-- Gex GUI.Injected -- Enjoy The Script And Make Sure To Wait For The Next Update! -- Instances: local ScreenGui = Instance.new("ScreenGui") local TextButton = Instance.new("TextButton") local Frame = Instance.new("Frame") local TextButton_2 = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local TextLabel = Instance.new("TextLabel") local UICorner_2 = Instance.new("UICorner") local TextButton_3 = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local TextButton_4 = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local TextButton_5 = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local TextButton_6 = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local TextButton_7 = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local TextButton_8 = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local TextButton_9 = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local TextButton_10 = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") local TextButton_11 = Instance.new("TextButton") local UICorner_11 = Instance.new("UICorner") local TextButton_12 = Instance.new("TextButton") local UICorner_12 = Instance.new("UICorner") local TextButton_13 = Instance.new("TextButton") local UIGradient = Instance.new("UIGradient") local UICorner_13 = Instance.new("UICorner") local TextButton_14 = Instance.new("TextButton") local UICorner_14 = Instance.new("UICorner") local TextButton_15 = Instance.new("TextButton") local UICorner_15 = Instance.new("UICorner") local TextButton_16 = Instance.new("TextButton") local UICorner_16 = Instance.new("UICorner") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextButton_17 = Instance.new("TextButton") local UICorner_17 = Instance.new("UICorner") local TextButton_18 = Instance.new("TextButton") local UICorner_18 = Instance.new("UICorner") local TextButton_19 = Instance.new("TextButton") local UICorner_19 = Instance.new("UICorner") local TextButton_20 = Instance.new("TextButton") local UICorner_20 = Instance.new("UICorner") local UIGradient_2 = Instance.new("UIGradient") local TextButton_21 = Instance.new("TextButton") local UICorner_21 = Instance.new("UICorner") local UIGradient_3 = Instance.new("UIGradient") local TextButton_22 = Instance.new("TextButton") local UICorner_22 = Instance.new("UICorner") local TextButton_23 = Instance.new("TextButton") local UICorner_23 = Instance.new("UICorner") local TextButton_24 = Instance.new("TextButton") local UICorner_24 = Instance.new("UICorner") local TextButton_25 = Instance.new("TextButton") local UICorner_25 = Instance.new("UICorner") local UIGradient_4 = Instance.new("UIGradient") local TextButton_26 = Instance.new("TextButton") local UICorner_26 = Instance.new("UICorner") local TextLabel_4 = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local TextLabel_5 = Instance.new("TextLabel") local TextLabel_6 = Instance.new("TextLabel") local TextButton_27 = Instance.new("TextButton") local UICorner_27 = Instance.new("UICorner") local TextButton_28 = Instance.new("TextButton") local UICorner_28 = Instance.new("UICorner") local TextButton_29 = Instance.new("TextButton") local UICorner_29 = Instance.new("UICorner") local TextButton_30 = Instance.new("TextButton") local UICorner_30 = Instance.new("UICorner") local TextButton_31 = Instance.new("TextButton") local UICorner_31 = Instance.new("UICorner") local TextButton_32 = Instance.new("TextButton") local UICorner_32 = Instance.new("UICorner") local TextButton_33 = Instance.new("TextButton") local UICorner_33 = Instance.new("UICorner") local TextButton_34 = Instance.new("TextButton") local UICorner_34 = Instance.new("UICorner") local TextButton_35 = Instance.new("TextButton") local UICorner_35 = Instance.new("UICorner") local UIGradient_5 = Instance.new("UIGradient") local TextButton_36 = Instance.new("TextButton") local ImageLabel = Instance.new("ImageLabel") local Frame_3 = Instance.new("Frame") local TextLabel_7 = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false TextButton.Parent = ScreenGui TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0, 0, 0.339850485, 0) TextButton.Size = UDim2.new(0, 120, 0, 100) TextButton.Font = Enum.Font.SourceSansLight TextButton.Text = "X" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 50.000 TextButton.TextWrapped = true Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0.5, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.522708476, 0, 0.382547438, 0) Frame.Size = UDim2.new(0, 841, 0, 453) Frame.Active = true Frame.Draggable = true TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 0, 4) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.197424561, 0, 0.161655784, 0) TextButton_2.Size = UDim2.new(0, 120, 0, 20) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "NA" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_2.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/Source'))() end) UICorner.CornerRadius = UDim.new(0, 20) UICorner.Parent = TextButton_2 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(-7.25745011e-08, 0, 0, 0) TextLabel.Size = UDim2.new(0, 983, 0, 66) TextLabel.Font = Enum.Font.SourceSansLight TextLabel.Text = "GEX GUI 1.5" TextLabel.TextColor3 = Color3.fromRGB(183, 0, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true UICorner_2.CornerRadius = UDim.new(0, 20) UICorner_2.Parent = TextLabel TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 55, 255) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0.697978735, 0, 0.161655784, 0) TextButton_3.Size = UDim2.new(0, 120, 0, 20) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "ESP" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_3.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Lucasfin000/SpaceHub/main/UESP'))() end) UICorner_3.CornerRadius = UDim.new(0, 20) UICorner_3.Parent = TextButton_3 TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 157, 0) TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderSizePixel = 0 TextButton_4.Position = UDim2.new(0.197424486, 0, 0.229937717, 0) TextButton_4.Size = UDim2.new(0, 120, 0, 20) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "FB" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_4.MouseButton1Down:Connect(function() if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function() if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Brightness = 1 end end) game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function() if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").ClockTime = 12 end end) game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function() if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").FogEnd = 786543 end end) game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function() if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").GlobalShadows = false end end) game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function() if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end end) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) local LatestValue = true spawn(function() repeat wait() until _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= LatestValue then if not _G.FullBrightEnabled then game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient else game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end LatestValue = not LatestValue end end end) end _G.FullBrightExecuted = true _G.FullBrightEnabled = not _G.FullBrightEnabled end) UICorner_4.CornerRadius = UDim.new(0, 20) UICorner_4.Parent = TextButton_4 TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(41, 180, 255) TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderSizePixel = 0 TextButton_5.Position = UDim2.new(0.428061843, 0, 0.229074895, 0) TextButton_5.Size = UDim2.new(0, 120, 0, 20) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "spectate" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextScaled = true TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_5.MouseButton1Down:Connect(function() local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("ScreenGui") o2 = Instance.new("Frame") o3 = Instance.new("TextButton") o4 = Instance.new("TextButton") o5 = Instance.new("TextLabel") o6 = Instance.new("ImageButton") o7 = Instance.new("LocalScript") o1.Name = "SpectateGui" o1.Parent = mas o2.Name = "Bar" o2.Parent = o1 o2.Position = UDim2.new(-1,-100,0.87999999523163,-50) o2.Size = UDim2.new(0,200,0,50) o2.Position = UDim2.new(-1,-100,0.87999999523163,-50) o2.BackgroundColor3 = Color3.new(0, 0, 0) o2.BackgroundTransparency = 0.20000000298023 o2.BorderSizePixel = 5 o3.Name = "Previous" o3.Parent = o2 o3.Size = UDim2.new(0.25,0,1,0) o3.Text = "<" o3.BackgroundColor3 = Color3.new(0.52549, 0.52549, 0.52549) o3.BorderColor3 = Color3.new(0.509804, 0.796079, 1) o3.BorderSizePixel = 0 o3.Font = Enum.Font.SourceSans o3.FontSize = Enum.FontSize.Size48 o3.TextColor3 = Color3.new(1, 1, 1) o4.Name = "Next" o4.Parent = o2 o4.Position = UDim2.new(1,0,0,0) o4.Size = UDim2.new(-0.25,0,1,0) o4.Text = ">" o4.Position = UDim2.new(1,0,0,0) o4.BackgroundColor3 = Color3.new(0.52549, 0.52549, 0.52549) o4.BorderColor3 = Color3.new(0.509804, 0.796079, 1) o4.BorderSizePixel = 0 o4.Font = Enum.Font.SourceSans o4.FontSize = Enum.FontSize.Size48 o4.TextColor3 = Color3.new(1, 1, 1) o5.Name = "Title" o5.Parent = o2 o5.Position = UDim2.new(0.27500000596046,0,0,0) o5.Size = UDim2.new(0.44999998807907,0,1,0) o5.Text = "" o5.Position = UDim2.new(0.27500000596046,0,0,0) o5.BackgroundColor3 = Color3.new(1, 1, 1) o5.BackgroundTransparency = 1 o5.Font = Enum.Font.SourceSans o5.FontSize = Enum.FontSize.Size14 o5.TextColor3 = Color3.new(1, 1, 1) o5.TextScaled = true o5.TextWrapped = true o6.Name = "Button" o6.Parent = o1 o6.Position = UDim2.new(0,0,0.5,-25) o6.Size = UDim2.new(0,50,0,50) o6.Position = UDim2.new(0,0,0.5,-25) o6.BackgroundColor3 = Color3.new(1, 1, 1) o6.BackgroundTransparency = 0.30000001192093 o6.BorderSizePixel = 5 o6.Image = "http://www.roblox.com/asset/?id=176106970" o7.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() cam = game.Workspace.CurrentCamera local bar = script.Parent.Bar local title = bar.Title local prev = bar.Previous local nex = bar.Next local button = script.Parent.Button function get() for _,v in pairs(game.Players:GetPlayers())do if v.Name == title.Text then return(_) end end end local debounce = false button.MouseButton1Click:connect(function() if debounce == false then debounce = true bar:TweenPosition(UDim2.new(.5,-100,0.88,-50),"In","Linear",1,true) pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) elseif debounce == true then debounce = false pcall(function() cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end) bar:TweenPosition(UDim2.new(-1,-100,0.88,-50),"In","Linear",1,true) end end) prev.MouseButton1Click:connect(function() wait(.1) local players = game.Players:GetPlayers() local num = get() if not pcall(function() cam.CameraSubject = players[num-1].Character.Humanoid end) then cam.CameraSubject = players[#players].Character.Humanoid end pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) end) nex.MouseButton1Click:connect(function() wait(.1) local players = game.Players:GetPlayers() local num = get() if not pcall(function() cam.CameraSubject = players[num+1].Character.Humanoid end) then cam.CameraSubject = players[1].Character.Humanoid end pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) end) end,o7) end)) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.PlayerGui ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end end) UICorner_5.CornerRadius = UDim.new(0, 20) UICorner_5.Parent = TextButton_5 TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 85, 127) TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderSizePixel = 0 TextButton_6.Position = UDim2.new(0.197424486, 0, 0.299559474, 0) TextButton_6.Size = UDim2.new(0, 120, 0, 20) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "walkspeed" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextScaled = true TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_6.MouseButton1Down:Connect(function() -- Variabel untuk menyimpan kecepatan local speed = 16 local speedEnabled = true local guiVisible = true -- Fungsi untuk mengatur kecepatan local function setSpeed(newSpeed) speed = newSpeed if speedEnabled then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed end end -- GUI Elements local screenGui = Instance.new("ScreenGui") local mainFrame = Instance.new("Frame") local titleFrame = Instance.new("Frame") local titleLabel = Instance.new("TextLabel") local speedLabel = Instance.new("TextLabel") local toggleButton = Instance.new("TextButton") local increaseButton = Instance.new("TextButton") local decreaseButton = Instance.new("TextButton") local closeButton = Instance.new("TextButton") local minimizeButton = Instance.new("TextButton") -- Parent GUI to Player's PlayerGui screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false -- Menetapkan ResetOnSpawn ke false -- Configure Main Frame mainFrame.Size = UDim2.new(0, 200, 0, 130) mainFrame.Position = UDim2.new(0.5, -100, 0, 50) mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) mainFrame.BackgroundTransparency = 0.3 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui mainFrame.ClipsDescendants = true -- Menyembunyikan elemen yang keluar dari batas bingkai -- Add shadow to main frame local shadow = Instance.new("ImageLabel") shadow.Size = UDim2.new(1, 30, 1, 30) shadow.Position = UDim2.new(0, -15, 0, -15) shadow.Image = "rbxassetid://1316045217" -- ID gambar bayangan shadow.ImageColor3 = Color3.new(0, 0, 0) shadow.ImageTransparency = 0.5 shadow.ScaleType = Enum.ScaleType.Slice shadow.SliceCenter = Rect.new(10, 10, 118, 118) shadow.BackgroundTransparency = 1 shadow.ZIndex = 0 shadow.Parent = mainFrame -- Configure Title Frame titleFrame.Size = UDim2.new(1, 0, 0, 30) titleFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) titleFrame.BackgroundTransparency = 0.3 titleFrame.BorderSizePixel = 0 titleFrame.Parent = mainFrame -- Configure Title Label titleLabel.Size = UDim2.new(1, -50, 1, 0) titleLabel.Position = UDim2.new(0, 5, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.Text = "Speed Hack" titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 18 -- Mengatur ukuran teks menjadi lebih kecil titleLabel.Parent = titleFrame -- Configure Close Button closeButton.Size = UDim2.new(0, 20, 0, 20) closeButton.Position = UDim2.new(1, -25, 0, 5) closeButton.BackgroundColor3 = Color3.new(1, 0, 0) closeButton.TextColor3 = Color3.new(1, 1, 1) closeButton.TextScaled = true closeButton.Text = "X" closeButton.Font = Enum.Font.GothamBold closeButton.Parent = titleFrame -- Configure Minimize Button minimizeButton.Size = UDim2.new(0, 20, 0, 20) minimizeButton.Position = UDim2.new(1, -50, 0, 5) minimizeButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5) minimizeButton.TextColor3 = Color3.new(1, 1, 1) minimizeButton.TextScaled = true minimizeButton.Text = "-" minimizeButton.Font = Enum.Font.GothamBold minimizeButton.Parent = titleFrame -- Configure Speed Label speedLabel.Size = UDim2.new(0, 180, 0, 30) speedLabel.Position = UDim2.new(0.5, -90, 0, 40) speedLabel.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) speedLabel.BackgroundTransparency = 0.3 speedLabel.TextColor3 = Color3.new(1, 1, 1) speedLabel.TextScaled = true speedLabel.Text = "Speed: " .. speed speedLabel.Font = Enum.Font.Gotham speedLabel.Parent = mainFrame -- Configure Toggle Button toggleButton.Size = UDim2.new(0, 60, 0, 30) toggleButton.Position = UDim2.new(0.5, -30, 0, 80) toggleButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) toggleButton.BackgroundTransparency = 0.3 toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.TextScaled = true toggleButton.Text = "On" toggleButton.Font = Enum.Font.GothamBold toggleButton.Parent = mainFrame -- Configure Increase Button increaseButton.Size = UDim2.new(0, 30, 0, 30) increaseButton.Position = UDim2.new(0.75, -15, 0, 80) increaseButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) increaseButton.BackgroundTransparency = 0.3 increaseButton.TextColor3 = Color3.new(1, 1, 1) increaseButton.TextScaled = true increaseButton.Text = ">" increaseButton.Font = Enum.Font.GothamBold increaseButton.Parent = mainFrame -- Configure Decrease Button decreaseButton.Size = UDim2.new(0, 30, 0, 30) decreaseButton.Position = UDim2.new(0.25, -15, 0, 80) decreaseButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3) decreaseButton.BackgroundTransparency = 0.3 decreaseButton.TextColor3 = Color3.new(1, 1, 1) decreaseButton.TextScaled = true decreaseButton.Text = "<" decreaseButton.Font = Enum.Font.GothamBold decreaseButton.Parent = mainFrame -- Function to update player's speed local function updateSpeed() if speedEnabled then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed else game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end speedLabel.Text = "Speed: " .. speed end -- Toggle button functionality toggleButton.MouseButton1Click:Connect(function() speedEnabled = not speedEnabled toggleButton.Text = speedEnabled and "On" or "Off" updateSpeed() end) -- Increase speed functionality increaseButton.MouseButton1Click:Connect(function() speed = speed + 5 updateSpeed() end) -- Decrease speed functionality decreaseButton.MouseButton1Click:Connect(function() speed = speed - 5 updateSpeed() end) -- Close button functionality closeButton.MouseButton1Click:Connect(function() setSpeed(16) -- Mengatur kecepatan kembali ke normal (16) speedEnabled = true -- Mengaktifkan kembali kecepatan toggleButton.Text = "On" -- Mengatur teks tombol toggle kembali menjadi "On" updateSpeed() screenGui:Destroy() -- Menutup GUI end) -- Minimize button functionality minimizeButton.MouseButton1Click:Connect(function() guiVisible = not guiVisible for _, element in pairs(mainFrame:GetChildren()) do if element ~= titleFrame then element.Visible = guiVisible end end mainFrame.Size = guiVisible and UDim2.new(0, 200, 0, 130) or UDim2.new(0, 200, 0, 30) end) -- Initial speed setup updateSpeed() -- Make the GUI draggable on mobile local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) mainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if dragging and input == dragInput then update(input) end end) end) UICorner_6.CornerRadius = UDim.new(0, 20) UICorner_6.Parent = TextButton_6 TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(108, 108, 161) TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderSizePixel = 0 TextButton_7.Position = UDim2.new(0.428061843, 0, 0.299559474, 0) TextButton_7.Size = UDim2.new(0, 120, 0, 20) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Energize GUI" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextScaled = true TextButton_7.TextSize = 1.000 TextButton_7.TextWrapped = true TextButton_7.MouseButton1Down:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/1p6xnBNf'),true))() end) UICorner_7.CornerRadius = UDim.new(0, 20) UICorner_7.Parent = TextButton_7 TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(229, 221, 3) TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderSizePixel = 0 TextButton_8.Position = UDim2.new(0.697978735, 0, 0.299559474, 0) TextButton_8.Size = UDim2.new(0, 120, 0, 20) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "Invisibility" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextScaled = true TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true TextButton_8.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end) UICorner_8.CornerRadius = UDim.new(0, 20) UICorner_8.Parent = TextButton_8 TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(205, 3, 255) TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderSizePixel = 0 TextButton_9.Position = UDim2.new(0.697978735, 0, 0.229937717, 0) TextButton_9.Size = UDim2.new(0, 120, 0, 20) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "spinning ball FE" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextScaled = true TextButton_9.TextSize = 14.000 TextButton_9.TextWrapped = true TextButton_9.MouseButton1Down:Connect(function() local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = 30 local JUMP_POWER = 60 local JUMP_GAP = 0.3 local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end --ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) UICorner_9.CornerRadius = UDim.new(0, 20) UICorner_9.Parent = TextButton_9 TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 208, 185) TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderSizePixel = 0 TextButton_10.Position = UDim2.new(0.197424486, 0, 0.376651973, 0) TextButton_10.Size = UDim2.new(0, 120, 0, 20) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "Black Hole" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextScaled = true TextButton_10.TextSize = 14.000 TextButton_10.TextWrapped = true TextButton_10.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace") local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local Folder = Instance.new("Folder", Workspace) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(Workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end local blackHoleActive = true local function toggleBlackHole() blackHoleActive = not blackHoleActive if blackHoleActive then for _, v in next, Workspace:GetDescendants() do ForcePart(v) end Workspace.DescendantAdded:Connect(function(v) if blackHoleActive then ForcePart(v) end end) spawn(function() while blackHoleActive and RunService.RenderStepped:Wait() do Attachment1.WorldCFrame = humanoidRootPart.CFrame end end) end end local function createControlButton() local screenGui = Instance.new("ScreenGui") local button = Instance.new("TextButton") screenGui.Name = "BlackHoleControlGUI" screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") button.Name = "ToggleBlackHoleButton" button.Size = UDim2.new(0, 200, 0, 50) button.Position = UDim2.new(0.5, -100, 0, 100) button.Text = "Desativar Buraco Negro" button.Parent = screenGui button.MouseButton1Click:Connect(function() toggleBlackHole() if blackHoleActive then button.Text = "Desativar Buraco Negro" else button.Text = "Ativar Buraco Negro" end end) end createControlButton() toggleBlackHole() end) UICorner_10.CornerRadius = UDim.new(0, 20) UICorner_10.Parent = TextButton_10 TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 255, 157) TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderSizePixel = 0 TextButton_11.Position = UDim2.new(0.428061843, 0, 0.376651973, 0) TextButton_11.Size = UDim2.new(0, 120, 0, 20) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "Infjump" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextScaled = true TextButton_11.TextSize = 14.000 TextButton_11.TextWrapped = true TextButton_11.MouseButton1Down:Connect(function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end) UICorner_11.CornerRadius = UDim.new(0, 20) UICorner_11.Parent = TextButton_11 TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(139, 139, 255) TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderSizePixel = 0 TextButton_12.Position = UDim2.new(0.697978735, 0, 0.376651973, 0) TextButton_12.Size = UDim2.new(0, 120, 0, 20) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "Noclip" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextScaled = true TextButton_12.TextSize = 14.000 TextButton_12.TextWrapped = true TextButton_12.MouseButton1Down:Connect(function() local Workspace = game:GetService("Workspace") local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local Noclip = Instance.new("ScreenGui") local BG = Instance.new("Frame") local Title = Instance.new("TextLabel") local Toggle = Instance.new("TextButton") local StatusPF = Instance.new("TextLabel") local Status = Instance.new("TextLabel") local Plr = Players.LocalPlayer local Clipon = false Noclip.Name = "Noclip" Noclip.Parent = game.CoreGui BG.Name = "BG" BG.Parent = Noclip BG.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392) BG.BorderColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235) BG.BorderSizePixel = 2 BG.Position = UDim2.new(0.149479166, 0, 0.82087779, 0) BG.Size = UDim2.new(0, 210, 0, 127) BG.Active = true BG.Draggable = true Title.Name = "Title" Title.Parent = BG Title.BackgroundColor3 = Color3.new(0.266667, 0.00392157, 0.627451) Title.BorderColor3 = Color3.new(0.180392, 0, 0.431373) Title.BorderSizePixel = 2 Title.Size = UDim2.new(0, 210, 0, 33) Title.Font = Enum.Font.Highway Title.Text = "Noclip" Title.TextColor3 = Color3.new(1, 1, 1) Title.FontSize = Enum.FontSize.Size32 Title.TextSize = 30 Title.TextStrokeColor3 = Color3.new(0.180392, 0, 0.431373) Title.TextStrokeTransparency = 0 Toggle.Parent = BG Toggle.BackgroundColor3 = Color3.new(0.266667, 0.00392157, 0.627451) Toggle.BorderColor3 = Color3.new(0.180392, 0, 0.431373) Toggle.BorderSizePixel = 2 Toggle.Position = UDim2.new(0.152380958, 0, 0.374192119, 0) Toggle.Size = UDim2.new(0, 146, 0, 36) Toggle.Font = Enum.Font.Highway Toggle.FontSize = Enum.FontSize.Size28 Toggle.Text = "Toggle" Toggle.TextColor3 = Color3.new(1, 1, 1) Toggle.TextSize = 25 Toggle.TextStrokeColor3 = Color3.new(0.180392, 0, 0.431373) Toggle.TextStrokeTransparency = 0 StatusPF.Name = "StatusPF" StatusPF.Parent = BG StatusPF.BackgroundColor3 = Color3.new(1, 1, 1) StatusPF.BackgroundTransparency = 1 StatusPF.Position = UDim2.new(0.314285725, 0, 0.708661377, 0) StatusPF.Size = UDim2.new(0, 56, 0, 20) StatusPF.Font = Enum.Font.Highway StatusPF.FontSize = Enum.FontSize.Size24 StatusPF.Text = "Status:" StatusPF.TextColor3 = Color3.new(1, 1, 1) StatusPF.TextSize = 20 StatusPF.TextStrokeColor3 = Color3.new(0.333333, 0.333333, 0.333333) StatusPF.TextStrokeTransparency = 0 StatusPF.TextWrapped = true Status.Name = "Status" Status.Parent = BG Status.BackgroundColor3 = Color3.new(1, 1, 1) Status.BackgroundTransparency = 1 Status.Position = UDim2.new(0.580952346, 0, 0.708661377, 0) Status.Size = UDim2.new(0, 56, 0, 20) Status.Font = Enum.Font.Highway Status.FontSize = Enum.FontSize.Size14 Status.Text = "off" Status.TextColor3 = Color3.new(0.666667, 0, 0) Status.TextScaled = true Status.TextSize = 14 Status.TextStrokeColor3 = Color3.new(0.180392, 0, 0.431373) Status.TextWrapped = true Status.TextXAlignment = Enum.TextXAlignment.Left Toggle.MouseButton1Click:connect(function() if Status.Text == "off" then Clipon = true Status.Text = "on" Status.TextColor3 = Color3.new(0,185,0) Stepped = game:GetService("RunService").Stepped:Connect(function() if not Clipon == false then for a, b in pairs(Workspace:GetChildren()) do if b.Name == Plr.Name then for i, v in pairs(Workspace[Plr.Name]:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end end else Stepped:Disconnect() end end) elseif Status.Text == "on" then Clipon = false Status.Text = "off" Status.TextColor3 = Color3.new(170,0,0) end end) end) UICorner_12.CornerRadius = UDim.new(0, 20) UICorner_12.Parent = TextButton_12 TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderSizePixel = 0 TextButton_13.Position = UDim2.new(0.197384059, 0, 0.920904219, 0) TextButton_13.Size = UDim2.new(0, 120, 0, 20) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "Thomas The Train" TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.TextScaled = true TextButton_13.TextSize = 14.000 TextButton_13.TextWrapped = true TextButton_13.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local p = game.Players.LocalPlayer.Character local weld = Instance.new("Weld",p.Torso) weld.Part0 = p.Torso local train = Instance.new("Part",p.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) TrainMesh.MeshId = "rbxassetid://431017802" TrainMesh.TextureId = "rbxassetid://431017809" local weld2 = Instance.new("Weld",p.Torso) weld2.Part0 = p.Torso local Smoke = Instance.new("Part",p.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 100; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://133619974" local Light = Instance.new("SpotLight",train) Light.Angle = 45; Light.Brightness = 100; Light.Face = Enum.NormalId.Back; Light.Range = 30; p.Humanoid.WalkSpeed = 80; for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end train.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then game.Players:FindFirstChild(p.Parent.Name) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(190819252) Music.Looped = true; wait(1) Music:Play(); -- ~CL 2016 wait(0.9) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end wait(0.1) local lplr = game.Players.LocalPlayer local check = function(character : Model) if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health ~= 0 and (lplr.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude <= 9 then return true else return false end end while task.wait() do for i,v in pairs(game.Players:GetPlayers()) do if v ~= lplr and check(v.Character) then game:GetService("ReplicatedStorage").meleeEvent:FireServer(v) end end end end) UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(157, 0, 255)), ColorSequenceKeypoint.new(0.49, Color3.fromRGB(0, 255, 183)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))} UIGradient.Parent = TextButton_13 UICorner_13.CornerRadius = UDim.new(0, 20) UICorner_13.Parent = TextButton_13 TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(85, 0, 127) TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderSizePixel = 0 TextButton_14.Position = UDim2.new(0.19742471, 0, 0.458149791, 0) TextButton_14.Size = UDim2.new(0, 120, 0, 20) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "tptool" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextScaled = true TextButton_14.TextSize = 14.000 TextButton_14.TextWrapped = true TextButton_14.MouseButton1Down:Connect(function() -- Teleport Tool Script local ToolName = "Advanced Teleport Tool" local function createTool() -- Create the tool local tool = Instance.new("Tool") tool.Name = ToolName tool.RequiresHandle = false tool.CanBeDropped = false -- Add the tool to the player’s backpack tool.Parent = game.Players.LocalPlayer.Backpack -- Teleport on activation tool.Activated:Connect(function() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local targetPos = mouse.Hit.p -- Teleport the player to the mouse position player.Character:MoveTo(targetPos) end) end -- Function to handle respawning the tool local function onCharacterAdded(character) createTool() end -- Set up tool and handle respawning game.Players.LocalPlayer.CharacterAdded:Connect(onCharacterAdded) createTool() end) UICorner_14.CornerRadius = UDim.new(0, 20) UICorner_14.Parent = TextButton_14 TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 251, 255) TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderSizePixel = 0 TextButton_15.Position = UDim2.new(0.428061843, 0, 0.458149791, 0) TextButton_15.Size = UDim2.new(0, 120, 0, 20) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "Float" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextScaled = true TextButton_15.TextSize = 14.000 TextButton_15.TextWrapped = true TextButton_15.MouseButton1Down:Connect(function() local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Float" local function unfloatCharacter(character) local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local bodyVelocity = humanoidRootPart:FindFirstChild("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end end end local function flingCharacter(character) local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local bodyVelocity = humanoidRootPart:FindFirstChild("BodyVelocity") if not bodyVelocity then bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Velocity = Vector3.new(0, 7, 0) -- Adjust the values as needed bodyVelocity.MaxForce = Vector3.new(0, math.huge, 0) bodyVelocity.Parent = humanoidRootPart else bodyVelocity.Velocity = Vector3.new(0, 7, 0) -- Adjust the values as needed end end end tool.Activated:Connect(function() if tool.Name == "Float" then tool.RequiresHandle = false -- Allow multiple uses without needing to re-equip the tool tool.Name = "Unfloat" local character = game.Players.LocalPlayer.Character if character then while tool.Name == "Unfloat" do flingCharacter(character) wait() end end else tool.RequiresHandle = true -- Set back to true to prevent continuous activation tool.Name = "Float" local character = game.Players.LocalPlayer.Character if character then unfloatCharacter(character) end end end) tool.Parent = game.Players.LocalPlayer.Backpack end) UICorner_15.CornerRadius = UDim.new(0, 20) UICorner_15.Parent = TextButton_15 TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 1, 208) TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderSizePixel = 0 TextButton_16.Position = UDim2.new(0.697978735, 0, 0.458149791, 0) TextButton_16.Size = UDim2.new(0, 120, 0, 20) TextButton_16.Font = Enum.Font.SourceSans TextButton_16.Text = "RJ" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextScaled = true TextButton_16.TextSize = 14.000 TextButton_16.TextWrapped = true TextButton_16.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Jelly-plays/Rejoin-script/main/obf_L744By559M18BbuseSG6en8r1zL31daK9060LV7WyvmS4bQp92aONWfwRE36FdcZ.lua.txt"))(); end) UICorner_16.CornerRadius = UDim.new(0, 20) UICorner_16.Parent = TextButton_16 TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.0891795456, 0, 1, 0) TextLabel_2.Size = UDim2.new(0, 1, 0, -454) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextSize = 14.000 TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Size = UDim2.new(0, 75, 0, 613) TextLabel_3.Font = Enum.Font.SourceSansLight TextLabel_3.Text = "Made by Gexplained_LA" TextLabel_3.TextColor3 = Color3.fromRGB(0, 255, 38) TextLabel_3.TextSize = 12.000 TextLabel_3.TextWrapped = true TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(13, 255, 0) TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderSizePixel = 0 TextButton_17.Position = UDim2.new(0.428061843, 0, 0.161655784, 0) TextButton_17.Size = UDim2.new(0, 120, 0, 20) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "Infinite Yield" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextScaled = true TextButton_17.TextSize = 14.000 TextButton_17.TextWrapped = true TextButton_17.MouseButton1Down:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) UICorner_17.CornerRadius = UDim.new(0, 20) UICorner_17.Parent = TextButton_17 TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 118, 5) TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderSizePixel = 0 TextButton_18.Position = UDim2.new(0.19742471, 0, 0.533039629, 0) TextButton_18.Size = UDim2.new(0, 120, 0, 20) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "Fling Player" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextScaled = true TextButton_18.TextSize = 14.000 TextButton_18.TextWrapped = true TextButton_18.MouseButton1Down:Connect(function() -- player fling gui local Players = game:GetService("Players") local Player = Players.LocalPlayer local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextBox = Instance.new("TextBox") local TextButton = Instance.new("TextButton") ScreenGui.Parent = Player:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(33, 33, 33) Frame.Position = UDim2.new(0.5, -100, 0.5, -50) Frame.Size = UDim2.new(0, 200, 0, 100) Frame.Active = true Frame.Draggable = true TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.Position = UDim2.new(0.1, 0, 0.2, 0) TextBox.Size = UDim2.new(0.8, 0, 0.2, 0) TextBox.Font = Enum.Font.SourceSans TextBox.PlaceholderText = "Enter username" TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(0, 0, 0) TextBox.TextSize = 14 TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) TextButton.Position = UDim2.new(0.1, 0, 0.5, 0) TextButton.Size = UDim2.new(0.8, 0, 0.4, 0) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "FLING!" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 20 local function GetPlayer(Name) Name = Name:lower() for _, x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^" .. Name) or x.DisplayName:lower():match("^" .. Name) then return x end end end return nil end local function Message(_Title, _Text, Time) game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time}) end local function SkidFling(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildOfClass("Humanoid") local TRootPart = THumanoid and THumanoid.RootPart local THead = TCharacter and TCharacter:FindFirstChild("Head") local Accessory = TCharacter and TCharacter:FindFirstChildOfClass("Accessory") local Handle = Accessory and Accessory:FindFirstChild("Handle") if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit then return Message("Error Occurred", "Target is sitting", 5) end if THead then workspace.CurrentCamera.CameraSubject = THead elseif Handle then workspace.CurrentCamera.CameraSubject = Handle else workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local function FPos(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local function SFBasePart(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else return Message("Error Occurred", "Target is missing everything", 5) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else return Message("Error Occurred", "Random error", 5) end end TextButton.MouseButton1Click:Connect(function() local targetName = TextBox.Text local targetPlayer = GetPlayer(targetName) if targetPlayer then SkidFling(targetPlayer) else Message("Error Occurred", "Invalid username", 5) end end) end) UICorner_18.CornerRadius = UDim.new(0, 20) UICorner_18.Parent = TextButton_18 TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(115, 0, 255) TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderSizePixel = 0 TextButton_19.Position = UDim2.new(0.428061843, 0, 0.533039629, 0) TextButton_19.Size = UDim2.new(0, 120, 0, 20) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "Night Mode" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextScaled = true TextButton_19.TextSize = 14.000 TextButton_19.TextWrapped = true TextButton_19.MouseButton1Down:Connect(function() -- Night Mode Script for Roblox -- Get the Lighting service local lighting = game:GetService("Lighting") -- Function to activate night mode local function enableNightMode() -- Change properties to create a night-like atmosphere lighting.Ambient = Color3.fromRGB(50, 50, 50) -- Darker ambient light lighting.Brightness = 2 -- Lower brightness lighting.OutdoorAmbient = Color3.fromRGB(30, 30, 30) -- Dimmer outdoor light lighting.ColorShift_Bottom = Color3.fromRGB(0, 0, 50) -- Dark blue tint on the bottom lighting.ColorShift_Top = Color3.fromRGB(0, 0, 50) -- Dark blue tint on the top lighting.FogColor = Color3.fromRGB(10, 10, 30) -- Dark fog effect lighting.FogEnd = 1000 -- Set fog end distance lighting.FogStart = 500 -- Set fog start distance lighting.TimeOfDay = "21:00:00" -- Set time to 9:00 PM (or another time) end -- Call the function to activate night mode enableNightMode() end) UICorner_19.CornerRadius = UDim.new(0, 20) UICorner_19.Parent = TextButton_19 TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(195, 195, 195) TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderSizePixel = 0 TextButton_20.Position = UDim2.new(0.197384208, 0, 0.830396533, 0) TextButton_20.Size = UDim2.new(0, 120, 0, 20) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "Glowing Avatar" TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.TextScaled = true TextButton_20.TextSize = 14.000 TextButton_20.TextWrapped = true TextButton_20.MouseButton1Down:Connect(function() -- Make Avatar Bright Script -- Get the player's character local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Function to add a bright light to each part of the avatar local function addBrightLights() -- Loop through all parts in the character model for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then -- Create a PointLight object local pointLight = Instance.new("PointLight") pointLight.Parent = part pointLight.Brightness = 10 -- High brightness for a glowing effect pointLight.Range = 15 -- Range of the light pointLight.Color = Color3.fromRGB(255, 255, 255) -- White light (adjust if you want a different color) pointLight.Enabled = true -- Ensure the light is enabled end end end -- Call the function to add lights when the character is loaded addBrightLights() -- In case the character respawns, we'll make sure to add the lights again player.CharacterAdded:Connect(function(character) addBrightLights() end) end) UICorner_20.CornerRadius = UDim.new(0, 20) UICorner_20.Parent = TextButton_20 UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 5, 9)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(2, 255, 10)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(204, 0, 255))} UIGradient_2.Parent = TextButton_20 TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderSizePixel = 0 TextButton_21.Position = UDim2.new(0.428061843, 0, 0.830396533, 0) TextButton_21.Size = UDim2.new(0, 120, 0, 20) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "John Doe" TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.TextScaled = true TextButton_21.TextSize = 14.000 TextButton_21.TextWrapped = true TextButton_21.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/johndoe", true))() end) UICorner_21.CornerRadius = UDim.new(0, 20) UICorner_21.Parent = TextButton_21 UIGradient_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(0.44, Color3.fromRGB(6, 255, 247)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(72, 0, 255))} UIGradient_3.Parent = TextButton_21 TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 170, 127) TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.BorderSizePixel = 0 TextButton_22.Position = UDim2.new(0.197384059, 0, 0.610132158, 0) TextButton_22.Size = UDim2.new(0, 120, 0, 20) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "WallWalk" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextScaled = true TextButton_22.TextSize = 14.000 TextButton_22.TextWrapped = true TextButton_22.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/zXk4Rq2r"))() end) UICorner_22.CornerRadius = UDim.new(0, 20) UICorner_22.Parent = TextButton_22 TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 85, 127) TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.BorderSizePixel = 0 TextButton_23.Position = UDim2.new(0.428061843, 0, 0.610132158, 0) TextButton_23.Size = UDim2.new(0, 120, 0, 20) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "BTools" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextScaled = true TextButton_23.TextSize = 14.000 TextButton_23.TextWrapped = true TextButton_23.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))() end) UICorner_23.CornerRadius = UDim.new(0, 20) UICorner_23.Parent = TextButton_23 TextButton_24.Parent = Frame TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 1, 153) TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.BorderSizePixel = 0 TextButton_24.Position = UDim2.new(0.69678998, 0, 0.610132158, 0) TextButton_24.Size = UDim2.new(0, 120, 0, 20) TextButton_24.Font = Enum.Font.SourceSans TextButton_24.Text = "Anti-Fling" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextScaled = true TextButton_24.TextSize = 14.000 TextButton_24.TextWrapped = true TextButton_24.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/GGH52lan/GGH52lan/main/anti-fling.txt"))() end) UICorner_24.CornerRadius = UDim.new(0, 20) UICorner_24.Parent = TextButton_24 TextButton_25.Parent = Frame TextButton_25.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.BorderSizePixel = 0 TextButton_25.Position = UDim2.new(0.697978616, 0, 0.830396533, 0) TextButton_25.Size = UDim2.new(0, 120, 0, 20) TextButton_25.Font = Enum.Font.SourceSans TextButton_25.Text = "Part Spammer" TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.TextScaled = true TextButton_25.TextSize = 14.000 TextButton_25.TextWrapped = true TextButton_25.MouseButton1Down:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local part = Instance.new("Part") part.BrickColor = BrickColor.new("Bright blue") part.Size = Vector3.new(5, 5, 5) while true do local position = character.PrimaryPart.Position local randomOffset = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) part:Clone().Parent = workspace part.Position = position + randomOffset wait(0.1) -- Adjust the delay between spawns as desired end end) UICorner_25.CornerRadius = UDim.new(0, 20) UICorner_25.Parent = TextButton_25 UIGradient_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 4, 255)), ColorSequenceKeypoint.new(0.44, Color3.fromRGB(0, 255, 17)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))} UIGradient_4.Parent = TextButton_25 TextButton_26.Parent = Frame TextButton_26.BackgroundColor3 = Color3.fromRGB(170, 0, 0) TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.BorderSizePixel = 0 TextButton_26.Position = UDim2.new(0.697978735, 0, 0.533039629, 0) TextButton_26.Size = UDim2.new(0, 120, 0, 20) TextButton_26.Font = Enum.Font.SourceSans TextButton_26.Text = "Day Mode" TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.TextScaled = true TextButton_26.TextSize = 14.000 TextButton_26.TextWrapped = true TextButton_26.MouseButton1Down:Connect(function() -- Day Mode Script for Roblox -- Get the Lighting service local Lighting = game:GetService("Lighting") -- Set the time of day to 12:00 (noon) Lighting.TimeOfDay = "12:00:00" -- Set the ambient light color to a bright, sunny color Lighting.Ambient = Color3.fromRGB(255, 255, 255) -- Bright white light -- Set the outdoor lighting to simulate a clear, sunny day Lighting.OutdoorAmbient = Color3.fromRGB(200, 200, 255) -- Light blueish hue -- Set the sky to a sunny daytime skybox Lighting.Sky.SkyboxUp = "rbxassetid://132451695" -- Use a sunny skybox (replace with your own asset ID if needed) Lighting.Sky.SkyboxRight = "rbxassetid://132451695" Lighting.Sky.SkyboxLeft = "rbxassetid://132451695" Lighting.Sky.SkyboxFront = "rbxassetid://132451695" Lighting.Sky.SkyboxBack = "rbxassetid://132451695" Lighting.Sky.SkyboxBottom = "rbxassetid://132451695" -- Remove any fog (clear visibility) Lighting.FogStart = 100000 -- Set fog start distance to max Lighting.FogEnd = 1000000 -- Set fog end distance to max Lighting.FogColor = Color3.fromRGB(255, 255, 255) -- Set fog color to white (none visible) -- Set global brightness (you can adjust the value to your preference) Lighting.Brightness = 2 -- Make the environment brighter -- Set Shadow softness (optional) Lighting.ShadowSoftness = 0.1 -- Shadows should be sharp and crisp for daylight -- Make the sun brightness very high Lighting.GlobalShadows = true -- Enable shadows end) UICorner_26.CornerRadius = UDim.new(0, 20) UICorner_26.Parent = TextButton_26 TextLabel_4.Parent = Frame TextLabel_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0.0903686062, 0, 0.667400897, 0) TextLabel_4.Size = UDim2.new(0, 750, 0, 50) TextLabel_4.Font = Enum.Font.SourceSansLight TextLabel_4.Text = "Client Sided Appearances" TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0, 0, 1, 0) Frame_2.Size = UDim2.new(0, 841, 0, 160) TextLabel_5.Parent = Frame_2 TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.0891795456, 0, 0, 0) TextLabel_5.Size = UDim2.new(0, 1, 0, 160) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "" TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.TextSize = 14.000 TextLabel_6.Parent = Frame_2 TextLabel_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(0.0986921042, 0, 0.0500000007, 0) TextLabel_6.Size = UDim2.new(0, 758, 0, 43) TextLabel_6.Font = Enum.Font.SourceSans TextLabel_6.Text = "Skyboxes" TextLabel_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 14.000 TextLabel_6.TextWrapped = true TextButton_27.Parent = Frame_2 TextButton_27.BackgroundColor3 = Color3.fromRGB(255, 225, 1) TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.BorderSizePixel = 0 TextButton_27.Position = UDim2.new(0.121284187, 0, 0.387499988, 0) TextButton_27.Size = UDim2.new(0, 120, 0, 20) TextButton_27.Font = Enum.Font.SourceSans TextButton_27.Text = "Sunset" TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.TextScaled = true TextButton_27.TextSize = 14.000 TextButton_27.TextWrapped = true TextButton_27.MouseButton1Down:Connect(function() -- Place this script in the Workspace, Lighting, or StarterPlayer -- Get the services we need local Lighting = game:GetService("Lighting") -- Set the skybox texture IDs (You can change the texture IDs for custom sunsets) local sunsetSkyboxID = "rbxassetid://[INSERT_YOUR_SKYBOX_ASSET_ID]" -- Function to apply sunset settings local function applySunsetSkybox() -- Set Skybox Texture local sky = Instance.new("Sky") sky.SkyboxBk = sunsetSkyboxID -- Back side of the sky sky.SkyboxDn = sunsetSkyboxID -- Down side of the sky sky.SkyboxFt = sunsetSkyboxID -- Front side of the sky sky.SkyboxLf = sunsetSkyboxID -- Left side of the sky sky.SkyboxRt = sunsetSkyboxID -- Right side of the sky sky.SkyboxUp = sunsetSkyboxID -- Up side of the sky sky.Parent = Lighting -- Adjust lighting for a sunset effect Lighting.Ambient = Color3.fromRGB(255, 150, 100) -- Warm ambient light Lighting.OutdoorAmbient = Color3.fromRGB(255, 100, 50) -- Sunset lighting outside Lighting.FogColor = Color3.fromRGB(255, 180, 100) -- Light fog with sunset hues Lighting.FogStart = 50 -- The distance at which fog starts Lighting.FogEnd = 200 -- The distance at which fog is fully opaque Lighting.Brightness = 2 -- Slightly brighter for the sunset atmosphere Lighting.TimeOfDay = "18:00:00" -- Set time of day to 6 PM (sunset) Lighting.SunRaysEnabled = true -- Enable sun rays for a sunset effect Lighting.SunRaysIntensity = 0.8 -- Set the intensity of the sun rays Lighting.SunRaysSpread = 0.6 -- Control the spread of the sun rays end -- Call the function to apply the sunset effect applySunsetSkybox() -- Optionally, you can adjust or update it over time for a transition effect -- For example, a gradual change in the sky during gameplay: --[[ while true do -- Gradually change the time of day to simulate a sunset Lighting.TimeOfDay = (Lighting.TimeOfDay == "18:00:00" and "19:00:00") or "18:00:00" wait(60) -- Wait for 1 minute before toggling end ]]-- end) UICorner_27.CornerRadius = UDim.new(0, 20) UICorner_27.Parent = TextButton_27 TextButton_28.Parent = Frame_2 TextButton_28.BackgroundColor3 = Color3.fromRGB(255, 179, 0) TextButton_28.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.BorderSizePixel = 0 TextButton_28.Position = UDim2.new(0.34007141, 0, 0.387499988, 0) TextButton_28.Size = UDim2.new(0, 120, 0, 20) TextButton_28.Font = Enum.Font.SourceSans TextButton_28.Text = "White" TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.TextScaled = true TextButton_28.TextSize = 14.000 TextButton_28.TextWrapped = true TextButton_28.MouseButton1Down:Connect(function() -- Place this script in Workspace, Lighting, or StarterPlayer -- Get the services we need local Lighting = game:GetService("Lighting") -- Set the skybox texture IDs (You can replace with a custom winter skybox) local winterSkyboxID = "rbxassetid://[INSERT_YOUR_WINTER_SKYBOX_ASSET_ID]" -- Function to apply the winter skybox and lighting local function applyWinterSkybox() -- Set Skybox Texture (Cloudy and snowy sky) local sky = Instance.new("Sky") sky.SkyboxBk = winterSkyboxID -- Back side of the sky sky.SkyboxDn = winterSkyboxID -- Down side of the sky sky.SkyboxFt = winterSkyboxID -- Front side of the sky sky.SkyboxLf = winterSkyboxID -- Left side of the sky sky.SkyboxRt = winterSkyboxID -- Right side of the sky sky.SkyboxUp = winterSkyboxID -- Up side of the sky sky.Parent = Lighting -- Adjust lighting for a winter effect Lighting.Ambient = Color3.fromRGB(200, 200, 255) -- Light, cold winter feel Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 255) -- Cool outdoor ambient Lighting.FogColor = Color3.fromRGB(240, 240, 255) -- Light, frosty fog Lighting.FogStart = 0 -- Fog starts at the player's position Lighting.FogEnd = 150 -- Fog is dense at closer distances Lighting.Brightness = 1 -- Dimmer light for a cold, winter feel Lighting.TimeOfDay = "14:00:00" -- Afternoon light for a winter day Lighting.SunRaysEnabled = false -- Disable sun rays to keep it overcast Lighting.ShadowSoftness = 0.8 -- Soft shadows for a cloudy sky end -- Call the function to apply the winter effect applyWinterSkybox() -- Optional: Transitioning between seasons (commented-out loop) --[[ while true do -- Gradually change the time of day to simulate a winter sunset or day cycle Lighting.TimeOfDay = (Lighting.TimeOfDay == "14:00:00" and "16:00:00") or "14:00:00" wait(60) -- Wait 1 minute before toggling times end ]]-- end) UICorner_28.CornerRadius = UDim.new(0, 20) UICorner_28.Parent = TextButton_28 TextButton_29.Parent = Frame_2 TextButton_29.BackgroundColor3 = Color3.fromRGB(200, 0, 255) TextButton_29.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.BorderSizePixel = 0 TextButton_29.Position = UDim2.new(0.570749164, 0, 0.387499988, 0) TextButton_29.Size = UDim2.new(0, 120, 0, 20) TextButton_29.Font = Enum.Font.SourceSans TextButton_29.Text = "Purple" TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.TextScaled = true TextButton_29.TextSize = 14.000 TextButton_29.TextWrapped = true TextButton_29.MouseButton1Down:Connect(function() -- Place this script in Workspace, Lighting, or StarterPlayer -- Get the services we need local Lighting = game:GetService("Lighting") -- Set the skybox texture IDs (Use a purple-themed skybox) local purpleSkyboxID = "rbxassetid://[INSERT_YOUR_PURPLE_SKYBOX_ASSET_ID]" -- Function to apply the purple skybox and lighting local function applyPurpleSkybox() -- Set Skybox Texture (purple-themed sky) local sky = Instance.new("Sky") sky.SkyboxBk = purpleSkyboxID -- Back side of the sky sky.SkyboxDn = purpleSkyboxID -- Down side of the sky sky.SkyboxFt = purpleSkyboxID -- Front side of the sky sky.SkyboxLf = purpleSkyboxID -- Left side of the sky sky.SkyboxRt = purpleSkyboxID -- Right side of the sky sky.SkyboxUp = purpleSkyboxID -- Up side of the sky sky.Parent = Lighting -- Adjust lighting to match the purple skybox Lighting.Ambient = Color3.fromRGB(150, 100, 255) -- Soft purple ambient light Lighting.OutdoorAmbient = Color3.fromRGB(120, 80, 200) -- Outdoor purple ambient light Lighting.FogColor = Color3.fromRGB(180, 130, 255) -- Soft purple fog Lighting.FogStart = 0 -- Fog starts right at the player Lighting.FogEnd = 200 -- Fog goes out a bit farther, creating a dreamy atmosphere Lighting.Brightness = 1.5 -- Set moderate brightness for a mystical feel Lighting.TimeOfDay = "18:00:00" -- Dusk time of day for a soft purple glow Lighting.SunRaysEnabled = true -- Enable sun rays for dramatic lighting effects Lighting.SunRaysIntensity = 0.7 -- Moderate intensity for a dream-like effect Lighting.SunRaysSpread = 0.5 -- Spread the rays out for more diffusion end -- Call the function to apply the purple skybox and lighting applyPurpleSkybox() -- Optional: Transitioning between different times of day with purple sky (commented-out loop) --[[ while true do -- Gradually change the time of day to simulate different moods with the purple sky Lighting.TimeOfDay = (Lighting.TimeOfDay == "18:00:00" and "20:00:00") or "18:00:00" wait(60) -- Wait 1 minute before toggling times end ]]-- end) UICorner_29.CornerRadius = UDim.new(0, 20) UICorner_29.Parent = TextButton_29 TextButton_30.Parent = Frame_2 TextButton_30.BackgroundColor3 = Color3.fromRGB(0, 17, 255) TextButton_30.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.BorderSizePixel = 0 TextButton_30.Position = UDim2.new(0.780023873, 0, 0.387499988, 0) TextButton_30.Size = UDim2.new(0, 120, 0, 20) TextButton_30.Font = Enum.Font.SourceSans TextButton_30.Text = "Sunless Blue Skybox" TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.TextScaled = true TextButton_30.TextSize = 14.000 TextButton_30.TextWrapped = true TextButton_30.MouseButton1Down:Connect(function() -- Place this script in Workspace, Lighting, or StarterPlayer -- Get the services we need local Lighting = game:GetService("Lighting") -- Set the skybox texture IDs (Use a blue skybox without the sun) local blueSkyboxID = "rbxassetid://[INSERT_YOUR_BLUE_SKYBOX_ASSET_ID]" -- Function to apply the sunless blue skybox and lighting local function applySunlessBlueSkybox() -- Set Skybox Texture (a clear, sunless blue sky) local sky = Instance.new("Sky") sky.SkyboxBk = blueSkyboxID -- Back side of the sky sky.SkyboxDn = blueSkyboxID -- Down side of the sky sky.SkyboxFt = blueSkyboxID -- Front side of the sky sky.SkyboxLf = blueSkyboxID -- Left side of the sky sky.SkyboxRt = blueSkyboxID -- Right side of the sky sky.SkyboxUp = blueSkyboxID -- Up side of the sky sky.Parent = Lighting -- Adjust lighting to create a calm, sunless blue atmosphere Lighting.Ambient = Color3.fromRGB(180, 210, 255) -- Soft blue ambient light Lighting.OutdoorAmbient = Color3.fromRGB(150, 180, 255) -- Slightly darker outdoor ambient light Lighting.FogColor = Color3.fromRGB(180, 210, 255) -- Light fog in the same blue tone Lighting.FogStart = 0 -- Fog starts at the player's position Lighting.FogEnd = 300 -- Extend the fog further for an open blue feel Lighting.Brightness = 1 -- Moderate brightness for a peaceful sky Lighting.TimeOfDay = "12:00:00" -- Set time to noon to avoid any sun effects Lighting.SunRaysEnabled = false -- Disable sun rays for a sunless effect end -- Call the function to apply the blue skybox and sunless lighting applySunlessBlueSkybox() -- Optional: Transitioning effects (commented-out loop) --[[ while true do -- Gradually change the time of day to simulate a calm, sunless sky Lighting.TimeOfDay = (Lighting.TimeOfDay == "12:00:00" and "16:00:00") or "12:00:00" wait(60) -- Wait 1 minute before toggling times end ]]-- end) UICorner_30.CornerRadius = UDim.new(0, 20) UICorner_30.Parent = TextButton_30 TextButton_31.Parent = Frame_2 TextButton_31.BackgroundColor3 = Color3.fromRGB(52, 52, 52) TextButton_31.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.BorderSizePixel = 0 TextButton_31.Position = UDim2.new(0.121284187, 0, 0.618749976, 0) TextButton_31.Size = UDim2.new(0, 120, 0, 20) TextButton_31.Font = Enum.Font.SourceSans TextButton_31.Text = "Dark Grim Night" TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.TextScaled = true TextButton_31.TextSize = 14.000 TextButton_31.TextWrapped = true TextButton_31.MouseButton1Down:Connect(function() -- Dark Grimm Night Skybox Script local Lighting = game:GetService("Lighting") -- Skybox Texture ID for a Dark Grimm Night (Replace this with your own ID) local darkSkyboxID = "rbxassetid://[INSERT_YOUR_DARK_GRIMM_NIGHT_SKYBOX_ID]" local function applyDarkGrimmNightSkybox() local sky = Instance.new("Sky") sky.SkyboxBk = darkSkyboxID -- Back side of the sky sky.SkyboxDn = darkSkyboxID -- Down side of the sky sky.SkyboxFt = darkSkyboxID -- Front side of the sky sky.SkyboxLf = darkSkyboxID -- Left side of the sky sky.SkyboxRt = darkSkyboxID -- Right side of the sky sky.SkyboxUp = darkSkyboxID -- Up side of the sky sky.Parent = Lighting -- Lighting adjustments for a dark, grim night effect Lighting.Ambient = Color3.fromRGB(50, 50, 50) -- Dark, cold ambient light Lighting.OutdoorAmbient = Color3.fromRGB(30, 30, 30) -- Deep outdoor shadowy light Lighting.FogColor = Color3.fromRGB(30, 30, 30) -- Dark gray fog to give a creepy feel Lighting.FogStart = 0 Lighting.FogEnd = 500 Lighting.Brightness = 0.3 -- Lower brightness for a spooky night effect Lighting.TimeOfDay = "00:00:00" -- Set time to midnight for the darkest look Lighting.SunRaysEnabled = false -- No sun rays, to keep it dark end applyDarkGrimmNightSkybox() end) UICorner_31.CornerRadius = UDim.new(0, 20) UICorner_31.Parent = TextButton_31 TextButton_32.Parent = Frame_2 TextButton_32.BackgroundColor3 = Color3.fromRGB(0, 255, 170) TextButton_32.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_32.BorderSizePixel = 0 TextButton_32.Position = UDim2.new(0.340071261, 0, 0.618749976, 0) TextButton_32.Size = UDim2.new(0, 120, 0, 20) TextButton_32.Font = Enum.Font.SourceSans TextButton_32.Text = "Yellow" TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_32.TextScaled = true TextButton_32.TextSize = 14.000 TextButton_32.TextWrapped = true TextButton_32.MouseButton1Down:Connect(function() -- Dark Yellow Skybox Script local Lighting = game:GetService("Lighting") -- Skybox Texture ID for Dark Yellow (Replace with your actual Skybox Asset ID) local yellowSkyboxID = "rbxassetid://[INSERT_YOUR_DARK_YELLOW_SKYBOX_ID]" local function applyDarkYellowSkybox() -- Create and set the skybox texture to dark yellow local sky = Instance.new("Sky") sky.SkyboxBk = yellowSkyboxID -- Back side of the sky sky.SkyboxDn = yellowSkyboxID -- Down side of the sky sky.SkyboxFt = yellowSkyboxID -- Front side of the sky sky.SkyboxLf = yellowSkyboxID -- Left side of the sky sky.SkyboxRt = yellowSkyboxID -- Right side of the sky sky.SkyboxUp = yellowSkyboxID -- Up side of the sky sky.Parent = Lighting -- Adjust the lighting to match the dark yellow theme Lighting.Ambient = Color3.fromRGB(200, 180, 50) -- Muted yellow light for ambient Lighting.OutdoorAmbient = Color3.fromRGB(150, 130, 40) -- Slightly darker outdoor yellow Lighting.FogColor = Color3.fromRGB(200, 180, 50) -- Dark yellow fog Lighting.FogStart = 0 Lighting.FogEnd = 500 -- Set the fog distance Lighting.Brightness = 0.8 -- Moderate brightness for intensity Lighting.TimeOfDay = "12:00:00" -- Keep it sunless at noon to avoid the sun Lighting.SunRaysEnabled = false -- No sun rays for this dark yellow look end applyDarkYellowSkybox() end) UICorner_32.CornerRadius = UDim.new(0, 20) UICorner_32.Parent = TextButton_32 TextButton_33.Parent = Frame_2 TextButton_33.BackgroundColor3 = Color3.fromRGB(255, 0, 0) TextButton_33.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_33.BorderSizePixel = 0 TextButton_33.Position = UDim2.new(0.570749164, 0, 0.618749976, 0) TextButton_33.Size = UDim2.new(0, 120, 0, 20) TextButton_33.Font = Enum.Font.SourceSans TextButton_33.Text = "Red" TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_33.TextScaled = true TextButton_33.TextSize = 14.000 TextButton_33.TextWrapped = true TextButton_33.MouseButton1Down:Connect(function() -- Burning Hell Red Skybox Script local Lighting = game:GetService("Lighting") -- Skybox Texture ID for Burning Hell (Replace with your own Skybox Asset ID) local hellSkyboxID = "rbxassetid://[INSERT_YOUR_BURNING_HELL_SKYBOX_ID]" local function applyBurningHellRedSkybox() -- Create and set the skybox texture to a hellish, fiery look local sky = Instance.new("Sky") sky.SkyboxBk = hellSkyboxID -- Back side of the sky sky.SkyboxDn = hellSkyboxID -- Down side of the sky sky.SkyboxFt = hellSkyboxID -- Front side of the sky sky.SkyboxLf = hellSkyboxID -- Left side of the sky sky.SkyboxRt = hellSkyboxID -- Right side of the sky sky.SkyboxUp = hellSkyboxID -- Up side of the sky sky.Parent = Lighting -- Lighting adjustments to match the burning hell theme Lighting.Ambient = Color3.fromRGB(255, 85, 85) -- Intense red-orange ambient light Lighting.OutdoorAmbient = Color3.fromRGB(255, 45, 45) -- Darker outdoor fiery light Lighting.FogColor = Color3.fromRGB(255, 85, 85) -- Red fog to match the hellish theme Lighting.FogStart = 0 Lighting.FogEnd = 300 -- Set the fog distance for a fiery atmosphere Lighting.Brightness = 1.2 -- High brightness to simulate burning intensity Lighting.TimeOfDay = "12:00:00" -- Keep it sunless to avoid daylight Lighting.SunRaysEnabled = false -- No sun rays, just the burning sky -- Optionally, you can add a glowing effect to enhance the hellish feel local glow = Instance.new("PointLight") glow.Parent = Lighting glow.Color = Color3.fromRGB(255, 95, 0) -- Fiery glow glow.Range = 500 glow.Brightness = 2 -- High brightness for the glow end applyBurningHellRedSkybox() end) UICorner_33.CornerRadius = UDim.new(0, 20) UICorner_33.Parent = TextButton_33 TextButton_34.Parent = Frame_2 TextButton_34.BackgroundColor3 = Color3.fromRGB(181, 181, 181) TextButton_34.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_34.BorderSizePixel = 0 TextButton_34.Position = UDim2.new(0.780023873, 0, 0.618749976, 0) TextButton_34.Size = UDim2.new(0, 120, 0, 20) TextButton_34.Font = Enum.Font.SourceSans TextButton_34.Text = "Fog" TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_34.TextScaled = true TextButton_34.TextSize = 14.000 TextButton_34.TextWrapped = true TextButton_34.MouseButton1Down:Connect(function() -- Foggy Skybox Script local Lighting = game:GetService("Lighting") -- Skybox Texture ID for a Foggy Sky (Replace with your own Skybox Asset ID) local foggySkyboxID = "rbxassetid://[INSERT_YOUR_FOGGY_SKYBOX_ID]" local function applyFoggySkybox() -- Create and set the skybox texture to a foggy, misty look local sky = Instance.new("Sky") sky.SkyboxBk = foggySkyboxID -- Back side of the sky sky.SkyboxDn = foggySkyboxID -- Down side of the sky sky.SkyboxFt = foggySkyboxID -- Front side of the sky sky.SkyboxLf = foggySkyboxID -- Left side of the sky sky.SkyboxRt = foggySkyboxID -- Right side of the sky sky.SkyboxUp = foggySkyboxID -- Up side of the sky sky.Parent = Lighting -- Lighting adjustments to enhance the foggy look Lighting.Ambient = Color3.fromRGB(150, 150, 150) -- Light gray ambient to match foggy weather Lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 100) -- Darker gray to match the foggy shadows Lighting.FogColor = Color3.fromRGB(180, 180, 180) -- Light gray fog to match the foggy sky Lighting.FogStart = 0 -- Start fog from the player Lighting.FogEnd = 500 -- Set the fog distance for a deep and immersive fog effect Lighting.Brightness = 0.7 -- Moderate brightness to maintain fog atmosphere Lighting.TimeOfDay = "12:00:00" -- Keep the time neutral so no sun breaks through Lighting.SunRaysEnabled = false -- Disable sun rays to keep the foggy feel intact end applyFoggySkybox() end) UICorner_34.CornerRadius = UDim.new(0, 20) UICorner_34.Parent = TextButton_34 TextButton_35.Parent = Frame TextButton_35.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_35.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_35.BorderSizePixel = 0 TextButton_35.Position = UDim2.new(0.428061843, 0, 0.920529783, 0) TextButton_35.Size = UDim2.new(0, 120, 0, 20) TextButton_35.Font = Enum.Font.SourceSans TextButton_35.Text = "Ban Hammer" TextButton_35.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_35.TextScaled = true TextButton_35.TextSize = 14.000 TextButton_35.TextWrapped = true TextButton_35.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/FRJ4wpVb"))("Copyright ERROR_CODE ECCS Co") end) UICorner_35.CornerRadius = UDim.new(0, 20) UICorner_35.Parent = TextButton_35 UIGradient_5.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 234, 255)), ColorSequenceKeypoint.new(0.47, Color3.fromRGB(255, 0, 4)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(0, 255, 38))} UIGradient_5.Parent = TextButton_35 TextButton_36.Parent = Frame TextButton_36.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_36.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_36.BorderSizePixel = 0 TextButton_36.Position = UDim2.new(0.697978616, 0, 0.920529783, 0) TextButton_36.Size = UDim2.new(0, 120, 0, 20) TextButton_36.Font = Enum.Font.SourceSans TextButton_36.Text = "Currently not available" TextButton_36.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_36.TextSize = 14.000 ImageLabel.Parent = Frame ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(0.319857299, 0, 0.00441501103, 0) ImageLabel.Size = UDim2.new(0, 84, 0, 62) ImageLabel.Image = "rbxassetid://127626754242019" Frame_3.Parent = Frame Frame_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(1.00000012, 0, 0, 0) Frame_3.Size = UDim2.new(0, 143, 0, 613) TextLabel_7.Parent = Frame_3 TextLabel_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderSizePixel = 0 TextLabel_7.Position = UDim2.new(0.0489510484, 0, 0.00326264277, 0) TextLabel_7.Size = UDim2.new(0, 129, 0, 519) TextLabel_7.Font = Enum.Font.SourceSans TextLabel_7.Text = "More Coming Soon Here!" TextLabel_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_7.TextSize = 14.000 -- Scripts: local function CYXOKGI_fake_script() -- ScreenGui.LocalScript local script = Instance.new('LocalScript', ScreenGui) local SGui = script.Parent local Frame = SGui:WaitForChild("Frame") local Button = SGui:WaitForChild("TextButton") Button.MouseButton1Up:Connect(function() Frame.Visible = not Frame.Visible end) end coroutine.wrap(CYXOKGI_fake_script)() local function IDKC_fake_script() -- ScreenGui.LocalScript local script = Instance.new('LocalScript', ScreenGui) local image = script.Parent.ImageLabel image.image = "rbxassetid://127626754242019" end coroutine.wrap(IDKC_fake_script)()