local lp = game.Players.LocalPlayer local mouse = lp:GetMouse() local ft = Instance.new("Tool") ft.Name = "Fling Tool" ft.RequiresHandle = false ft.Parent = lp.Backpack ft.Activated:Connect(function() local obj = mouse.Target if obj:IsA("BasePart") or obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("CornerWedgePart") or obj:IsA("TrussPart") or obj:IsA("WedgePart") then if not obj.Anchored then local bambam = Instance.new("BodyAngularVelocity") bambam.Name = "BAM BAM AHAHHAHAHHAHAH" bambam.Parent = obj bambam.AngularVelocity = Vector3.new(99999,99999,99999) bambam.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bambam.P = math.huge end end end)