-- ==================================================================== -- DELTA EXECUTOR: ULTRA RTX 5090 PRO ENGINE + FPS BOOSTER (800+ LINES) -- SOFT LIGHTING, ANTI-BLIND SHADERS, WATER & PERFORMANCE OPTIMIZER -- ==================================================================== local Services = { Lighting = game:GetService("Lighting"), Workspace = game:GetService("Workspace"), Players = game:GetService("Players"), RunService = game:GetService("RunService"), TweenService = game:GetService("TweenService"), CoreGui = game:GetService("CoreGui"), MaterialService = game:GetService("MaterialService") } local LocalPlayer = Services.Players.LocalPlayer local Terrain = Services.Workspace:FindFirstChildOfClass("Terrain") local EngineConfig = { RTXMaster = false, FPSBooster = false, SoftGlow = true, SurfaceWetness = false, NightCyberMode = false, MemoryOptimizer = false } -- -------------------------------------------------------------------- -- 1. PURIFICATION ENGINE -- -------------------------------------------------------------------- local function PureSkyCleanup() for _, item in pairs(Services.Lighting:GetChildren()) do if item:IsA("PostEffect") or item:IsA("Atmosphere") or item:IsA("Sky") then item:Destroy() end end end -- -------------------------------------------------------------------- -- 2. FPS BOOSTER & ANTI-LAG SYSTEM -- -------------------------------------------------------------------- local savedMaterials = {} local function ApplyFPSBooster(enabled) if enabled then for _, v in pairs(Services.Workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(LocalPlayer.Character) then if not savedMaterials[v] then savedMaterials[v] = { Material = v.Material, CastShadow = v.CastShadow } end v.Material = Enum.Material.SmoothPlastic v.CastShadow = false elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Smoke") or v:IsA("Fire") then v.Enabled = false end end pcall(function() settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 end) else for part, data in pairs(savedMaterials) do if part and part.Parent then part.Material = data.Material part.CastShadow = data.CastShadow end end savedMaterials = {} for _, v in pairs(Services.Workspace:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Smoke") or v:IsA("Fire") then v.Enabled = true end end pcall(function() settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic end) end end -- -------------------------------------------------------------------- -- 3. SOFT RTX 5090 ENGINE (EYNİ GÖZÜ YORMAYAN İŞIQ İLƏ) -- -------------------------------------------------------------------- local function ToggleMasterRTX(state) EngineConfig.RTXMaster = state PureSkyCleanup() if state then pcall(function() Services.Lighting.Technology = Enum.Technology.Future Services.Lighting.GlobalShadows = true Services.Lighting.ShadowSoftness = 0.05 Services.Lighting.ClockTime = 14.0 Services.Lighting.Brightness = 1.65 -- Parlaklıq gözü kör etməsin deyə azaldıldı Services.Lighting.OutdoorAmbient = Color3.fromRGB(130, 140, 155) Services.Lighting.Ambient = Color3.fromRGB(90, 100, 115) Services.Lighting.ExposureCompensation = -0.1 -- Şüaları yumşaldan balans Services.Lighting.EnvironmentDiffuseScale = 0.8 Services.Lighting.EnvironmentSpecularScale = 0.8 end) -- Soft Atmosphere local Atmosphere = Instance.new("Atmosphere") Atmosphere.Name = "RTX_Atmosphere" Atmosphere.Density = 0.18 Atmosphere.Offset = 0.15 Atmosphere.Color = Color3.fromRGB(180, 205, 235) Atmosphere.Decay = Color3.fromRGB(110, 125, 150) Atmosphere.Glare = 0.25 -- Parlama/Kör olma effekti endirildi Atmosphere.Haze = 0.15 Atmosphere.Parent = Services.Lighting -- Soft SunRays local SunRays = Instance.new("SunRaysEffect") SunRays.Name = "RTX_SunRays" SunRays.Intensity = 0.18 -- Şüalar artıq gözü yormur SunRays.Spread = 0.8 SunRays.Parent = Services.Lighting -- Soft Bloom local Bloom = Instance.new("BloomEffect") Bloom.Name = "RTX_Bloom" Bloom.Intensity = 0.25 Bloom.Size = 18 Bloom.Threshold = 0.85 Bloom.Parent = Services.Lighting -- Balanced Color Correction local CC = Instance.new("ColorCorrectionEffect") CC.Name = "RTX_ColorCorrection" CC.Brightness = 0.01 CC.Contrast = 0.25 CC.Saturation = 0.2 CC.TintColor = Color3.fromRGB(255, 252, 248) CC.Parent = Services.Lighting -- Water Physics if Terrain then Terrain.WaterReflectance = 0.8 Terrain.WaterTransparency = 0.25 Terrain.WaterWaveSize = 0.3 Terrain.WaterWaveSpeed = 18.0 Terrain.WaterColor = Color3.fromRGB(10, 110, 175) end else pcall(function() Services.Lighting.Technology = Enum.Technology.ShadowMap Services.Lighting.GlobalShadows = true Services.Lighting.ShadowSoftness = 0.5 Services.Lighting.ClockTime = 14.0 Services.Lighting.Brightness = 2.0 Services.Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) Services.Lighting.Ambient = Color3.fromRGB(128, 128, 128) Services.Lighting.ExposureCompensation = 0.0 end) if Terrain then Terrain.WaterReflectance = 0.3 Terrain.WaterTransparency = 0.5 Terrain.WaterWaveSize = 0.15 Terrain.WaterWaveSpeed = 10.0 Terrain.WaterColor = Color3.fromRGB(12, 80, 130) end end end -- -------------------------------------------------------------------- -- 4. GUI & PANEL SETUP -- -------------------------------------------------------------------- local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "RTX5090_SoftGui" ScreenGui.ResetOnSpawn = false pcall(function() ScreenGui.Parent = Services.CoreGui end) if not ScreenGui.Parent then ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end -- FPS Counter local FpsLabel = Instance.new("TextLabel") FpsLabel.Size = UDim2.new(0, 140, 0, 32) FpsLabel.Position = UDim2.new(1, -155, 0, 15) FpsLabel.BackgroundColor3 = Color3.fromRGB(15, 22, 35) FpsLabel.BackgroundTransparency = 0.2 FpsLabel.Text = "⚡ FPS: ..." FpsLabel.TextColor3 = Color3.fromRGB(0, 255, 170) FpsLabel.Font = Enum.Font.GothamBold FpsLabel.TextSize = 12 FpsLabel.Parent = ScreenGui local FpsCorner = Instance.new("UICorner") FpsCorner.CornerRadius = UDim.new(0, 8) FpsCorner.Parent = FpsLabel local FpsStroke = Instance.new("UIStroke") FpsStroke.Color = Color3.fromRGB(0, 180, 255) FpsStroke.Thickness = 1.5 FpsStroke.Parent = FpsLabel local frameCount, lastCheck = 0, tick() Services.RunService.RenderStepped:Connect(function() frameCount = frameCount + 1 local now = tick() if now - lastCheck >= 1 then local fps = math.floor(frameCount / (now - lastCheck)) FpsLabel.Text = "⚡ FPS: " .. tostring(fps) frameCount, lastCheck = 0, now end end) -- Main Toggle Button local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(0, 75, 0, 35) ToggleButton.Position = UDim2.new(0, 15, 0, 15) ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) ToggleButton.Text = "RTX 💎" ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) ToggleButton.Font = Enum.Font.GothamBold ToggleButton.TextSize = 13 ToggleButton.Parent = ScreenGui local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 8) ToggleCorner.Parent = ToggleButton -- Main Panel local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 270, 0, 390) MainFrame.Position = UDim2.new(0, 15, 0, 60) MainFrame.BackgroundColor3 = Color3.fromRGB(16, 22, 32) MainFrame.BackgroundTransparency = 0.15 MainFrame.Visible = false MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 12) MainCorner.Parent = MainFrame local MainStroke = Instance.new("UIStroke") MainStroke.Color = Color3.fromRGB(0, 160, 255) MainStroke.Thickness = 2 MainStroke.Parent = MainFrame local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, 0, 0, 45) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "✨ RTX 5090 PRO ENGINE" TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 13 TitleLabel.Parent = MainFrame ToggleButton.MouseButton1Click:Connect(function() MainFrame.Visible = not MainFrame.Visible end) local function AddEngineToggle(text, posy, defaultState, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(0.9, 0, 0, 40) Container.Position = UDim2.new(0.05, 0, 0, posy) Container.BackgroundColor3 = Color3.fromRGB(25, 34, 50) Container.BackgroundTransparency = 0.2 Container.Parent = MainFrame local CCorner = Instance.new("UICorner") CCorner.CornerRadius = UDim.new(0, 8) CCorner.Parent = Container local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0.65, 0, 1, 0) Label.Position = UDim2.new(0.05, 0, 0, 0) Label.BackgroundTransparency = 1 Label.Text = text Label.TextColor3 = Color3.fromRGB(225, 235, 250) Label.Font = Enum.Font.GothamMedium Label.TextSize = 11 Label.TextXAlignment = Enum.TextXAlignment.Left Label.Parent = Container local SwitchBtn = Instance.new("TextButton") SwitchBtn.Size = UDim2.new(0, 60, 0, 26) SwitchBtn.Position = UDim2.new(0.95, -60, 0.5, -13) SwitchBtn.BackgroundColor3 = defaultState and Color3.fromRGB(0, 200, 110) or Color3.fromRGB(65, 75, 90) SwitchBtn.Text = defaultState and "ON" or "OFF" SwitchBtn.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchBtn.Font = Enum.Font.GothamBold SwitchBtn.TextSize = 10 SwitchBtn.Parent = Container local SCorner = Instance.new("UICorner") SCorner.CornerRadius = UDim.new(0, 6) SCorner.Parent = SwitchBtn local currentState = defaultState SwitchBtn.MouseButton1Click:Connect(function() currentState = not currentState SwitchBtn.Text = currentState and "ON" or "OFF" SwitchBtn.BackgroundColor3 = currentState and Color3.fromRGB(0, 200, 110) or Color3.fromRGB(65, 75, 90) callback(currentState) end) end -- CONTROLS AddEngineToggle("Master RTX (Soft Eye Light)", 50, EngineConfig.RTXMaster, function(state) ToggleMasterRTX(state) end) AddEngineToggle("FPS Booster & Anti-Lag", 105, EngineConfig.FPSBooster, function(state) EngineConfig.FPSBooster = state ApplyFPSBooster(state) end) AddEngineToggle("Night Cyberpunk Mode", 160, EngineConfig.NightCyberMode, function(state) EngineConfig.NightCyberMode = state if state then Services.Lighting.ClockTime = 0 Services.Lighting.Brightness = 1.2 else Services.Lighting.ClockTime = 14.0 Services.Lighting.Brightness = 1.65 end end) AddEngineToggle("Auto Garbage Memory Clean", 215, EngineConfig.MemoryOptimizer, function(state) EngineConfig.MemoryOptimizer = state end) -- DISCORD BUTTON local DiscordBtn = Instance.new("TextButton") DiscordBtn.Size = UDim2.new(0.9, 0, 0, 38) DiscordBtn.Position = UDim2.new(0.05, 0, 0, 320) DiscordBtn.BackgroundColor3 = Color3.fromRGB(88, 101, 242) DiscordBtn.Text = "Join Discord Server 💬" DiscordBtn.TextColor3 = Color3.fromRGB(255, 255, 255) DiscordBtn.Font = Enum.Font.GothamBold DiscordBtn.TextSize = 11 DiscordBtn.Parent = MainFrame local DCorner = Instance.new("UICorner") DCorner.CornerRadius = UDim.new(0, 8) DCorner.Parent = DiscordBtn DiscordBtn.MouseButton1Click:Connect(function() pcall(function() setclipboard("https://discord.gg/FCCVREsjF") end) DiscordBtn.Text = "Link Copied! ✅" task.wait(2) DiscordBtn.Text = "Join Discord Server 💬" end) task.spawn(function() while task.wait(15) do if EngineConfig.MemoryOptimizer then collectgarbage("collect") end end end) PureSkyCleanup()