-- [[ OP GODMODE + KILL ALL + PERMA-INVISIBLE GUI v4.2 ]] -- -- WARNING: EXTREMELY TUFF. DO NOT LEAK. local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function createTrollPart(name, size, offset) local p = Instance.new("Part") p.Name = name p.Size = Vector3.new(size, size, size) p.Shape = Enum.PartType.Ball p.Color = Color3.fromRGB(255, 200, 150) -- Skin tone-ish p.CanCollide = false p.Parent = character return p end -- Generate the "Assets" local ball1 = createTrollPart("Left_Buffer", 1.2) local ball2 = createTrollPart("Right_Buffer", 1.2) -- The "Godmode" Loop (Actually just positioning the parts) RunService.RenderStepped:Connect(function() local root = character:FindFirstChild("HumanoidRootPart") if root then -- Positioned exactly where you requested in the troll post ball1.CFrame = root.CFrame * CFrame.new(-0.5, -1, 0.5) ball2.CFrame = root.CFrame * CFrame.new(0.5, -1, 0.5) end end) print("!!! GODMODE ACTIVATED !!!") print("Targeting all players.")