repeat task.wait(0.25) until game:IsLoaded(); getgenv().Image = "rbxassetid://7229442422"; -- put a asset id in here to make it work getgenv().ToggleUI = "E" -- This where you can Toggle the Fluent ui library task.spawn(function() if not getgenv().LoadedMobileUI == true then getgenv().LoadedMobileUI = true local OpenUI = Instance.new("ScreenGui"); local ImageButton = Instance.new("ImageButton"); local UICorner = Instance.new("UICorner"); OpenUI.Name = "OpenUI"; OpenUI.Parent = game:GetService("CoreGui"); OpenUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling; ImageButton.Parent = OpenUI; ImageButton.BackgroundColor3 = Color3.fromRGB(105,105,105); ImageButton.BackgroundTransparency = 0.8 ImageButton.Position = UDim2.new(0.9,0,0.1,0); ImageButton.Size = UDim2.new(0,50,0,50); ImageButton.Image = getgenv().Image; ImageButton.Draggable = true; ImageButton.Transparency = 1; UICorner.CornerRadius = UDim.new(0,200); UICorner.Parent = ImageButton; ImageButton.MouseButton1Click:Connect(function() game:GetService("VirtualInputManager"):SendKeyEvent(true,getgenv().ToggleUI,false,game); end) end end) local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local Window = Fluent:CreateWindow({ Title = "Fluent " .. Fluent.Version, SubTitle = "by dawid", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = true, -- The blur may be detectable, setting this to false disables blur entirely Theme = "Dark", MinimizeKey = Enum.KeyCode.E -- Used when theres no MinimizeKeybind })