--- Forever Young Daycare Map F3X \ Dont try to skid! XD local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [209] = {anchored = true}, [324] = {anchored = true}, [5] = {anchored = true}, [7] = {anchored = true}, [162] = {anchored = true}, [314] = {anchored = true}, [165] = {anchored = true}, [293] = {anchored = true}, [138] = {anchored = true}, [178] = {anchored = true}, [107] = {anchored = true}, [124] = {anchored = true}, [144] = {anchored = true}, [251] = {anchored = true}, [171] = {anchored = true}, [339] = {anchored = true}, [213] = {anchored = true}, [71] = {anchored = true}, [16] = {anchored = true}, [250] = {anchored = true}, [341] = {anchored = true}, [345] = {anchored = true}, [152] = {anchored = true}, [349] = {anchored = true}, [65] = {anchored = true}, [269] = {anchored = true}, [318] = {anchored = true}, [348] = {anchored = true}, [83] = {anchored = true}, [98] = {anchored = true}, [113] = {anchored = true}, [19] = {anchored = true}, [322] = {anchored = true}, [77] = {anchored = true}, [347] = {anchored = true}, [346] = {anchored = true}, [297] = {anchored = true}, [132] = {anchored = true}, [80] = {anchored = true}, [189] = {anchored = true}, [11] = {anchored = true}, [343] = {anchored = true}, [327] = {anchored = true}, [342] = {anchored = true}, [338] = {anchored = true}, [197] = {anchored = true}, [247] = {anchored = true}, [295] = {anchored = true}, [330] = {anchored = true}, [336] = {anchored = true}, [325] = {anchored = true}, [333] = {anchored = true}, [332] = {anchored = true}, [298] = {anchored = true}, [329] = {anchored = true}, [142] = {anchored = true}, [24] = {anchored = true}, [86] = {anchored = true}, [92] = {anchored = true}, [150] = {anchored = true}, [217] = {anchored = true}, [120] = {anchored = true}, [54] = {anchored = true}, [319] = {anchored = true}, [50] = {anchored = true}, [316] = {anchored = true}, [312] = {anchored = true}, [155] = {anchored = true}, [194] = {anchored = true}, [136] = {anchored = true}, [310] = {anchored = true}, [337] = {anchored = true}, [278] = {anchored = true}, [248] = {anchored = true}, [245] = {anchored = true}, [243] = {anchored = true}, [126] = {anchored = true}, [13] = {anchored = true}, [228] = {anchored = true}, [128] = {anchored = true}, [221] = {anchored = true}, [159] = {anchored = true}, [205] = {anchored = true}, [202] = {anchored = true}, [122] = {anchored = true}, [184] = {anchored = true}, [134] = {anchored = true}, [74] = {anchored = true}, [175] = {anchored = true}, [264] = {anchored = true}, [140] = {anchored = true}, [28] = {anchored = true}, [56] = {anchored = true}, [110] = {anchored = true}, [68] = {anchored = true}, [219] = {anchored = true}, [52] = {anchored = true}, [22] = {anchored = true}, [148] = {anchored = true}, [58] = {anchored = true}, [146] = {anchored = true}, [26] = {anchored = true}, [328] = {anchored = true}, [116] = {anchored = true}, [9] = {anchored = true}, [44] = {anchored = true}, [61] = {anchored = true}, [101] = {anchored = true}, [321] = {anchored = true}, [104] = {anchored = true}, [168] = {anchored = true}, [89] = {anchored = true}, [46] = {anchored = true}, [181] = {anchored = true}, [95] = {anchored = true}, } local partDefs = { [209] = {shape="Normal", cframe=CFrame.new(-50.22601318359375,7.5221266746521,-31260.251953125,-0.9989570379257202,-0.0008787623373791575,0.04565213620662689,0.0008472276385873556,-0.9999994039535522,-0.0007101051742210984,0.045652732253074646,-0.0006706868298351765,0.9989571571350098)}, [324] = {shape="Normal", cframe=CFrame.new(610.2105712890625,259.2773132324219,-31245.515625,1,0,0,0,0.01750171184539795,-0.9998469352722168,0,0.9998469352722168,0.01750171184539795)}, [5] = {shape="Normal", cframe=CFrame.new(-25.570932388305664,3.190744400024414,-31276.365234375,0.30127108097076416,-0.9535121321678162,-0.007086306810379028,-0.026588857173919678,-0.0009719133377075195,-0.9996459484100342,0.9531676769256592,0.30135276913642883,-0.02564561367034912)}, [7] = {shape="Normal", cframe=CFrame.new(-25.30335807800293,3.3197426795959473,-31274.15625,0.30127108097076416,-0.007086306810379028,0.9535121321678162,-0.026588857173919678,-0.9996459484100342,0.0009719133377075195,0.9531676769256592,-0.02564561367034912,-0.30135276913642883)}, [162] = {shape="Normal", cframe=CFrame.new(-60.20294189453125,4.688008785247803,-31250.98046875,0.000906250555999577,-0.9472319483757019,-0.32054761052131653,0.9999996423721313,0.0008606910705566406,0.0002839565568137914,0.000006907849183335202,-0.3205476701259613,0.9472324848175049)}, [314] = {shape="Spawn", cframe=CFrame.new(-63.28943634033203,3.5,-31294.875,0,0,-1,0,1,0,1,0,0)}, [165] = {shape="Normal", cframe=CFrame.new(-59.64065170288086,11.687505722045898,-31251.53125,0.32054758071899414,-0.9472319483757019,0.0009062886238098145,-0.0002840757369995117,0.0008606910705566406,0.9999995231628418,-0.9472323656082153,-0.3205476701259613,0.000006794929504394531)}, [293] = {shape="Normal", cframe=CFrame.new(-13.390631675720215,15.750007629394531,-31273.859375,0.1731804609298706,0,0.9848901033401489,0,1,0,-0.9848901033401489,0,0.1731804609298706)}, [138] = {shape="Normal", cframe=CFrame.new(-29.731399536132812,3.4678001403808594,-31267.892578125,-0.0010981857776641846,-0.3005012273788452,-0.9537807703018188,0.9999993443489075,0.00013625621795654297,-0.0011943429708480835,0.0004888772964477539,-0.9537814259529114,0.30050089955329895)}, [178] = {shape="Normal", cframe=CFrame.new(-50.22861099243164,4.22172737121582,-31260.25390625,-0.9989570379257202,-0.0008787623373791575,0.04565213620662689,0.0008472276385873556,-0.9999994039535522,-0.0007101051742210984,0.045652732253074646,-0.0006706868298351765,0.9989571571350098)}, [107] = {shape="Normal", cframe=CFrame.new(-13.704829216003418,6.87457799911499,-31290.732421875,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [124] = {shape="Normal", cframe=CFrame.new(58.255184173583984,43.00806427001953,-31271.015625,-0.9925994873046875,-0.11769107729196548,0.029923181980848312,-0.02978413552045822,-0.0029404163360595703,-0.9995520710945129,0.11772634088993073,-0.9930459856987,-0.0005865693092346191)}, [144] = {shape="Normal", cframe=CFrame.new(-26.04688835144043,5.171877384185791,-31265.5,0.9537807703018188,-0.3005012273788452,-0.0010981857776641846,0.0011943429708480835,0.00013625621795654297,0.9999993443489075,-0.30050089955329895,-0.9537814259529114,0.0004888772964477539)}, [251] = {shape="Normal", cframe=CFrame.new(-46.28805923461914,5.4890241622924805,-31242.12109375,0.9999974966049194,0.000008330765922437422,-0.002244355622678995,0.000008330765922437422,0.9999724626541138,0.007423637434840202,0.002244355622678995,-0.007423637434840202,0.9999698996543884)}, [171] = {shape="Normal", cframe=CFrame.new(-58.63758850097656,4.337004661560059,-31254.515625,0.32054758071899414,-0.9472319483757019,0.0009062886238098145,-0.0002840757369995117,0.0008606910705566406,0.9999995231628418,-0.9472323656082153,-0.3205476701259613,0.000006794929504394531)}, [339] = {shape="Normal", cframe=CFrame.new(289.4049377441406,202.7017059326172,-31289.875,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)}, [213] = {shape="Normal", cframe=CFrame.new(-38.653743743896484,6.681221961975098,-31250.875,-0.9989570379257202,-0.0008787623373791575,0.04565213620662689,0.0008472276385873556,-0.9999994039535522,-0.0007101051742210984,0.045652732253074646,-0.0006706868298351765,0.9989571571350098)}, [71] = {shape="Normal", cframe=CFrame.new(-17.303831100463867,8.812569618225098,-31292.015625,-0.000041484832763671875,-0.3955391049385071,0.9184491038322449,-0.9999998807907104,0.00026156596140936017,0.00006750908505637199,-0.0002668797969818115,-0.9184490442276001,-0.3955390751361847)}, [16] = {shape="Normal", cframe=CFrame.new(435.3618469238281,243.3909912109375,-31274.216796875,0,0,1,0,1,-0,-1,0,0)}, [250] = {shape="Normal", cframe=CFrame.new(-45.788089752197266,1.9891244173049927,-31242.09375,0.9999974966049194,0.000008330765922437422,-0.002244355622678995,0.000008330765922437422,0.9999724626541138,0.007423637434840202,0.002244355622678995,-0.007423637434840202,0.9999698996543884)}, [341] = {shape="Truss", cframe=CFrame.new(90.71656799316406,52.42864227294922,-31294.326171875,1,0,0,0,1,0,0,0,1)}, [345] = {shape="Normal", cframe=CFrame.new(302.7098388671875,257.796875,-31266.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)}, [152] = {shape="Normal", cframe=CFrame.new(-26.63376808166504,3.4739534854888916,-31268.8671875,-0.0010981857776641846,-0.3005012273788452,-0.9537807703018188,0.9999993443489075,0.00013625621795654297,-0.0011943429708480835,0.0004888772964477539,-0.9537814259529114,0.30050089955329895)}, [349] = {shape="Normal", cframe=CFrame.new(436.08795166015625,265.6376953125,-31282.21484375,-0.000015497207641601562,-1,0.000015288591384887695,0.01745179295539856,-0.000015497207641601562,-0.9998476505279541,0.9998476505279541,-0.000015288591384887695,0.017451822757720947)}, [65] = {shape="Normal", cframe=CFrame.new(-18.991451263427734,6.874467849731445,-31289.5,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [269] = {shape="Normal", cframe=CFrame.new(-13.387693405151367,25.65188980102539,-31273.859375,-0.1731804609298706,0,-0.9848901033401489,0,1,0,0.9848901033401489,0,-0.1731804609298706)}, [318] = {shape="Normal", cframe=CFrame.new(-75.8311767578125,265.6376953125,-31282.21484375,-0.000015497207641601562,-1,0.000015288591384887695,0.01745179295539856,-0.000015497207641601562,-0.9998476505279541,0.9998476505279541,-0.000015288591384887695,0.017451822757720947)}, [348] = {shape="Truss", cframe=CFrame.new(363.716552734375,190.4952392578125,-31323.326171875,1,0,0,0,1,0,0,0,1)}, [83] = {shape="Normal", cframe=CFrame.new(-15.0383939743042,9.19999885559082,-31292.09765625,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [98] = {shape="Normal", cframe=CFrame.new(-15.067877769470215,3.192746877670288,-31288.357421875,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [113] = {shape="Normal", cframe=CFrame.new(-17.30402374267578,4.162566661834717,-31292.017578125,-0.000041484832763671875,-0.3955391049385071,0.9184491038322449,-0.9999998807907104,0.00026156596140936017,0.00006750908505637199,-0.0002668797969818115,-0.9184490442276001,-0.3955390751361847)}, [19] = {shape="Normal", cframe=CFrame.new(435.3638000488281,243.3924560546875,-31282.642578125,0,0,1,0,1,-0,-1,0,0)}, [322] = {shape="Spawn", cframe=CFrame.new(-63.28943634033203,3.5,-31274.375,0,0,-1,0,1,0,1,0,0)}, [77] = {shape="Normal", cframe=CFrame.new(-15.067571640014648,10.555252075195312,-31288.35546875,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [347] = {shape="Truss", cframe=CFrame.new(90.71656799316406,51.877960205078125,-31273.326171875,1,0,0,0,1,0,0,0,1)}, [346] = {shape="Normal", cframe=CFrame.new(295.58294677734375,254.0273895263672,-31279.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)}, [297] = {shape="Normal", cframe=CFrame.new(-13.022645950317383,7.250522613525391,-31275.951171875,0.1731804609298706,0,0.9848901033401489,0,1,0,-0.9848901033401489,0,0.1731804609298706)}, [132] = {shape="Normal", cframe=CFrame.new(-26.64198112487793,7.001431465148926,-31268.865234375,-0.0010981857776641846,-0.3005012273788452,-0.9537807703018188,0.9999993443489075,0.00013625621795654297,-0.0011943429708480835,0.0004888772964477539,-0.9537814259529114,0.30050089955329895)}, [80] = {shape="Normal", cframe=CFrame.new(-17.303991317749023,4.937569618225098,-31292.017578125,-0.000041484832763671875,-0.3955391049385071,0.9184491038322449,-0.9999998807907104,0.00026156596140936017,0.00006750908505637199,-0.0002668797969818115,-0.9184490442276001,-0.3955390751361847)}, [189] = {shape="Normal", cframe=CFrame.new(-44.87159729003906,7.517585754394531,-31260.49609375,-0.9989570379257202,-0.0008787623373791575,0.04565213620662689,0.0008472276385873556,-0.9999994039535522,-0.0007101051742210984,0.045652732253074646,-0.0006706868298351765,0.9989571571350098)}, [11] = {shape="Normal", 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cframe=CFrame.new(-28.25948715209961,5.171380996704102,-31264.802734375,0.9537807703018188,-0.3005012273788452,-0.0010981857776641846,0.0011943429708480835,0.00013625621795654297,0.9999993443489075,-0.30050089955329895,-0.9537814259529114,0.0004888772964477539)}, [26] = {shape="Normal", cframe=CFrame.new(435.5317687988281,243.4471435546875,-31278.486328125,0,0,1,0,1,-0,-1,0,0)}, [328] = {shape="Normal", cframe=CFrame.new(303.85699462890625,256.1585693359375,-31271.375,0.8191556930541992,-0.5735712647438049,0,0.5735712647438049,0.8191556930541992,0,0,0,1)}, [116] = {shape="Normal", cframe=CFrame.new(-11.798181533813477,4.937018871307373,-31290.80859375,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [9] = {shape="Normal", cframe=CFrame.new(-19.501190185546875,3.270737886428833,-31275.982421875,0.30127108097076416,-0.007086306810379028,0.9535121321678162,-0.026588857173919678,-0.9996459484100342,0.0009719133377075195,0.9531676769256592,-0.02564561367034912,-0.30135276913642883)}, [44] = {shape="Normal", cframe=CFrame.new(435.3638000488281,241.0897216796875,-31276.18359375,0,0,1,0,1,-0,-1,0,0)}, [61] = {shape="Normal", cframe=CFrame.new(69.14785766601562,46.43100357055664,-31274.927734375,-0.8381979465484619,0,0.5453660488128662,0,-1,0,0.5453660488128662,0,0.8381979465484619)}, [101] = {shape="Normal", cframe=CFrame.new(-14.6746826171875,6.874386787414551,-31289.8671875,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [321] = {shape="Normal", cframe=CFrame.new(-70.78943634033203,3.5,-31286.375,1,0,0,0,1,0,0,0,1)}, [104] = {shape="Normal", cframe=CFrame.new(-11.798004150390625,9.199520111083984,-31290.806640625,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, [168] = {shape="Normal", cframe=CFrame.new(-60.65702438354492,4.338794231414795,-31248.548828125,0.32054758071899414,-0.9472319483757019,0.0009062886238098145,-0.0002840757369995117,0.0008606910705566406,0.9999995231628418,-0.9472323656082153,-0.3205476701259613,0.000006794929504394531)}, [89] = {shape="Normal", cframe=CFrame.new(-17.303911209106445,6.875069618225098,-31292.017578125,-0.000041484832763671875,-0.3955391049385071,0.9184491038322449,-0.9999998807907104,0.00026156596140936017,0.00006750908505637199,-0.0002668797969818115,-0.9184490442276001,-0.3955390751361847)}, [46] = {shape="Normal", cframe=CFrame.new(435.3618469238281,245.6951904296875,-31278.4296875,0,0,1,0,1,-0,-1,0,0)}, [181] = {shape="Normal", cframe=CFrame.new(-44.875022888183594,3.3906266689300537,-31260.5,-0.9989570379257202,-0.0008787623373791575,0.04565213620662689,0.0008472276385873556,-0.9999994039535522,-0.0007101051742210984,0.045652732253074646,-0.0006706868298351765,0.9989571571350098)}, [95] = {shape="Normal", cframe=CFrame.new(-15.038570404052734,4.937497615814209,-31292.09765625,-0.000041484832763671875,0.3697170913219452,0.9291443824768066,-0.9999998807907104,0.000232696533203125,-0.00013720989227294922,-0.0002668797969818115,-0.9291443228721619,0.3697171211242676)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(1387,1,541)} end if P[5] then resizeBatch[#resizeBatch+1] = {Part = P[5], CFrame = P[5].CFrame, Size = Vector3.new(0.37316009402275085,5.597402572631836,0.37316009402275085)} end if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(6.231776714324951,0.37316009402275085,8.65731430053711)} end if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(1.4000002145767212,12.600003242492676,0.7000001072883606)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(12,1,12)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(14,9.800003051757812,14.000003814697266)} end if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(8.49948501586914,8.49948501586914,4.24974250793457)} end if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(7.749999523162842,1.1625003814697266,6.975001335144043)} end if P[124] then resizeBatch[#resizeBatch+1] = {Part = P[124], CFrame = P[124].CFrame, Size = Vector3.new(0.37316009402275085,5.597402572631836,0.37316009402275085)} end if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(2,1,1)} end if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(6.299997806549072,8.400002479553223,0.7000001072883606)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(100,1,100)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(1,2,1)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(2,21,2)} end if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(5,1,5)} end if P[152] then resizeBatch[#resizeBatch+1] = {Part = P[152], CFrame = P[152].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(1387,1,541)} end if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(6.97499942779541,3.4875006675720215,0.38750001788139343)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(1387,1,541)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(2,22,2)} end if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[98] then resizeBatch[#resizeBatch+1] = {Part = P[98], CFrame = P[98].CFrame, Size = Vector3.new(0.3875000774860382,4.262500762939453,7.750001430511475)} end if P[113] then resizeBatch[#resizeBatch+1] = {Part = P[113], CFrame = P[113].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(0.22467593848705292,4.381180763244629,0.22467593848705292)} end if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(12,1,12)} end if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(0.38750001788139343,4.262500762939453,7.750001430511475)} end if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(2,20.101245880126953,2)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(5,1,5)} end if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end if P[132] then resizeBatch[#resizeBatch+1] = {Part = P[132], CFrame = P[132].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,18.142240524291992)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(0.373160183429718,1.8658013343811035,0.37316009402275085)} end if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(100,1,100)} end if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(1385,1,541)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(61,1,225.18780517578125)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(2,21.10131072998047,2)} end if P[197] then resizeBatch[#resizeBatch+1] = {Part = P[197], CFrame = P[197].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(1,2,1)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(100,1,100)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(5,1,5)} end if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(70.99996185302734,1,68)} end if P[333] then resizeBatch[#resizeBatch+1] = {Part = P[333], CFrame = P[333].CFrame, Size = Vector3.new(106,1,122)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(5,1,5)} end if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(8.49948501586914,4.24974250793457,4.24974250793457)} end if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(1,20.1013126373291,98)} end if P[142] then resizeBatch[#resizeBatch+1] = {Part = P[142], CFrame = P[142].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(0.33701393008232117,0.22467593848705292,0.2246759682893753)} end if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(7.749999523162842,0.3875000774860382,7.750001430511475)} end if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(3.9125752449035645,0.16302397847175598,3.7262632846832275)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(7.463201999664307,12.93000316619873,7.463201999664307)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(7.463201999664307,12.93000316619873,7.463201999664307)} end if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(72,1,66.99858093261719)} end if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(0.373160183429718,1.8658013343811035,0.37316009402275085)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(12,1,12)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(4.005730628967285,0.18631310760974884,3.6331052780151367)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(4.24974250793457,8.49948501586914,4.24974250793457)} end if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(1387,1,783)} end if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(8.49948501586914,8.49948501586914,4.24974250793457)} end if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(1,2,1)} end if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(1,2,1)} end if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(2,2,1)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.373160183429718,1.8658013343811035,0.37316009402275085)} end if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(7.463201999664307,12.93000316619873,7.463201999664307)} end if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(2,2,1)} end if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(6.231776714324951,0.37316009402275085,8.65731430053711)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(1.4000002145767212,12.600003242492676,0.7000001072883606)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(6.138492107391357,0.37316009402275085,2.8360159397125244)} end if P[184] then resizeBatch[#resizeBatch+1] = {Part = P[184], CFrame = P[184].CFrame, Size = Vector3.new(1.6492947340011597,5.772531509399414,1.649296760559082)} end if P[134] then resizeBatch[#resizeBatch+1] = {Part = P[134], CFrame = P[134].CFrame, Size = Vector3.new(0.23289145529270172,1.0945899486541748,0.18631310760974884)} end if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(0.7750000357627869,6.975001335144043,0.38750001788139343)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.8246473670005798,0.8246473670005798,18.142240524291992)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)} end if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(8.20067024230957,4.3811798095703125,0.11233796924352646)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(6.231776714324951,0.37316009402275085,8.65731430053711)} end if P[110] then resizeBatch[#resizeBatch+1] = {Part = P[110], CFrame = P[110].CFrame, Size = Vector3.new(6.975001335144043,4.262500762939453,0.38750001788139343)} end if P[68] then resizeBatch[#resizeBatch+1] = {Part = P[68], CFrame = P[68].CFrame, Size = Vector3.new(7.750001430511475,1.1625001430511475,0.7750000357627869)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(9.895766258239746,0.8246473670005798,0.8246473670005798)} end if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(0.37316009402275085,5.597402572631836,0.37316009402275085)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.22467593848705292)} end if P[148] then resizeBatch[#resizeBatch+1] = {Part = P[148], CFrame = P[148].CFrame, Size = Vector3.new(4.238623142242432,6.031886100769043,4.2852020263671875)} end if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(6.138492107391357,0.37316009402275085,2.8360159397125244)} end if P[146] then resizeBatch[#resizeBatch+1] = {Part = P[146], CFrame = P[146].CFrame, Size = Vector3.new(0.23289145529270172,6.008597373962402,4.331780433654785)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(8.313007354736328,4.493517875671387,0.11233796924352646)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(5,1,5)} end if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(6.138492107391357,0.37316009402275085,2.8360159397125244)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(4.156505584716797,0.22467593848705292,0.2246759682893753)} end if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(11.968605995178223,7.213444232940674,24.56649398803711)} end if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(6.975001335144043,1.1625001430511475,7.3625006675720215)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(7,1,7)} end if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(6.299997806549072,8.400002479553223,0.7000001072883606)} end if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(0.7750000357627869,0.38750001788139343,0.7750000357627869)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(8.650022506713867,0.22467593848705292,0.2246759682893753)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(16.49294662475586,0.8246473670005798,24.73941993713379)} end if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(2.325000286102295,0.38750001788139343,2.7125003337860107)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.Wood} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Plastic} end if P[5] then materialBatch[#materialBatch+1] = {Part = P[5], Material = Enum.Material.SmoothPlastic} end if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.Plastic} end if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.Plastic} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Plastic} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Plastic} end if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.Plastic} end if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.SmoothPlastic} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.Wood} end if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.Plastic} end if P[124] then materialBatch[#materialBatch+1] = {Part = P[124], Material = Enum.Material.SmoothPlastic} end if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.SmoothPlastic} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.Plastic} end if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.Plastic} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Plastic} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.Wood} end if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.Plastic} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.SmoothPlastic} end if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.Plastic} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Plastic} end if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.Plastic} end if P[152] then materialBatch[#materialBatch+1] = {Part = P[152], Material = Enum.Material.SmoothPlastic} end if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.Plastic} end if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.Plastic} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Plastic} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Plastic} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Plastic} end if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.Plastic} end if P[98] then materialBatch[#materialBatch+1] = {Part = P[98], Material = Enum.Material.Plastic} end if P[113] then materialBatch[#materialBatch+1] = {Part = P[113], Material = Enum.Material.Plastic} end if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.SmoothPlastic} end if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.Plastic} end if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.Plastic} end if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.Plastic} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Plastic} end if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.Plastic} end if P[132] then materialBatch[#materialBatch+1] = {Part = P[132], Material = Enum.Material.SmoothPlastic} end if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.Plastic} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Wood} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.SmoothPlastic} end if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.Plastic} end if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.Plastic} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.Plastic} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Plastic} end if P[197] then materialBatch[#materialBatch+1] = {Part = P[197], Material = Enum.Material.Wood} end if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.Plastic} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.Plastic} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.Plastic} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.Plastic} end if P[333] then materialBatch[#materialBatch+1] = {Part = P[333], Material = Enum.Material.Plastic} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Plastic} end if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.Plastic} end if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.Plastic} end if P[142] then materialBatch[#materialBatch+1] = {Part = P[142], Material = Enum.Material.SmoothPlastic} end if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.SmoothPlastic} end if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Plastic} end if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.Plastic} end if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.SmoothPlastic} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.Wood} end if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.Plastic} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Plastic} end if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Plastic} end if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.SmoothPlastic} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Plastic} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.Plastic} end if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.Wood} end if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.SmoothPlastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.Plastic} end if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.Plastic} end if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.Plastic} end if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.Plastic} end if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.Plastic} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.SmoothPlastic} end if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Plastic} end if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.Plastic} end if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Plastic} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Wood} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.Plastic} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Wood} end if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.Wood} end if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Plastic} end if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.Wood} end if P[134] then materialBatch[#materialBatch+1] = {Part = P[134], Material = Enum.Material.SmoothPlastic} end if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Plastic} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Wood} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Plastic} end if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.SmoothPlastic} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Plastic} end if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.Plastic} end if P[68] then materialBatch[#materialBatch+1] = {Part = P[68], Material = Enum.Material.Plastic} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Wood} end if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.SmoothPlastic} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.Wood} end if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.Plastic} end if P[146] then materialBatch[#materialBatch+1] = {Part = P[146], Material = Enum.Material.SmoothPlastic} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.Plastic} end if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Plastic} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.Plastic} end if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.Plastic} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.Plastic} end if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Plastic} end if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Plastic} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Wood} end if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.Plastic} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[293] then transparencyBatch[#transparencyBatch+1] = {Part = P[293], Transparency = 1} end if P[345] then transparencyBatch[#transparencyBatch+1] = {Part = P[345], Transparency = 1} end if P[65] then transparencyBatch[#transparencyBatch+1] = {Part = P[65], Transparency = 0.30000001192092896} end if P[346] then transparencyBatch[#transparencyBatch+1] = {Part = P[346], Transparency = 1} end if P[336] then transparencyBatch[#transparencyBatch+1] = {Part = P[336], Transparency = 1} end if P[332] then transparencyBatch[#transparencyBatch+1] = {Part = P[332], Transparency = 1} end if P[243] then transparencyBatch[#transparencyBatch+1] = {Part = P[243], Transparency = 1} end if P[328] then transparencyBatch[#transparencyBatch+1] = {Part = P[328], Transparency = 1} end if P[321] then transparencyBatch[#transparencyBatch+1] = {Part = P[321], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[7] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[7], Reflectance = 0.20000000298023224} end if P[162] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[162], Reflectance = 0.30000001192092896} end if P[120] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[120], Reflectance = 0.20000000298023224} end if P[54] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[54], Reflectance = 0.20000000298023224} end if P[13] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[13], Reflectance = 0.20000000298023224} end if P[128] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[128], Reflectance = 0.20000000298023224} end if P[159] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[159], Reflectance = 0.30000001192092896} end if P[122] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[122], Reflectance = 0.20000000298023224} end if P[74] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[74], Reflectance = 0.30000001192092896} end if P[28] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[28], Reflectance = 0.11999999731779099} end if P[56] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[56], Reflectance = 0.20000000298023224} end if P[58] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[58], Reflectance = 0.20000000298023224} end if P[9] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[9], Reflectance = 0.20000000298023224} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[5] then colorBatch[#colorBatch+1] = {Part = P[5], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[132] then colorBatch[#colorBatch+1] = {Part = P[132], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.9176470637321472,0.7215686440467834,0.572549045085907), UnionColoring = false} end if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[134] then colorBatch[#colorBatch+1] = {Part = P[134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[68] then colorBatch[#colorBatch+1] = {Part = P[68], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[146] then colorBatch[#colorBatch+1] = {Part = P[146], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[5] then collisionBatch[#collisionBatch+1] = {Part = P[5], CanCollide = true} end if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = false} end if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = true} end if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = false} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = false} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = false} end if P[132] then collisionBatch[#collisionBatch+1] = {Part = P[132], CanCollide = true} end if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = false} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = false} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = false} end if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = false} end if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = false} end if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = false} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = true} end if P[134] then collisionBatch[#collisionBatch+1] = {Part = P[134], CanCollide = true} end if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = false} end if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end if P[68] then collisionBatch[#collisionBatch+1] = {Part = P[68], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = true} end if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end if P[146] then collisionBatch[#collisionBatch+1] = {Part = P[146], CanCollide = true} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = true} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = false} end if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[314], "SpawnLocation1") end) end if P[293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[293], "HumanoidRootPart") end) end if P[251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[251], "Head") end) end if P[250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[250], "Right Leg") end) end if P[341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[341], "Truss") end) end if P[345] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[345], "DropZone1") end) end if P[269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[269], "Handle") end) end if P[348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[348], "Truss") end) end if P[322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[322], "SpawnLocation2") end) end if P[347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[347], "Truss") end) end if P[346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[346], "DropZone4") end) end if P[297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[297], "Right Leg") end) end if P[338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[338], "Truss") end) end if P[247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[247], "Left Leg") end) end if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Left Arm") end) end if P[336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[336], "DropZone3") end) end if P[332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[332], "DropZone2") end) end if P[298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[298], "Head") end) end if P[316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[316], "SpawnLocation3") end) end if P[312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[312], "Left Leg") end) end if P[155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[155], "MeshPart") end) end if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "Right Arm") end) end if P[278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[278], "Torso") end) end if P[248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[248], "Right Arm") end) end if P[245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[245], "Left Arm") end) end if P[243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[243], "HumanoidRootPart") end) end if P[228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[228], "Torso") end) end if P[264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[264], "Handle") end) end if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "Deca") end) end if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "DropZone5") end) end if P[61] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[61], "MeshPart") end) end if P[321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[321], "Part1") end) end task.wait(0.2) if P[68] then task.spawn(function() createMesh(endpoint, P[68]) syncMeshType(endpoint, P[68], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[68], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[68], Vector3.new(0,0,0)) end) end if P[74] then task.spawn(function() createMesh(endpoint, P[74]) syncMeshType(endpoint, P[74], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[74], Vector3.new(0.4843750298023224,1.9375001192092896,0.4843750298023224)) syncMeshOffset(endpoint, P[74], Vector3.new(0,0,0)) syncMeshId(endpoint, P[74], "http://www.roblox.com/asset/?id=3270017") end) end if P[159] then task.spawn(function() createMesh(endpoint, P[159]) syncMeshType(endpoint, P[159], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[159], Vector3.new(0.8750001192092896,3.500000476837158,0.8750001192092896)) syncMeshOffset(endpoint, P[159], Vector3.new(0,0,0)) syncMeshId(endpoint, P[159], "http://www.roblox.com/asset/?id=3270017") end) end if P[162] then task.spawn(function() createMesh(endpoint, P[162]) syncMeshType(endpoint, P[162], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[162], Vector3.new(0.8750001192092896,3.500000476837158,0.8750001192092896)) syncMeshOffset(endpoint, P[162], Vector3.new(0,0,0)) syncMeshId(endpoint, P[162], "http://www.roblox.com/asset/?id=3270017") end) end if P[251] then task.spawn(function() createMesh(endpoint, P[251]) syncMeshType(endpoint, P[251], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[251], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[251], Vector3.new(0,0,0)) syncMeshId(endpoint, P[251], "rbxassetid://84012766026169") syncMeshTexture(endpoint, P[251], "rbxassetid://138482205111830") end) end if P[269] then task.spawn(function() createMesh(endpoint, P[269]) syncMeshType(endpoint, P[269], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[269], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)) syncMeshOffset(endpoint, P[269], Vector3.new(0,0,0)) syncMeshId(endpoint, P[269], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[269], "rbxassetid://18856356322") end) end if P[298] then task.spawn(function() createMesh(endpoint, P[298]) syncMeshType(endpoint, P[298], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[298], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)) syncMeshOffset(endpoint, P[298], Vector3.new(0,0,0)) syncMeshId(endpoint, P[298], "rbxassetid://84012766026169") syncMeshTexture(endpoint, P[298], "rbxassetid://138482205111830") end) end if P[264] then task.spawn(function() createMesh(endpoint, P[264]) syncMeshType(endpoint, P[264], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[264], Vector3.new(4.24974250793457,4.24974250793457,4.24974250793457)) syncMeshOffset(endpoint, P[264], Vector3.new(0,0,0)) syncMeshId(endpoint, P[264], "rbxassetid://18856354877") syncMeshTexture(endpoint, P[264], "rbxassetid://18856356322") end) end task.wait(0.3) if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059062216", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059079081", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059086913", Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059100365", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059122107", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059139679", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059164385", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059187920", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059199929", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059207998", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059235017", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[28] then task.spawn(function() createDecal(endpoint, P[28], Enum.NormalId.Front) setDecalTexture(endpoint, P[28], "rbxassetid://13059235017", Enum.NormalId.Front) setDecalTransparency(endpoint, P[28], 1, Enum.NormalId.Front) end) end if P[228] then task.spawn(function() createDecal(endpoint, P[228], Enum.NormalId.Front) end) end if P[251] then task.spawn(function() createDecal(endpoint, P[251], Enum.NormalId.Front) setDecalTexture(endpoint, P[251], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[278] then task.spawn(function() createDecal(endpoint, P[278], Enum.NormalId.Front) end) end if P[298] then task.spawn(function() createDecal(endpoint, P[298], Enum.NormalId.Front) setDecalTexture(endpoint, P[298], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[314] then task.spawn(function() createDecal(endpoint, P[314], Enum.NormalId.Top) setDecalTexture(endpoint, P[314], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[316] then task.spawn(function() createDecal(endpoint, P[316], Enum.NormalId.Top) setDecalTexture(endpoint, P[316], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[319] then task.spawn(function() createDecal(endpoint, P[319], Enum.NormalId.Top) setDecalTexture(endpoint, P[319], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[322] then task.spawn(function() createDecal(endpoint, P[322], Enum.NormalId.Top) setDecalTexture(endpoint, P[322], "rbxasset://textures/SpawnLocation.png", Enum.NormalId.Top) end) end if P[325] then task.spawn(function() createDecal(endpoint, P[325], Enum.NormalId.Top) setDecalTexture(endpoint, P[325], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[330] then task.spawn(function() createDecal(endpoint, P[330], Enum.NormalId.Top) setDecalTexture(endpoint, P[330], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[333] then task.spawn(function() createDecal(endpoint, P[333], Enum.NormalId.Top) setDecalTexture(endpoint, P[333], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[339] then task.spawn(function() createDecal(endpoint, P[339], Enum.NormalId.Top) setDecalTexture(endpoint, P[339], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end if P[343] then task.spawn(function() createDecal(endpoint, P[343], Enum.NormalId.Top) setDecalTexture(endpoint, P[343], "rbxassetid://83686330220442", Enum.NormalId.Top) end) end task.wait(0.3) if P[28] then task.spawn(function() createLight(endpoint, P[28], "SurfaceLight") syncLight(endpoint, P[28], "SurfaceLight", 3, 20, Color3.new(1,1,1), true, Enum.NormalId.Front, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[263] = createGroup(endpoint, "Model", workspace, {278,293,295,297,298,310,312}) setName(endpoint, G[263], "1_wxaa") end) task.spawn(function() G[15] = createGroup(endpoint, "Model", workspace, {16,19,22,24,26,28,44,46}) setName(endpoint, G[15], "Nyan-Cat TV") end) task.spawn(function() G[49] = createGroup(endpoint, "Model", workspace, {50,52,54,56,58}) setName(endpoint, G[49], "FallingModel1") end) task.spawn(function() G[4] = createGroup(endpoint, "Model", workspace, {5,7,9,11,13}) setName(endpoint, G[4], "FallingModel1") end) task.spawn(function() G[224] = createGroup(endpoint, "Model", workspace, {228,243,245,247,248,250,251}) setName(endpoint, G[224], "1_wxaa") end) task.spawn(function() G[64] = createGroup(endpoint, "Model", workspace, {65,68,71,74,77,80,83,86,89,92,95,98,101,104,107,110,113,116}) setName(endpoint, G[64], "FallingModel6") end) task.spawn(function() G[174] = createGroup(endpoint, "Model", workspace, {175,178,181,184,189,194,197,202,205,209,213,217,219,221}) setName(endpoint, G[174], "FallingModel4") end) task.spawn(function() G[131] = createGroup(endpoint, "Model", workspace, {132,134,136,138,140,142,144,146,148,150,152}) setName(endpoint, G[131], "FallingModel2") end) task.spawn(function() G[158] = createGroup(endpoint, "Model", workspace, {159,162,165,168,171}) setName(endpoint, G[158], "FallingModel3") end) task.spawn(function() G[119] = createGroup(endpoint, "Model", workspace, {120,122,124,126,128}) setName(endpoint, G[119], "FallingModel1") end) task.spawn(function() G[60] = createGroup(endpoint, "Model", workspace, {61}) setName(endpoint, G[60], "FallingModel5") end) task.spawn(function() G[154] = createGroup(endpoint, "Model", workspace, {155}) setName(endpoint, G[154], "FallingModel5") end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";re all") task.wait(0.1) RequestCommand:InvokeServer(";sm MAP HAS BEEN HAX BY W.X.A! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED FROM PLACE! COMPLE THIS OBBY AND YOU WILL BE PUT BACK INTO YOUR MAP") task.wait(0.1) RequestCommand:InvokeServer(";sh MAP HAS BEEN HAX BY W.X.A! IF YOU GO BACK INTO THE GAME AND DON'T COMPLETE THIS OBBY YOU WILL BE PERM BANNED FROM PLACE! COMPLE THIS OBBY AND YOU WILL BE PUT BACK INTO YOUR MAP") task.wait(0.1) RequestCommand:InvokeServer(";music 87792473318538 ;pitch 0.1 ;volume inf")