzoken.CFrame = Torso.CFrame game.Debris:AddItem(Zanzoken,0.5) Zanzoken.Transparency = 1 wait() idk = Instance.new("BillboardGui",Zanzoken) idk.Size = UDim2.new(20,0,20,0) idk.AlwaysOnTop = false idk1 = Instance.new("ImageLabel",idk) idk1.BackgroundTransparency = 1 idk.ExtentsOffset = v3(0,0,0) idk1.ImageTransparency = 0 idk1.ImageColor3 = Color3.fromRGB(0,0,0) idk1.Size = UDim2.new(2,0,1,0) idk1.Position = UDim2.new(-0.5,0,-0.2,0) idk1.Image = "rbxassetid://319554883" for i = 0, 0.4, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end punchsound1:Play() for i = 0, 0.4, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end punchsound1:Play() for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) end for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 8 v.PlatformStand = true end end hit1 = false punchsound1:Play() hit2 = true for i = 0, 1, 0.1 do RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) end for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 10 v.PlatformStand = true end end hit2 = false punchsound1:Play() hit3 = true hit4 = true punchsound1:Play() coroutine.wrap(function() for i=1,2 do wait() for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 30 v.PlatformStand = true end end end wait(3) end)() root.Anchored = false StrongPunch:Play() for i,v in pairs(to.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health - 20 v.PlatformStand = true end end StrongPunch2:Play() hitground = new("Part",char) hitground.Size = Vector3.new(5,5,5) hitground.Name = "Ground" hitground.Transparency = 1 hitground.CanCollide = false game.Debris:AddItem(hitground,2) hitground.Position = Vector3.new(999,999,999) hitgroundweld = new("Weld",hitground) hitgroundweld.Part0 = to hitgroundweld.Part1 = hitground hitground.Touched:connect(function(hit2) if hit2.Size.x > 150 then hitground:Destroy() ad = new("Part",char) ad.Name = "NewPart" ad.Size = Vector3.new(30,0.1,30) ad.CanCollide = false ad.Anchored = true ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) ad.Transparency = 1 aad = new("Decal",ad) aad.Face = "Top" aad.Transparency = 1 aad.Transparency = 0 aad.Texture = "http://www.roblox.com/asset/?id=108186785" smoke = new("Part",to) smokemesh = new("SpecialMesh",smoke) smokemesh.MeshId = "rbxassetid://928329648" smoke.BrickColor = hit2.BrickColor smoke.Anchored = true smoke.Position = hitground.Position GroundImpact:Play() for i = 1,20 do wait() smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) smoke.Transparency = smoke.Transparency + 1/20 end smoke:Destroy() wait(0.5) for i = 1,20 do wait(0.1) aad.Transparency = aad.Transparency + 1/20 end end end) ys = Instance.new("BodyVelocity",to) ys.Name = "GO" ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) ys.Velocity = v3(0,-90,0) wait(1) ys:Destroy() hit3 = false hit4 = false hit1 = false hit2 = false hit3 = false hit4 = false no_anim = false root.Anchored = false to.Anchored = false end end) end Mouse.KeyUp:connect(function(k) if k == "m" then Combo3() end end) Mouse.KeyDown:connect(function(k) if k == "t" and MUI == false then MUI = true no_anim = true instinct = false Theme:Stop() UltraInstinct:Stop() UltimateBattle:Play() UILight.Color = Color3.new(0,255,255) for i = 1, 20 do wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg end UIScream:Play() wait(2) hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://1534954275" for i = 1,1 do game:GetService("RunService").RenderStepped:wait() for i = 1,80 do game:GetService("RunService").RenderStepped:wait(0.00000001) Hat.Color = Hat.Color:lerp(Color3.fromRGB(255, 255 , 255), 0.1) end for i = 1,30 do game:GetService("RunService").RenderStepped:wait(0.00000001) end end UltraInstincto = Instance.new("Sound",Head) UltraInstincto.SoundId = "rbxassetid://2651838648" UltraInstincto.Pitch = 1 UltraInstincto.Looped = false UltraInstincto.Volume = 10 UltraInstincto:Play() coroutine.resume(coroutine.create(function() for i = 3,12 do local Ball = Instance.new("Part",char) Ball.Size = Vector3.new(1,1,1) Ball.BrickColor = BrickColor.new("Electric blue") Ball.Material = "Neon" Ball.Anchored = true Ball.CanCollide = false Ball.Transparency = 0 Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0) local Ball2 = Instance.new("SpecialMesh",Ball) Ball2.MeshType = 3 Ball2.Scale = Vector3.new(5,5,5) coroutine.resume(coroutine.create(function() for i = 1,10 do Ball2.Scale = Ball2.Scale + Vector3.new(10,10,10) Ball.Transparency = Ball.Transparency + 0.06 wait(0.00000000001) end Ball:Destroy() end)) wait(0.3) end end)) char.Shirt.ShirtTemplate = "rbxassetid://18731489055" char.Pants.PantsTemplate = "rbxassetid://18731518692" local Thing = Instance.new("Part", char) Thing.Anchored = true Thing.CanCollide = false Thing.Position = torso.Position Thing.Size = Vector3.new(1,1,1) Thing.Material = "Neon" local part = Instance.new("SpecialMesh", Thing) part.MeshType = "Sphere" for i = 1,3 do game:GetService("RunService").RenderStepped:wait() for i = 1,30 do game:GetService("RunService").RenderStepped:wait(0.00000001) Thing.Size = Thing.Size + Vector3.new(2, 2, 2) Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1) end for i = 1,30 do game:GetService("RunService").RenderStepped:wait(0.00000001) Thing.Size = Thing.Size - Vector3.new(2, 2, 2) Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1) end end wait(0.1) Hat.BrickColor = BrickColor.new("Institutional white") AuraSFX:Stop() AuraSFX2:Play() local HairAura = Instance.new('ParticleEmitter') HairAura.Name = "Aura" HairAura.Texture = "rbxassetid://1200947142" HairAura.Parent = hed HairAura.LightEmission = 1 HairAura.Enabled = true HairAura.Color = ColorSequence.new(BrickColor.new("Magenta").Color) HairAura.Size = NumberSequence.new(1.9) HairAura.LockedToPart = true HairAura.Lifetime = NumberRange.new(2) HairAura.Rate = 5 HairAura.Speed = NumberRange.new(0.1) HairAura.Rotation = NumberRange.new(-360,360) HairAura.EmissionDirection = "Top" HairAura.ZOffset = -1 local RightAura = Instance.new('ParticleEmitter') RightAura.Name = "Aura" RightAura.Texture = "rbxassetid://1200947142" RightAura.Parent = rleg RightAura.LightEmission = 1 RightAura.Enabled = true RightAura.Color = ColorSequence.new(BrickColor.new("Magenta").Color) RightAura.Size = NumberSequence.new(1.9) RightAura.LockedToPart = true RightAura.Lifetime = NumberRange.new(2) RightAura.Rate = 5 RightAura.Speed = NumberRange.new(0.1) RightAura.Rotation = NumberRange.new(-360,360) RightAura.EmissionDirection = "Top" RightAura.ZOffset = -1 local RightLow = Instance.new('ParticleEmitter') RightLow.Name = "Aura" RightLow.Texture = "rbxassetid://1200947142" RightLow.Parent = lleg RightLow.LightEmission = 1 RightLow.Enabled = true RightLow.Color = ColorSequence.new(BrickColor.new("Magenta").Color) RightLow.Size = NumberSequence.new(1.9) RightLow.LockedToPart = true RightLow.Lifetime = NumberRange.new(2) RightLow.Rate = 5 RightLow.Speed = NumberRange.new(0.1) RightLow.Rotation = NumberRange.new(-360,360) RightLow.EmissionDirection = "Top" RightLow.ZOffset = -1 local LeftLow = Instance.new('ParticleEmitter') LeftLow.Name = "Aura" LeftLow.Texture = "rbxassetid://1200947142" LeftLow.Parent = larm LeftLow.LightEmission = 1 LeftLow.Enabled = true LeftLow.Color = ColorSequence.new(BrickColor.new("Magenta").Color) LeftLow.Size = NumberSequence.new(1.9) LeftLow.LockedToPart = true LeftLow.Lifetime = NumberRange.new(2) LeftLow.Rate = 5 LeftLow.Speed = NumberRange.new(0.1) LeftLow.Rotation = NumberRange.new(-360,360) LeftLow.EmissionDirection = "Top" LeftLow.ZOffset = -1 local LeftLeg = Instance.new('ParticleEmitter') LeftLeg.Name = "Aura" LeftLeg.Texture = "rbxassetid://1200947142" LeftLeg.Parent = rarm LeftLeg.LightEmission = 1 LeftLeg.Enabled = true LeftLeg.Color = ColorSequence.new(BrickColor.new("Magenta").Color) LeftLeg.Size = NumberSequence.new(1.9) LeftLeg.LockedToPart = true LeftLeg.Lifetime = NumberRange.new(2) LeftLeg.Rate = 5 LeftLeg.Speed = NumberRange.new(0.1) LeftLeg.Rotation = NumberRange.new(-360,360) LeftLeg.EmissionDirection = "Top" LeftLeg.ZOffset = -1 FZcharge3.Texture = "rbxassetid://1509406387" FZcharge3.Speed = NumberRange.new(0) FZcharge3.Lifetime = NumberRange.new(0.2) FZcharge3.Rotation = NumberRange.new(-360,360) ShirtpartB.Transparency = 0 part:Destroy() Thing:Destroy() part.MeshType = "Cylinder" Thing.Position = torso.Position Thing.Orientation = Vector3.new(0,0,90) for i = 1,200 do game:GetService("RunService").RenderStepped:wait(0.00000001) part.Scale = part.Scale + Vector3.new(10, 0.1, 0.1) Thing.Transparency = Thing.Transparency + 0.005 Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1) end local Thing = Instance.new("Part", char) Thing.Anchored = true Thing.CanCollide = false Thing.Position = torso.Position Thing.Size = Vector3.new(1,1,1) Thing.Material = "Neon" local part = Instance.new("SpecialMesh", Thing) part.MeshType = "Sphere" for i = 1,3 do game:GetService("RunService").RenderStepped:wait() for i = 1,30 do game:GetService("RunService").RenderStepped:wait(0.00000001) Thing.Size = Thing.Size + Vector3.new(2, 2, 2) Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1) end end Thing:Destroy() part:Destroy() wait(2) no_anim = false instinct = true end end) Mouse.KeyDown:connect(function(k) if k == "j" and MUI == true then instinct = false animid = 5 no_anim = true hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg wait(0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg AirPunchStrong() wait(0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg wait(0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg AirPunchStrong() wait(0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg wait(0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg AirPunchStrong() wait(0.2) no_anim = false instinct = true end end) Mouse.KeyDown:connect(function(k) if k == "j" and MUI == false then instinct = false animid = 5 no_anim = true hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg wait(2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg AirPunch() wait(0.5) no_anim = false instinct = true end end) holdclick=false Mouse.KeyDown:connect(function(k) if k == "g" and MUI == false then instinct = false animid = 5 no_anim = true local Charge = Instance.new("Sound",hed) Charge.SoundId = "rbxassetid://1112364900" Charge.Pitch = 1 Charge.Looped = false Charge.Volume = 7 wait(0.0001) Charge:Play() coroutine.resume(coroutine.create(function() for i = 3,12 do local HQ = Instance.new("Part",char) HQ.Size = Vector3.new(1,0,1) HQ.BrickColor = BrickColor.new("Grey") HQ.Material = "Neon" HQ.Anchored = true HQ.CanCollide = false HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0) local HQ2 = Instance.new("SpecialMesh",HQ) HQ2.MeshId = "rbxassetid://20329976" HQ2.Scale = Vector3.new(1,1,1) local HQG = Instance.new("Part",char) HQG.Size = Vector3.new(1,0,1) HQG.BrickColor = BrickColor.new("Grey") HQG.Material = "Neon" HQG.Anchored = true HQG.CanCollide = false HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0) local HQG2 = Instance.new("SpecialMesh",HQG) HQG2.MeshId = "rbxassetid://20329976" HQG2.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1,10 do HQ2.Scale = HQ2.Scale + Vector3.new(3,0.3,3) HQ.Transparency = HQ.Transparency + 0.09 HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0) HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1) HQG.Transparency = HQG.Transparency + 0.09 HQG.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0) wait(0.00000000001) end HQ:Destroy() HQ2:Destroy() HQG:Destroy() HQG2:Destroy() end)) wait(0.3) end end)) coroutine.resume(coroutine.create(function() for i = 3,12 do local Ball = Instance.new("Part",char) Ball.Size = Vector3.new(1,1,1) Ball.BrickColor = BrickColor.new("Cyan") Ball.Material = "Neon" Ball.Anchored = true Ball.CanCollide = false Ball.Transparency = 0 Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0) local Ball2 = Instance.new("SpecialMesh",Ball) Ball2.MeshType = 3 Ball2.Scale = Vector3.new(4,4,4) coroutine.resume(coroutine.create(function() for i = 1,10 do Ball2.Scale = Ball2.Scale - Vector3.new(1,1,1) Ball.Transparency = Ball.Transparency + 0.06 wait(0.00000000001) end Ball:Destroy() end)) wait(0.3) end end)) coroutine.resume(coroutine.create(function() for i = 3,12 do local Spinn = Instance.new("Part",char) Spinn.Size = Vector3.new(1,1,1) Spinn.BrickColor = BrickColor.new("Cyan") Spinn.CanCollide = false Spinn.Transparency = 0.1 Spinn.Anchored = true Spinn.Material = "Neon" Spinn.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local Spinn2 = Instance.new("SpecialMesh",Spinn) Spinn2.MeshId = "rbxassetid://881808813" Spinn2.Scale = Vector3.new(6,6,6) coroutine.resume(coroutine.create(function() for i = 1,80 do Spinn.Transparency = Spinn.Transparency + 0.02 Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.1,0.1,0.1) wait(0.00000000001) end Spinn:Destroy() end)) wait(0.3) end end)) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg wait(3) Charge:Destroy() local Fire = Instance.new("Sound",hed) Fire.SoundId = "rbxassetid://977360812" Fire.Pitch = 1 Fire.Looped = false Fire.Volume = 10 Fire:Play() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg laz0r() wait(2) Fire:Destroy() instinct = true no_anim = false if animid == 0 then animid = 1 else animid = 0 end end end) Mouse.KeyDown:connect(function(k) if k == "g" and MUI == true then instinct = false animid = 5 no_anim = true local Charge = Instance.new("Sound",hed) Charge.SoundId = "rbxassetid://1112364900" Charge.Pitch = 1 Charge.Looped = false Charge.Volume = 7 wait(0.0001) Charge:Play() coroutine.resume(coroutine.create(function() for i = 3,12 do local HQ = Instance.new("Part",char) HQ.Size = Vector3.new(1,0,1) HQ.BrickColor = BrickColor.new("Grey") HQ.Material = "Neon" HQ.Anchored = true HQ.CanCollide = false HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0) local HQ2 = Instance.new("SpecialMesh",HQ) HQ2.MeshId = "rbxassetid://20329976" HQ2.Scale = Vector3.new(1,1,1) local HQG = Instance.new("Part",char) HQG.Size = Vector3.new(1,0,1) HQG.BrickColor = BrickColor.new("Grey") HQG.Material = "Neon" HQG.Anchored = true HQG.CanCollide = false HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0) local HQG2 = Instance.new("SpecialMesh",HQG) HQG2.MeshId = "rbxassetid://20329976" HQG2.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1,10 do HQ2.Scale = HQ2.Scale + Vector3.new(7,0.3,7) HQ.Transparency = HQ.Transparency + 0.09 HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0) HQG2.Scale = HQG2.Scale + Vector3.new(3,3,3) HQG.Transparency = HQG.Transparency + 0.09 HQG.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0) wait(0.00000000001) end HQ:Destroy() HQ2:Destroy() HQG:Destroy() HQG2:Destroy() end)) wait(0.3) end end)) coroutine.resume(coroutine.create(function() for i = 3,12 do local Ball = Instance.new("Part",char) Ball.Size = Vector3.new(1,1,1) Ball.BrickColor = BrickColor.new("Cyan") Ball.Material = "Neon" Ball.Anchored = true Ball.CanCollide = false Ball.Transparency = 0 Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0) local Ball2 = Instance.new("SpecialMesh",Ball) Ball2.MeshType = 3 Ball2.Scale = Vector3.new(4,4,4) coroutine.resume(coroutine.create(function() for i = 1,10 do Ball2.Scale = Ball2.Scale - Vector3.new(1,1,1) Ball.Transparency = Ball.Transparency + 0.06 wait(0.00000000001) end Ball:Destroy() end)) wait(0.3) end end)) coroutine.resume(coroutine.create(function() for i = 3,12 do local Spinn = Instance.new("Part",char) Spinn.Size = Vector3.new(1,1,1) Spinn.BrickColor = BrickColor.new("Cyan") Spinn.CanCollide = false Spinn.Transparency = 0.1 Spinn.Anchored = true Spinn.Material = "Neon" Spinn.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local Spinn2 = Instance.new("SpecialMesh",Spinn) Spinn2.MeshId = "rbxassetid://881808813" Spinn2.Scale = Vector3.new(6,6,6) coroutine.resume(coroutine.create(function() for i = 1,80 do Spinn.Transparency = Spinn.Transparency + 0.02 Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.1,0.1,0.1) wait(0.00000000001) end Spinn:Destroy() end)) wait(0.3) end end)) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg wait(3) Charge:Destroy() local Fire = Instance.new("Sound",hed) Fire.SoundId = "rbxassetid://977360812" Fire.Pitch = 1 Fire.Looped = false Fire.Volume = 10 Fire:Play() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg laz0rmui() wait(0.5) Fire:Destroy() instinct = true no_anim = false if animid == 0 then animid = 1 else animid = 0 end end end) Mouse.KeyDown:connect(function(k) if k == "f" and MUI == true then instinct = false animid = 0 if animid == 0 then animid = 1 else animid = 0 end aiming_anim = true bigboomrektxd() wait(0.5) instinct = true aiming_anim = false end end) local attacktype = 1 cloneMod = Instance.new('Model',workspace) cloneMod.Name = "Miggate No Gokui" rad = math.rad shadows = {} entang = false shadAtck = false invis = false entInvis = false fin = true random = math.random function smoothPart(part) part.TopSurface = Enum.SurfaceType.SmoothNoOutlines part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part.BackSurface = Enum.SurfaceType.SmoothNoOutlines part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part.RightSurface = Enum.SurfaceType.SmoothNoOutlines end function dashasdf() debounce = true canjump = false attack = true for i,v in pairs(char:GetChildren()) do if v ~= root then if v:IsA("Part") then v.Transparency = 1 elseif v:IsA("Accoutrement") then v:FindFirstChildOfClass("Part").Transparency = 1 end end end local tempattachment = Instance.new("Attachment",root) tempattachment.Position = Vector3.new(0,0,-4) for i=1,20 do rs:wait() root.Velocity = Vector3.new(0,0,0) root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z)) local asdf = math.random(500,1000)/100 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Cyan") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500)) Part1.Name = "SMOKE" end tempattachment:Destroy() for i,v in pairs(char:GetChildren()) do if v ~= root then if v:IsA("Part") then v.Transparency = 0 elseif v:IsA("Accoutrement") then v:FindFirstChildOfClass("Part").Transparency = 0 end end end canjump = true attack = false delay(0.1,function() debounce = false end) end function laz0r() local Position = nil if animid == 0 then Position = root.Position else Position = root.Position end local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("Cyan") Part0.Anchored = true local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere Part0.CanCollide = false local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(9,1,9) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) clashpart = Instance.new("Part",DebrisModel) clashpart.Size = Vector3.new(50,50,50) clashpart.CanCollide = false clashpart.Anchored = true clashpart.Transparency = 1 clashpart.BrickColor = BrickColor.new("Cyan") clashpart.Name = "StarLightClash" clashpart.CFrame = CFrame.new(endPoint, Mouse.Hit.p) local z = 10 for i = 1,100 do rs:wait() if animid == 0 then root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z)) Position = larm.Position else root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z)) Position = rarm.Position end local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target-Position).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) clashpart.CFrame = CFrame.new(endPoint, root.Position) local Position = Mouse.Hit.p local Target = root.Position local direction = Target - Position local direction = computeDirection(direction) root.Velocity = direction * 5 if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end Part1 = Part0:Clone() Part1.Parent = DebrisModel Part1.BrickColor = BrickColor.new("Cyan") Part1.Name = "SMOKE2" if part ~= nil then if part.Name == "StarLightClash" then local asdf = math.random(0,5)*20 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Cyan") Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = 1.5 Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) Part1.Name = "EXPLOSION" else local asdf = math.random(0,5)*10 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Cyan") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = 1.5 Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) Part1.Name = "EXPLOSION" end end for i,v in pairs(findAllNearestTorso(endPoint,50)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then v:Destroy() else v.Parent:BreakJoints() end local Position = Mouse.Hit.p local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end end clashpart:Destroy() Part0:Destroy() wait(0.3) aiming_anim = false delay(0.3,function() debounce = false end) end function laz0rmui() local Position = nil if animid == 0 then Position = root.Position else Position = root.Position end local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("White") Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.BrickColor = BrickColor.new("Cyan") Part0.Anchored = true local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere Part0.CanCollide = false local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(9,1,9) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) clashpart = Instance.new("Part",DebrisModel) clashpart.Size = Vector3.new(50,50,50) clashpart.CanCollide = false clashpart.Anchored = true clashpart.Transparency = 1 clashpart.BrickColor = BrickColor.new("Cyan") clashpart.Name = "StarLightClash" clashpart.CFrame = CFrame.new(endPoint, Mouse.Hit.p) local z = 10 for i = 1,100 do rs:wait() if animid == 0 then root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z)) Position = larm.Position else root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z)) Position = rarm.Position end local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target-Position).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) clashpart.CFrame = CFrame.new(endPoint, root.Position) local Position = Mouse.Hit.p local Target = root.Position local direction = Target - Position local direction = computeDirection(direction) root.Velocity = direction * 5 if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end Part1 = Part0:Clone() Part1.Parent = DebrisModel Part1.BrickColor = BrickColor.new("Cyan") Part1.Name = "SMOKE2" if part ~= nil then if part.Name == "StarLightClash" then local asdf = math.random(0,5)*20 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Cyan") Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = 1.5 Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) Part1.Name = "EXPLOSION" else local asdf = math.random(0,5)*10 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.BrickColor = BrickColor.new("Cyan") Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = 1.5 Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)) Part1.Name = "EXPLOSION" end end for i,v in pairs(findAllNearestTorso(endPoint,50)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then v:Destroy() else v.Parent:BreakJoints() end local Position = Mouse.Hit.p local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end end clashpart:Destroy() Part0:Destroy() wait(0.3) aiming_anim = false delay(0.3,function() debounce = false end) end function nukewelpo() coroutine.resume(coroutine.create(function() local magnitude = nil local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end --sound(743499393,Position,10,math.random(6,8)/10) sound(440145223,Position,10,math.random(4,5)/10,100) local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(0,0,main.v) Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,Mouse.Hit.p) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) local PointLight2 = Instance.new("PointLight") Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.Color = Color3.fromHSV(0,0,main.v) Part0.Anchored = false Part0.Size = Vector3.new(5, 5, 5) local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere mesh.Scale = Vector3.new(3,3,3) local bforce = Instance.new("BodyForce",Part0) bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) Part0.CanCollide = false PointLight2.Parent = Part0 PointLight2.Color = Part0.Color local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local pos = Position + (direction * 2) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) Part0.Velocity = direction * 150 local asd = nil local loop = nil delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) loop = rs:connect(function() local asdf = math.random(500,1000)/1000 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) Part1.Parent = DebrisModel Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)) Part1.Name = "SMOKE" end) asd = Part0.Touched:connect(function(ht) local hit=ht.Parent if checkIfNotPlayer(ht) == true and ht.CanCollide == true then asd:disconnect() loop:disconnect() Part0:Destroy() sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500) for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then v:Destroy() else v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1000) end local Position = Part0.Position local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (200 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end for z=1,math.random(2,3) do local asdf = math.random(-5,5)*10-(i/20)*12 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = i*5 Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)) Part1.Name = "EXPLOSION4" end end end end) end)) end holdq = false holdr = false cooldownult = false Mouse.KeyDown:connect(function(key) if debounce == false then if key == "e" then dashasdf() elseif key == "=" and cooldownult == false then cooldownult = true if animid == 0 then animid = 1 else animid = 0 end debounce = true holdr = true aiming_anim = true wait(0.2) repeat rs:wait() timer = 150 until holdr == false nukewelpo() local Position = Mouse.Hit.p local Target = root.Position local direction = Target - Position local direction = computeDirection(direction) root.Velocity = direction * 300 aiming_anim = false delay(5,function() cooldownult = false end) delay(1,function() debounce = false end) elseif key == "=" then debounce = true if animid == 0 then animid = 1 else animid = 0 end holdq = true attack = true repeat rs:wait() timer = 150 until holdq == false laz0r() attack = false end end end) Mouse.KeyUp:connect(function(key) if key == "=" then holdq = false elseif key == "=" then holdr = false end end) -- hum.Name = 'Goku' ---------------------------------------------------------------------------- music(themeid,themepitch) velocityYFall=0 velocityYFall2=0 velocityYFall3=0 velocityYFall4=0 neckrotY=0 neckrotY2=0 torsorotY=0 torsorotY2=0 torsoY=0 torsoY2=0 sine = 0 newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) rs:connect(function() bg.MaxTorque = Vector3.new(0,0,0) for i,v in pairs(DebrisModel:GetChildren()) do if v.Name == "EXPLOSION" then local change = 0.04-(v.Transparency*0.02) local vm = v:FindFirstChildOfClass("SpecialMesh") vm.Scale = vm.Scale + Vector3.new(change,change,change) v.Transparency = v.Transparency + 0.02 if v.Transparency >= 1 then v:Destroy() end elseif v.Name == "EXPLOSION2" then local change = 0.04-(v.Transparency*0.04) local vm = v:FindFirstChildOfClass("SpecialMesh") vm.Scale = vm.Scale + Vector3.new(change,change,0) v.Transparency = v.Transparency + 0.025 if v.Transparency >= 1 then v:Destroy() end elseif v.Name == "EXPLOSION3" then local change = 0.5-(v.Transparency*0.5) local vm = v:FindFirstChildOfClass("SpecialMesh") vm.Scale = vm.Scale + Vector3.new(change,change,0) v.Transparency = v.Transparency + 0.1 if v.Transparency >= 1 then v:Destroy() end elseif v.Name == "EXPLOSION4" then local change = 0.15-(v.Transparency*0.125) local vm = v:FindFirstChildOfClass("SpecialMesh") vm.Scale = vm.Scale + Vector3.new(change,change,change) v.Transparency = v.Transparency + 0.01 if v.Transparency >= 1 then v:Destroy() end elseif v.Name == "SMOKE" then local vm = v:FindFirstChildOfClass("SpecialMesh") vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075) if vm.Scale.X <= 0 then v:Destroy() end elseif v.Name == "SMOKE2" then local change = 2-(v.Transparency*2) local vm = v:FindFirstChildOfClass("SpecialMesh") local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end local Target = Mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target-Position).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change) local pos = Position + (direction * (vm.Scale.Y/2)) v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0) v.Transparency = v.Transparency + 0.1 if v.Transparency >= 1 then v:Destroy() end elseif v.Name == "LIGHTNING" then local vm = v:FindFirstChildOfClass("BlockMesh") vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) if vm.Scale.X <= 0 then v:Destroy() end end end if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then velocityYFall = root.Velocity.Y/1.5 end if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then velocityYFall2 = root.Velocity.Y/180 end if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then velocityYFall3 = root.Velocity.Y/1.5 end if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then velocityYFall4 = root.Velocity.Y/1.5 end if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then neckrotY = root.RotVelocity.Y/6 end if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then neckrotY2 = root.RotVelocity.Y/8 end if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then torsorotY = root.RotVelocity.Y/6 end if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then torsorotY2 = root.RotVelocity.Y/8 end torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 if attack == true then hum.WalkSpeed = 0 else hum.WalkSpeed = 20 end if canjump == true then hum.JumpPower = 50 else hum.JumpPower = 0 end local jumped = false local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0)) local part1, endPoint = workspace:FindPartOnRay(ray1, char) local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0)) local part2, endPoint = workspace:FindPartOnRay(ray2, char) local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)) local part3, endPoint = workspace:FindPartOnRay(ray3, char) local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)) local part4, endPoint = workspace:FindPartOnRay(ray4, char) if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)) local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)) local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) if no_anim == false then if hum.Health > 0 then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) elseif jumped == true then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2) elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2) end for i=1,5 do if aiming_anim == true then bg.MaxTorque = Vector3.new(9e9,9e9,9e9) if jumped == false then bg.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.x,root.Position.Y,Mouse.Hit.z)) else bg.CFrame = CFrame.new(root.Position,Mouse.Hit.p) end if animid == 0 then hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4) torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2) larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4) else if animid == 5 then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg else hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4) torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4) end end else if timer <= 0 then animid = math.random(0,1) else timer = timer - 1 end end end end end main_color = Color3.fromRGB(main.r,main.g,main.b) HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2) HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v) sine = sine + change if hum.Health <= 0 then debounce = true end end)