local function OptimizedSystem() pcall(function() local Physics = settings():GetService("Physics") local Network = settings():GetService("Network") Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto workspace.InterpolationThrottling = Enum.InterpolationThrottlingMode.Enable workspace.Retargeting = Enum.NetworkAnimatorRetargetingMode.Disabled Network.IncomingReplicationLag = 0 end) _G.BackdoorCache = {} task.defer(function() local targets = {game:GetService("ReplicatedStorage"), workspace} local scanCount = 0 for _, service in ipairs(targets) do for _, v in ipairs(service:GetDescendants()) do if v:IsA("RemoteEvent") then table.insert(_G.BackdoorCache, v) end scanCount = scanCount + 1 if scanCount % 150 == 0 then task.wait() end end end print("[Immortal Engine]: Secured " .. #_G.BackdoorCache .. " Remotes.") end) task.spawn(function() while true do task.wait(60) -- collectgarbage() crash pcall(function() gcinfo() end) end end) end OptimizedSystem()