local Libary = loadstring(game:HttpGet("https://scriptsneonauth.vercel.app/api/scripts/79d25a83-acfb-4d77-89c9-545aefde074d/raw"))() workspace.FallenPartsDestroyHeight = -math.huge local Window = Libary:MakeWindow({ Title = "Galaxy hjb [ REMAKE ]", SubTitle = " by (IvaniltonFileName2, Nomi, ixi362)", LoadText = "Cookie Developers", Flags = "Cookies" }) Window:AddMinimizeButton({ Button = { Image = "rbxassetid://110424329621285", BackgroundTransparency = 0 }, Corner = { CornerRadius = UDim.new(35, 1) }, }) local InfoTab = Window:MakeTab({ Title = "Info", Icon = "rbxassetid://110424329621285" }) InfoTab:AddDiscordInvite({ Name = "Galaxy | Oficial", Description = "Join server", Logo = "rbxassetid://110424329621285", Invite = "https://discord.gg/VTDV8T5gH", }) InfoTab:AddSection({ "Informações do Script" }) InfoTab:AddParagraph({ "You Are Using:", "Galaxy Hub" }) InfoTab:AddParagraph({"Era: X"}) InfoTab:AddParagraph({"NEW UPDATE - BEST UPDATE EVER."}) InfoTab:AddButton({"Cafezin hub", function() loadstring(game:HttpGet("https://scriptsneonauth.vercel.app/api/scripts/a4273c60-75ce-4306-931e-280fe017e3e3/raw"))() end}) InfoTab:AddSection({ "Rejoin" }) InfoTab:AddButton({ Name = "Rejoin", Callback = function() local TeleportService = game:GetService("TeleportService") TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end }) local ToolsTab = Window:MakeTab({"Tools Tab Update", "backpack"}) -- Referências aos remotes local cleartoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Clea1rTool1s") local picktoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l") -- Seção de controle de itens local Section = ToolsTab:AddSection({ Name = "Items Control" }) -- Botão para limpar todas as ferramentas ToolsTab:AddButton({ Name = "Clear All Tools", Callback = function() local args = { [1] = "ClearAllTools" } game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args)) end }) -- Seção para equipar itens Section = ToolsTab:AddSection({ Name = "Equip Items" }) -- Botão para equipar todos os itens ToolsTab:AddButton({ Name = "Equipar todos os itens", Callback = function() for _, tool in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end end }) -- Seção para Testes Section = ToolsTab:AddSection({ Name = "Super Aura Things/Tools" }) -- Botão para Super Aura Smoke ToolsTab:AddButton({ Name = "Super Aura Smoke [ NEW ! ]", Description = "A aura vai aparecer se vc segurar a tela, aí a fumaça vai aparecendo!", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer -- Caminho do FireX local fireXPath = workspace:FindFirstChild("WorkspaceCom") and workspace.WorkspaceCom:FindFirstChild("001_GiveTools") and workspace.WorkspaceCom["001_GiveTools"]:FindFirstChild("FireX") local nametools = "crystal nazi lel" local oldcframe = LocalPlayer.Character.HumanoidRootPart.CFrame local attempts = 57 local delayBetweenClicks = 0.3 -- Grip e Handle local gripBase = CFrame.new(-0.290086746, 0.0755810738, -0.0109872818, 0.0439560413, 0.509705901, -0.859225094, -0.0591450632, -0.857220173, -0.511542261, -0.997281134, 0.0733042806, -0.00753343105) local handleOffset = CFrame.new(2, 1, -3) -- Velocidade absurda de rotação (sempre) local rotSpeed = math.rad(3600) -- 3600°/s -- Função de clique na ferramenta local function clickTool(object) local clickDetector = object:FindFirstChildWhichIsA("ClickDetector") if clickDetector then fireclickdetector(clickDetector) end end -- Configura Grip e Handle local function setupTool(tool) tool.Grip = gripBase tool.Name = nametools local handle = tool:FindFirstChild("Handle") if handle then local weld = handle:FindFirstChildWhichIsA("Motor6D") if weld then weld:Destroy() end -- HandleOffset fixo RunService.RenderStepped:Connect(function() if handle.Parent == LocalPlayer.Character then handle.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * handleOffset end end) end tool.Parent = LocalPlayer.Character end -- Rotação contínua infinita RunService.RenderStepped:Connect(function(deltaTime) local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = hrp.CFrame * CFrame.Angles(0, rotSpeed * deltaTime, 0) end end) -- Função de duplicação do FireX local function dupeToolsFireX(fireXPath) if not fireXPath then warn("FireX não encontrado.") return end local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end hrp.CFrame = fireXPath.CFrame for i = 1, attempts do clickTool(fireXPath) task.wait(delayBetweenClicks) local tool = LocalPlayer.Backpack:FindFirstChild("FireX") if tool then setupTool(tool) end end hrp.CFrame = oldcframe end -- Executa o dupe dupeToolsFireX(fireXPath) end }) local animeTab = Window:MakeTab({ Title = "Anime", Icon = "star" }) local shadersTab = Window:MakeTab({ Title = "Shaders", Icon = "rbxassetid://10747382750" }) shadersTab:AddSection({ "Shaders" }) shadersTab:AddParagraph({"Não tem como remover a não ser que reentre."}) shadersTab:AddButton({"Aplicar Shaders 1", function() -- Aviso: script otimizado, ativação automática sem interface gráfica. local workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") local Debris = game:GetService("Debris") local TweenService = game:GetService("TweenService") local SoundService = game:GetService("SoundService") local Players = game:GetService("Players") local player = Players.LocalPlayer local model = workspace:FindFirstChild("Model") -- Som de ativação local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://131644923" sound.Volume = 1 sound.Parent = SoundService sound:Play() -- Aplicar materiais ao mapa if model then local function setMat(obj) for _, c in pairs(obj:GetChildren()) do if c:IsA("BasePart") then c.Material = Enum.Material.Basalt elseif c:IsA("Model") or c:IsA("Folder") then setMat(c) end end end if model:FindFirstChild("001_SnowStreet") then setMat(model["001_SnowStreet"]) end if model:FindFirstChild("Street") then for _, o in pairs(model.Street:GetDescendants()) do if o:IsA("BasePart") then o.Material = Enum.Material.Basalt end end end for _, o in pairs(model:GetChildren()) do if o:IsA("BasePart") and (o.Name == "Sidewalk" or o.Name == "Wedge") and o.Material == Enum.Material.SmoothPlastic then o.Material = Enum.Material.Cobblestone end end model.ChildAdded:Connect(function(obj) if obj:IsA("BasePart") and (obj.Name == "Sidewalk" or obj.Name == "Wedge") and obj.Material == Enum.Material.SmoothPlastic then obj.Material = Enum.Material.Cobblestone end end) end local soundPart = Instance.new("Part") soundPart.Size = Vector3.new(1,1,1) soundPart.Transparency = 1 soundPart.Anchored = true soundPart.CanCollide = false soundPart.Parent = workspace local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local birdSound = Instance.new("Sound") birdSound.Name = "BirdsSound" birdSound.SoundId = "rbxassetid://1237969272" birdSound.Looped = true birdSound.Volume = 0.05 birdSound.Parent = soundPart local wolfSound = Instance.new("Sound") wolfSound.SoundId = "rbxassetid://6654360741" wolfSound.Volume = 0.05 wolfSound.Looped = false wolfSound.Parent = workspace RunService.Heartbeat:Connect(function() if hrp and hrp.Parent then soundPart.Position = hrp.Position + Vector3.new(0,10,0) end end) local function isNight() local t = Lighting.ClockTime return (t >= 18 or t <= 6) end task.spawn(function() while true do if isNight() then if birdSound.IsPlaying then birdSound:Stop() end if wolfSound.IsPlaying then wolfSound:Stop() end wolfSound:Play() else if wolfSound.IsPlaying then wolfSound:Stop() end if not birdSound.IsPlaying then birdSound:Play() end end wait(20) end end) local fountainPart = Instance.new("Part") fountainPart.Anchored = true fountainPart.CanCollide = false fountainPart.Transparency = 1 fountainPart.Size = Vector3.new(1,1,1) fountainPart.Position = Vector3.new(-27,19,15) fountainPart.Parent = workspace local attachment = Instance.new("Attachment") attachment.Position = Vector3.new(-27,19,15) attachment.Parent = fountainPart local fountainSound = Instance.new("Sound") fountainSound.Name = "FountainSound" fountainSound.SoundId = "rbxassetid://4766793559" fountainSound.Looped = true fountainSound.Volume = 0.03 fountainSound.EmitterSize = 10 fountainSound.RollOffMode = Enum.RollOffMode.Linear fountainSound.MaxDistance = 100 fountainSound.Parent = attachment fountainSound:Play() local customSound = Instance.new("Sound") customSound.Name = "MyCustomSound" customSound.SoundId = "rbxassetid://9048659736" customSound.Volume = 0.01 customSound.Looped = true customSound.PlayOnRemove = false customSound.Parent = workspace customSound:Play() local active = false local stars = {} local shootingStarsFolder = Instance.new("Folder",workspace) shootingStarsFolder.Name = "ShootingStars" local STAR_COUNT = 300 local SHOOTING_STAR_CHANCE = 0.3 local SHOOTING_STAR_MAX = 12 local shootingStarCooldown = 0.1 local spaceSound = Instance.new("Sound",workspace) spaceSound.SoundId = "rbxassetid://1843520836" spaceSound.Volume = 0.3 spaceSound.Looped = true spaceSound.Name = "SpaceAmbience" local function createStar() local star = Instance.new("Part") local size = math.random(1,3)*0.5 star.Size = Vector3.new(size,size,size) star.Position = Vector3.new(math.random(-1000,1000),math.random(300,700),math.random(-1000,1000)) star.Anchored = true star.CanCollide = false star.Material = Enum.Material.Neon local colors = {Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180),Color3.fromRGB(180,200,255)} star.Color = colors[math.random(1,#colors)] star.Name = "Star" star.Parent = workspace local light = Instance.new("PointLight",star) light.Brightness = 2 + math.random()*1.5 light.Range = 12 spawn(function() while star.Parent and active do star.Transparency = 0.2 + math.sin(tick()*math.random(2,5))*0.2 RunService.Heartbeat:Wait() end if star.Parent then star:Destroy() end end) table.insert(stars,star) end local function createShootingStar() if not active then return end local startPos = Vector3.new(math.random(-1000,1000),math.random(350,600),math.random(-1000,1000)) local dir = Vector3.new(math.random(-1,1),math.random(-0.1,0.1),math.random(-1,1)).Unit local speed = math.random(350,550) local isFire = math.random() <= SHOOTING_STAR_CHANCE local color = isFire and Color3.fromRGB(255,50,50) or Color3.fromRGB(255,255,220) local trailColor = isFire and ColorSequence.new(Color3.fromRGB(255,120,0),Color3.fromRGB(255,230,50)) or ColorSequence.new(Color3.fromRGB(255,255,255),Color3.fromRGB(255,255,180)) local star = Instance.new("Part") star.Size = Vector3.new(0.5,0.5,3) star.Position = startPos star.Anchored = true star.CanCollide = false star.Material = Enum.Material.Neon star.Color = color star.Name = "ShootingStar" star.Parent = shootingStarsFolder local att0 = Instance.new("Attachment",star) local att1 = Instance.new("Attachment",star) att1.Position = Vector3.new(0,0,-3) local trail = Instance.new("Trail",star) trail.Attachment0 = att0 trail.Attachment1 = att1 trail.Lifetime = 0.35 trail.Color = trailColor trail.LightEmission = 1 trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) local light = Instance.new("PointLight",star) light.Brightness = isFire and 12 or 7 light.Range = 35 light.Color = color if isFire then local fire = Instance.new("Fire",star) fire.Heat = 15 fire.Size = 3.5 fire.Color = Color3.fromRGB(255,110,0) fire.SecondaryColor = Color3.fromRGB(255,210,0) end local lifetime = math.random(1,1.5) local timePassed = 0 local moveConn moveConn = RunService.Heartbeat:Connect(function(dt) if not active then moveConn:Disconnect() if star.Parent then star:Destroy() end return end timePassed += dt if timePassed >= lifetime then moveConn:Disconnect() if star.Parent then star:Destroy() end return end local curve = math.sin(timePassed*20)*0.5 star.Position += (dir+Vector3.new(0,curve,0)).Unit*speed*dt end) Debris:AddItem(star,4) end local function updateSky() local hour = Lighting.ClockTime local shouldBeActive = hour >= 18 or hour < 6 if shouldBeActive and not active then active = true Lighting.FogColor = Color3.fromRGB(10,10,30) Lighting.FogEnd = 5000 Lighting.Brightness = 2 for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end stars = {} for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end for i=1,STAR_COUNT do createStar() end spaceSound:Play() elseif not shouldBeActive and active then active = false for _,s in ipairs(stars) do if s and s.Parent then s:Destroy() end end stars = {} for _,p in ipairs(shootingStarsFolder:GetChildren()) do p:Destroy() end spaceSound:Stop() Lighting.FogColor = Color3.fromRGB(192,192,192) Lighting.FogEnd = 100000 Lighting.Brightness = 2 end end task.spawn(function() while true do if active then for i=1,SHOOTING_STAR_MAX do createShootingStar() task.wait(shootingStarCooldown) end else task.wait(1) end end end) task.spawn(function() while true do updateSky() task.wait(1) end end) local rainFolder = Instance.new("Folder",workspace) rainFolder.Name = "FakeRain" local isRaining = false local birds = Instance.new("Sound",SoundService) birds.SoundId = "rbxassetid://9111139882" birds.Volume = 0.2 birds.Looped = true birds:Play() local rainSound = Instance.new("Sound",SoundService) rainSound.SoundId = "rbxassetid://9118823106" rainSound.Volume = 0.3 rainSound.Looped = true rainSound:Play() local thunder = Instance.new("Sound",SoundService) thunder.SoundId = "rbxassetid://9120018695" thunder.Volume = 0.4 local function updateBirdSound() birds.Volume = isRaining and 0 or 0.2 end local function spawnRain() isRaining = true updateBirdSound() for i=1,120 do local drop = Instance.new("Part") drop.Size = Vector3.new(0.1,2,0.1) drop.Anchored = true drop.CanCollide = false drop.Material = Enum.Material.Glass drop.Transparency = 0.5 drop.Color = Color3.fromRGB(160,160,255) drop.Position = Vector3.new(math.random(-150,150),100,math.random(-150,150)) drop.Parent = rainFolder local tween = TweenService:Create(drop,TweenInfo.new(1),{Position=drop.Position-Vector3.new(0,60,0)}) tween:Play() Debris:AddItem(drop,1.5) end wait(1.5) isRaining = false updateBirdSound() end local function lightningStrike() local flash = Instance.new("Part") flash.Size = Vector3.new(1,1000,1) flash.Anchored = true flash.CanCollide = false flash.Transparency = 0.4 flash.Material = Enum.Material.Neon flash.Color = Color3.new(1,1,1) flash.Position = Vector3.new(math.random(-100,100),500,math.random(-100,100)) flash.Parent = workspace Lighting.Brightness = Lighting.Brightness + 1.5 thunder:Play() wait(0.1) Lighting.Brightness = Lighting.Brightness - 1.5 flash:Destroy() end for _,part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Material == Enum.Material.SmoothPlastic then part.Reflectance = 0.25 end end task.spawn(function() while true do spawnRain() if math.random() < 0.2 then lightningStrike() end wait(1) end end) -- Iluminação e ambiente geral Lighting.Brightness = 2 Lighting.GlobalShadows = true Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70) Lighting.FogColor = Color3.fromRGB(120, 130, 140) Lighting.FogStart = 80 Lighting.FogEnd = 600 Lighting.EnvironmentSpecularScale = 1 Lighting.EnvironmentDiffuseScale = 0.5 local sky = Instance.new("Sky") sky.SkyboxBk = "rbxassetid://159454299" sky.SkyboxDn = "rbxassetid://159454296" sky.SkyboxFt = "rbxassetid://159454293" sky.SkyboxLf = "rbxassetid://159454286" sky.SkyboxRt = "rbxassetid://159454300" sky.SkyboxUp = "rbxassetid://159454304" sky.Parent = Lighting local color = Instance.new("ColorCorrectionEffect", Lighting) color.Brightness = 0.03 color.Contrast = 0.15 color.Saturation = 0.05 color.TintColor = Color3.fromRGB(255, 240, 220) local bloom = Instance.new("BloomEffect", Lighting) bloom.Intensity = 0.8 bloom.Size = 56 bloom.Threshold = 0.9 local sunRays = Instance.new("SunRaysEffect", Lighting) sunRays.Intensity = 0.05 sunRays.Spread = 0.8 local blur = Instance.new("BlurEffect", Lighting) blur.Size = 0 end}) local blackTab = Window:MakeTab({ Title = "Doors/parts", Icon = "home" }) local TrollTab = Window:MakeTab({ Title = "Spam + Rgb", Icon = "mousepointer2" }) blackTab:AddSection({ "Bring Parts" }) blackTab:AddButton({ Name = "Bring Parts", Description = "Bring parts ( op )", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace") local angle = 1 local radius = 10 local blackHoleActive = false local function setupPlayer() local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local Folder = Instance.new("Folder", Workspace) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 return humanoidRootPart, Attachment1 end local humanoidRootPart, Attachment1 = setupPlayer() if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(part) if typeof(part) == "Instance" and part:IsA("BasePart") and part:IsDescendantOf(Workspace) then table.insert(Network.BaseParts, part) part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, part in pairs(Network.BaseParts) do if part:IsDescendantOf(Workspace) then part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirs