loadstring([[ local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera local uis = game:GetService("UserInputService") local runService = game:GetService("RunService") local fixedEnabled = false local connection = nil local frozenCFrame = nil -- GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FixedCameraGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(0, 200, 0, 40) textLabel.Position = UDim2.new(1, -205, 1, -35) textLabel.BackgroundTransparency = 1 textLabel.Text = "Fixed Camera: OFF" textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.TextScaled = true textLabel.Font = Enum.Font.GothamBold textLabel.TextStrokeTransparency = 0 textLabel.TextStrokeColor3 = Color3.new(0, 0, 0) textLabel.Parent = screenGui local function toggleFixedCamera() fixedEnabled = not fixedEnabled if fixedEnabled then textLabel.Text = "Fixed Camera: ON" frozenCFrame = camera.CFrame -- Capture current camera position/rotation camera.CameraType = Enum.CameraType.Scriptable if connection then connection:Disconnect() end connection = runService.RenderStepped:Connect(function() if frozenCFrame then camera.CFrame = frozenCFrame end end) else textLabel.Text = "Fixed Camera: OFF" if connection then connection:Disconnect() connection = nil end frozenCFrame = nil camera.CameraType = Enum.CameraType.Custom end end -- Click/Tap the text to toggle textLabel.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then toggleFixedCamera() end end) -- F key backup uis.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.F then toggleFixedCamera() end end) print("✅ Fixed Camera loaded! Click the text or press F to toggle (FREEZES camera in place)") ]])()