local Lighting = game:GetService("Lighting") local function bafd() Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) Lighting.Brightness = 1 Lighting.GlobalShadows = false Lighting.FogStart = 99e9 Lighting.FogEnd = 99e9 Lighting.FogColor = Color3.fromRGB(255, 255, 255) end bafd() Lighting:GetPropertyChangedSignal("Ambient"):Connect(bafd) Lighting:GetPropertyChangedSignal("OutdoorAmbient"):Connect(bafd) Lighting:GetPropertyChangedSignal("Brightness"):Connect(bafd) Lighting:GetPropertyChangedSignal("GlobalShadows"):Connect(bafd) Lighting:GetPropertyChangedSignal("FogStart"):Connect(bafd) Lighting:GetPropertyChangedSignal("FogEnd"):Connect(bafd) Lighting:GetPropertyChangedSignal("FogColor"):Connect(bafd)