loadstring([[ local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") -- Create GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FlyMenu" screenGui.ResetOnSpawn = false screenGui.Parent = playerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 50, 0, 50) frame.BackgroundColor3 = Color3.fromRGB(40,40,40) frame.BorderSizePixel = 0 frame.Visible = false -- start hidden frame.Parent = screenGui local title = Instance.new("TextLabel") title.Size = UDim2.new(1,0,0,30) title.Position = UDim2.new(0,0,0,0) title.BackgroundColor3 = Color3.fromRGB(20,20,20) title.Text = "Fly Menu" title.TextColor3 = Color3.new(1,1,1) title.Parent = frame -- Fly button local flyButton = Instance.new("TextButton") flyButton.Size = UDim2.new(0.8,0,0,40) flyButton.Position = UDim2.new(0.1,0,0.5,0) flyButton.BackgroundColor3 = Color3.fromRGB(70,70,70) flyButton.TextColor3 = Color3.new(1,1,1) flyButton.Text = "Fly: OFF" flyButton.Parent = frame -- Variables local flying = false local bodyVelocity -- Toggle Fly flyButton.MouseButton1Click:Connect(function() flying = not flying flyButton.Text = flying and "Fly: ON" or "Fly: OFF" local character = player.Character if not character then return end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end if flying then bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(400000,400000,400000) bodyVelocity.Velocity = Vector3.new(0,0,0) bodyVelocity.Parent = hrp local conn conn = runService.RenderStepped:Connect(function() if not flying then conn:Disconnect() bodyVelocity:Destroy() return end local dir = Vector3.new(0,0,0) if userInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + hrp.CFrame.LookVector end if userInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - hrp.CFrame.LookVector end if userInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - hrp.CFrame.RightVector end if userInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + hrp.CFrame.RightVector end if userInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0,1,0) end if userInputService:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0,1,0) end bodyVelocity.Velocity = dir * 50 end) else if bodyVelocity then bodyVelocity:Destroy() end end end) -- Toggle menu visibility with Insert key userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Insert then frame.Visible = not frame.Visible end end) -- Make GUI draggable local dragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end title.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) title.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) userInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) ]])()