-- 🔥 FUDIDO HUB V1 - CONFIRMAÇÃO ANTES DO APOCALIPSE 🔥 -- Agora com interface de confirmação: "Tem certeza mesmo, otário?" kkkkk -- 100.000.000 PARTS DE LAG NUCLEAR SÓ SE CLICAR EM "SIM" local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local SoundService = game:GetService("SoundService") local TweenService = game:GetService("TweenService") local Player = Players.LocalPlayer local Camera = Workspace.CurrentCamera -- Notificação inicial game.StarterGui:SetCore("SendNotification",{ Title = "⚠️ FUDIDO HUB V1 DETECTADO ⚠️"; Text = "Interface de confirmação aparecendo... Tem certeza do que vai fazer?"; Duration = 10; }) print("FUDIDO HUB V1 - Aguardando confirmação do otário...") -- Cria a interface de confirmação local screen = Instance.new("ScreenGui") screen.Name = "FudidoConfirmGui" screen.IgnoreGuiInset = true screen.Parent = CoreGui local bg = Instance.new("Frame") bg.Size = UDim2.new(0, 500, 0, 300) bg.Position = UDim2.new(0.5, -250, 0.5, -150) bg.BackgroundColor3 = Color3.fromRGB(20, 20, 20) bg.BorderSizePixel = 4 bg.BorderColor3 = Color3.fromRGB(255, 0, 0) bg.Parent = screen local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0.3, 0) title.BackgroundTransparency = 1 title.Text = "☢️ FUDIDO HUB V1 ☢️" title.TextColor3 = Color3.fromRGB(255, 0, 0) title.TextScaled = true title.Font = Enum.Font.GothamBlack title.Parent = bg local warning = Instance.new("TextLabel") warning.Size = UDim2.new(0.9, 0, 0.4, 0) warning.Position = UDim2.new(0.05, 0, 0.25, 0) warning.BackgroundTransparency = 1 warning.Text = "Você tem certeza que quer ativar o FUDIDO HUB?\n\n100.000.000 PARTS DE LAG INFERNAL\nSEU PC VAI MORRER\nNÃO TEM VOLTA" warning.TextColor3 = Color3.new(1, 1, 1) warning.TextScaled = true warning.Font = Enum.Font.Gotham warning.Parent = bg -- Botão SIM (ativa o caos) local yesBtn = Instance.new("TextButton") yesBtn.Size = UDim2.new(0.4, 0, 0.2, 0) yesBtn.Position = UDim2.new(0.1, 0, 0.75, 0) yesBtn.BackgroundColor3 = Color3.fromRGB(150, 0, 0) yesBtn.Text = "SIM 😈" yesBtn.TextColor3 = Color3.new(1, 1, 1) yesBtn.TextScaled = true yesBtn.Font = Enum.Font.GothamBold yesBtn.Parent = bg -- Botão NÃO (fecha tudo) local noBtn = Instance.new("TextButton") noBtn.Size = UDim2.new(0.4, 0, 0.2, 0) noBtn.Position = UDim2.new(0.5, 0, 0.75, 0) noBtn.BackgroundColor3 = Color3.fromRGB(0, 100, 0) noBtn.Text = "NÃO 🙏" noBtn.TextColor3 = Color3.new(1, 1, 1) noBtn.TextScaled = true noBtn.Font = Enum.Font.GothamBold noBtn.Parent = bg -- Função do caos (100M parts) local function ativarCaos() screen:Destroy() -- Remove a GUI game.StarterGui:SetCore("SendNotification",{ Title = "💀 VOCÊ CLICOU EM SIM 💀"; Text = "Adeus PC... Lag infernal ativado!"; Duration = 10; }) -- === AQUI COMEÇA O LAG NUCLEAR (mesmo código anterior) === spawn(function() local total_parts = 0 local chunk_size = 100000 while total_parts < 100000000 do for i = 1, chunk_size do if total_parts >= 100000000 then break end local p = Instance.new("Part") p.Size = Vector3.new(200,200,200) p.Position = Vector3.new(math.random(-100000,100000), math.random(-100000,100000), math.random(-100000,100000)) p.Anchored = false p.CanCollide = false p.Transparency = 0 p.Material = Enum.Material.Neon p.Color = Color3.fromRGB(255, 0, 0) p.Parent = Workspace local fire = Instance.new("Fire", p) fire.Size = 200 fire.Heat = 200 local smoke = Instance.new("Smoke", p) smoke.RiseVelocity = 200 local sparkles = Instance.new("Sparkles", p) local light = Instance.new("PointLight", p) light.Brightness = 50 light.Range = 300 local bv = Instance.new("BodyVelocity", p) bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.Velocity = Vector3.new(math.random(-1000,1000), math.random(-1000,1000), math.random(-1000,1000)) total_parts = total_parts + 1 end for i = 1, 10000 do local pe = Instance.new("ParticleEmitter", Camera) pe.Texture = "rbxassetid://243098098" pe.Lifetime = NumberRange.new(99999) pe.Rate = 100000 pe.Speed = NumberRange.new(1000) pe.SpreadAngle = Vector2.new(360,360) end RunService.Heartbeat:Wait() end end) -- Sons, tela final, lighting etc (pode colar o resto do caos anterior aqui se quiser mais) spawn(function() for i = 1, 100 do local sound = Instance.new("Sound", SoundService) sound.SoundId = "rbxassetid://1837849285" sound.Volume = 10 sound.Looped = true sound:Play() end end) -- Tela final de desespero (opcional) wait(3) local finalScreen = Instance.new("ScreenGui", CoreGui) local finalTxt = Instance.new("TextLabel", finalScreen) finalTxt.Size = UDim2.new(1,0,1,0) finalTxt.BackgroundColor3 = Color3.fromRGB(139,0,0) finalTxt.Text = "VOCÊ FOI FUDIDO DO CARALHO\n100.000.000 PARTS ATIVADAS\nSEU PC MORREU 😈🔥" finalTxt.TextColor3 = Color3.new(1,1,1) finalTxt.TextScaled = true finalTxt.Font = Enum.Font.Arcade end -- Eventos dos botões yesBtn.MouseButton1Click:Connect(function() ativarCaos() end) noBtn.MouseButton1Click:Connect(function() screen:Destroy() game.StarterGui:SetCore("SendNotification",{ Title = "😔 Covarde..."; Text = "Você escapou dessa vez. Até a próxima kkkkk"; Duration = 8; }) end) print("Interface de confirmação carregada. Esperando o player clicar...")