local ScreenGui = Instance.new("ScreenGui") local FlickButton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local UIS = game:GetService("UserInputService") ScreenGui.Parent = game.CoreGui FlickButton.Parent = ScreenGui FlickButton.Size = UDim2.new(0, 70, 0, 70) FlickButton.Position = UDim2.new(0.15, 0, 0.5, 0) FlickButton.BackgroundColor3 = Color3.fromRGB(255, 80, 0) FlickButton.TextColor3 = Color3.fromRGB(255, 255, 255) FlickButton.Text = "FLICK (K)" FlickButton.Font = Enum.Font.SourceSansBold FlickButton.TextSize = 14 FlickButton.Active = true FlickButton.Draggable = true UICorner.CornerRadius = UDim.new(0, 50) UICorner.Parent = FlickButton local function executeFlick() local camera = workspace.CurrentCamera local originalCF = camera.CFrame camera.CFrame = camera.CFrame * CFrame.Angles(0, math.rad(60), 0) task.wait(0.01) camera.CFrame = originalCF end FlickButton.MouseButton1Click:Connect(executeFlick) UIS.InputBegan:Connect(function(input, processed) if not processed and input.KeyCode == Enum.KeyCode.K then executeFlick() end end)