_G.HideCharacter = true _G.FlingEnabled = true _G.TransparentRig = true _G.ToolFling = false -- false = holding, true = fling _G.AntiFling = false _G.CustomHats = true-- Enable or disable custom rig feature (basically old oxide when false) _G.Scale = 4.2 _G.CH = { Torso = { Name= "Accessory (Torso)", TextureId = "83269599235494", Orientation= CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) }, RightArm = { Name= "Accessory (RArm)", TextureId = "103757531289975", Orientation= CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) }, LeftArm = { Name= "Accessory (LArm)", TextureId = "103757531289975", Orientation= CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) }, RightLeg = { Name= "Accessory (RLeg)", TextureId = "83269599235494", Orientation= CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) }, LeftLeg = { Name= "Accessory (LLeg)", TextureId = "83269599235494", Orientation= CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) }, Head = { Name = "Accessory (big head)", -- CHANGE THIS TO WHATEVER BIG HEAD U USE Orientation = CFrame.new(), } } loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/Oxide/refs/heads/main/LoadstringPerma"))() task.wait(.5) -- we give it time to load properly