local cleaveTool = Instance.new("Tool") cleaveTool.Name = "imaginary purple" cleaveTool.RequiresHandle = false local args = {} game:GetService("ReplicatedStorage"):WaitForChild("Events", 9e9):WaitForChild("UnlimitedVoid0.2", 9e9):FireServer(unpack(args)) local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.ImaginaryPurple for i = 1, 4 do remote:FireServer() end for i = 1, 15 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local cleaveTool = Instance.new("Tool") cleaveTool.Name = "Hollow Purple" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.Purple for i = 1, 4 do remote:FireServer() end for i = 1, 15 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local cleaveTool = Instance.new("Tool") cleaveTool.Name = "Lucky Beatdown" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.LuckyBeatdown for i = 1, 4 do remote:FireServer() end for i = 1, 15 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local Luckybeatdown = Instance.new("Tool") cleaveTool.Name = "Blue" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.Blue2 for i = 1, 4 do remote:FireServer() end for i = 1, 1 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local LuckyBeatdownTool = Instance.new("Tool") cleaveTool.Name = "Death combo" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.DomainSlashes for i = 1, 4 do remote:FireServer() end for i = 1, 2 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local dismantleTool = Instance.new("Tool") dismantleTool.Name = "Shutter Doors" dismantleTool.RequiresHandle = false local function fireDismantleRemote() local remote = game:GetService("ReplicatedStorage").Remotes.ShutterDoors for i = 1, 2 do remote:FireServer() end for i = 1, 15 do remote:FireServer() end end dismantleTool.Activated:Connect(fireDismantleRemote) dismantleTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local fireArrowTool = Instance.new("Tool") fireArrowTool.Name = "fire arrow" fireArrowTool.RequiresHandle = false local function fireArrowRemote() local remote = game:GetService("ReplicatedStorage").Assets.Remotes.Fire for i = 1, 15 do remote:FireServer() end end local cleaveTool = Instance.new("Tool") cleaveTool.Name = "Container" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.ContainerKick for i = 1, 4 do remote:FireServer() end for i = 1, 3 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") fireArrowTool.Activated:Connect(fireArrowRemote) fireArrowTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local cleaveTool = Instance.new("Tool") cleaveTool.Name = "Container VARIANT" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.Container for i = 1, 4 do remote:FireServer() end for i = 1, 20 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") fireArrowTool.Activated:Connect(fireArrowRemote) fireArrowTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local cleaveTool = Instance.new("Tool") cleaveTool.Name = "Dark Slices" cleaveTool.RequiresHandle = false local function fireCleaveRemote() local remote = game:GetService("ReplicatedStorage").Remotes.DarkSurge for i = 1, 4 do remote:FireServer() end for i = 1, 15 do remote:FireServer() end end cleaveTool.Activated:Connect(fireCleaveRemote) cleaveTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local domainTool = Instance.new("Tool") domainTool.Name = "domain" domainTool.RequiresHandle = false local function fireDomainRemote() local remote = game:GetService("ReplicatedStorage").Events.MalevolentShrine remote:FireServer() wait(5) game:GetService("ReplicatedStorage").Assets.Remotes.Fire:FireServer() for i = 1, 15 do remote:FireServer() end end domainTool.Activated:Connect(fireDomainRemote) domainTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local domainTool = Instance.new("Tool") domainTool.Name = "SelfEmbodimentOfPerfection" domainTool.RequiresHandle = false local function fireDomainRemote() local remote = game:GetService("ReplicatedStorage").Events.SelfEmbodimentOfPerfection remote:FireServer() wait(5) game:GetService("ReplicatedStorage").Assets.Remotes.Fire:FireServer() for i = 1, 15 do remote:FireServer() end end domainTool.Activated:Connect(fireDomainRemote) domainTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack") local domainTool = Instance.new("Tool") domainTool.Name = "unlimited Void" domainTool.RequiresHandle = false local function fireDomainRemote() local remote = game:GetService("ReplicatedStorage").Events.UnlimitedVoid remote:FireServer() wait(5) game:GetService("ReplicatedStorage").Assets.Remotes.Fire:FireServer() for i = 1, 15 do remote:FireServer() end end domainTool.Activated:Connect(fireDomainRemote) domainTool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")