local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local runService = game:GetService("RunService") local tweenService = game:GetService("TweenService") local userInputService = game:GetService("UserInputService") local camera = workspace.CurrentCamera local mouse = player:GetMouse() local isSilentAimActive = false local isFovCircleActive = true local fov = 200 local targetPart = "Head" local isTriggerBotActive = false local isAimbotActive = false local aimbotSmoothness = 5 local aimbotKey = "RMB" local aimbotMode = "Hold" local aimbotEnabled = false local menuKey = Enum.KeyCode.Insert local menuVisible = true local flickFuckerUsers = {} local textChatService = game:GetService("TextChatService") local replicatedStorage = game:GetService("ReplicatedStorage") local lastResponseTime = 0 local RESPONSE_COOLDOWN = 3 local savedConfigs = {} if isfile and readfile and isfile("flick_fucker_configs.json") then local success, result = pcall(function() return game:GetService("HttpService"):JSONDecode(readfile("flick_fucker_configs.json")) end) if success then savedConfigs = result end end if not savedConfigs["Legit"] then savedConfigs["Legit"] = { isSilentAimActive = false, isAimbotActive = true, aimbotSmoothness = 7, aimbotKey = "RMB", aimbotMode = "Hold", isTriggerBotActive = false, isFovCircleActive = true, fov = 67, targetPart = "Head", isEspActive = true, espSettings = { box = true, boxType = "corners", name = true, distance = true, health = true, skeleton = true, tracers = true, healthBarStyle = "side" }, isRadarActive = false, isFovArrowsActive = false, isHitboxExpanderActive = false, hitboxSize = 10 } end if not savedConfigs["Rage"] then savedConfigs["Rage"] = { isSilentAimActive = true, isAimbotActive = false, aimbotSmoothness = 1, aimbotKey = "RMB", aimbotMode = "Hold", isTriggerBotActive = false, isFovCircleActive = true, fov = 500, targetPart = "Head", isEspActive = true, espSettings = { box = true, boxType = "full", name = true, distance = true, health = true, skeleton = true, tracers = true, healthBarStyle = "side" }, isRadarActive = false, isFovArrowsActive = false, isHitboxExpanderActive = true, hitboxSize = 25 } end local isEspActive = false local espSettings = { box = true, boxType = "corners", name = true, distance = true, health = true, skeleton = true, tracers = false, healthBarStyle = "side" } local isHitboxExpanderActive = false local hitboxSize = 10 local isRadarActive = false local radarScale = 1 local isFovArrowsActive = false local theme = { primary = Color3.fromRGB(255, 50, 100), secondary = Color3.fromRGB(150, 50, 255), accent = Color3.fromRGB(50, 200, 255), background = Color3.fromRGB(15, 15, 20), surface = Color3.fromRGB(25, 25, 32), surfaceLight = Color3.fromRGB(35, 35, 45), text = Color3.fromRGB(255, 255, 255), textDim = Color3.fromRGB(160, 160, 180), success = Color3.fromRGB(50, 255, 150), danger = Color3.fromRGB(255, 70, 70) } local fovCircle = Drawing.new("Circle") fovCircle.Thickness = 2 fovCircle.NumSides = 100 fovCircle.Radius = fov fovCircle.Filled = false fovCircle.Color = Color3.fromRGB(255, 50, 100) fovCircle.Transparency = 0.8 fovCircle.Visible = isFovCircleActive local espObjects = {} local radarDots = {} local fovArrows = {} local radarBackground = Drawing.new("Circle") radarBackground.Thickness = 2 radarBackground.NumSides = 50 radarBackground.Radius = 100 radarBackground.Filled = true radarBackground.Color = Color3.fromRGB(15, 15, 20) radarBackground.Transparency = 0.7 radarBackground.Visible = false local radarBorder = Drawing.new("Circle") radarBorder.Thickness = 3 radarBorder.NumSides = 50 radarBorder.Radius = 100 radarBorder.Filled = false radarBorder.Color = theme.primary radarBorder.Transparency = 0.8 radarBorder.Visible = false local radarPlayerArrow = { line1 = Drawing.new("Line"), line2 = Drawing.new("Line"), line3 = Drawing.new("Line") } for _, line in pairs(radarPlayerArrow) do line.Thickness = 2 line.Color = theme.success line.Transparency = 1 line.Visible = false end local currentPage = "Aim" local screenGui = Instance.new("ScreenGui") screenGui.Name = "PremiumExploitHub" screenGui.ResetOnSpawn = false screenGui.Parent = game.CoreGui local blur = Instance.new("BlurEffect") blur.Size = 0 blur.Parent = game.Lighting local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 550, 0, 450) mainFrame.Position = UDim2.new(0.5, -275, 0.5, -225) mainFrame.BackgroundColor3 = theme.background mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.ClipsDescendants = true mainFrame.Parent = screenGui local mainCorner = Instance.new("UICorner") mainCorner.CornerRadius = UDim.new(0, 16) mainCorner.Parent = mainFrame local glowFrame = Instance.new("ImageLabel") glowFrame.Size = UDim2.new(1, 40, 1, 40) glowFrame.Position = UDim2.new(0.5, 0, 0.5, 0) glowFrame.AnchorPoint = Vector2.new(0.5, 0.5) glowFrame.BackgroundTransparency = 1 glowFrame.Image = "rbxasset://textures/ui/GuiImagePlaceholder.png" glowFrame.ImageColor3 = theme.primary glowFrame.ImageTransparency = 0.8 glowFrame.ZIndex = 0 glowFrame.Parent = mainFrame local gradientBG = Instance.new("Frame") gradientBG.Size = UDim2.new(1, 0, 1, 0) gradientBG.BackgroundColor3 = theme.surface gradientBG.BackgroundTransparency = 0.95 gradientBG.BorderSizePixel = 0 gradientBG.ZIndex = 1 gradientBG.Parent = mainFrame local gradientBGCorner = Instance.new("UICorner") gradientBGCorner.CornerRadius = UDim.new(0, 16) gradientBGCorner.Parent = gradientBG local gradient = Instance.new("UIGradient") gradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, theme.primary), ColorSequenceKeypoint.new(0.5, theme.secondary), ColorSequenceKeypoint.new(1, theme.accent) } gradient.Rotation = 45 gradient.Parent = gradientBG spawn(function() while wait(0.05) do if gradient and gradient.Parent then gradient.Rotation = gradient.Rotation + 0.5 if gradient.Rotation >= 360 then gradient.Rotation = 0 end end end end) local accentBar = Instance.new("Frame") accentBar.Size = UDim2.new(1, 0, 0, 4) accentBar.Position = UDim2.new(0, 0, 0, 60) accentBar.BackgroundColor3 = theme.primary accentBar.BorderSizePixel = 0 accentBar.ZIndex = 3 accentBar.Parent = mainFrame local accentGradient = Instance.new("UIGradient") accentGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, theme.primary), ColorSequenceKeypoint.new(0.5, theme.secondary), ColorSequenceKeypoint.new(1, theme.accent) } accentGradient.Parent = accentBar spawn(function() while wait(0.03) do if accentGradient and accentGradient.Parent then accentGradient.Offset = Vector2.new(accentGradient.Offset.X + 0.01, 0) if accentGradient.Offset.X >= 1 then accentGradient.Offset = Vector2.new(-1, 0) end end end end) local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 60) titleBar.BackgroundTransparency = 1 titleBar.BorderSizePixel = 0 titleBar.ZIndex = 2 titleBar.Parent = mainFrame local logo = Instance.new("Frame") logo.Size = UDim2.new(0, 40, 0, 40) logo.Position = UDim2.new(0, 15, 0, 10) logo.BackgroundColor3 = theme.primary logo.BorderSizePixel = 0 logo.ZIndex = 3 logo.Parent = titleBar local logoCorner = Instance.new("UICorner") logoCorner.CornerRadius = UDim.new(0, 10) logoCorner.Parent = logo local logoGradient = Instance.new("UIGradient") logoGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, theme.primary), ColorSequenceKeypoint.new(1, theme.secondary) } logoGradient.Rotation = 45 logoGradient.Parent = logo local logoText = Instance.new("TextLabel") logoText.Size = UDim2.new(1, 0, 1, 0) logoText.BackgroundTransparency = 1 logoText.Text = "⚡" logoText.TextColor3 = Color3.fromRGB(255, 255, 255) logoText.TextSize = 24 logoText.Font = Enum.Font.GothamBold logoText.ZIndex = 4 logoText.Parent = logo local title = Instance.new("TextLabel") title.Size = UDim2.new(0, 300, 0, 25) title.Position = UDim2.new(0, 65, 0, 8) title.BackgroundTransparency = 1 title.Text = "flick fucker made by @.9177" title.TextColor3 = theme.text title.TextSize = 20 title.Font = Enum.Font.GothamBold title.TextXAlignment = Enum.TextXAlignment.Left title.ZIndex = 3 title.Parent = titleBar local titleGradient = Instance.new("UIGradient") titleGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, theme.primary), ColorSequenceKeypoint.new(1, theme.accent) } titleGradient.Parent = title local subtitle = Instance.new("TextLabel") subtitle.Size = UDim2.new(0, 300, 0, 20) subtitle.Position = UDim2.new(0, 65, 0, 32) subtitle.BackgroundTransparency = 1 subtitle.Text = "flick fucker made by @.9177 " subtitle.TextColor3 = theme.textDim subtitle.TextSize = 11 subtitle.Font = Enum.Font.Gotham subtitle.TextXAlignment = Enum.TextXAlignment.Left subtitle.ZIndex = 3 subtitle.Parent = titleBar local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0, 38, 0, 38) closeButton.Position = UDim2.new(1, -50, 0, 11) closeButton.BackgroundColor3 = theme.danger closeButton.BorderSizePixel = 0 closeButton.Text = "×" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.TextSize = 22 closeButton.Font = Enum.Font.GothamBold closeButton.ZIndex = 3 closeButton.Parent = titleBar local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 10) closeCorner.Parent = closeButton closeButton.MouseEnter:Connect(function() tweenService:Create(closeButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 100, 100)}):Play() tweenService:Create(closeButton, TweenInfo.new(0.2), {Size = UDim2.new(0, 42, 0, 42)}):Play() end) closeButton.MouseLeave:Connect(function() tweenService:Create(closeButton, TweenInfo.new(0.2), {BackgroundColor3 = theme.danger}):Play() tweenService:Create(closeButton, TweenInfo.new(0.2), {Size = UDim2.new(0, 38, 0, 38)}):Play() end) local sidebarContainer = Instance.new("Frame") sidebarContainer.Size = UDim2.new(0, 150, 1, -64) sidebarContainer.Position = UDim2.new(0, 0, 0, 64) sidebarContainer.BackgroundColor3 = theme.surface sidebarContainer.BackgroundTransparency = 0.3 sidebarContainer.BorderSizePixel = 0 sidebarContainer.ZIndex = 2 sidebarContainer.Parent = mainFrame local contentContainer = Instance.new("ScrollingFrame") contentContainer.Size = UDim2.new(1, -160, 1, -74) contentContainer.Position = UDim2.new(0, 155, 0, 69) contentContainer.BackgroundTransparency = 1 contentContainer.BorderSizePixel = 0 contentContainer.ClipsDescendants = true contentContainer.ZIndex = 2 contentContainer.ScrollBarThickness = 4 contentContainer.ScrollBarImageColor3 = theme.primary contentContainer.CanvasSize = UDim2.new(0, 0, 0, 0) contentContainer.Parent = mainFrame local pageIndicator = Instance.new("Frame") pageIndicator.Size = UDim2.new(0, 4, 0, 45) pageIndicator.Position = UDim2.new(0, 0, 0, 10) pageIndicator.BackgroundColor3 = theme.primary pageIndicator.BorderSizePixel = 0 pageIndicator.ZIndex = 4 pageIndicator.Parent = sidebarContainer local indicatorCorner = Instance.new("UICorner") indicatorCorner.CornerRadius = UDim.new(1, 0) indicatorCorner.Parent = pageIndicator local pageButtons = {} local pages = { {name = "Aim", icon = "🎯"}, {name = "Visuals", icon = "👁"}, {name = "Misc", icon = "✨"}, {name = "Settings", icon = "⚙️"} } for i, pageData in ipairs(pages) do local pageButton = Instance.new("TextButton") pageButton.Size = UDim2.new(1, -15, 0, 45) pageButton.Position = UDim2.new(0, 7, 0, 5 + (i - 1) * 55) pageButton.BackgroundColor3 = theme.surface pageButton.BackgroundTransparency = 1 pageButton.BorderSizePixel = 0 pageButton.Text = "" pageButton.ZIndex = 3 pageButton.Parent = sidebarContainer local buttonIcon = Instance.new("TextLabel") buttonIcon.Size = UDim2.new(0, 30, 1, 0) buttonIcon.Position = UDim2.new(0, 10, 0, 0) buttonIcon.BackgroundTransparency = 1 buttonIcon.Text = pageData.icon buttonIcon.TextColor3 = theme.textDim buttonIcon.TextSize = 18 buttonIcon.Font = Enum.Font.GothamBold buttonIcon.ZIndex = 4 buttonIcon.Parent = pageButton local buttonLabel = Instance.new("TextLabel") buttonLabel.Size = UDim2.new(1, -45, 1, 0) buttonLabel.Position = UDim2.new(0, 40, 0, 0) buttonLabel.BackgroundTransparency = 1 buttonLabel.Text = pageData.name buttonLabel.TextColor3 = theme.textDim buttonLabel.TextSize = 13 buttonLabel.Font = Enum.Font.GothamBold buttonLabel.TextXAlignment = Enum.TextXAlignment.Left buttonLabel.ZIndex = 4 buttonLabel.Parent = pageButton pageButtons[pageData.name] = { button = pageButton, icon = buttonIcon, label = buttonLabel } pageButton.MouseEnter:Connect(function() if currentPage ~= pageData.name then tweenService:Create(buttonIcon, TweenInfo.new(0.2), {TextColor3 = theme.text}):Play() tweenService:Create(buttonLabel, TweenInfo.new(0.2), {TextColor3 = theme.text}):Play() end end) pageButton.MouseLeave:Connect(function() if currentPage ~= pageData.name then tweenService:Create(buttonIcon, TweenInfo.new(0.2), {TextColor3 = theme.textDim}):Play() tweenService:Create(buttonLabel, TweenInfo.new(0.2), {TextColor3 = theme.textDim}):Play() end end) end local function createToggle(name, position, defaultState, callback) local toggleFrame = Instance.new("Frame") toggleFrame.Size = UDim2.new(1, 0, 0, 45) toggleFrame.Position = position toggleFrame.BackgroundColor3 = theme.surface toggleFrame.BorderSizePixel = 0 toggleFrame.ZIndex = 3 toggleFrame.Parent = contentContainer local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 10) toggleCorner.Parent = toggleFrame local label = Instance.new("TextLabel") label.Size = UDim2.new(0.6, 0, 1, 0) label.Position = UDim2.new(0, 15, 0, 0) label.BackgroundTransparency = 1 label.Text = name label.TextColor3 = theme.text label.TextSize = 13 label.Font = Enum.Font.GothamSemibold label.TextXAlignment = Enum.TextXAlignment.Left label.ZIndex = 4 label.Parent = toggleFrame local toggleBG = Instance.new("Frame") toggleBG.Size = UDim2.new(0, 50, 0, 26) toggleBG.Position = UDim2.new(1, -60, 0.5, -13) toggleBG.BackgroundColor3 = defaultState and theme.success or theme.surfaceLight toggleBG.BorderSizePixel = 0 toggleBG.ZIndex = 4 toggleBG.Parent = toggleFrame local toggleBGCorner = Instance.new("UICorner") toggleBGCorner.CornerRadius = UDim.new(1, 0) toggleBGCorner.Parent = toggleBG local toggleCircle = Instance.new("Frame") toggleCircle.Size = UDim2.new(0, 20, 0, 20) toggleCircle.Position = defaultState and UDim2.new(1, -23, 0.5, -10) or UDim2.new(0, 3, 0.5, -10) toggleCircle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) toggleCircle.BorderSizePixel = 0 toggleCircle.ZIndex = 5 toggleCircle.Parent = toggleBG local toggleCircleCorner = Instance.new("UICorner") toggleCircleCorner.CornerRadius = UDim.new(1, 0) toggleCircleCorner.Parent = toggleCircle local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(1, 0, 1, 0) toggleButton.BackgroundTransparency = 1 toggleButton.Text = "" toggleButton.ZIndex = 6 toggleButton.Parent = toggleFrame local state = defaultState toggleButton.MouseButton1Click:Connect(function() state = not state callback(state) tweenService:Create(toggleBG, TweenInfo.new(0.3, Enum.EasingStyle.Quart), { BackgroundColor3 = state and theme.success or theme.surfaceLight }):Play() tweenService:Create(toggleCircle, TweenInfo.new(0.3, Enum.EasingStyle.Quart), { Position = state and UDim2.new(1, -23, 0.5, -10) or UDim2.new(0, 3, 0.5, -10) }):Play() end) return toggleFrame end local function createTextInput(name, position, defaultValue, callback) local inputFrame = Instance.new("Frame") inputFrame.Size = UDim2.new(1, 0, 0, 45) inputFrame.Position = position inputFrame.BackgroundColor3 = theme.surface inputFrame.BorderSizePixel = 0 inputFrame.ZIndex = 3 inputFrame.Parent = contentContainer local inputCorner = Instance.new("UICorner") inputCorner.CornerRadius = UDim.new(0, 10) inputCorner.Parent = inputFrame local label = Instance.new("TextLabel") label.Size = UDim2.new(0.5, 0, 1, 0) label.Position = UDim2.new(0, 15, 0, 0) label.BackgroundTransparency = 1 label.Text = name label.TextColor3 = theme.text label.TextSize = 13 label.Font = Enum.Font.GothamSemibold label.TextXAlignment = Enum.TextXAlignment.Left label.ZIndex = 4 label.Parent = inputFrame local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0, 80, 0, 30) textBox.Position = UDim2.new(1, -90, 0.5, -15) textBox.BackgroundColor3 = theme.surfaceLight textBox.BorderSizePixel = 0 textBox.Text = tostring(defaultValue) textBox.TextColor3 = theme.primary textBox.TextSize = 13 textBox.Font = Enum.Font.GothamBold textBox.PlaceholderText = "Enter size" textBox.PlaceholderColor3 = theme.textDim textBox.ClearTextOnFocus = false textBox.ZIndex = 4 textBox.Parent = inputFrame local textBoxCorner = Instance.new("UICorner") textBoxCorner.CornerRadius = UDim.new(0, 8) textBoxCorner.Parent = textBox textBox.FocusLost:Connect(function(enterPressed) local value = tonumber(textBox.Text) if value then value = math.clamp(value, 1, 100) textBox.Text = tostring(value) callback(value) tweenService:Create(textBox, TweenInfo.new(0.2), {BackgroundColor3 = theme.success}):Play() wait(0.2) tweenService:Create(textBox, TweenInfo.new(0.3), {BackgroundColor3 = theme.surfaceLight}):Play() else textBox.Text = tostring(defaultValue) tweenService:Create(textBox, TweenInfo.new(0.2), {BackgroundColor3 = theme.danger}):Play() wait(0.2) tweenService:Create(textBox, TweenInfo.new(0.3), {BackgroundColor3 = theme.surfaceLight}):Play() end end) return inputFrame end local function createSlider(name, position, min, max, defaultValue, callback) local sliderFrame = Instance.new("Frame") sliderFrame.Size = UDim2.new(1, 0, 0, 70) sliderFrame.Position = position sliderFrame.BackgroundColor3 = theme.surface sliderFrame.BorderSizePixel = 0 sliderFrame.ZIndex = 3 sliderFrame.Parent = contentContainer local sliderCorner = Instance.new("UICorner") sliderCorner.CornerRadius = UDim.new(0, 10) sliderCorner.Parent = sliderFrame local label = Instance.new("TextLabel") label.Size = UDim2.new(0.7, 0, 0, 25) label.Position = UDim2.new(0, 15, 0, 8) label.BackgroundTransparency = 1 label.Text = name label.TextColor3 = theme.text label.TextSize = 13 label.Font = Enum.Font.GothamSemibold label.TextXAlignment = Enum.TextXAlignment.Left label.ZIndex = 4 label.Parent = sliderFrame local valueLabel = Instance.new("TextLabel") valueLabel.Size = UDim2.new(0, 60, 0, 25) valueLabel.Position = UDim2.new(1, -70, 0, 8) valueLabel.BackgroundColor3 = theme.surfaceLight valueLabel.BorderSizePixel = 0 valueLabel.Text = tostring(defaultValue) valueLabel.TextColor3 = theme.primary valueLabel.TextSize = 12 valueLabel.Font = Enum.Font.GothamBold valueLabel.ZIndex = 4 valueLabel.Parent = sliderFrame local valueLabelCorner = Instance.new("UICorner") valueLabelCorner.CornerRadius = UDim.new(0, 6) valueLabelCorner.Parent = valueLabel local sliderBG = Instance.new("Frame") sliderBG.Size = UDim2.new(1, -30, 0, 6) sliderBG.Position = UDim2.new(0, 15, 1, -20) sliderBG.BackgroundColor3 = theme.surfaceLight sliderBG.BorderSizePixel = 0 sliderBG.ZIndex = 4 sliderBG.Parent = sliderFrame local sliderBGCorner = Instance.new("UICorner") sliderBGCorner.CornerRadius = UDim.new(1, 0) sliderBGCorner.Parent = sliderBG local sliderFill = Instance.new("Frame") sliderFill.Size = UDim2.new((defaultValue - min) / (max - min), 0, 1, 0) sliderFill.BackgroundColor3 = theme.primary sliderFill.BorderSizePixel = 0 sliderFill.ZIndex = 5 sliderFill.Parent = sliderBG local sliderFillCorner = Instance.new("UICorner") sliderFillCorner.CornerRadius = UDim.new(1, 0) sliderFillCorner.Parent = sliderFill local sliderGradient = Instance.new("UIGradient") sliderGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, theme.primary), ColorSequenceKeypoint.new(1, theme.secondary) } sliderGradient.Parent = sliderFill local sliderButton = Instance.new("Frame") sliderButton.Size = UDim2.new(0, 16, 0, 16) sliderButton.Position = UDim2.new((defaultValue - min) / (max - min), -8, 0.5, -8) sliderButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) sliderButton.BorderSizePixel = 0 sliderButton.ZIndex = 6 sliderButton.Parent = sliderBG local sliderButtonCorner = Instance.new("UICorner") sliderButtonCorner.CornerRadius = UDim.new(1, 0) sliderButtonCorner.Parent = sliderButton local dragging = false sliderButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true end end) userInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) userInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local mousePos = userInputService:GetMouseLocation().X local sliderPos = sliderBG.AbsolutePosition.X local sliderSize = sliderBG.AbsoluteSize.X local value = math.clamp((mousePos - sliderPos) / sliderSize, 0, 1) local actualValue = math.floor(min + (max - min) * value) valueLabel.Text = tostring(actualValue) callback(actualValue) tweenService:Create(sliderFill, TweenInfo.new(0.1), {Size = UDim2.new(value, 0, 1, 0)}):Play() tweenService:Create(sliderButton, TweenInfo.new(0.1), {Position = UDim2.new(value, -8, 0.5, -8)}):Play() end end) return sliderFrame end local function createDropdown(name, position, options, defaultOption, callback) local dropFrame = Instance.new("Frame") dropFrame.Size = UDim2.new(1, 0, 0, 45) dropFrame.Position = position dropFrame.BackgroundColor3 = theme.surface dropFrame.BorderSizePixel = 0 dropFrame.ZIndex = 3 dropFrame.Parent = contentContainer local dropCorner = Instance.new("UICorner") dropCorner.CornerRadius = UDim.new(0, 10) dropCorner.Parent = dropFrame local label = Instance.new("TextLabel") label.Size = UDim2.new(0.4, 0, 1, 0) label.Position = UDim2.new(0, 15, 0, 0) label.BackgroundTransparency = 1 label.Text = name label.TextColor3 = theme.text label.TextSize = 13 label.Font = Enum.Font.GothamSemibold label.TextXAlignment = Enum.TextXAlignment.Left label.ZIndex = 4 label.Parent = dropFrame local dropdown = Instance.new("TextButton") dropdown.Size = UDim2.new(0.52, 0, 0, 30) dropdown.Position = UDim2.new(0.48, -5, 0.5, -15) dropdown.BackgroundColor3 = theme.surfaceLight dropdown.BorderSizePixel = 0 dropdown.Text = defaultOption .. " ▼" dropdown.TextColor3 = theme.text dropdown.TextSize = 12 dropdown.Font = Enum.Font.Gotham dropdown.ZIndex = 4 dropdown.Parent = dropFrame local dropCorner2 = Instance.new("UICorner") dropCorner2.CornerRadius = UDim.new(0, 8) dropCorner2.Parent = dropdown local currentIndex = 1 for i, opt in ipairs(options) do if opt == defaultOption then currentIndex = i break end end dropdown.MouseButton1Click:Connect(function() currentIndex = currentIndex % #options + 1 dropdown.Text = options[currentIndex] .. " ▼" callback(options[currentIndex]) tweenService:Create(dropdown, TweenInfo.new(0.1), {BackgroundColor3 = theme.primary}):Play() wait(0.1) tweenService:Create(dropdown, TweenInfo.new(0.2), {BackgroundColor3 = theme.surfaceLight}):Play() end) return dropFrame end local function updateCanvasSize() local contentHeight = 0 for _, child in pairs(contentContainer:GetChildren()) do if child:IsA("Frame") then contentHeight = math.max(contentHeight, child.Position.Y.Offset + child.Size.Y.Offset) end end contentContainer.CanvasSize = UDim2.new(0, 0, 0, contentHeight + 20) end local pageContent = {} local function saveCurrentConfig(name) savedConfigs[name] = { isSilentAimActive = isSilentAimActive, isAimbotActive = isAimbotActive, aimbotSmoothness = aimbotSmoothness, aimbotKey = aimbotKey, aimbotMode = aimbotMode, isTriggerBotActive = isTriggerBotActive, isFovCircleActive = isFovCircleActive, fov = fov, targetPart = targetPart, isEspActive = isEspActive, espSettings = { box = espSettings.box, boxType = espSettings.boxType, name = espSettings.name, distance = espSettings.distance, health = espSettings.health, skeleton = espSettings.skeleton, tracers = espSettings.tracers, healthBarStyle = espSettings.healthBarStyle }, isRadarActive = isRadarActive, isFovArrowsActive = isFovArrowsActive, isHitboxExpanderActive = isHitboxExpanderActive, hitboxSize = hitboxSize } if writefile then local success, err = pcall(function() writefile("flick_fucker_configs.json", game:GetService("HttpService"):JSONEncode(savedConfigs)) end) if success then print("Config '" .. name .. "' saved successfully!") else warn("Failed to save config: " .. tostring(err)) end end end local function deleteConfig(name) if savedConfigs[name] then savedConfigs[name] = nil if writefile then local success, err = pcall(function() writefile("flick_fucker_configs.json", game:GetService("HttpService"):JSONEncode(savedConfigs)) end) if success then print("Config '" .. name .. "' deleted successfully!") return true else warn("Failed to delete config: " .. tostring(err)) return false end end end return false end local function loadConfig(name) if savedConfigs[name] then local config = savedConfigs[name] isSilentAimActive = config.isSilentAimActive isAimbotActive = config.isAimbotActive aimbotSmoothness = config.aimbotSmoothness aimbotKey = config.aimbotKey aimbotMode = config.aimbotMode isTriggerBotActive = config.isTriggerBotActive isFovCircleActive = config.isFovCircleActive fov = config.fov targetPart = config.targetPart isEspActive = config.isEspActive for k, v in pairs(config.espSettings) do espSettings[k] = v end isRadarActive = config.isRadarActive isFovArrowsActive = config.isFovArrowsActive isHitboxExpanderActive = config.isHitboxExpanderActive hitboxSize = config.hitboxSize fovCircle.Radius = fov fovCircle.Visible = isFovCircleActive radarBackground.Visible = isRadarActive radarBorder.Visible = isRadarActive for _, line in pairs(radarPlayerArrow) do line.Visible = isRadarActive end if isEspActive then for _, plr in pairs(game.Players:GetPlayers()) do if not espObjects[plr] and plr ~= player then createESP(plr) end end end return true end return false end pageContent["Aim"] = function() contentContainer:ClearAllChildren() local yPos = 0 createToggle("Silent Aim", UDim2.new(0, 5, 0, yPos), isSilentAimActive, function(state) isSilentAimActive = state end) yPos = yPos + 52 createToggle("Aimbot", UDim2.new(0, 5, 0, yPos), isAimbotActive, function(state) isAimbotActive = state end) yPos = yPos + 52 createSlider("Aimbot Smoothness", UDim2.new(0, 5, 0, yPos), 1, 20, aimbotSmoothness, function(value) aimbotSmoothness = value end) yPos = yPos + 77 createDropdown("Aimbot Key", UDim2.new(0, 5, 0, yPos), {"RMB", "X", "C", "Z", "V", "B", "N", "M"}, aimbotKey, function(value) aimbotKey = value end) yPos = yPos + 52 createDropdown("Aimbot Mode", UDim2.new(0, 5, 0, yPos), {"Hold", "Toggle"}, aimbotMode, function(value) aimbotMode = value if aimbotMode == "Toggle" then aimbotEnabled = false end end) yPos = yPos + 52 createToggle("Trigger Bot", UDim2.new(0, 5, 0, yPos), isTriggerBotActive, function(state) isTriggerBotActive = state end) yPos = yPos + 52 createToggle("FOV Circle", UDim2.new(0, 5, 0, yPos), isFovCircleActive, function(state) isFovCircleActive = state fovCircle.Visible = state end) yPos = yPos + 52 createSlider("FOV Radius", UDim2.new(0, 5, 0, yPos), 50, 500, fov, function(value) fov = value fovCircle.Radius = value end) yPos = yPos + 77 createDropdown("Target Part", UDim2.new(0, 5, 0, yPos), {"Head", "Torso", "HumanoidRootPart"}, targetPart, function(value) targetPart = value end) updateCanvasSize() end pageContent["Visuals"] = function() contentContainer:ClearAllChildren() local yPos = 0 createToggle("ESP", UDim2.new(0, 5, 0, yPos), isEspActive, function(state) isEspActive = state if state then for _, plr in pairs(game.Players:GetPlayers()) do if not espObjects[plr] and plr ~= player then createESP(plr) end end end end) yPos = yPos + 52 createDropdown("Box Style", UDim2.new(0, 5, 0, yPos), {"corners", "full"}, espSettings.boxType, function(value) espSettings.boxType = value end) yPos = yPos + 52 createToggle("Show Box", UDim2.new(0, 5, 0, yPos), espSettings.box, function(state) espSettings.box = state end) yPos = yPos + 52 createToggle("Show Name", UDim2.new(0, 5, 0, yPos), espSettings.name, function(state) espSettings.name = state end) yPos = yPos + 52 createToggle("Show Distance", UDim2.new(0, 5, 0, yPos), espSettings.distance, function(state) espSettings.distance = state end) yPos = yPos + 52 createToggle("Show Health", UDim2.new(0, 5, 0, yPos), espSettings.health, function(state) espSettings.health = state end) yPos = yPos + 52 createToggle("Show Skeleton", UDim2.new(0, 5, 0, yPos), espSettings.skeleton, function(state) espSettings.skeleton = state end) yPos = yPos + 52 createToggle("Show Tracers", UDim2.new(0, 5, 0, yPos), espSettings.tracers, function(state) espSettings.tracers = state end) yPos = yPos + 52 createToggle("Radar Map - pretty shitty", UDim2.new(0, 5, 0, yPos), isRadarActive, function(state) isRadarActive = state radarBackground.Visible = state radarBorder.Visible = state for _, line in pairs(radarPlayerArrow) do line.Visible = state end end) yPos = yPos + 52 createSlider("Radar Scale", UDim2.new(0, 5, 0, yPos), 1, 3, radarScale, function(value) radarScale = value end) yPos = yPos + 77 createToggle("FOV Arrows - also pretty shitty", UDim2.new(0, 5, 0, yPos), isFovArrowsActive, function(state) isFovArrowsActive = state end) updateCanvasSize() end pageContent["Misc"] = function() contentContainer:ClearAllChildren() local yPos = 5 local infoFrame = Instance.new("Frame") infoFrame.Size = UDim2.new(1, 0, 0, 120) infoFrame.Position = UDim2.new(0, 5, 0, yPos) infoFrame.BackgroundColor3 = theme.surface infoFrame.BorderSizePixel = 0 infoFrame.ZIndex = 3 infoFrame.Parent = contentContainer local infoCorner = Instance.new("UICorner") infoCorner.CornerRadius = UDim.new(0, 10) infoCorner.Parent = infoFrame local infoGradient = Instance.new("UIGradient") infoGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, theme.primary), ColorSequenceKeypoint.new(1, theme.secondary) } infoGradient.Transparency = NumberSequence.new{ NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 0.95) } infoGradient.Rotation = 45 infoGradient.Parent = infoFrame local infoTitle = Instance.new("TextLabel") infoTitle.Size = UDim2.new(1, -30, 0, 30) infoTitle.Position = UDim2.new(0, 15, 0, 10) infoTitle.BackgroundTransparency = 1 infoTitle.Text = "flick fucker made by @.9177" infoTitle.TextColor3 = theme.text infoTitle.TextSize = 16 infoTitle.Font = Enum.Font.GothamBold infoTitle.TextXAlignment = Enum.TextXAlignment.Left infoTitle.ZIndex = 4 infoTitle.Parent = infoFrame local infoText = Instance.new("TextLabel") infoText.Size = UDim2.new(1, -30, 0, 70) infoText.Position = UDim2.new(0, 15, 0, 40) infoText.BackgroundTransparency = 1 infoText.Text = "Version: Free\nStatus: Working\nFeatures: Aimbot, Silent Aim, Trigger Bot, ESP\nDeveloper: @.9177 on cord, period at the start btw" infoText.TextColor3 = theme.textDim infoText.TextSize = 11 infoText.Font = Enum.Font.Gotham infoText.TextXAlignment = Enum.TextXAlignment.Left infoText.TextYAlignment = Enum.TextYAlignment.Top infoText.ZIndex = 4 infoText.Parent = infoFrame yPos = yPos + 130 createToggle("Hitbox Expander", UDim2.new(0, 5, 0, yPos), isHitboxExpanderActive, function(state) isHitboxExpanderActive = state end) yPos = yPos + 52 createTextInput("Hitbox Size", UDim2.new(0, 5, 0, yPos), hitboxSize, function(value) hitboxSize = value end) yPos = yPos + 52 local bypassButton = Instance.new("TextButton") bypassButton.Size = UDim2.new(1, 0, 0, 45) bypassButton.Position = UDim2.new(0, 5, 0, yPos) bypassButton.BackgroundColor3 = theme.surface bypassButton.BorderSizePixel = 0 bypassButton.Text = "" bypassButton.ZIndex = 3 bypassButton.Parent = contentContainer local bypassCorner = Instance.new("UICorner") bypassCorner.CornerRadius = UDim.new(0, 10) bypassCorner.Parent = bypassButton local bypassLabel = Instance.new("TextLabel") bypassLabel.Size = UDim2.new(0.6, 0, 1, 0) bypassLabel.Position = UDim2.new(0, 15, 0, 0) bypassLabel.BackgroundTransparency = 1 bypassLabel.Text = "delete anticheat lol - optional" bypassLabel.TextColor3 = theme.text bypassLabel.TextSize = 13 bypassLabel.Font = Enum.Font.GothamSemibold bypassLabel.TextXAlignment = Enum.TextXAlignment.Left bypassLabel.ZIndex = 4 bypassLabel.Parent = bypassButton local bypassClickButton = Instance.new("TextButton") bypassClickButton.Size = UDim2.new(0, 80, 0, 30) bypassClickButton.Position = UDim2.new(1, -90, 0.5, -15) bypassClickButton.BackgroundColor3 = theme.primary bypassClickButton.BorderSizePixel = 0 bypassClickButton.Text = "Execute" bypassClickButton.TextColor3 = Color3.fromRGB(255, 255, 255) bypassClickButton.TextSize = 12 bypassClickButton.Font = Enum.Font.GothamBold bypassClickButton.ZIndex = 4 bypassClickButton.Parent = bypassButton local bypassClickCorner = Instance.new("UICorner") bypassClickCorner.CornerRadius = UDim.new(0, 8) bypassClickCorner.Parent = bypassClickButton bypassClickButton.MouseButton1Click:Connect(function() tweenService:Create(bypassClickButton, TweenInfo.new(0.2), {BackgroundColor3 = theme.success}):Play() bypassClickButton.Text = "Loading..." pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Pixeluted/adoniscries/refs/heads/main/Source.lua"))() end) wait(0.5) bypassClickButton.Text = "Done!" wait(0.3) bypassClickButton.Text = "Execute" tweenService:Create(bypassClickButton, TweenInfo.new(0.3), {BackgroundColor3 = theme.primary}):Play() end) bypassClickButton.MouseEnter:Connect(function() tweenService:Create(bypassClickButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 70, 120)}):Play() end) bypassClickButton.MouseLeave:Connect(function() tweenService:Create(bypassClickButton, TweenInfo.new(0.2), {BackgroundColor3 = theme.primary}):Play() end) yPos = yPos + 52 local crosshairToggle = createToggle("Crosshair", UDim2.new(0, 5, 0, yPos), false, function(state) if state then _G.Crosshair = Drawing.new("Circle") _G.Crosshair.Thickness = 2 _G.Crosshair.NumSides = 20 _G.Crosshair.Radius = 8 _G.Crosshair.Filled = false _G.Crosshair.Color = Color3.fromRGB(255, 255, 255) _G.Crosshair.Transparency = 1 _G.Crosshair.Visible = true _G.CrosshairLine1 = Drawing.new("Line") _G.CrosshairLine1.Thickness = 2 _G.CrosshairLine1.Color = Color3.fromRGB(255, 255, 255) _G.CrosshairLine1.Transparency = 1 _G.CrosshairLine1.Visible = true _G.CrosshairLine2 = Drawing.new("Line") _G.CrosshairLine2.Thickness = 2 _G.CrosshairLine2.Color = Color3.fromRGB(255, 255, 255) _G.CrosshairLine2.Transparency = 1 _G.CrosshairLine2.Visible = true _G.CrosshairLine3 = Drawing.new("Line") _G.CrosshairLine3.Thickness = 2 _G.CrosshairLine3.Color = Color3.fromRGB(255, 255, 255) _G.CrosshairLine3.Transparency = 1 _G.CrosshairLine3.Visible = true _G.CrosshairLine4 = Drawing.new("Line") _G.CrosshairLine4.Thickness = 2 _G.CrosshairLine4.Color = Color3.fromRGB(255, 255, 255) _G.CrosshairLine4.Transparency = 1 _G.CrosshairLine4.Visible = true _G.CrosshairConnection = runService.RenderStepped:Connect(function() local centerX = camera.ViewportSize.X / 2 local centerY = camera.ViewportSize.Y / 2 _G.Crosshair.Position = Vector2.new(centerX, centerY) local gap = 12 local length = 8 _G.CrosshairLine1.From = Vector2.new(centerX, centerY - gap) _G.CrosshairLine1.To = Vector2.new(centerX, centerY - gap - length) _G.CrosshairLine2.From = Vector2.new(centerX, centerY + gap) _G.CrosshairLine2.To = Vector2.new(centerX, centerY + gap + length) _G.CrosshairLine3.From = Vector2.new(centerX - gap, centerY) _G.CrosshairLine3.To = Vector2.new(centerX - gap - length, centerY) _G.CrosshairLine4.From = Vector2.new(centerX + gap, centerY) _G.CrosshairLine4.To = Vector2.new(centerX + gap + length, centerY) end) else if _G.Crosshair then _G.Crosshair:Remove() _G.Crosshair = nil end if _G.CrosshairLine1 then _G.CrosshairLine1:Remove() _G.CrosshairLine1 = nil end if _G.CrosshairLine2 then _G.CrosshairLine2:Remove() _G.CrosshairLine2 = nil end if _G.CrosshairLine3 then _G.CrosshairLine3:Remove() _G.CrosshairLine3 = nil end if _G.CrosshairLine4 then _G.CrosshairLine4:Remove() _G.CrosshairLine4 = nil end if _G.CrosshairConnection then _G.CrosshairConnection:Disconnect() _G.CrosshairConnection = nil end end end) yPos = yPos + 52 local statusFrame = Instance.new("Frame") statusFrame.Size = UDim2.new(1, 0, 0, 100) local statusFrame = Instance.new("Frame") statusFrame.Size = UDim2.new(1, 0, 0, 100) statusFrame.Position = UDim2.new(0, 5, 0, yPos) statusFrame.BackgroundColor3 = theme.surface statusFrame.BorderSizePixel = 0 statusFrame.ZIndex = 3 statusFrame.Parent = contentContainer local statusCorner = Instance.new("UICorner") statusCorner.CornerRadius = UDim.new(0, 10) statusCorner.Parent = statusFrame local statusTitle = Instance.new("TextLabel") statusTitle.Size = UDim2.new(1, -30, 0, 25) statusTitle.Position = UDim2.new(0, 15, 0, 10) statusTitle.BackgroundTransparency = 1 statusTitle.Text = "stuff" statusTitle.TextColor3 = theme.text statusTitle.TextSize = 13 statusTitle.Font = Enum.Font.GothamBold statusTitle.TextXAlignment = Enum.TextXAlignment.Left statusTitle.ZIndex = 4 statusTitle.Parent = statusFrame local function createStatusDot(text, yOffset, active) local dot = Instance.new("Frame") dot.Size = UDim2.new(0, 8, 0, 8) dot.Position = UDim2.new(0, 15, 0, yOffset) dot.BackgroundColor3 = active and theme.success or theme.danger dot.BorderSizePixel = 0 dot.ZIndex = 4 dot.Parent = statusFrame local dotCorner = Instance.new("UICorner") dotCorner.CornerRadius = UDim.new(1, 0) dotCorner.Parent = dot local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, -35, 0, 20) statusLabel.Position = UDim2.new(0, 28, 0, yOffset - 6) statusLabel.BackgroundTransparency = 1 statusLabel.Text = text statusLabel.TextColor3 = theme.textDim statusLabel.TextSize = 11 statusLabel.Font = Enum.Font.Gotham statusLabel.TextXAlignment = Enum.TextXAlignment.Left statusLabel.ZIndex = 4 statusLabel.Parent = statusFrame return dot end createStatusDot("Aimbot", 45, true) createStatusDot("Silent Aim", 65, true) createStatusDot("Trigger Bot", 85, true) updateCanvasSize() end pageContent["Settings"] = function() contentContainer:ClearAllChildren() local yPos = 5 local keybindFrame = Instance.new("Frame") keybindFrame.Size = UDim2.new(1, 0, 0, 80) keybindFrame.Position = UDim2.new(0, 5, 0, yPos) keybindFrame.BackgroundColor3 = theme.surface keybindFrame.BorderSizePixel = 0 keybindFrame.ZIndex = 3 keybindFrame.Parent = contentContainer local keybindCorner = Instance.new("UICorner") keybindCorner.CornerRadius = UDim.new(0, 10) keybindCorner.Parent = keybindFrame local keybindTitle = Instance.new("TextLabel") keybindTitle.Size = UDim2.new(1, -30, 0, 25) keybindTitle.Position = UDim2.new(0, 15, 0, 10) keybindTitle.BackgroundTransparency = 1 keybindTitle.Text = "Menu Keybind" keybindTitle.TextColor3 = theme.text keybindTitle.TextSize = 14 keybindTitle.Font = Enum.Font.GothamBold keybindTitle.TextXAlignment = Enum.TextXAlignment.Left keybindTitle.ZIndex = 4 keybindTitle.Parent = keybindFrame local keybindButton = Instance.new("TextButton") keybindButton.Size = UDim2.new(1, -30, 0, 32) keybindButton.Position = UDim2.new(0, 15, 0, 40) keybindButton.BackgroundColor3 = theme.surfaceLight keybindButton.BorderSizePixel = 0 keybindButton.Text = menuKey.Name keybindButton.TextColor3 = theme.primary keybindButton.TextSize = 13 keybindButton.Font = Enum.Font.GothamBold keybindButton.ZIndex = 4 keybindButton.Parent = keybindFrame local keybindCorner2 = Instance.new("UICorner") keybindCorner2.CornerRadius = UDim.new(0, 8) keybindCorner2.Parent = keybindButton local waitingForKey = false keybindButton.MouseButton1Click:Connect(function() waitingForKey = true keybindButton.Text = "Press any key..." keybindButton.TextColor3 = theme.accent end) userInputService.InputBegan:Connect(function(input, gameProcessed) if waitingForKey and input.KeyCode ~= Enum.KeyCode.Unknown then menuKey = input.KeyCode keybindButton.Text = input.KeyCode.Name keybindButton.TextColor3 = theme.primary waitingForKey = false end end) yPos = yPos + 90 local configListFrame = Instance.new("Frame") configListFrame.Size = UDim2.new(1, 0, 0, 145) configListFrame.Position = UDim2.new(0, 5, 0, yPos) configListFrame.BackgroundColor3 = theme.surface configListFrame.BorderSizePixel = 0 configListFrame.ZIndex = 3 configListFrame.Parent = contentContainer local configListCorner = Instance.new("UICorner") configListCorner.CornerRadius = UDim.new(0, 10) configListCorner.Parent = configListFrame local configTitle = Instance.new("TextLabel") configTitle.Size = UDim2.new(1, -30, 0, 25) configTitle.Position = UDim2.new(0, 15, 0, 10) configTitle.BackgroundTransparency = 1 configTitle.Text = "Preloaded Configs" configTitle.TextColor3 = theme.text configTitle.TextSize = 14 configTitle.Font = Enum.Font.GothamBold configTitle.TextXAlignment = Enum.TextXAlignment.Left configTitle.ZIndex = 4 configTitle.Parent = configListFrame local function createConfigButton(configName, yOffset, parent) local configBtn = Instance.new("TextButton") configBtn.Size = UDim2.new(1, -30, 0, 35) configBtn.Position = UDim2.new(0, 15, 0, yOffset) configBtn.BackgroundColor3 = theme.surfaceLight configBtn.BorderSizePixel = 0 configBtn.Text = "" configBtn.ZIndex = 4 configBtn.Parent = parent local configBtnCorner = Instance.new("UICorner") configBtnCorner.CornerRadius = UDim.new(0, 8) configBtnCorner.Parent = configBtn local configNameLabel = Instance.new("TextLabel") configNameLabel.Size = UDim2.new(0.5, 0, 1, 0) configNameLabel.Position = UDim2.new(0, 10, 0, 0) configNameLabel.BackgroundTransparency = 1 configNameLabel.Text = configName configNameLabel.TextColor3 = theme.text configNameLabel.TextSize = 12 configNameLabel.Font = Enum.Font.GothamSemibold configNameLabel.TextXAlignment = Enum.TextXAlignment.Left configNameLabel.ZIndex = 5 configNameLabel.Parent = configBtn local loadBtn = Instance.new("TextButton") loadBtn.Size = UDim2.new(0, 60, 0, 25) loadBtn.Position = UDim2.new(1, -70, 0.5, -12.5) loadBtn.BackgroundColor3 = theme.success loadBtn.BorderSizePixel = 0 loadBtn.Text = "Load" loadBtn.TextColor3 = Color3.fromRGB(255, 255, 255) loadBtn.TextSize = 11 loadBtn.Font = Enum.Font.GothamBold loadBtn.ZIndex = 5 loadBtn.Parent = configBtn local loadBtnCorner = Instance.new("UICorner") loadBtnCorner.CornerRadius = UDim.new(0, 6) loadBtnCorner.Parent = loadBtn loadBtn.MouseButton1Click:Connect(function() local success = loadConfig(configName) if success then tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(100, 255, 150)}):Play() wait(0.2) tweenService:Create(loadBtn, TweenInfo.new(0.3), {BackgroundColor3 = theme.success}):Play() else tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = theme.danger}):Play() wait(0.2) tweenService:Create(loadBtn, TweenInfo.new(0.3), {BackgroundColor3 = theme.success}):Play() end end) loadBtn.MouseEnter:Connect(function() tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(70, 255, 170)}):Play() end) loadBtn.MouseLeave:Connect(function() tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = theme.success}):Play() end) end createConfigButton("Legit", 45, configListFrame) createConfigButton("Rage", 88, configListFrame) yPos = yPos + 155 local savedConfigsList = {} for name, _ in pairs(savedConfigs) do if name ~= "Legit" and name ~= "Rage" then table.insert(savedConfigsList, name) end end local savedConfigsHeight = math.max(100, 45 + (#savedConfigsList * 43)) local savedConfigsFrame = Instance.new("Frame") savedConfigsFrame.Size = UDim2.new(1, 0, 0, savedConfigsHeight) savedConfigsFrame.Position = UDim2.new(0, 5, 0, yPos) savedConfigsFrame.BackgroundColor3 = theme.surface savedConfigsFrame.BorderSizePixel = 0 savedConfigsFrame.ZIndex = 3 savedConfigsFrame.Parent = contentContainer local savedConfigsCorner = Instance.new("UICorner") savedConfigsCorner.CornerRadius = UDim.new(0, 10) savedConfigsCorner.Parent = savedConfigsFrame local savedConfigsTitle = Instance.new("TextLabel") savedConfigsTitle.Size = UDim2.new(1, -30, 0, 25) savedConfigsTitle.Position = UDim2.new(0, 15, 0, 10) savedConfigsTitle.BackgroundTransparency = 1 savedConfigsTitle.Text = "Saved Configs (" .. #savedConfigsList .. ")" savedConfigsTitle.TextColor3 = theme.text savedConfigsTitle.TextSize = 14 savedConfigsTitle.Font = Enum.Font.GothamBold savedConfigsTitle.TextXAlignment = Enum.TextXAlignment.Left savedConfigsTitle.ZIndex = 4 savedConfigsTitle.Parent = savedConfigsFrame if #savedConfigsList == 0 then local noConfigsLabel = Instance.new("TextLabel") noConfigsLabel.Size = UDim2.new(1, -30, 0, 40) noConfigsLabel.Position = UDim2.new(0, 15, 0, 45) noConfigsLabel.BackgroundTransparency = 1 noConfigsLabel.Text = "No saved configs yet.\nCreate one below!" noConfigsLabel.TextColor3 = theme.textDim noConfigsLabel.TextSize = 11 noConfigsLabel.Font = Enum.Font.Gotham noConfigsLabel.TextXAlignment = Enum.TextXAlignment.Center noConfigsLabel.ZIndex = 4 noConfigsLabel.Parent = savedConfigsFrame else for i, configName in ipairs(savedConfigsList) do local configBtn = Instance.new("TextButton") configBtn.Size = UDim2.new(1, -30, 0, 35) configBtn.Position = UDim2.new(0, 15, 0, 40 + (i - 1) * 43) configBtn.BackgroundColor3 = theme.surfaceLight configBtn.BorderSizePixel = 0 configBtn.Text = "" configBtn.ZIndex = 4 configBtn.Parent = savedConfigsFrame local configBtnCorner = Instance.new("UICorner") configBtnCorner.CornerRadius = UDim.new(0, 8) configBtnCorner.Parent = configBtn local configNameLabel = Instance.new("TextLabel") configNameLabel.Size = UDim2.new(0.4, 0, 1, 0) configNameLabel.Position = UDim2.new(0, 10, 0, 0) configNameLabel.BackgroundTransparency = 1 configNameLabel.Text = configName configNameLabel.TextColor3 = theme.text configNameLabel.TextSize = 12 configNameLabel.Font = Enum.Font.GothamSemibold configNameLabel.TextXAlignment = Enum.TextXAlignment.Left configNameLabel.ZIndex = 5 configNameLabel.Parent = configBtn local loadBtn = Instance.new("TextButton") loadBtn.Size = UDim2.new(0, 60, 0, 25) loadBtn.Position = UDim2.new(1, -70, 0.5, -12.5) loadBtn.BackgroundColor3 = theme.success loadBtn.BorderSizePixel = 0 loadBtn.Text = "Load" loadBtn.TextColor3 = Color3.fromRGB(255, 255, 255) loadBtn.TextSize = 11 loadBtn.Font = Enum.Font.GothamBold loadBtn.ZIndex = 5 loadBtn.Parent = configBtn local loadBtnCorner = Instance.new("UICorner") loadBtnCorner.CornerRadius = UDim.new(0, 6) loadBtnCorner.Parent = loadBtn local deleteBtn = Instance.new("TextButton") deleteBtn.Size = UDim2.new(0, 60, 0, 25) deleteBtn.Position = UDim2.new(1, -138, 0.5, -12.5) deleteBtn.BackgroundColor3 = theme.danger deleteBtn.BorderSizePixel = 0 deleteBtn.Text = "Delete" deleteBtn.TextColor3 = Color3.fromRGB(255, 255, 255) deleteBtn.TextSize = 11 deleteBtn.Font = Enum.Font.GothamBold deleteBtn.ZIndex = 5 deleteBtn.Parent = configBtn local deleteBtnCorner = Instance.new("UICorner") deleteBtnCorner.CornerRadius = UDim.new(0, 6) deleteBtnCorner.Parent = deleteBtn loadBtn.MouseButton1Click:Connect(function() local success = loadConfig(configName) if success then tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(100, 255, 150)}):Play() wait(0.2) tweenService:Create(loadBtn, TweenInfo.new(0.3), {BackgroundColor3 = theme.success}):Play() end end) deleteBtn.MouseButton1Click:Connect(function() local success = deleteConfig(configName) if success then tweenService:Create(deleteBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(100, 255, 150)}):Play() wait(0.3) pageContent["Settings"]() end end) loadBtn.MouseEnter:Connect(function() tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(70, 255, 170)}):Play() end) loadBtn.MouseLeave:Connect(function() tweenService:Create(loadBtn, TweenInfo.new(0.2), {BackgroundColor3 = theme.success}):Play() end) deleteBtn.MouseEnter:Connect(function() tweenService:Create(deleteBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 100, 100)}):Play() end) deleteBtn.MouseLeave:Connect(function() tweenService:Create(deleteBtn, TweenInfo.new(0.2), {BackgroundColor3 = theme.danger}):Play() end) end end yPos = yPos + savedConfigsHeight + 10 local customConfigFrame = Instance.new("Frame") customConfigFrame.Size = UDim2.new(1, 0, 0, 120) customConfigFrame.Position = UDim2.new(0, 5, 0, yPos) customConfigFrame.BackgroundColor3 = theme.surface customConfigFrame.BorderSizePixel = 0 customConfigFrame.ZIndex = 3 customConfigFrame.Parent = contentContainer local customConfigCorner = Instance.new("UICorner") customConfigCorner.CornerRadius = UDim.new(0, 10) customConfigCorner.Parent = customConfigFrame local customTitle = Instance.new("TextLabel") customTitle.Size = UDim2.new(1, -30, 0, 25) customTitle.Position = UDim2.new(0, 15, 0, 10) customTitle.BackgroundTransparency = 1 customTitle.Text = "Create New Config" customTitle.TextColor3 = theme.text customTitle.TextSize = 14 customTitle.Font = Enum.Font.GothamBold customTitle.TextXAlignment = Enum.TextXAlignment.Left customTitle.ZIndex = 4 customTitle.Parent = customConfigFrame local configNameBox = Instance.new("TextBox") configNameBox.Size = UDim2.new(1, -30, 0, 32) configNameBox.Position = UDim2.new(0, 15, 0, 45) configNameBox.BackgroundColor3 = theme.surfaceLight configNameBox.BorderSizePixel = 0 configNameBox.Text = "" configNameBox.PlaceholderText = "Config Name" configNameBox.PlaceholderColor3 = theme.textDim configNameBox.TextColor3 = theme.text configNameBox.TextSize = 12 configNameBox.Font = Enum.Font.Gotham configNameBox.ClearTextOnFocus = false configNameBox.ZIndex = 4 configNameBox.Parent = customConfigFrame local configNameBoxCorner = Instance.new("UICorner") configNameBoxCorner.CornerRadius = UDim.new(0, 8) configNameBoxCorner.Parent = configNameBox local saveButton = Instance.new("TextButton") saveButton.Size = UDim2.new(1, -30, 0, 35) saveButton.Position = UDim2.new(0, 15, 0, 85) saveButton.BackgroundColor3 = theme.primary saveButton.BorderSizePixel = 0 saveButton.Text = "💾 Save Current Settings" saveButton.TextColor3 = Color3.fromRGB(255, 255, 255) saveButton.TextSize = 12 saveButton.Font = Enum.Font.GothamBold saveButton.ZIndex = 4 saveButton.Parent = customConfigFrame local saveButtonCorner = Instance.new("UICorner") saveButtonCorner.CornerRadius = UDim.new(0, 8) saveButtonCorner.Parent = saveButton saveButton.MouseButton1Click:Connect(function() local configName = configNameBox.Text if configName ~= "" then saveCurrentConfig(configName) tweenService:Create(saveButton, TweenInfo.new(0.2), {BackgroundColor3 = theme.success}):Play() configNameBox.Text = "" wait(0.3) tweenService:Create(saveButton, TweenInfo.new(0.3), {BackgroundColor3 = theme.primary}):Play() wait(0.2) pageContent["Settings"]() end end) saveButton.MouseEnter:Connect(function() tweenService:Create(saveButton, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 70, 120)}):Play() end) saveButton.MouseLeave:Connect(function() tweenService:Create(saveButton, TweenInfo.new(0.2), {BackgroundColor3 = theme.primary}):Play() end) updateCanvasSize() end local function switchPage(pageName) currentPage = pageName local targetY = 10 + (({Aim = 0, Visuals = 1, Misc = 2, Settings = 3})[pageName] or 0) * 55 tweenService:Create(pageIndicator, TweenInfo.new(0.3, Enum.EasingStyle.Quart), { Position = UDim2.new(0, 0, 0, targetY) }):Play() for name, buttonData in pairs(pageButtons) do if name == pageName then tweenService:Create(buttonData.icon, TweenInfo.new(0.3), {TextColor3 = theme.primary}):Play() tweenService:Create(buttonData.label, TweenInfo.new(0.3), {TextColor3 = theme.text}):Play() else tweenService:Create(buttonData.icon, TweenInfo.new(0.3), {TextColor3 = theme.textDim}):Play() tweenService:Create(buttonData.label, TweenInfo.new(0.3), {TextColor3 = theme.textDim}):Play() end end for _, child in pairs(contentContainer:GetChildren()) do tweenService:Create(child, TweenInfo.new(0.2), {BackgroundTransparency = 1}):Play() for _, subChild in pairs(child:GetChildren()) do if subChild:IsA("TextLabel") or subChild:IsA("TextButton") then tweenService:Create(subChild, TweenInfo.new(0.2), {TextTransparency = 1}):Play() end end end wait(0.25) if pageContent[pageName] then pageContent[pageName]() end for _, child in pairs(contentContainer:GetChildren()) do child.BackgroundTransparency = 1 tweenService:Create(child, TweenInfo.new(0.3), {BackgroundTransparency = 0}):Play() for _, subChild in pairs(child:GetChildren()) do if subChild:IsA("TextLabel") or subChild:IsA("TextButton") then subChild.TextTransparency = 1 tweenService:Create(subChild, TweenInfo.new(0.3), {TextTransparency = 0}):Play() end end end end for name, buttonData in pairs(pageButtons) do buttonData.button.MouseButton1Click:Connect(function() switchPage(name) end) end switchPage("Aim") local function isVisible(targetChar) if not targetChar or not targetChar:FindFirstChild("HumanoidRootPart") then return false end local origin = camera.CFrame.Position local direction = (targetChar.HumanoidRootPart.Position - origin).Unit * 500 local ray = Ray.new(origin, direction) local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, {character, camera}) if hit and hit:IsDescendantOf(targetChar) then return true end return false end local function createESP(plr) if plr == player then return end local corners = {} for i = 1, 8 do local line = Drawing.new("Line") line.Visible = false line.Color = theme.primary line.Thickness = 2 line.Transparency = 1 table.insert(corners, line) end local espBox = Drawing.new("Square") espBox.Visible = false espBox.Color = theme.primary espBox.Thickness = 2 espBox.Transparency = 1 espBox.Filled = false local espName = Drawing.new("Text") espName.Visible = false espName.Color = Color3.fromRGB(255, 255, 255) espName.Text = plr.Name espName.Size = 14 espName.Center = true espName.Outline = true espName.Font = 2 local espDistance = Drawing.new("Text") espDistance.Visible = false espDistance.Color = theme.accent espDistance.Size = 12 espDistance.Center = true espDistance.Outline = true espDistance.Font = 2 local espHealth = Drawing.new("Text") espHealth.Visible = false espHealth.Color = theme.success espHealth.Size = 12 espHealth.Center = true espHealth.Outline = true espHealth.Font = 2 local espHealthBar = Drawing.new("Square") espHealthBar.Visible = false espHealthBar.Color = theme.success espHealthBar.Thickness = 1 espHealthBar.Transparency = 1 espHealthBar.Filled = true local espHealthBarBG = Drawing.new("Square") espHealthBarBG.Visible = false espHealthBarBG.Color = Color3.fromRGB(20, 20, 25) espHealthBarBG.Thickness = 1 espHealthBarBG.Transparency = 0.7 espHealthBarBG.Filled = true local espHealthBarOutline = Drawing.new("Square") espHealthBarOutline.Visible = false espHealthBarOutline.Color = Color3.fromRGB(0, 0, 0) espHealthBarOutline.Thickness = 1 espHealthBarOutline.Transparency = 1 espHealthBarOutline.Filled = false local skeletonLines = {} for i = 1, 6 do local line = Drawing.new("Line") line.Visible = false line.Color = theme.secondary line.Thickness = 2 line.Transparency = 0.8 table.insert(skeletonLines, line) end local tracer = Drawing.new("Line") tracer.Visible = false tracer.Color = theme.accent tracer.Thickness = 1 tracer.Transparency = 0.6 local nameTag = Drawing.new("Text") nameTag.Visible = false nameTag.Size = 16 nameTag.Center = true nameTag.Outline = true nameTag.Font = 2 nameTag.Text = "Flick Fucker User" espObjects[plr] = { box = espBox, corners = corners, name = espName, distance = espDistance, health = espHealth, healthBar = espHealthBar, healthBarBG = espHealthBarBG, healthBarOutline = espHealthBarOutline, skeleton = skeletonLines, tracer = tracer, nameTag = nameTag } end local function removeESP(plr) if espObjects[plr] then espObjects[plr].box:Remove() for _, corner in pairs(espObjects[plr].corners) do corner:Remove() end espObjects[plr].name:Remove() espObjects[plr].distance:Remove() espObjects[plr].health:Remove() espObjects[plr].healthBar:Remove() espObjects[plr].healthBarBG:Remove() espObjects[plr].healthBarOutline:Remove() for _, line in pairs(espObjects[plr].skeleton) do line:Remove() end espObjects[plr].tracer:Remove() if espObjects[plr].nameTag then espObjects[plr].nameTag:Remove() end espObjects[plr] = nil end end local function updateRadar() if not isRadarActive or not character or not character:FindFirstChild("HumanoidRootPart") then for _, line in pairs(radarPlayerArrow) do line.Visible = false end return end local radarSize = 100 local radarX = 120 local radarY = camera.ViewportSize.Y - 120 radarBackground.Position = Vector2.new(radarX, radarY) radarBackground.Radius = radarSize radarBorder.Position = Vector2.new(radarX, radarY) radarBorder.Radius = radarSize local lookVector = character.HumanoidRootPart.CFrame.LookVector local angle = math.atan2(lookVector.Z, lookVector.X) local baseX = radarX local baseY = radarY local arrowLength = 15 local tipX = baseX + math.cos(angle) * arrowLength local tipY = baseY + math.sin(angle) * arrowLength local wingLength = 8 local wingAngle1 = angle + math.rad(150) local wingAngle2 = angle - math.rad(150) local wing1X = baseX + math.cos(wingAngle1) * wingLength local wing1Y = baseY + math.sin(wingAngle1) * wingLength local wing2X = baseX + math.cos(wingAngle2) * wingLength local wing2Y = baseY + math.sin(wingAngle2) * wingLength radarPlayerArrow.line1.From = Vector2.new(baseX, baseY) radarPlayerArrow.line1.To = Vector2.new(tipX, tipY) radarPlayerArrow.line1.Visible = true radarPlayerArrow.line2.From = Vector2.new(tipX, tipY) radarPlayerArrow.line2.To = Vector2.new(wing1X, wing1Y) radarPlayerArrow.line2.Visible = true radarPlayerArrow.line3.From = Vector2.new(tipX, tipY) radarPlayerArrow.line3.To = Vector2.new(wing2X, wing2Y) radarPlayerArrow.line3.Visible = true for plr, dot in pairs(radarDots) do if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 then local myHRP = character.HumanoidRootPart local theirHRP = plr.Character.HumanoidRootPart local offset = theirHRP.Position - myHRP.Position local distance = offset.Magnitude if distance < 500 * radarScale then local worldAngle = math.atan2(offset.Z, offset.X) local relativeAngle = worldAngle - angle local scale = math.min(distance / (5 * radarScale), radarSize - 10) local x = radarX + math.cos(relativeAngle) * scale local y = radarY + math.sin(relativeAngle) * scale dot.Position = Vector2.new(x, y) dot.Visible = true else dot.Visible = false end else dot.Visible = false end end end local function updateFovArrows() if not isFovArrowsActive then for _, arrow in pairs(fovArrows) do arrow.Visible = false end return end local centerX = camera.ViewportSize.X / 2 local centerY = camera.ViewportSize.Y / 2 local arrowIndex = 1 for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 then local pos, onScreen = camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position) if not onScreen or (Vector2.new(pos.X, pos.Y) - Vector2.new(centerX, centerY)).Magnitude > fov then local angle = math.atan2(pos.Y - centerY, pos.X - centerX) local arrowDist = fov + 20 local arrowX = centerX + math.cos(angle) * arrowDist local arrowY = centerY + math.sin(angle) * arrowDist if not fovArrows[arrowIndex] then local arrow = Drawing.new("Triangle") arrow.Thickness = 2 arrow.Filled = true arrow.Color = theme.danger arrow.Transparency = 0.8 fovArrows[arrowIndex] = arrow end local arrow = fovArrows[arrowIndex] local arrowSize = 12 local tipX = arrowX + math.cos(angle) * arrowSize local tipY = arrowY + math.sin(angle) * arrowSize local baseAngle1 = angle + math.rad(150) local baseAngle2 = angle - math.rad(150) arrow.PointA = Vector2.new(tipX, tipY) arrow.PointB = Vector2.new(arrowX + math.cos(baseAngle1) * arrowSize, arrowY + math.sin(baseAngle1) * arrowSize) arrow.PointC = Vector2.new(arrowX + math.cos(baseAngle2) * arrowSize, arrowY + math.sin(baseAngle2) * arrowSize) arrow.Visible = true arrowIndex = arrowIndex + 1 end end end for i = arrowIndex, #fovArrows do fovArrows[i].Visible = false end end local function updateESP() for plr, esp in pairs(espObjects) do if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 then local hrp = plr.Character.HumanoidRootPart local head = plr.Character:FindFirstChild("Head") local humanoid = plr.Character.Humanoid local vector, onScreen = camera:WorldToViewportPoint(hrp.Position) local visible = isVisible(plr.Character) if onScreen and isEspActive then local hrpVector = camera:WorldToViewportPoint(hrp.Position) local headVector = camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0)) local legVector = camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0)) local height = math.abs(headVector.Y - legVector.Y) local width = height / 2 local boxColor = visible and theme.success or theme.danger if espSettings.box then if espSettings.boxType == "corners" then esp.box.Visible = false local cornerLength = math.min(width, height) * 0.25 local topLeft = Vector2.new(hrpVector.X - width / 2, hrpVector.Y - height / 2) local topRight = Vector2.new(hrpVector.X + width / 2, hrpVector.Y - height / 2) local bottomLeft = Vector2.new(hrpVector.X - width / 2, hrpVector.Y + height / 2) local bottomRight = Vector2.new(hrpVector.X + width / 2, hrpVector.Y + height / 2) esp.corners[1].From = topLeft esp.corners[1].To = Vector2.new(topLeft.X + cornerLength, topLeft.Y) esp.corners[1].Color = boxColor esp.corners[1].Visible = true esp.corners[2].From = topLeft esp.corners[2].To = Vector2.new(topLeft.X, topLeft.Y + cornerLength) esp.corners[2].Color = boxColor esp.corners[2].Visible = true esp.corners[3].From = topRight esp.corners[3].To = Vector2.new(topRight.X - cornerLength, topRight.Y) esp.corners[3].Color = boxColor esp.corners[3].Visible = true esp.corners[4].From = topRight esp.corners[4].To = Vector2.new(topRight.X, topRight.Y + cornerLength) esp.corners[4].Color = boxColor esp.corners[4].Visible = true esp.corners[5].From = bottomLeft esp.corners[5].To = Vector2.new(bottomLeft.X + cornerLength, bottomLeft.Y) esp.corners[5].Color = boxColor esp.corners[5].Visible = true esp.corners[6].From = bottomLeft esp.corners[6].To = Vector2.new(bottomLeft.X, bottomLeft.Y - cornerLength) esp.corners[6].Color = boxColor esp.corners[6].Visible = true esp.corners[7].From = bottomRight esp.corners[7].To = Vector2.new(bottomRight.X - cornerLength, bottomRight.Y) esp.corners[7].Color = boxColor esp.corners[7].Visible = true esp.corners[8].From = bottomRight esp.corners[8].To = Vector2.new(bottomRight.X, bottomRight.Y - cornerLength) esp.corners[8].Color = boxColor esp.corners[8].Visible = true else for _, corner in pairs(esp.corners) do corner.Visible = false end esp.box.Color = boxColor esp.box.Size = Vector2.new(width, height) esp.box.Position = Vector2.new(hrpVector.X - width / 2, hrpVector.Y - height / 2) esp.box.Visible = true end else esp.box.Visible = false for _, corner in pairs(esp.corners) do corner.Visible = false end end if espSettings.name then esp.name.Position = Vector2.new(hrpVector.X, headVector.Y - 18) esp.name.Visible = true else esp.name.Visible = false end if espSettings.distance then local distance = math.floor((camera.CFrame.Position - hrp.Position).Magnitude) esp.distance.Text = distance .. "m" esp.distance.Position = Vector2.new(hrpVector.X, legVector.Y + 8) esp.distance.Visible = true else esp.distance.Visible = false end if espSettings.health then local healthPercentage = math.floor((humanoid.Health / humanoid.MaxHealth) * 100) local barHeight = height local barWidth = 4 local barX = hrpVector.X - width / 2 - 8 local barY = hrpVector.Y - height / 2 esp.healthBarBG.Size = Vector2.new(barWidth, barHeight) esp.healthBarBG.Position = Vector2.new(barX, barY) esp.healthBarBG.Visible = true esp.healthBarOutline.Size = Vector2.new(barWidth + 2, barHeight + 2) esp.healthBarOutline.Position = Vector2.new(barX - 1, barY - 1) esp.healthBarOutline.Visible = true local currentHealthHeight = barHeight * (humanoid.Health / humanoid.MaxHealth) esp.healthBar.Size = Vector2.new(barWidth, currentHealthHeight) esp.healthBar.Position = Vector2.new(barX, barY + (barHeight - currentHealthHeight)) if healthPercentage > 75 then esp.healthBar.Color = theme.success elseif healthPercentage > 50 then esp.healthBar.Color = Color3.fromRGB(255, 255, 0) elseif healthPercentage > 25 then esp.healthBar.Color = Color3.fromRGB(255, 165, 0) else esp.healthBar.Color = theme.danger end esp.healthBar.Visible = true esp.health.Text = healthPercentage .. "%" esp.health.Position = Vector2.new(barX + 2, barY - 15) esp.health.Color = esp.healthBar.Color esp.health.Visible = true else esp.health.Visible = false esp.healthBar.Visible = false esp.healthBarBG.Visible = false esp.healthBarOutline.Visible = false end if espSettings.skeleton then local torso = plr.Character:FindFirstChild("Torso") local leftArm = plr.Character:FindFirstChild("Left Arm") local rightArm = plr.Character:FindFirstChild("Right Arm") local leftLeg = plr.Character:FindFirstChild("Left Leg") local rightLeg = plr.Character:FindFirstChild("Right Leg") if torso and head and leftArm and rightArm and leftLeg and rightLeg then local connections = { {head.Position, torso.Position}, {torso.Position, leftArm.Position}, {torso.Position, rightArm.Position}, {torso.Position, leftLeg.Position}, {torso.Position, rightLeg.Position}, {leftArm.Position, rightArm.Position} } for i, connection in ipairs(connections) do local startPos, startOnScreen = camera:WorldToViewportPoint(connection[1]) local endPos, endOnScreen = camera:WorldToViewportPoint(connection[2]) if startOnScreen and endOnScreen and esp.skeleton[i] then esp.skeleton[i].From = Vector2.new(startPos.X, startPos.Y) esp.skeleton[i].To = Vector2.new(endPos.X, endPos.Y) esp.skeleton[i].Visible = true elseif esp.skeleton[i] then esp.skeleton[i].Visible = false end end end else for _, line in pairs(esp.skeleton) do line.Visible = false end end if espSettings.tracers then esp.tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y) esp.tracer.To = Vector2.new(hrpVector.X, legVector.Y) esp.tracer.Color = boxColor esp.tracer.Visible = true else esp.tracer.Visible = false end if flickFuckerUsers[plr.UserId] then for _, part in pairs(plr.Character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Color = Color3.fromRGB(255, 255, 0) part.Material = Enum.Material.Neon end end local time = tick() * 3 local r = math.floor(math.sin(time) * 127 + 128) local g = math.floor(math.sin(time + 2.1) * 127 + 128) local b = math.floor(math.sin(time + 4.2) * 127 + 128) esp.nameTag.Color = Color3.fromRGB(r, g, b) esp.nameTag.Position = Vector2.new(hrpVector.X, headVector.Y - 35) esp.nameTag.Visible = true else if esp.nameTag then esp.nameTag.Visible = false end end else esp.box.Visible = false for _, corner in pairs(esp.corners) do corner.Visible = false end esp.name.Visible = false esp.distance.Visible = false esp.health.Visible = false esp.healthBar.Visible = false esp.healthBarBG.Visible = false esp.healthBarOutline.Visible = false for _, line in pairs(esp.skeleton) do line.Visible = false end esp.tracer.Visible = false end else esp.box.Visible = false for _, corner in pairs(esp.corners) do corner.Visible = false end esp.name.Visible = false esp.distance.Visible = false esp.health.Visible = false esp.healthBar.Visible = false esp.healthBarBG.Visible = false esp.healthBarOutline.Visible = false for _, line in pairs(esp.skeleton) do line.Visible = false end esp.tracer.Visible = false if esp.nameTag then esp.nameTag.Visible = false end end end end local function getClosestPlayer() local closestPlayer = nil local shortestDistance = fov for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild(targetPart) and v.Character:FindFirstChild("Humanoid") then if v.Character.Humanoid.Health > 0 then local pos, onScreen = camera:WorldToViewportPoint(v.Character[targetPart].Position) if onScreen then local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)).Magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end end end return closestPlayer end local function updateHitboxes() if isHitboxExpanderActive then for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local hrp = v.Character.HumanoidRootPart hrp.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize) hrp.Transparency = 0.8 hrp.CanCollide = false end end else for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local hrp = v.Character.HumanoidRootPart hrp.Size = Vector3.new(2, 2, 1) hrp.Transparency = 1 hrp.CanCollide = false end end end end closeButton.MouseButton1Click:Connect(function() tweenService:Create(mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), { Size = UDim2.new(0, 0, 0, 0) }):Play() tweenService:Create(blur, TweenInfo.new(0.3), {Size = 0}):Play() wait(0.3) screenGui:Destroy() fovCircle:Remove() blur:Remove() radarBackground:Remove() radarBorder:Remove() for _, line in pairs(radarPlayerArrow) do line:Remove() end for _, dot in pairs(radarDots) do dot:Remove() end for _, arrow in pairs(fovArrows) do arrow:Remove() end for plr, _ in pairs(espObjects) do removeESP(plr) end end) mainFrame.Size = UDim2.new(0, 0, 0, 0) mainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) mainFrame.AnchorPoint = Vector2.new(0.5, 0.5) tweenService:Create(mainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = UDim2.new(0, 550, 0, 450) }):Play() tweenService:Create(blur, TweenInfo.new(0.3), {Size = 5}):Play() runService.RenderStepped:Connect(function() fovCircle.Position = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) updateHitboxes() updateRadar() updateFovArrows() end) runService.RenderStepped:Connect(function() if isAimbotActive and aimbotEnabled then local target = getClosestPlayer() if target and target.Character and target.Character:FindFirstChild(targetPart) then if isVisible(target.Character) then local targetPartObj = target.Character[targetPart] local targetPos = targetPartObj.Position local currentCFrame = camera.CFrame local targetCFrame = CFrame.new(currentCFrame.Position, targetPos) camera.CFrame = currentCFrame:Lerp(targetCFrame, 1 / aimbotSmoothness) end end end end) local currentTarget = nil local lastShotTime = 0 local triggerBotDelay = 0.1 runService.RenderStepped:Connect(function() if isSilentAimActive then local target = getClosestPlayer() if target and target.Character and target.Character:FindFirstChild(targetPart) then currentTarget = target.Character[targetPart] else currentTarget = nil end else currentTarget = nil end if isTriggerBotActive then local target = getClosestPlayer() if target and target.Character and target.Character:FindFirstChild(targetPart) then if isVisible(target.Character) then local currentTime = tick() if currentTime - lastShotTime >= triggerBotDelay then local targetPart = target.Character[targetPart] local oldCFrame = camera.CFrame camera.CFrame = CFrame.new(camera.CFrame.Position, targetPart.Position) wait(0.05) mouse1press() wait(0.02) mouse1release() wait(0.03) camera.CFrame = oldCFrame lastShotTime = currentTime end end end end end) mouse.Button1Down:Connect(function() if isSilentAimActive and currentTarget then local oldCFrame = camera.CFrame camera.CFrame = CFrame.new(camera.CFrame.Position, currentTarget.Position) wait() camera.CFrame = oldCFrame end end) local keyMap = { ["RMB"] = Enum.UserInputType.MouseButton2, ["X"] = Enum.KeyCode.X, ["C"] = Enum.KeyCode.C, ["Z"] = Enum.KeyCode.Z, ["V"] = Enum.KeyCode.V, ["B"] = Enum.KeyCode.B, ["N"] = Enum.KeyCode.N, ["M"] = Enum.KeyCode.M } userInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and isAimbotActive then local currentKey = keyMap[aimbotKey] if currentKey then if (input.UserInputType == currentKey) or (input.KeyCode == currentKey) then if aimbotMode == "Hold" then aimbotEnabled = true elseif aimbotMode == "Toggle" then aimbotEnabled = not aimbotEnabled end end end end end) userInputService.InputEnded:Connect(function(input, gameProcessed) if isAimbotActive and aimbotMode == "Hold" then local currentKey = keyMap[aimbotKey] if currentKey then if (input.UserInputType == currentKey) or (input.KeyCode == currentKey) then aimbotEnabled = false end end end end) runService.RenderStepped:Connect(function() updateESP() end) runService.RenderStepped:Connect(function() for userId, _ in pairs(flickFuckerUsers) do for _, plr in pairs(game.Players:GetPlayers()) do if plr.UserId == userId and plr ~= player and plr.Character then for _, part in pairs(plr.Character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Color = Color3.fromRGB(255, 255, 0) part.Material = Enum.Material.Neon end end if espObjects[plr] and espObjects[plr].nameTag then local hrp = plr.Character:FindFirstChild("HumanoidRootPart") local head = plr.Character:FindFirstChild("Head") if hrp and head then local hrpVector, onScreen = camera:WorldToViewportPoint(hrp.Position) local headVector = camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0)) if onScreen then local time = tick() * 3 local r = math.floor(math.sin(time) * 127 + 128) local g = math.floor(math.sin(time + 2.1) * 127 + 128) local b = math.floor(math.sin(time + 4.2) * 127 + 128) espObjects[plr].nameTag.Color = Color3.fromRGB(r, g, b) espObjects[plr].nameTag.Position = Vector2.new(hrpVector.X, headVector.Y - 35) espObjects[plr].nameTag.Visible = true else espObjects[plr].nameTag.Visible = false end end end end end end end) game.Players.PlayerAdded:Connect(function(plr) createESP(plr) local radarDot = Drawing.new("Circle") radarDot.Thickness = 1 radarDot.NumSides = 20 radarDot.Radius = 4 radarDot.Filled = true radarDot.Color = theme.danger radarDot.Transparency = 1 radarDot.Visible = false radarDots[plr] = radarDot end) game.Players.PlayerRemoving:Connect(function(plr) removeESP(plr) if radarDots[plr] then radarDots[plr]:Remove() radarDots[plr] = nil end end) for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player then createESP(plr) local radarDot = Drawing.new("Circle") radarDot.Thickness = 1 radarDot.NumSides = 20 radarDot.Radius = 4 radarDot.Filled = true radarDot.Color = theme.danger radarDot.Transparency = 1 radarDot.Visible = false radarDots[plr] = radarDot end end player.CharacterAdded:Connect(function(char) character = char wait(0.3) end) local flickFuckerUsers = {} local textChatService = game:GetService("TextChatService") local replicatedStorage = game:GetService("ReplicatedStorage") local function markFlickFuckerUser(userId) if not flickFuckerUsers[userId] then flickFuckerUsers[userId] = true print("🔥 DETECTED FLICK FUCKER USER: " .. userId) for _, plr in pairs(game.Players:GetPlayers()) do if plr.UserId == userId and not espObjects[plr] and plr ~= player then createESP(plr) end end end end markFlickFuckerUser(player.UserId) local function sendDetectionMessage() pcall(function() if textChatService:FindFirstChild("TextChannels") then local generalChannel = textChatService.TextChannels:FindFirstChild("RBXGeneral") if generalChannel then generalChannel:SendAsync(".") end end pcall(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(".", "All") end) local marker = Instance.new("StringValue") marker.Name = "FF_User_" .. player.UserId marker.Value = "ACTIVE" marker.Parent = replicatedStorage game:GetService("Debris"):AddItem(marker, 5) end) end local function detectViaStorage() for _, obj in pairs(replicatedStorage:GetChildren()) do if obj:IsA("StringValue") and string.match(obj.Name, "FF_User_") then local userId = tonumber(string.match(obj.Name, "%d+")) if userId and userId ~= player.UserId then markFlickFuckerUser(userId) end end end end replicatedStorage.ChildAdded:Connect(function(child) if child:IsA("StringValue") and string.match(child.Name, "FF_User_") then local userId = tonumber(string.match(child.Name, "%d+")) if userId and userId ~= player.UserId then markFlickFuckerUser(userId) end end end) pcall(function() textChatService.MessageReceived:Connect(function(message) if message.Text == "." and message.TextSource then local userId = message.TextSource.UserId if userId ~= player.UserId then print("🔍 Detected '.' from UserID: " .. userId) markFlickFuckerUser(userId) end end end) end) pcall(function() local chatEvents = replicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") if chatEvents then local onMessageDoneFiltering = chatEvents:FindFirstChild("OnMessageDoneFiltering") if onMessageDoneFiltering then onMessageDoneFiltering.OnClientEvent:Connect(function(messageData) if messageData and messageData.Message == "." then local speaker = game.Players:FindFirstChild(messageData.FromSpeaker) if speaker and speaker ~= player then print("🔍 Detected '.' from: " .. speaker.Name) markFlickFuckerUser(speaker.UserId) end end end) end end end) spawn(function() wait(3) pcall(function() if textChatService:FindFirstChild("TextChannels") then local generalChannel = textChatService.TextChannels:FindFirstChild("RBXGeneral") if generalChannel then for _, message in pairs(generalChannel:GetChildren()) do if message:IsA("TextChatMessage") and message.Text == "." and message.TextSource then local userId = message.TextSource.UserId if userId ~= player.UserId then print("📜 Found old '.' from UserID: " .. userId) markFlickFuckerUser(userId) end end end end end end) end) spawn(function() wait(3) pcall(function() local chatService = game:GetService("Chat") for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player then end end end) end) local hasSentInitial = false spawn(function() wait(2) if not hasSentInitial then hasSentInitial = true print("📡 Sending initial detection message...") sendDetectionMessage() wait(1) detectViaStorage() end end) local playersAlreadyHere = {} for _, plr in pairs(game.Players:GetPlayers()) do playersAlreadyHere[plr.UserId] = true end print("loading 1%") print("loading 2%") print("loading 3%") print("loading anticheat bypass LITERALLY") print("loading extra loading%") print("loading done%") print("loaded flick fucker enjoy! ( made by @.9177) ") userInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == menuKey then menuVisible = not menuVisible if menuVisible then mainFrame.Visible = true tweenService:Create(mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = UDim2.new(0, 550, 0, 450) }):Play() tweenService:Create(blur, TweenInfo.new(0.3), {Size = 5}):Play() else tweenService:Create(mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), { Size = UDim2.new(0, 0, 0, 0) }):Play() tweenService:Create(blur, TweenInfo.new(0.3), {Size = 0}):Play() wait(0.3) mainFrame.Visible = false end end end) print(".9177") print(".9177")