-- [[ MUDINDA FLING GUI ]] -- -- "sending em to birch acres" fr ong local lp = game.Players.LocalPlayer local rs = game:GetService("RunService") local ScreenGui = Instance.new("ScreenGui", lp.PlayerGui) local MainFrame = Instance.new("Frame", ScreenGui) local Toggle = Instance.new("TextButton", MainFrame) -- (making it look slightly less mid) MainFrame.Size = UDim2.new(0, 150, 0, 50) MainFrame.Position = UDim2.new(0.5, -75, 0.2, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) Toggle.Size = UDim2.new(1, 0, 1, 0) Toggle.Text = "FLING: OFF" Toggle.BackgroundColor3 = Color3.fromRGB(200, 0, 0) Toggle.TextColor3 = Color3.new(1, 1, 1) Toggle.Font = Enum.Font.GothamBold local flinging = false Toggle.MouseButton1Click:Connect(function() flinging = not flinging if flinging then Toggle.Text = "FLING: ON" Toggle.BackgroundColor3 = Color3.fromRGB(0, 200, 0) else Toggle.Text = "FLING: OFF" Toggle.BackgroundColor3 = Color3.fromRGB(200, 0, 0) end end) -- the "absolute chaos" logic rs.Heartbeat:Connect(function() if flinging and lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") then local hrp = lp.Character.HumanoidRootPart -- making u spin like a blender ahh 🌪️ hrp.Velocity = Vector3.new(9e9, 9e9, 9e9) -- glitchy velocity go brrr hrp.RotVelocity = Vector3.new(0, 9e9, 0) -- keeps u from falling through the map while spinning for _, v in pairs(lp.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) print("fling loaded! go touch someone and watch em fly vro 😭🥀")