-- FPS Booster (Client-Side) local Lighting = game:GetService("Lighting") local Terrain = workspace:FindFirstChildOfClass("Terrain") -- Lighting optimizations Lighting.GlobalShadows = false Lighting.FogEnd = 1e10 Lighting.Brightness = 1 Lighting.ClockTime = 14 -- Remove post-processing effects for _, v in pairs(Lighting:GetChildren()) do if v:IsA("PostEffect") then v.Enabled = false end end -- Lower part quality for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then v.Material = Enum.Material.Plastic v.Reflectance = 0 v.CastShadow = false elseif v:IsA("Decal") or v:IsA("Texture") then v.Transparency = math.clamp(v.Transparency + 0.2, 0, 1) elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false end end -- Terrain optimization if Terrain then Terrain.WaterWaveSize = 0 Terrain.WaterWaveSpeed = 0 Terrain.WaterReflectance = 0 Terrain.WaterTransparency = 1 end print("FPS Booster loaded 👍")