--// Mobile Aimbot & Fly Script (Wall Check Version) local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local AimbotBtn = Instance.new("TextButton") local FlyBtn = Instance.new("TextButton") local SpeedInput = Instance.new("TextBox") --// UI Setup ScreenGui.Name = "MobileCheatGui_Final" ScreenGui.Parent = game:GetService("CoreGui") or game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) MainFrame.Position = UDim2.new(0.1, 0, 0.2, 0) MainFrame.Size = UDim2.new(0, 160, 0, 200) MainFrame.Active = true MainFrame.Draggable = true Title.Name = "Title" Title.Parent = MainFrame Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Title.Size = UDim2.new(1, 0, 0, 30) Title.Font = Enum.Font.SourceSansBold Title.Text = "Mobile Menu v3" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 18 AimbotBtn.Name = "AimbotBtn" AimbotBtn.Parent = MainFrame AimbotBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50) AimbotBtn.Position = UDim2.new(0.05, 0, 0.2, 0) AimbotBtn.Size = UDim2.new(0.9, 0, 0, 35) AimbotBtn.Font = Enum.Font.SourceSans AimbotBtn.Text = "Aimbot: OFF" AimbotBtn.TextColor3 = Color3.fromRGB(255, 255, 255) AimbotBtn.TextSize = 16 FlyBtn.Name = "FlyBtn" FlyBtn.Parent = MainFrame FlyBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50) FlyBtn.Position = UDim2.new(0.05, 0, 0.45, 0) FlyBtn.Size = UDim2.new(0.9, 0, 0, 35) FlyBtn.Font = Enum.Font.SourceSans FlyBtn.Text = "Fly: OFF" FlyBtn.TextColor3 = Color3.fromRGB(255, 255, 255) FlyBtn.TextSize = 16 SpeedInput.Name = "SpeedInput" SpeedInput.Parent = MainFrame SpeedInput.BackgroundColor3 = Color3.fromRGB(45, 45, 45) SpeedInput.Position = UDim2.new(0.05, 0, 0.7, 0) SpeedInput.Size = UDim2.new(0.9, 0, 0, 35) SpeedInput.Font = Enum.Font.SourceSans SpeedInput.Text = "Fly Speed: 50" SpeedInput.TextColor3 = Color3.fromRGB(255, 255, 255) SpeedInput.TextSize = 14 --// Configuration & Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local States = { Aimbot = false, Fly = false, FlySpeed = 50 } --// Wall Check Function local function IsVisible(TargetPart) local Character = LocalPlayer.Character if not Character then return false end -- Cast a ray from Camera to Target Part local RaycastParamsEx = RaycastParams.new() RaycastParamsEx.FilterType = Enum.RaycastFilterType.Exclude RaycastParamsEx.FilterDescendantsInstances = {Character, Camera} -- Ignore yourself and camera local Origin = Camera.CFrame.Position local Direction = TargetPart.Position - Origin local Result = workspace:Raycast(Origin, Direction, RaycastParamsEx) -- If ray hits nothing or hits the target directly, it means the target is visible if not Result or Result.Instance:IsDescendantOf(TargetPart.Parent) then return true end return false end --// Target Selector with Wall Check local function GetClosestPlayer() local ClosestTarget = nil local MaxDistance = math.huge local ScreenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer and Player.Character then local Head = Player.Character:FindFirstChild("Head") local Humanoid = Player.Character:FindFirstChildOfClass("Humanoid") if Head and Humanoid and Humanoid.Health > 0 then local ScreenPosition, OnScreen = Camera:WorldToScreenPoint(Head.Position) if OnScreen then -- Check if the player is behind a wall if IsVisible(Head) then local TargetVector = Vector2.new(ScreenPosition.X, ScreenPosition.Y) local Distance = (ScreenCenter - TargetVector).Magnitude if Distance < MaxDistance then MaxDistance = Distance ClosestTarget = Head end end end end end end return ClosestTarget end --// RenderStepped Loop for Smooth Camera Lock RunService.RenderStepped:Connect(function() if States.Aimbot then local Target = GetClosestPlayer() if Target then Camera.CFrame = CFrame.new(Camera.CFrame.Position, Target.Position) end end end) --// Mobile Fly Logic local FlyVelocity local FlyGyro local function UpdateFly() local Character = LocalPlayer.Character if not Character or not States.Fly then return end local RootPart = Character:FindFirstChild("HumanoidRootPart") local Humanoid = Character:FindFirstChildOfClass("Humanoid") if not RootPart or not Humanoid then return end if not FlyVelocity or FlyVelocity.Parent ~= RootPart then FlyVelocity = Instance.new("BodyVelocity") FlyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) FlyVelocity.Parent = RootPart end if not FlyGyro or FlyGyro.Parent ~= RootPart then FlyGyro = Instance.new("BodyGyro") FlyGyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) FlyGyro.Parent = RootPart end FlyGyro.CFrame = Camera.CFrame if Humanoid.MoveDirection.Magnitude > 0 then FlyVelocity.Velocity = Humanoid.MoveDirection * States.FlySpeed else FlyVelocity.Velocity = Vector3.new(0, 0.1, 0) end end RunService.RenderStepped:Connect(UpdateFly) --// UI Buttons Logic AimbotBtn.MouseButton1Click:Connect(function() States.Aimbot = not States.Aimbot if States.Aimbot then AimbotBtn.Text = "Aimbot: ON" AimbotBtn.BackgroundColor3 = Color3.fromRGB(50, 180, 50) else AimbotBtn.Text = "Aimbot: OFF" AimbotBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50) end end) FlyBtn.MouseButton1Click:Connect(function() States.Fly = not States.Fly if States.Fly then FlyBtn.Text = "Fly: ON" FlyBtn.BackgroundColor3 = Color3.fromRGB(50, 180, 50) else FlyBtn.Text = "Fly: OFF" FlyBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50) if FlyVelocity then FlyVelocity:Destroy() end if FlyGyro then FlyGyro:Destroy() end end end) SpeedInput.FocusLost:Connect(function() local NumericSpeed = tonumber(SpeedInput.Text:match("%d+")) if NumericSpeed then States.FlySpeed = NumericSpeed SpeedInput.Text = "Fly Speed: " .. tostring(NumericSpeed) else SpeedInput.Text = "Fly Speed: " .. tostring(States.FlySpeed) end end)