local Players = game:GetService("Players") local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") humanoid.MaxHealth = math.huge humanoid.HealthChanged:Connect(function(newHealth) if humanoid.Health > 0 then humanoid.Health = humanoid.MaxHealth end end) end local function onPlayerAdded(player) player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded)