print('Scaffolding script') local player = game.Players.LocalPlayer local humanoid = player.Character:WaitForChild("Humanoid") humanoid.StateChanged:Connect(function(oldState, newState) if newState == Enum.HumanoidStateType.Running or newState == Enum.HumanoidStateType.Jumping then local block = Instance.new("Part") block.Size = Vector3.new(4, 4, 4) -- Set the size of the block block.Position = humanoid.RootPart.Position + Vector3.new(0, -block.Size.Y / 2, 0) block.BrickColor = BrickColor.new("Bright blue") -- Edit the color you like! block.Parent = workspace end end)